Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:22:26 Player: anthonyiye Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2333) 2333 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 5657 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 50 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 238/300 Energy 97/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Nuclear Core Small Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner Thief Drone Bay > --- WEAPON ----------- Beamcaster Minigun > --- INVENTORY -------- Ion Engine Improved Titanium Leg Small Storage Unit Experimental Sensor Array Kinecellerator Improved Grenade Launcher Improved Datajack Hammer [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 2 . 1 . . . Weapon . | . . . . . . . . Parts Attached 57 | 6 8 3 6 11 3 15 5 Power 6 | 1 2 . . 1 . 2 . Engine 4 | 1 2 . . . . 1 . Core 2 | . . . . 1 . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 1 1 3 4 . 3 1 Treads 2 | . . . . . . 2 . Leg 6 | . . . 2 3 . 1 . Wheel 6 | 2 1 1 1 1 . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 11 | 1 2 2 1 1 1 3 . Device 7 | . 1 2 1 1 1 1 . Storage 1 | 1 . . . . . . . Processor 2 | . 1 . . . . 1 . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 3 . 2 5 2 7 4 Energy Gun 4 | 2 1 . . 1 . . . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 8 | . 1 . 1 1 1 3 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 1 1 1 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . 1 . . . . 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 26 | . 4 . 1 . 6 5 10 Power 3 | . 1 . . . . 1 1 Propulsion 10 | . 2 . 1 . 1 2 4 Utility 4 | . . . . . 2 1 1 Weapon 9 | . 1 . . . 3 1 4 Highest Loss Streak 5 | . 4 . 1 . 4 4 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 90 78 99 99 91 87 88 Engine 6 | . 13 11 11 5 . 1 . Core 3 | . . . . 3 9 6 8 Treads 4 | . . . . . . 13 15 Leg 9 | . . . 2 25 25 9 3 Wheel 8 | . 24 12 19 . . . . Device 17 | . 5 11 22 26 21 14 18 Storage 10 | . 14 11 11 9 9 9 7 Processor 9 | . 3 11 11 9 9 11 9 Hackware 1 | . . . . . . 4 9 Energy Gun 5 | . 24 11 1 3 7 . . Energy Cannon 2 | . . . 9 2 . . . Ballistic Gun 8 | . 3 11 11 9 7 9 7 Launcher 1 | . . . . . 2 4 3 Naked Turns . | . . . . . . . . Heaviest Build 26 | 14 15 17 22 25 26 25 24 Greatest Support 50 | 20 20 26 30 50 50 44 44 Greatest Overweight (x) 3 | . 3 . 1 1 . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 7 Average Carried 7 | 1 7 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 7 7 5 Class Distribution -------------------- 74% | Mutant 15% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Matter Collected 1394 | 231 133 26 154 269 56 456 69 Remotely . | . . . . . . . . Salvage Created 2003 | . 400 66 171 293 191 697 185 Parts 133 | . 24 8 12 27 11 40 11 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 59 | . 14 1 6 9 5 15 9 Guns 32 | . 14 1 2 5 2 5 3 Cannons 4 | . . . 4 . . . . AOE 23 | . . . . 4 3 10 6 Classes Destroyed 9 | . 2 1 1 2 . 3 . Worker 3 | . . . 1 1 . 1 . Builder 3 | . . . . 1 . 2 . Hauler 1 | . . . . . . 1 . Recycler 1 | . . . . . . 1 . Watcher 4 | . . 1 . . . 3 . Swarmer 18 | . 6 . 4 4 . . 4 Grunt 34 | . 8 1 2 4 5 9 5 Sentry 6 | . . . . 1 . 5 . Hunter 1 | . . . . . . 1 . Best Kill Streak 13 | . 5 1 4 6 3 13 4 Combat Bots Only 8 | . 5 1 4 4 3 8 4 Max Kills in Single Turn 4 | . 1 1 1 2 3 2 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 2 3 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Hostile Shots Fired 345 | . 75 8 45 43 36 75 63 Missed 90 | . 18 3 9 9 11 29 11 Damage Taken 3601 | . 555 58 315 521 427 864 861 Core 785 | . 137 21 73 66 58 128 302 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 45 . 76 . . . . Volleys Fired 147 | . 42 5 12 33 9 27 19 Largest 2 | . 2 2 2 2 2 2 2 Hottest 111 | . 100 73 91 100 111 64 64 Shots Fired 257 | . 84 10 25 52 15 48 23 Gun 211 | . 84 10 12 46 13 29 17 Cannon 16 | . . . 13 3 . . . Launcher 30 | . . . . 3 2 19 6 Special . | . . . . . . . . Kinetic 112 | . 11 5 12 33 5 29 17 Thermal 115 | . 73 5 13 16 8 . . Explosive 30 | . . . . 3 2 19 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 11 3 7 7 5 10 18 Robot Miss Streak 4 | . 4 2 2 3 2 3 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 173 | . 55 6 15 31 10 34 22 Core Hits 112 | . 22 3 7 18 11 36 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 6 . . 1 . . . Burn 7 | . 6 . . 1 . . . Melee Attacks 15 | . 2 . . 1 . 7 5 Impact 8 | . 2 . . . . 1 5 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4952 | . 755 90 318 843 432 1601 913 Guns 2132 | . 727 88 88 498 170 354 207 Cannons 225 | . . . 