Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 12:23:54 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (886) 886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2961 Bonus ------- None Cogmind --------- Core Integrity 507/550 Matter 26/300 Energy 160/160 System Corruption 0% Temperature Warning (310) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Experimental Sensor Array Hardened Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Cannon > --- INVENTORY (15) --- Aluminum Leg Compact Battery (200) High-capacity Matter Pod (200) Sensor Array Terrain Scanner Advanced Targeting Computer ECM Suite Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Grenade Launcher Improved Grenade Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun Axe > --- INVENTORY -------- Aluminum Leg Compact Battery High-capacity Matter Pod Sensor Array Terrain Scanner Advanced Targeting Computer ECM Suite Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator Light Assault Rifle Light Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Light Cannon Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 35 | . 13 3 12 7 Power 3 | . 3 . . . Engine 2 | . 2 . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 8 | . 3 1 4 . Treads . | . . . . . Leg 8 | . 3 1 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 2 1 6 1 Device 4 | . . 1 3 . Storage 1 | . 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 14 | . 5 1 2 6 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 4 . 1 2 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . 1 1 1 1 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . 4 . . 4 Power 3 | . 3 . . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 4 | . 3 . . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 99 99 Engine 5 | . 12 . . . Core 7 | . . 14 11 9 Leg 28 | . 28 28 33 27 Device 5 | . . 8 8 17 Storage 12 | . 14 14 11 9 Processor 7 | . 12 5 . . Protection 3 | . . . 12 9 Ballistic Gun 22 | . 26 21 19 17 Impact Weapon 3 | . 1 6 2 5 Naked Turns . | . . . . . Heaviest Build 41 | 12 31 32 39 41 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 14 | 6 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 14 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1340 | 200 687 144 228 81 Remotely . | . . . . . Salvage Created 1384 | . 728 117 376 163 Parts 99 | . 55 8 26 10 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 12 4 9 2 Guns 27 | . 12 4 9 2 Classes Destroyed 8 | . 7 . 1 . Worker 4 | . 3 1 . . Builder 3 | . 1 . 1 1 Hauler 2 | . 1 . 1 . Recycler 2 | . 2 . . . Watcher 5 | . 3 . 1 1 Swarmer 10 | . 3 3 4 . Grunt 15 | . 9 1 3 2 Sentry 2 | . . . 2 . Best Kill Streak 6 | . 4 3 6 4 Combat Bots Only 3 | . 3 3 3 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1721 | . 770 45 297 609 Core 223 | . 158 . 22 43 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 . 36 94 . Volleys Fired 121 | . 62 6 26 27 Largest 3 | . 2 2 2 3 Hottest 78 | . 46 46 46 78 Shots Fired 240 | . 119 12 52 57 Gun 234 | . 119 12 52 51 Cannon 6 | . . . . 6 Launcher . | . . . . . Special . | . . . . . Kinetic 240 | . 119 12 52 57 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 11 4 12 15 Robot Miss Streak 5 | . 5 1 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 148 | . 70 8 32 38 Core Hits 62 | . 31 4 16 11 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 3 | . 1 1 1 . Destroy 2 | . 1 . 1 . Smash 1 | . . 1 . . Melee Attacks 15 | . 7 7 1 . Impact 15 | . 7 7 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . 1 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2365 | . 1066 205 485 609 Guns 2133 | . 1016 109 484 524 Cannons 85 | . . . . 85 Explosions . | . . . . . Melee 146 | . 50 96 . . Ramming 1 | . . . 1 . Kinetic 2218 | . 1016 109 484 609 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 146 | . 50 96 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 . . Average Corruption 2 | . 2 3 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . 13 14 . . Message Errors 4 | . 1 3 . . Matter Fused 9 | . 7 2 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 7 | . 3 4 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 96 | . . 96 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 96 | . . 