Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.15 @ 09:26:22 Player: GermanMO Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (668) 668 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5168 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Advanced Terrain Scan Processor Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Precision Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Precision Rocket Launcher Power Maul > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Precision Rocket Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Utility Shielding Device Seismic Detector Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Authchip [R/Combat] Protection Improved Utility Shielding Weapon Light EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 4 | . . 2 2 . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 46 | 7 3 8 8 7 3 6 4 . Power 6 | 1 1 1 1 1 . . 1 . Engine 5 | 1 1 1 1 . . . 1 . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . 1 1 1 . 4 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 4 | 2 . 1 . 1 . . . . Hover 1 | . . . 1 . . . . . Flight 4 | . . . . . . 4 . . Utility 17 | 2 1 3 3 4 1 . 3 . Device 5 | 1 1 1 1 1 . . . . Storage 1 | 1 . . . . . . . . Processor 3 | . . . 2 . 1 . . . Hackware 3 | . . . . . . . 3 . Protection 5 | . . 2 . 3 . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 1 3 3 1 2 2 . . Energy Gun 3 | 1 . . . 1 . 1 . . Energy Cannon 4 | . 1 3 . . . . . . Ballistic Gun 3 | 1 . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 1 . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . Parts Lost 27 | . 1 12 4 . 5 3 1 1 Power 3 | . . 2 1 . . . . . Propulsion 9 | . . 3 1 . 1 2 1 1 Utility 6 | . . 4 1 . 1 . . . Weapon 9 | . 1 3 1 . 3 1 . . Highest Loss Streak 12 | . 1 12 2 . 5 3 1 1 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 7 6 3 4 4 4 3 4 Power . | . . . . . . . . . Propulsion . | . 1 . . . 2 1 . . Utility 1 | . 2 1 2 1 . . 2 3 Weapon 2 | . 3 2 1 3 1 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 7 | . 2 . . . . . . 5 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 7 | . 2 . . . . . . 5 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 62 | . 100 66 30 48 66 47 52 43 Engine 6 | . 14 8 5 . . . 4 . Wheel 10 | . 28 14 . 6 6 . . . Hover 1 | . . . 5 . . . . . Flight 2 | . . . . . . 13 10 3 Device 6 | . 14 9 . 7 6 . . . Storage 5 | . 14 9 . . . . . . Processor 8 | . . . 8 15 15 20 20 20 Hackware 1 | . . . . . . . 13 20 Protection 5 | . . 7 . 19 22 13 3 . Energy Gun 3 | . 11 . . . . . . . Energy Cannon 4 | . 12 9 . . . . . . Ballistic Gun 3 | . 3 7 6 . 7 . . . Peak Build Rating 43 | 7 9 15 12 31 43 35 37 28 Average Rating 15 | 5 8 9 8 25 32 26 31 26 On Entrance 13 | . 7 9 . 8 26 18 25 28 Avg Prop Armor Cover (%) 26 | . . . . . . 26 . . Naked Turns 62 | . . 32 30 . . . . . Heaviest Build 24 | 15 17 21 6 7 24 9 11 . Greatest Support 28 | 20 20 20 6 28 28 18 12 7 Greatest Overweight (x) 2 | 1 . 2 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 5 5 5 Most Carried 8 | 3 8 8 5 5 5 5 5 5 Average Carried 5 | . 7 6 3 4 4 4 3 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 3 8 5 5 4 5 2 5 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Matter Collected 576 | 295 31 90 86 . 2 72 . . Remotely . | . . . . . . . . . Salvage Created 759 | 183 168 225 148 . 35 . . . Parts 58 | 12 14 17 13 . 2 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Combat Hostiles Destroyed 19 | . 5 7 6 . 1 . . . Guns 11 | . 2 3 6 . . . . . Cannons 6 | . 2 4 . . . . . . AOE 1 | . . . . . 1 . . . Classes Destroyed 7 | 2 3 . 