Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.13 @ 22:58:00

Player: Scott

Result: Destroyed by QL-9KA(B) with Slug Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (54)      270
Value Destroyed (2253)     2253
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (711)                711
              TOTAL SCORE: 8634

 Bonus
-------
High Alert Combat Kills    11
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     149/150
System Corruption          0%
Temperature                Critical (761)
Movement                   Core (150) Ox2
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
  Enhanced Optical Array
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
           Power Sword
>          --- INVENTORY (5) ----
     Micro Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
           Field Laser
           Power Sword

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
  Improved Flight Unit
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Heat Sink
  Enhanced Optical Array
           Active Sensor Suite
           Melee Analysis Suite
>          --- WEAPON -----------
           Field Laser
           Plasma Cutter
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
     Micro Nuclear Core
           Gatling Laser
           Gauss Rifle
[Rating: 59]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
Weapon                     Power Sword
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   1   2   .   .   2   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 6   6   6   3   6   9   12  2   3   1   .   15  1   4   .   
  Power                    15   | 1   1   .   1   1   4   2   .   2   .   .   2   .   1   .   
    Engine                 5    | 1   1   .   1   .   1   .   .   1   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   1   3   2   .   1   .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   4   2   1   3   6   1   .   1   .   3   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 21   | .   2   4   2   1   3   6   1   .   1   .   1   .   .   .   
  Utility                  14   | 1   .   .   .   2   2   3   .   1   .   .   3   1   1   .   
    Device                 8    | .   .   .   .   2   1   3   .   .   .   .   .   1   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   1   .   .   1   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   3   2   .   2   .   1   1   .   .   .   7   .   1   .   
    Energy Gun             10   | 2   1   2   .   1   .   .   1   .   .   .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   1   1   1   .   1   .   .   .   .   .   .   
Parts Lost                 38   | .   1   .   3   .   2   11  .   .   2   .   9   5   4   1   
  Power                    5    | .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   
  Propulsion               17   | .   .   .   2   .   1   4   .   .   2   .   4   3   .   1   
  Utility                  8    | .   .   .   .   .   .   3   .   .   .   .   2   1   2   .   
  Weapon                   8    | .   1   .   .   .   .   3   .   .   .   .   2   .   2   .   
  Highest Loss Streak      6    | .   1   .   3   .   2   6   .   .   2   .   6   5   4   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     63   | .   83  88  88  88  91  64  61  64  65  60  49  39  30  29  
  Engine                   2    | .   14  11  11  4   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   4   6   5   7   6   6   6   5   .   3   5   
  Leg                      3    | .   19  .   .   .   .   .   .   .   .   .   3   .   .   .   
  Flight                   19   | .   8   44  44  45  37  30  38  33  31  26  12  2   .   .   
  Device                   6    | .   .   .   .   7   18  10  15  13  13  13  6   4   2   .   
  Storage                  4    | .   14  11  11  9   7   1   .   .   .   .   .   .   .   .   
  Processor                6    | .   .   .   .   .   4   6   .   4   6   6   9   17  13  11  
  Energy Gun               5    | .   17  15  22  11  7   .   .   6   6   6   2   .   .   .   
  Ballistic Gun            1    | .   7   4   .   .   .   .   .   .   .   .   1   .   .   .   
  Slashing Weapon          5    | .   .   .   .   6   7   6   .   .   .   .   4   11  6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             19   | 14  14  14  14  18  19  18  13  13  13  13  15  12  9   8   
  Greatest Support         23   | 20  20  16  17  21  23  21  21  21  15  15  15  20  11  11  
  Greatest Overweight (x)  3    | .   3   .   1   .   1   .   .   .   .   .   3   2   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   8   8   8   8   5   5   5   4   5   5   5   5   
  Average Carried          5    | 3   6   7   7   7   7   5   4   5   4   4   4   5   4   5   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 2   8   8   6   8   8   5   5   5   4   4   5   5   5   5   

 Class Distribution 
--------------------
 54% | Mutant
 16% | Sprinter
 15% | Scavenger-Scout
 10% | Scavenger-Sprinter
  3% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
           Sprinter | -9/Materials
           Sprinter | -9/Storage
           Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Scavenger-Scout | -7/Garrison
    Scavenger-Scout | -7/Factory
    Scavenger-Scout | -6/Factory
    Scavenger-Scout | -6/Lower Caves
              Scout | -6/Lower Caves
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
             Mutant | -5/Warlord

