Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 19:55:46 Player: ILikeVoltron Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (107) 535 Value Destroyed (3356) 3356 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8311 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Hovering (600) Ox7 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Linear Gravjet > --- UTILITY (6) ------ Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg High-capacity Matter Pod (200) Structural Scanner Improved Trap Scanner Active Sensor Suite Seismic Detector Stasis Canceller Gauss Rifle Axe Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Terrain Scan Processor Matter Filter Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Ion Cannon High-powered Shotgun > --- INVENTORY -------- Improved Medium Treads Improved VSS Leg Improved VSS Leg Power Amplifier Improved Cooling System High-capacity Matter Pod Structural Scanner Improved Trap Scanner Active Sensor Suite Seismic Detector Advanced Targeting Computer Target Analyzer Stasis Canceller Hardened Light Armor Plating Medium Reactive Plating Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Impact Mace Axe Great Axe [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Reactive Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 . 1 1 . . Utility 4 | . . . 1 1 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 100 | 1 10 9 31 11 18 . 20 Power 5 | . 1 1 1 . 2 . . Engine 3 | . 1 1 1 . . . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 40 | . 1 5 13 6 5 . 10 Treads 2 | . . . . . 2 . . Leg 32 | . 1 4 13 5 1 . 8 Wheel 4 | . . 1 . 1 2 . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 27 | . 2 1 8 5 4 . 7 Device 12 | . 1 . 4 2 3 . 2 Storage 3 | . 1 1 . 1 . . . Processor 3 | . . . . 1 . . 2 Hackware . | . . . . . . . . Protection 9 | . . . 4 1 1 . 3 Artifact . | . . . . . . . . Weapon 28 | 1 6 2 9 . 7 . 3 Energy Gun 7 | 1 3 . 1 . 1 . 1 Energy Cannon 7 | . . . 6 . 1 . . Ballistic Gun 4 | . 1 . . . 1 . 2 Ballistic Cannon 3 | . . 2 1 . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 51 | . 2 4 9 4 3 . 29 Power 4 | . 1 . . 1 . . 2 Propulsion 22 | . . 3 8 . 2 . 9 Utility 14 | . . . 1 2 1 . 10 Weapon 11 | . 1 1 . 1 . . 8 Highest Loss Streak 27 | . 1 2 5 2 2 . 27 To Critical Strikes 1 | . . . . . . . 1 Average Backups 15 | 6 8 12 14 16 22 22 16 Power . | 1 . . . . . . . Propulsion 1 | 4 2 1 . 1 2 2 3 Utility 8 | . 1 4 8 8 12 13 8 Weapon 5 | 1 3 6 5 6 7 7 4 Tool/Special . | . . . . . . . . Unused Backups 32 | 5 6 4 5 1 2 . 9 Power 2 | 1 1 . . . . . . Propulsion 12 | 2 4 1 . . 1 . 4 Utility 13 | 1 . 3 4 . 1 . 4 Weapon 5 | 1 1 . 1 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 98 96 95 82 82 88 66 Engine 6 | . 13 10 9 5 . . . Core 1 | . . . . . 3 11 4 Treads 1 | . . . . . 6 11 . Leg 25 | . 28 33 32 27 12 5 20 Wheel 4 | . . 8 . 4 11 11 . Device 11 | . 12 11 10 7 17 11 8 Storage 8 | . 14 11 9 7 6 5 5 Processor 3 | . . . . 7 6 5 7 Protection 3 | . . . 6 5 . 5 4 Energy Gun 5 | . 24 6 3 . . 5 1 Energy Cannon 6 | . . . 21 6 . 5 2 Ballistic Cannon 3 | . . 15 2 6 . . . Slashing Weapon 2 | . . . . . 11 . . Peak Build Rating 75 | 7 8 13 37 53 63 64 75 Average Rating 32 | 6 7 10 25 45 53 64 49 On Entrance 28 | 6 7 8 11 35 34 59 64 Avg Prop Armor Cover (%) 15 | . . 5 4 11 19 13 . Naked Turns . | . . . . . . . . Heaviest Build 131 | 12 18 34 63 131 112 117 124 Greatest Support 100 | 20 20 40 45 75 60 38 100 Greatest Overweight (x) 31 | . . 2 6 4 3 3 31 Average Overweight (x) 1 | . . . . 2 2 3 3 Largest Inventory Capacity 25 | 8 10 15 15 25 25 25 25 Average Capacity 17 | 8 8 14 15 20 25 25 25 Most Carried 25 | 8 10 15 15 25 25 24 25 Average Carried 16 | 6 8 12 14 18 24 24 18 Final Capacity 25 | 8 10 15 15 25 25 25 25 Final Carried 25 | 8 10 15 15 24 25 24 14 Class Distribution -------------------- 46% | Mutant 33% | Scavenger-Tank 8% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 2309 | 210 327 204 418 450 468 . 