Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.21 @ 22:18:57 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (110) 550 Value Destroyed (2889) 2889 Prototype IDs (56) 1120 Alien Tech Used (1) 200 Bonus (4087) 4087 TOTAL SCORE: 17346 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 42 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 236/300 Energy 372/430 System Corruption 0% Temperature Cool (88) Movement Hovering (33) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Graviton Reactor Light Quantum Reactor > --- PROPULSION (5) --- Improved Linear Gravjet Improved Linear Gravjet Antigrav Array Cooled Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Lightpack 2.0 Experimental Optical Array Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Transmission Jammer Advanced ECM Suite Improved Maneuvering Thrusters Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Nova Cannon Nanosword > --- INVENTORY (30) --- Light Particle Reactor Quantum Reactor Light Quantum Reactor Gravmag Array Gravmag Array Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Experimental Gyrokinetic Inverter Energy Well (500) Experimental Matter Compressor (293) Advanced Terrain Scanner Advanced Terrain Scanner Advanced Melee Analysis Suite Transmission Jammer Improved Transmission Jammer Improved ECM Suite Maneuvering Thrusters Improved Phase Shifter Improved Phase Shifter Improved Phase Shifter Nanosword Nanosword Nanosword Nanosword Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Linear Gravjet Improved Linear Gravjet Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Large Storage Unit Lightpack 2.0 Experimental Optical Array Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Transmission Jammer Improved ECM Suite Improved Maneuvering Thrusters Improved Phase Shifter Improved Medium Armor Plating Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Nanosword Nanosword > --- INVENTORY -------- Fusion Reactor Light Particle Reactor Quantum Reactor Combat Airjet Gravmag Array Gravmag Array Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Experimental Gyrokinetic Inverter Advanced Cooling System Energy Well Experimental Matter Compressor Advanced Terrain Scanner Advanced Terrain Scanner Improved Melee Analysis Suite Transmission Jammer Advanced ECM Suite Maneuvering Thrusters Improved Phase Shifter Improved Phase Shifter Hacking Suite Nova Cannon Nanosword Nanosword Nanosword [Rating: 185] Favorites ----------- Power Light Fission Core Engine Light Deuterium Engine Power Core Light Fission Core Reactor Graviton Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . 1 . . . . . 1 . . Utility 14 | . . . 1 . . . 2 . . 2 1 1 . . . . 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 229 | 7 4 2 19 7 2 . 10 7 29 14 24 14 . 9 3 2 31 9 23 13 Power 18 | 1 . . 2 . . . . 1 . 2 2 4 . . 1 . 2 1 2 . Engine 4 | 1 . . 2 . . . . 1 . . . . . . . . . . . . Core 9 | . . . . . . . . . . 2 2 4 . . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . 1 1 2 . Propulsion 30 | 2 . . 5 . . . . . 5 . 2 3 . . . . 4 1 6 2 Treads 4 | 2 . . 2 . . . . . . . . . . . . . . . . . Leg 7 | . . . 3 . . . . . 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . 1 . 2 3 . . . . 4 1 6 2 Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 116 | 2 1 2 4 7 2 . 7 3 12 5 15 3 . 6 2 1 18 7 11 8 Device 45 | 1 . 1 1 3 . . 2 2 4 2 4 2 . 3 1 . 9 2 5 3 Storage 11 | 1 1 . . . 2 . . . 1 1 1 . . . 1 . . 