Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 18:01:26 Player: Vivisector9999 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (457) 457 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2322 Bonus ------- None Cogmind --------- Core Integrity 352/550 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array System Shield > --- WEAPON ----------- Beam Rifle > --- INVENTORY -------- (None) [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 21 | 5 . . 14 2 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . . 5 . Treads . | . . . . . Leg 5 | . . . 5 . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . . . 4 2 Device 1 | . . . . 1 Storage 3 | . . . 3 . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 6 | 2 . . 4 . Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . . 9 6 Power 2 | . . . 1 1 Propulsion 5 | . . . 3 2 Utility 3 | . . . 1 2 Weapon 5 | . . . 4 1 Highest Loss Streak 6 | . . . 6 6 Average Slot Usage (%) 57 | . 71 71 57 50 Engine 9 | . 14 14 8 7 Leg 18 | . . . 24 15 Wheel 4 | . 28 28 . . Device 2 | . . . . 6 Storage 5 | . . . 4 9 Hackware 1 | . . . . 4 Energy Gun 8 | . 14 14 7 7 Ballistic Gun 4 | . 14 14 4 . Launcher 1 | . . . 3 . Impact Weapon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 26 | 7 7 7 26 19 Greatest Support 30 | 20 20 20 30 20 Greatest Overweight (x) 3 | . . . 3 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 14 | 4 4 4 14 8 Average Capacity 5 | 4 4 4 5 8 Most Carried 4 | 4 4 4 4 1 Average Carried 1 | 2 3 3 1 . Final Capacity 8 | 4 4 4 8 8 Final Carried 4 | 4 4 4 . 1 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 450 | 253 . . 197 . Remotely . | . . . . . Salvage Created 469 | 46 . . 423 . Parts 24 | 2 . . 22 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 12 | 1 . . 11 . Guns 3 | . . . 3 . AOE 8 | 1 . . 7 . Classes Destroyed 4 | 1 . . 3 . Worker 1 | . . . 1 . Grunt 8 | 1 . . 7 . Brawler 1 | . . . 1 . Sentry 3 | . . . 3 . Best Kill Streak 5 | 1 . . 5 . Combat Bots Only 4 | 1 . . 4 . Max Kills in Single Turn 3 | 1 . . 3 . Gunslinging . | . . . . . Exploded 2 | 1 . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1451 | 10 13 . 916 512 Core 439 | . . . 241 198 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 100 39 . Volleys Fired 36 | 1 . . 28 7 Largest 2 | 2 . . 2 1 Hottest 76 | 60 . . 76 56 Shots Fired 48 | 2 . . 39 7 Gun 40 | 2 . . 31 7 Cannon . | . . . . . Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 15 | 1 . . 14 . Thermal 18 | . . . 11 7 Explosive 8 | . . . 8 . Electromagnetic 7 | 1 . . 6 . Robot Hit Streak 13 | . . . 13 2 Robot Miss Streak 4 | 2 . . 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 41 | . . . 38 3 Core Hits 31 | 1 . . 19 11 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 15 | . . . 15 . Impact 15 | . . . 15 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1069 | 47 . . 949 73 Guns 353 | 12 . . 298 43 Cannons . | . . . . . Explosions 489 | 35 . . 454 . Melee 197 | . . . 197 . Ramming 30 | . . . . 30 Kinetic 140 | . . . 140 . Thermal 180 | 35 . . 102 43 Explosive 454 | . . . 454 . Electromagnetic 68 | 12 . . 56 . Impact 197 | . . . 197 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 18 | . . . 18 . Projectiles . | . . . . . Explosions 13 | . . . 13 . Melee 5 | . . . 5 . Knockbacks 3 | . . . 2 1 Impact 3 | . . . 2 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 108 | . . . 102 6 Shots 4 | . . . 4 . Rammed 24 | . . . . 24 Targets Rammed 30 | . . . . 30 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 77 | 6 . . 77 30 Average Temperature 18 | 6 . . 22 9 Received Heat Transfer 654 | 6 9 . 405 234 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 420 | 50 . . 259 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 226 | 20 13 4 226 109 Average Influence 104 | 2 13 4 155 96 Maximum Alert Level 1 | . . . 1 . Low Security (%) 78 | 100 100 100 56 100 Level 1 21 | . . . 43 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | 1 2 . 12 6 Peak Tracking Total 6 | 1 2 . 6 5 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 2 . 1 2 Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 6 | . 