232 Remotely . | . . . . . . . . Salvage Created 4274 | 246 567 336 1411 781 542 . 391 Parts 225 | 23 27 23 76 26 37 . 13 Haulers Intercepted 3 | . 1 1 1 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 68 | . 7 8 24 15 8 . 6 Melee 6 | . . . . . 5 . 1 Guns 20 | . 6 3 5 . 3 . 3 Cannons 37 | . . 5 16 15 . . 1 AOE 3 | . 1 . 2 . . . . Classes Destroyed 16 | 3 4 2 3 4 . . . Worker 10 | 2 1 . 1 1 5 . . Builder 2 | . . . . 2 . . . Tunneler 5 | 5 . . . . . . . Hauler 3 | . 1 1 1 . . . . Recycler 9 | 1 1 . 4 2 1 . . Mechanic 1 | . . . . 1 . . . Operator 5 | . 2 . 1 2 . . . Watcher 4 | . 2 1 1 . . . . Swarmer 12 | . . 2 6 . 4 . . Grunt 34 | . 7 1 12 10 1 . 3 Brawler 2 | . . . 1 1 . . . Sentry 9 | . . 5 2 1 1 . . Specialist 4 | . . . 2 . . . 2 Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . 1 2 . . Heavy 2 | . . . 1 . . . 1 Best Kill Streak 6 | 6 4 2 6 5 4 . 4 Combat Bots Only 4 | . 2 1 4 4 4 . 4 Max Kills in Single Turn 4 | 1 1 1 2 4 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 . . . . Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 863 | . 27 79 116 167 130 . 344 Missed 243 | . 9 27 30 58 33 . 86 Hits 620 | . 18 52 86 109 97 . 258 Projectile 620 | . 18 52 86 109 97 . 258 Critical Strikes 19 | . . 4 3 4 3 . 5 Damage Taken 10194 | . 238 687 1500 1335 1004 . 5430 Core 1392 | . 15 55 115 86 106 . 1015 Absorbed by Shields 14 | . . . . . 14 . . Ignored by Resistances 214 | . . . 18 148 . . 48 Core Remaining (%) 88 | 100 94 86 79 87 87 . . Volleys Fired 214 | 22 33 39 53 42 7 . 18 Largest 3 | 2 2 2 3 2 3 . 3 Hottest 195 | 80 100 80 195 115 146 . 151 Shots Fired 480 | 44 62 77 159 85 10 . 43 Gun 202 | 44 58 41 28 . 9 . 22 Cannon 270 | . . 36 130 85 1 . 18 Launcher 6 | . 2 . 1 . . . 3 Special 2 | . 2 . . . . . . Kinetic 129 | . 2 36 22 43 8 . 18 Thermal 204 | . 2 . 136 42 2 . 22 Explosive 6 | . 2 . 1 . . . 3 Electromagnetic 141 | 44 56 41 . . . . . Robot Hit Streak 18 | 5 8 12 18 10 5 . 7 Robot Miss Streak 4 | 4 3 4 3 3 2 . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 312 | 24 36 48 89 50 29 . 36 Core Hits 151 | 9 20 15 50 22 15 . 20 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 14 | 2 1 3 . 4 1 . 3 Destroy 1 | . . . . . . . 1 Blast 7 | . . 3 . 4 . . . Corrupt 3 | 2 1 . . . . . . Smash 2 | . . . . . . . 2 Sever 1 | . . . . . 1 . . Melee Attacks 42 | . . . . . 38 . 4 Impact 5 | . . . . . 1 . 4 Slashing 37 | . . . . . 37 . . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . . 6 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 4 . . Damage Inflicted 8631 | 346 756 672 1949 2473 1073 . 1362 Guns 1837 | 314 548 198 258 . 136 . 383 Cannons 4297 | . . 474 1566 1853 . . 404 Explosions 1402 | 32 208 . 125 614 . . 423 Melee 1089 | . . . . . 937 . 152 Ramming 6 | . . . . 6 . . . Kinetic 2266 | . 7 474 115 1227 118 . 325 Thermal 3587 | 32 126 . 1709 1240 18 . 462 Explosive 630 | . 82 . 125 . . . 423 Electromagnetic 1053 | 314 541 198 . . . . . Impact 152 | . . . . . . . 152 Slashing 937 | . . . . . 937 . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 1 2 . . Average Corruption 1 | . . . . 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . 5 5 . . Message Errors 3 | . . . . 1 2 . . Matter Fused 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 577 | . . 3 . 356 171 . 47 Projectiles 25 | . . 3 . 22 . . . Explosions 334 | . . . . 334 . . . Melee 218 | . . . . . 171 . 47 Knockbacks 11 | . . 1 3 7 . . . Impact . | . . . . . . . . Kinetic 11 | . . 1 3 7 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 209 | . . . . 209 . . . Shots 2 | . . . . 2 . . . Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 444 | 160 219 61 444 232 . . 137 Average Temperature 71 | 59 52 20 107 71 . . 36 Received Heat Transfer 2759 | . 135 237 540 468 146 . 1233 Effects 2 | . . . 2 . . . . Shutdowns 1 | . . . 1 . . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 7 | 3 3 . . . . . 1 Impact Corruptions 3 | . . . . . . . 