Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.26 @ 20:47:57 // Winter2019/RPGLIKE

Player: H3-RMN

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (43)       8600
Robots Destroyed (911)     4555
Value Destroyed (53541)    53541
Prototype IDs (315)        6300
Alien Tech Used (18)       3600
Bonus (57769)              57769
              TOTAL SCORE: 138865

 Bonus
-------
Triggered High Security    500
Triggered Max Security     1000
High Alert Combat Kills    20525
Follower Combat Kills      271
Awakened Behemoth Slayer   1000
Entered Garrisons          400
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2380
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Started Test 138-B         500
Destroyed A8               300
Destroyed A6               400
Destroyed A5               500
Destroyed A4               700
Destroyed A2               1000
Friendly Fire              -1207

 Cogmind 
---------
Core Integrity             0/2000
Matter                     300/300
Energy                     376/380
System Corruption          0%
Temperature                Cool (10)
Movement                   Flying (18)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (5) ---
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY (14) -----
      Advanced Quantum Shading Machine
  Experimental Signal Interpreter
  Experimental Terrain Scanner
  Experimental Core Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Actuator Array
  Experimental Actuator Array
      Advanced Force Booster
  Experimental Reaction Control System
  Experimental Powered Armor
               Graphene Brace
  Experimental Shield Generator
>              --- WEAPON (5) -------
               Nanosword
               Nanosword
               Nanosword
               Nanosword
               CR-A16's Behemoth Slayer
>              --- INVENTORY (7) ----
               Protomatter-100
  Experimental Energy Well (600)
               Beam Splitter
  Experimental EM Disruption Field
  High-powered Transdimensional Reconstructor
               Z-bomb Delivery System
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
      Advanced Surge Thruster
      Improved Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Quantum Shading Machine
  Experimental Signal Interpreter
  Experimental Terrain Scanner
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
               Femtoactuators
  Experimental Actuator Array
  Experimental Actuator Array
      Advanced Force Booster
  Experimental Transmission Jammer
  Experimental Reaction Control System
               Beam Splitter
  Experimental EM Disruption Field
               System Mapper
>              --- WEAPON -----------
               Drained L-Cannon
               Nanosword
>              --- INVENTORY --------
               Protomatter
               Protomatter
      Advanced Powered Armor
  Experimental Shield Generator
               Supercharged TR
               Terrabomb
               Z-bomb Delivery System
[Rating: 272]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Hybrid Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Advanced Surge Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Advanced Surge Thruster
Utility                    Transport Network Coupler
  Device                   Improved Weapon Cycler
  Storage                  High-capacity Battery
  Processor                Transport Network Coupler
  Hackware                 Advanced Hacking Suite
  Protection               Makeshift Thermal Plating
  Artifact                 Core Physics Calibrator
Weapon                     Nanosword
  Energy Gun               Small Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Nanosword
  Piercing Weapon          CR-A16's Behemoth Slayer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              22   | 6   1   .   1   4   1   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   1   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 3   1   .   .   2   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Weapon                   4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             540  | 7   15  4   28  15  11  21  2   3   30  .   14  1   .   .   .   20  .   24  3   .   6   29  3   28  .   .   4   .   29  1   22  .   2   19  2   30  32  10  23  19  15  61  7   
  Power                    41   | 1   .   .   1   5   .   3   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   5   .   8   .   2   4   .   .   3   .   
    Engine                 12   | 1   .   .   1   4   .   3   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   3   .   8   .   2   4   .   .   3   .   
  Propulsion               80   | .   7   1   1   2   1   5   .   3   10  .   1   .   .   .   .   5   .   6   .   .   .   4   .   2   .   .   2   .   6   .   .   .   .   2   .   3   1   .   3   1   4   10  .   
    Treads                 7    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Leg                    5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 65   | .   3   1   1   2   1   4   .   3   10  .   1   .   .   .   .   5   .   6   .   .   .   2   .   1   .   .   1   .   4   .   .   .   .   2   .   3   1   .   2   1   4   7   .   
  Utility                  294  | 5   5   .   3   7   9   11  2   .   14  .   13  1   .   .   .   10  .   14  1   .   6   15  3   17  .   .   1   .   16  1   19  .   2   6   2   12  14  8   8   13  11  40  5   
    Device                 211  | 1   2   .   .   3   4   8   2   .   10  .   12  .   .   .   .   9   .   12  .   .   5   11  2   13  .   .   1   .   13  1   15  .   2   3   2   11  12  6   7   11  8   20  5   
    Storage                9    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   
    Processor              22   | 2   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   .   .   .   1   1   .   3   5   .   
    Hackware               16   | .   .   .   .   2   2   1   .   .   4   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             34   | 2   2   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   1   .   .   .   .   2   .   2   .   .   1   .   .   1   1   .   .   .   11  .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   125  | 1   3   3   23  1   1   2   .   .   4   .   .   .   .   .   .   4   .   2   2   .   .   10  .   8   .   .   1   .   5   .   2   .   .   6   .   7   17  .   8   5   .   8   2   
    Energy Gun             11   | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   1   .   2   .   
    Ballistic Gun          6    | .   2   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               14   | .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   
    Special Weapon         17   | .   .   .   11  1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   8   .   5   3   .   2   .   
    Piercing Weapon        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   3   .   1   .   .   3   .   3   3   .   1   1   .   3   1   
    Special Melee Weapon   17   | .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   1   1   .   .   4   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  101  | .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   5   .   4   .   .   1   9   .   6   .   .   2   .   7   1   2   .   .   10  .   4   13  2   8   7   .   13  1   
Parts Lost                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   95  100 88  87  91  88  89  89  94  95  95  95  95  95  95  94  92  94  94  95  95  92  95  94  95  95  94  95  94  95  94  95  95  94  95  98  99  99  99  99  99  99  100 
  Engine                   6    | .   9   9   7   7   11  10  10  10  10  10  10  10  10  10  10  9   9   9   9   9   9   9   9   7   4   4   4   4   4   4   4   4   4   4   4   1   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   4   4   3   4   4   3   4   7   8   7   7   7   7   6   7   
  Flight                   22   | .   14  32  32  29  26  21  21  21  25  25  25  25  25  25  25  22  20  21  22  22  22  21  22  22  22  22  22  22  20  21  21  21  21  21  21  20  20  19  19  19  18  18  19  
  Device                   22   | .   22  27  16  14  11  16  21  21  17  20  20  16  15  15  15  15  18  21  22  22  22  19  21  21  22  22  21  22  25  26  26  26  26  20  20  25  27  33  33  36  37  35  34  
  Processor                11   | .   9   9   7   9   11  10  10  10  10  10  10  13  15  15  15  13  13  13  13  13  13  13  13  12  13  13  13  13  13  13  10  4   4   8   13  12  12  12  15  11  11  12  15  
  Hackware                 9    | .   .   .   .   4   7   10  10  10  15  15  15  15  15  15  15  13  13  12  9   9   9   9   9   9   9   9   9   9   8   8   10  17  17  17  17  16  12  6   3   3   3   1   .   
  Protection               3    | .   10  9   7   5   5   4   5   5   5   5   5   5   5   5   5   4   4   .   3   4   3   4   4   4   4   4   4   4   4   4   3   4   4   4   .   .   .   .   .   .   .   2   3   
  Energy Cannon            3    | .   .   .   2   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   1   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   13  15  14  14  15  15  15  
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   4   4   4   4   3   4   6   5   3   2   3   3   2   2   
  Special Melee Weapon     2    | .   .   .   .   .   3   4   5   5   3   5   5   5   5   5   5   4   4   3   4   4   4   3   4   3   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 7   10  11  32  30  31  34  34  34  35  33  35  34  34  34  34  42  42  42  44  44  44  45  42  44  42  42  43  43  49  47  47  45  45  45  45  63  59  67  67  71  69  89  93  
  Greatest Support         105  | 8   25  27  27  32  37  38  38  38  55  39  42  42  42  42  42  53  42  44  42  42  42  42  42  46  46  46  46  46  56  61  55  55  55  55  55  66  69  78  69  84  87  105 105 
  Greatest Overweight (x)  3    | .   .   .   1   3   1   1   .   1   2   .   .   .   2   .   .   1   1   1   1   1   1   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | .   .   2   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   
  Average Capacity         5    | .   .   1   2   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   
  Most Carried             7    | .   .   2   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   
  Average Carried          5    | .   .   1   2   2   3   3   4   4   4   5   4   5   5   5   5   4   5   4   4   5   4   5   6   5   6   6   5   6   5   6   5   6   6   5   6   5   5   5   6   6   6   6   6   
  Final Capacity           7    | .   .   2   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   7   7   
  Final Carried            7    | .   .   2   3   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   7   7   6   7   

 Class Distribution 
--------------------
 44% | Wizard-Ninja
 23% | Wizard-Sprinter
  9% | Hacker-Scout
  7% | Machinist-Ninja
  6% | Wizard-Assassin

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
       Hacker-Scout | -10/Mines
       Hacker-Scout | -10/Subcaves
       Hacker-Scout | -8/Materials
    Hacker-Sprinter | -8/Garrison
    Wizard-Sprinter | -8/Materials
    Wizard-Sprinter | -8/Garrison
    Wizard-Sprinter | -8/Materials
    Wizard-Sprinter | -7/Factory
    Wizard-Sprinter | -7/Waste
    Wizard-Sprinter | -7/Factory
       Wizard-Ninja | -7/Lower Caves
       Wizard-Ninja | -7/Lower Caves
       Wizard-Ninja | -7/Data Miner
       Wizard-Ninja | -6/Proximity Caves
       Wizard-Ninja | -6/Factory
       Wizard-Ninja | -6/Waste
       Wizard-Ninja | -6/Factory
    Wizard-Assassin | -6/Lower Caves
    Wizard-Assassin | -6/Lower Caves
    Wizard-Assassin | -6/Zion
    Wizard-Assassin | -6/Deep Caves
       Wizard-Ninja | -5/Proximity Caves
       Wizard-Ninja | -5/Factory
       Wizard-Ninja | -5/Upper Caves
       Wizard-Ninja | -5/Upper Caves
       Wizard-Ninja | -5/Zhirov
       Wizard-Ninja | -4/Proximity Caves
       Wizard-Ninja | -4/Factory
       Wizard-Ninja | -4/Waste
       Wizard-Ninja | -4/Factory
       Wizard-Ninja | -4/Upper Caves
       Wizard-Ninja | -4/Upper Caves
    Wizard-Sprinter | -4/Warlord
       Wizard-Ninja | -3/Proximity Caves
       Wizard-Ninja | -3/Research
       Wizard-Ninja | -3/Testing
       Wizard-Ninja | -2/Research
    Machinist-Ninja | -2/Quarantine
    Machinist-Ninja | -2/Section 7
    Machinist-Ninja | -1/Access
 Machinist-Sprinter | -1/Command
    Machinist-Scout | -1/Access_0

 Resources                       | -11   -10   -10   -10   -8    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           7418  | 270   267   88    594   170   230   240   20    30    360   .     234   4     6     .     .     243   .     235   50    .     18    392   60    268   .     42    .     50    330   .     254   .     20    222   26    300   320   100   260   270   150   1085  210   
  Remotely                 212   | .     104   88    20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            53132 | 25    383   .     522   2221  1078  1095  728   500   1404  .     869   .     808   .     689   1192  .     1146  121   99    .     1036  147   2187  .     86    .     138   2379  .     1140  140   311   687   348   2858  1445  3751  1572  3117  2721  14924 1265  
  Parts                    2548  | 4     48    1     39    107   58    66    58    45    58    .     56    .     23    .     28    78    .     61    8     3     .     63    17    100   .     4     .     5     116   .     62    3     13    36    14    147   70    182   61    146   158   477   133   
Haulers Intercepted        46    | .     2     .     .     6     .     6     .     1     8     .     1     .     .     .     .     1     .     1     .     .     .     .     .     4     .     .     .     .     5     .     .     .     .     .     .     3     .     5     1     1     1     .     .     
Recyclers Shooed           2     | .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  767  | .   18  1   32  33  22  21  20  16  17  .   17  2   16  .   14  21  .   21  4   1   .   14  4   27  .   1   .   1   30  .   14  1   6   18  6   32  15  48  12  35  33  170 24  
  Melee                    348  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   16  15  46  12  35  31  165 24  
  Guns                     19   | .   18  .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  293  | .   .   .   14  28  21  18  18  13  14  .   13  2   15  .   10  18  .   17  3   .   .   13  3   20  .   1   .   .   18  .   6   .   4   12  2   10  .   .   .   .   .   .   .   
  AOE                      15   | .   .   1   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          36   | 1   4   .   4   4   1   1   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   3   1   .   2   3   2   .   .   1   .   
  Worker                   17   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   1   2   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   46   | .   2   .   .   6   .   6   .   1   8   .   1   .   .   .   .   1   .   1   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   3   .   5   1   1   1   .   .   
  Recycler                 24   | .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   2   12  .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Operator                 15   | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   3   .   3   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  73   | .   1   .   .   4   .   4   .   2   4   .   1   .   .   .   .   4   .   4   .   .   .   .   .   7   .   .   .   .   10  .   6   .   .   .   .   8   2   4   2   1   4   5   .   
  Swarmer                  98   | .   4   .   4   2   5   4   5   4   3   .   .   .   9   .   2   7   .   2   2   .   .   .   .   .   .   .   .   .   4   .   .   .   2   3   .   7   .   13  1   .   11  4   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Grunt                    252  | .   14  1   2   20  11  8   4   4   10  .   5   2   2   .   8   6   .   13  .   .   .   .   .   14  .   .   .   .   9   .   3   .   .   6   3   7   2   15  5   13  2   63  .   
  Brawler                  24   | .   .   .   .   .   .   1   .   1   2   .   1   .   1   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   9   .   
  Duelist                  19   | .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   10  .   
  Protector                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   11  .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Sentry                   96   | .   .   .   1   10  5   8   7   6   2   .   3   .   1   .   1   3   .   1   .   1   .   .   .   4   .   .   .   .   5   .   .   .   1   .   .   7   5   6   .   4   6   9   .   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   2   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   58   | .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   6   .   2   .   2   1   .   4   4   4   2   6   9   9   .   
  Programmer               60   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   1   1   .   4   .   .   .   .   3   4   .   .   .   .   4   .   4   .   .   .   .   3   3   3   1   1   1   19  .   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
  Behemoth                 19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   .   .   1   1   .   1   1   1   .   1   3   .   2   .   .   2   2   .   
  S7 Guard                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Enhanced Sentry          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
  Executioner              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   2   .   10  .   
  Alpha 7                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant X           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               25   | .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Commander                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           76   | 1   4   1   5   11  7   7   6   7   4   .   4   2   7   .   8   11  .   5   2   1   .   5   3   13  .   1   .   1   9   .   4   1   4   5   4   7   11  32  5   13  19  76  7   
  Combat Bots Only         51   | .   4   1   4   8   7   3   6   7   3   .   2   2   7   .   8   7   .   5   2   1   .   5   3   6   .   1   .   1   7   .   3   1   4   5   4   4   8   18  4   11  15  51  7   
Max Kills in Single Turn   10   | 1   1   1   2   1   1   1   1   4   1   .   1   1   1   .   1   3   .   1   1   1   .   1   1   10  .   1   .   1   1   .   1   1   1   1   1   1   1   2   1   2   2   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   2   1   2   2   3   1   
Uniques/NPCs Destroyed     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  A2 (-1/Access_0)

