Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 23:31:25 Player: D.J. Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (837) 837 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 4552 Bonus ------- Pacifist 200 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 382/700 Matter 285/300 Energy 33/100 System Corruption 2% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Improved Sensor Array > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Improved Titanium Leg Improved Sensor Array Improved Sensor Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Visual Processing Unit Improved Sensor Array Improved Sensor Array > --- WEAPON ----------- Beam Rifle Particle Gun Particle Gun Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Improved Sensor Array Improved Sensor Array [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 3 | . . 2 . 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 48 | 4 3 12 15 3 3 8 Power 9 | . 2 2 4 . . 1 Engine 6 | . 2 2 1 . . 1 Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 4 . . 3 Treads . | . . . . . . . Leg 5 | 2 . . 2 . . 1 Wheel 2 | . . . 2 . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 14 | . 1 5 4 1 1 2 Device 7 | . . 2 1 1 1 2 Storage 2 | . 1 1 . . . . Processor 3 | . . 1 2 . . . Hackware . | . . . . . . . Protection 2 | . . 1 1 . . . Artifact . | . . . . . . . Weapon 16 | 2 . 5 3 2 2 2 Energy Gun 9 | 1 . 2 3 2 1 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | 1 . 3 . . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 27 | . . 3 7 . 6 11 Power 6 | . . 1 2 . 2 1 Propulsion 5 | . . 1 1 . 1 2 Utility 8 | . . . 3 . 1 4 Weapon 8 | . . 1 1 . 2 4 Highest Loss Streak 11 | . . 3 2 . 4 11 To Critical Strikes . | . . . . . . . Average Backups 3 | 3 4 4 3 1 2 4 Power . | 1 1 . . . . . Propulsion 1 | 1 2 1 . . . 1 Utility . | . . . 1 . . 1 Weapon 1 | . . 2 1 . 1 . Tool/Special . | . . . . . . . Unused Backups 12 | . . 2 2 1 1 6 Power 1 | . . . . . . 1 Propulsion 6 | . . 2 1 . . 3 Utility 5 | . . . 1 1 1 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 60 82 82 83 76 75 Engine 4 | . 8 9 5 . . 4 Core 4 | . . . 9 15 6 . Leg 11 | . 24 17 8 15 10 4 Hover 1 | . . . . . . 8 Device 15 | . . 16 10 9 17 22 Storage 1 | . 1 5 . . . . Processor 10 | . . 5 15 15 15 7 Protection 1 | . . 5 4 . . . Energy Gun 18 | . 12 10 15 26 23 22 Ballistic Gun 4 | . 12 10 8 . . . Peak Build Rating 38 | 4 6 15 23 31 35 38 Average Rating 20 | 2 4 11 18 26 26 29 On Entrance 14 | . 4 6 14 23 31 21 Naked Turns . | . . . . . . . Heaviest Build 30 | 3 13 26 27 25 26 30 Greatest Support 34 | 20 20 26 34 27 27 27 Greatest Overweight (x) 3 | . 3 2 2 . 3 3 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | 5 8 25 5 5 5 5 Average Capacity 5 | 5 5 6 5 5 5 5 Most Carried 8 | 5 8 8 5 5 4 5 Average Carried 3 | 3 4 4 3 1 2 4 Final Capacity 8 | 5 8 5 5 5 5 5 Final Carried 5 | 5 3 5 1 2 4 3 Class Distribution -------------------- 49% | Scavenger-Skirmisher 26% | Mutant 14% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 841 | 165 . 317 210 . 81 68 Remotely . | . . . . . . . Salvage Created 936 | . . 311 301 . 164 160 Parts 54 | . . 28 11 . 8 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 19 | . . 7 6 . 3 3 Guns 18 | . . 7 6 . 3 2 Cannons 1 | . . . . . . 1 Classes Destroyed 3 | . . 2 1 . . . Swarmer 2 | . . 2 . . . . Grunt 10 | . . . 5 . 2 3 Sentry 7 | . . 5 1 . 1 . Best Kill Streak 4 | . . 4 1 . 2 2 Combat Bots Only 4 | . . 4 1 . 2 2 Max Kills in Single Turn 1 | . . 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 312 | . . 