Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.10 @ 13:51:09 // Winter2019/RPGLIKE Player: Gallgagger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (5217) 5217 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 9484 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 316 Friendly Fire -510 Cogmind --------- Core Integrity 443/700 Matter 300/300 Energy 642/700 System Corruption 2% Temperature Cool (0) Movement Hovering (40) Location -7/Recycling Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core F-cell Engine > --- PROPULSION (4) --- Airjet Aerolev Unit Cooled Airjet Cooled Airjet > --- UTILITY (5) ------ Improved Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter System Shield > --- WEAPON (4) ------- Cooled Pulse Rifle Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY (4) ---- Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core F-cell Engine > --- PROPULSION ------- Airjet Aerolev Unit Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Airjet Authchip [R/Combat] Authchip [R/Combat] [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Wheel Hover Unit Airjet Utility Experimental Sensor Array Device Experimental Sensor Array Processor Improved Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Slots Evolved 11 | 4 . . 3 . 2 1 1 . Power 1 | 1 . . . . . . . . Propulsion 3 | 1 . . 1 . 1 . . . Utility 4 | 1 . . 1 . 1 . 1 . Weapon 3 | 1 . . 1 . . 1 . . Parts Attached 52 | 6 2 1 8 2 8 12 13 . Power 8 | 2 . . 1 . . 2 3 . Engine 5 | 2 . . 1 . . 1 1 . Core 3 | . . . . . . 1 2 . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 3 . 1 3 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover 8 | . . . 3 . 1 3 1 . Flight . | . . . . . . . . . Utility 12 | . 2 . 1 2 3 2 2 . Device 6 | . 1 . 1 2 1 1 . . Storage . | . . . . . . . . . Processor 3 | . . . . . 1 . 2 . Hackware 2 | . . . . . 1 1 . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 . 1 3 . 4 5 7 . Energy Gun 15 | 2 . . 1 . 1 5 6 . Energy Cannon 5 | . . 1 . . 3 . 1 . Ballistic Gun 2 | . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . 2 1 2 3 5 . Parts Lost 2 | . . . . . . 1 1 . Power 2 | . . . . . . 1 1 . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 94 100 90 100 99 97 99 100 Engine 14 | . 25 25 19 18 15 11 1 6 Core 2 | . . . . . . 2 10 6 Wheel 6 | . 25 25 17 . . . . . Hover 20 | . . . 4 27 26 28 26 26 Device 13 | . 9 12 11 25 17 12 13 13 Processor 5 | . . . . . 6 7 11 13 Hackware 4 | . . . . . 7 7 6 6 Protection 3 | . 9 12 9 1 . . . . Energy Gun 20 | . 25 21 16 18 13 21 26 26 Energy Cannon 4 | . . 3 9 9 10 5 . . Peak Build Rating 70 | 6 8 10 24 34 48 58 69 70 Average Rating 38 | 4 7 8 13 31 43 52 62 69 On Entrance 28 | . 6 8 10 24 34 48 56 69 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 13 15 20 24 23 35 35 38 38 Greatest Support 42 | 26 26 26 26 24 42 42 42 42 Greatest Overweight (x) 2 | . . . 2 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | . . . . . . 1 1 4 Average Capacity . | . . . . . . . 1 2 Most Carried 4 | . . . . . . 1 1 4 Average Carried . | . . . . . . . . 2 Final Capacity 4 | . . . . . . 1 1 4 Final Carried 4 | . . . . . . . 1 4 Class Distribution -------------------- 65% | Hacker-Gunner 12% | Hacker-Mutant 11% | Mutant 10% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Scout | -7/Storage Hacker-Scout | -7/Recycling Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Matter Collected 738 | 67 213 10 76 24 80 120 148 . Remotely . | . . . . . . . . . Salvage Created 5510 | . 481 84 310 157 1006 2019 1053 400 Parts 285 | . 33 10 35 2 63 95 36 11 Haulers Intercepted 4 | . 2 . 1 . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Combat Hostiles Destroyed 130 | . 13 5 12 14 25 38 17 6 Guns 84 | . 13 5 5 6 11 23 15 6 Cannons 39 | . . . 6 7 13 13 . . Classes Destroyed 14 | . 5 . 3 1 2 2 . 1 Worker 1 | . . . 1 . . . . . Hauler 4 | . 2 . 1 . . . 1 . Recycler 3 | . 1 . . . 1 1 . . Operator 5 | . . . . . 1 3 1 . Watcher 17 | . 3 . 1 . 4 7 2 . Swarmer 25 | . 9 3 . . 10 3 . . Grunt 51 | . 