Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.10 @ 13:51:09 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (147)     735
Value Destroyed (5217)     5217
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 9484

 Bonus
-------
High Alert Combat Kills    246
Follower Combat Kills      316
Friendly Fire              -510

 Cogmind 
---------
Core Integrity             443/700
Matter                     300/300
Energy                     642/700
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (40)
Location                   -7/Recycling

 Parts 
-------
>              --- POWER (2) --------
      Enhanced Nuclear Core
               F-cell Engine
>              --- PROPULSION (4) ---
               Airjet
               Aerolev Unit
        Cooled Airjet
        Cooled Airjet
>              --- UTILITY (5) ------
      Improved Heat Sink
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               System Shield
>              --- WEAPON (4) -------
        Cooled Pulse Rifle
        Cooled Pulse Rifle
      Improved Spread Laser
      Improved Spread Laser
>              --- INVENTORY (4) ----
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]
               Authchip [R/Combat]

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
               F-cell Engine
>              --- PROPULSION -------
               Airjet
               Aerolev Unit
        Cooled Airjet
        Cooled Airjet
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               System Shield
>              --- WEAPON -----------
        Cooled Pulse Rifle
        Cooled Pulse Rifle
      Improved Spread Laser
      Improved Spread Laser
>              --- INVENTORY --------
               Airjet
               Authchip [R/Combat]
               Authchip [R/Combat]
[Rating: 70]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Slots Evolved              11   | 4   .   .   3   .   2   1   1   .   
  Power                    1    | 1   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   1   .   .   .   
  Utility                  4    | 1   .   .   1   .   1   .   1   .   
  Weapon                   3    | 1   .   .   1   .   .   1   .   .   
Parts Attached             52   | 6   2   1   8   2   8   12  13  .   
  Power                    8    | 2   .   .   1   .   .   2   3   .   
    Engine                 5    | 2   .   .   1   .   .   1   1   .   
    Core                   3    | .   .   .   .   .   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   3   .   1   3   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   3   .   1   3   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   2   .   1   2   3   2   2   .   
    Device                 6    | .   1   .   1   2   1   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   .   
    Hackware               2    | .   .   .   .   .   1   1   .   .   
    Protection             1    | .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   1   3   .   4   5   7   .   
    Energy Gun             15   | 2   .   .   1   .   1   5   6   .   
    Energy Cannon          5    | .   .   1   .   .   3   .   1   .   
    Ballistic Gun          2    | .   .   .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   1   2   3   5   .   
Parts Lost                 2    | .   .   .   .   .   .   1   1   .   
  Power                    2    | .   .   .   .   .   .   1   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 90  100 99  97  99  100 
  Engine                   14   | .   25  25  19  18  15  11  1   6   
  Core                     2    | .   .   .   .   .   .   2   10  6   
  Wheel                    6    | .   25  25  17  .   .   .   .   .   
  Hover                    20   | .   .   .   4   27  26  28  26  26  
  Device                   13   | .   9   12  11  25  17  12  13  13  
  Processor                5    | .   .   .   .   .   6   7   11  13  
  Hackware                 4    | .   .   .   .   .   7   7   6   6   
  Protection               3    | .   9   12  9   1   .   .   .   .   
  Energy Gun               20   | .   25  21  16  18  13  21  26  26  
  Energy Cannon            4    | .   .   3   9   9   10  5   .   .   
Peak Build Rating          70   | 6   8   10  24  34  48  58  69  70  
  Average Rating           38   | 4   7   8   13  31  43  52  62  69  
  On Entrance              28   | .   6   8   10  24  34  48  56  69  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 13  15  20  24  23  35  35  38  38  
  Greatest Support         42   | 26  26  26  26  24  42  42  42  42  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   .   .   .   .   1   1   4   
  Average Capacity         .    | .   .   .   .   .   .   .   1   2   
  Most Carried             4    | .   .   .   .   .   .   1   1   4   
  Average Carried          .    | .   .   .   .   .   .   .   .   2   
  Final Capacity           4    | .   .   .   .   .   .   1   1   4   
  Final Carried            4    | .   .   .   .   .   .   .   1   4   

 Class Distribution 
--------------------
 65% | Hacker-Gunner
 12% | Hacker-Mutant
 11% | Mutant
 10% | Hacker-Scout

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Gunner | -9/Materials
 Hacker-Gunner | -9/Mines
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
  Hacker-Scout | -7/Storage
  Hacker-Scout | -7/Recycling

