Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.12 @ 11:14:17 Player: Analote Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (259) 1295 Value Destroyed (11915) 11915 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 20843 Bonus ------- High Alert Combat Kills 453 Cogmind --------- Core Integrity 1361/1450 Matter 128/300 Energy 13/100 System Corruption 6% Temperature Cool (0) Movement Treading (165) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Heavy Treads Centrium Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Terrain Scan Processor Core Analyzer Hardened Medium Armor Plating Hardened Heavy Armor Plating Experimental Thermal Shield > --- WEAPON (7) ------- Enhanced Quantum Rifle Heavy Neutron Cannon Railgun Fusion Bomb Launcher > --- INVENTORY (4) ---- Advanced Medium Treads Plasma Rifle Coil Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Improved Fusion Compressor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Terrain Scan Processor Core Analyzer Hardened Medium Armor Plating Hardened Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Gamma Rifle Plasma Rifle Plasma Rifle Matter Neutralizer Heavy Neutron Cannon Railgun Fusion Bomb Launcher > --- INVENTORY -------- Advanced Medium Treads Coil Gun [Rating: 154] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Core Shielding Weapon Compact Ion Cannon Energy Gun Tesla Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Slots Evolved 17 | . 1 2 . 2 2 . 2 2 2 . . . . 2 2 Power 2 | . . . . . . . 2 . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . Utility 8 | . 1 2 . 1 1 . . 1 . . . . . 1 1 Weapon 5 | . . . . 1 . . . 1 1 . . . . 1 1 Parts Attached 197 | 7 16 7 . 16 23 7 24 9 21 3 11 6 3 38 6 Power 28 | 1 2 1 . 2 1 . 7 1 4 . . 2 . 7 . Engine 11 | 1 2 . . 1 1 . 4 . 1 . . . . 1 . Core 9 | . . 1 . 1 . . 2 1 1 . . 1 . 2 . Reactor 8 | . . . . . . . 1 . 2 . . 1 . 4 . Propulsion 28 | 2 2 2 . 6 2 3 3 1 1 2 . . . 4 . Treads 18 | . . . . 2 2 3 3 1 1 2 . . . 4 . Leg 10 | 2 2 2 . 4 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 57 | 2 5 1 . 2 8 1 8 4 5 1 5 2 1 10 2 Device 31 | . . . . . 4 1 6 3 4 . 4 1 1 6 1 Storage 4 | 1 2 . . . . . . . . . . 1 . . . Processor 6 | . 1 1 . . . . . 1 1 . . . . 2 . Hackware 2 | . . . . 1 1 . . . . . . . . . . Protection 14 | 1 2 . . 1 3 . 2 . . 1 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 84 | 2 7 3 . 6 12 3 6 3 11 . 6 2 2 17 4 Energy Gun 36 | . 2 1 . 1 4 2 4 1 5 . 3 1 2 8 2 Energy Cannon 14 | . . . . 1 2 1 . 2 3 . 2 . . 3 . Ballistic Gun 22 | 2 5 1 . 2 2 . 1 . 2 . 1 1 . 5 . Ballistic Cannon 3 | . . . . . 2 . 1 . . . . . . . . Launcher 8 | . . 1 . 2 2 . . . 1 . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . 1 1 . . 1 . . . . 3 1 Parts Lost 63 | . . 1 . 5 . 2 10 . 13 . . 6 1 18 7 Power 9 | . . . . 2 . . . . 3 . . 1 . 1 2 Propulsion 5 | . . . . 1 . . 3 . 1 . . . . . . Utility 19 | . . . . . . 1 3 . 4 . . 3 . 6 2 Weapon 30 | . . 1 . 2 . 1 4 . 5 . . 2 1 11 3 Highest Loss Streak 9 | . . 1 . 1 . 1 2 . 9 . . 5 1 6 5 Average Slot Usage (%) 89 | . 87 80 90 81 93 98 94 98 85 94 93 89 89 78 79 Engine 5 | . 11 3 . . 6 7 16 11 3 . . . . . . Core 3 | . . 6 10 2 . . 1 5 5 5 5 7 10 4 . Reactor 3 | . . . . . . . . . 5 10 10 7 5 8 9 Treads 12 | . . . . 1 15 20 14 15 11 14 15 15 15 10 8 Leg 2 | . 