Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.19 @ 12:09:44 Player: Jazzy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2890) 2890 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6445 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 205/350 Energy 490/490 System Corruption 15% Temperature Critical (604) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Aluminum Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY (2) ------ Compact Battery Small Matter Pod > --- WEAPON (3) ------- Particle Cannon Flak Gun > --- INVENTORY (5) ---- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Compact Battery Small Matter Pod > --- WEAPON ----------- Particle Gun Particle Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device ECM Suite Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Slots Evolved 6 | . . . 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 4 | . . . 2 1 . 1 . Utility . | . . . . . . . . Weapon 1 | . . . . . . 1 . Parts Attached 78 | 6 2 . 17 1 10 41 1 Power 14 | 1 . . 1 1 3 7 1 Engine 11 | 1 . . 1 1 3 4 1 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 37 | 2 . . 11 . 4 20 . Treads 4 | . . . 2 . . 2 . Leg 24 | 2 . . 8 . 4 10 . Wheel 9 | . . . 1 . . 8 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 1 2 . 1 . . 4 . Device 1 | . . . . . . 1 . Storage 5 | 1 1 . 1 . . 2 . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 . . 4 . 3 10 . Energy Gun 8 | 1 . . 1 . 1 5 . Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 6 | 1 . . 2 . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . Corrupted Parts 3 | . . . 2 . . 1 . System Corruption 7 | . . . 3 . . 4 . Parts Lost 55 | . 2 . 3 . 12 34 4 Power 13 | . . . 1 . 3 7 2 Propulsion 26 | . 1 . . . 8 16 1 Utility 3 | . . . . . . 3 . Weapon 13 | . 1 . 2 . 1 8 1 Highest Loss Streak 5 | . 2 . 2 . 5 5 4 To Critical Strikes 1 | . . . . . . 1 . Average Backups 11 | 4 7 8 8 12 13 12 4 Power 2 | . 1 1 2 2 2 2 . Propulsion 2 | 2 3 3 2 5 3 2 3 Utility 3 | . 1 2 2 2 3 4 1 Weapon 2 | . 1 2 1 3 4 3 . Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 . 1 . . 13 2 Power 1 | . . . . . . 1 . Propulsion 4 | . 1 . . . . 2 1 Utility 9 | . . . 1 . . 7 1 Weapon 3 | . . . . . . 3 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 97 71 98 98 95 71 83 Engine 10 | . 14 14 10 18 17 9 7 Core 1 | . . . . . . 2 6 Treads 2 | . . . 8 . . 1 . Leg 27 | . 27 14 30 44 42 23 7 Wheel 5 | . . . 4 . . 5 22 Device 1 | . . . . . . 2 . Storage 7 | . 14 14 11 9 9 5 15 Processor 4 | . 12 14 11 9 9 . . Energy Gun 4 | . 13 . 3 . 1 4 7 Energy Cannon 3 | . . . . . 5 3 7 Ballistic Gun 10 | . 14 14 16 18 11 8 7 Peak Build Rating 38 | 6 7 5 15 14 21 38 38 Average Rating 18 | 4 6 5 11 13 16 21 37 On Entrance 12 | . 6 5 5 12 14 18 38 Avg Prop Armor Cover (%) 8 | . . . 6 . . 9 5 Naked Turns 15 | . . . . . . 15 . Heaviest Build 106 | 13 88 86 32 34 39 106 28 Greatest Support 66 | 20 20 10 49 50 56 66 66 Greatest Overweight (x) 30 | . 8 8 . . . 30 . Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 25 | 8 25 25 25 15 15 25 5 Average Capacity 14 | 7 18 13 11 15 15 15 5 Most Carried 23 | 6 8 8 14 14 15 23 5 Average Carried 11 | 4 7 8 8 12 13 12 4 Final Capacity 25 | 8 25 8 15 15 15 5 5 Final Carried 15 | 6 8 8 14 14 15 5 4 Class Distribution -------------------- 34% | Scavenger-Mutant 31% | Mutant 30% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Low Matter Collected 2007 | 202 . . 419 . 315 1016 55 Remotely . | . . . . . . . . Salvage Created 3121 | . 124 . 659 . 767 1453 118 Parts 156 | . 5 . 50 . 36 60 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . 2 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Combat Hostiles Destroyed 70 | . 2 . 21 . 18 27 2 Guns 44 | . 1 . 15 . 8 18 2 Cannons 16 | . . . . . 8 8 . AOE 9 | . 1 . 6 . 2 . . Classes Destroyed 11 | . 2 . 3 . 1 5 . Worker 1 | . . . . . . 1 . Builder 2 | . . . . . . 2 . Recycler 4 | . . . 1 . . 3 . Watcher 2 | . 1 . 1 . . . . Swarmer 16 | . . . 9 . 4 3 . Grunt 28 | . 2 . 9 . 7 9 1 Brawler 1 | . . . . . . 1 . Duelist 3 | . . . . . 2 1 . Sentry 13 | . . . 3 . 5 4 1 Hunter 3 | . . . . . . 3 . Programmer 6 | . . . . . . 