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  
Matter Collected           738  | 67   213  10   76   24   80   120  148  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5510 | .    481  84   310  157  1006 2019 1053 400  
  Parts                    285  | .    33   10   35   2    63   95   36   11   
Haulers Intercepted        4    | .    2    .    1    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Combat Hostiles Destroyed  130  | .   13  5   12  14  25  38  17  6   
  Guns                     84   | .   13  5   5   6   11  23  15  6   
  Cannons                  39   | .   .   .   6   7   13  13  .   .   
Classes Destroyed          14   | .   5   .   3   1   2   2   .   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   
  Hauler                   4    | .   2   .   1   .   .   .   1   .   
  Recycler                 3    | .   1   .   .   .   1   1   .   .   
  Operator                 5    | .   .   .   .   .   1   3   1   .   
  Watcher                  17   | .   3   .   1   .   4   7   2   .   
  Swarmer                  25   | .   9   3   .   .   10  3   .   .   
  Grunt                    51   | .   4   2   7   1   8   22  7   .   
  Brawler                  3    | .   .   .   .   .   1   .   2   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   
  Sentry                   25   | .   .   .   4   .   6   6   7   2   
  Hunter                   5    | .   .   .   .   .   .   4   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   .   3   
  Assembled                12   | .   .   .   .   12  .   .   .   .   
Best Kill Streak           9    | .   3   3   4   3   9   8   8   4   
  Combat Bots Only         9    | .   3   3   3   3   9   4   6   4   
Max Kills in Single Turn   2    | .   1   1   2   1   2   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   
  KN-7UR (-7/Recycling)