 Combat                           | -11   -10   -10   -10   -8    -8    -8    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Sub   Mat   Gar   Mat   Gar   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Hostile Shots Fired        2702   | .     117   11    129   60    40    26    53    18    20    .     46    3     32    .     65    114   1     42    13    .     .     23    14    73    .     .     .     3     120   .     35    3     23    99    6     90    46    113   44    93    94    852   181   
  Missed                   1305   | .     35    3     51    21    18    9     17    9     10    .     29    3     10    .     17    42    .     25    6     .     .     4     7     27    .     .     .     1     64    .     16    2     6     37    3     38    24    67    24    58    58    455   109   
  Intercepted              3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Damage Taken               13010  | .     630   77    874   311   203   90    210   99    42    .     144   .     153   .     455   484   20    142   54    .     .     240   58    531   .     .     .     28    503   .     286   15    154   352   .     571   238   438   237   273   587   3649  862   
  Core                     9113   | .     469   45    534   224   154   65    147   76    25    .     103   .     113   .     338   356   16    110   41    .     .     169   41    341   .     .     .     16    363   .     223   15    95    233   .     458   192   368   198   221   470   2363  531   
  Absorbed by Shields      2643   | .     .     .     .     .     .     36    86    32    21    .     26    .     64    .     178   103   7     47    22    .     .     91    24    149   .     .     .     10    196   .     107   5     59    83    .     185   .     .     .     .     .     800   312   
  Redirected to Core       7328   | .     397   37    387   199   108   43    110   64    25    .     75    .     77    .     274   282   16    110   41    .     .     118   41    323   .     .     .     16    304   .     185   .     86    216   .     389   161   245   130   167   401   1816  485   
  Redirected to Shielding  1      | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   15941  | .     403   46    582   271   159   105   225   109   57    .     122   .     134   .     456   418   16    114   50    .     .     202   46    396   .     .     .     22    415   .     227   12    127   1021  66    710   170   686   386   609   563   6040  976   
  Regen/Repaired (Parts)   4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     .     .     .     
Core Remaining (%)         96     | 100   .     .     100   .     .     .     .     100   .     .     .     .     .     .     66    .     .     .     .     .     .     .     100   .     .     .     .     98    .     .     .     .     .     .     100   .     100   .     .     100   .     .     .     
Volleys Fired              1576   | 1     129   10    102   96    103   65    78    40    63    .     58    5     48    .     58    69    .     64    16    1     7     64    12    105   2     2     .     .     140   .     62    .     22    85    9     54    .     .     .     .     .     5     1     
  Largest                  2      | 1     1     1     2     1     1     1     1     1     1     .     1     1     1     .     1     1     .     1     1     1     1     1     1     1     1     1     .     .     1     .     1     .     1     1     1     1     .     .     .     .     .     1     1     
  Hottest                  160    | 40    50    33    160   40    40    40    40    40    40    .     40    40    40    .     40    40    .     40    40    40    40    40    40    40    40    40    .     .     40    .     40    .     40    40    40    40    .     .     .     .     .     150   30    
Shots Fired                1611   | 1     129   10    134   96    103   65    78    40    63    .     60    5     48    .     58    69    .     64    16    1     7     64    12    105   2     2     .     .     140   .     62    .     22    86    9     54    .     .     .     .     .     5     1     
  Gun                      142    | 1     129   9     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   1355   | .     .     .     42    95    92    65    78    40    63    .     60    5     48    .     58    69    .     64    16    1     7     55    12    105   2     2     .     .     140   .     62    .     22    86    9     54    .     .     .     .     .     3     .     
  Launcher                 23     | .     .     1     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Special                  91     | .     .     .     70    1     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  147    | .     127   9     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1449   | 1     2     .     112   96    103   65    78    40    63    .     60    5     48    .     58    69    .     64    16    1     7     64    12    105   2     2     .     .     140   .     62    .     22    86    9     54    .     .     .     .     .     3     .     
  Explosive                15     | .     .     1     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         41     | 1     25    6     24    41    32    37    19    19    19    .     22    11    18    .     19    32    .     22    22    5     .     23    14    22    .     12    .     .     17    .     15    .     17    12    9     15    .     .     .     .     .     3     .     
  Robot Miss Streak        4      | .     1     1     2     2     2     1     1     1     1     .     3     .     1     .     2     4     .     2     2     .     .     3     .     1     .     .     .     .     2     .     1     .     2     2     1     2     .     .     .     .     .     .     .     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2566   | 1     117   9     109   90    68    60    52    36    50    .     44    5     43    .     52    68    .     55    13    1     3     57    12    87    .     1     3     1     127   .     54    1     19    47    12    114   54    129   57    107   90    555   163   
  Core Hits                1157   | 1     45    4     47    40    25    21    22    17    24    .     16    2     17    .     14    24    .     21    5     .     .     31    2     39    .     1     .     .     50    .     17    .     5     27    6     57    28    69    23    54    41    279   83    
  Critical Kills           89     | .     .     .     1     7     1     6     2     2     6     .     5     .     2     .     5     3     .     6     1     1     .     4     1     9     .     .     .     .     11    .     5     .     1     6     1     3     .     .     .     .     .     .     .     
  Critical Parts Destroyed .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         276    | .     .     .     17    7     1     6     2     2     6     .     5     .     2     .     5     3     .     6     1     1     .     4     1     10    .     .     .     .     13    .     9     .     1     6     1     12    12    19    3     21    2     79    19    
    Burn                   16     | .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               89     | .     .     .     1     7     1     6     2     2     6     .     5     .     2     .     5     3     .     6     1     1     .     4     1     9     .     .     .     .     11    .     5     .     1     6     1     3     .     .     .     .     .     .     .     
    Sever                  125    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     10    14    2     14    2     64    13    
    Impale                 46     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     4     .     .     .     .     3     2     5     1     7     .     15    6     
Melee Attacks              1763   | .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     8     .     .     .     .     3     3     .     6     .     .     3     1     13    .     25    1     1     .     4     89    96    191   103   160   133   726   191   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1417   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    79    137   93    135   112   642   160   
  Piercing                 317    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     1     10    .     25    1     1     .     4     30    17    54    10    25    21    84    31    
  Sneak Attacks            129    | .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     8     .     .     .     .     3     .     .     3     .     .     3     .     7     .     5     .     .     .     1     16    5     18    7     14    9     24    .     
    Combat Hostiles        54     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     11    3     7     3     11    1     9     .     
  Follow-up Attacks        661    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    26    65    28    61    47    309   103   
Damage Inflicted           163844 | 10    953   251   3616  4521  3106  3260  2798  2352  2304  .     2760  274   2153  .     2802  3636  .     3044  698   58    .     2111  694   5655  .     46    .     .     6731  .     2999  .     977   2384  604   6706  3395  10435 5504  9659  7359  48362 11627 
  Guns                     1102   | 10    953   107   32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  55037  | .     .     .     1529  4512  3030  3260  2798  1878  2304  .     2442  274   2153  .     2802  3366  .     3044  698   58    .     2050  694   4420  .     46    .     .     6090  .     1771  .     977   2384  425   2032  .     .     .     .     .     .     .     
  Explosions               5200   | .     .     144   1347  .     .     .     .     474   .     .     318   .     .     .     .     270   .     .     .     .     .     .     .     1127  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1520  .     
  Melee                    101651 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     108   .     .     .     .     641   .     1228  .     .     .     179   4674  3395  10435 5504  9659  7359  46842 11627 
  Ramming                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1601   | .     928   107   566   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  57898  | 10    25    101   2237  4521  3106  3260  2798  2352  2304  .     2442  274   2153  .     2802  3636  .     3044  698   58    .     2111  694   5547  .     46    .     .     6090  .     1771  .     977   2384  425   2032  .     .     .     .     .     .     .     
  Explosive                2694   | .     .     43    813   .     .     .     .     .     .     .     318   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1520  .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 87700  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3615  3083  6868  5090  8547  6829  43213 10455 
  Piercing                 13951  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     108   .     .     .     .     641   .     1228  .     .     .     179   1059  312   3567  414   1112  530   3629  1172  
Highest Corruption         5      | .     1     1     1     .     .     .     .     .     .     3     3     .     .     .     .     1     5     5     .     .     .     .     1     .     .     .     .     .     1     .     3     .     .     3     3     .     1     .     .     .     .     .     .     
  Average Corruption       1      | .     1     1     1     .     .     .     .     .     .     3     2     .     .     .     .     1     5     3     .     .     .     .     1     .     .     .     .     .     1     .     1     .     .     2     3     .     1     .     .     .     .     .     .     
  Corruption Purged        14     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     5     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  53     | .     .     5     19    .     .     .     .     .     .     .     3     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     1     .     7     .     .     9     1     .     4     .     .     .     .     .     .     
    Message Errors         11     | .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     
    Matter Fused           12     | .     .     1     2     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     4     1     .     .     .     .     .     .     .     .     
    Heat Flow Errors       3      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     
    Energy Discharges      6      | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     
    Parts Fused            2      | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      10     | .     .     3     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     1     .     .     .     .     .     .     
    Data Loss (major)      6      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Misfires               3      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Overload Shots             3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Overflow Damage            10955  | .     .     13    84    109   269   358   191   145   129   .     285   .     115   .     147   284   .     217   57    .     .     129   43    466   .     .     .     .     247   .     582   .     66    10    80    338   257   753   658   614   853   3088  368   
  Projectiles              3002   | .     .     .     78    109   269   358   191   68    129   .     285   .     115   .     147   241   .     217   57    .     .     129   43    185   .     .     .     .     148   .     80    .     66    10    .     77    .     .     .     .     .     .     .     
  Explosions               472    | .     .     13    6     .     .     .     .     77    .     .     .     .     .     .     .     43    .     .     .     .     .     .     .     281   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    .     
  Melee                    7481   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     99    .     502   .     .     .     80    261   257   753   658   614   853   3036  368   
Knockbacks                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      96     | .     .     .     35    .     .     .     .     61    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    5      | .     .     .     3     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        122    | .     3     13    85    98    106   49    78    45    30    .     40    28    36    2     53    38    40    20    31    .     .     5     20    20    7     2     .     .     117   10    20    .     20    122   10    10    117   4     .     .     .     40    .     
  Average Temperature      13     | .     3     13    29    24    27    16    20    16    16    .     7     2     9     1     14    5     22    8     24    .     .     5     20    8     7     2     .     .     21    10    9     .     17    32    10    6     59    3     .     .     .     36    .     
  Received Heat Transfer   3349   | .     489   72    333   342   144   79    132   30    30    .     28    .     6     .     161   117   .     68    39    .     .     108   .     153   .     .     .     .     56    .     6     .     18    .     .     44    .     .     .     .     .     836   58    
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     4     .     
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              97     | .     .     .     9     7     1     6     2     2     6     .     5     .     2     .     5     3     .     6     1     1     .     4     1     9     .     .     .     .     11    .     5     .     1     6     1     3     .     .     .     .     .     .     .     
  Combat Hostiles          78     | .     .     .     9     5     1     3     2     2     3     .     4     .     2     .     5     3     .     4     1     1     .     1     1     4     .     .     .     .     11    .     5     .     1     6     1     3     .     .     .     .     .     .     .     
  Parts Melted             136    | .     .     .     13    5     2     7     7     5     7     .     7     .     2     .     3     3     .     6     2     2     .     11    2     12    .     .     .     .     11    .     13    .     4     7     1     4     .     .     .     .     .     .     .     
  Heat Transferred         9533   | 25    74    100   7680  25    275   .     .     300   .     .     .     .     .     .     .     200   .     .     .     .     .     54    .     800   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             5660 | 5    379  130  .    888  1160 429  1347 682  515  125  365  .    .    .    .    680  35   235  .    .    .    .    .    722  .    .    .    .    501  82   265  .    .    .    .    701  357  1669 931  1432 1792 5660 .    
  Initial                  1100 | .    2    .    .    105  117  414  179  481  64   50   67   .    .    .    .    165  .    18   .    .    .    .    .    43   .    .    .    .    14   7    43   .    .    .    .    57   120  10   656  266  651  1100 .    
  Average                  403  | 2    186  41   .    309  471  179  712  227  138  80   45   .    .    .    .    171  11   42   .    .    .    .    .    273  .    .    .    .    153  35   78   .    .    .    .    190  155  1218 799  946  1101 3391 .    
Maximum Alert Level        5    | .    1    .    .    3    4    2    4    2    2    .    1    .    .    .    .    2    .    1    .    .    .    .    .    3    .    .    .    .    2    .    1    .    .    .    .    3    1    5    3    4    5    5    .    
  Low Security (%)         59   | 100  55   100  .    34   27   61   7    66   82   100  91   .    .    .    .    59   100  96   .    .    .    .    .    43   .    .    .    .    66   100  82   .    .    .    .    61   70   4    .    .    .    .    .    
  Level 1                  17   | .    44   .    .    38   17   34   13   4    16   .    8    .    .    .    .    28   .    3    .    .    .    .    .    34   .    .    .    .    31   .    17   .    .    .    .    16   29   4    .    7    .    .    .    
  Level 2                  7    | .    .    .    .    18   32   4    32   28   1    .    .    .    .    .    .    12   .    .    .    .    .    .    .    18   .    .    .    .    1    .    .    .    .    .    .    20   .    6    14   10   4    .    .    
  Level 3                  5    | .    .    .    .    8    17   .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    3    85   55   48   .    .    
  Level 4                  5    | .    .    .    .    .    4    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    26   39   8    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    33   .    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
Squads Dispatched          103  | .    7    .    .    4    .    3    .    1    3    .    5    .    .    .    .    7    .    6    .    .    .    .    .    5    .    .    .    .    8    .    7    .    .    .    .    9    1    1    3    4    3    26   .    
  Investigation            42   | .    7    .    .    3    .    3    .    1    2    .    .    .    .    .    .    3    .    2    .    .    .    .    .    3    .    .    .    .    6    .    2    .    .    .    .    3    .    1    1    2    2    1    .    
  Extermination            22   | .    .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    2    .    3    .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    4    1    .    .    1    .    1    .    
  Reinforcement            11   | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    1    .    .    2    .    .    .    .    
  Assault                  27   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    24   .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    7    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           40   | .   1   .   .   2   .   2   .   2   .   .   1   .   .   .   .   5   .   1   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   1   2   4   .   1   1   12  .   
Communications Jammed      239  | .   .   .   .   .   .   29  .   29  7   .   2   .   .   .   .   13  .   11  .   .   .   .   .   3   .   .   .   .   28  .   18  .   .   10  2   22  3   9   .   6   19  28  .   
  Distress Signals         202  | .   .   .   .   .   .   29  .   29  4   .   .   .   .   .   .   13  .   9   .   .   .   .   .   1   .   .   .   .   22  .   5   .   .   10  .   18  3   9   .   6   16  28  .   
Times Spotted              1107 | .   27  4   57  42  20  28  21  18  25  4   27  1   16  .   12  33  4   27  4   .   .   15  3   37  .   .   .   1   50  4   24  1   5   55  5   54  21  68  13  44  43  260 34  
  Peak Tracking Total      22   | .   8   2   5   9   3   3   2   4   4   4   3   1   7   .   3   5   4   3   2   .   .   4   2   7   .   .   .   1   6   4   6   1   2   18  2   4   6   8   3   7   6   22  6   
  Tactical Retreats        47   | .   .   .   3   1   .   .   1   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   .   5   .   2   .   .   .   .   3   .   5   .   3   6   10  .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            38   | .   1   .   .   .   4   .   4   .   5   .   2   .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   1   .   .   .   1   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         152  | .   .   .   .   .   .   19  2   .   35  .   .   .   .   .   .   15  .   .   .   .   .   .   .   37  .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 16   | .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Reprogrammed             98   | .   7   .   .   4   .   5   1   4   10  .   27  .   .   .   .   5   .   .   .   .   .   .   .   16  .   .   .   .   13  .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Reused                   40   | .   1   .   .   .   .   .   .   .   4   .   7   .   .   .   .   2   .   2   .   .   .   6   .   6   .   .   .   .   4   .   3   .   .   .   .   5   .   .   .   .   .   .   .   
Traps Extracted            55   | .   .   .   .   .   .   4   .   .   10  .   17  .   .   .   .   7   .   1   .   .   .   .   .   6   .   .   .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                55   | .   .   .   .   .   .   .   .   .   4   .   14  .   .   .   .   4   .   3   .   .   .   8   .   4   .   .   .   .   8   .   5   .   .   .   .   5   .   .   .   .   .   .   .   
  Triggered                40   | .   1   .   .   .   .   .   .   .   4   .   7   .   .   .   .   2   .   2   .   .   .   .   .   6   .   .   .   .   5   .   3   .   .   4   .   6   .   .   .   .   .   .   .   
Most Traps Carried         16   | .   .   .   .   .   4   4   4   4   10  10  16  13  13  13  13  16  16  16  14  14  14  14  6   8   8   8   8   8   8   8   8   5   5   5   5   5   .   .   .   .   .   .   .   
Objects Rigged             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          123  | .   .   7   1   .   14  .   16  9   .   .   12  .   1   .   .   6   .   1   1   .   3   .   .   14  1   .   .   .   1   .   .   .   .   2   .   .   9   .   6   8   2   3   6   
  Max in Single Turn       14   | .   .   4   1   .   2   .   2   9   .   .   8   .   1   .   .   5   .   1   1   .   1   .   .   14  1   .   .   .   1   .   .   .   .   1   .   .   1   .   1   1   1   1   1   
  Garrison Access          28   | .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   3   .   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   2   .   1   1   1   5   .   .   
  Garrison Relay           13   | .   .   .   .   .   4   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          327  | .   10  .   2   17  4   12  4   10  30  .   22  .   .   3   .   25  .   20  .   .   .   .   .   18  1   2   4   .   23  .   22  .   1   2   .   25  12  6   9   17  17  8   1   
  Terminals                196  | .   8   .   .   11  4   8   4   8   15  .   11  .   .   .   .   17  .   12  .   .   .   .   .   9   1   .   .   .   12  .   12  .   .   .   .   13  10  3   6   14  10  8   .   
  Fabricators              29   | .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   3   .   1   .   .   .   .   .   2   .   .   .   .   4   .   3   .   .   .   .   4   1   1   .   .   2   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          32   | .   2   .   .   2   .   1   .   1   5   .   5   .   .   .   .   2   .   3   .   .   .   .   .   3   .   .   .   .   1   .   3   .   .   .   .   3   .   1   .   .   .   .   .   