6 . Best Kill Streak 7 | . 1 . 7 . 6 4 2 Combat Bots Only 6 | . 1 . 6 . 6 3 2 Max Kills in Single Turn 3 | . 1 . 2 . 3 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 . 2 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Low Hostile Shots Fired 821 | . 60 . 105 . 135 425 96 Missed 240 | . 19 . 20 . 44 122 35 Hits 581 | . 41 . 85 . 91 303 61 Melee 13 | . . . . . 9 4 . Projectile 568 | . 41 . 85 . 82 299 61 AOE 1 | . . . . . . 1 . Critical Strikes 15 | . 1 . . . 6 8 . Part Disruptions 1 | . . . . . . 1 . Damage Taken 6243 | . 343 . 723 . 1199 3421 557 Core 991 | . 68 . 65 . 130 578 150 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1823 | . 103 . 224 . 348 1003 145 Regen/Repaired (Parts) 56 | . . . . . . 56 . Core Remaining (%) 82 | 100 . 72 83 . 76 . . Volleys Fired 261 | . 13 . 51 . 61 130 6 Largest 3 | . 2 . 2 . 2 3 3 Hottest 161 | . 60 . 60 . 85 161 161 Shots Fired 481 | . 26 . 88 . 116 232 19 Gun 357 | . 26 . 80 . 76 162 13 Cannon 115 | . . . . . 39 70 6 Launcher 9 | . . . 8 . 1 . . Special . | . . . . . . . . Kinetic 274 | . 13 . 63 . 72 119 7 Thermal 146 | . . . . . 32 102 12 Explosive 9 | . . . 8 . 1 . . Electromagnetic 52 | . 13 . 17 . 11 11 . Robot Hit Streak 48 | . 6 . 19 . 45 48 4 Robot Miss Streak 5 | . 2 . 3 . 2 5 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 3 . 1 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 383 | . 18 . 71 . 101 178 15 Core Hits 198 | . 7 . 38 . 38 106 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . . 5 . Burn 5 | . . . . . . 5 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6870 | . 324 . 1287 . 1527 3468 264 Guns 3956 | . 213 . 729 . 634 2219 161 Cannons 1934 | . . . . . 684 1147 103 Explosions 914 | . 111 . 516 . 209 78 . Melee . | . . . . . . . . Ramming 66 | . . . 42 . . 24 . Kinetic 2860 | . 62 . 556 . 572 1584 86 Thermal 2596 | . 111 . 60 . 538 1709 178 Explosive 626 | . . . 456 . 170 . . Electromagnetic 722 | . 151 . 173 . 247 151 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 3 . . 15 15 Average Corruption 10 | . . . 2 . . 11 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 130 | . . . 9 . . 111 10 Message Errors 27 | . . . 3 . . 21 3 Matter Fused 40 | . . . 2 . . 34 4 Heat Flow Errors 13 | . . . 1 . . 12 . Energy Discharges 11 | . . . . . . 11 . Parts Rejected 3 | . . . . . . 3 . Data Loss (minor) 12 | . . . . . . 12 . Data Loss (major) 6 | . . . 1 . . 5 . Misfires 3 | . . . . . . 2 1 Alerts 3 | . . . 2 . . . 1 Misdirections 5 | . . . . . . 4 1 Weapon Failures 7 | . . . . . . 7 . Overload Shots . | . . . . . . . . Overflow Damage 72 | . 4 . 12 . 18 38 . Projectiles . | . . . . . . . . Explosions 72 | . 4 . 12 . 18 38 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . . . 60 . 32 7 . Shots 3 | . . . 2 . 1 . . Rammed 4 | . . . . . . 4 . Targets Rammed 12 | . . . 6 . . 6 . Kicked 8 | . . . 6 . . 2 . Crushed . | . . . . . . . . Highest Temperature 629 | . 94 . 225 . 399 465 629 Average Temperature 110 | . 39 . 65 . 129 106 335 Received Heat Transfer 2196 | . 150 . 246 . 621 927 252 Effects 13 | . . . . . 4 4 5 Shutdowns 8 | . . . . . 2 4 2 Energy Bleed 2 | . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 7 | . . . 1 . 4 2 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . . . . 11 . Heat Transferred 5233 | . 150 . 100 . 1085 3528 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 2 . 1 . 1 . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 87 | 100 100 100 82 100 37 99 . Level 1 12 | . . . 17 . 62 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 374 | . 42 . 374 116 327 203 . Initial 148 | . . . . 116 55 148 . Average 77 | . 8 . 101 106 205 48 . Influence Increases 2087 | . 69 . 668 12 392 836 110 Destroy 0b10 Robot/C 1400 | . 40 . 420 . 360 540 40 Destroy 0b10 Robot/NC 45 | . 5 . 10 . . 30 . Destroy Leader 274 | . 12 . 82 . 10 160 10 Successful Hack 33 | . 4 . 12 12 . 5 . Disable Machine 45 | . . . 9 . . 36 . Destroy Structure 110 | . 8 . 45 . 22 35 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 165 | . . . 90 . . 15 60 Influence Decreases 2027 | . 69 . 344 238 163 1163 50 Entered New Map 430 | . . . . 208 43 179 . Time Decay 1256 | . 