96 . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 320 | . 200 171 76 320 Average Temperature 43 | . 37 44 23 78 Received Heat Transfer 927 | . 447 . 93 387 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 3 | . . 3 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 337 | . 195 188 337 140 Initial 63 | . . 63 . 57 Average 83 | . 62 63 170 76 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 60 100 Level 1 6 | . . . 39 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 3 . 1 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 26 5 11 11 Peak Tracking Total 6 | . 6 2 4 5 Tactical Retreats 5 | . 3 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 13 | . 4 2 6 1 Terminals 13 | . 4 2 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 11 4 13 3 Successful 15 | . 5 1 6 3 Failed 16 | . 6 3 7 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 6 | . . . 6 . Terminals 31 | . 11 4 13 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 5 1 5 3 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . . . 1 . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . 1 . . . Scanalyzer Index 1 | . . . 1 . Alert Level 2 | . . . . 2 Locate Traps 2 | . 1 . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Track 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 2 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3018 | 5 1279 885 536 313 Spaces Moved 1395 | 5 598 441 233 118 Core . | . . . . . Treads . | . . . . . Legs 1395 | 5 598 441 233 118 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 190 190 Average Speed 183 | 120 174 190 190 190 Slowest Speed 190 | 120 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 2 84 83 24 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 11 | . 4 6 1 . Terrain Destroyed 11 | . 4 6 1 . Melee 11 | . 4 6 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1641 | 4 721 469 286 161 Wait 21 | . 12 5 . 4 Move 1391 | 4 597 440 232 118 Hop . | . . . . . Pick Up 27 | . 17 3 5 2 Fast Attach 10 | . 4 2 1 3 Attach 6 | . 1 . 2 3 Detach 3 | . . 2 1 . Swap 19 | . 8 1 9 1 Drop 27 | . 13 3 8 3 Fire 121 | . 62 6 26 27 Melee 15 | . 7 7 1 . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 4) 775 | -10/Materials | Discovered new exit (range 13) 1030 | -10/Materials | Discovered new exit (range 10) 1102 | -10/Materials | Discovered new exit (range 6) 1194 | -10/Materials | Core integrity fell below 50% 1264 | -10/Materials | Lost 3 parts (2p1w) 1285 | -10/Materials | Entered Mines 1296 | -10/Mines | Met a Derelict bent on vengeance 1324 | -10/Mines | Assembled infested the area 1333 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1610 | -10/Mines | Learned 2 Materials zone layouts 1648 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1652 | -10/Mines | Found Prototype Device 1652 | -10/Mines | Identified Exp. Sensor Array 1959 | -10/Mines | Received a Mining Laser from a helpful Derelict 2115 | -10/Mines | Discovered new exit (range 9) 2170 | -10/Mines | Entered Materials 2170 | -9/Materials | Accompanied by 1 ally 2170 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2171 | -9/Materials | Identified exit to Materials 2508 | -9/Materials | Build established: Scavenger-Mutant 2706 | -9/Materials | Entered another Materials area 2706 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3019 | -8/Materials | Self-destructed Last Messages --------------- 02968_ Acquired 27 matter. 02968_ R-06 Scavenger collects Terrain Scan Processor. 02969_ R-06 Scavenger collects Imp. Hover Unit. 02974_ G-47 Trooper destroyed. 02974_ R-06 Scavenger collects Imp. Heat Sink. 02980_ W-25 Informer sends out distress signal. 02982_ Destroyed Tractor Beam. 02995_ Autogun destroyed. 02995_ Critical hit (Burn: +37). 03000_ Terrain Scanner destroyed. 03001_ Critical hit (Burn: +37). 03003_ G-50 Soldier knocked back. 03004_ Critical hit (Burn: +37). 03006_ G-47 Trooper knocked back. 03009_ Autogun destroyed. 03013_ G-47 Trooper knocked back. 03018_ Aluminum Leg destroyed. 03019_ Overheating: System interference. 03019_ Lgt. Cannon temporarily disabled. 03019_ Lgt. Assault Rifle temporarily disabled. 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