1 2 . Processor 13 | . . . . 2 . . 3 . 1 . 2 . . 1 . . 2 . 1 1 Hackware 13 | . . . . . . . . . 1 . 2 . . . . . 3 2 2 3 Protection 34 | . . 1 3 2 . . 2 1 5 2 6 1 . 2 . 1 4 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 3 . 8 . . . 3 3 12 7 5 4 . 3 . 1 7 . 4 3 Energy Gun 24 | 1 3 . 6 . . . 1 2 9 2 . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . 1 . 2 2 Ballistic Gun 9 | 1 . . 2 . . . . . 2 3 1 . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . 2 2 3 . . . 1 2 . . . Launcher 3 | . . . . . . . . 1 . . 1 . . 1 . . . . . . Special Weapon 3 | . . . . . . . 2 . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . 1 1 . 2 . . 1 . 2 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 . . . . . 3 . 1 1 . . 4 . 3 1 5 1 Parts Lost 12 | . . . 1 . . . . 1 4 2 . 1 . 1 . . 1 . 1 . Power 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . Weapon 6 | . . . 1 . . . . . 2 2 . 1 . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . . 1 2 1 . 1 . 1 . . 1 . 1 . Average Slot Usage (%) 93 | . 99 100 97 100 99 100 98 99 99 91 89 87 88 88 83 87 88 85 89 91 Engine 5 | . 14 14 11 11 11 11 9 8 9 2 . . . . . . . . . . Core 3 | . . . . . . . . . . 4 10 11 11 11 8 5 8 4 . . Reactor 1 | . . . . . . . . . . . . . . . 2 5 1 4 7 8 Treads 5 | . 28 28 21 . . . . . . . . . . . . . . . . . Leg 12 | . . . 11 33 33 33 27 27 26 23 13 . . . . . . . . . Hover 5 | . . . . . . . . . . . 4 17 17 17 17 17 15 14 17 16 Device 10 | . 14 12 9 10 11 11 7 5 6 5 5 12 11 10 11 11 13 14 16 18 Storage 11 | . 14 14 11 11 16 22 18 18 18 15 7 5 5 5 5 5 5 8 8 8 Processor 9 | . . . . 8 4 . 12 18 18 15 13 11 11 11 11 11 10 9 8 12 Hackware 7 | . . . . . . . . . . 7 12 14 11 11 11 11 16 15 17 16 Protection 3 | . . 1 9 4 . . 5 3 2 . 6 . 5 5 1 4 5 3 4 3 Energy Gun 5 | . 13 14 12 11 11 11 6 12 13 3 . . . . . . . . . . Ballistic Gun 5 | . 14 14 9 11 11 11 9 1 3 6 6 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 3 5 4 5 2 . 3 3 . . . Slashing Weapon 1 | . . . . . . . . . . . . 5 5 7 11 6 4 4 5 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 14 26 26 44 36 36 36 44 46 46 51 56 40 40 43 35 45 47 52 70 80 Greatest Support 80 | 40 40 40 60 45 45 45 45 45 60 60 60 50 50 50 50 50 54 54 80 80 Greatest Overweight (x) 1 | . . . . . . . . 1 1 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 10 10 10 10 14 14 14 14 16 16 36 24 24 24 24 24 24 28 30 30 Average Capacity 17 | 5 9 10 10 10 12 14 14 14 14 16 22 24 24 24 24 24 24 27 29 30 Most Carried 30 | 4 10 10 10 10 12 11 13 13 16 16 24 24 24 24 24 24 24 27 29 30 Average Carried 16 | 2 8 9 9 9 10 11 11 12 14 15 20 23 24 23 23 23 23 24 26 29 Final Capacity 30 | 6 10 10 10 10 14 14 14 14 16 16 24 24 24 24 24 24 24 28 30 30 Final Carried 29 | 3 10 10 10 10 11 11 13 12 15 16 24 24 24 23 24 23 23 27 28 29 Class Distribution -------------------- 39% | Mutant 16% | Skirmisher 15% | Hacker-Ninja 9% | Hauler-Scout 5% | Wizard-Ninja 4% | Hauler-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -8/Materials Mutant | -7/Factory Hauler-Mutant | -6/Factory Hacker-Ninja | -5/Factory Hauler-Scout | -5/Upper Caves Hauler-Scout | -5/Upper Caves Hauler-Scout | -5/Zhirov Hauler-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 3880 | 316 144 56 187 224 . . 57 162 306 237 585 179 . 182 126 74 294 161 484 106 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4213 | 143 557 171 503 189 . . 289 117 528 237 488 92 . 97 . . 351 29 382 40 Parts 273 | 14 28 15 31 28 . . 14 7 37 10 35 5 . 13 . . 