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  
Hostile Shots Fired        483   | .    45   17   37   16   56   165  92   55   
  Missed                   191   | .    19   5    12   4    20   67   54   10   
Damage Taken               2353  | .    168  93   244  113  273  860  254  348  
  Core                     1793  | .    127  68   183  85   222  662  189  257  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Redirected to Core       1460  | .    88   52   153  79   156  574  146  212  
  Redirected to Shielding  29    | .    9    7    13   .    .    .    .    .    
  Ignored by Resistances   1424  | .    86   52   117  63   150  525  177  254  
  Regen/Repaired (Parts)   72    | .    .    .    .    .    .    72   .    .    
Core Remaining (%)         96    | 100  .    95   .    91   98   .    .    .    
Volleys Fired              280   | .    38   9    31   23   47   87   34   11   
  Largest                  4     | .    2    2    3    3    3    4    4    4    
  Hottest                  276   | .    90   90   181  181  195  276  276  190  
Shots Fired                853   | .    76   18   77   67   141  294  136  44   
  Gun                      648   | .    76   18   46   44   80   204  136  44   
  Cannon                   205   | .    .    .    31   23   61   90   .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Thermal                  853   | .    76   18   77   67   141  294  136  44   
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         52    | .    18   13   23   30   26   44   52   51   
  Robot Miss Streak        3     | .    2    2    3    3    2    1    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    .    1    .    .    .    5    1    2    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    1    1    
Shots Hit Robots           601   | .    58   15   59   50   83   197  100  39   
  Core Hits                291   | .    28   8    22   19   42   80   58   34   
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | .    6    1    2    4    4    3    7    1    
    Burn                   26    | .    6    1    2    4    3    2    7    1    
    Meltdown               2     | .    .    .    .    .    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13641 | .    699  186  1163 947  2018 5155 2527 946  
  Guns                     10080 | .    699  186  623  569  1109 3421 2527 946  
  Cannons                  3504  | .    .    .    540  378  909  1677 .    .    
  Explosions               57    | .    .    .    .    .    .    57   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Thermal                  13584 | .    699  186  1163 947  2018 5098 2527 946  
  Explosive                57    | .    .    .    .    .    .    57   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    1    .    2    2    
  Average Corruption       1     | .    .    .    .    .    1    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  13    | .    .    .    .    .    1    .    9    3    
    Message Errors         4     | .    .    .    .    .    .    .    3    1    
    Matter Fused           2     | .    .    .    .    .    .    .    2    .    
    Energy Discharges      3     | .    .    .    .    .    1    .    1    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            98    | .    .    .    .    22   32   44   .    .    
  Projectiles              98    | .    .    .    .    22   32   44   .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      70    | .    .    .    .    .    .    70   .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        403   | .    297  .    234  196  4    403  69   11   
  Average Temperature      61    | .    168  .    65   55   2    64   24   7    
  Received Heat Transfer   1213  | .    81   21   135  46   162  324  120  324  
  Effects                  2     | .    1    .    .    .    .    1    .    .    
    Energy Bleed           2     | .    1    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    1    1    1    2    2    .    
  Combat Hostiles          7     | .    .    .    1    1    1    2    2    .    
  Parts Melted             73    | .    10   3    9    2    3    25   17   4    
  Heat Transferred         23530 | .    2303 570  2405 2146 3478 7363 4156 1109 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Peak Influence             680  | .   245 150 549 214 540 539 680 254 
  Initial                  199  | .   .   2   .   119 4   65  .   199 
  Average                  227  | .   129 53  293 153 325 208 506 227 
Maximum Alert Level        2    | .   1   .   2   1   2   2   2   1   
  Low Security (%)         56   | 100 81  100 32  82  32  59  9   21  
  Level 1                  23   | .   18  .   38  17  23  29  9   78  
  Level 2                  19   | .   .   .   28  .   44  11  81  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   1   .   5   .   3   15  5   .   
  Investigation            12   | .   1   .   3   .   1   6   1   .   
  Extermination            5    | .   .   .   .   .   .   5   .   .   
  Reinforcement            9    | .   .   .   2   .   2   4   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Distress Signals           8    | .   .   .   4   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              174  | .   19  5   22  16  33  49  25  5   
  Peak Tracking Total      5    | .   3   2   4   5   4   4   4   4   
  Tactical Retreats        4    | .   .   .   .   3   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Traps Triggered            11   | .   .   .   1   .   2   5   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Machines Disabled          11   | .   .   .   1   .   .   6   4   .   
  Max in Single Turn       2    | .   .   .   1   .   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Machines Accessed          52   | .   5   1   2   1   9   21  9   4   
  Terminals                41   | .   4   .   1   1   8   15  8   4   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   
Total Hacks                209  | .   22  1   4   5   48  88  31  10  
  Successful               115  | .   14  1   1   2   28  49  16  4   
  Failed                   93   | .   7   .   3   3   20  39  15  6   
    Catastrophic           12   | .   .   .   .   2   3   4   2   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   160  | .   14  .   4   6   38  68  25  5   
  Terminals                177  | .   21  .   3   5   44  66  28  10  
  Fabricators              16   | .   .   .   .   .   .   16  .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   4   4   3   .   
Terminal Hacks             54   | .   10  1   .   2   14  17  9   1   
  Part Schematic           4    | .   2   .   .   .   2   .   .   .   
  Robot Schematic          7    | .   3   .   .   .   .   4   .   .   
  Robot Analysis           10   | .   .   .   .   .   3   2   5   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   1   
  Open Door                4    | .   .   1   .   .   .   .   3   .   
  Level Access Points      2    | .   .   .   .   1   .   1   .   .   
  Branch Access Points     4    | .   .   .   .   1   1   1   1   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   
  Fabricator Index         2    | .   .   .   .   .   1   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   1   .   .   .   1   1   .   .   
  Unreport Threat          10   | .   2   .   .   .   3   5   .   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   8   .   .   
  Load Schematic           5    | .   .   .   .   .   .   5   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         50   | .   4   .   1   .   13  22  7   3   
  Terminals                34   | .   3   .   .   .   10  14  4   3   
    Assimilate             2    | .   .   .   .   .   1   1   .   .   
    Botnet                 31   | .   3   .   .   .   8   13  4   3   
    Operators              1    | .   .   .   .   .   1   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   
    Prioritize             2    | .   .   .   .   .   .   2   .   .   
    Liberate               3    | .   .   .   .   .   .   3   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   3   2   3   .   
    Broadcast              3    | .   .   .   .   .   1   1   1   .   
    Reprogram              3    | .   .   .   .   .   1   1   1   .   
    Watchers               2    | .   .   .   .   .   1   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   