16 19 20 13 . . . . . . . . . . . Device 17 | . . . . . 9 23 24 29 23 21 22 20 15 17 17 Storage 8 | . 22 20 20 16 10 7 6 5 5 5 5 5 10 3 . Processor 6 | . 4 . 10 8 7 7 6 2 7 10 7 5 5 7 8 Protection 6 | . 7 10 10 8 17 10 5 5 . 3 5 5 5 2 7 Energy Gun 8 | . 1 . . 4 6 13 8 2 6 10 11 12 11 13 11 Energy Cannon 6 | . . . . 1 2 7 6 13 11 10 10 10 7 4 7 Ballistic Gun 4 | . 22 14 10 7 2 . 1 . 4 5 2 2 5 3 4 Ballistic Cannon 1 | . . . . . 6 . . 5 1 . . . . . . Launcher 1 | . . 5 10 8 2 . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 136 | 15 17 22 20 31 53 45 62 86 94 77 82 76 69 122 136 Greatest Support 145 | 20 20 26 26 40 60 76 85 100 127 132 132 132 132 145 140 Greatest Overweight (x) 7 | 1 5 1 . 7 2 1 1 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 5 4 Most Carried 8 | 4 3 5 4 8 8 7 6 7 6 8 8 5 5 6 4 Average Carried 3 | 1 1 3 4 4 5 4 2 3 4 6 6 4 3 2 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 7 | 2 3 4 4 5 4 6 4 5 6 7 5 3 4 2 3 Class Distribution -------------------- 33% | Scavenger-Gunner 22% | Hacker-Mutant 14% | Scavenger-Tank 10% | Scavenger-Executioner 9% | Hacker-Gunner 7% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Matter Collected 4469 | 187 280 270 . 522 483 260 378 275 621 73 98 169 207 580 66 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13167 | . 198 362 . 1329 1252 1001 1612 779 2490 . 447 230 390 2721 356 Parts 604 | . 18 28 . 81 50 45 48 36 116 . 29 12 15 109 17 Haulers Intercepted 3 | . . 1 . 1 1 . . . . . . . . . . Recyclers Shooed 6 | . . . . 1 1 1 . 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Combat Hostiles Destroyed 200 | . 5 9 . 30 25 17 24 13 22 . 10 3 6 30 6 Guns 99 | . 5 9 . 17 9 12 10 1 9 . 3 2 5 14 3 Cannons 67 | . . . . 3 9 5 10 12 13 . . 1 1 10 3 AOE 26 | . . . . 10 7 . 3 . . . 6 . . . . Classes Destroyed 15 | . 3 3 . 2 4 . 2 . . . . . . 1 . Worker 14 | . . . . 1 3 . 3 . 4 . . . . 2 1 Builder 10 | . . . . 1 1 . 2 . 2 . 1 . . 2 1 Tunneler 1 | . . . . . . . . . . . . . . 1 . Hauler 3 | . . 1 . 1 1 . . . . . . . . . . Recycler 11 | . . . . . 2 1 1 . 4 . . . . 2 1 Operator 3 | . . 1 . . . . 1 . . . 1 . . . . Watcher 17 | . 3 2 . 2 1 1 . . 4 . . . . 4 . Swarmer 31 | . 2 5 . 7 . 2 . . . . 7 . 2 3 3 Grunt 88 | . 3 3 . 15 19 8 16 4 8 . . . 2 10 . Brawler 1 | . . . . . . . 1 . . . . . . . . Duelist 3 | . . . . . 1 . 1 . . . . . 1 . . Sentry 30 | . . 1 . 8 3 5 4 1 3 . 2 . 1 2 . Hunter 13 | . . . . . 1 1 . 1 4 . . 2 . 4 . Programmer 31 | . . . . . 1 1 1 7 6 . 1 1 . 10 3 Behemoth 3 | . . . . . . . 1 . 1 . . . . 1 . Best Kill Streak 11 | . 2 5 . 9 11 5 6 3 8 . 4 2 3 8 7 Combat Bots Only 8 | . 2 5 . 7 8 5 3 3 4 . 4 2 3 4 5 Max Kills in Single Turn 4 | . 1 3 . 2 2 1 4 1 2 . 4 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . 2 2 . 3 . . . 3 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Damage Taken 12088 | . 160 233 . 622 650 447 1631 462 2142 . 192 1433 71 3077 968 Core 1606 | . 67 82 . 49 62 61 206 38 102 . 39 455 . 356 89 Absorbed by Shields 594 | . . . . . . . 24 178 392 . . . . . . Core Remaining (%) 79 | 100 73 . 79 91 . 82 75 96 . . . . 48 72 . Volleys Fired 514 | . 30 26 . 66 61 34 72 25 64 . 10 17 7 88 14 Largest 7 | . 2 2 . 3 3 3 3 4 5 . 5 5 5 6 7 Hottest 546 | . 60 50 . 128 214 250 250 322 410 . 373 373 343 515 546 Shots Fired 1534 | . 