Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 20:28:03 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1757) 1757 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5197 Bonus ------- Follower Combat Kills 50 Cogmind --------- Core Integrity 281/700 Matter 480/500 Energy 31/100 System Corruption 1% Temperature Cool (0) Movement Core (400) Ox7 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Light Armor Plating Relay Coupler [Programmer] (66) Relay Coupler [Programmer] (70) Heavy EM Pulse Gun Beam Rifle Particle Gun Heavy Particle Cannon Plasma Cannon Autogun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Backup Propulsion III > --- UTILITY ---------- Large Storage Unit Core Shielding Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Autogun > --- INVENTORY -------- Improved Ion Engine High-capacity Matter Pod Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy EM Pulse Gun Beam Rifle Particle Gun Heavy Laser Plasma Cannon [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 7 5 . 9 35 10 11 3 3 Power 12 | 2 . . 1 6 2 . . 1 Engine 8 | 2 . . 1 3 1 . . 1 Core 4 | . . . . 3 1 . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 2 . 3 13 5 2 . . Treads 2 | 2 . . . . . . . . Leg 25 | . 2 . 3 13 5 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 . 1 3 . 4 2 1 Device 2 | . . . 1 . . . 1 . Storage 4 | 1 1 . . 1 . . . 1 Processor 2 | . 1 . . . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . . 2 . 3 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 1 . 4 13 3 5 1 1 Energy Gun 11 | 1 . . 2 4 1 2 . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 18 | 1 1 . 2 9 2 2 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 4 | . . . . . 1 2 . 1 System Corruption 7 | . . . . . 1 5 . 1 Parts Lost 40 | . 1 . . 11 7 12 . 9 Power 5 | . . . . 1 1 2 . 1 Propulsion 15 | . 1 . . 4 3 5 . 2 Utility 8 | . . . . 2 1 2 . 3 Weapon 12 | . . . . 4 2 3 . 3 Highest Loss Streak 10 | . 1 . . 5 7 10 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 79 | . 96 100 100 96 62 69 62 67 Engine 4 | . 14 14 11 6 6 3 . . Treads 2 | . 25 . . . . . . . Leg 19 | . 2 28 44 35 23 19 7 6 Hover 2 | . . . . . . . 6 6 Device 4 | . . . 10 8 . . 4 6 Storage 8 | . 14 14 11 9 7 7 7 7 Processor 1 | . 10 14 . . . 3 . . Protection 8 | . . . . 8 3 8 12 14 Energy Gun 8 | . 14 14 11 9 4 6 7 7 Energy Cannon 3 | . . . . . . 3 7 6 Ballistic Gun 11 | . 14 14 11 17 13 11 7 6 Peak Build Rating 34 | 6 10 10 14 21 18 23 34 34 Average Rating 20 | 5 8 10 13 19 13 19 26 33 On Entrance 13 | . 6 10 10 14 15 18 18 34 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 14 20 20 22 45 41 46 40 40 Greatest Support 43 | 40 40 20 40 43 33 43 15 15 Greatest Overweight (x) 13 | . . . . 1 2 2 4 13 Average Overweight (x) . | . . . . . 1 1 2 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 13 15 15 15 15 Most Carried 14 | 6 10 10 10 14 14 10 12 11 Average Carried 9 | 4 7 10 9 10 10 8 8 10 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 11 | 6 10 10 10 11 9 7 11 9 Class Distribution -------------------- 70% | Scavenger-Tank 21% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1934 | 248 148 . 131 781 58 417 151 . Remotely . | . . . . . . . . . Salvage Created 2001 | . 222 . 323 1130 58 268 . . Parts 134 | . 19 . 23 74 5 13 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 49 | . 9 . 8 24 2 6 . . Guns 46 | . 9 . 8 24 2 3 . . Cannons 3 | . . . . . . 3 . . Classes Destroyed 8 | . 3 . 1 2 . 2 . . Worker 2 | . . . . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 18 | . 6 . 2 5 2 3 . . Grunt 20 | . 3 . 3 14 . . . . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 9 | . . . 3 5 . 1 . . Best Kill Streak 7 | . 7 . 3 5 1 2 . . Combat Bots Only 7 | . 7 . 3 5 1 2 . . Max Kills in Single Turn 2 | . 1 . 1 2 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 545 | . 47 . 30 179 47 161 . 81 Missed 157 | . 13 . 14 42 9 59 . 20 Damage Taken 5240 | . 356 . 207 2077 562 1081 . 957 Core 832 | . 53 . 10 350 59 190 . 170 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 25 | . . . . . . . . 25 Regen/Repaired (Parts) 61 | . . . . . . . 61 . Core Remaining (%) 77 | 100 . 78 97 36 . . . . Volleys Fired 184 | . 28 . 19 88 16 27 . 6 Largest 3 | . 2 . 2 3 3 3 . 3 Hottest 188 | . 73 . 73 111 85 143 . 188 Shots Fired 444 | . 56 . 38 235 34 66 1 14 Gun 429 | . 56 . 38 235 34 55 1 10 Cannon 15 | . . . . . . 11 . 4 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 276 | . 28 . 19 156 22 46 1 4 Thermal 137 | . 