Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 23:37:49 Player: Atherys Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3748) 3748 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 7439 Bonus ------- High Alert Combat Kills 404 Follower Combat Kills 260 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 58/100 System Corruption 3% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Utility Shielding > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (16) --- Enhanced Optical Array Advanced Beam Cannon Flak Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Medium Armor Plating Recalibrator Integration Mediator > --- WEAPON ----------- Lightning Gun Advanced Beam Rifle > --- INVENTORY -------- Light Angular Momentum Engine High-capacity Matter Pod Core Shielding Utility Shielding Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Cannon Flak Cannon Flak Cannon Flak Cannon Mini Grenade Launcher Missile Launcher Improved Datajack Remote Datajack Heavy Mace [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Flak Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 117 | 6 5 33 34 39 Power 24 | 1 1 7 6 9 Engine 18 | 1 1 6 5 5 Core 6 | . . 1 1 4 Reactor . | . . . . . Propulsion 24 | 2 . 11 6 5 Treads 19 | 2 . 8 6 3 Leg 1 | . . . . 1 Wheel . | . . . . . Hover 2 | . . 2 . . Flight 2 | . . 1 . 1 Utility 18 | 1 2 3 4 8 Device 6 | . . 1 2 3 Storage 6 | 1 1 2 1 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 51 | 2 2 12 18 17 Energy Gun 16 | . 1 3 4 8 Energy Cannon 4 | . . 3 1 . Ballistic Gun 12 | 2 1 4 4 1 Ballistic Cannon 7 | . . . 3 4 Launcher 10 | . . 2 5 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 4 1 . Parts Lost 53 | . 1 8 12 32 Power 16 | . . 2 4 10 Propulsion 12 | . . 2 5 5 Utility 7 | . . . 1 6 Weapon 18 | . 1 4 2 11 Highest Loss Streak 9 | . 1 7 5 9 Average Slot Usage (%) 91 | . 94 94 91 86 Engine 12 | . 14 18 11 5 Core 3 | . . 2 1 5 Treads 14 | . 28 17 12 7 Hover 2 | . . 2 3 . Device 8 | . . 8 14 7 Storage 20 | . 15 24 20 15 Processor 6 | . 8 . 8 15 Protection 2 | . . . . 10 Energy Gun 3 | . 8 2 5 4 Energy Cannon 2 | . . 4 1 . Ballistic Gun 6 | . 18 10 3 . Ballistic Cannon 2 | . . . 4 6 Launcher 2 | . . 2 1 1 Naked Turns . | . . . . . Heaviest Build 73 | 10 18 60 73 70 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 20 | . . 16 16 20 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 16 | 6 6 16 16 16 Average Capacity 15 | 5 6 15 16 16 Most Carried 16 | 6 6 16 16 16 Average Carried 12 | 3 5 12 15 12 Final Capacity 16 | 6 6 16 16 16 Final Carried 16 | 6 6 16 16 5 Class Distribution -------------------- 61% | Mutant 29% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2485 | 219 174 808 608 676 Remotely . | . . . . . Salvage Created 3855 | . 491 1512 1140 712 Parts 210 | . 22 93 57 38 Haulers Intercepted 5 | . . 3 2 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled 9 | . . 3 6 . Retrieved Matter 35 | . . 17 18 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 79 | . 7 24 25 23 Melee 1 | . . . 1 . Guns 27 | . 7 10 5 5 Cannons 28 | . . 13 9 6 AOE 21 | . . 1 9 11 Classes Destroyed 15 | . 6 6 1 2 Worker 8 | . 1 1 2 4 Builder 6 | . . 3 1 2 Tunneler 2 | . . 2 . . Hauler 5 | . . 3 2 . Recycler 4 | . 2 . 2 . Mechanic 2 | . 1 . . 1 Operator 3 | . . 1 2 . Watcher 12 | . 3 5 4 . Swarmer 11 | . 3 . 3 5 Grunt 46 | . 4 15 18 9 Brawler 3 | . . 2 1 . Duelist 1 | . . . . 1 Protector 1 | . . . 1 . Sentry 13 | . . 7 2 4 Programmer 4 | . . . . 4 Best Kill Streak 10 | . 6 3 10 5 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 3 | . 1 2 3 3 Gunslinging . | . . . . . Exploded 3 | . . 1 2 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7215 | . 