66 65 . 64 117 Missed 98 | . . 22 15 . 18 43 Hits 214 | . . 44 50 . 46 74 Projectile 214 | . . 44 50 . 46 74 Critical Strikes 2 | . . . 1 . 1 . Damage Taken 2956 | . . 594 842 . 617 903 Core 602 | . . 74 210 . 120 198 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 100 81 61 . . . Volleys Fired 85 | . . 21 31 1 18 14 Largest 3 | . . 2 3 3 3 3 Hottest 185 | . . 88 144 185 185 160 Shots Fired 180 | . . 41 68 3 42 26 Gun 166 | . . 41 68 3 42 12 Cannon 14 | . . . . . . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 51 | . . 21 28 . . 2 Thermal 122 | . . 20 40 2 36 24 Explosive . | . . . . . . . Electromagnetic 7 | . . . . 1 6 . Robot Hit Streak 14 | . . 6 8 . 14 14 Robot Miss Streak 3 | . . 2 2 3 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 123 | . . 25 49 . 34 15 Core Hits 44 | . . 12 16 . 9 7 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . 1 3 . 1 2 Burn 6 | . . 1 3 . 1 1 Destroy 1 | . . . . . . 1 Melee Attacks 2 | . . . . . 2 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1985 | . . 342 719 . 514 410 Guns 1744 | . . 342 719 . 514 169 Cannons 241 | . . . . . . 241 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 499 | . . 156 303 . . 40 Thermal 1438 | . . 186 416 . 466 370 Explosive . | . . . . . . . Electromagnetic 48 | . . . . . 48 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 1 2 Average Corruption 1 | . . . . . 1 1 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 766 | . . 44 766 81 368 71 Average Temperature 201 | . . 17 325 46 112 30 Received Heat Transfer 1176 | . . 144 423 . 201 408 Effects 37 | . . . 37 . . . Shutdowns 10 | . . . 10 . . . Energy Bleed 3 | . . . 3 . . . Interference 7 | . . . 7 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 3 | . . . 3 . . . Damage (minor) 6 | . . . 6 . . . Damage (major) 7 | . . . 7 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 3 . 1 2 Heat Transferred 3589 | . . 555 1258 . 1073 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 76 | . . 76 75 8 55 28 Initial 28 | . . . 4 8 . 28 Average 15 | . . 24 17 . 28 3 Influence Increases 648 | . . 212 201 . 115 120 Destroy 0b10 Robot/C 380 | . . 140 120 . 60 60 Destroy Leader 80 | . . 50 20 . . 10 Trap Triggered on 0b10 10 | . . . . . 10 . Successful Hack 41 | . . 6 . . . 35 Disable Machine 30 | . . . 15 . . 15 Destroy Structure 2 | . . 1 1 . . . Lose Combat Pursuer 105 | . . 15 45 . 45 . Influence Decreases 642 | . . 200 194 19 60 169 Entered New Map 46 | . . . 8 11 . 27 Time Decay 399 | . . 170 148 8 . 73 Lost Part 197 | . . 30 38 . 60 69 Squads Dispatched 3 | . . . . 1 . 2 Investigation 3 | . . . . 1 . 2 Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 2 9 11 2 8 7 Peak Tracking Total 5 | . 1 5 4 2 4 5 Tactical Retreats 5 | . . 1 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 6 | . 3 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts 18 | . . . . . 18 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . . . 2 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 2 | . . . 1 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 7 | . 1 1 . 1 1 3 Terminals 5 | . 1 1 . . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 18 | . 2 3 . 3 3 7 Successful 6 | . 1 2 . 1 . 2 Failed 12 | . 1 1 . 2 3 5 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual 4 | . 1 2 . . . 1 Terminals 12 | . 2 3 . . 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 4 | . 1 2 . . . 1 Record 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Recycle Component 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . 1 . 