Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 21:03:54

Player: bruderalex

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (20)      100
Value Destroyed (536)      536
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (269)                269
              TOTAL SCORE: 2945

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300
Friendly Fire              -38

 Cogmind 
---------
Core Integrity             0/550
Matter                     400/400
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
    Medium Matter Pod
>          --- WEAPON (3) -------
     Small Laser
     Heavy Particle Gun
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
     Small Storage Unit
           Terrain Scanner
  Improved Terrain Scanner
           Core Analyzer
           Core Analyzer

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
    Medium Matter Pod
>          --- WEAPON -----------
     Heavy Particle Gun
           AWS/Gauss
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
     Light Treads
     Light Treads
     Small Storage Unit
           Terrain Scanner
  Improved Terrain Scanner
           Core Analyzer
           Core Analyzer
     Small Laser
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            AWS/Gauss

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             23   | 7   2   .   3   1   10  
  Power                    4    | 1   .   .   .   .   3   
    Engine                 4    | 1   .   .   .   .   3   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 3   .   .   .   .   4   
    Treads                 4    | 2   .   .   .   .   2   
    Leg                    3    | 1   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 1   2   .   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   2   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   3   .   3   
    Energy Gun             4    | 1   .   .   .   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 6    | .   .   .   .   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 89  84  85  
  Engine                   14   | .   14  14  14  14  17  
  Treads                   24   | .   28  28  28  28  17  
  Leg                      4    | .   .   .   .   .   15  
  Storage                  25   | .   27  28  28  27  18  
  Energy Gun               8    | .   14  14  4   .   10  
  Ballistic Gun            12   | .   14  14  14  14  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 10  30  30  38  38  55  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  
  Most Carried             15   | 4   6   6   10  10  15  
  Average Carried          7    | 2   5   6   7   8   9   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            10   | 4   6   6   8   10  10  