23 3 5 5 Haulers Intercepted 9 | . 2 . 2 . . . 1 . 2 . . . . . . . 1 . 1 . Recyclers Shooed 3 | . . . . . . . 1 . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . . 9 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 60 | . 8 5 7 7 . . 2 3 8 2 7 1 . 6 . . 4 . . . Melee 7 | . . . . . . . . . . . . 1 . 2 . . 4 . . . Guns 38 | . 6 5 5 7 . . 2 1 8 2 2 . . . . . . . . . Cannons 1 | . . . . . . . . . . . 1 . . . . . . . . . AOE 14 | . 2 . 2 . . . . 2 . . 4 . . 4 . . . . . . Classes Destroyed 11 | 2 4 1 1 1 . . . 1 . . . . . 1 . . . . . . Worker 5 | . 1 . . . . . . . 1 . . 1 . . . . 1 1 . . Builder 7 | . . . . 2 . . 1 . . . 2 . . . . . . . . 2 Tunneler 11 | 5 . 1 2 2 . . . . . . 1 . . . . . . . . . Hauler 9 | . 2 . 2 . . . 1 . 2 . . . . . . . 1 . 1 . Recycler 5 | 1 . . . . . . 1 . . 1 . . . . . . . . 2 . Watcher 13 | . 3 . 2 . . . 1 . 2 . 3 1 . . . . . . 1 . Swarmer 21 | . . 2 3 7 . . . . 3 . . 1 . 5 . . . . . . Grunt 24 | . 8 3 2 . . . 2 2 2 . 5 . . . . . . . . . Sentry 9 | . . . 2 . . . . . 3 2 2 . . . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . . . . . . . . Programmer 5 | . . . . . . . . . . . . . . 1 . . 4 . . . Best Kill Streak 5 | 4 3 3 3 4 . . 3 2 3 1 5 1 . 5 . . 3 1 2 1 Combat Bots Only 5 | . 2 2 2 4 . . 1 2 3 1 4 1 . 5 . . 2 . . . Max Kills in Single Turn 5 | 1 1 2 2 1 . . 1 1 1 1 5 1 . 2 . . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 . . . . 1 . . 4 . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 3730 | . 242 146 207 156 . . 399 177 511 382 358 114 . 294 . . 433 50 143 118 Core 462 | . 54 46 45 27 . . 67 . 30 87 38 18 . 12 . . 18 . 20 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . 60 . . . 82 . . 82 87 95 . . . . 97 98 100 98 100 Volleys Fired 286 | 18 32 12 42 18 . . 27 6 43 26 30 6 . 4 . 11 3 . 3 5 Largest 2 | 2 2 2 2 2 . . 2 2 2 2 2 1 . 1 . 1 1 . 1 1 Hottest 113 | 70 60 60 80 68 . . 100 95 100 95 76 53 . 36 . 53 53 . 113 113 Shots Fired 490 | 36 64 24 83 36 . . 46 12 78 36 43 6 . 4 . 11 3 . 3 5 Gun 405 | 36 64 24 83 36 . . 42 10 72 21 17 . . . . . . . . . Cannon 68 | . . . . . . . . . . 15 25 6 . . . 11 3 . 3 5 Launcher 7 | . . . . . . . . 2 . . 1 . . 4 . . . . . . Special 10 | . . . . . . . 4 . 6 . . . . . . . . . . . Kinetic 233 | 18 32 12 30 18 . . 23 . 13 25 42 6 . . . 11 3 . . . Thermal 36 | 18 . . . . . . 4 . 6 . . . . . . . . . 3 5 Explosive 7 | . . . . . . . . 2 . . 1 . . 4 . . . . . . Electromagnetic 214 | . 32 12 53 18 . . 19 10 59 11 . . . . . . . . . . Robot Hit Streak 18 | 8 8 9 15 8 . . 18 6 12 15 5 . . . . . . . . . Robot Miss Streak 6 | 3 2 3 4 2 . . 3 1 3 2 3 3 . 6 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 1 3 . . . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 340 | 23 40 17 54 26 . . 33 10 53 16 28 5 . 4 . . 17 3 9 2 Core Hits 188 | 7 19 10 19 12 . . 15 6 24 7 43 3 . 8 . . 8 1 4 2 Critical Hits 7 | . . . . . . . 1 . 1 . 1 . . 1 . . 3 . . . Critical Kills 3 | . . . . . . . . . . . . . . 1 . . 2 . . . Critical Parts Destroyed 3 | . . . . . . . 1 . . . 1 . . . . . 1 . . . Melee Attacks 146 | . . . . . . . . . . . . 30 . 5 . 4 47 12 25 23 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 118 | . . . . . . . . . . . . 30 . 5 . 4 26 9 21 23 Piercing 28 | . . . . . . . . . . . . . . . . . 21 3 4 . Sneak Attacks 13 | . . . . . . . . . . . . 1 . . . . 3 3 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . 1 . 1 . . 3 . 1 . Damage Inflicted 9379 | 252 556 268 838 208 . . 