Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.21 @ 22:38:16 Player: Lauriboy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (458) 458 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2923 Bonus ------- None Cogmind --------- Core Integrity 552/700 Matter 202/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Flying (172) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON (3) ------- Katana > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Medium Matter Pod (0) Machine Analyzer Sensor Array Improved Terrain Scan Processor Medium Armor Plating Hacking Suite Hacking Suite Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Particle Cannon Katana > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Medium Matter Pod Machine Analyzer Sensor Array Medium Armor Plating Hacking Suite Hacking Suite Grenade Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 26 | 6 7 6 3 4 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 5 . 3 Treads . | . . . . . Leg 6 | 2 . 4 . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight 4 | . . 1 . 3 Utility 8 | 1 4 . 3 . Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware 2 | . . . 2 . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 5 | 2 1 1 . 1 Energy Gun . | . . . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 11 | 2 8 14 14 13 Power 1 | . 1 1 1 1 Propulsion 3 | 1 3 2 4 4 Utility 5 | . 2 8 7 7 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 14 | . 2 6 . 6 Power 2 | . . 1 . 1 Propulsion 4 | . 2 2 . . Utility 7 | . . 2 . 5 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 97 99 90 74 Engine 10 | . 14 11 9 6 Leg 24 | . 16 42 36 2 Wheel 4 | . 11 . . . Flight 5 | . . . . 26 Device 1 | . 4 . . . Storage 12 | . 18 11 9 7 Processor 1 | . . . 8 . Hackware 3 | . . . 1 15 Protection 5 | . 3 11 8 . Energy Cannon 3 | . . 3 9 6 Ballistic Gun 16 | . 28 18 9 . Slashing Weapon 1 | . . . . 6 Peak Build Rating 31 | 6 9 16 18 31 Average Rating 14 | 4 7 12 16 29 On Entrance 9 | . 6 9 14 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 14 36 38 38 31 Greatest Support 40 | 20 32 40 40 40 Greatest Overweight (x) 1 | 1 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 6 15 15 15 14 Average Carried 11 | 2 9 14 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 14 14 Class Distribution -------------------- 59% | Mutant 22% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 586 | 125 118 295 . 48 Remotely . | . . . . . Salvage Created 570 | . 100 355 . 115 Parts 33 | . 12 20 . 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 15 | . 6 7 . 2 Melee 2 | . . . . 2 Guns 12 | . 5 7 . . AOE 1 | . 1 . . . Classes Destroyed 6 | . 2 3 . 1 Worker 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 5 | . 5 . . . Grunt 7 | . 1 5 . 1 Duelist 1 | . . . . 1 Sentry 2 | . . 2 . . Best Kill Streak 5 | . 3 5 . 1 Combat Bots Only 4 | . 3 4 . 1 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 92 | . 20 47 . 25 Missed 31 | . 9 14 . 8 Hits 61 | . 11 33 . 17 Melee 13 | . . . . 13 Projectile 48 | . 11 33 . 4 Critical Strikes 5 | . . . . 5 Damage Taken 833 | . 89 317 . 427 Core 202 | . 14 40 . 148 Absorbed by Shields . | . . . . . Ignored by Resistances 241 | . 30 95 . 116 Core Remaining (%) 96 | 100 94 90 100 . Volleys Fired 32 | . 10 17 . 5 Largest 2 | . 2 2 . 1 Hottest 68 | . 50 40 . 68 Shots Fired 58 | . 19 34 . 5 Gun 52 | . 18 34 . . Cannon 5 | . . . . 5 Launcher 1 | . 1 . . . Special . | . . . . . Kinetic 52 | . 18 34 . . Thermal 5 | . . . . 5 Explosive 1 | . 1 . . . Electromagnetic . | . . . . . Robot Hit Streak 23 | . 5 18 . 23 Robot Miss Streak 1 | . 1 1 . . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 66 | . 13 30 . 23 Core Hits 28 | . 9 15 . 4 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 5 | . . 2 . 3 Destroy 2 | . . 2 . . Sever 3 | . . . . 3 Melee Attacks 18 | . . . . 18 Impact . | . . . . . Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1126 | . 198 375 . 553 Guns 534 | . 159 375 . . Cannons 102 | . . . . 102 Explosions 38 | . 38 . . . Melee 451 | . . . . 451 Ramming 1 | . 1 . . . Kinetic 534 | . 159 375 . . Thermal 102 | . . . . 102 Explosive 38 | . 38 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 451 | . . . . 451 Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 3 . . . Message Errors 1 | . 