3 Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 9 | . . . 9 . . . . Heat Transferred 5334 | . 150 . 3293 1151 37 . 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 83 | 100 100 100 58 70 100 100 100 Level 1 16 | . . . 41 29 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 351 | 15 80 97 265 351 147 32 65 Initial 147 | . 3 13 26 109 147 32 18 Average 98 | 2 23 62 173 170 50 28 18 Influence Increases 2548 | 40 279 296 803 673 284 5 168 Destroy 0b10 Robot/C 1360 | . 140 160 480 300 160 . 120 Destroy 0b10 Robot/NC 200 | 40 35 10 40 40 30 . 5 Destroy Leader 374 | . 46 74 114 80 40 . 20 Successful Hack 77 | . 12 7 14 5 34 5 . Disable Machine 180 | . . 15 15 135 15 . . Destroy Structure 132 | . 16 . 20 83 5 . 8 Lose Combat Pursuer 225 | . 30 30 120 30 . . 15 Influence Decreases 2548 | 35 252 264 626 612 520 44 195 Entered New Map 389 | . 2 19 38 132 155 34 9 Time Decay 1753 | 35 230 205 498 440 335 10 . Lost Part 406 | . 20 40 90 40 30 . 186 Squads Dispatched 17 | . 1 2 6 4 2 . 2 Investigation 2 | . . . 1 1 . . . Extermination 4 | . . . . 2 2 . . Reinforcement 11 | . 1 2 5 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 9 | . . 1 5 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 19 14 35 25 9 . 10 Peak Tracking Total 6 | . 3 4 6 5 3 . 4 Tactical Retreats 9 | . 1 1 5 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 2 | . . 1 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 13 | . 1 1 1 9 1 . . Max in Single Turn 5 | . 1 1 1 5 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 21 | . 6 3 5 3 3 1 . Terminals 15 | . 6 2 3 2 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . 1 2 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 46 | . 18 8 7 7 5 1 . Successful 20 | . 6 3 4 1 5 1 . Failed 26 | . 12 5 3 6 . . . Catastrophic 5 | . 2 1 . 2 . . . Database Lockouts . | . . . . . . . . Manual 5 | . 3 . 2 . . . . Terminals 37 | . 18 6 4 6 2 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . 2 3 . 2 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 12 | . 5 1 2 1 2 1 . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . 2 2 . 2 . . Retrieve Study 6 | . . 2 2 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . 2 . . 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 2 4 3 2 . . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 2 1 . 2 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Active Infowar (turns) 1931 | . 779 470 150 76 456 . . Structural 1399 | . 779 470 150 . . . . Traps 532 | . . . . 76 456 . . Seismic 149 | . . . 149 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 5435 | 129 860 472 1332 1097 1248 28 269 Spaces Moved 2693 | 33 527 239 519 487 832 3 53 Core 4 | . . . . . . . 4 Treads 6 | . . . . . 6 . . Legs 1609 | 33 527 203 519 285 . . 42 Wheels 1072 | . . 36 . 202 826 3 5 Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Fastest Speed 102 | 120 120 105 120 102 113 130 130 Average Speed 147 | 120 120 130 182 165 130 130 304 Slowest Speed 1600 | 120 120 190 525 260 240 130 1600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 5 84 27 34 15 23 . 53 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . 2 . . 1 5 . . Terrain Destroyed 146 | 5 20 . 18 94 5 . 4 Melee 5 | . . . . . 5 . . Projectile 27 | . 2 . 12 13 . . . AOE 114 | 5 18 . 6 81 . . 4 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 3644 | 78 690 324 797 672 930 27 126 Wait 478 | 21 101 14 156 112 33 24 17 Move 2686 | 32 526 238 518 486 831 2 53 Hop . | . . . . . . . . Pick Up 59 | 2 9 13 14 12 5 . 4 Fast Attach 39 | . 3 6 7 3 11 . 9 Attach 28 | . 2 4 5 2 2 1 12 Detach 2 | . . . 1 . . . 1 Swap 43 | 1 6 3 19 7 6 . 1 Drop 60 | . 10 7 24 7 5 . 7 Fire 214 | 22 33 39 53 42 7 . 18 Melee 34 | . . . . . 30 . 4 Ram 1 | . . . . 1 . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 130 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 13) 559 | -10/Materials | Discovered new exit (range 14) 735 | -10/Materials | Discovered new exit (range 11) 753 | -10/Materials | Discovered new exit (range 9) 955 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x2 1200 | -9/Materials | Discovered new exit (range 16) 1415 | -9/Materials | Discovered new exit (range 7) 1462 | -9/Materials | Entered another Materials area 1462 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2329 | -8/Materials | Build established: Scavenger-Tank 2711 | -8/Materials | Discovered new exit (range 14) 2762 | -8/Materials | Lost 5 parts (4n1u) 2783 | -8/Materials | Found Prototype Device 2794 | -8/Materials | Entered Factory 2794 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3834 | -7/Factory | Discovered new exit (range 12) 3891 | -7/Factory | Entered another Factory area 3891 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4175 | -6/Factory | Build established: Mutant 4983 | -6/Factory | Discovered new exit (range 16) 5053 | -6/Factory | Build established: Scavenger-Mutant 5139 | -6/Factory | Entered another Factory area 5139 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5167 | -5/Factory | Identified exit to DSF 5167 | -5/Factory | Entered DSF 5217 | -5/DSF | Additional patrols routed to DSF 5382 | -5/DSF | Core integrity fell below 50% 5412 | -5/DSF | Core integrity fell below 20% 5417 | -5/DSF | Lost 27 parts (2p8n10u7w) 5436 | -5/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05386_ Critical hit (Blast). 05386_ Knocked back. 05387_ Penetrated by Slug. 05390_ Slug penetrates Wall. 05390_ Penetrated by Slug. 05397_ Slug penetrates Wall. 05405_ Penetrated by Slug. 05406_ Knocked back. 05411_ Penetrated by Slug. 05411_ Knocked back. 05411_ Penetrated by Slug. 05416_ The unstable cave ceiling collapses. 05416_ Adv. Cooling System crushed. 05419_ Penetrated by Slug. 05420_ Impact Mace destroyed. 05424_ Penetrated by Slug. 05425_ Acquired Imp. Linear Gravjet. 05430_ Imp. Linear Gravjet destroyed. 05430_ Penetrated by Slug. 05433_ Acquired Imp. Linear Gravjet. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ??????????????????# ???????????????????????? | | ?????????????????## ???????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????### #??????????????????????? | | ????????????????#[[ !??????????????????????? | | ????????????????#[[ !??????????????????????? | | ?????????????????[[ !??????????????????????? | | ??????????????????# "#################??????? | | ????????????#!???## "%##;@ %# ## !!##?????? | | ????????#===#!!!## !h% ===;% ## !!"#?????? | | ?????? A !H% = % " ?????? | | ?????? %% = ! [% ;##????? | | ?????? A !%%= ##?????? | | ????????# # ## %%A!# !!# ;# ; #????? | | ????????????# ???## ### !!# ;; ###????? | | ??????????????????# #?########## ###??????? | | ?????????????????!! !????????# = =#???????? | | ????????????????#!! !????????#== =#???????? | | ????????????????#!! !????????# == =#???????? | | ????????????????### #????????### ##???????? | | ??????????????????! ?????????# #???????? | | ??????????????????! ?????????# = ==#???????? | | ?????????????????!! ?????????### =##???????? | | ?????????????????## ??????#???## ###??????? | | ??????????????????# ?## #==## ""###????? | | ?????????????????? """""#???? | | ?????????????????? ""##"#???? | | ????????????????????]] #===# ##"""""#??????? | | ????????????????????????#???###?#"""""#??????? | | ????????????????????????????????##"####??????? | | ?????????????????????????????????#"??????????? | | ?????????????????????????????????#"??????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Power Amplification 20 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Great Axe | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridAssemblyUnit Manual? 0 Play Time 01:02:30 Cumulative 174.7 hours Start 2026.01.20 @ 18:06:08 End 2026.01.20 @ 19:55:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 285 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da037fb-8ac9-4b3c-b4dd-cf5396517ca5