Hacking Detections         38   | .   2   .   1   1   8   17  6   3   
  Full Trace Events        5    | .   .   .   1   .   .   3   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   3   .   .   .   .   4   .   .   
  Robots Built             9    | .   .   .   .   .   .   9   .   .   
    Authchips              1    | .   .   .   .   .   .   1   .   .   
    Time                   145  | .   .   .   .   .   .   145 .   .   
  Total Robot Build Rating 27   | .   .   .   .   .   .   27  .   .   
Part Schematics Acquired   4    | .   2   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     22   | .   .   .   .   .   .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   1   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Total Allies               16   | .   .   5   .   .   1   10  .   .   
  Largest Group            9    | .   .   5   4   1   1   9   9   4   
  Highest-Rated Group      144  | .   .   82  65  31  10  144 144 64  
  Highest-Rated Ally       37   | .   .   31  31  31  10  37  16  16  
Total Orders               31   | .   .   .   .   .   .   26  4   1   
  STAY                     16   | .   .   .   .   .   .   13  2   1   
  FOLLOW                   15   | .   .   .   .   .   .   13  2   .   
Ally Attacks               93   | .   .   .   25  8   .   8   52  .   
  Total Damage             969  | .   .   .   195 40  .   102 632 .   
  Kills                    15   | .   .   .   6   1   .   2   6   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Sto Rec 
Robot Analysis Total       10   | .   .   .   .   .   3   2   5   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  
Turns Passed               7184 | 42   950  639  438  449  895  2870 657  244  
Spaces Moved               7837 | 38   849  448  373  558  1026 3186 913  446  
  Core                     4    | 4    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1602 | 34   849  448  271  .    .    .    .    .    
  Hover                    6231 | .    .    .    102  558  1026 3186 913  446  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   90   90   52   52   45   43   40   40   
  Average Speed            54   | 81   90   90   80   52   48   44   40   40   
  Slowest Speed            180  | 90   90   90   180  52   52   108  43   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       70   | 3    98   89   36   78   78   69   92   87   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     3    | .    1    .    1    1    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             4    | .    .    2    .    2    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    2    10   9    .    .    
Terrain Destroyed          98   | .    .    .    9    8    27   48   6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               73   | .    .    .    9    8    27   23   6    .    
  AOE                      25   | .    .    .    .    .    .    25   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  
Total                      10139 | 45   957  665  445  666  1316 4450 1111 484  
  Wait                     1820  | 2    59   202  11   78   211  1113 124  20   
  Move                     7829  | 37   848  447  372  557  1025 3185 912  446  
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  6     | .    .    .    .    .    .    2    .    4    
  Fast Attach              43    | 6    2    1    8    1    5    10   10   .    
  Attach                   1     | .    .    .    .    .    .    1    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    
  Swap                     8     | .    .    .    .    1    3    1    3    .    
  Drop                     30    | .    .    1    5    2    4    8    9    1    
  Fire                     280   | .    38   9    31   23   47   87   34   11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    5    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            117   | .    10   5    18   4    21   38   19   2    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-7/Recycling (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   12 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
  202 | -10/Materials | Discovered new exit (range 9)
  316 | -10/Materials | Build established: Mutant
  355 | -10/Materials | Discovered new exit (range 16)
  620 | -10/Materials | Discovered new exit (range 7)
  752 | -10/Materials | Discovered new exit (range 11)
  834 | -10/Materials | Reached level 2
  925 | -10/Materials | Central database locked down
  993 | -10/Materials | Entered Mines
 1047 | -10/Mines     | Learned Materials stockpile data
 1067 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1112 | -10/Mines     | Discovered new exit (range 7)
 1152 | -10/Mines     | Build established: Hacker-Mutant
 1194 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1250 | -10/Mines     | Reached level 3
 1274 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1632 | -10/Mines     | Entered Materials
 1632 | -9/Materials  | Accompanied by 4 allies
 1634 | -9/Materials  | Reached level 4
 1637 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1670 | -9/Materials  | Upgraded with Propulsion slot (x1)
 1670 | -9/Materials  | Upgraded with Weapon slot (x1)
 1724 | -9/Materials  | Discovered new exit (range 16)
 1773 | -9/Materials  | Reached level 5
 1959 | -9/Materials  | Reached level 6
 1962 | -9/Materials  | Upgraded with Utility slot (x1)
 1972 | -9/Materials  | Discovered new exit (range 12)
 2068 | -9/Materials  | Build established: Hacker-Gunner
 2070 | -9/Materials  | Entered Mines
 2070 | -9/Mines      | Accompanied by 1 ally
 2074 | -9/Mines      | Learned location of Storage (-7)
 2084 | -9/Mines      | Learned Materials stockpile data
 2112 | -9/Mines      | Assembled infested the area
 2117 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2147 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2148 | -9/Mines      | Found Prototype Device
 2148 | -9/Mines      | Identified Exp. Sensor Array
 2227 | -9/Mines      | Identified exit to Materials
 2242 | -9/Mines      | Found a hidden stash of uninstalled traps
 2496 | -9/Mines      | Learned 2 Materials zone layouts
 2519 | -9/Mines      | Entered Materials
 2520 | -8/Materials  | Identified exit to Factory
 2521 | -8/Materials  | Reached level 7
 2554 | -8/Materials  | Upgraded with Utility slot (x1)
 2577 | -8/Materials  | Reached level 8
 2790 | -8/Materials  | Reached level 9
 2832 | -8/Materials  | Destroyed 9 combat bots
 3075 | -8/Materials  | Upgraded with Propulsion slot (x1)
 3234 | -8/Materials  | Discovered exit to Factory (range 10)
 3353 | -8/Materials  | Reached level 10
 3389 | -8/Materials  | Identified exit to Garrison
 3395 | -8/Materials  | Discovered exit to Factory (range 9)
 3414 | -8/Materials  | Entered Factory
 3414 | -7/Factory    | Accompanied by 1 ally
 3416 | -7/Factory    | Reached level 11
 3612 | -7/Factory    | Discovered new exit (range 7)
 3615 | -7/Factory    | Identified exit to Lower Caves
 3752 | -7/Factory    | Reached level 12
 3819 | -7/Factory    | Discovered exit to Lower Caves (range 16)
 4115 | -7/Factory    | Upgraded with Weapon slot (x1)
 4240 | -7/Factory    | Identified exit to Storage
 4240 | -7/Factory    | Identified exit to Factory
 4414 | -7/Factory    | Reached level 13
 4642 | -7/Factory    | Repaired Hvy. Laser
 5152 | -7/Factory    | Reached level 14
 5288 | -7/Factory    | Fabricated G-47 Trooper (x3)
 5653 | -7/Factory    | Fabricated G-47 Trooper (x3)
 5816 | -7/Factory    | Fabricated G-47 Trooper (x3)
 6284 | -7/Factory    | Entered Storage
 6284 | -7/Storage    | Accompanied by 9 allies
 6285 | -7/Storage    | Reached level 15
 6405 | -7/Storage    | Reached level 16
 6425 | -7/Storage    | Garrison activated, responded to threat
 6433 | -7/Storage    | Upgraded with Utility slot (x1)
 6504 | -7/Storage    | Discovered exit to Factory (range 18)
 6565 | -7/Storage    | Identified exit to Recycling
 6589 | -7/Storage    | Met 01-MTF
 6750 | -7/Storage    | Build established: Hacker-Scout
 6941 | -7/Storage    | Entered Recycling
 6941 | -7/Recycling  | Accompanied by 6 allies (01-MTF)
 7127 | -7/Recycling  | Discovered new exit (range 15)
 7134 | -7/Recycling  | Scanned before Scraplab entrance
 7150 | -7/Recycling  | Angered Scraplab inhabitants
 7163 | -7/Recycling  | Destroyed KN-7UR
 7185 | -7/Recycling  | Self-destructed