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-----------                Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Matter Collected           994  | 241 113 .   70  70  80  70  .   .   111 .   88  91  60  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2361 | .   575 .   30  268 250 525 .   .   .   .   390 140 183 .   
  Parts                    120  | .   38  .   .   15  11  30  .   .   .   .   11  6   9   .   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   6   .   .   2   6   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Combat Hostiles Destroyed  46   | .   13  .   1   4   4   13  .   .   .   .   6   2   3   .   
  Melee                    25   | .   .   .   .   3   4   13  .   .   .   .   .   2   3   .   
  Guns                     16   | .   10  .   1   1   .   .   .   .   .   .   4   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   6   .   .   1   .   2   .   .   .   .   1   1   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  15   | .   6   .   .   .   3   6   .   .   .   .   .   .   .   .   
  Grunt                    18   | .   7   .   1   3   .   3   .   .   .   .   3   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   1   1   2   .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               4    | .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   5   .   1   2   3   11  .   .   .   .   5   1   2   .   
  Combat Bots Only         11   | .   5   .   1   1   2   11  .   .   .   .   5   1   2   .   
Max Kills in Single Turn   3    | .   3   .   1   1   1   1   .   .   .   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Fac  Low  Low  Fac  Upp  Upp  War  
Damage Taken               4324 | .    342  .    244  93   170  1128 .    .    107  .    934  503  625  178  
  Core                     1778 | .    24   .    63   22   23   615  .    .    17   .    187  234  481  112  
  Absorbed by Shields      12   | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   23   | .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  90   .    84   96   .    .    8    .    .    98   .    .    .    .    
Volleys Fired              71   | .    27   .    4    4    .    .    .    .    4    .    32   .    .    .    
  Largest                  2    | .    2    .    2    2    .    .    .    .    1    .    2    .    .    .    
  Hottest                  143  | .    80   .    112  112  .    .    .    .    63   .    143  .    .    .    
Shots Fired                111  | .    42   .    8    8    .    .    .    .    4    .    49   .    .    .    
  Gun                      103  | .    42   .    8    8    .    .    .    .    4    .    41   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Kinetic                  33   | .    13   .    .    .    .    .    .    .    .    .    20   .    .    .    
  Thermal                  49   | .    .    .    8    8    .    .    .    .    4    .    29   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    12   .    7    7    .    .    .    .    11   .    20   .    .    .    
  Robot Miss Streak        3    | .    3    .    1    1    .    .    .    .    .    .    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           183  | .    29   .    5    20   13   38   .    .    4    .    42   14   18   .    
  Core Hits                84   | .    23   .    2    6    6    16   .    .    2    .    21   4    4    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         12   | .    3    .    2    2    .    2    .    .    1    .    1    1    .    .    
    Burn                   4    | .    .    .    2    1    .    .    .    .    1    .    .    .    .    .    
    Destroy                2    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Corrupt                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  4    | .    .    .    .    1    .    2    .    .    .    .    .    1    .    .    
Melee Attacks              145  | .    .    .    .    13   13   85   .    .    .    .    1    15   18   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 145  | .    .    .    .    13   13   85   .    .    .    .    1    15   18   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           5561 | .    826  .    72   684  502  1257 .    .    70   .    775  602  773  .    
  Guns                     1286 | .    376  .    72   113  .    .    .    .    70   .    655  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               450  | .    450  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3768 | .    .    .    .    571  502  1257 .    .    .    .    63   602  773  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  420  | .    126  .    .    .    .    .    .    .    .    .    294  .    .    .    
  Thermal                  910  | .    237  .    72   113  .    .    .    .    70   .    418  .    .    .    
  Explosive                213  | .    213  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          250  | .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3768 | .    .    .    .    571  502  1257 .    .    .    .    63   602  773  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    1    1    5    5    5    .    5    8    5    
  Average Corruption       3    | .    .    .    .    .    .    1    1    5    5    5    .    4    5    5    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    2    .    1    2    .    .    4    11   1    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Matter Fused           7    | .    .    .    .    .    .    1    .    .    1    .    .    1    4    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    1    1    .    .    2    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            143  | .    16   .    .    32   20   .    .    .    .    .    .    38   37   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               16   | .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    127  | .    .    .    .    32   20   .    .    .    .    .    .    38   37   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    147  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        761  | .    102  248  234  196  .    182  .    .    18   .    43   .    232  761  
  Average Temperature      80   | .    33   87   112  71   .    87   .    .    18   .    32   .    126  479  