60 37 . 125 155 100 161 94 281 1 44 53 30 324 69 Gun 942 | . 60 36 . 90 81 66 103 12 122 1 25 34 23 244 45 Cannon 561 | . . . . 20 61 34 58 82 158 . 19 19 7 80 23 Launcher 31 | . . 1 . 15 13 . . . 1 . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 413 | . 54 36 . 64 49 . 34 23 80 . 3 5 8 44 13 Thermal 729 | . . . . 20 93 100 127 48 105 . 5 9 9 172 41 Explosive 31 | . . 1 . 15 13 . . . 1 . . . . . 1 Electromagnetic 361 | . 6 . . 26 . . . 23 95 1 36 39 13 108 14 Robot Hit Streak 56 | . 7 14 . 47 48 34 32 21 52 . 56 19 16 38 29 Robot Miss Streak 7 | . 2 1 . 1 1 2 2 1 1 . 7 2 1 3 3 Penetration Max 2 | . . . . . . . 1 . 1 . . . 2 1 . Secondary Targets 8 | . 2 . . 4 . . . . . . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . 1 1 . Shots Hit Robots 1187 | . 33 29 . 102 119 88 146 66 206 . 26 39 20 264 49 Core Hits 598 | . 13 21 . 73 71 42 93 32 90 . 13 14 14 102 20 Critical Hits 21 | . . . . 3 2 2 4 . 1 . 1 1 . 7 . Critical Kills 7 | . . . . 1 . 2 1 . 1 . . . . 2 . Critical Parts Destroyed 10 | . . . . 2 2 . 3 . . . . 1 . 2 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 29970 | . 375 351 . 2822 3829 1668 4200 1699 5339 . 940 654 554 6057 1482 Guns 14986 | . 375 287 . 1244 1134 1227 2369 187 2044 . 321 344 398 4325 731 Cannons 10878 | . . . . 400 1307 438 1076 1512 3014 . 282 310 156 1732 651 Explosions 4103 | . . 64 . 1178 1388 . 755 . 281 . 337 . . . 100 Melee . | . . . . . . . . . . . . . . . . Ramming 3 | . . . . . . 3 . . . . . . . . . Kinetic 5970 | . 274 287 . 719 941 . 715 386 1234 . 46 84 144 897 243 Thermal 15300 | . . . . 543 1500 1665 3371 1087 2367 . 308 201 120 3197 941 Explosive 2578 | . . 64 . 1035 1297 . . . . . 82 . . . 100 Electromagnetic 6119 | . 101 . . 525 91 . 114 226 1738 . 504 369 290 1963 198 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 2 6 5 5 5 14 14 16 6 Average Corruption 6 | . . . . . . 1 1 5 3 5 5 9 14 10 2 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 249 | . . . . . . . 6 27 33 8 19 46 19 88 3 Message Errors 44 | . . . . . . . 2 4 6 2 6 9 3 12 . Matter Fused 38 | . . . . . . . . 6 5 2 2 7 5 11 . Heat Flow Errors 17 | . . . . . . . 1 3 2 . 1 4 . 6 . Energy Discharges 16 | . . . . . . . . 3 1 . 2 2 2 6 . Parts Rejected 2 | . . . . . . . . . . . . . . 1 1 Data Loss (minor) 24 | . . . . . . . 1 3 2 2 4 5 . 5 2 Data Loss (major) 10 | . . . . . . . . 2 1 1 1 2 2 1 . Misfires 6 | . . . . . . . . . 1 1 . 1 1 2 . Alerts 2 | . . . . . . . . . . . . 2 . . . Misdirections 14 | . . . . . . . . . . . . 4 2 8 . Targeting Errors 62 | . . . . . . . 1 5 12 . 3 8 4 29 . Weapon Failures 14 | . . . . . . . 1 1 3 . . 2 . 7 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 532 | . . . . 76 55 . 207 10 98 . 19 . . 29 38 Projectiles 181 | . . . . 5 18 . . 10 67 . 14 . . 29 38 Explosions 351 | . . . . 71 37 . 207 . 31 . 5 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . 3 . . 2 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . 3 . . 2 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 512 | . . . . 51 83 . 233 . 145 . . . . . . Shots 14 | . . . . 2 4 . 5 . 3 . . . . . . Rammed 1 | . . . . . . 1 . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 1090 | . 12 8 . 363 377 534 503 473 552 . 264 1090 359 611 766 Average Temperature 184 | . 