Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 18:36:39 Player: Gatamar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1398) 1398 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3263 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 73/300 Energy 11/100 System Corruption 0% Temperature Cool (90) Movement Walking (266) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Particle Gun Heavy Particle Cannon Rocket Launcher > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Reinforced Ion Engine Heavy Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Small Storage Unit Light Armor Plating Small Laser Beam Rifle Heavy Particle Cannon Light Assault Rifle Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Reinforced Ion Engine Heavy Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg VSS Leg Small Storage Unit Light Armor Plating Small Laser Beam Rifle Particle Gun Heavy Particle Cannon Light Assault Rifle Rocket Launcher Rocket Launcher Mining Claw [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 41 | 8 5 18 10 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 20 | 4 . 13 3 Treads 2 | 2 . . . Leg 18 | 2 . 13 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device . | . . . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 10 | 2 1 2 5 Energy Gun 2 | . . . 2 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | 2 1 2 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 1 3 8 Power 3 | . 1 . 2 Propulsion 3 | . . . 3 Utility 3 | . . 2 1 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . 1 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 97 92 Engine 12 | . 13 11 8 Treads 12 | . 28 . . Leg 23 | . . 44 34 Storage 12 | . 14 11 9 Protection 10 | . 11 9 6 Ballistic Gun 24 | . 27 21 12 Peak Build Rating 24 | 6 8 20 24 Average Rating 11 | 3 7 15 22 On Entrance 8 | . 6 8 19 Naked Turns . | . . . . Heaviest Build 99 | 12 92 93 99 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 23 | 6 23 25 25 Most Carried 24 | 5 13 24 21 Average Carried 14 | 3 10 18 19 Final Capacity 25 | 8 25 25 25 Final Carried 22 | 4 13 22 15 Class Distribution -------------------- 72% | Mutant 23% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1330 | 139 422 689 80 Remotely . | . . . . Salvage Created 1736 | . 458 1019 259 Parts 114 | . 37 66 11 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 12 17 5 Guns 33 | . 12 17 4 Cannons 1 | . . . 1 Classes Destroyed 8 | . 4 4 . Builder 2 | . 1 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 7 | . 2 5 . Swarmer 3 | . 3 . . Grunt 23 | . 9 10 4 Brawler 2 | . . 1 1 Sentry 6 | . . 6 . Best Kill Streak 7 | . 7 4 3 Combat Bots Only 5 | . 5 2 3 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 235 | . 61 119 55 Missed 64 | . 19 39 6 Damage Taken 2746 | . 469 1073 1204 Core 816 | . 43 210 563 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 168 | . 61 107 . Core Remaining (%) 76 | 100 82 47 . Volleys Fired 168 | . 50 83 35 Largest 3 | . 2 2 3 Hottest 173 | . 40 43 173 Shots Fired 335 | . 100 164 71 Gun 313 | . 100 164 49 Cannon 21 | . . . 21 Launcher 1 | . . . 1 Special . | . . . . Kinetic 294 | . 100 164 30 Thermal 40 | . . . 40 Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 12 9 Robot Miss Streak 6 | . 2 6 5 Penetration Max . | . . . . Secondary Targets 5 | . 2 3 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 195 | . 66 96 33 Core Hits 82 | . 24 44 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2821 | . 836 1307 678 Guns 2514 | . 835 1280 399 Cannons 250 | . . . 250 Explosions 29 | . . . 29 Melee . | . . . . Ramming 28 | . 1 27 . Kinetic 2346 | . 835 1280 231 Thermal 418 | . . . 418 Explosive 29 | . . . 29 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 19 | . . . 19 Projectiles . | . . . . Explosions 19 | . . . 19 Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 49 | . . . 49 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed 4 | . 1 3 . Kicked 3 | . . 3 . Crushed 1 | . 1 . . Highest Temperature 591 | . 4 9 591 Average Temperature 241 | . 2 2 312 Received Heat Transfer 1173 | . 222 492 459 Effects 24 | . . . 24 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . . 3 Matter Decay 4 | . . . 4 Short Circuit 4 | . . . 4 Damage (minor) 6 | . . . 6 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 851 | . . . 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 242 | . 239 242 149 Initial 40 | . . . 40 Average 71 | . 51 89 108 Maximum Alert Level 1 | . 1 1 . Low Security (%) 95 | 100 92 97 100 Level 1 4 | . 7 2 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 18 26 7 Peak Tracking Total 5 | . 5 5 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 4 6 . Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 6 24 . Successful 21 | . 6 15 . Failed 9 | . . 9 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 2 14 . Fabricators . | . . . . Repair Stations 7 | . 2 5 . Recycling Units 7 | . 2 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Dispatch Records 3 | . 1 2 . Maintenance Status 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 4 . Scan Component 3 | . 1 2 . Repair 3 | . 1 2 . Recycling Unit Hacks 6 | . 2 4 . Report Inventory 3 | . 1 2 . Retrieve Matter 1 | . . 1 . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 5 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 78 | . 26 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 32 | . . 32 . Retrieved Components 11 | . 1 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4105 | 88 1831 1969 217 Spaces Moved 1243 | 49 549 605 40 Core 2 | 2 . . . Treads 576 | 27 549 . . Legs 665 | 20 . 605 40 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 182 265 Average Speed 273 | 139 296 263 266 Slowest Speed 320 | 160 320 267 267 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 81 58 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . . 13 Melee . | . . . . Projectile 8 | . . . 8 AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1622 | 68 648 812 94 Wait 106 | 2 32 66 6 Move 1240 | 48 548 604 40 Hop . | . . . . Pick Up 48 | 10 12 26 . Fast Attach . | . . . . Attach 27 | 6 3 8 10 Detach 5 | . . 2 3 Swap 14 | 2 2 10 . Drop 10 | . . 10 . Fire 168 | . 50 83 35 Melee . | . . . . Ram . | . . . . Kick 3 | . . 3 . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 704 | -10/Materials | Repaired Assault Rifle 962 | -10/Materials | Discovered new exit (range 14) 1664 | -10/Materials | Discovered new exit (range 13) 1920 | -10/Materials | Entered another Materials area 1920 | -9/Materials | Evolved 2 slots: Propulsion x2 1967 | -9/Materials | Repaired Assault Rifle 1995 | -9/Materials | Repaired Ion Engine 2592 | -9/Materials | Discovered new exit (range 4) 2596 | -9/Materials | Build established: Scavenger-Mutant 2851 | -9/Materials | Discovered new exit (range 15) 3369 | -9/Materials | Build established: Mutant 3505 | -9/Materials | Discovered new exit (range 16) 3635 | -9/Materials | Core integrity fell below 50% 3889 | -9/Materials | Entered another Materials area 3889 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4053 | -8/Materials | Core integrity fell below 50% 4083 | -8/Materials | Core integrity fell below 20% 4101 | -8/Materials | Lost 6 parts (1p2n1u2w) 4106 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: VSS Leg damaged (-48). Overheating: Matter decay (-31). G-47 Trooper heat damages Aluminum Leg. Destroyed Aluminum Leg. Overheating: Energy bleed (-10). Overheating: Huge Storage Unit damaged (-187). Overheating: Core damaged (-104). Overheating: VSS Leg damaged (-3). Overheating: Core damaged (-82). Overheating: Ion Engine damaged (-5). Power failure, Ion Engine shutdown. Overheating: Aluminum Leg damaged (-48). Aluminum Leg broken. Overheating: Short circuit. Electrolysis Chamber disabled. VSS Leg destroyed. Destroyed VSS Leg. Ion Engine destroyed. Destroyed Ion Engine. Destroyed Lgt. Nuclear Core. 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T ?????????? | | ??????????????? ?????????? | | ??????????????# ?????????? | | ??????????????###/#?????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicOmegaCanceller Manual? 0 Play Time 00:24:00 Cumulative 4.5 hours Start 2024.09.01 @ 18:13:33 End 2024.09.01 @ 18:36:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 50ec0e5e-9903-47e0-bf74-c3f4dceebc39