1 . . . Matter Fused 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 30 | . . . . 30 Projectiles . | . . . . . Explosions . | . . . . . Melee 30 | . . . . 30 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 27 | . . 8 . 27 Average Temperature 8 | . . 4 . 13 Received Heat Transfer 231 | . . 177 . 54 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 185 | . . . . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 125 | . 70 125 27 30 Initial 27 | . . 14 27 . Average 19 | . 15 50 5 3 Influence Increases 421 | . 148 178 15 80 Destroy 0b10 Robot/C 300 | . 120 140 . 40 Destroy 0b10 Robot/NC 10 | . . 10 . . Destroy Leader 52 | . 20 22 . 10 Successful Hack 25 | . 4 6 . 15 Destroy Structure 4 | . 4 . . . Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 391 | . 108 143 90 50 Entered New Map 74 | . . 26 48 . Time Decay 307 | . 108 117 42 40 Lost Part 10 | . . . . 10 Squads Dispatched 2 | . . 1 . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 1 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 25 | . 10 10 1 4 Peak Tracking Total 6 | . 6 5 2 3 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 1 2 1 Terminals 5 | . 2 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . 2 3 2 1 Successful 5 | . 1 1 2 1 Failed 3 | . 1 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 2 3 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 1 1 1 Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . 1 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 304 | . 133 . 171 . Optics 171 | . . . 171 . Sensors 133 | . 133 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1237 | 72 421 312 190 242 Spaces Moved 843 | 47 300 170 155 171 Core 5 | 5 . . . . Treads . | . . . . . Legs 552 | 42 181 170 155 4 Wheels 119 | . 119 . . . Hover . | . . . . . Flight 167 | . . . . 167 Fastest Speed 50 | 50 100 120 120 96 Average Speed 113 | 115 114 120 120 96 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 43 22 19 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 3 . . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 3 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1037 | 64 355 246 158 214 Wait 63 | . 22 28 . 13 Move 839 | 46 299 169 154 171 Hop . | . . . . . Pick Up 38 | 12 12 12 1 1 Fast Attach 1 | . . 1 . . Attach 11 | 6 1 2 1 1 Detach . | . . . . . Swap 19 | . 7 6 2 4 Drop 15 | . 3 11 . 1 Fire 32 | . 10 17 . 5 Melee 18 | . . . . 18 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x2 505 | -9/Materials | Identified exit to Mines 785 | -9/Materials | Discovered new exit (range 16) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 985 | -8/Materials | Discovered new exit (range 8) 996 | -8/Materials | Entered Factory 996 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1238 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer works on Assembly Bed. ALERT: All DSF locations entering lockdown mode. G-47 Trooper Aluminum Leg severed. Critical hit (Burn: +37). G-47 Trooper Aluminum Leg severed. G-47 Trooper destroyed. Acquired 48 matter. Imp. VTOL Module severed. Ion Engine severed. Destroyed Carbon-fiber Leg. Particle Cannon destroyed. R-06 Scavenger collects Imp. Heat Sink. Imp. VTOL Module severed. L-41 Fighter Carbon-fiber Leg severed. R-06 Scavenger collects Carbon-fiber Leg. Destroyed Microactuators. L-41 Fighter destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8G. R-06 Scavenger collects Aluminum Leg. 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" ??????????? | | ??????????????????????" ????? ??????????? | | ?????????????????????"" ????? / ???????????? | | ?????????????????????"" !=?????? ???????????? | | ???????????????????? ! #????? ????????????? | | ???????????????????? ?????? ?????????????? | | ????????????????????""" #??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????" #??????????????????????? | | ??????????????????????" #??????????????????????? | | ??????????????????????? ! #??????????????????????? | | ???????????????????????####??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 259 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightTacticalBiocell Manual? 0 Play Time 00:24:46 Cumulative 31.1 hours Start 2026.02.21 @ 22:14:22 End 2026.02.21 @ 22:38:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 36 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 987b32bc-cea0-462a-8fb2-718f78a35376