1 . 1 . . . Tunneler 5 | 5 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 11 | . 3 4 4 . . . . . Grunt 7 | . 2 3 2 . . . . . Specialist 1 | . . . . . 1 . . . Best Kill Streak 4 | 4 4 4 4 . 1 . . . Combat Bots Only 4 | . 4 4 4 . 1 . . . Max Kills in Single Turn 2 | 1 1 2 2 . 1 . . . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Hostile Shots Fired 399 | . 26 121 43 . 90 52 12 55 Missed 135 | . 9 32 15 . 26 25 3 25 Hits 264 | . 17 89 28 . 64 27 9 30 Melee 6 | . . 4 . . 2 . . . Projectile 258 | . 17 85 28 . 62 27 9 30 Critical Strikes 6 | . . 4 . . 1 1 . . Damage Taken 4090 | . 239 1177 411 . 1141 503 135 484 Core 1804 | . 46 350 184 . 359 301 106 458 Absorbed by Shields 35 | . . . . . . . 35 . Redirected to Shielding 35 | . . . . . 35 . . . Core Remaining (%) 61 | 100 81 12 66 . 48 . . . Volleys Fired 66 | 11 14 18 17 . 5 1 . . Largest 2 | 2 2 2 2 . 2 1 . . Hottest 96 | 60 96 76 50 . 50 60 . . Shots Fired 120 | 22 28 33 28 . 8 1 . . Gun 81 | 22 14 15 23 . 6 1 . . Cannon 32 | . 14 18 . . . . . . Launcher 2 | . . . . . 2 . . . Special 5 | . . . 5 . . . . . Kinetic 59 | 11 4 15 23 . 6 . . . Thermal 5 | . . . 5 . . . . . Explosive 2 | . . . . . 2 . . . Electromagnetic 54 | 11 24 18 . . . 1 . . Robot Hit Streak 11 | 11 7 7 9 . 3 4 . . Robot Miss Streak 2 | 1 1 2 2 . 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 77 | 17 13 22 17 . 7 1 . . Core Hits 41 | 6 5 11 12 . 5 1 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . Destroy 1 | 1 . . . . . . . . Melee Attacks 8 | . . . . . 8 . . . Impact 8 | . . . . . 8 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1633 | 222 301 413 310 . 350 14 . 23 Guns 812 | 222 84 117 310 . 74 5 . . Cannons 475 | . 179 296 . . . . . . Explosions 220 | . 38 . . . 182 . . . Melee 92 | . . . . . 92 . . . Ramming 34 | . . . . . 2 9 . 23 Kinetic 606 | 92 13 117 310 . 74 . . . Thermal 38 | . 38 . . . . . . . Explosive 182 | . . . . . 182 . . . Electromagnetic 681 | 130 250 296 . . . 5 . . Impact 92 | . . . . . 92 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 10 . 9 9 5 5 6 Average Corruption 6 | . . 9 . 8 9 2 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . 1 . 1 6 1 3 2 Message Errors 5 | . . 1 . 1 3 . . . Matter Fused 5 | . . . . . 1 1 2 1 Energy Discharges 1 | . . . . . . . 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 33 | . . 10 . . 23 . . . Projectiles 10 | . . 10 . . . . . . Explosions . | . . . . . . . . . Melee 23 | . . . . . 23 . . . Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 56 | . 40 . . . 1 4 . 11 Shots 1 | . 1 . . . . . . . Rammed 13 | . . 1 . . 1 5 . 6 Targets Rammed 13 | . . 1 . . 1 5 . 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 399 | . 270 399 . . . 5 . . Average Temperature 150 | . 111 177 . . . 4 . . Received Heat Transfer 942 | . 48 522 171 . 141 . 60 . Effects 3 | . . 3 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 2 | . 1 1 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 95 | 100 100 84 84 100 100 100 100 100 Level 1 4 | . . 15 15 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 249 | 20 155 238 249 112 96 32 51 33 Initial 112 | . . 51 42 112 36 32 16 26 Average 45 | 4 25 146 58 84 54 7 21 13 Influence Increases 1148 | 30 218 272 401 . 76 79 45 27 Destroy 0b10 Robot/C 380 | . 100 140 120 . 20 . . . Destroy 0b10 Robot/NC 45 | 30 5 5 5 . . . . . Destroy Leader 64 | . 22 22 20 . . . . . Successful Hack 42 | . 26 . . . . 4 . 12 Disable Machine 45 | . . . 45 . . . . . Anti-Garrison Action 150 | . . . 150 . . . . . Destroy Structure 32 | . 5 . 1 . 