7 5 . 94 105 136 172 142 189 . 86 574 148 170 326 Received Heat Transfer 2715 | . 72 42 . 414 390 273 687 82 236 . 18 . 21 480 . Effects 120 | . . . . 1 . 9 21 6 12 . . 38 3 15 15 Shutdowns 32 | . . . . . . 1 8 3 6 . . 2 . 7 5 Energy Bleed 11 | . . . . . . 1 3 1 3 . . 1 . 1 1 Interference 36 | . . . . . . 4 8 1 . . . 15 2 2 4 Matter Decay 13 | . . . . 1 . 2 1 . 1 . . 4 . 2 2 Short Circuit 6 | . . . . . . 1 . 1 1 . . . 1 . 2 Damage (minor) 9 | . . . . . . . 1 . 1 . . 5 . 1 1 Damage (major) 9 | . . . . . . . . . . . . 8 . 1 . Damage (core) 4 | . . . . . . . . . . . . 3 . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 1 . . 4 . Combat Hostiles 4 | . . . . . . . . . . . 1 . . 3 . Parts Fried 40 | . . . . 1 . . . . 12 . 4 5 2 16 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 . . . . . . 3 . Combat Hostiles 4 | . . . . . . . 1 . . . . . . 3 . Parts Melted 67 | . . . . . 6 10 12 5 7 . . . . 19 8 Heat Transferred 23135 | . . . . 792 2553 2940 5538 1449 3029 . 274 222 198 5071 1069 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 3 . . . . 1 . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Peak Influence 805 | . 106 276 73 805 681 410 343 235 512 80 268 . . 306 252 Initial 265 | . . 15 73 19 265 113 123 71 28 80 43 . . 70 36 Average 196 | . 57 158 73 421 401 240 164 95 241 80 140 . . 115 100 Maximum Alert Level 3 | . . 1 . 3 2 2 1 1 2 . 1 . . 1 1 Low Security (%) 59 | 100 100 55 100 20 1 33 67 95 29 100 80 . . 85 85 Level 1 27 | . . 44 . 27 44 59 32 4 52 . 19 . . 14 14 Level 2 11 | . . . . 35 53 7 . . 17 . . . . . . Level 3 . | . . . . 16 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 42 | . . 1 . 4 7 5 8 4 5 . 2 . . 5 1 Investigation 7 | . . . . . . 3 1 . 1 . . . . 2 . Extermination 10 | . . . . . 1 1 1 3 2 . . . . 2 . Reinforcement 16 | . . 1 . 4 2 . 3 1 1 . 2 . . 1 1 Assault 1 | . . . . . 1 . . . . . . . . . . Garrison 8 | . . . . . 3 1 3 . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 3 1 . . . 1 . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Distress Signals 11 | . . 1 . 4 2 1 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 269 | . 9 12 . 45 33 20 32 19 30 . 11 3 5 38 12 Peak Tracking Total 8 | . 4 5 . 8 6 4 3 3 4 . 4 3 3 5 5 Tactical Retreats 18 | . . . . 6 2 . 2 2 1 . . . 1 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Traps Triggered 22 | . 7 . . 2 1 1 2 . 3 . 2 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Machines Disabled 42 | . . . . 2 11 3 10 2 9 . 4 . . . 1 Max in Single Turn 6 | . . . . 2 4 1 6 1 2 . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Machines Accessed 31 | . 8 1 . 1 3 6 5 2 2 . 1 . . 2 . Terminals 19 | . 6 1 . 1 . 4 3 1 . . 1 . . 2 . Fabricators 4 | . . . . . 2 . 1 1 . . . . . . . Repair Stations 5 | . 1 . . . 1 1 1 . 1 . . . . . . Recycling Units 3 | . 1 . . . . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 61 | . 15 3 . 4 5 9 11 2 4 . 1 . . 7 . Successful 45 | . 13 3 . 4 4 6 6 2 2 . 1 . . 4 . Failed 16 | . 2 . . . 1 3 5 . 2 . . . . 3 . Catastrophic 1 | . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 38 | . 11 3 . 4 . 5 6 1 . . 1 . . 7 . Fabricators 6 | . . . . . 3 . 2 1 . . . . . . . Repair Stations 13 | . 2 . . . 2 3 3 . 3 . . . . . . Recycling Units 4 | . 2 . . . . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 31 | . 10 3 . 4 . 3 5 1 . . 1 . . 4 . Record 18 | . 7 2 . 3 . . 3 . . . . . . 3 . Part Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 2 . . 1 . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . Build 2 | . . . . . 2 . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . 2 2 1 . 1 . . . . . . Scan Component 6 | . 1 . . . 1 2 1 . 1 . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 1 . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 1 . . 1 3 4 5 1 1 . 1 . . 2 . Full Trace Events 6 | . . . . . . 2 1 . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Built 3 | . . . . . 3 . . . . . . . . . . Matter 402 | . . . . . 402 . . . . . . . . . . Time 82 | . . . . . 82 . . . . . . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . Time 64 | . 26 . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . 4 . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . 3 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Robot Analysis Total 2 | . 1 . . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Turns Passed 10766 | 68 737 307 21 577 1275 631 1468 977 1048 241 623 910 313 1321 249 Spaces Moved 5278 | 52 425 192 18 273 521 289 690 507 450 148 346 526 179 560 102 Core 23 | 15 7 . . 1 . . . . . . . . . . . Treads 4338 | . . . . 20 521 289 690 507 450 148 346 526 179 560 102 Legs 917 | 37 418 192 18 252 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 163 160 160 160 158 158 158 158 150 165 Average Speed 157 | 100 138 121 120 125 170 163 169 167 163 158 158 158 158 161 165 Slowest Speed 400 | 150 300 150 120 400 200 180 190 180 165 165 158 158 158 165 165 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 64 23 8 39 15 49 20 19 16 82 12 61 19 18 5 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 4 | . . . . 4 . . . . . . . . . . . Terrain Destroyed 396 | . . 6 . 158 33 16 46 8 65 . 30 7 4 3 20 Melee . | . . . . . . . . . . . . . . . . Projectile 85 | . . . . 4 3 16 8 8 27 . 1 7 4 3 4 AOE 311 | . . 6 . 154 30 . 38 . 38 . 29 . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Total 6599 | 67 517 233 17 385 779 365 847 571 593 154 400 566 192 769 144 Wait 379 | . 32 . . 14 137 22 32 20 39 . 14 13 . 40 16 Move 5264 | 51 424 191 17 272 520 288 689 506 450 147 345 525 178 559 102 Hop . | . . . . . . . . . . . . . . . . Pick Up 175 | 9 14 6 . 14 22 9 20 7 17 3 9 4 3 32 6 Fast Attach . | . . . . . . . . . . . . . . . . Attach 122 | 7 12 3 . 13 5 3 13 3 14 2 8 5 2 27 5 Detach 6 | . . . . . . . . . . . 4 . . 2 . Swap 76 | . 4 5 . 3 18 4 11 6 7 1 3 1 1 11 1 Drop 62 | . 1 2 . 3 16 4 10 4 2 1 7 1 1 10 . Fire 514 | . 30 26 . 66 61 34 72 25 64 . 10 17 7 88 14 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 69 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 473 | -10/Materials | Identified exit to Materials 473 | -10/Materials | Discovered exit to Materials (range 12) 702 | -10/Materials | Repaired Lgt. Assault Rifle 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Utility x2 1056 | -9/Materials | Identified exit to Mines 1056 | -9/Materials | Discovered exit to Mines (range 14) 1113 | -9/Materials | Entered Mines 1122 | -9/Mines | Identified exit to Materials 1122 | -9/Mines | Discovered exit to Materials (range 10) 1134 | -9/Mines | Entered Materials 