4 2 7 1 8 22 7 . Brawler 3 | . . . . . 1 . 2 . Duelist 2 | . . . 1 1 . . . . Sentry 25 | . . . 4 . 6 6 7 2 Hunter 5 | . . . . . . 4 1 . Programmer 3 | . . . . . . 3 . . Scrapper 3 | . . . . . . . . 3 Assembled 12 | . . . . 12 . . . . Best Kill Streak 9 | . 3 3 4 3 9 8 8 4 Combat Bots Only 9 | . 3 3 3 3 9 4 6 4 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 1 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 KN-7UR (-7/Recycling) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Hostile Shots Fired 483 | . 45 17 37 16 56 165 92 55 Missed 191 | . 19 5 12 4 20 67 54 10 Damage Taken 2353 | . 168 93 244 113 273 860 254 348 Core 1793 | . 127 68 183 85 222 662 189 257 Absorbed by Shields . | . . . . . . . . . Redirected to Core 1460 | . 88 52 153 79 156 574 146 212 Redirected to Shielding 29 | . 9 7 13 . . . . . Ignored by Resistances 1424 | . 86 52 117 63 150 525 177 254 Regen/Repaired (Parts) 72 | . . . . . . 72 . . Core Remaining (%) 96 | 100 . 95 . 91 98 . . . Volleys Fired 280 | . 38 9 31 23 47 87 34 11 Largest 4 | . 2 2 3 3 3 4 4 4 Hottest 276 | . 90 90 181 181 195 276 276 190 Shots Fired 853 | . 76 18 77 67 141 294 136 44 Gun 648 | . 76 18 46 44 80 204 136 44 Cannon 205 | . . . 31 23 61 90 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 853 | . 76 18 77 67 141 294 136 44 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 52 | . 18 13 23 30 26 44 52 51 Robot Miss Streak 3 | . 2 2 3 3 2 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . . 1 . . . 5 1 2 Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 Shots Hit Robots 601 | . 58 15 59 50 83 197 100 39 Core Hits 291 | . 28 8 22 19 42 80 58 34 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 28 | . 6 1 2 4 4 3 7 1 Burn 26 | . 6 1 2 4 3 2 7 1 Meltdown 2 | . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13641 | . 699 186 1163 947 2018 5155 2527 946 Guns 10080 | . 699 186 623 569 1109 3421 2527 946 Cannons 3504 | . . . 540 378 909 1677 . . Explosions 57 | . . . . . . 57 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 13584 | . 699 186 1163 947 2018 5098 2527 946 Explosive 57 | . . . . . . 57 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 . 2 2 Average Corruption 1 | . . . . . 1 . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . 1 . 9 3 Message Errors 4 | . . . . . . . 3 1 Matter Fused 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . 1 . 1 1 Data Loss (minor) 4 | . . . . . . . 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . . 22 32 44 . . Projectiles 98 | . . . . 22 32 44 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . 70 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 403 | . 297 . 234 196 4 403 69 11 Average Temperature 61 | . 168 . 65 55 2 64 24 7 Received Heat Transfer 1213 | . 81 21 135 46 162 324 120 324 Effects 2 | . 1 . . . . 1 . . Energy Bleed 2 | . 1 . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 7 | . . . 1 1 1 2 2 . Combat Hostiles 7 | . . . 1 1 1 2 2 . Parts Melted 73 | . 10 3 9 2 3 25 17 4 Heat Transferred 23530 | . 2303 570 2405 2146 3478 7363 4156 1109 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Peak Influence 680 | . 245 150 549 214 540 539 680 254 Initial 199 | . . 2 . 119 4 65 . 199 Average 227 | . 129 53 293 153 325 208 506 227 Maximum Alert Level 2 | . 1 . 2 1 2 2 2 1 Low Security (%) 56 | 100 81 100 32 82 32 59 9 21 Level 1 23 | . 18 . 38 17 23 29 9 78 Level 2 19 | . . . 28 . 44 11 81 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 . 5 . 3 15 5 . Investigation 12 | . 1 . 3 . 1 6 1 . Extermination 5 | . . . . . . 5 . . Reinforcement 9 | . . . 2 . 2 4 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Distress Signals 8 | . . . 4 . 2 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 19 5 22 16 33 49 25 5 Peak Tracking Total 5 | . 3 2 4 5 4 4 4 4 Tactical Retreats 4 | . . . . 3 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Traps Triggered 11 | . . . 1 . 2 5 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Machines Disabled 11 | . . . 