515 519 1036 289 1267 317 . 586 . . 946 393 1058 331 Guns 3813 | 252 511 218 696 208 . . 471 137 829 250 241 . . . . . . . . . Cannons 425 | . . . . . . . . . . . 425 . . . . . . . . . Explosions 1916 | . 45 50 142 . . . 44 382 207 39 601 . . 406 . . . . . . Melee 3225 | . . . . . . . . . . . . 317 . 180 . . 946 393 1058 331 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1770 | 113 220 75 190 83 . . 201 . 100 122 666 . . . . . . . . . Thermal 869 | 139 45 50 142 . . . 44 131 207 39 72 . . . . . . . . . Explosive 841 | . . . . . . . . 251 . . 184 . . 406 . . . . . . Electromagnetic 2674 | . 291 143 506 125 . . 270 137 729 128 345 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2078 | . . . . . . . . . . . . 317 . 180 . . 87 393 770 331 Piercing 1147 | . . . . . . . . . . . . . . . . . 859 . 288 . Highest Corruption 2 | . . . . . . . . . . . . . . . . . 2 . . . Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 910 | . . . 7 . . . 19 19 . . 7 115 . 45 . . 118 68 512 . Projectiles 7 | . . . . . . . . . . . 7 . . . . . . . . . Explosions 90 | . . . 7 . . . 19 19 . . . . . 45 . . . . . . Melee 813 | . . . . . . . . . . . . 115 . . . . 118 68 512 . Knockbacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 144 | . 33 43 . . . . . 13 . . . . . 55 . . . . . . Shots 5 | . 1 1 . . . . . 2 . . . . . 1 . . . . . . Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 294 | 45 54 117 180 135 . . 67 132 270 74 294 24 . 4 . 180 29 9 124 112 Average Temperature 54 | 16 20 60 39 54 . . 27 58 113 25 94 12 . 3 . 63 10 6 50 66 Received Heat Transfer 960 | . 120 57 72 . . . 171 27 216 102 114 . . . . . 27 9 18 27 Effects 1 | . . . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 2 . 1 . . . 2 2 4 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 1207 | 407 100 50 100 . . . 50 150 250 50 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . 2 1 4 . . . 1 1 1 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 492 | 30 269 239 348 268 . . 168 184 460 229 309 108 . . . . 492 227 228 156 Initial 195 | . 19 63 92 73 . . . 109 89 175 44 44 . . . . . 195 33 25 Average 148 | 14 137 162 197 147 . . 110 151 296 162 118 52 . . . . 243 60 109 64 Maximum Alert Level 2 | . 1 1 1 1 . . . . 2 1 1 . . . . . 2 1 1 . Low Security (%) 76 | 100 89 66 59 91 . 100 100 100 22 82 84 100 . . . . 40 92 75 100 Level 1 21 | . 10 33 40 8 . . . . 67 17 15 . . . . . 43 7 24 . Level 2 2 | . . . . . . . . . 9 . . . . . . . 16 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . . . 1 . . 2 1 1 . . . . 2 . 1 1 Investigation 2 | . . . . . . . . . . . 1 1 . . . . . . . . Extermination 3 | . . . . . . . . . . 1 . . . . . . 2 . . . Reinforcement 5 | . 2 . . . . . . . . 1 . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 12 | . 1 . 2 . . . 4 . 3 . 1 . . . . . . . 1 . Communications Jammed 31 | . . . . . . . . . . . . . . . . . 10 . 8 13 Distress Signals 31 | . . . . . . . . . . . . . . . . . 10 . 8 13 Times Spotted 166 | . 16 7 14 8 . . 14 4 18 3 11 10 . 6 . . 26 3 16 10 Peak Tracking Total 8 | . 3 3 3 4 . . 8 3 3 1 4 4 . 5 . . 5 3 8 4 Tactical Retreats 13 | . . . . . . . 1 1 2 . . 1 . . . . 4 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 9 | . . . . . . . . 3 1 . 2 3 . . . . . . . . Indirectly 2 | . . . . . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 21 | . 2 . 1 1 . . 1 . 7 . 8 . . . . . 1 . . . Max in Single Turn 7 | . 1 . 1 1 . . 1 . 6 . 7 . . . . . 1 . . . Garrison Access 6 | . . . . . . . . . . . 