28 . 19 67 . 13 . 10 Explosive . | . . . . . . . . . Electromagnetic 31 | . . . . 12 12 7 . . Robot Hit Streak 16 | . 16 . 11 14 7 9 . 12 Robot Miss Streak 5 | . 5 . 3 5 3 4 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 1 3 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 279 | . 36 . 26 147 17 42 . 11 Core Hits 107 | . 14 . 14 57 5 15 . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . 2 . . 6 . . . . Burn 8 | . 2 . . 6 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4252 | . 491 . 364 2341 181 716 . 159 Guns 3839 | . 491 . 360 2210 178 491 . 109 Cannons 275 | . . . . . . 225 . 50 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 138 | . . . 4 131 3 . . . Kinetic 2598 | . 293 . 180 1559 99 424 . 43 Thermal 1287 | . 198 . 180 568 . 225 . 116 Explosive . | . . . . . . . . . Electromagnetic 229 | . . . . 83 79 67 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 1 10 10 1 Average Corruption 5 | . . . . . 1 4 10 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . 1 16 6 . Message Errors 3 | . . . . . . 2 1 . Matter Fused 8 | . . . . . . 6 2 . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . 1 2 . . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 19 | . 1 . 1 16 1 . . . Kicked 18 | . . . 1 16 1 . . . Crushed . | . . . . . . . . . Highest Temperature 584 | . 168 . 48 584 32 303 143 248 Average Temperature 114 | . 66 . 12 150 14 74 80 107 Received Heat Transfer 1320 | . 117 . 81 990 . 132 . . Effects 18 | . . . . 18 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 7 | . . . . 7 . . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 3 | . . . . 3 . . . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 2 . . 3 . . . . Heat Transferred 3608 | . 740 . 483 1841 . 333 . 211 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 392 | . 262 30 266 392 177 . . . Initial 177 | . . 30 11 46 177 . . . Average 153 | . 70 30 121 217 163 . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . Low Security (%) 66 | 100 95 100 86 35 100 . . . Level 1 33 | . 4 . 13 64 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 . 1 3 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 5 | . . . 1 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 14 . 15 50 2 8 . 2 Peak Tracking Total 8 | . 5 . 5 8 2 3 . 2 Tactical Retreats 12 | . . . . 10 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 4 | . . . 1 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . . 2 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 3 | . 1 . . 2 . . . . Terminals 3 | . 1 . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . 3 . . 4 . . . . Successful 6 | . 3 . . 3 . . . . Failed 1 | . . . . 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 7 | . 3 . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 . . 3 . . . . Record 3 | . . . . 3 . . . . Alert Level 3 | . 3 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 . . . . . Highest-Rated Group 40 | . . 40 24 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . Total Damage 123 | . . . 123 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 5651 | 87 448 168 487 1310 278 791 1504 578 Spaces Moved 2608 | 49 213 141 322 655 106 347 568 207 Core 10 | 6 . . . . . . . 4 Treads 220 | 43 177 . . . . . . . Legs 2369 | . 36 141 322 655 106 347 559 203 Wheels . | . . . . . . . . . Hover 9 | . . . . . . . 9 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 260 260 Average Speed 181 | 146 153 120 120 131 201 191 262 267 Slowest Speed 700 | 160 160 120 120 190 260 260 410 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 35 36 40 49 4 48 67 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 3144 | 61 278 140 385 915 142 422 581 220 Wait 202 | 1 22 . 26 107 5 36 2 3 Move 2600 | 48 212 140 321 654 105 346 567 207 Hop . | . . . . . . . . . Pick Up 27 | 5 6 . 3 1 5 1 6 . Fast Attach 30 | 6 2 . 3 9 3 6 1 . Attach 28 | . . . 2 9 7 4 3 3 Detach 4 | . . . 1 1 . 1 . 1 Swap 28 | 1 3 . 4 17 . 1 2 . Drop 22 | . 4 . 5 13 . . . . Fire 184 | . 28 . 19 88 16 27 . 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 18 | . . . 1 16 1 . . . Crush 1 | . 