205 20 . . . Explosions 2460 | . . . . 323 262 1247 628 Melee 78 | . . . . . . . 78 Ramming 57 | . 28 2 25 2 . . . Kinetic 1237 | . 118 52 88 352 66 354 207 Thermal 1120 | . 609 36 205 166 104 . . Explosive 2460 | . . . . 323 262 1247 628 Electromagnetic . | . . . . . . . . Impact 78 | . . . . . . . 78 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 6 . . . . Average Corruption 3 | . . 2 3 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . 13 . . . . Message Errors 6 | . . . 6 . . . . Matter Fused 5 | . . . 5 . . . . Heat Flow Errors 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 125 | . . . 4 . 20 88 13 Projectiles 1 | . . . 1 . . . . Explosions 121 | . . . . . 20 88 13 Melee 3 | . . . 3 . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 282 | . 13 1 12 39 55 79 83 Shots 9 | . . . . 1 2 2 4 Rammed 6 | . 3 1 2 . . . . Targets Rammed 7 | . 3 1 2 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 297 | . 258 12 195 279 297 . 19 Average Temperature 90 | . 90 6 78 87 157 . 10 Received Heat Transfer 1344 | . 186 51 27 270 180 279 351 Effects 4 | . . . . . 4 . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 5 . 1 1 . . . Heat Transferred 3256 | . 2220 111 370 370 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Peak Influence 511 | . 284 119 124 233 224 511 427 Initial 241 | . . 62 46 39 89 99 241 Average 180 | . 148 70 53 132 123 332 358 Maximum Alert Level 2 | . 1 . . 1 1 2 2 Low Security (%) 59 | 100 69 100 100 72 83 11 . Level 1 33 | . 30 . . 27 16 60 87 Level 2 7 | . . . . . . 27 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 4 . 1 1 . 3 . Investigation 4 | . 2 . . 1 . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . 1 . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Distress Signals 5 | . 1 1 . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | . 19 4 8 11 8 22 8 Peak Tracking Total 6 | . 6 3 4 4 3 6 4 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Traps Triggered 6 | . 2 1 . 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Disabled 5 | . . . . . 1 4 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Accessed 25 | . 6 3 1 6 1 7 1 Terminals 17 | . 5 3 . 2 1 5 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 55 | . 12 9 1 16 1 15 1 Successful 27 | . 7 3 1 7 . 8 1 Failed 28 | . 5 6 . 9 1 7 . Catastrophic 5 | . 1 1 . 2 . 1 . Database Lockouts . | . . . . . . . . Manual 17 | . 4 6 . 4 . 3 . Terminals 37 | . 11 9 . 4 1 11 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 5 . . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 5 | . . . . 5 . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 16 | . 6 3 1 . . 5 1 Open Door 1 | . . . 1 . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 2 | . 2 . . . . . . Patrol Status 2 | . . 1 . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . . . 2 . Security Stations 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 5 | . . . . 5 . . . Insert Component 2 | . . . . 2 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 3 3 . 5 1 6 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 392 | . . . . . . 392 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . 1 . 2 . Non-combat 2 | . . . . 1 . 1 . Combat 1 | . . . . . . 1 . Robot Hacks Applied 4 | . . . . 1 . 3 . parse_system 2 | . . . . 1 . 1 . no_distress 1 | . . . . . . 1 . check_alert 1 | . . . . . . 1 . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 46 | . . . 46 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . 7 . . . . Total Damage 130 | . . . 130 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Turns Passed 3682 | 38 592 196 753 767 160 768 408 Spaces Moved 2569 | 34 485 170 678 459 106 411 226 Core 19 | 5 4 . . . . . 10 Treads 538 | . . . . . . 325 213 Legs 717 | . . . 66 459 106 86 . Wheels 1292 | 29 481 170 612 . . . . Hover . | . . . . . . . . Flight 3 | . . . . . . . 3 Fastest Speed 50 | 50 80 90 90 120 123 125 145 Average Speed 110 | 75 84 98 93 122 123 142 148 Slowest Speed 225 | 80 200 100 190 190 125 225 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 70 24 98 36 16 33 32 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . 3 . . . . Spaces Dug 2 | . 2 . . . . . . Terrain Destroyed 167 | . 2 . . 16 13 112 24 Melee 2 | . 2 . . . . . . Projectile 1 | . . . . . . . 1 AOE 164 | . . . . 16 13 112 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total 3142 | 43 582 190 779 618 121 542 267 Wait 279 | . 24 1 71 98 1 72 12 Move 2563 | 33 484 170 677 458 105 410 226 Hop . | . . . . . . . . Pick Up 37 | 4 12 6 3 6 1 5 . Fast Attach 30 | 6 2 2 4 5 2 7 2 Attach 14 | . 3 1 1 1 1 5 2 Detach 5 | . . . 1 1 . 3 . Swap 13 | . 