316 1645 1920 3334 Core 1429 | . 88 247 388 706 Absorbed by Shields . | . . . . . Core Remaining (%) 57 | 100 64 38 29 . Volleys Fired 339 | . 42 133 71 93 Largest 2 | . 2 2 2 2 Hottest 116 | . 70 108 101 116 Shots Fired 569 | . 76 207 128 158 Gun 354 | . 76 144 67 67 Cannon 161 | . . 54 39 68 Launcher 54 | . . 9 22 23 Special . | . . . . . Kinetic 306 | . 53 122 55 76 Thermal 157 | . 23 56 51 27 Explosive 45 | . . . 22 23 Electromagnetic 61 | . . 29 . 32 Robot Hit Streak 17 | . 11 17 17 11 Robot Miss Streak 9 | . 4 4 5 9 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 391 | . 49 137 88 117 Core Hits 270 | . 24 61 87 98 Critical Hits 17 | . 1 14 1 1 Critical Kills 10 | . 1 8 1 . Critical Parts Destroyed 7 | . . 6 . 1 Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9248 | . 553 2460 2845 3390 Guns 3337 | . 553 1185 781 818 Cannons 2513 | . . 778 654 1081 Explosions 3271 | . . 441 1344 1486 Melee 66 | . . . 66 . Ramming 61 | . . 56 . 5 Kinetic 3163 | . 379 853 720 1211 Thermal 2417 | . 174 1062 715 466 Explosive 2757 | . . 73 1344 1340 Electromagnetic 784 | . . 416 . 368 Impact 66 | . . . 66 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 . . 3 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Effects 6 | . 1 . . 5 Message Errors 1 | . 1 . . . Matter Fused 3 | . . . . 3 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 275 | . . 176 79 20 Projectiles 37 | . . 36 . 1 Explosions 238 | . . 140 79 19 Melee . | . . . . . Knockbacks 27 | . . 1 11 15 Impact 1 | . . 1 . . Kinetic 24 | . . . 9 15 Secondary 2 | . . . 2 . Self-Inflicted Damage 570 | . . 155 295 120 Shots 14 | . . 3 6 5 Rammed 11 | . . 10 . 1 Targets Rammed 11 | . . 10 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 469 | . 126 274 428 469 Average Temperature 91 | . 38 56 130 124 Received Heat Transfer 2487 | . 54 642 837 954 Effects 11 | . . . 6 5 Shutdowns 5 | . . . 3 2 Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . 2 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 5 | . . 2 1 2 Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 1 . Heat Transferred 4386 | . 518 1831 1332 705 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 5 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 682 | . 221 524 682 567 Initial 294 | . . 92 200 294 Average 354 | . 120 334 433 402 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 17 | 100 68 25 . . Level 1 31 | . 31 22 30 48 Level 2 51 | . . 52 69 51 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . . 4 6 14 Investigation 2 | . . 1 1 . Extermination 3 | . . . . 3 Reinforcement 6 | . . 3 1 2 Assault 1 | . . . 1 . Garrison 12 | . . . 3 9 Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | . 13 51 37 33 Peak Tracking Total 5 | . 4 5 5 5 Tactical Retreats 10 | . 1 6 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 12 | . 1 6 5 . Max in Single Turn 3 | . 1 2 3 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . . 4 1 1 Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 21 | . . 18 2 1 Successful 14 | . . 14 . . Failed 7 | . . 4 2 1 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 12 | . . 12 . . Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 2 1 Terminal Hacks 8 | . . 8 . . Record 4 | . . 4 . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Locate Traps 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 3 1 1 Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 3 . . Time 109 | . . 109 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 59 | . . . . 59 Total Damage 968 | . . . . 968 Kills 8 | . . . . 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4786 | 111 267 2076 954 1378 Spaces Moved 1537 | 62 88 689 326 372 Core 40 | 2 . 