26 . . . Partial Spotted 30 | . . . 15 . . 15 . . Lose Combat Pursuer 360 | . 60 105 45 . 30 60 45 15 Influence Decreases 1148 | 30 95 292 255 197 66 117 18 78 Entered New Map 349 | . . 72 61 137 16 30 8 25 Time Decay 554 | 30 85 100 154 60 . 82 . 43 Lost Part 245 | . 10 120 40 . 50 5 10 10 Squads Dispatched 8 | . 3 . 3 . 1 1 . . Investigation 2 | . 2 . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . 1 . . . 1 . . . Assault 2 | . . . 2 . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Distress Signals 5 | . 1 . 2 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 11 23 15 . 12 10 4 4 Peak Tracking Total 9 | . 5 9 7 . 7 7 6 3 Tactical Retreats 14 | . 2 4 1 . 2 3 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Traps Triggered 5 | . 2 . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Machines Disabled 4 | . . . 4 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 4 | . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Machines Accessed 8 | . 3 . 1 1 . 1 . 2 Terminals 4 | . 3 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 13 | . 6 . 2 1 . 1 . 3 Successful 8 | . 3 . 2 1 . 1 . 1 Failed 5 | . 3 . . . . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 5 | . 5 . . . . . . . Terminals 7 | . 6 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . 2 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 2 | . 1 . . 1 . . . . Open DSF 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . 1 Retrieve Study 3 | . . . 2 . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . 1 . . . . 2 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . 1 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . Machine Destruction 1 | . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Active Infowar (turns) 1634 | 41 627 169 40 126 142 261 91 137 Sensors 302 | . . . 40 126 136 . . . Terrain 12 | . . 12 . . . . . . Structural 210 | . 50 160 . . . . . . Seismic 618 | 41 577 . . . . . . . Machine Analysis 495 | . . . . . 6 261 91 137 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Turns Passed 2197 | 127 627 202 470 126 156 261 91 137 Spaces Moved 2133 | 88 403 157 268 83 103 570 164 297 Core 376 | 3 . 65 183 10 15 11 . 89 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 741 | 85 403 92 . 73 88 . . . Hover 85 | . . . 85 . . . . . Flight 931 | . . . . . . 559 164 208 Fastest Speed 34 | 50 80 50 50 50 100 34 37 40 Average Speed 58 | 82 80 71 53 93 100 38 37 42 Slowest Speed 110 | 95 80 110 60 100 100 100 40 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . 4 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 62 21 27 2 67 15 17 12 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 31 | . 5 . . . 26 . . . Melee 5 | . . . . . 5 . . . Projectile . | . . . . . . . . . AOE 26 | . 5 . . . 21 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Gar Fac Total 2854 | 116 680 213 479 129 131 608 192 306 Wait 487 | 8 247 27 128 36 4 28 8 1 Move 2117 | 87 402 156 267 82 102 561 163 297 Hop 4 | . . . . . . 4 . . Pick Up 25 | 3 7 . 3 . 5 2 4 1 Fast Attach 28 | 7 3 2 5 6 2 . 3 . Attach 26 | . 1 6 8 1 3 6 1 . Detach 16 | . 2 3 7 2 . 1 1 . Swap . | . . . . . . . . . Drop 13 | . 4 . 2 2 1 . 3 1 Fire 66 | 11 14 18 17 . 5 1 . . Melee 8 | . . . . . 8 . . . Ram 13 | . . 1 . . 1 5 . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . 9 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 42 | . . . 