 Last Messages 
---------------
07160_ Thermabolt penetrates Earth.
07162_ Earth collapses.
07162_ Penetrated by Thermabolt. <x3>
07162_ Thermabolt penetrates Wall.
07162_ Penetrated by Thermabolt.
07162_ Thermabolt penetrates Earth.
07163_ KN-7UR suffers critical hit (Burn).
07163_ KN-7UR destroyed.
07163_ Switching to secondary target: OP-V6J(j).
07167_ OP-V6J(j) destroyed.
07172_ System corrupted: Energy discharge
  (-259).
07174_ RH-387(j): "Defend the Scraplab!"
07175_ Scraplab SEP disabled.
07178_ Mak. Microdissipator Network melted.
07178_ 2C-ZT5(j) destroyed.
07178_ Switching to secondary target: RH-387(j).
07181_ Lgt. Deuterium Engine melted.
07181_ Ovr. Titanium Leg melted.
07181_ RH-387(j) destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????############??????????????????????? |
| ???????????????#"""""""#< #??????????????????????? |
| ???????????????# "   " ##c#??????????????????????? |
| ?????????#######!%%      @#??????????????????????? |
| ????????##     + !  %     #??????????????????????? |
| ????????# !#####   =%    "#??????????????????????? |
| ????????##%#???#   c!   ""#??????????????????????? |
| ?????????#%#???#"& "& X ""#??????????????????????? |
| ?????????#%#???#""""""""  #??????????????????????? |
| ??????####=################??????????????????????? |
| ??????#  !%   #??????????????????????????????????? |
| ??????#       #??????????????????????????????????? |
| ??????#       #??????????????????????????????????? |
| ??????#       #????????????????????????#####?????? |
| ??????####"####????????????????????????#%% #?????? |
| ?????????# ###########??????############% %####### |
| ?????????#                     u                   |
| ?????????#"# ################## #####+########     |
| ?????????# # #??#            ## #            #     |
| ?????????### #??#            ## #            #     |
| ???????????# #??#            ## #            #     |
| ??#!??????## ####            ## #            #     |
| ###!!!#####     #            +  +            #     |
| #            T  #            #  #            #     |
| # <         ""  +            #  #            #     |
| #               #            +  +            #     |
| ###########     #            #  #            #     |
| ??????????#######            #  #            #     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          36
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Resistance: KI             40
Resistance: TH             40
Resistance: EX             40
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            33
Evasion (%)                57
Offensive Hacking          25
Defensive Hacking          20
Authchip Count             4