  Received Heat Transfer   996  | .    99   .    150  63   12   240  .    .    36   .    333  .    63   .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Parts Melted             8    | .    .    .    1    1    .    .    .    .    .    .    6    .    .    .    
  Heat Transferred         2131 | .    250  .    333  333  .    .    .    .    222  .    993  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Peak Influence             575  | .   313 75  144 333 345 575 256 107 .   .   134 .   .   .   
  Initial                  256  | .   .   70  27  48  129 89  256 107 .   .   14  .   .   .   
  Average                  184  | .   194 72  66  189 181 325 256 107 .   .   83  .   .   .   
Maximum Alert Level        2    | .   1   .   .   1   1   2   1   .   .   .   .   .   .   .   
  Low Security (%)         60   | 100 50  100 100 45  78  14  .   100 .   .   100 .   .   .   
  Level 1                  35   | .   49  .   .   54  21  64  100 .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Investigation            3    | .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Distress Signals           5    | .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              115  | .   17  1   21  13  7   23  .   .   9   .   12  3   8   1   
  Peak Tracking Total      18   | .   5   2   18  9   4   13  .   .   6   .   4   2   4   .   
  Tactical Retreats        10   | .   .   .   2   2   2   2   .   .   .   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Traps Triggered            10   | .   1   .   1   .   .   4   .   .   .   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Machines Disabled          12   | .   2   .   .   .   .   9   .   .   .   .   .   1   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Machines Accessed          36   | .   7   2   5   2   8   2   2   .   1   .   5   1   1   .   
  Terminals                21   | .   6   2   4   1   3   2   .   .   .   .   2   .   1   .   
  Fabricators              6    | .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                69   | .   12  6   10  4   18  2   6   .   1   .   8   1   1   .   
  Successful               29   | .   4   2   6   3   6   .   2   .   1   .   3   1   1   .   
  Failed                   40   | .   8   4   4   1   12  2   4   .   .   .   5   .   .   .   
    Catastrophic           5    | .   3   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   9   3   1   1   8   1   .   .   .   .   1   .   .   .   
  Terminals                43   | .   10  6   9   2   10  2   .   .   .   .   3   .   1   .   
  Fabricators              11   | .   .   .   .   .   6   .   .   .   .   .   5   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   3   2   6   1   3   .   .   .   1   .   .   1   1   .   
  Record                   6    | .   .   1   3   .   .   .   .   .   1   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   2   3   1   6   2   1   .   .   .   5   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   .   .   .   .   99  .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       15   | .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------------              Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Turns Passed               3374 | 42  508 52  116 201 412 417 100 28  123 40  416 369 497 53  
Spaces Moved               3939 | 30  337 138 242 317 453 426 214 91  378 124 296 238 567 88  
  Core                     330  | 9   .   .   .   .   .   4   .   .   .   .   17  187 112 1   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     306  | 21  232 .   .   .   .   .   .   .   .   .   2   51  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    542  | .   .   .   .   .   .   .   .   .   .   .   .   .   455 87  
  Flight                   2761 | .   105 138 242 317 453 422 214 91  378 124 277 .   .   .   
  Fastest Speed            24   | 50  112 28  28  26  25  24  24  24  30  32  32  100 50  60  
  Average Speed            54   | 99  118 28  29  26  26  25  24  24  30  32  82  140 76  61  
  Slowest Speed            285  | 120 285 28  112 26  105 50  24  30  32  32  200 150 150 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            14   | .   .   .   6   2   .   2   1   2   1   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 5   69  17  62  29  16  50  10  2   57  23  11  49  82  23  
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   .   1   .   1   1   1   1   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   .   .   .   .   1   1   1   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
Spaces Dug                 24   | .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   
Terrain Destroyed          64   | .   40  .   .   .   .   24  .   .   .   .   .   .   .   .   
  Melee                    24   | .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      40   | .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Mat Sto Mat Fac Gar Fac Fac Low Low Fac Upp Upp War 
Total                      4774 | 40  405 151 272 402 721 577 261 93  381 123 406 253 601 88  
  Wait                     446  | .   24  .   29  55  237 9   44  .   .   .   35  2   11  .   
  Move                     3898 | 29  336 137 230 312 453 420 211 86  375 123 295 237 566 88  
  Hop                      12   | .   .   .   5   2   .   1   1   2   1   .   .   .   .   .   
  Pick Up                  37   | 5   7   4   1   6   3   2   2   .   .   .   5   .   2   .   
  Fast Attach              36   | 3   4   2   .   2   3   9   .   3   .   .   7   1   2   .   
  Attach                   25   | 3   1   3   3   1   .   3   1   .   1   .   7   .   2   .   
  Detach                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Swap                     14   | .   1   1   .   3   6   1   1   .   .   .   1   .   .   .   
  Drop                     28   | .   5   4   .   4   6   4   1   2   .   .   2   .   .   .   
  Fire                     71   | .   27  .   4   4   .   .   .   .   4   .   32  .   .   .   
  Melee                    143  | .   .   .   .   13  13  85  .   .   .   .   1   13  18  .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            61   | .   .   .   .   .   .   43  .   .   .   .   18  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: [*Fac] / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord

 History 
---------
 Turn | Location       | Event
    8 | -11/Junkyard   | Discovered new exit (range 16)
   43 | -11/Junkyard   | Entered Materials
  259 | -10/Materials  | Discovered new exit (range 4)
  313 | -10/Materials  | Build established: Mutant
  383 | -10/Materials  | Discovered new exit (range 9)
  499 | -10/Materials  | Discovered new exit (range 14)
  499 | -10/Materials  | Discovered new exit (range 14)
  551 | -10/Materials  | Entered another Materials area
  551 | -9/Materials   | Evolved 2 slots: Propulsion x2
  590 | -9/Materials   | Discovered new exit (range 9)
  603 | -9/Materials   | Entered Storage
  717 | -9/Storage     | Discovered new exit (range 8)
  719 | -9/Storage     | Entered Materials
  719 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  742 | -8/Materials   | Lost 3 parts (1p2n)
  836 | -8/Materials   | Build established: Sprinter
  918 | -8/Materials   | Discovered new exit (range 8)
  920 | -8/Materials   | Entered Factory
  920 | -7/Factory     | Evolved 2 slots: Utility x2
 1174 | -7/Factory     | Build established: Scavenger-Sprinter
 1202 | -7/Factory     | Fabricated M-14 Sweeper (x1)
 1332 | -7/Factory     | Identified exit to Garrison
 1332 | -7/Factory     | Entered Garrison
 1355 | -7/Garrison    | Triggered checkpoint
 1374 | -7/Garrison    | H-XX Assembler disabled
 1411 | -7/Garrison    | Lost 6 parts (1p2n2u1w)
 1428 | -7/Garrison    | Core integrity fell below 50%
 1458 | -7/Garrison    | Core integrity fell below 20%
 1487 | -7/Garrison    | Destroyed 11 combat bots
 1488 | -7/Garrison    | Lost 4 parts (2n1u1w)
 1497 | -7/Garrison    | Found Prototype Device
 1497 | -7/Garrison    | Identified Active Sensor Suite
 1537 | -7/Garrison    | Discovered new exit (range 11)
 1540 | -7/Garrison    | Identified exit to Factory
 1578 | -7/Garrison    | Crushed by falling debris
 1648 | -7/Garrison    | Discovered exit to Factory (range 5)
 1690 | -7/Garrison    | Triggered checkpoint
 1706 | -7/Garrison    | Triggered checkpoint
 1709 | -7/Garrison    | Garrison Relay disabled
 1716 | -7/Garrison    | Installed Relay Interface Framework
 1749 | -7/Garrison    | Entered Factory
 1772 | -7/Factory     | Build established: Scavenger-Scout
 1828 | -7/Factory     | Repaired Xenon Bombardment Thruster
 1841 | -7/Factory     | Discovered new exit (range 11)
 1843 | -7/Factory     | Identified exit to Factory
 1849 | -7/Factory     | Entered another Factory area
 1849 | -6/Factory     | Evolved 2 slots: Utility x2
 1849 | -6/Factory     | Discovered new exit (range 4)
 1860 | -6/Factory     | Identified exit to Lower Caves
 1877 | -6/Factory     | Entered Lower Caves
 1878 | -6/Lower Caves | Encountered a Warlord checkpoint
 1976 | -6/Lower Caves | Learned Factory terminal intel
 1998 | -6/Lower Caves | Attacked by a faux Warlord
 1999 | -6/Lower Caves | Discovered new exit (range 4)
 2000 | -6/Lower Caves | Identified exit to Lower Caves
 2000 | -6/Lower Caves | Entered another Lower Caves area
 2001 | -6/Lower Caves | Encountered a Warlord checkpoint
 2038 | -6/Lower Caves | Discovered new exit (range 5)
 2040 | -6/Lower Caves | Identified exit to Factory
 2040 | -6/Lower Caves | Entered Factory
 2040 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2041 | -5/Factory     | Loaded intel: 26 terminal locations
 2081 | -5/Factory     | Spotted B-75 Beast
 2171 | -5/Factory     | Lost 6 parts (1p3n1u1w)
 2181 | -5/Factory     | Fabricated Imp. Flight Unit?
 2388 | -5/Factory     | Discovered new exit (range 10)
 2415 | -5/Factory     | Build established: Mutant
 2435 | -5/Factory     | Discovered new exit (range 14)
 2456 | -5/Factory     | Entered Upper Caves
 2517 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware
 2581 | -5/Upper Caves | Lost 5 parts (1p3n1u)
 2747 | -5/Upper Caves | Discovered new exit (range 9)
 2825 | -5/Upper Caves | Entered another Upper Caves area
 2984 | -5/Upper Caves | Core integrity fell below 50%
 3015 | -5/Upper Caves | Core integrity fell below 20%
 3041 | -5/Upper Caves | Lost 4 parts (2u2w)
 3055 | -5/Upper Caves | Spotted B-75 Beast
 3085 | -5/Upper Caves | Encountered a Warlord checkpoint
 3304 | -5/Upper Caves | Discovered new exit (range 13)
 3322 | -5/Upper Caves | Entered Warlord
 3365 | -5/Warlord     | System corruption cleaned by Quarantine Array
 3368 | -5/Warlord     | RIF detected upon attempting to enter Warlord's base
 3368 | -5/Warlord     | Attacked by Warlord forces
 3374 | -5/Warlord     | Spotted QL-9KA(B)
 3374 | -5/Warlord     | Spotted 9Y-0O9(B)
 3375 | -5/Warlord     | Destroyed by QL-9KA(B) with Slug Cannon

