Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.19 @ 17:44:43 Player: Chronit Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (797) 797 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2562 Bonus ------- None Cogmind --------- Core Integrity 514/550 Matter 300/300 Energy 232/250 System Corruption 0% Temperature Cool (75) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Weapon Shielding > --- WEAPON (3) ------- EM Shotgun EM Shotgun Grenade Launcher > --- INVENTORY (8) ---- High-capacity Battery (400) Visual Processing Unit Sensor Array Improved Terrain Scan Processor Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- EM Shotgun EM Shotgun Grenade Launcher > --- INVENTORY -------- High-capacity Battery Visual Processing Unit Sensor Array Improved Terrain Scan Processor Improved Assault Rifle Improved Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 24 | 7 2 13 2 Power 3 | 2 . 1 . Engine 3 | 2 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads 8 | 2 . 5 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 3 . Device . | . . . . Storage 2 | 1 1 . . Processor 2 | . . 2 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 8 | 2 1 4 1 Energy Gun 3 | . . 3 . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 95 | . 97 95 91 Engine 11 | . 14 11 9 Treads 31 | . 28 33 36 Storage 15 | . 25 11 9 Processor 5 | . . 7 9 Protection 7 | . . 10 9 Energy Gun 14 | . . 19 18 Ballistic Gun 6 | . 23 . . Launcher 2 | . 4 1 1 Naked Turns . | . . . . Heaviest Build 23 | 13 22 20 23 Greatest Support 83 | 40 40 63 83 Greatest Overweight (x) 3 | 3 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 8 Average Capacity 8 | 5 9 8 8 Most Carried 8 | 4 6 8 7 Average Carried 6 | 1 4 7 6 Final Capacity 10 | 6 10 8 8 Final Carried 8 | 1 6 8 6 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 566 | 250 91 185 40 Remotely . | . . . . Salvage Created 1123 | . 235 749 139 Parts 76 | . 17 49 10 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . 9 12 3 Guns 17 | . 5 11 1 AOE 6 | . 4 . 2 Classes Destroyed 8 | . 3 5 . Builder 1 | . . 1 . Hauler 2 | . 1 1 . Operator 1 | . . 1 . Watcher 1 | . . 1 . Swarmer 6 | . 6 . . Grunt 14 | . 3 9 2 Duelist 2 | . . 1 1 Sentry 2 | . . 2 . Best Kill Streak 6 | . 6 4 3 Combat Bots Only 6 | . 6 3 3 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging . | . . . . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 605 | . 279 266 60 Core 95 | . 40 19 36 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 84 95 . Volleys Fired 51 | . 15 33 3 Largest 3 | . 2 2 3 Hottest 120 | . 50 90 120 Shots Fired 99 | . 25 66 8 Gun 93 | . 22 65 6 Cannon . | . . . . Launcher 6 | . 3 1 2 Special . | . . . . Kinetic 22 | . 22 . . Thermal . | . . . . Explosive 6 | . 3 1 2 Electromagnetic 71 | . . 65 6 Robot Hit Streak 27 | . 11 23 27 Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 73 | . 16 55 2 Core Hits 55 | . 11 34 10 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1660 | . 390 1036 234 Guns 1199 | . 223 883 93 Cannons . | . . . . Explosions 461 | . 167 153 141 Melee . | . . . . Ramming . | . . . . Kinetic 223 | . 223 . . Thermal 206 | . . 153 53 Explosive 255 | . 167 . 88 Electromagnetic 976 | . . 883 93 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 66 | . . 66 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 135 | . 4 135 97 Average Temperature 46 | . 2 45 67 Received Heat Transfer 204 | . 66 111 27 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 9 | . . 9 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 150 | . . 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 277 | . 277 239 186 Initial 85 | . . 27 85 Average 86 | . 122 77 101 Maximum Alert Level 1 | . 1 1 . Low Security (%) 89 | 100 76 93 100 Level 1 10 | . 23 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 3 1 Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 14 21 3 Peak Tracking Total 5 | . 5 3 3 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 1 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 2 6 . Successful 4 | . 1 3 . Failed 4 | . 1 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 6 | . . 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Alert Level 2 | . . 2 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1538 | 79 415 963 81 Spaces Moved 756 | 47 213 462 34 Core 24 | 24 . . . Treads 732 | 23 213 462 34 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 135 160 160 160 Slowest Speed 200 | 200 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 43 44 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 52 | . 22 13 17 Melee . | . . . . Projectile . | . . . . AOE 52 | . 22 13 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1003 | 62 262 625 54 Wait 134 | . 27 92 15 Move 753 | 46 212 461 34 Hop . | . . . . Pick Up 29 | 8 6 15 . Fast Attach . | . . . . Attach 13 | 6 1 4 2 Detach 1 | . . 1 . Swap 11 | 1 1 9 . Drop 11 | 1 . 10 . Fire 51 | . 15 33 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 16) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1452 | -9/Materials | Discovered new exit (range 5) 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1539 | -8/Materials | Self-destructed Last Messages --------------- 01411_ U-05 Engineer builds a Door. 01412_ Acquired 20 matter. 01415_ U-05 Engineer lays Concrete. 01420_ U-05 Engineer builds a Wall. 01421_ U-05 Engineer lays Concrete. 01422_ U-05 Engineer builds a Wall. 01452_ EXIT=FOUND PARAMETERS=PROPULSION_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 01491_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01495_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 01496_ T-07 Excavator is excavating. 01528_ G-47 Trooper destroyed. 01532_ Chain reaction triggered in Lgt. Nuclear Core. 01532_ G-47 Trooper destroyed. 01534_ T-07 Excavator is excavating. 01535_ L-31 Rogue destroyed. 01538_ Acquired 40 matter. 01538_ T-07 Excavator is excavating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????###########???????????????????? | | ???????????????????# =!#???????????????????? | | ???????????????????# =!#???????????????????? | | ???????????????????# #??????? t??????????? | | ???????????????????# #?####t ?????????? | | ?????????????###########+ # # #####?????? | | ?????????????# !! ????? | | ?????????????# ! 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""?????????? | | ?????????????????????# #?????????"??????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeGravityCannon Manual? 0 Play Time 00:17:35 Cumulative 17.5 hours Start 2021.07.05 @ 21:21:18 End 2021.11.19 @ 17:44:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 2 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34f1bb88-de6c-4591-9fca-4a61a02c9b5b