 Item Schematics 
-----------------
     Aluminum Leg | -10/Materials | Hacked
    Assault Rifle | -10/Materials | Hacked
 Particle Charger | -8/Materials  | Hacked
    Hacking Suite | -8/Materials  | Hacked

 Robot Schematics 
------------------
   G-34 Mercenary | -10/Materials | Hacked
        S-10 Pest | -10/Materials | Hacked
 A-02 Transporter | -10/Materials | Hacked
       I-36 Angel | -7/Factory    | Hacked
     M-14 Sweeper | -7/Factory    | Hacked
       S-27 Virus | -7/Factory    | Hacked
     G-47 Trooper | -7/Factory    | Hacked

 Fabricated
------------
 G-47 Trooper | x3 | -7/Factory | Authchip
 G-47 Trooper | x3 | -7/Factory 
 G-47 Trooper | x3 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Sto  Rec  
Levels Raised              15    | .    1    1    3    .    4    4    2    .    
  XP Earned                27516 | 4000 1875 1165 4572 750  5401 7214 2131 408  
  XP Spent                 26260 | 3550 1750 1450 4600 .    5950 4510 2200 2250 
Upgrades                   57    | 10   9    3    7    .    12   11   2    3    
  Power Slot               1     | 1    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    .    1    .    .    .    
  Utility Slot             4     | 1    .    .    1    .    1    .    1    .    
  Weapon Slot              3     | 1    .    .    1    .    .    1    .    .    
  Core Integrity           2     | .    .    .    .    .    .    2    .    .    
  Heat Dissipation         10    | .    5    .    .    .    5    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    1    .    .    
  Mass Support             2     | .    .    .    .    .    2    .    .    .    
  Inventory Capacity       4     | .    .    .    .    .    .    1    .    3    
  Ranged Accuracy          5     | .    .    .    4    .    .    .    1    .    
  Hack Attack %            3     | .    2    .    .    .    .    1    .    .    
  Hack Defense %           2     | .    2    .    .    .    .    .    .    .    
  KI Resistance %          4     | 3    .    1    .    .    .    .    .    .    
  TH Resistance %          4     | 1    .    .    .    .    .    3    .    .    
  EX Resistance %          4     | 1    .    .    .    .    1    2    .    .    
  KI Damage %              1     | 1    .    .    .    .    .    .    .    .    
  TH Damage %              4     | .    .    2    .    .    2    .    .    .    
Protomatter Created        2142  | .    127  48   377  112  375  716  271  116  
  Integrity Restored       1955  | .    146  73   284  49   332  748  295  28   
    Core                   1536  | .    127  40   211  36   263  618  220  21   
    Parts                  419   | .    19   33   73   13   69   130  75   7    
Protomatter Decayed        1447  | .    73   21   321  75   231  360  263  103  

 Game 
------
Seed              SchematicDrainedBay
  Manual?         0
Play Time         01:40:15
  Cumulative      88.5 hours
  Start           2024.09.10 @ 11:24:31
  End             2024.09.10 @ 13:51:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          57
  Rogue           0
  Adventurer      57
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             46
Gallery%          50
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45e6156d-30d2-4a60-95c6-68a2d8f8c178