1134 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1608 | -8/Materials | Identified exit to Factory 1608 | -8/Materials | Discovered exit to Factory (range 9) 1652 | -8/Materials | Destroyed 7 combat bots 1711 | -8/Materials | Entered Factory 1711 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1930 | -7/Factory | Repaired Missile Launcher 2329 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 2413 | -7/Factory | Garrison activated, responded to threat 2597 | -7/Factory | Fabricated Force Rifle (x2) 2716 | -7/Factory | Build established: Hacker-Gunner 2964 | -7/Factory | Identified exit to Storage 2964 | -7/Factory | Discovered exit to Storage (range 15) 2979 | -7/Factory | Destroyed 8 combat bots 2986 | -7/Factory | Entered Storage 3115 | -7/Storage | Build established: Hacker-Tank 3539 | -7/Storage | Identified exit to Factory 3539 | -7/Storage | Discovered exit to Factory (range 15) 3592 | -7/Storage | Garrison activated, responded to threat 3617 | -7/Storage | Entered Factory 3617 | -6/Factory | Evolved 2 slots: Power x2 4115 | -6/Factory | Build established: Scavenger-Gunner 4240 | -6/Factory | Garrison activated, responded to threat 4818 | -6/Factory | Spotted B-75 Beast 4835 | -6/Factory | Destroyed B-75 Beast 5041 | -6/Factory | Identified exit to Factory 5041 | -6/Factory | Discovered exit to Factory (range 16) 5085 | -6/Factory | Entered another Factory area 5085 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5224 | -5/Factory | Build established: Scavenger-Tank 6031 | -5/Factory | Identified exit to Factory 6031 | -5/Factory | Discovered exit to Factory (range 8) 6062 | -5/Factory | Entered another Factory area 6062 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6339 | -4/Factory | Spotted B-86 Titan 6451 | -4/Factory | Lost 9 parts (3p3u3w) 6467 | -4/Factory | Destroyed B-86 Titan 6788 | -4/Factory | Build established: Scavenger-Gunner 6884 | -4/Factory | Garrison activated, responded to threat 6931 | -4/Factory | Spotted B-86 Titan 7110 | -4/Factory | Sucked down chute 7110 | -4/Factory | Entered Waste 7110 | -4/Waste | The area was eerily silent 7337 | -4/Waste | Identified exit to Factory 7337 | -4/Waste | Discovered exit to Factory (range 10) 7351 | -4/Waste | Entered Factory 7951 | -4/Factory | Identified exit to Upper Caves 7951 | -4/Factory | Discovered exit to Upper Caves (range 14) 7974 | -4/Factory | Entered Upper Caves 8426 | -4/Upper Caves | System corruption reached 10% 8458 | -4/Upper Caves | Core integrity fell below 50% 8501 | -4/Upper Caves | Lost 5 parts (1p2u2w) 8857 | -4/Upper Caves | Learned Research non-interactive machine intel 8858 | -4/Upper Caves | Identified exit to Upper Caves 8858 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 8884 | -4/Upper Caves | Entered another Upper Caves area 9150 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9171 | -4/Upper Caves | Identified exit to Research 9171 | -4/Upper Caves | Discovered exit to Research (range 9) 9197 | -4/Upper Caves | Entered Research 9197 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9198 | -3/Research | Loaded intel: 60 non-interactive machine locations 9359 | -3/Research | Identified exit to Research 9484 | -3/Research | Build established: Scavenger-Executioner 