3 3 32 Treads 1302 | 60 88 597 272 285 Legs 55 | . . . . 55 Wheels . | . . . . . Hover 138 | . . 87 51 . Flight 2 | . . 2 . . Fastest Speed 50 | 50 160 160 180 180 Average Speed 210 | 156 160 201 205 251 Slowest Speed 1050 | 160 160 850 850 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 21 49 38 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . . . 9 . Terrain Destroyed 362 | . . 62 150 150 Melee . | . . . . . Projectile 3 | . . . 2 1 AOE 359 | . . 62 148 149 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2518 | 73 141 1177 479 648 Wait 407 | . . 270 12 125 Move 1533 | 61 87 688 325 372 Hop . | . . . . . Pick Up 56 | 6 3 20 18 9 Fast Attach 48 | 6 2 18 10 12 Attach 38 | . 1 8 9 20 Detach 14 | . 1 7 2 4 Swap 31 | . 2 7 15 7 Drop 39 | . 3 16 15 5 Fire 339 | . 42 133 71 93 Melee 2 | . . . 2 . Ram . | . . . . . Kick 1 | . . . . 1 Crush 10 | . . 10 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 7) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1165 | -9/Materials | Lost 7 parts (2p2n3w) 1556 | -9/Materials | Build established: Scavenger-Mutant 1911 | -9/Materials | Repaired Adv. Beam Cannon 1944 | -9/Materials | Repaired Imp. Ion Engine 1971 | -9/Materials | Repaired Lgt. Treads 2063 | -9/Materials | Core integrity fell below 50% 2351 | -9/Materials | Build established: Mutant 2401 | -9/Materials | Discovered new exit (range 16) 2455 | -9/Materials | Entered another Materials area 2455 | -8/Materials | Evolved 2 slots: Utility x2 2647 | -8/Materials | Garrison activated, responded to threat 2686 | -8/Materials | Lost 3 parts (1p2n) 3025 | -8/Materials | Lost 5 parts (2p2n1u) 3228 | -8/Materials | Core integrity fell below 50% 3255 | -8/Materials | First assault squad dispatched 3267 | -8/Materials | Discovered new exit (range 19) 3409 | -8/Materials | Entered Factory 3409 | -7/Factory | Evolved 2 slots: Utility x2 3626 | -7/Factory | Garrison activated, responded to threat 3744 | -7/Factory | Allied Derelicts emerged from ambush trap array 3977 | -7/Factory | Garrison activated, responded to threat 4042 | -7/Factory | Lost 9 parts (2p2n3u2w) 4218 | -7/Factory | Lost 3 parts (1p1u1w) 4288 | -7/Factory | Core integrity fell below 50% 4289 | -7/Factory | Garrison activated, responded to threat 4661 | -7/Factory | Lost 7 parts (2p2n1u2w) 4764 | -7/Factory | Core integrity fell below 20% 4787 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04760_ U-05 Engineer builds a Wall. 04760_ U-05 Engineer lays Concrete. 04761_ Hvy. EM Shotgun destroyed. 04761_ U-05 Engineer lays Concrete. 04764_ U-05 Engineer builds a Wall. 04765_ U-05 Engineer lays Concrete. 04770_ System corrupted: Hvy. EM Shotgun targeting data glitched. 04770_ U-05 Engineer lays Concrete. 04771_ U-05 Engineer builds a Wall. 04771_ U-05 Engineer lays Concrete. 04774_ System corrupted: Matter fused (-5). 04774_ U-05 Engineer builds a Wall. 04776_ Hvy. EM Shotgun destroyed. 04777_ U-05 Engineer lays Concrete. 04778_ U-05 Engineer builds a Wall. 04779_ U-05 Engineer lays Concrete. 04780_ U-05 Engineer builds a Wall. 04783_ G-47 Trooper misfires. 04784_ U-05 Engineer builds a Wall. 04785_ G-47 Trooper misfires. 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""?""?""" # ?? ? | | # #? ## !!! ###? ? ? ???# ? | | +##### # """ """ ?## ! !!! #########+##### ?? | | # """ """ ## !!! # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Core Shielding 20 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorHypercooledChainsword Manual? 0 Play Time 00:51:19 Cumulative 16.0 hours Start 2020.10.28 @ 22:37:07 End 2020.10.28 @ 23:37:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9c9c943a-7905-4b2c-bf68-b2dc1d9633c2