2 . 2 2 Successful 3 | . 1 . 1 1 Failed 3 | . 1 . 1 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 2 . 2 2 Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Level Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 625 | 67 60 15 304 179 Spaces Moved 386 | 69 74 17 142 84 Core 22 | 16 . . 6 . Treads . | . . . . . Legs 220 | . . . 136 84 Wheels 144 | 53 74 17 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 100 120 Average Speed 102 | 73 80 80 121 120 Slowest Speed 200 | 80 80 80 200 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 5 17 10 18 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . . 38 . Melee . | . . . . . Projectile . | . . . . . AOE 38 | . . . 38 . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 533 | 83 75 18 213 144 Wait 20 | . . . 2 18 Move 382 | 68 73 16 141 84 Hop . | . . . . . Pick Up 23 | 9 1 1 9 3 Fast Attach . | . . . . . Attach 20 | 5 . . 13 2 Detach . | . . . . . Swap 1 | . . . 1 . Drop 6 | . 1 1 4 . Fire 36 | 1 . . 28 7 Melee 15 | . . . 15 . Ram 15 | . . . . 15 Kick 15 | . . . . 15 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 13) 128 | -10/Materials | Entered Mines 139 | -10/Mines | Discovered new exit (range 7) 143 | -10/Mines | Entered Materials 143 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -9/Materials | Identified exit to Materials 309 | -9/Materials | Core integrity fell below 50% 326 | -9/Materials | Lost 6 parts (1p3n1u1w) 447 | -9/Materials | Entered another Materials area 447 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 620 | -8/Materials | System corruption reached 10% 626 | -8/Materials | Self-destructed Last Messages --------------- 00593_ Imp. Ion Engine destroyed. 00594_ Kicked G-47 Trooper out of the way. 00595_ Slammed into G-47 Trooper. 00598_ Kicked B-36 Bruiser out of the way. 00599_ Aluminum Leg destroyed. 00600_ Kicked B-36 Bruiser out of the way. 00601_ Adv. Sensor Array destroyed. 00601_ System corrupted by crushing effect (+2). 00602_ Slammed into B-36 Bruiser. 00602_ Aluminum Leg permanently disabled. 00602_ Destabilizing: Short circuit. 00604_ Slammed into B-36 Bruiser. 00604_ Broken Aluminum Leg destroyed. 00604_ System corrupted by crushing effect (+5). 00605_ Slammed into B-36 Bruiser. 00605_ System Shield destroyed. 00606_ System corrupted: Energy discharge (-20). 00607_ Slammed into B-36 Bruiser. 00619_ Destabilizing: System corrupted (+1). 00620_ Slammed into B-36 Bruiser. Map ----- +----------------------------------------------------+ | ?????????????????#?????????????????????? | | ???????????????? #?????????????????????? | | ??????????????? #?????????????????????? | | ?????????????? #?????????????????????? | | ?????????##### #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #?????????????????????? | | ?????????# #######?????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# ###########?????????????????? | | ?????????# # #?????????????????? | | ?????????# # #?????????????????? | | ?????????# # #?????????????????? | | ?????????# # #?????????????????? | | ########## # #?????????????????? | | # # # #?????????????????? | | # # # #?????????????????? | | # # # #?????????????????? | | #""" # #####+####################??? | | #""" + %%%%%%%% % | | #""" # b%u%g%%%%%% | | #""" ## @%##+############### | | #""" ## %# #???????????? | | # ## # "Y" #???????????? | | ########## # """ #???????????? | | ?????????# # #???????????? | | ########## ###+############???????????? | | # # # #????????????????? | | # """ # # """ """ #????????????????? | | # """ # # """ """ #????????????????? | | # "S # # """ """ #????????????????? | | # """ + + """ """ #????????????????? | | # "" # # #????????????????? | | # # # #????????????????? | | # #### #????????????????? | | # #??###########????????????????? | | ##########?????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningMediumElectrolaser Manual? 0 Play Time 00:13:24 Cumulative 7.5 hours Start 2020.06.28 @ 17:50:12 End 2020.06.28 @ 18:01:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae0d5613-3a36-4c13-974b-52cea2b95b62