1 . . . . . 1 1 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 67 | . 7 1 6 . 1 1 3 . 5 2 6 4 . . 4 . 6 5 10 6 Terminals 47 | . 5 1 6 . . 1 2 . 4 2 4 3 . . . . 4 4 7 4 Fabricators 4 | . . . . . . . . . . . 1 . . . . . 1 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 1 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . . . 1 . . . . . 1 1 1 2 Total Hacks 216 | . 20 1 22 . 1 2 8 . 13 5 19 17 . . 17 . 26 15 35 15 Successful 135 | . 10 . 11 . 1 . 7 . 9 2 10 9 . . 17 . 17 11 22 9 Failed 80 | . 10 1 11 . . 2 1 . 4 3 9 8 . . . . 9 4 12 6 Catastrophic 8 | . 1 . 1 . . . . . . . 1 1 . . . . 1 1 1 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . Manual 119 | . 18 1 18 . 1 2 4 . 10 4 15 6 . . . . 15 4 13 8 Terminals 172 | . 17 1 22 . . 2 7 . 11 5 13 15 . . . . 22 14 30 13 Fabricators 12 | . . . . . . . . . . . 5 . . . . . 3 . 4 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 3 . . . . . . . 2 . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . . . 1 . . . . . 1 1 1 2 Terminal Hacks 72 | . 4 . 6 . 1 . 3 . 3 1 2 5 . . 17 . 6 7 13 4 Record 8 | . . . . . . . . . . . . . . . 5 . . . 3 . Part Schematic 10 | . 1 . 1 . . . . . 1 . 1 . . . 4 . 1 . 1 . Robot Analysis 7 | . . . 3 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . 4 . . . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . . . 1 . . . . . . . 1 1 1 Branch Access Points 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 5 | . 1 . . . . . 1 . 1 . . 1 . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison Index 3 | . . . . . . . . . . . . . . . . . 1 1 1 . Unreport Threat 5 | . . . . . . . . . . . . 1 . . . . . 2 1 1 Locate Traps 8 | . 1 . 1 . . . 1 . . . . 1 . . . . 1 1 2 . Registered Components 5 | . . . . . . . . . . . 1 1 . . . . 1 1 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 5 | . 1 . 1 . . . 1 . . . . . . . . . 1 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . 3 . . . . . 2 . 3 . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . 1 . 1 . Build 5 | . . . . . . . . . . . 2 . . . . . 1 . 2 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . 1 . . . . . 1 1 1 2 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . 1 . . . . . 1 1 1 2 Unauthorized Hacks 48 | . 6 . 5 . . . 3 . 6 1 4 4 . . . . 8 3 5 3 Terminals 41 | . 5 . 5 . . . 3 . 4 1 2 2 . . . . 8 3 5 3 Track 9 | . 2 . 2 . . . 1 . 1 . . . . . . . 2 . 1 . Assimilate 2 | . 1 . . . . . . . . . . . . . . . 1 . . . Botnet 25 | . 2 . 2 . . . 2 . 3 1 2 2 . . . . 3 3 3 2 Disrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . Operators 4 | . . . 1 . . . . . . . . . . . . . 1 . 1 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . Siphon 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . . . 2 . . 2 . . . . . . . . Reject 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Recyclers 3 | . 1 . . . . . . . 1 . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 1 6 . . 1 2 . 5 2 4 3 . . . . 5 4 8 4 Full Trace Events 2 | . . . . . . . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 1 . . . . . 1 . 1 . . . 4 . 1 . 1 . Parts Built 7 | . . . . . . . . . . . 4 . . . . . 1 . 2 . Matter 1304 | . . . . . . . . . . . 284 . . . . . 285 . 735 . Time 311 | . . . . . . . . . . . 94 . . . . . 50 . 167 . Total Part Build Rating 40 | . . . . . . . . . . . 20 . . . . . 5 . 15 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 4 | . 1 2 . . . . . . . . . . . . . . 1 . . . Largest Group 2 | . 