1 . . 6 4 . Max in Single Turn 2 | . . . 1 . . 2 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Machines Accessed 52 | . 5 1 2 1 9 21 9 4 Terminals 41 | . 4 . 1 1 8 15 8 4 Fabricators 4 | . . . . . . 4 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 209 | . 22 1 4 5 48 88 31 10 Successful 115 | . 14 1 1 2 28 49 16 4 Failed 93 | . 7 . 3 3 20 39 15 6 Catastrophic 12 | . . . . 2 3 4 2 1 Database Lockouts 1 | . 1 . . . . . . . Manual 160 | . 14 . 4 6 38 68 25 5 Terminals 177 | . 21 . 3 5 44 66 28 10 Fabricators 16 | . . . . . . 16 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 11 | . . . . . 4 4 3 . Terminal Hacks 54 | . 10 1 . 2 14 17 9 1 Part Schematic 4 | . 2 . . . 2 . . . Robot Schematic 7 | . 3 . . . . 4 . . Robot Analysis 10 | . . . . . 3 2 5 . Prototype ID Bank 2 | . . . . . 1 . . 1 Open Door 4 | . . 1 . . . . 3 . Level Access Points 2 | . . . . 1 . 1 . . Branch Access Points 4 | . . . . 1 1 1 1 . Terminal Index 2 | . . . . . 1 1 . . Fabricator Index 2 | . . . . . 1 1 . . Recycling Unit Index 1 | . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . 1 . . Alert Level 3 | . 1 . . . 1 1 . . Unreport Threat 10 | . 2 . . . 3 5 . . Reprogram Traps 2 | . 2 . . . . . . . Fabricator Hacks 8 | . . . . . . 8 . . Load Schematic 5 | . . . . . . 5 . . Build 3 | . . . . . . 3 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 50 | . 4 . 1 . 13 22 7 3 Terminals 34 | . 3 . . . 10 14 4 3 Assimilate 2 | . . . . . 1 1 . . Botnet 31 | . 3 . . . 8 13 4 3 Operators 1 | . . . . . 1 . . . Fabricators 6 | . . . . . . 6 . . Prioritize 2 | . . . . . . 2 . . Liberate 3 | . . . . . . 3 . . Recompile 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 8 | . . . . . 3 2 3 . Broadcast 3 | . . . . . 1 1 1 . Reprogram 3 | . . . . . 1 1 1 . Watchers 2 | . . . . . 1 . 1 . Data Cores Recovered 2 | . . . . . . 2 . . Used 1 | . . . . . . 1 . . Hacking Detections 38 | . 2 . 1 1 8 17 6 3 Full Trace Events 5 | . . . 1 . . 3 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . 3 . . . . 4 . . Robots Built 9 | . . . . . . 9 . . Authchips 1 | . . . . . . 1 . . Time 145 | . . . . . . 145 . . Total Robot Build Rating 27 | . . . . . . 27 . . Part Schematics Acquired 4 | . 2 . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 22 | . . . . . . 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled 1 | . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Total Allies 16 | . . 5 . . 1 10 . . Largest Group 9 | . . 5 4 1 1 9 9 4 Highest-Rated Group 144 | . . 82 65 31 10 144 144 64 Highest-Rated Ally 37 | . . 31 31 31 10 37 16 16 Total Orders 31 | . . . . . . 26 4 1 STAY 16 | . . . . . . 13 2 1 FOLLOW 15 | . . . . . . 13 2 . Ally Attacks 93 | . . . 25 8 . 8 52 . Total Damage 969 | . . . 195 40 . 102 632 . Kills 15 | . . . 6 1 . 2 6 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Robot Analysis Total 10 | . . . . . 3 2 5 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Turns Passed 7184 | 42 950 639 438 449 895 2870 657 244 Spaces Moved 7837 | 38 849 448 373 558 1026 3186 913 446 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1602 | 34 849 448 271 . . . . . Hover 6231 | . . . 102 558 1026 3186 913 446 Flight . | . . . . . . . . . Fastest Speed 40 | 50 90 90 52 52 45 43 40 40 Average Speed 54 | 81 90 90 80 52 48 44 40 40 Slowest Speed 180 | 90 90 90 180 52 52 108 43 40 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 70 | 3 98 89 36 78 78 69 92 87 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 1 . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 4 | . . 2 . 2 . . . . Spaces Dug 21 | . . . . 2 10 9 . . Terrain Destroyed 98 | . . . 9 8 27 48 6 . Melee . | . . . . . . . . . Projectile 73 | . . . 9 8 27 23 6 . AOE 25 | . . . . . . 25 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Total 10139 | 45 957 665 445 666 1316 4450 1111 484 Wait 1820 | 2 59 202 11 78 211 1113 124 20 Move 7829 | 37 848 447 372 557 1025 3185 912 446 Hop . | . . . . . . . . . Pick Up 6 | . . . . . . 2 . 