  Scanalyzers              20   | .   .   .   .   2   .   2   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   2   1   .   2   2   .   .   .   
  Garrison Access          33   | .   .   .   .   1   .   1   .   .   3   .   3   .   .   .   .   3   .   3   .   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   3   .   1   1   1   5   .   .   
Total Hacks                1383 | .   46  .   4   93  12  60  23  56  132 .   110 .   .   21  .   125 .   82  .   .   .   .   .   76  5   7   17  .   92  .   87  .   1   6   .   122 42  35  18  47  37  25  2   
  Successful               1192 | .   34  .   4   75  8   56  16  48  113 .   98  .   .   21  .   111 .   70  .   .   .   .   .   69  5   7   17  .   82  .   86  .   1   6   .   109 41  27  12  34  22  18  2   
  Failed                   191  | .   12  .   .   18  4   4   7   8   19  .   12  .   .   .   .   14  .   12  .   .   .   .   .   7   .   .   .   .   10  .   1   .   .   .   .   13  1   8   6   13  15  7   .   
    Catastrophic           16   | .   2   .   .   5   .   .   .   1   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   667  | .   32  .   .   51  8   33  20  35  77  .   47  .   .   .   .   65  .   32  .   .   .   .   .   23  1   .   .   .   44  .   36  .   .   2   .   63  21  23  5   23  12  14  .   
  Terminals                956  | .   40  .   .   68  12  41  23  52  83  .   70  .   .   .   .   98  .   65  .   .   .   .   .   41  5   .   .   .   63  .   56  .   .   .   .   76  35  22  14  42  25  25  .   
  Fabricators              128  | .   .   .   .   .   .   .   .   .   16  .   13  .   .   .   .   17  .   4   .   .   .   .   .   11  .   .   .   .   11  .   16  .   .   .   .   23  6   6   .   .   5   .   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          104  | .   6   .   .   6   .   2   .   2   18  .   18  .   .   .   .   4   .   8   .   .   .   .   .   9   .   .   .   .   5   .   8   .   .   .   .   13  .   5   .   .   .   .   .   
  Scanalyzers              78   | .   .   .   .   17  .   12  .   2   9   .   .   .   .   .   .   .   .   2   .   .   .   .   .   12  .   .   .   .   10  .   3   .   .   .   .   5   1   .   2   3   .   .   .   
  Garrison Access          56   | .   .   .   .   1   .   5   .   .   6   .   9   .   .   .   .   6   .   3   .   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   5   .   2   2   2   7   .   .   
Terminal Hacks             645  | .   25  .   4   43  7   30  15  38  55  .   46  .   .   21  .   54  .   39  .   .   .   .   .   28  5   7   17  .   37  .   36  .   1   6   .   43  21  10  7   22  13  13  2   
  Record                   35   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   6   5   .   .   .   .   .   .   5   .   .   .   .   2   2   1   .   .   
  Part Schematic           126  | .   2   .   .   9   3   1   2   .   17  .   8   .   .   9   .   17  .   7   .   .   .   .   .   6   .   .   4   .   10  .   10  .   .   .   .   10  5   1   .   3   1   1   .   
  Robot Schematic          20   | .   3   .   .   .   .   .   .   .   3   .   1   .   .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   1   1   .   1   .   .   .   
  Robot Analysis           43   | .   4   .   .   4   .   1   1   .   2   .   1   .   .   .   .   2   .   6   .   .   .   .   .   3   .   .   4   .   3   .   2   .   .   .   .   3   .   .   .   1   5   1   .   
  Prototype ID Bank        104  | .   6   .   .   11  .   14  8   10  7   .   5   .   .   3   .   6   .   7   .   .   .   .   .   3   .   .   4   .   2   .   5   .   .   .   .   6   1   1   2   1   1   1   .   
  Open Door                11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   .   .   5   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      16   | .   .   .   .   1   .   1   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   1   .   2   .   1   .   
  Branch Access Points     10   | .   .   .   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
  Emergency Access Points  14   | .   .   .   .   1   1   1   1   .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Machine Index            17   | .   1   .   .   1   .   1   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   1   1   1   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              28   | .   .   .   .   2   .   1   .   4   3   .   4   .   .   .   .   4   .   4   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Unreport Threat          53   | .   2   .   .   6   .   5   .   7   4   .   2   .   .   .   .   5   .   3   .   .   .   .   .   4   .   .   .   .   3   .   2   .   .   .   .   5   2   .   1   .   1   1   .   
  Locate Traps             32   | .   3   .   .   1   .   1   .   1   4   .   5   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   .   .   .   .   3   2   .   .   1   .   1   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          10   | .   2   .   .   1   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Extermination     7    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         14   | .   .   .   .   1   .   1   .   2   1   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Registered Components    14   | .   .   .   .   1   .   1   .   3   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   1   .   .   .   .   .   
  Registered Prototypes    13   | .   .   .   .   1   .   .   .   1   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   1   .   
  Zone Layout              60   | .   2   .   .   2   .   1   .   5   4   .   4   .   .   .   .   7   .   3   .   .   .   .   .   3   .   .   .   .   7   .   7   .   .   .   .   5   4   1   1   1   .   3   .   
  Garrison Registry        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-B          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           91   | .   .   .   .   .   .   .   .   .   8   .   8   .   .   .   .   11  .   2   .   .   .   .   .   10  .   .   .   .   8   .   12  .   .   .   .   20  6   2   .   .   4   .   .   
  Load Schematic           46   | .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   6   .   1   .   .   .   .   .   5   .   .   .   .   4   .   6   .   .   .   .   10  3   1   .   .   2   .   .   
  Build                    45   | .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   5   .   1   .   .   .   .   .   5   .   .   .   .   4   .   6   .   .   .   .   10  3   1   .   .   2   .   .   
Repair Station Hacks       3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       41   | .   4   .   .   3   .   1   .   1   6   .   7   .   .   .   .   2   .   3   .   .   .   .   .   2   .   .   .   .   2   .   4   .   .   .   .   5   .   1   .   .   .   .   .   
  Report Inventory         28   | .   2   .   .   2   .   1   .   1   5   .   5   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   
  Retrieve Components      13   | .   2   .   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 73   | .   .   .   .   16  .   11  .   2   9   .   .   .   .   .   .   .   .   2   .   .   .   .   .   11  .   .   .   .   10  .   3   .   .   .   .   5   .   .   1   3   .   .   .   
  Insert Component         34   | .   .   .   .   7   .   5   .   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   4   .   1   .   .   .   .   2   .   .   1   3   .   .   .   
  Analyze                  39   | .   .   .   .   9   .   6   .   1   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   6   .   2   .   .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      30   | .   .   .   .   1   .   1   .   .   2   .   3   .   .   .   .   2   .   3   .   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   2   .   1   1   1   5   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              28   | .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   3   .   .   .   .   .   3   .   .   .   .   3   .   2   .   .   .   .   2   .   1   1   1   5   .   .   
Unauthorized Hacks         309  | .   5   .   .   11  1   13  1   7   33  .   34  .   .   .   .   42  .   21  .   .   .   .   .   15  .   .   .   .   22  .   27  .   .   .   .   34  14  13  3   8   .   5   .   
  Terminals                194  | .   3   .   .   9   1   8   1   6   10  .   17  .   .   .   .   30  .   14  .   .   .   .   .   7   .   .   .   .   16  .   19  .   .   .   .   20  13  5   2   8   .   5   .   
    Track                  88   | .   .   .   .   4   .   2   .   3   5   .   9   .   .   .   .   13  .   7   .   .   .   .   .   3   .   .   .   .   8   .   9   .   .   .   .   10  6   3   1   3   .   2   .   
    Assimilate             17   | .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   5   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   
    Botnet                 65   | .   2   .   .   2   1   3   1   1   4   .   4   .   .   .   .   10  .   5   .   .   .   .   .   2   .   .   .   .   6   .   8   .   .   .   .   6   4   1   1   2   .   2   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                9    | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   1   .   .   .   
    Operators              14   | .   1   .   .   .   .   1   .   1   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   1   1   .   1   .   .   .   
  Fabricators              34   | .   .   .   .   .   .   .   .   .   8   .   3   .   .   .   .   6   .   2   .   .   .   .   .   1   .   .   .   .   3   .   4   .   .   .   .   3   .   4   .   .   .   .   .   
    Report                 7    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             13   | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   
    Liberate               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
    Haulers                7    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          60   | .   2   .   .   2   .   1   .   1   11  .   10  .   .   .   .   2   .   5   .   .   .   .   .   7   .   .   .   .   3   .   4   .   .   .   .   8   .   4   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 23   | .   .   .   .   .   .   .   .   .   5   .   5   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   
    Recyclers              11   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Mask                   19   | .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   3   .   1   .   .   .   .   .   
    Tunnel                 6    | .   2   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   3   .   .   4   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Broadcast              3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              5    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Intercept              5    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Watchers               5    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       11   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   3   .   1   .   
  Used                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
Hacking Detections         205  | .   7   .   .   12  3   11  4   8   16  .   13  .   .   .   .   16  .   12  .   .   .   .   .   13  .   .   .   .   12  .   12  .   .   .   .   20  7   3   6   9   13  8   .   
  Full Trace Events        33   | .   7   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   .   .   .   3   .   .   .   .   6   .   2   .   .   .   .   2   .   1   .   2   2   1   .   
  Feedback Events          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  23   | .   3   .   .   .   .   .   .   .   3   .   1   .   .   3   .   2   .   1   .   .   2   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   1   1   .   2   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   232  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   179  | .   2   .   .   16  3   8   2   1   21  .   8   .   .   9   .   17  .   8   .   .   13  .   .   11  .   .   4   .   13  .   11  .   .   .   .   11  7   1   4   7   1   1   .   
  Parts Built              54   | .   .   .   .   .   .   .   .   .   6   .   5   .   .   .   .   7   .   2   .   .   .   .   .   6   .   .   .   .   4   .   8   .   .   .   .   9   3   2   .   .   2   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   3530 | .   .   .   .   .   .   .   .   .   292 .   232 .   .   .   .   232 .   58  .   .   .   .   .   497 .   .   .   .   213 .   626 .   .   .   .   910 216 69  .   .   185 .   .   
  Total Part Build Rating  386  | .   .   .   .   .   .   .   .   .   33  .   28  .   .   .   .   49  .   14  .   .   .   .   .   38  .   .   .   .   27  .   56  .   .   .   .   79  26  18  .   .   18  .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     62   | .   12  .   .   3   .   .   .   .   1   .   11  .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   9   .   5   .   .   .   .   4   .   .   .   .   .   .   .   
Parts Scanalyzed           29   | .   .   .   .   7   .   5   .   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 29   | .   .   .   .   7   .   5   .   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   3   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              20   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   3   2   .   3   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               13   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   1   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        22   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   3   2   .   3   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    23   | .   .   .   .   .   7   .   13  .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      20   | .   .   .   .   .   7   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             17   | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               66   | .    .    1    .    2    2    3    .    .    1    .    1    .    2    .    2    17   .    1    3    .    6    .    .    1    .    .    .    .    5    1    3    .    .    5    .    8    1    .    .    .    .    1    .    
  Largest Group            9    | .    .    1    .    2    2    2    1    .    1    .    1    .    2    .    2    9    .    3    3    3    9    9    1    1    .    .    .    .    3    1    3    .    .    5    .    3    1    1    .    .    .    1    .    
  Highest-Rated Group      304  | .    .    31   .    36   40   36   21   .    32   .    26   .    40   .    61   304  .    78   60   60   220  220  20   26   .    .    .    .    141  46   141  .    .    262  .    246  123  123  .    .    .    45   .    
  Highest-Rated Ally       123  | .    .    31   .    26   20   26   21   .    32   .    26   .    20   .    32   41   .    26   20   20   31   31   20   26   .    .    .    .    47   46   47   .    .    65   .    82   123  123  .    .    .    45   .    
Total Orders               9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               112  | .    .    2    .    .    3    .    7    .    5    .    .    .    .    .    10   40   .    .    .    .    .    15   .    .    .    .    .    .    .    3    4    .    .    9    .    6    .    8    .    .    .    .    .    
  Total Damage             4896 | .    .    21   .    .    134  .    102  .    143  .    .    .    .    .    304  1542 .    .    .    .    .    585  .    .    .    .    .    .    .    24   117  .    .    192  .    170  .    1562 .    .    .    .    .    
  Kills                    41   | .    .    1    .    .    1    .    .    .    2    .    .    .    .    .    1    20   .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    .    .    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       43   | .   4   .   .   4   .   1   1   .   2   .   1   .   .   .   .   2   .   6   .   .   .   .   .   3   .   .   4   .   3   .   2   .   .   .   .   3   .   .   .   1   5   1   .   
Derelict Logs Recovered    23   | .   .   .   3   .   .   .   .   .   .   .   .   1   2   .   3   .   .   .   2   2   1   .   1   .   1   1   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               30930 | 33   752  489  1441 799  818  597  432  254  1469 24   3761 172  230  16   374  1701 17   1604 414  297  639  1012 109  1328 48   68   46   54   1646 15   1940 30   198  525  91   2259 989  934  409  589  566  1352 389  
Spaces Moved               51655 | 40   672  707  2378 1146 949  1065 653  587  2866 124  2513 768  662  88   782  2393 133  2098 770  492  856  1381 619  2809 340  496  201  395  4292 89   2146 205  557  853  321  3594 1410 1864 1052 1674 1365 2331 919  
  Core                     249   | 40   196  .    .    1    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    4    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
  Treads                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   51401 | .    474  707  2378 1145 949  1065 653  587  2865 124  2513 768  661  88   782  2392 133  2098 770  492  856  1377 619  2808 340  496  201  395  4291 89   2146 205  557  851  321  3594 1410 1864 1052 1671 1365 2330 919  
  Fastest Speed            5     | 50   50   31   31   27   27   27   27   23   18   18   18   18   18   18   18   5    8    13   13   53   13   13   13   13   13   13   13   13   5    5    13   13   13   13   13   13   15   7    16   16   18   5    5    
  Average Speed            20    | 50   58   41   31   28   28   27   27   27   22   18   18   18   18   18   18   17   12   13   46   53   52   29   13   13   13   13   13   13   13   12   13   13   13   13   13   13   15   15   16   17   18   18   17   
  Slowest Speed            200   | 50   160  54   111  200  112  106  27   96   150  18   18   18   150  18   18   100  56   56   53   53   53   100  13   100  13   13   16   13   100  13   13   13   13   100  13   15   16   16   79   19   23   100  18   
  Overloaded Moves         107   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    34   .    .    .    .    .    .    .    .    .    .    .    8    2    .    .    .    .    .    .    .    4    .    .    .    12   45   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            359   | .    10   11   2    18   .    6    .    6    29   .    8    2    .    .    2    26   .    25   .    .    .    .    1    78   .    .    .    .    43   .    9    .    .    .    .    10   17   13   26   3    5    9    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Microwarps               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       71    | 3    96   95   87   95   97   85   86   59   65   76   62   77   78   70   89   60   91   46   92   70   82   82   82   57   61   76   60   61   63   84   55   48   93   89   58   67   90   50   79   85   41   71   53   
  Regions Visited          43
    Branch Regions         24
  Pre-discovered Areas     18    | .    2    .    .    2    .    1    .    1    .    .    .    1    1    1    .    .    .    .    1    .    2    .    .    .    1    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        35    | 1    1    1    1    1    .    1    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             45    | .    .    .    16   .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    3    3    1    .    2    .    1    3    .    5    .    .    .    3    4    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 139   | .    .    .    .    .    1    1    3    .    15   .    5    .    .    .    1    1    .    3    .    .    .    .    .    14   1    1    .    .    11   .    28   .    .    15   .    12   4    6    4    7    2    4    .    
Terrain Destroyed          734   | .    .    17   153  5    147  4    83   32   17   .    40   .    4    .    5    43   .    6    2    .    .    4    .    56   1    1    .    .    19   .    30   .    3    17   1    17   4    6    4    7    2    4    .    
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    4    4    6    4    7    2    4    .    
  Projectile               183   | .    .    .    4    5    6    4    6    2    17   .    12   .    4    .    5    4    .    6    2    .    .    4    .    22   1    1    .    .    18   .    26   .    3    17   1    13   .    .    .    .    .    .    .    
  AOE                      515   | .    .    17   149  .    141  .    77   30   .    .    28   .    .    .    .    39   .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      70234 | 48   913  882  2888 1531 1428 1331 873  655  3644 124  5773 796  749  87   986  3594 133  3351 817  527  1038 1955 641  3626 341  497  220  395  5257 92   3728 205  672  1228 358  5285 2135 2442 1238 1920 1643 3087 1101 
  Wait                     14182 | .    65   165  292  240  301  130  34   10   604  1    3168 23   30   .    136  1057 1    1129 14   35   159  397  .    654  .    .    5    .    701  .    1435 .    77   215  23   1466 623  468  109  116  157  104  38   
  Move                     50943 | 39   651  685  2373 1111 947  1052 652  575  2812 123  2496 763  661  87   778  2344 132  2047 769  491  855  1380 616  2659 339  495  200  394  4212 88   2128 204  556  852  320  3573 1377 1841 1014 1666 1355 2313 918  
  Hop                      309   | .    10   10   2    17   .    6    .    5    25   .    8    2    .    .    1    23   .    25   .    .    .    .    1    71   .    .    .    .    37   .    8    .    .    .    .    10   15   9    10   2    4    8    .    
  Pick Up                  134   | .    .    2    11   11   2    7    .    2    6    .    2    .    .    .    .    2    .    5    1    .    1    18   1    6    .    .    2    .    10   1    3    .    1    3    .    6    1    1    4    4    2    13   6    
  Fast Attach              364   | 7    14   2    11   10   9    9    2    2    9    .    .    .    .    .    .    9    .    12   2    .    6    15   2    15   .    .    4    .    19   1    13   .    2    18   .    20   32   9    25   22   15   46   2    
  Attach                   47    | .    .    .    2    5    2    5    .    .    6    .    .    .    .    .    .    3    .    2    1    .    .    5    .    .    .    .    1    .    2    .    .    .    .    .    .    3    .    1    1    3    .    4    1    
  Detach                   21    | .    .    .    .    3    1    4    .    .    3    .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    .    .    1    1    1    .    .    .    1    .    
  Swap                     146   | .    1    2    15   .    1    7    .    1    15   .    14   1    .    .    .    8    .    11   .    .    .    9    1    13   .    .    .    .    8    .    9    .    .    1    2    7    .    .    .    2    .    12   6    
  Drop                     454   | 1    8    2    21   17   10   16   2    3    15   .    4    .    .    .    .    10   .    17   2    .    7    32   3    21   .    .    5    .    29   2    19   .    3    21   .    26   32   9    24   17   17   54   5    
  Fire                     1576  | 1    129  10   102  96   103  65   78   40   63   .    58   5    48   .    58   69   .    64   16   1    7    64   12   105  2    2    .    .    140  .    62   .    22   85   9    54   .    .    .    .    .    5    1    
  Melee                    768   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    8    .    .    .    .    3    3    .    6    .    .    3    1    13   .    25   1    1    .    4    59   41   76   45   62   54   287  70   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            283   | .    .    .    .    .    36   .    91   .    36   .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    1    .    5    77   .    
  Rewire                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    1    .    .    .    .    4    .    
  Trap                     207   | .    .    .    .    .    .    19   2    .    39   .    14   .    .    .    .    19   .    3    .    .    .    8    .    41   .    .    .    .    52   .    5    .    .    .    .    5    .    .    .    .    .    .    .    
  Miscellaneous            775   | .    35   4    59   21   16   11   12   17   5    .    9    2    6    .    10   41   .    17   6    .    .    23   5    34   .    .    .    .    32   .    21   .    10   26   .    36   12   27   5    26   34   159  54   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Waste
-6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Waste
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access (discovered 2 exits: *Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / *Ac0)
-1/Access_0