3 . 1 5 . 3 1 Drop 33 | . 7 5 7 9 2 3 . Fire 147 | . 42 5 12 33 9 27 19 Melee 15 | . 2 . . 1 . 7 5 Ram 5 | . 3 . 2 . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 7) 492 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Core integrity fell below 50% 549 | -10/Materials | Lost 4 parts (1p2n1w) 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Utility x2 792 | -9/Materials | Discovered new exit (range 14) 816 | -9/Materials | Identified exit to Mines 827 | -9/Materials | Entered Mines 844 | -9/Mines | Found the Drone Emporium 847 | -9/Mines | Found Prototype Device 847 | -9/Mines | Identified Thief Drone Bay 946 | -9/Mines | Discovered new exit (range 6) 949 | -9/Mines | Identified exit to Materials 1236 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1238 | -9/Mines | Found Prototype Device 1375 | -9/Mines | Discovered exit to Materials (range 6) 1580 | -9/Mines | Entered Materials 1580 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2084 | -8/Materials | Identified Exp. Sensor Array 2333 | -8/Materials | Identified exit to Garrison 2334 | -8/Materials | Build established: Scavenger-Skirmisher 2347 | -8/Materials | Entered Garrison 2418 | -8/Garrison | Triggered checkpoint 2464 | -8/Garrison | Triggered checkpoint 2477 | -8/Garrison | Garrison Relay disabled 2501 | -8/Garrison | Discovered new exit (range 6) 2506 | -8/Garrison | Identified exit to Materials 2507 | -8/Garrison | Entered Materials 2537 | -8/Materials | Lost 4 parts (1n3w) 2617 | -8/Materials | Lost 4 parts (1p2n1u) 2656 | -8/Materials | Destroyed 8 combat bots 2768 | -8/Materials | Build established: Mutant 3273 | -8/Materials | Identified exit to Garrison 3275 | -8/Materials | Entered Garrison 3307 | -8/Garrison | Learned Materials security intel 3342 | -8/Garrison | Triggered checkpoint 3411 | -8/Garrison | Discovered new exit (range 13) 3427 | -8/Garrison | Identified exit to Materials 3450 | -8/Garrison | Triggered checkpoint 3467 | -8/Garrison | Core integrity fell below 50% 3554 | -8/Garrison | Triggered checkpoint 3651 | -8/Garrison | Core integrity fell below 20% 3660 | -8/Garrison | Lost 5 parts (2n1u2w) 3683 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Slug penetrates Y-45 Defender. Slug penetrates Reinforced Barrier. Slug penetrates Y-45 Defender. Garrison Door activated. Slug penetrates Y-45 Defender. Gauss Rifle destroyed. Adv. Treads destroyed. G-47 Trooper destroyed. Sml. Storage Unit destroyed. G-47 Trooper destroyed. Missile Launcher destroyed. Acquired Lgt. Assault Rifle. Acquired Flight Unit. Critical hit (Burn: +37). G-47 Trooper destroyed. Flight Unit destroyed. Lgt. Assault Rifle destroyed. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????# #??????????????????????????????? | | ???????????##### #??????????????????????????????? | | ???????????#" #??????????????????????????????? | | ???????????#"T"# #??????????????????????????????? | | ???????????##### #??????????????????????????????? | | ?????????####### ###########????????????????????? | | ?????????# #????????????????????? | | ?????????# ##### #????????????????????? | | ???????????????# ######## #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #??????? #????????????????????? | | ???????????????# #??????? #?####???????????????? | | ???????????????# #??????? ## #?? ???????????? | | ???????????????# #?????## ## ## #?????????? | | ???????????????# ####### #?????????? | | ???????????????# #?????????? | | ???????????????# #?????????? | | ???????????????########## ## #? #?????????? | | ??????????????????????### ## ## ##????????? | | ??????????????????????# * ????????? | | ??????????????????????# = #???????? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????###@ [## ^^## #?????????? | | ????????????????????????# Y%## #?????????? | | ????????????????????????# %! #####?????? | | ????????????????????????# =! #?????? | | ????????????????????????# % ###???????? | | ????????????????????????## ## # #?????????? | | ?????????????????????????# ## #?? #?????????? | | ?????????????????????????# #######??? #?????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????###################### #????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????# ######################????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# ###???????????????????????????????????????? | | ????# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed BladeResetFlail Manual? 0 Play Time 01:04:31 Cumulative 9.7 hours Start 2024.04.10 @ 17:15:17 End 2024.04.10 @ 18:22:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 2bc13483-9407-44a3-b051-fcf39673e7e9