1 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 11) 505 | -10/Materials | Destroyed 7 combat bots 536 | -10/Materials | Entered Mines 537 | -10/Mines | Learned location of Storage (-9) 572 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 634 | -10/Mines | Learned 8 Materials zone layouts 698 | -10/Mines | Discovered new exit (range 5) 704 | -10/Mines | Entered Materials 704 | -9/Materials | Accompanied by 2 allies 704 | -9/Materials | Evolved 2 slots: Propulsion x2 705 | -9/Materials | Identified exit to Storage 705 | -9/Materials | Identified exit to Mines 874 | -9/Materials | Discovered exit to Mines (range 16) 1173 | -9/Materials | Discovered new exit (range 16) 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -8/Materials | Build established: Scavenger-Tank 1852 | -8/Materials | Lost 4 parts (3n1u) 2303 | -8/Materials | Core integrity fell below 50% 2444 | -8/Materials | Lost 5 parts (1p1n1u2w) 2492 | -8/Materials | Discovered new exit (range 5) 2501 | -8/Materials | Entered Factory 2501 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2730 | -7/Factory | Lost 7 parts (1p3n1u2w) 2757 | -7/Factory | Discovered new exit (range 10) 2779 | -7/Factory | Entered Lower Caves 3176 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3265 | -7/Lower Caves | System corruption reached 10% 3281 | -7/Lower Caves | Lost 10 parts (1p4n2u3w) 3563 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3570 | -7/Lower Caves | Entered Zion 3661 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3685 | -6/Zion | System corruption cleaned by Quarantine Array 4062 | -6/Zion | Given the Hacking Drone Bay 4070 | -6/Zion | Found Prototype Device 4071 | -6/Zion | Identified Hacking Drone Bay 4287 | -6/Zion | Found Relay Coupler [Programmer] 4291 | -6/Zion | Found Relay Coupler [Programmer] 4295 | -6/Zion | Found Relay Coupler [Programmer] 4306 | -6/Zion | Found Relay Coupler [Programmer] 4310 | -6/Zion | Found Relay Coupler [Programmer] 4454 | -6/Zion | Learned location of Armory (-3) 5042 | -6/Zion | Discovered new exit (range 12) 5074 | -6/Zion | Entered Proximity Caves 5649 | -5/Proximity Caves | Core integrity fell below 50% 5652 | -5/Proximity Caves | Self-destructed Last Messages --------------- 05625_ Backup Propulsion III destroyed. 05632_ Slug penetrates Wall. 05634_ Penetrated by Slug. 05634_ Imp. Ion Engine destroyed. 05635_ Slug penetrates Wall. 05637_ Penetrated by Slug. 05640_ Integrated Corrupted Hvy. Laser (+1). 05640_ Complication: Energy sink damages Corrupted Hvy. Laser (-35). 05641_ Penetrated by Slug. 05641_ Slug penetrates Wall. 05641_ Gatling Laser destroyed. 05641_ Penetrated by Slug. 05647_ Hvy. Battle Rifle destroyed. 05647_ Penetrated by Slug. 05647_ Hacking Drone Bay destroyed. 05648_ Penetrated by Slug. 05648_ Core Shielding destroyed. 05648_ Penetrated by Slug. 05651_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????# ### #?????? | | ?????????????????????????# ### # ### #?????? | | ?????????????????????#### ??# ### #?????? | | ?????????????????????# ??## ## #?????? | | ?????????????????????? ????## ## #?????? | | ????????????????????? # ?????# ## #?????? | | ???????????????????# # ????## ## #### #?????? | | ?????????????????? ? ????# ### #?????? | | ???????????????????? ? ????## # ## #?????? | | ???????????????????? ? ??###### # ##?????? | | ??????????????????????? ??# ##?# ## #??????? | | ???????????????????????# ??# ### ## ###??????? | | ???????????????????????# #?## ## ### #???????? | | ??????????????????????## ### # #?####???????? | | ?????????????????????## #????????????? | | ????????????????????## #####????????????? | | ????????????# #### ##????????????????? | | ????????? ####?????????????????? | | ????????? ##????????????????????? | | ????????? ####### ## #?????????????????????? | | ???????????????????# ?# #?????????????????????? | | ???????????????????## ??# #?????????????????????? | | ????????????????????#??## #####?????????????????? | | ???????????????????????# ##????????????????? | | ???????????????????????# h #????????????????? | | ??????????????????????## @ h #????????????????? | | ??????????????????????# ##; #??????????? | | ?????????????????????# ##?## ##??????????? | | ?????????????????????# ##????# ##???????????? | | ?????????????????????# ???????# #????????????? | | ?????????????????????# #???????? ???????????? | | ?????????????????????###?????????? ?????????? | | ???????????????????????????????????## ????????? | | ?????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 325 Matter Stores 475 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageAntimatterBallwheel Manual? 0 Play Time 00:44:36 Cumulative 13.1 hours Start 2024.11.07 @ 15:33:56 End 2024.11.07 @ 20:28:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f897ab76-2e1c-4c69-8991-09656db7c820