9607 | -3/Research | Lost 3 parts (3w) 9648 | -3/Research | System corruption reached 10% 9703 | -3/Research | Lost 6 parts (1p2u3w) 9941 | -3/Research | Lost 5 parts (2u3w) 10135 | -3/Research | Spotted B-86 Titan 10157 | -3/Research | Destroyed B-86 Titan 10518 | -3/Research | Entered another Research area 10518 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10542 | -2/Research | Found Fusion Bomb Launcher 10545 | -2/Research | Found Prototype Device 10546 | -2/Research | Identified Exp. Thermal Shield 10767 | -2/Research | Self-destructed Last Messages --------------- 10738_ Slug penetrates W-44 Eye. 10739_ Power failure, Particle Reactor shutdown. 10740_ Overheating: Energy bleed (-24). 10741_ Slug penetrates Wall. 10741_ Matter Neutralizer destroyed. 10741_ Slug penetrates Wall. 10741_ Particle Reactor destroyed. 10743_ Overheating: Core Analyzer damaged (-7). 10744_ Gamma Rifle permanently disabled. 10744_ Overheating: Short circuit. 10744_ Slug penetrates Wall. 10755_ Slug penetrates Graviton Restrictor. 10756_ System corrupted: Component data lost. 10758_ Slug penetrates Graviton Restrictor. 10762_ U-05 Engineer lays Concrete. 10764_ U-05 Engineer builds a Wall. 10764_ Slug penetrates Graviton Restrictor. 10764_ Broken Gamma Rifle destroyed. 10767_ Slug penetrates Graviton Restrictor. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????+ +?????????????????????????????? | | ???????????? #?????????????????????????????? | | ??????####?# ###########???????????????????? | | ??????? # ! @ #???????????????????? | | ???????? % #???????????????????? | | ?????????? """"" #???????????????????? | | ??????????? %!h h"""" #???????????????????? | | ???????????" *%! "" !#???????????????????? | | ???????????? [ #???????????????????? | | ???????????? # # #???????????????????? | | ??????????????# # * #???????????????????? | | ??????????????# #######/###???????????????????? | | ??????????????# ^ #?????# #?????????????????????? | | ??????????????#^^^ #?????# #?????????????????????? | | ??????????????# #?????# #?????????????????????? | | ????########### #?????# #?????????????????????? | | ????# # #??########???????????????????? | | ????# # #?!! #???????????????????? | | ????# # ! #?! #???????????????????? | | ????# #=% # #???????????????????? | | ????# # # """ ????????????????????? | | ????# + + """ ????????????????????? | | ????# # # """ ????????????????????? | | ????# # # = #???????????????????? | | ############### #? #???????????????????? | | # #?#########???????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 60 Energy Capacity 695 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 85 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Point Defense Rating 80 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Neutron Cannon | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory | Preloaded Force Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club Dangerous Findings Knowing Is Half The Battle Respectable Loadout Rockin' Loadout Challenges ------------ None Game ------ Seed IntegrationGreatEdition Manual? 0 Play Time 01:38:32 Cumulative 11.7 hours Start 2021.02.12 @ 09:38:35 End 2021.02.12 @ 11:14:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d45f6d35-3e8e-4080-98ac-570e0a1d395a