57 . 314 30 . 845 10 Lost Part 341 | . 12 . 30 . 120 139 40 Squads Dispatched 18 | . . . 3 . . 15 . Investigation 3 | . . . 1 . . 2 . Extermination 4 | . . . . . . 4 . Reinforcement 5 | . . . 2 . . 3 . Assault . | . . . . . . . . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Distress Signals 6 | . . . 3 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 7 . 36 . 18 43 9 Peak Tracking Total 6 | . 3 . 6 2 5 3 5 Tactical Retreats 7 | . . . 3 . . 3 1 ECM-based Alert Blocks 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Low Machines Disabled 5 | . . . 1 . . 4 . Max in Single Turn 4 | . . . 1 . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Machines Accessed 14 | . 1 . 4 2 2 5 . Terminals 8 | . 1 . 3 1 2 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . Total Hacks 33 | . 2 . 13 2 2 14 . Successful 25 | . 2 . 9 2 1 11 . Failed 7 | . . . 4 . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts 1 | . . . . . . 1 . Manual . | . . . . . . . . Terminals 13 | . 2 . 7 1 2 1 . Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . . . . . . 5 . Recycling Units . | . . . . . . . . Scanalyzers 11 | . . . 6 . . 5 . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 9 | . 2 . 4 1 1 1 . Record 2 | . 1 . 1 . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Zone Layout 5 | . 1 . 3 1 . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . Scan Component 2 | . . . . . . 2 . Repair 2 | . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 9 | . . . 5 . . 4 . Insert Component 3 | . . . 2 . . 1 . Analyze 2 | . . . 1 . . 1 . Retrieve Study 4 | . . . 2 . . 2 . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 3 . 2 3 . Full Trace Events 3 | . . . 1 . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 51 | . . . . . . 51 . Total Part Build Rating 2 | . . . . . . 2 . Part Studies Acquired 4 | . . . 2 . . 2 . Parts Repaired 2 | . . . . . . 2 . Time 64 | . . . . . . 64 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Low Active Infowar (turns) 924 | . . . . . . 924 . ECM 924 | . . . . . . 924 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Low Turns Passed 5215 | 114 244 46 799 76 750 2948 238 Spaces Moved 2901 | 89 91 19 458 69 469 1473 233 Core 103 | 15 . . . . . 88 . Treads 143 | . . . 143 . . . . Legs 1823 | 74 91 19 315 69 469 786 . Wheels 832 | . . . . . . 599 233 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 105 105 105 50 93 Average Speed 135 | 108 227 241 131 105 108 148 93 Slowest Speed 1550 | 120 680 680 160 105 112 1550 93 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 13 8 42 6 43 27 31 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . 8 . 44 . 14 35 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 101 | . 8 . 44 . 14 35 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Low Total 3774 | 106 110 19 575 72 606 2045 241 Wait 349 | . . . 11 . 45 292 1 Move 2893 | 88 90 18 457 68 467 1472 233 Hop . | . . . . . . . . Pick Up 118 | 12 4 . 20 2 13 67 . Fast Attach . | . . . . . . . . Attach 77 | 6 1 . 9 2 11 47 1 Detach . | . . . . . . . . Swap 28 | . 1 1 14 . 3 9 . Drop 31 | . 1 . 7 . 1 22 . Fire 261 | . 13 . 51 . 61 130 6 Melee . | . . . . . . . . Ram 4 | . . . . . . 4 . Kick 8 | . . . 6 . . 2 . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 359 | -10/Materials | Entered Mines 380 | -10/Mines | Discovered new exit (range 11) 405 | -10/Mines | Entered Materials 405 | -9/Materials | Evolved 2 slots: Propulsion x2 1182 | -9/Materials | Discovered new exit (range 4) 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1265 | -8/Materials | Identified exit to Garrison 1280 | -8/Materials | Entered Garrison 1350 | -8/Garrison | Triggered checkpoint 1446 | -8/Garrison | Triggered checkpoint 1508 | -8/Garrison | Build established: Scavenger-Mutant 1520 | -8/Garrison | Lost 5 parts (2p2n1w) 1569 | -8/Garrison | Spotted B-75 Beast 1570 | -8/Garrison | Spotted B-75 Beast 1646 | -8/Garrison | Triggered checkpoint 1725 | -8/Garrison | Lost 4 parts (4n) 1845 | -8/Garrison | Discovered new exit (range 10) 1856 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1880 | -8/Garrison | Triggered