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x3)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x3)
    12 | -11/Scrapyard      | Identified exit to Materials
    12 | -11/Scrapyard      | Discovered exit to Materials (range 14)
    34 | -11/Scrapyard      | Entered Materials
   244 | -10/Materials      | Identified exit to Mines
   244 | -10/Materials      | Discovered exit to Mines (range 7)
   244 | -10/Materials      | Discovered exit to Mines (range 11)
   307 | -10/Materials      | Build established: Hacker-Mutant
   348 | -10/Materials      | Reached level 2
   394 | -10/Materials      | Identified exit to Materials
   394 | -10/Materials      | Discovered exit to Materials (range 12)
   408 | -10/Materials      | Upgraded with Utility slot (x1)
   598 | -10/Materials      | Discovered exit to Materials (range 16)
   664 | -10/Materials      | Identified exit to Subcaves
   664 | -10/Materials      | Discovered exit to Subcaves (range 10)
   733 | -10/Materials      | Discovered exit to Materials (range 16)
   786 | -10/Materials      | Entered Mines
   788 | -10/Mines          | Reached level 3
   800 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   861 | -10/Mines          | Discovered exit to Materials (range 4)
   891 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1012 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1032 | -10/Mines          | Discovered exit to Materials (range 10)
  1191 | -10/Mines          | Discovered exit to Subcaves (range 6)
  1269 | -10/Mines          | Build established: Hacker-Scout
  1275 | -10/Mines          | Entered Subcaves
  1306 | -10/Subcaves       | Disturbed a concealed Subdweller
  1368 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1370 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1396 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  1396 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Leg
  1406 | -10/Subcaves       | Reached level 4
  1416 | -10/Subcaves       | Upgraded with Weapon slot (x1)
  1431 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1463 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1505 | -10/Subcaves       | Disturbed a concealed Subdweller
  1714 | -10/Subcaves       | Identified exit to Materials
  1714 | -10/Subcaves       | Discovered exit to Materials (range 6)
  1820 | -10/Subcaves       | Shifting Twisted Machinery released Multitool
  1821 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  1840 | -10/Subcaves       | Learned Materials stockpile data
  1851 | -10/Subcaves       | Discovered exit to Materials (range 7)
  1855 | -10/Subcaves       | Visited Clippyterm
  1856 | -10/Subcaves       | Learned Factory garrison access intel
  1966 | -10/Subcaves       | Learned location of 1 exit from Materials
  1967 | -10/Subcaves       | Visited 4L-MR0's lab
  2082 | -10/Subcaves       | Found Powered Cannon
  2295 | -10/Subcaves       | Attached Powered Cannon, gained temporary slot: Power
  2381 | -10/Subcaves       | Identified exit to Recycling
  2381 | -10/Subcaves       | Discovered exit to Recycling (range 16)
  2423 | -10/Subcaves       | A Subdweller sparked back to life
  2423 | -10/Subcaves       | A Subdweller sparked back to life
  2475 | -10/Subcaves       | Found Cargo Legs
  2483 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2716 | -10/Subcaves       | Entered Materials
  2717 | -8/Materials       | Identified exit to Factory
  2718 | -8/Materials       | Reached level 5
  2718 | -8/Materials       | Reached level 6
  2733 | -8/Materials       | Upgraded with Utility slot (x2)
  2783 | -8/Materials       | Reached level 7
  2855 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2963 | -8/Materials       | Reached level 8
  2984 | -8/Materials       | Destroyed 8 combat bots
  3118 | -8/Materials       | Destroyed 7 combat bots
  3119 | -8/Materials       | Reached level 9
  3148 | -8/Materials       | Upgraded with Weapon slot (x1)
  3185 | -8/Materials       | Discovered exit to Factory (range 11)
  3449 | -8/Materials       | Reached level 10
  3515 | -8/Materials       | Identified exit to Garrison
  3515 | -8/Materials       | Entered Garrison
  3522 | -8/Garrison        | Triggered checkpoint
  3787 | -8/Garrison        | Garrison Relay disabled
  3787 | -8/Garrison        | Reached level 11
  3877 | -8/Garrison        | Identified exit to Materials
  3877 | -8/Garrison        | Discovered exit to Materials (range 12)
  3880 | -8/Garrison        | Triggered checkpoint
  3882 | -8/Garrison        | Garrison Relay disabled
  3952 | -8/Garrison        | Build established: Hacker-Sprinter
  4048 | -8/Garrison        | Upgraded with Utility slot (x1)
  4099 | -8/Garrison        | Rescued a captive Derelict
  4099 | -8/Garrison        | Rescued a captive Derelict
  4119 | -8/Garrison        | Phase Generator disabled
  4123 | -8/Garrison        | Garrison Relay disabled
  4133 | -8/Garrison        | Discovered exit to Materials (range 11)
  4146 | -8/Garrison        | Triggered checkpoint
  4191 | -8/Garrison        | Discovered exit to Materials (range 13)
  4226 | -8/Garrison        | Triggered checkpoint
  4242 | -8/Garrison        | Reached level 12
  4248 | -8/Garrison        | Discovered exit to Materials (range 68)
  4248 | -8/Garrison        | Discovered exit to Materials (range 22)
  4248 | -8/Garrison        | Discovered exit to Materials (range 78)
  4251 | -8/Garrison        | Triggered checkpoint
  4254 | -8/Garrison        | Garrison Relay disabled
  4271 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  4325 | -8/Garrison        | Destroyed 7 combat bots
  4333 | -8/Garrison        | Entered Materials
  4363 | -8/Materials       | Build established: Wizard-Sprinter
  4678 | -8/Materials       | Reached level 13
  4779 | -8/Materials       | Upgraded with Utility slot (x1)
  4829 | -8/Materials       | Identified exit to Garrison
  4930 | -8/Materials       | Entered Garrison
  4930 | -8/Garrison        | Accompanied by 1 ally
  4964 | -8/Garrison        | Triggered checkpoint
  4976 | -8/Garrison        | Garrison Relay disabled
  5010 | -8/Garrison        | Triggered checkpoint
  5054 | -8/Garrison        | Identified exit to Materials
  5054 | -8/Garrison        | Discovered exit to Materials (range 10)
  5062 | -8/Garrison        | Triggered checkpoint
  5142 | -8/Garrison        | Discovered exit to Materials (range 33)
  5142 | -8/Garrison        | Discovered exit to Materials (range 23)
  5142 | -8/Garrison        | Discovered exit to Materials (range 65)
  5143 | -8/Garrison        | Garrison Relay disabled
  5160 | -8/Garrison        | Garrison Relay disabled
  5162 | -8/Garrison        | Garrison Relay disabled
  5163 | -8/Garrison        | Garrison Relay disabled
  5164 | -8/Garrison        | Garrison Relay disabled
  5164 | -8/Garrison        | Reached level 14
  5170 | -8/Garrison        | Phase Generator disabled
  5182 | -8/Garrison        | Triggered checkpoint
  5252 | -8/Garrison        | Triggered checkpoint
  5264 | -8/Garrison        | Learned Materials security intel
  5266 | -8/Garrison        | Garrison Relay disabled
  5270 | -8/Garrison        | Triggered checkpoint
  5288 | -8/Garrison        | Triggered checkpoint
  5296 | -8/Garrison        | Garrison Relay disabled
  5338 | -8/Garrison        | Triggered checkpoint
  5353 | -8/Garrison        | Garrison Relay disabled
  5354 | -8/Garrison        | Triggered checkpoint
  5362 | -8/Garrison        | Entered Materials
  5596 | -8/Materials       | Destroyed 7 combat bots
  5616 | -8/Materials       | Entered Factory
  5617 | -7/Factory         | Loaded intel: 3 garrison access locations
  5618 | -7/Factory         | Reached level 15
  5624 | -7/Factory         | Identified exit to Lower Caves
  5624 | -7/Factory         | Identified exit to Factory
  5694 | -7/Factory         | Identified exit to DSF
  6127 | -7/Factory         | Reached level 16
  6136 | -7/Factory         | Upgraded with Utility slot (x1)
  6222 | -7/Factory         | Cargo convoy interrupted
  6390 | -7/Factory         | Fabricated Adv. Hacking Suite (x1)
  6510 | -7/Factory         | Fabricated Adv. Trap Extractor (x2)
  6565 | -7/Factory         | Fabricated F-cell Engine (x1)
  7049 | -7/Factory         | Fabricated Imp. Surge Thruster (x2)
  7085 | -7/Factory         | Sucked down chute
  7085 | -7/Factory         | Entered Waste
  7089 | -7/Waste           | Spotted C-40 Crusher
  7090 | -7/Waste           | Spotted C-40 Crusher
  7100 | -7/Waste           | EMP discharged
  7100 | -7/Waste           | Spotted C-40 Crusher
  7105 | -7/Waste           | Spotted C-40 Crusher
  7106 | -7/Waste           | Identified exit to Factory
  7106 | -7/Waste           | Discovered exit to Factory (range 16)
  7106 | -7/Waste           | Spotted C-40 Crusher
  7106 | -7/Waste           | Spotted C-40 Crusher
  7109 | -7/Waste           | Entered Factory
  7237 | -7/Factory         | Fabricated Imp. System Restoration Module?
  7361 | -7/Factory         | Fabricated Adv. Hacking Suite (x1)
  7388 | -7/Factory         | Fabricated Adv. Shield Generator (x2)
 10870 | -7/Factory         | Entered Lower Caves
 10871 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10872 | -7/Lower Caves     | Reached level 17
 10876 | -7/Lower Caves     | Met a Warlord Commander
 10877 | -7/Lower Caves     | Learned location of Warlord (-4)
 10878 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 10914 | -7/Lower Caves     | Learned 4 Factory zone layouts
 10983 | -7/Lower Caves     | Identified exit to Lower Caves
 10983 | -7/Lower Caves     | Discovered exit to Lower Caves (range 6)
 11042 | -7/Lower Caves     | Entered another Lower Caves area
 11083 | -7/Lower Caves     | Discovered exit to Factory (range 3)
 11139 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 11202 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 11234 | -7/Lower Caves     | Learned Factory emergency access door positions
 11242 | -7/Lower Caves     | Build established: Wizard-Ninja
 11242 | -7/Lower Caves     | Destroyed 7 combat bots
 11270 | -7/Lower Caves     | Identified exit to Data Miner
 11270 | -7/Lower Caves     | Discovered exit to Data Miner (range 5)
 11272 | -7/Lower Caves     | Entered Data Miner
 11272 | -7/Data Miner      | Identified exit to Proximity Caves
 11272 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
 11276 | -7/Data Miner      | Met Data Miner
 11280 | -7/Data Miner      | Learned location of Section 7 (-2)
 11280 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 11283 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 11288 | -7/Data Miner      | Entered Proximity Caves
 11290 | -6/Proximity Caves | Reached level 18
 11328 | -6/Proximity Caves | Learned Factory emergency access door positions
 11365 | -6/Proximity Caves | Learned location of 1 exit from Factory
 11368 | -6/Proximity Caves | Learned Factory security intel
 11369 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 11414 | -6/Proximity Caves | Destroyed 8 combat bots
 11506 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 11524 | -6/Proximity Caves | Spotted B-75 Beast
 11598 | -6/Proximity Caves | Allies destroyed B-75 Beast
 11662 | -6/Proximity Caves | Entered Factory
 11662 | -6/Factory         | Accompanied by 2 allies
 11663 | -6/Factory         | Identified exit to Extension
 11664 | -6/Factory         | Identified exit to Lower Caves
 11664 | -6/Factory         | Reached level 19
 11677 | -6/Factory         | Identified exit to Factory
 11737 | -6/Factory         | Discovered exit to Extension (range 6)
 11756 | -6/Factory         | Upgraded with Power slot (x1)
 11976 | -6/Factory         | Spotted B-75 Beast
 11988 | -6/Factory         | Destroyed B-75 Beast
 12057 | -6/Factory         | Fabricated O-24 Administrator (x1)
 12111 | -6/Factory         | Garrison activated, responded to threat
 12121 | -6/Factory         | Discovered exit to Lower Caves (range 15)
 12156 | -6/Factory         | Destroyed 7 combat bots
 12199 | -6/Factory         | Reached level 20
 12571 | -6/Factory         | Upgraded with Utility slot (x1)
 12914 | -6/Factory         | Cargo convoy interrupted
 13057 | -6/Factory         | Fabricated Lrn. Terrain Scanner (x1)
 13116 | -6/Factory         | Fabricated Adv. Surge Thruster (x2)
 13198 | -6/Factory         | Fabricated Adv. Surge Thruster (x2)
 13261 | -6/Factory         | Fabricated Adv. Surge Thruster (x2)
 13363 | -6/Factory         | Sucked down chute
 13363 | -6/Factory         | Entered Waste
 13369 | -6/Waste           | Spotted C-40 Crusher
 13370 | -6/Waste           | Spotted C-40 Crusher
 13374 | -6/Waste           | Spotted C-40 Crusher
 13375 | -6/Waste           | Spotted C-40 Crusher
 13376 | -6/Waste           | Spotted C-40 Crusher
 13376 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 13376 | -6/Waste           | Identified exit to Factory
 13376 | -6/Waste           | Discovered exit to Factory (range 11)
 13376 | -6/Waste           | Spotted C-40 Crusher
 13378 | -6/Waste           | EMP discharged
 13380 | -6/Waste           | Entered Factory
 13420 | -6/Factory         | 3 allies followed down the chute
 13535 | -6/Factory         | Fabricated Adv. Surge Thruster (x2)
 13771 | -6/Factory         | Discovered exit to Extension (range 13)
 13839 | -6/Factory         | Discovered exit to Lower Caves (range 11)
 14480 | -6/Factory         | Cargo convoy interrupted
 14809 | -6/Factory         | Adv. System Shield fried by hacking feedback
 14984 | -6/Factory         | Entered Lower Caves
 15000 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15000 | -6/Lower Caves     | Spotted B-75 Beast
 15015 | -6/Lower Caves     | Destroyed B-75 Beast
 15070 | -6/Lower Caves     | Learned Factory security intel
 15074 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 15296 | -6/Lower Caves     | Identified exit to Lower Caves
 15296 | -6/Lower Caves     | Discovered exit to Lower Caves (range 24)
 15310 | -6/Lower Caves     | Build established: Wizard-Assassin
 15398 | -6/Lower Caves     | Entered another Lower Caves area
 15398 | -6/Lower Caves     | Accompanied by 3 allies
 15403 | -6/Lower Caves     | Discovered exit to Factory (range 16)
 15462 | -6/Lower Caves     | Learned Factory trap positions
 15656 | -6/Lower Caves     | Identified exit to Zion
 15656 | -6/Lower Caves     | Discovered exit to Zion (range 9)
 15695 | -6/Lower Caves     | Entered Zion
 15695 | -6/Zion            | Accompanied by 3 allies
 15714 | -6/Zion            | Gained Derelict followers
 15723 | -6/Zion            | Identified exit to Proximity Caves
 15723 | -6/Zion            | Discovered exit to Proximity Caves (range 15)
 15726 | -6/Zion            | Found CR-A16's Pointy Stick
 15735 | -6/Zion            | Given the Hacking Drone Bay
 15739 | -6/Zion            | Found Prototype Device
 15739 | -6/Zion            | Identified Hacking Drone Bay
 15829 | -6/Zion            | Gained Derelict followers
 15899 | -6/Zion            | Identified exit to Deep Caves
 15899 | -6/Zion            | Discovered exit to Deep Caves (range 15)
 15916 | -6/Zion            | Learned Factory terminal intel
 15918 | -6/Zion            | Learned Factory emergency access door positions
 15944 | -6/Zion            | Received a visual enhancement algorithm
 16236 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 16334 | -6/Zion            | Entered Deep Caves
 16334 | -6/Deep Caves      | Accompanied by 9 allies
 16336 | -6/Deep Caves      | Reached level 21
 16552 | -6/Deep Caves      | Murdered 3 allies
 16774 | -6/Deep Caves      | Attacked by Z-Imprinter
 16834 | -6/Deep Caves      | Destroyed Z-Imprinter
 16861 | -6/Deep Caves      | Found Zio. Metafield Generator
 17054 | -6/Deep Caves      | Found Prototype Protection
 17054 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 17070 | -6/Deep Caves      | Z-Facility disabled
 17236 | -6/Deep Caves      | Identified exit to Proximity Caves
 17236 | -6/Deep Caves      | Discovered exit to Proximity Caves (range 7)
 17330 | -6/Deep Caves      | Spotted AG-46000
 17330 | -6/Deep Caves      | Found Prototype Energy Cannon
 17335 | -6/Deep Caves      | Identified Latent Energy Streamer
 17346 | -6/Deep Caves      | Entered Proximity Caves
 17346 | -5/Proximity Caves | Accompanied by 1 ally
 17376 | -5/Proximity Caves | Learned Factory emergency access door positions
 17380 | -5/Proximity Caves | Spotted B-75 Beast
 17386 | -5/Proximity Caves | Destroyed B-75 Beast
 17433 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 17443 | -5/Proximity Caves | Build established: Wizard-Ninja
 17455 | -5/Proximity Caves | Entered Factory
 17456 | -5/Factory         | Loaded intel: 76 trap records
 17457 | -5/Factory         | Reached level 22
 17459 | -5/Factory         | Loaded intel: 26 terminal locations
 17477 | -5/Factory         | Identified exit to Factory
 17558 | -5/Factory         | Identified exit to Upper Caves
 17735 | -5/Factory         | Fabricated Exp. Hacking Suite (x1)
 17830 | -5/Factory         | Fabricated Exp. Hacking Suite?
 18056 | -5/Factory         | Fabricated Exp. Hacking Suite?
 18226 | -5/Factory         | Fabricated Adv. Gravity Neutralizer?
 18412 | -5/Factory         | Cargo convoy interrupted
 18435 | -5/Factory         | Found Prototype Device
 18435 | -5/Factory         | Identified Exp. Force Field
 18445 | -5/Factory         | Found Prototype Launcher
 18445 | -5/Factory         | Identified Point Singularity Launcher
 18569 | -5/Factory         | Reached level 23
 18689 | -5/Factory         | Fabricated Adv. Signal Interpreter (x2)
 18722 | -5/Factory         | Spotted B-75 Beast
 18748 | -5/Factory         | Revealed the true nature of CR-A16's Pointy Stick
 18751 | -5/Factory         | Destroyed B-75 Beast
 18783 | -5/Factory         | Entered Upper Caves
 18796 | -5/Upper Caves     | Learned Factory security intel
 18824 | -5/Upper Caves     | Identified exit to Upper Caves
 18824 | -5/Upper Caves     | Discovered exit to Upper Caves (range 14)
 18826 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 18827 | -5/Upper Caves     | Learned Factory trap positions
 18831 | -5/Upper Caves     | Entered another Upper Caves area
 18855 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18859 | -5/Upper Caves     | Learned Factory terminal intel
 18864 | -5/Upper Caves     | Learned Extension garrison access intel
 18864 | -5/Upper Caves     | Learned Factory trap positions
 18864 | -5/Upper Caves     | Learned location of 1 exit from Factory
 18886 | -5/Upper Caves     | Identified exit to Zhirov
 18886 | -5/Upper Caves     | Discovered exit to Zhirov (range 6)
 18899 | -5/Upper Caves     | Entered Zhirov
 18899 | -5/Zhirov          | Identified exit to Proximity Caves
 18899 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 18902 | -5/Zhirov          | Met Zhirov
 18904 | -5/Zhirov          | Learned location of Quarantine (-2)
 18904 | -5/Zhirov          | Learned location of Command (-1)
 18905 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18908 | -5/Zhirov          | Found Alien Artifact
 18908 | -5/Zhirov          | Identified Integrated Reactor
 18908 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18937 | -5/Zhirov          | Found Alien Artifact
 18945 | -5/Zhirov          | Entered Proximity Caves
 18967 | -4/Proximity Caves | Spotted B-86 Titan
 18969 | -4/Proximity Caves | Destroyed B-86 Titan
 18994 | -4/Proximity Caves | Learned Research security intel
 18999 | -4/Proximity Caves | Entered Factory
 19000 | -4/Factory         | Identified exit to Research
 19001 | -4/Factory         | Loaded intel: 121 trap records
 19001 | -4/Factory         | Reached level 24
 19004 | -4/Factory         | Loaded intel: 26 terminal locations
 19004 | -4/Factory         | Identified exit to Upper Caves
 19008 | -4/Factory         | Identified Transdimensional Reconstructor
 19015 | -4/Factory         | Upgraded with Utility slot (x1)
 19077 | -4/Factory         | Fabricated Adv. Datajack (x1)
 19174 | -4/Factory         | Fabricated O-24 Administrator?
 19240 | -4/Factory         | Found Prototype Processor
 19240 | -4/Factory         | Identified Exp. Signal Interpreter
 19254 | -4/Factory         | Spotted B-86 Titan
 19255 | -4/Factory         | Destroyed B-86 Titan
 19585 | -4/Factory         | Reached level 25
 19634 | -4/Factory         | Destroyed 7 combat bots
 19800 | -4/Factory         | Cargo convoy interrupted
 19823 | -4/Factory         | Found Prototype Protection
 19823 | -4/Factory         | Identified Centrium Heavy Armor Plating
 20271 | -4/Factory         | Fabricated Adv. System Restoration Module (x2)
 20380 | -4/Factory         | Fabricated Exp. Shield Generator?
 20645 | -4/Factory         | Sucked down chute
 20645 | -4/Factory         | Entered Waste
 20646 | -4/Waste           | Met a frightened Derelict
 20646 | -4/Waste           | Identified exit to Factory
 20646 | -4/Waste           | Spotted C-40 Crusher
 20647 | -4/Waste           | Spotted C-40 Crusher
 20647 | -4/Waste           | Spotted C-40 Crusher
 20652 | -4/Waste           | Spotted C-40 Crusher
 20653 | -4/Waste           | Found Prototype Device
 20653 | -4/Waste           | Identified Beam Splitter
 20657 | -4/Waste           | Spotted C-40 Crusher
 20659 | -4/Waste           | Spotted C-40 Crusher
 20660 | -4/Waste           | EMP discharged
 20660 | -4/Waste           | Entered Factory
 20661 | -4/Factory         | Loaded intel: 87 trap records