42 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 716 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Utility x2 920 | -9/Materials | System corruption reached 10% 924 | -9/Materials | Core integrity fell below 50% 933 | -9/Materials | Core integrity fell below 20% 944 | -9/Materials | Discovered new exit (range 11) 955 | -9/Materials | Lost 12 parts (2p3n4u3w) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Utility x2 1291 | -8/Materials | Garrison activated, responded to threat 1417 | -8/Materials | Discovered new exit (range 10) 1426 | -8/Materials | Identified exit to Factory 1427 | -8/Materials | Entered Factory 1427 | -7/Factory | Evolved 2 slots: Weapon x2 1553 | -7/Factory | Identified exit to DSF 1553 | -7/Factory | Entered DSF 1585 | -7/DSF | Additional patrols routed to DSF 1638 | -7/DSF | Discovered new exit (range 14) 1705 | -7/DSF | Core integrity fell below 50% 1708 | -7/DSF | Identified exit to Factory 1709 | -7/DSF | Entered Factory 1709 | -6/Factory | Evolved 2 slots: Propulsion x2 1725 | -6/Factory | Lost 5 parts (1n1u3w) 1970 | -6/Factory | Identified exit to Garrison 1970 | -6/Factory | Entered Garrison 1974 | -6/Garrison | Triggered checkpoint 1987 | -6/Garrison | Lost 3 parts (2n1w) 2036 | -6/Garrison | Triggered checkpoint 2059 | -6/Garrison | Discovered new exit (range 5) 2060 | -6/Garrison | Identified exit to Factory 2061 | -6/Garrison | Entered Factory 2117 | -6/Factory | Core integrity fell below 50% 2172 | -6/Factory | Core integrity fell below 20% 2192 | -6/Factory | Discovered new exit (range 15) 2198 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02132_ Dropped Authchip [R/Combat]. 02134_ Acquired Adv. Sensor Array. 02142_ System corrupted: Matter fused (-7). 02144_ >> Machine Analyzer network decryption results: 02144_ Terminal x1 02147_ Xenon Bombardment Thruster+ destroyed. 02165_ Slammed into S-27 Virus. 02169_ System corrupted: Substantial component data lost. 02169_ Slammed into S-27 Virus. 02176_ S-27 Virus destroyed. 02176_ Triggered Shock Trap. 02176_ The floor emits a surge of raw power. 02176_ System corrupted (+1). 02181_ K-01 Serf cleans the Matter Pump. 02183_ >> Machine Analyzer network decryption results: 02183_ DSF Access x1 02183_ Terminal x1 02184_ K-01 Serf cleans the Matter Pump. 02192_ EXIT=FOUND [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????#######??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# < #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# @#??########????????????? | | ???????# #? ! #????????????? | | ???????# #? #????????????? | | ???????# # #????????????? | | ???????# # ! #????????????? | | ???????# + #??????????? | | ???????# t # """ """ #???????? | | ???????# # """ """?????????# | | ???????# s#?""" """?????????# | | ???????# #?######??????????? | | ???????# # """"?""""?????? | | ??????## # """" """"??????? | | ??????# + """" """"???????? | | ??????#T # """" """"????????? | | ??????## # ???????????? | | ???????# s #? ??????????? | | ???????# #############??????????? | | ???????# # =?????######### | | ???????# # "" ! ????# | | ???????# + "T """??# | | ???????# # "" ]]= """??# | | ???????# #?? ]]= """??# | | ???"?"?# #?? ]= ?????# | | ???"?"?# #??#+#?###?????# ### | | ???"?"?# #### ########### #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Resistance: EM 15 Utility Shielding 66 Evasion (%) 63 Authchip Count 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed WeldingHypervelocityMallet Manual? 0 Play Time 00:53:25 Cumulative 30.7 hours Start 2026.01.15 @ 08:27:12 End 2026.01.15 @ 09:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 20 Adventurer 0 Explorer 19 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4fe2dfce-f136-4b77-be8a-4e519d2ee38a