4 Fast Attach 43 | 6 2 1 8 1 5 10 10 . Attach 1 | . . . . . . 1 . . Detach . | . . . . . . . . . Swap 8 | . . . . 1 3 1 3 . Drop 30 | . . 1 5 2 4 8 9 1 Fire 280 | . 38 9 31 23 47 87 34 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 117 | . 10 5 18 4 21 38 19 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 620 | -10/Materials | Discovered new exit (range 7) 752 | -10/Materials | Discovered new exit (range 11) 834 | -10/Materials | Reached level 2 925 | -10/Materials | Central database locked down 993 | -10/Materials | Entered Mines 1047 | -10/Mines | Learned Materials stockpile data 1067 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1112 | -10/Mines | Discovered new exit (range 7) 1152 | -10/Mines | Build established: Hacker-Mutant 1194 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1250 | -10/Mines | Reached level 3 1274 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1632 | -10/Mines | Entered Materials 1632 | -9/Materials | Accompanied by 4 allies 1634 | -9/Materials | Reached level 4 1637 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1670 | -9/Materials | Upgraded with Propulsion slot (x1) 1670 | -9/Materials | Upgraded with Weapon slot (x1) 1724 | -9/Materials | Discovered new exit (range 16) 1773 | -9/Materials | Reached level 5 1959 | -9/Materials | Reached level 6 1962 | -9/Materials | Upgraded with Utility slot (x1) 1972 | -9/Materials | Discovered new exit (range 12) 2068 | -9/Materials | Build established: Hacker-Gunner 2070 | -9/Materials | Entered Mines 2070 | -9/Mines | Accompanied by 1 ally 2074 | -9/Mines | Learned location of Storage (-7) 2084 | -9/Mines | Learned Materials stockpile data 2112 | -9/Mines | Assembled infested the area 2117 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2147 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2148 | -9/Mines | Found Prototype Device 2148 | -9/Mines | Identified Exp. Sensor Array 2227 | -9/Mines | Identified exit to Materials 2242 | -9/Mines | Found a hidden stash of uninstalled traps 2496 | -9/Mines | Learned 2 Materials zone layouts 2519 | -9/Mines | Entered Materials 2520 | -8/Materials | Identified exit to Factory 2521 | -8/Materials | Reached level 7 2554 | -8/Materials | Upgraded with Utility slot (x1) 2577 | -8/Materials | Reached level 8 2790 | -8/Materials | Reached level 9 2832 | -8/Materials | Destroyed 9 combat bots 3075 | -8/Materials | Upgraded with Propulsion slot (x1) 3234 | -8/Materials | Discovered exit to Factory (range 10) 3353 | -8/Materials | Reached level 10 3389 | -8/Materials | Identified exit to Garrison 3395 | -8/Materials | Discovered exit to Factory (range 9) 3414 | -8/Materials | Entered Factory 3414 | -7/Factory | Accompanied by 1 ally 3416 | -7/Factory | Reached level 11 3612 | -7/Factory | Discovered new exit (range 7) 3615 | -7/Factory | Identified exit to Lower Caves 3752 | -7/Factory | Reached level 12 3819 | -7/Factory | Discovered exit to Lower Caves (range 16) 4115 | -7/Factory | Upgraded with Weapon slot (x1) 4240 | -7/Factory | Identified exit to Storage 4240 | -7/Factory | Identified exit to Factory 4414 | -7/Factory | Reached level 13 4642 | -7/Factory | Repaired Hvy. Laser 5152 | -7/Factory | Reached level 14 5288 | -7/Factory | Fabricated G-47 Trooper (x3) 5653 | -7/Factory | Fabricated G-47 Trooper (x3) 5816 | -7/Factory | Fabricated G-47 Trooper (x3) 6284 | -7/Factory | Entered Storage 6284 | -7/Storage | Accompanied by 9 allies 6285 | -7/Storage | Reached level 15 6405 | -7/Storage | Reached level 16 6425 | -7/Storage | Garrison activated, responded to threat 6433 | -7/Storage | Upgraded with Utility slot (x1) 6504 | -7/Storage | Discovered exit to Factory (range 18) 6565 | -7/Storage | Identified exit to Recycling 6589 | -7/Storage | Met 01-MTF 6750 | -7/Storage | Build established: Hacker-Scout 6941 | -7/Storage | Entered Recycling 6941 | -7/Recycling | Accompanied by 6 allies (01-MTF) 7127 | -7/Recycling | Discovered new exit (range 15) 7134 | -7/Recycling | Scanned before Scraplab entrance 7150 | -7/Recycling | Angered Scraplab inhabitants 7163 | -7/Recycling | Destroyed KN-7UR 7185 | -7/Recycling | Self-destructed Last Messages --------------- 07160_ Thermabolt penetrates Earth. 