 20671 | -4/Factory         | Spotted B-86 Titan
 20672 | -4/Factory         | Destroyed B-86 Titan
 20774 | -4/Factory         | Fabricated Adv. System Restoration Module (x2)
 20956 | -4/Factory         | Fabricated Quantum Shading Machine (x1)
 21100 | -4/Factory         | Reached level 26
 21731 | -4/Factory         | Found Prototype Device
 21731 | -4/Factory         | Identified Exp. Thermal Shield
 21786 | -4/Factory         | Cargo convoy interrupted
 21832 | -4/Factory         | Found Exp. Transmission Jammer
 21850 | -4/Factory         | Found Exp. Hacking Suite
 21956 | -4/Factory         | Repaired Graviton Reactor
 22023 | -4/Factory         | Fabricated Beam Splitter (x1)
 22168 | -4/Factory         | Fabricated Adv. System Restoration Module (x2)
 22255 | -4/Factory         | Fabricated Exp. Terrain Scanner?
 22528 | -4/Factory         | Lost 3 allies
 22555 | -4/Factory         | Fabricated Exp. System Shield (x1)
 22600 | -4/Factory         | Entered Upper Caves
 22607 | -4/Upper Caves     | Learned Research terminal intel
 22608 | -4/Upper Caves     | Learned Research emergency access door positions
 22621 | -4/Upper Caves     | Identified exit to Upper Caves
 22621 | -4/Upper Caves     | Discovered exit to Upper Caves (range 18)
 22623 | -4/Upper Caves     | Spotted B-86 Titan
 22625 | -4/Upper Caves     | Destroyed B-86 Titan
 22630 | -4/Upper Caves     | Entered another Upper Caves area
 22646 | -4/Upper Caves     | Discovered exit to Research (range 14)
 22648 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 22749 | -4/Upper Caves     | Learned 12 Research zone layouts
 22753 | -4/Upper Caves     | Spotted B-86 Titan
 22755 | -4/Upper Caves     | Destroyed B-86 Titan
 22787 | -4/Upper Caves     | Learned Research security intel
 22826 | -4/Upper Caves     | Identified exit to Warlord
 22826 | -4/Upper Caves     | Discovered exit to Warlord (range 20)
 22828 | -4/Upper Caves     | Entered Warlord
 22847 | -4/Warlord         | Visited the Vortex Lab
 22847 | -4/Warlord         | Found Prototype Energy Cannon
 22847 | -4/Warlord         | Identified Vortex Driver
 22849 | -4/Warlord         | Found Prototype Energy Cannon
 22849 | -4/Warlord         | Identified Vortex Cannon
 22852 | -4/Warlord         | Found Prototype Energy Gun
 22852 | -4/Warlord         | Identified Vortex Shotgun
 22868 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 22869 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22879 | -4/Warlord         | Met Warlord
 22880 | -4/Warlord         | Opened Warlord's prototype stash
 22882 | -4/Warlord         | Found Prototype Reactor
 22882 | -4/Warlord         | Identified Vortex Chain Reactor
 22894 | -4/Warlord         | Found Prototype Processor
 22894 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
 22900 | -4/Warlord         | Found Prototype Device
 22900 | -4/Warlord         | Identified Exp. Focal Shield
 22977 | -4/Warlord         | Identified exit to Proximity Caves
 22977 | -4/Warlord         | Discovered exit to Proximity Caves (range 25)
 22986 | -4/Warlord         | P-70 Sage assimilated allied Assassin 7a
 23036 | -4/Warlord         | Lost 3 allies
 23147 | -4/Warlord         | Lost 3 allies
 23219 | -4/Warlord         | Warlord forces counterattacked
 23243 | -4/Warlord         | Spotted Executioner
 23251 | -4/Warlord         | Destroyed Executioner
 23265 | -4/Warlord         | Found Prototype Processor
 23265 | -4/Warlord         | Identified Exp. Core Analyzer
 23274 | -4/Warlord         | Spotted Executioner
 23283 | -4/Warlord         | Spotted Striker
 23288 | -4/Warlord         | Spotted Executioner
 23294 | -4/Warlord         | Reached level 27
 23294 | -4/Warlord         | Destroyed Executioner
 23338 | -4/Warlord         | Lost 5 allies
 23352 | -4/Warlord         | Destroyed P3-HNE(g)
 23353 | -4/Warlord         | Entered Proximity Caves
 23431 | -3/Proximity Caves | Spotted B-86 Titan
 23432 | -3/Proximity Caves | Destroyed B-86 Titan
 23443 | -3/Proximity Caves | Discovered exit to Research (range 9)
 23444 | -3/Proximity Caves | Entered Research
 23446 | -3/Research        | Reached level 28
 23448 | -3/Research        | Loaded intel: 22 terminal locations
 23494 | -3/Research        | Upgraded with Utility slot (x1)
 23501 | -3/Research        | Identified exit to Testing
 23501 | -3/Research        | Discovered exit to Testing (range 17)
 23525 | -3/Research        | Identified exit to Armory
 23525 | -3/Research        | Identified exit to Research
 23609 | -3/Research        | Fabricated Cld. Q-thruster (x1)
 23619 | -3/Research        | Spotted B-86 Titan
 23619 | -3/Research        | Destroyed B-86 Titan
 23633 | -3/Research        | Spotted B-86 Titan
 23634 | -3/Research        | Destroyed B-86 Titan
 23779 | -3/Research        | Spotted B-86 Titan
 23781 | -3/Research        | Destroyed B-86 Titan
 23867 | -3/Research        | Fabricated Nanosword (x1)
 23884 | -3/Research        | Fabricated Zero-point Reactor?
 23941 | -3/Research        | Fabricated Zero-point Reactor (x1)
 24017 | -3/Research        | Fabricated Femtoactuators (x1)
 24194 | -3/Research        | First assault squad dispatched
 24371 | -3/Research        | Fabricated Exp. Actuator Array?
 24490 | -3/Research        | Fabricated Adv. Quantum Shading Machine (x1)
 24510 | -3/Research        | Found Enh. Force Lance
 24552 | -3/Research        | Reached level 29
 24554 | -3/Research        | Upgraded with Weapon slot (x1)
 24555 | -3/Research        | Found Adv. Powered Armor
 24835 | -3/Research        | Fabricated Nanosword (x1)
 24898 | -3/Research        | Fabricated Cld. Q-thruster?
 25019 | -3/Research        | Cargo convoy interrupted
 25703 | -3/Research        | Entered Testing
 25709 | -3/Testing         | Found Prototype Launcher
 25709 | -3/Testing         | Identified Tactical Quantum Warhead
 25723 | -3/Testing         | Found Prototype Hackware
 25723 | -3/Testing         | Identified System Mapper
 25738 | -3/Testing         | Spotted PD-JE0JIIPCRA
 25834 | -3/Testing         | Fabricated Exp. Actuator Array (x1)
 25905 | -3/Testing         | Fabricated Exp. EM Disruption Field (x1)
 25981 | -3/Testing         | Fabricated Cld. Q-thruster (x1)
 25999 | -3/Testing         | Found Prototype Energy Gun
 25999 | -3/Testing         | Identified Tachyon Dispersion Ray
 26018 | -3/Testing         | Found Nanosword
 26021 | -3/Testing         | Found Prototype Device
 26021 | -3/Testing         | Identified Exp. Thermal Defense Suite
 26023 | -3/Testing         | Found Prototype Device
 26023 | -3/Testing         | Identified Adv. Kinecellerator
 26028 | -3/Testing         | Upgraded with Weapon slot (x1)
 26028 | -3/Testing         | Found Nanosword
 26098 | -3/Testing         | Found Prototype Protection
 26098 | -3/Testing         | Identified SHELL Armor
 26177 | -3/Testing         | Found Prototype Energy Cannon
 26177 | -3/Testing         | Identified Disintegrator
 26257 | -3/Testing         | Found Prototype Launcher
 26257 | -3/Testing         | Identified Z-bomb Delivery System
 26266 | -3/Testing         | Destroyed 8 combat bots
 26476 | -3/Testing         | Found Prototype Energy Cannon
 26476 | -3/Testing         | Identified Cld. Nova Cannon
 26491 | -3/Testing         | Found Prototype Device
 26491 | -3/Testing         | Identified AEGIS Remote Shield
 26505 | -3/Testing         | Spotted PX-0PQ1FITBTO
 26508 | -3/Testing         | Destroyed PX-0PQ1FITBTO
 26511 | -3/Testing         | Found Prototype Device
 26511 | -3/Testing         | Identified Exp. Thermal Shield
 26549 | -3/Testing         | Found Prototype Energy Gun
 26549 | -3/Testing         | Identified Hyp. EM Gauss Rifle
 26567 | -3/Testing         | Rewired PD-JE0JIIPCRA
 26692 | -3/Testing         | Entered Research
 26692 | -2/Research        | Accompanied by 1 ally
 26692 | -2/Research        | Warlord forces began assault on 0b10
 26694 | -2/Research        | Reached level 30
 26706 | -2/Research        | Spotted B-90 Cyclops
 26717 | -2/Research        | Distinguished unit "Gunslingers" dispatched to help
 26717 | -2/Research        | Distinguished unit "Magnificent Bastards" dispatched to help
 26721 | -2/Research        | Identified exit to Quarantine
 26721 | -2/Research        | Identified exit to Access
 26730 | -2/Research        | Reached level 31
 26730 | -2/Research        | Met up with Warlord
 26768 | -2/Research        | Spotted B-90 Cyclops
 26770 | -2/Research        | Destroyed B-90 Cyclops
 26802 | -2/Research        | Research machine network offline
 26811 | -2/Research        | Fabricated Adv. Force Booster (x2)
 26935 | -2/Research        | Destroyed 18 combat bots
 26945 | -2/Research        | Spotted B-90 Cyclops
 26947 | -2/Research        | Destroyed B-90 Cyclops
 27003 | -2/Research        | Reached level 32
 27245 | -2/Research        | Spotted Striker
 27268 | -2/Research        | Destroyed Striker
 27382 | -2/Research        | Borebot progress halted
 27399 | -2/Research        | Spotted Striker
 27401 | -2/Research        | Spotted Executioner
 27402 | -2/Research        | Destroyed Striker
 27409 | -2/Research        | Destroyed Executioner
 27448 | -2/Research        | Destroyed 8 combat bots
 27467 | -2/Research        | Borebot progress halted
 27565 | -2/Research        | Build established: Machinist-Ninja
 27583 | -2/Research        | Lost 5 allies
 27598 | -2/Research        | Upgraded with Utility slot (x1)
 27626 | -2/Research        | Entered Quarantine
 27648 | -2/Quarantine      | Found Alien Artifact
 27648 | -2/Quarantine      | Identified Terrabomb
 27648 | -2/Quarantine      | Used Terrabomb
 27656 | -2/Quarantine      | Found Alien Artifact
 27656 | -2/Quarantine      | Identified Subatomic Replicator
 27660 | -2/Quarantine      | Used Subatomic Replicator to create Alien Artifact
 27666 | -2/Quarantine      | Identified Supercharged TR
 27668 | -2/Quarantine      | Found Exp. Actuator Array
 27679 | -2/Quarantine      | Found Alien Slashing Weapon
 27679 | -2/Quarantine      | Identified Sigix Broadsword
 27729 | -2/Quarantine      | Spotted Alpha 7
 27730 | -2/Quarantine      | Destroyed Alpha 7
 27733 | -2/Quarantine      | Found Prototype Processor
 27733 | -2/Quarantine      | Identified Exp. Target Analyzer
 27755 | -2/Quarantine      | Found Alien Launcher
 27755 | -2/Quarantine      | Identified Sigix Terminator
 27800 | -2/Quarantine      | Discovered exit to Access (range 17)
 27855 | -2/Quarantine      | Reached level 33
 27931 | -2/Quarantine      | Found Alien Reactor
 27931 | -2/Quarantine      | Identified Matter Drive
 27967 | -2/Quarantine      | Found Terrabomb
 27991 | -2/Quarantine      | Spotted Fortress
 28007 | -2/Quarantine      | Destroyed Fortress
 28034 | -2/Quarantine      | Identified exit to Section 7
 28034 | -2/Quarantine      | Discovered exit to Section 7 (range 6)
 28035 | -2/Quarantine      | Entered Section 7
 28047 | -2/Section 7       | Spotted S7 Guard
 28048 | -2/Section 7       | Destroyed S7 Guard
 28053 | -2/Section 7       | Found Alien Artifact
 28053 | -2/Section 7       | Identified Core Membrane
 28053 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 28060 | -2/Section 7       | Spotted S7 Guard
 28064 | -2/Section 7       | Destroyed S7 Guard
 28068 | -2/Section 7       | Found Alien Artifact
 28068 | -2/Section 7       | Identified Core Physics Calibrator
 28151 | -2/Section 7       | Found Alien Artifact
 28158 | -2/Section 7       | Destroyed 10 combat bots
 28166 | -2/Section 7       | Identified Integrated Dissipator
 28166 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 28182 | -2/Section 7       | Spotted S7 Guard
 28188 | -2/Section 7       | Destroyed S7 Guard
 28198 | -2/Section 7       | Found Alien Artifact
 28210 | -2/Section 7       | Identified Navigation Efficiency Matrix
 28223 | -2/Section 7       | Spotted S7 Guard
 28223 | -2/Section 7       | Destroyed S7 Guard
 28228 | -2/Section 7       | Found Alien Artifact
 28257 | -2/Section 7       | Spotted B-90 Cyclops
 28274 | -2/Section 7       | Identified Integrated Thermoelectric Network
 28274 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 28284 | -2/Section 7       | Found Alien Artifact
 28284 | -2/Section 7       | Identified Microwarp Drive
 28285 | -2/Section 7       | First assault squad dispatched
 28305 | -2/Section 7       | Spotted Alpha 7
 28306 | -2/Section 7       | Spotted Alpha 7
 28328 | -2/Section 7       | Found Alien Artifact
 28328 | -2/Section 7       | Identified Integrity Redistributor
 28328 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-1)
 28344 | -2/Section 7       | Destroyed Alpha 7
 28346 | -2/Section 7       | Destroyed Alpha 7
 28380 | -2/Section 7       | Spotted Executioner
 28381 | -2/Section 7       | Spotted Executioner
 28385 | -2/Section 7       | Destroyed Executioner
 28387 | -2/Section 7       | Destroyed Executioner
 28434 | -2/Section 7       | Found Alien Energy Cannon
 28434 | -2/Section 7       | Identified Drained L-Cannon
 28492 | -2/Section 7       | Spotted B-99 Colossus
 28504 | -2/Section 7       | Found Alien Artifact
 28504 | -2/Section 7       | Identified Core Reset Matrix
 28504 | -2/Section 7       | Used Core Reset Matrix
 28508 | -2/Section 7       | Sensed 19 artifacts in vicinity
 28514 | -2/Section 7       | Found LRC Armor
 28514 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 28517 | -2/Section 7       | Found LRC Inertial Stabilizer
 28517 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 28519 | -2/Section 7       | Found LRC Armor
 28519 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 28624 | -2/Section 7       | Entered Access
 28626 | -1/Access          | Reached level 34
 28641 | -1/Access          | Destroyed 11 combat bots
 28661 | -1/Access          | Identified exit to Command
 28699 | -1/Access          | Identified exit to Surface
 28699 | -1/Access          | Discovered exit to Surface (range 6)
 28833 | -1/Access          | Reached level 35
 28918 | -1/Access          | Spotted B-99 Colossus
 28918 | -1/Access          | Spotted B-99 Colossus
 28932 | -1/Access          | Destroyed B-99 Colossus
 28936 | -1/Access          | Destroyed B-99 Colossus
 29028 | -1/Access          | Destroyed 15 combat bots
 29091 | -1/Access          | Fabricated Cld. Q-thruster?
 29100 | -1/Access          | Fabricated Cld. Q-thruster (x1)
 29124 | -1/Access          | First assault squad dispatched
 29131 | -1/Access          | Spotted B-99 Colossus
 29150 | -1/Access          | Maximum security lockdown engaged
 29190 | -1/Access          | Entered Command
 29192 | -1/Command         | Reached level 36
 29248 | -1/Command         | Spotted B-99 Colossus
 29252 | -1/Command         | Destroyed B-99 Colossus
 29273 | -1/Command         | Destroyed 15 combat bots
 29299 | -1/Command         | Spotted Executioner
 29299 | -1/Command         | Spotted Executioner
 29299 | -1/Command         | Spotted Executioner
 29299 | -1/Command         | Spotted Executioner
 29299 | -1/Command         | Spotted Striker
 29299 | -1/Command         | Spotted Striker
 29299 | -1/Command         | Spotted Alpha 7
 29299 | -1/Command         | Spotted Alpha 7
 29311 | -1/Command         | Destroyed Striker
 29313 | -1/Command         | Destroyed Striker
 29320 | -1/Command         | Destroyed Executioner
 29327 | -1/Command         | Destroyed Alpha 7
 29330 | -1/Command         | Destroyed Alpha 7
 29336 | -1/Command         | Destroyed Executioner
 29337 | -1/Command         | Destroyed Executioner
 29339 | -1/Command         | Destroyed Executioner
 29354 | -1/Command         | Found Prototype Processor
 29354 | -1/Command         | Identified Exp. Target Analyzer
 29360 | -1/Command         | Destroyed 8 combat bots
 29362 | -1/Command         | Found Prototype Device
 29362 | -1/Command         | Identified Exp. ECM Suite
 29364 | -1/Command         | Found Prototype Device
 29364 | -1/Command         | Identified Adv. Kinecellerator
 29367 | -1/Command         | Found Prototype Processor
 29367 | -1/Command         | Identified Exp. Targeting Computer
 29471 | -1/Command         | First assault squad dispatched
 29472 | -1/Command         | Spotted B-99 Colossus
 29558 | -1/Command         | High security lockdown imminent
 29580 | -1/Command         | Spotted B-99 Colossus
 29581 | -1/Command         | Destroyed B-99 Colossus
 29602 | -1/Command         | Destroyed 11 combat bots
 29638 | -1/Command         | High security lockdown engaged
 29690 | -1/Command         | Destroyed 9 combat bots
 29721 | -1/Command         | Spotted Executioner
 29728 | -1/Command         | Destroyed Executioner
 29736 | -1/Command         | Reached level 37
 29802 | -1/Command         | Scanned by Researcher
 29804 | -1/Command         | Spotted Investigator
 29810 | -1/Command         | Destroyed Investigator
 29924 | -1/Command         | Destroyed 51 combat bots
 29981 | -1/Command         | Spotted Executioner
 29981 | -1/Command         | Spotted Executioner
 29996 | -1/Command         | Spotted M Guard
 29996 | -1/Command         | Spotted M Guard
 29996 | -1/Command         | Spotted Combat Programmer
 29996 | -1/Command         | Spotted Combat Programmer
 30011 | -1/Command         | Destroyed M Guard
 30031 | -1/Command         | Destroyed Executioner
 30034 | -1/Command         | Destroyed Executioner
 30040 | -1/Command         | Destroyed Combat Programmer
 30076 | -1/Command         | Destroyed M Guard
 30095 | -1/Command         | Destroyed Combat Programmer
 30095 | -1/Command         | All MAIN.C guards destroyed
 30116 | -1/Command         | Destroyed 28 combat bots
 30142 | -1/Command         | Found Zero-point Reactor
 30168 | -1/Command         | Spotted Executioner
 30169 | -1/Command         | Found Exp. Core Analyzer
 30189 | -1/Command         | Destroyed Executioner
 30201 | -1/Command         | Spotted Executioner
 30201 | -1/Command         | Spotted Striker
 30206 | -1/Command         | Spotted Executioner
 30207 | -1/Command         | Destroyed Striker
 30220 | -1/Command         | Destroyed Executioner
 30224 | -1/Command         | Destroyed Executioner
 30265 | -1/Command         | Destroyed 31 combat bots
 30283 | -1/Command         | Found Unknown Protection
 30283 | -1/Command         | Identified Hvy. Reactive Plating
 30295 | -1/Command         | Found Prototype Energy Cannon
 30295 | -1/Command         | Identified Cld. Nova Cannon
 30337 | -1/Command         | Met MAIN.C
 30337 | -1/Command         | Reached level 38
 30338 | -1/Command         | 0b10 Conduit disabled
 30343 | -1/Command         | Destroyed MAIN.C Shell
 30345 | -1/Command         | MAIN.C activated Command garrisons
 30355 | -1/Command         | Destroyed MAIN.C
 30356 | -1/Command         | Discovered exit to Surface (range 46)
 30356 | -1/Command         | Discovered exit to Surface (range 93)
 30356 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 30372 | -1/Command         | Found Exp. Powered Armor
 30375 | -1/Command         | Found Beam Splitter
 30422 | -1/Command         | Build established: Machinist-Sprinter
 30528 | -1/Command         | Destroyed 16 combat bots
 30539 | -1/Command         | Warped through subspace to slip node
 30539 | -1/Command         | Identified exit to Access_0
 30539 | -1/Command         | Discovered exit to Access_0 (range 6)
 30542 | -1/Command         | Entered Access_0
 30543 | -1/Access_0        | Sensed 3 artifacts in vicinity
 30543 | -1/Access_0        | Met Architect
 30544 | -1/Access_0        | Architect warped through subspace
 30553 | -1/Access_0        | Destroyed A8
 30585 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 30597 | -1/Access_0        | Architect warped through subspace
 30628 | -1/Access_0        | A6 warped into view
 30637 | -1/Access_0        | Destroyed A6
 30642 | -1/Access_0        | Architect warped through subspace
 30664 | -1/Access_0        | Used Terrabomb
 30670 | -1/Access_0        | Subspace Access Node disabled
 30676 | -1/Access_0        | Architect warped through subspace
 30687 | -1/Access_0        | Found Prototype Device
 30688 | -1/Access_0        | Identified Desublimator
 30716 | -1/Access_0        | Architect warped through subspace
 30729 | -1/Access_0        | A5 warped into view
 30732 | -1/Access_0        | Destroyed A5
 30755 | -1/Access_0        | Architect warped through subspace
 30779 | -1/Access_0        | Subspace Access Node disabled
 30791 | -1/Access_0        | Found Integrated Mediator
 30791 | -1/Access_0        | Installed Integrated Mediator, increased core attachment efficiency
 30810 | -1/Access_0        | Architect warped through subspace
 30840 | -1/Access_0        | A4 warped into view
 30852 | -1/Access_0        | Destroyed A4
 30867 | -1/Access_0        | Architect warped through subspace
 30873 | -1/Access_0        | Destroyed 7 combat bots
 30883 | -1/Access_0        | Found Sigix Corpse
 30893 | -1/Access_0        | Destroyed A2
 30895 | -1/Access_0        | Extracted Singularity Gate Test 138-C access codes from A2's data core
 30920 | -1/Access_0        | Build established: Machinist-Scout
 30922 | -1/Access_0        | Architect warped through subspace
 30929 | -1/Access_0        | Reached level 39
 30929 | -1/Access_0        | Started Test 138-B, establishing a local singularity
 30931 | -1/Access_0        | Cogmind ripped apart by the singularity
 30931 | -1/Access_0        | Core destroyed