 Class Distribution 
--------------------
 80% | Mutant
 20% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           514  | 197 .   66  .   166 85  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            866  | .   .   20  .   277 569 
  Parts                    51   | .   .   4   .   9   38  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  25   | .   .   1   .   16  8   
  Guns                     25   | .   .   1   .   16  8   
Classes Destroyed          7    | .   .   1   .   2   4   
  Builder                  3    | .   .   .   .   .   3   
  Hauler                   1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  5    | .   .   1   .   4   .   
  Grunt                    7    | .   .   .   .   1   6   
  Sentry                   2    | .   .   .   .   .   2   
  Assembled                11   | .   .   .   .   11  .   
Best Kill Streak           12   | .   .   1   .   12  7   
  Combat Bots Only         12   | .   .   1   .   12  2   
Max Kills in Single Turn   2    | .   .   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        150  | .    .    6    .    48   96   
  Missed                   38   | .    .    3    .    13   22   
Damage Taken               1978 | .    .    44   .    446  1488 
  Core                     618  | .    .    22   .    39   557  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    75   .    
Volleys Fired              51   | .    3    2    .    .    46   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  95   | .    60   60   .    .    95   
Shots Fired                143  | .    6    4    .    38   95   
  Gun                      143  | .    6    4    .    38   95   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  79   | .    3    2    .    38   36   
  Thermal                  64   | .    3    2    .    .    59   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    3    3    .    9    12   
  Robot Miss Streak        3    | .    1    2    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
  Autonomous               75   | .    .    .    .    38   37   
Shots Hit Robots           102  | .    4    3    .    28   67   
  Core Hits                40   | .    .    1    .    17   22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2442 | .    41   25   .    951  1425 
  Guns                     2442 | .    41   25   .    951  1425 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1812 | .    8    14   .    951  839  
  Thermal                  630  | .    33   11   .    .    586  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        541  | .    20   20   .    .    541  
  Average Temperature      206  | .    13   15   .    .    226  
  Received Heat Transfer   224  | .    .    9    .    53   162  
  Effects                  15   | .    .    .    .    .    15   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    .    2    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1342 | .    75   25   .    .    1242 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             261  | .   .   74  .   132 261 
  Initial                  51   | .   .   .   .   .   51  
  Average                  59   | .   .   36  .   55  112 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         98   | 100 100 100 .   100 96  
  Level 1                  1    | .   .   .   .   .   3   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   .   5   .   21  13  
  Peak Tracking Total      19   | .   1   4   .   19  5   
  Tactical Retreats        3    | .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   3   .   1   .   
  Largest Group            3    | .   .   3   2   1   .   
  Highest-Rated Group      76   | .   .   76  62  31  .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   5   .   10  .   
  Total Damage             153  | .   .   44  .   109 .   
  Kills                    5    | .   .   1   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat 
Turns Passed               2064 | 86  282 282 639 227 548 
Spaces Moved               1090 | 48  169 169 395 98  211 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   1085 | 43  169 169 395 98  211 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 
  Average Speed            166  | 148 160 160 160 160 196 
  Slowest Speed            240  | 160 160 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   28  42  88  16  13  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          52   | .   .   .   .   38  14  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               52   | .   .   .   .   38  14  
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1271 | 61  174 177 403 169 287 
  Wait                     79   | .   .   7   .   67  5   
  Move                     1085 | 47  168 168 394 97  211 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 7   1   .   1   2   9   
  Fast Attach              7    | 3   1   .   2   1   .   
  Attach                   10   | 3   .   .   .   .   7   
  Detach                   5    | .   .   .   3   1   1   
  Swap                     6    | 1   1   .   1   .   3   
  Drop                     8    | .   .   .   2   1   5   
  Fire                     51   | .   3   2   .   .   46  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Met 8R-AWN
  269 | -10/Materials | Discovered new exit (range 6)
  301 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Entered Mines
  371 | -10/Mines     | Followed 8R-AWN into the Mines
  449 | -10/Mines     | Discovered new exit (range 15)
  497 | -10/Mines     | Learned Materials trap positions
  535 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  644 | -10/Mines     | Discovered new exit (range 5)
  651 | -10/Mines     | Entered Exiles
  651 | -10/Exiles    | Accompanied by 2 allies
  681 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  690 | -10/Exiles    | Welcomed by 8R-AWN
  717 | -10/Exiles    | Met EX-HEX
  767 | -10/Exiles    | Met EX-BIN
  792 | -10/Exiles    | Aligned with FarCom system
  794 | -10/Exiles    | Given EX-Vault access code
  832 | -10/Exiles    | Opened EX-Vault
  840 | -10/Exiles    | Found Prototype Ballistic Gun
  854 | -10/Exiles    | Identified AWS/Gauss
  899 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  957 | -10/Exiles    | Met EX-DEC
 1032 | -10/Exiles    | Visited The Gauntlet
 1275 | -10/Exiles    | Discovered new exit (range 10)
 1290 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1290 | -10/Exiles    | Entered Mines
 1291 | -9/Mines      | Assembled infested the area
 1299 | -9/Mines      | Escorted by a lone wolf Derelict
 1342 | -9/Mines      | Destroyed 12 combat bots
 1503 | -9/Mines      | Discovered new exit (range 11)
 1517 | -9/Mines      | Entered Materials
 1517 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1
 1518 | -8/Materials  | Loaded intel: 13 trap records
 1818 | -8/Materials  | Build established: Skirmisher
 1989 | -8/Materials  | Core integrity fell below 50%
 2013 | -8/Materials  | Core integrity fell below 20%
 2065 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01989_ Overheating: Core damaged (-110).
01989_ Penetrated by Slug.
01992_ Slug penetrates Wall.
01994_ Power failure, Imp. Deuterium Engine shutdown. <x2>
01999_ Penetrated by Slug. <x3>
02008_ Imp. Deuterium Engine destroyed.
02012_ M-13 Machinist repairs H-55 Commando.
02013_ R-06 Scavenger collects Lgt. Ion Engine.
02014_ M-13 Machinist repairs Lgt. Nuclear Core.
02015_ Penetrated by Slug.
02015_ Aluminum Leg destroyed.
02016_ R-06 Scavenger collects Terrain Scan Processor.
02018_ Penetrated by Slug.
02035_ K-01 Serf collects debris. <x2>
02039_ Penetrated by Slug.
02039_ Lgt. Treads destroyed.
02043_ Penetrated by Slug.
02048_ Slug penetrates Wall.
02048_ R-06 Scavenger collects Heat Sink.
02059_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          27
Energy Capacity            480
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityThermicStabilizer
  Manual?         0
Play Time         00:17:20
  Cumulative      9.3 hours
  Start           2024.04.08 @ 20:50:37
  End             2024.04.08 @ 21:03:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           18
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 589fcc73-b149-4c10-9772-35bd3ba59952