07162_ Earth collapses. 07162_ Penetrated by Thermabolt. <x3> 07162_ Thermabolt penetrates Wall. 07162_ Penetrated by Thermabolt. 07162_ Thermabolt penetrates Earth. 07163_ KN-7UR suffers critical hit (Burn). 07163_ KN-7UR destroyed. 07163_ Switching to secondary target: OP-V6J(j). 07167_ OP-V6J(j) destroyed. 07172_ System corrupted: Energy discharge (-259). 07174_ RH-387(j): "Defend the Scraplab!" 07175_ Scraplab SEP disabled. 07178_ Mak. Microdissipator Network melted. 07178_ 2C-ZT5(j) destroyed. 07178_ Switching to secondary target: RH-387(j). 07181_ Lgt. Deuterium Engine melted. 07181_ Ovr. Titanium Leg melted. 07181_ RH-387(j) destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????############??????????????????????? | | ???????????????#"""""""#< #??????????????????????? | | ???????????????# " " ##c#??????????????????????? | | ?????????#######!%% @#??????????????????????? | | ????????## + ! % #??????????????????????? | | ????????# !##### =% "#??????????????????????? | | ????????##%#???# c! ""#??????????????????????? | | ?????????#%#???#"& "& X ""#??????????????????????? | | ?????????#%#???#"""""""" #??????????????????????? | | ??????####=################??????????????????????? | | ??????# !% #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #??????????????????????????????????? | | ??????# #????????????????????????#####?????? | | ??????####"####????????????????????????#%% #?????? | | ?????????# ###########??????############% %####### | | ?????????# u | | ?????????#"# ################## #####+######## | | ?????????# # #??# ## # # | | ?????????### #??# ## # # | | ???????????# #??# ## # # | | ??#!??????## #### ## # # | | ###!!!##### # + + # | | # T # # # # | | # < "" + # # # | | # # + + # | | ########### # # # # | | ??????????####### # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 36 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 57 Offensive Hacking 25 Defensive Hacking 20 Authchip Count 4 Item Schematics ----------------- Aluminum Leg | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Particle Charger | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked A-02 Transporter | -10/Materials | Hacked I-36 Angel | -7/Factory | Hacked M-14 Sweeper | -7/Factory | Hacked S-27 Virus | -7/Factory | Hacked G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory G-47 Trooper | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Levels Raised 15 | . 1 1 3 . 4 4 2 . XP Earned 27516 | 4000 1875 1165 4572 750 5401 7214 2131 408 XP Spent 26260 | 3550 1750 1450 4600 . 5950 4510 2200 2250 Upgrades 57 | 10 9 3 7 . 12 11 2 3 Power Slot 1 | 1 . . . . . . . . Propulsion Slot 3 | 1 . . 1 . 1 . . . Utility Slot 4 | 1 . . 1 . 1 . 1 . Weapon Slot 3 | 1 . . 1 . . 1 . . Core Integrity 2 | . . . . . . 2 . . Heat Dissipation 10 | . 5 . . . 5 . . . Energy Generation 1 | . . . . . . 1 . . Mass Support 2 | . . . . . 2 . . . Inventory Capacity 4 | . . . . . . 1 . 3 Ranged Accuracy 5 | . . . 4 . . . 1 . Hack Attack % 3 | . 2 . . . . 1 . . Hack Defense % 2 | . 2 . . . . . . . KI Resistance % 4 | 3 . 1 . . . . . . TH Resistance % 4 | 1 . . . . . 3 . . EX Resistance % 4 | 1 . . . . 1 2 . . KI Damage % 1 | 1 . . . . . . . . TH Damage % 4 | . . 2 . . 2 . . . Protomatter Created 2142 | . 127 48 377 112 375 716 271 116 Integrity Restored 1955 | . 146 73 284 49 332 748 295 28 Core 1536 | . 127 40 211 36 263 618 220 21 Parts 419 | . 19 33 73 13 69 130 75 7 Protomatter Decayed 1447 | . 73 21 321 75 231 360 263 103 Game ------ Seed SchematicDrainedBay Manual? 0 Play Time 01:40:15 Cumulative 88.5 hours Start 2024.09.10 @ 11:24:31 End 2024.09.10 @ 13:51:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 57 Rogue 0 Adventurer 57 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45e6156d-30d2-4a60-95c6-68a2d8f8c178