 Last Messages 
---------------
  on A2.
30893_ Nanosword follow-up attack on A2.
30893_ A2: "We cannot be defeated!"
30893_ A2 destroyed.
30894_ Acquired 15 matter.
30895_ Acquired data core, extracted Singularity
  Gate Test 138-C access codes.
30921_ Quantum Shear penetrates Wall.
30921_ Nanosword follow-up attack on Architect.
  <x3>
Architect warps through subspace.
30929_ Connecting with Gate Controls...
>>Gate Test 138-A
Running Singularity Gate diagnostics...
  All systems nominal.
>>Gate Test 138-B
Preparing Singularity Gate activation...
  Stable singularity established.
30929_ Reached level 39.
30931_ Cogmind ripped apart by the singularity.

 Map 
-----
+----------------------------------------------------+
| ??????????#?#????######??######?##??###?#########? |
| ???????????????#?###?#############?##?####?##?##?# |
| ?????????????######?####?#?###?####?##?##?##?##### |
| ???????????????#####??########?##############?#### |
| ???????##??????####?#########?#################### |
| ?????????#?????#####??####?###############?####### |
| "???????#?????#### #####?######################### |
| ????? ?#????#??#?#  ?######## #?######??#?######## |
| ??? ???##????#?###  ?####?###  ################### |
| ????????????##?#    ######?# ? #?##?##?#####?##### |
| "?????  ?#??####     #######   ################### |
| ??????  ?#??##        ## ## ?? #######?#########   |
| ????? ?  ?###                 ##################   |
| ???#???? ? #?##              #######?#########     |
| ????#?????? #?#           ###?###?############     |
| ?#??????? ? ####          #####################    |
| ?#?#?#????? ? ####        ######"#####"#########   |
| ??#?????      ####        ####"" """"" ""# ####### |
| ???????????##              ###"         "#""###### |
| ?#????#???####?####                   !          # |
| ###?????? ##?######     ##           !!==        # |
| #?##???????########     ######"     ! %*"#"###   # |
| ???????? ??###"""""     """""#"" """""%""#####  ## |
| #???????####?##""""     """"####"#####"######   ## |
| ?????????######"           "###############     ## |
| ##?#?#? ???###""         @ ""#?############    ### |
| ?????#????####""           ""#########?###     ### |
| ??#????????####"           "#########?#######  ### |
| ?#?????? ??#?##"           "#################  ### |
| ?????##?????###"           "#################  ### |
| ????#?? ?????##"           "##################  ## |
| #??#????  ?####"           "###?##############     |
| ##?? ??????#?#""           ""###?############      |
| ????????? ? ?#""           ""###############       |
| ?????  ???? ?##"           "###########" "#        |
| ??? ?? ??????##""""      A""##########             |
| ??? ? ? ??? ##"""""     """""#######?# """"     ## |
| ??????? ???#??#####     ########?##### "   !   ### |
| ???????????#????###     ######?####### """"    ### |
| ???????#?#????ggg?#     ##############          ## |
| ?#?????????? ?? ??#      ##? ##############     ## |
| ??#?????#???? ?? ?# #    ?    ############      ## |
| ?????????#?? ? ??? ##   ? ?    ##########        # |
| ??#???????????? ?  ##              ######          |
| ?????????#???  ?       ?   #?    # ########        |
| ??????#?#?#????  ??         ?#  #  #########       |
| ???## ?????#??   ?? #?#?# ? ?     ??#########  ### |
| ???????#??  ?????? ?###?? ? #   #  ############### |
| ???????#??  ??#????####?? ???   #  ####?########## |
| ????????????????????? ?#??? ??     ############### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           99
Energy Generation          103
Energy Capacity            1800
Matter Stores              600
Matter Capacity            600
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       410
Jamming Range              22
Power Amplification        40
Additional Mass Support    25
Corruption Block           15
Armor Coverage             900
Resistance: KI             55
Resistance: TH             100
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Utility Shielding          66
Point Defense Rating       240
Weapon Cycling             20
Melee Speed Boost          50
Evasion (%)                81
Targeting Accuracy         8
Core Analysis              12
Armor Integrity Analysis   50
Recoil Reduction           2
Particle Charging          15
Force Boost                40
Offensive Hacking          87
Defensive Hacking          31
Authchip Count             2
Trap Extractor Capacity    8