1 1 3 Full Trace Events 3 | . . . . 1 . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Active Infowar (turns) 1325 | . . 223 452 104 . 546 Optics 1275 | . . 223 452 104 . 496 Sensors 444 | . . . . . . 444 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 2707 | 60 217 487 486 158 670 629 Spaces Moved 1552 | 53 167 270 256 116 316 374 Core 339 | 22 12 81 66 . 147 11 Treads . | . . . . . . . Legs 860 | 31 155 189 141 116 169 59 Wheels 49 | . . . 49 . . . Hover 304 | . . . . . . 304 Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 95 125 125 116 Average Speed 136 | 90 119 129 136 125 159 141 Slowest Speed 200 | 120 200 190 200 125 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 37 29 20 4 38 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 1996 | 65 184 377 340 129 446 455 Wait 133 | . 4 44 3 . 52 30 Move 1545 | 52 166 269 255 115 314 374 Hop . | . . . . . . . Pick Up 74 | 9 6 16 18 5 6 14 Fast Attach . | . . . . . . . Attach 60 | 4 8 12 17 4 3 12 Detach 16 | . . 6 3 2 1 4 Swap 1 | . . . . . . 1 Drop 32 | . . 9 13 2 2 6 Fire 85 | . . 21 31 1 18 14 Melee 2 | . . . . . 2 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 30 | . . . . . 30 . Rewire . | . . . . . . . Trap 18 | . . . . . 18 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 12) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 620 | -9/Materials | Lost 3 parts (1p1n1w) 717 | -9/Materials | Discovered new exit (range 9) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 964 | -8/Materials | Discovered new exit (range 17) 1251 | -8/Materials | Entered Factory 1251 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1408 | -7/Factory | Identified exit to Garrison 1409 | -7/Factory | Entered Garrison 1441 | -7/Garrison | Triggered checkpoint 1523 | -7/Garrison | Build established: Scavenger-Skirmisher 1536 | -7/Garrison | Installed Relay Interface Framework 1701 | -7/Garrison | Triggered checkpoint 1764 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2032 | -7/Garrison | Discovered new exit (range 16) 2079 | -7/Garrison | Entered Factory 2688 | -7/Factory | Lost 11 parts (1p2n4u4w) 2708 | -7/Factory | Self-destructed Last Messages --------------- 02634_ G-47 Trooper destroyed. 02634_ G-47 Trooper suffers critical hit (Destroy). 02634_ Destroyed Aluminum Leg. [Achievement: Please Form A Line] 02635_ K-01 Serf collects debris. 02637_ Slug penetrates Wall. 02640_ K-01 Serf collects debris. 02640_ Acquired 51 matter. 02640_ Visual Processing Unit destroyed. 02643_ K-01 Serf collects debris. 02646_ Acquired 17 matter. 02652_ Acquired Aluminum Leg. 02657_ Cld. Particle Cannon destroyed. 02679_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Stasis Trap Map updated. 02705_ Acquired Imp. Titanium Leg. 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" " #????????????# ###### | | + """ ]] ###[%=" #????????????# ###### | | # /%+=""" #????????????# # | | # ### "" #????????????# # | | # #?# "" #????????????# # " | | # ?# #????????????# # " | | #######+#############+#############+### # " | | ??? # " | | ??? + | | ??? # !! | | ???? # !! | | ???? # ! | | ?????########################### # ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Made in Tau Ceti IV Please Form A Line Challenges ------------ None Game ------ Seed BombardmentHackingFlamer Manual? 0 Play Time 00:39:44 Cumulative 7.3 hours Start 2025.07.17 @ 17:18:23 End 2025.07.17 @ 23:31:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 17% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9c6cf6b-622e-4b3c-96d9-c202a3f7c33c