1 2 2 . . . . . . . . . . . . . 1 . . . Highest-Rated Group 38 | . 10 38 38 . . . . . . . . . . . . . 10 . . . Highest-Rated Ally 31 | . 10 31 31 . . . . . . . . . . . . . 10 . . . Total Orders 2 | . 2 . . . . . . . . . . . . . . . . . . . STAY 1 | . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . 8 3 . . . . . . . . . . . . . . . . . Total Damage 124 | . . 62 62 . . . . . . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 7334 | 170 742 153 560 331 299 36 372 190 655 521 993 470 100 144 66 195 462 182 412 281 Spaces Moved 7425 | 72 382 70 275 221 246 31 222 119 375 327 900 760 221 243 123 362 704 328 863 581 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . Treads 664 | 60 382 70 152 . . . . . . . . . . . . . . . . . Legs 2106 | . . . 123 221 246 31 222 119 375 327 442 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 4643 | . . . . . . . . . . . 458 760 221 243 123 362 704 328 863 581 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 160 160 120 120 120 120 120 120 120 130 56 45 45 45 45 45 38 38 33 33 Average Speed 75 | 141 160 160 142 120 120 120 120 122 122 130 92 45 45 45 45 45 39 38 33 33 Slowest Speed 160 | 160 160 160 160 120 120 120 120 150 150 130 130 45 45 45 45 45 45 38 33 33 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 77 23 41 55 67 11 25 37 35 12 28 28 53 54 57 68 27 11 28 25 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 9 | . . . . . . 1 1 . . 1 1 1 . 1 . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 . . . 1 . 1 1 . . . . Scrap Searched 6 | . . . . 3 . . . . . . . . . 1 . 2 . . . . Spaces Dug 140 | . . . . . . . 4 . 6 10 9 23 . 9 . 10 23 6 17 23 Terrain Destroyed 222 | . 6 5 12 . . . 4 . 40 10 19 24 . 23 . 10 23 6 17 23 Melee 81 | . . . . . . . . . . . . 19 . . . 3 21 6 14 18 Projectile 51 | . . . . . . . 4 . 6 10 9 5 . . . 7 2 . 3 5 AOE 90 | . 6 5 12 . . . . . 34 . 10 . . 23 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 8440 | 102 453 87 364 249 250 30 270 148 477 389 1019 841 220 262 134 377 814 367 957 630 Wait 121 | . 17 . 4 . . . 7 3 8 5 24 13 . 2 1 . 15 14 7 1 Move 7402 | 71 381 69 274 220 245 30 221 117 374 326 899 759 220 242 122 361 703 327 861 580 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | 6 12 2 8 1 1 . 2 . 9 8 22 9 . 1 1 . 8 6 14 6 Fast Attach 63 | 4 1 . 7 1 . . 3 . 8 3 7 6 . . 4 . 6 2 9 2 Attach 48 | 3 2 . 4 . 1 . 1 1 4 8 4 5 . 1 . 1 4 1 7 1 Detach 22 | . . . . . 1 . 2 . 1 4 1 . . . 2 . . 1 9 1 Swap 121 | . 1 2 9 6 1 . 6 6 17 3 13 4 . 8 . 1 21 6 7 10 Drop 116 | . 7 2 16 3 1 . 1 . 12 6 19 11 . . 4 . 12 1 17 4 Fire 286 | 18 32 12 42 18 . . 27 6 43 26 30 6 . 4 . 11 3 . 3 5 Melee 128 | . . . . . . . . . . . . 28 . 4 . 3 42 9 22 20 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 15 . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 171 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 559 | -10/Materials | Discovered new exit (range 15) 691 | -10/Materials | Discovered new exit (range 6) 913 | -10/Materials | Entered Mines 913 | -10/Mines | Accompanied by 1 ally 1061 | -10/Mines | Discovered new exit (range 3) 1066 | -10/Mines | Entered Materials 1066 | -9/Materials | Accompanied by 2 allies 1066 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1411 | -9/Materials | Discovered new exit (range 11) 1552 | -9/Materials | Discovered new exit (range 16) 1626 | -9/Materials | Entered Mines 1688 | -9/Mines | Identified exit to Materials 1736 | -9/Mines | Discovered exit to Materials (range 10) 1863 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1952 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1952 | -9/Mines | Discovered new exit (range 5) 1957 | -9/Mines | Entered Exiles 1986 | -9/Exiles | Met 8R-AWN 2008 | -9/Exiles | Met EX-HEX 2040 | -9/Exiles | Met EX-BIN 2053 | -9/Exiles | Aligned with FarCom system 2055 | -9/Exiles | Given EX-Vault access code 2082 | -9/Exiles | Opened EX-Vault 2095 | -9/Exiles | Found Lightpack 2.0 2120 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2153 | -9/Exiles | Met EX-DEC 2246 | -9/Exiles | Discovered new exit (range 10) 2256 | -9/Exiles | Left Exiles lab with Lightpack 2.0 2256 | -9/Exiles | Entered Mines 2288 | -8/Mines | Discovered exit to Materials (range 5) 2292 | -8/Mines | Entered Materials 2292 | -8/Materials | Evolved 2 slots: Utility x2 2617 | -8/Materials | Garrison activated, responded to threat 2662 | -8/Materials | Identified exit to Garrison 2664 | -8/Materials | Entered Garrison 2673 | -8/Garrison | Installed Relay Interface Framework 2732 | -8/Garrison | Triggered checkpoint 2733 | -8/Garrison | Triggered checkpoint 2836 | -8/Garrison | Triggered checkpoint 2840 | -8/Garrison | Discovered new exit (range 11) 2854 | -8/Garrison | Entered Materials 3387 | -8/Materials | Discovered new exit (range 19) 3505 | -8/Materials | Identified exit to Storage 3509 | -8/Materials | Entered Factory 3509 | -7/Factory | Evolved 2 slots: Utility x2 3561 | -7/Factory | Identified exit to Factory 4030 | -7/Factory | Entered another Factory area 4030 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4498 | -6/Factory | Discovered new exit (range 17) 4663 | -6/Factory | Discovered new exit (range 3) 4667 | -6/Factory | Identified exit to Lower Caves 4699 | -6/Factory | Identified exit to Factory 4768 | -6/Factory | Found Prototype Processor 4768 | -6/Factory | Identified Exp. Signal Interpreter 4956 | -6/Factory | Fabricated Power Sword (x2) 5009 | -6/Factory | Fabricated Power Sword (x2) 5023 | -6/Factory | Entered another Factory area 5023 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5175 | -5/Factory | Identified exit to Upper Caves 5175 | -5/Factory | Identified exit to Extension 5493 | -5/Factory | Entered Upper Caves 5591 | -5/Upper Caves | Discovered new exit (range 4) 5593 | -5/Upper Caves | Entered another Upper Caves area 5610 | -5/Upper Caves | Learned Factory emergency access door positions 5659 | -5/Upper Caves | Learned 8 Factory zone layouts 5706 | -5/Upper Caves | Encountered a Warlord checkpoint 5729 | -5/Upper Caves | Discovered new exit (range 13) 5735 | -5/Upper Caves | Identified exit to Zhirov 5737 | -5/Upper Caves | Entered Zhirov 5737 | -5/Zhirov | Discovered new exit (range 3) 5756 | -5/Zhirov | Found Alien Artifact 5756 | -5/Zhirov | Identified Integrated Reactor 5756 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5789 | -5/Zhirov | Learned location of Quarantine (-2) 5789 | -5/Zhirov | Learned location of Testing (-3) 5789 | -5/Zhirov | Learned location of Command (-1) 5795 | -5/Zhirov | Build established: Hauler-Scout 5803 | -5/Zhirov | Entered Proximity Caves 5835 | -4/Proximity Caves | Learned Research emergency access door positions 5998 | -4/Proximity Caves | Discovered new exit (range 2) 5998 | -4/Proximity Caves | Entered Factory 5998 | -4/Factory | Evolved 2 slots: Utility x2 5999 | -4/Factory | Identified exit to Research 6154 | -4/Factory | Discovered new exit (range 17) 6283 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 6460 | -4/Factory | Entered Research 6460 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6497 | -3/Research | Identified exit to Research 6642 | -3/Research | Entered another Research area 6642 | -2/Research | Evolved 2 slots: Utility x2 6710 | -2/Research | Fabricated Exp. Optical Array? 