 Item Schematics 
-----------------
           Cld. Q-thruster | -2/Section 7 | Hacked
 Enh. Armored Heavy Treads | -1/Access    | Hacked
 Exp. Melee Analysis Suite | -1/Command   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
             Adv. Hacking Suite | x1 | -7/Factory  | Authchip
            Adv. Trap Extractor | x2 | -7/Factory  
                  F-cell Engine | x1 | -7/Factory  
            Imp. Surge Thruster | x2 | -7/Factory  | Authchip
 Imp. System Restoration Module | x2 | -7/Factory  
             Adv. Hacking Suite | x1 | -7/Factory  
          Adv. Shield Generator | x2 | -7/Factory  
             O-24 Administrator | x1 | -6/Factory  
           Lrn. Terrain Scanner | x1 | -6/Factory  
            Adv. Surge Thruster | x2 | -6/Factory  
            Adv. Surge Thruster | x2 | -6/Factory  
            Adv. Surge Thruster | x2 | -6/Factory  
            Adv. Surge Thruster | x2 | -6/Factory  
             Exp. Hacking Suite | x1 | -5/Factory  
             Exp. Hacking Suite | x1 | -5/Factory  
             Exp. Hacking Suite | x1 | -5/Factory  
       Adv. Gravity Neutralizer | x1 | -5/Factory  
        Adv. Signal Interpreter | x2 | -5/Factory  
                  Adv. Datajack | x1 | -4/Factory  
             O-24 Administrator | x1 | -4/Factory  
 Adv. System Restoration Module | x2 | -4/Factory  
          Exp. Shield Generator | x1 | -4/Factory  
 Adv. System Restoration Module | x2 | -4/Factory  
        Quantum Shading Machine | x1 | -4/Factory  
                  Beam Splitter | x1 | -4/Factory  
 Adv. System Restoration Module | x2 | -4/Factory  
           Exp. Terrain Scanner | x1 | -4/Factory  
             Exp. System Shield | x1 | -4/Factory  
                Cld. Q-thruster | x1 | -3/Research 
                      Nanosword | x1 | -3/Research 
             Zero-point Reactor | x1 | -3/Research 
             Zero-point Reactor | x1 | -3/Research 
                 Femtoactuators | x1 | -3/Research 
            Exp. Actuator Array | x1 | -3/Research 
   Adv. Quantum Shading Machine | x1 | -3/Research 
                      Nanosword | x1 | -3/Research 
                Cld. Q-thruster | x1 | -3/Research 
            Exp. Actuator Array | x1 | -3/Testing  
       Exp. EM Disruption Field | x1 | -3/Testing  
                Cld. Q-thruster | x1 | -3/Testing  
             Adv. Force Booster | x2 | -2/Research 
                Cld. Q-thruster | x1 | -1/Access   
                Cld. Q-thruster | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Terrabomb
Subatomic Replicator
Sigix Broadsword
Sigix Terminator
Matter Drive
Core Membrane
Core Physics Calibrator
Integrated Dissipator
Integrated Thermoelectric Network
Microwarp Drive
Integrity Redistributor
Drained L-Cannon
Core Reset Matrix
LRC Armor
LRC Inertial Stabilizer
Supercharged TR
Integrated Mediator