 Last Messages 
---------------
03275_ Acquired 17 matter.
03279_ Lgt. Angular Momentum Engine fries itself beyond repair.
03282_ Carbon-fiber Leg fries itself beyond repair.
03304_ EXIT=FOUND
03313_ System corrupted: Energy discharge (-51).
LOCATION=UNKNOWN
GOAL=ESCAPE
03337_ System corrupted: Substantial component data lost.
03365_ System quarantine in progress...
03365_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1.
03368_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots
  on sight.
03372_ Triggered Fire Trap.
03372_ Burning plasma bursts from the floor.
03373_ Triggered Fire Trap.
03373_ Burning plasma bursts from the floor.
03374_ Triggered Fire Trap.
03374_ Burning plasma bursts from the floor.
03374_ Antigrav System destroyed.
03375_ Overheating: Mic. Fission Core damaged (-13).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             12
Offensive Hacking          10

 Item Schematics 
-----------------
      Imp. Flight Unit | -8/Materials | Scanalyzed
 Lgt. Deuterium Engine | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     M-14 Sweeper | x1 | -7/Factory | Preloaded
 Imp. Flight Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              TiamatWarpModule
  Manual?         0
Play Time         01:11:12
  Cumulative      64.8 hours
  Start           2023.11.13 @ 21:21:07
  End             2023.11.13 @ 22:58:00
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           13
  Adventurer      36
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e401809-4bf7-405a-9795-263cdf9754f2