6823 | -2/Research | Identified exit to Access 6913 | -2/Research | Found Prototype Slashing Weapon 6913 | -2/Research | Identified Nanosword 6914 | -2/Research | Fabricated Cld. Linear Gravjet? 6916 | -2/Research | Found Nanosword 6917 | -2/Research | Found Nanosword 6929 | -2/Research | Found Nanosword 6931 | -2/Research | Found Nanosword 7014 | -2/Research | Central database locked down 7054 | -2/Research | Entered Access 7054 | -1/Access | Evolved 2 slots: Utility x2 7143 | -1/Access | Build established: Hacker-Ninja 7214 | -1/Access | Spotted B-99 Colossus 7241 | -1/Access | Identified exit to Surface 7285 | -1/Access | Discovered new exit (range 17) 7335 | *** | Escaped! Last Messages --------------- Awaiting botnet instructions. 07242_ Discarded System Shield. 07250_ Sneak attack on U-05 Engineer. 07250_ U-05 Engineer destroyed. 07253_ Acquired 17 matter. 07256_ U-05 Engineer builds a Wall. 07281_ Dropped Fusion Reactor. 07282_ Acquired Lgt. Quantum Reactor. 07285_ EXIT=FOUND 07290_ K-01 Serf cleans the Sealed Freight Elevator. 07305_ U-05 Engineer builds a Wall. 07317_ O-32 Director distress signal jammed. 07317_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07318_ O-32 Director distress signal jammed. 07329_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A015. 07333_ Connecting with Terminal... >>Open Sealed Barrier opened. 07334_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????? ?? ??? | | ????????????????????????????????????"??? ? ? ??"" | | ???????????????????????????????????????# # ???""" | | ???????????????????????????????? ?? ?? ? ? ????"? | | ??????????????????????????????? ? ? ???# #??? ??" | | ?????????????????????????????? ?? # # ? ??"" | | ??????????????????#??#??? ??? ?? ?# #? 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"" | | ?????????#?####??##?############### ?## ?"?""" "" | | ????????##??????#?###?###########?# ?# ? ? | | ????????????###??##?#?###?#?#?#####? ## ??? ?? | | ?????????????#?#?#?#??#?###?###?###? ???? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 59 Energy Capacity 430 Matter Stores 300 Matter Capacity 500 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Armor Coverage 450 Phase Shifting 10 Evasion (%) 78 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 40 Defensive Hacking 36 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Power Sword | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Terrain Scan Processor | -4/Factory | Hacked Cmb. Linear Gravjet | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -6/Factory Power Sword | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Exp. Optical Array | x1 | -2/Research Cld. Linear Gravjet | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed BarrageHoverRegenerator Manual? 0 Play Time 02:38:53 Cumulative 297.0 hours Start 2021.09.21 @ 19:34:16 End 2021.09.21 @ 22:18:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 21 Adventurer 102 Explorer 2 Win Type 0 Total 20 Types 17/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cae86439-6485-48e0-97cf-7c78bb0a84c2