 Achievements 
--------------
Guerrilla Style
Shutout
Supersonic

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Levels Raised              38    | .    1    1    1    6    2    1    1    .    2    .    .    1    .    .    1    2    .    .    .    .    .    1    .    2    .    .    .    .    2    .    1    .    .    1    .    2    .    3    1    .    2    3    1    
  XP Earned                63012 | 6000 2685 767  1950 8402 3301 1435 1442 550  2396 67   954  261  496  152  1531 2317 46   658  209  142  152  323  753  2224 118  118  152  803  2785 67   574  152  278  850  729  2533 774  4133 773  1428 2445 4538 549  
  XP Spent                 59565 | 5970 1490 1050 1250 8600 2300 3200 .    1250 3365 .    .    1445 .    .    .    4075 400  .    .    .    .    1600 .    800  .    .    .    .    4600 .    300  .    .    .    .    4900 1400 4100 1750 .    1600 4120 .    
Upgrades                   89    | 13   2    3    2    11   1    2    .    1    6    .    .    8    .    .    .    5    2    .    .    .    .    2    .    1    .    .    .    .    2    .    2    .    .    .    .    2    1    1    1    .    12   9    .    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             13    | 3    1    .    .    2    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Weapon Slot              4     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Core Integrity           18    | .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    .    
  Heat Dissipation         9     | 2    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Inventory Capacity       7     | .    .    2    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             10    | .    .    .    .    .    .    .    .    .    3    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     4     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            3     | 1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           3     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Protomatter Created        19238 | .    403  32   495  504  315  531  457  376  270  .    335  111  217  .    406  531  .    531  74   .    .    290  144  740  .    .    .    .    915  .    351  .    158  574  96   892  296  1383 314  979  938  4305 1275 
  Integrity Restored       13261 | .    679  86   789  319  224  90   138  171  37   .    115  43   102  .    170  802  .    195  69   .    .    378  58   531  .    .    .    .    546  .    334  .    169  469  .    597  238  447  89   435  578  3316 1047 
    Core                   9420  | .    469  45   534  224  154  65   95   128  25   .    80   23   84   .    119  594  .    129  48   .    .    169  41   341  .    .    .    .    379  .    223  .    110  233  .    458  192  368  77   343  451  2382 837  
    Parts                  3841  | .    210  41   255  95   70   25   43   43   12   .    35   20   18   .    51   208  .    66   21   .    .    209  17   190  .    .    .    .    167  .    111  .    59   236  .    139  46   79   12   92   127  934  210  
Protomatter Decayed        18461 | .    181  .    124  245  199  493  338  209  277  .    251  95   13   .    239  581  .    458  95   .    52   226  62   467  .    .    .    .    659  .    465  .    57   785  .    650  151  3755 512  558  726  4629 909  

 Game 
------
Seed              PowerGuidedChronowheel
  Manual?         0
Play Time         10:57:34
  Cumulative      666.2 hours
  Start           2024.03.26 @ 07:58:36
  End             2024.03.26 @ 20:47:57
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          263
  Rogue           235
  Adventurer      3
  Explorer        25
Win Type          -
  Total           15
  Types           10/2/1/1/0/1/0/0/0
Lore%             90
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58af3c67-4aa0-459e-bc5e-b100d6a5ef28