checkpoint 1914 | -8/Garrison | Triggered checkpoint 2017 | -8/Garrison | Discovered new exit (range 8) 2030 | -8/Garrison | Entered Factory 2030 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2115 | -7/Factory | Garrison activated, responded to threat 2157 | -7/Factory | Fabricated Aluminum Leg (x2) 2583 | -7/Factory | Lost 3 parts (1n2w) 2612 | -7/Factory | Garrison activated, responded to threat 2918 | -7/Factory | Build established: Scavenger-Gunner 3147 | -7/Factory | Central database locked down 3342 | -7/Factory | System corruption reached 10% 3449 | -7/Factory | Repaired Lgt. Nuclear Core 3475 | -7/Factory | Repaired Aluminum Leg+ 3595 | -7/Factory | Lost 5 parts (4n1w) 3679 | -7/Factory | Core integrity fell below 50% 3854 | -7/Factory | Build established: Mutant 3978 | -7/Factory | Lost 4 parts (2p2w) 4306 | -7/Factory | Build established: Scavenger-Mutant 4682 | -7/Factory | Core integrity fell below 20% 4953 | -7/Factory | Discovered new exit (range 16) 4978 | -7/Factory | Entered Lower Caves 5043 | -7/Lower Caves | Build established: Scavenger-Gunner 5185 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5217 | -7/Lower Caves | Core destroyed Last Messages --------------- 05080_ LJ:FA 05138_ BJZ/PO:,S%:%OB2AWBSESRLVTX7XJDMB< 05157_ System corrupted: FCS attempts to trigger Flak Gun. 05157_ System corrupted: Flak Gun misfires. 05164_ Acquired 55 matter. 05176_ System corrupted: Matter fused (-7). 05185_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05194_ Lgt. Nuclear Core destroyed. 05200_ Wheel destroyed. 05203_ G-50 Soldier destroyed. 05207_ 68S1BWURZ39|Y8Q F: 64TKK NL,ZY691W=TUZ| 05208_ Lgt. Angular Momentum Engine fries itself beyond repair. 05210_ Power failure, Imp. Deuterium Engine+ shutdown. 05212_ Overheating: Imp. Deuterium Engine+ damaged (-4). 05213_ Power failure, Imp. Deuterium Engine+ shutdown. 05213_ Y-54 Guardian destroyed. 05215_ Overheating: Matter decay (-37). 05215_ Imp. Deuterium Engine+ destroyed. 05216_ Particle Gun destroyed. 05217_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????##????????? | | ???????????????????????????????????#### #????????? | | ?????????????????????????????????### ????????? | | ?????????????????????????????????# ????####?? | | ?????????????????????????????????? ???## ##? | | ??????????????????????? ???????????# #???# #? | | ????????????????????? ??????????# ##??# ## | | ?????????????????? ??????????# #### # | | ?????????????????? ??????????# # | | ???????????????? ??????????# ## ## | | ????????????????? ! ??????? # ## # ##? | | ?????????????????# =%=??????## ## ## ## ##? | | ?????????????????# * ???????###?# ## ### ## | | ??????????????????? ##?????????# ## #?# # | | ???????????????????? ########### ## # | | ?????????????????????# ?? ## ## ## | | ??????????????????????# ??? ## ##### ### | | ??????????????????????# #????# ## ##??# #?# | | ??????????????????????# ###### # #??# #?# | | ???????????????????????# g g #??# ## | | ????????????????????????#@ g% #??# #### | | ???????????????????????## ## " "" #?? ##?# | | ???????????????????????# ## "" """" #?? #?? | | ???????????????????????# ## "" """ #? ##? | | ???????????????????????## ## " " #? ## | | ????????????????????????# ## # # | | ???????????????????????# ## # | | ???????????????????????# ##### ###### | | ???????????????????????# #???# ?? | | ???????????????????????## #???### ##### | | ????????????????????????#####?????? #????## | | ????????????????????????????????????#??????#### | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 680 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Prc. Shock Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Repaired ---------- Aluminum Leg | 37% | -7/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Just What I Needed Let Me Out Of Here System Compromised Challenges ------------ None Game ------ Seed TargetTitaniumSaw Manual? 0 Play Time 00:50:48 Cumulative 11.0 hours Start 2026.03.19 @ 09:39:43 End 2026.03.19 @ 12:09:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 1 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c0a3eb1-443c-46bb-b1c5-ab35f9f393b0