Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.31 @ 19:03:07 Player: blug Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (187) 935 Value Destroyed (6650) 6650 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (334) 334 TOTAL SCORE: 14119 Bonus ------- High Alert Combat Kills 294 Follower Combat Kills 40 Cogmind --------- Core Integrity 300/1300 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Experimental Signal Interpreter Advanced Salvage Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Biometal Medium Treads Biometal Leg Improved Heat Sink Advanced Coolant Injector Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Experimental Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Plasma Rifle Quantum Rifle Railgun Linear Accelerator Shock Maul > --- INVENTORY -------- Neutrino Core Biometal Medium Treads Advanced Heavy Treads Improved Heat Sink Advanced Coolant Injector Energy Well Hardcell Cannon [Rating: 114] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Targeting Computer Device Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . . . Utility 9 | . . 2 . 1 1 1 2 1 . . 1 Weapon 3 | . . . . . 1 1 . . . . 1 Parts Attached 263 | 6 11 21 25 55 16 47 27 24 18 1 12 Power 27 | 1 2 6 4 6 2 3 1 . 1 . 1 Engine 21 | 1 2 6 4 4 1 3 . . . . . Core 6 | . . . . 2 1 . 1 . 1 . 1 Reactor . | . . . . . . . . . . . . Propulsion 63 | 2 3 6 7 13 4 6 4 6 9 . 3 Treads 7 | . . . . . . . . . 5 . 2 Leg 54 | 2 3 6 7 13 4 6 4 4 4 . 1 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . Flight . | . . . . . . . . . . . . Utility 50 | 1 2 5 2 11 3 7 6 7 3 1 2 Device 21 | . . 1 . 4 1 3 4 5 1 1 1 Storage 5 | 1 1 . 1 1 . 1 . . . . . Processor 16 | . 1 3 1 4 2 2 . 1 1 . 1 Hackware 4 | . . . . 1 . 1 1 . 1 . . Protection 4 | . . 1 . 1 . . 1 1 . . . Artifact . | . . . . . . . . . . . . Weapon 123 | 2 4 4 12 25 7 31 16 11 5 . 6 Energy Gun 35 | 2 3 . 4 4 5 7 5 1 3 . 1 Energy Cannon 14 | . . . . 8 . 2 1 1 2 . . Ballistic Gun 32 | . . 3 . 2 . 13 7 7 . . . Ballistic Cannon 6 | . 1 1 . . . . . . . . 4 Launcher 9 | . . . . 5 1 3 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 24 | . . . 5 6 1 6 3 2 . . 1 Slashing Weapon 3 | . . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 2 1 . . . 1 Parts Lost 71 | . . 3 7 . . 12 5 10 13 . 21 Power 5 | . . 1 1 . . 1 . . . . 2 Propulsion 26 | . . 2 5 . . 4 1 5 4 . 5 Utility 16 | . . . . . . 1 3 2 2 . 8 Weapon 24 | . . . 1 . . 6 1 3 7 . 6 Highest Loss Streak 21 | . . 1 4 . . 4 2 4 6 . 21 Average Slot Usage (%) 95 | . 85 86 98 97 98 98 99 97 95 89 84 Engine 5 | . 14 10 9 5 6 5 1 . . . . Core 1 | . . . . 3 . . 3 5 5 5 3 Treads 1 | . . . . . . . . . 6 10 7 Leg 20 | . 28 21 21 26 22 19 16 15 10 10 8 Device 7 | . . 1 . 9 7 10 12 14 9 10 7 Storage 7 | . 14 11 11 9 7 6 5 5 5 5 3 Processor 21 | . 2 19 33 23 23 20 17 15 22 21 20 Hackware 5 | . . . . 1 7 6 12 10 12 15 13 Energy Gun 4 | . 19 4 1 1 8 6 3 1 . 5 3 Energy Cannon 2 | . . . . 9 . 1 . 3 1 . . Ballistic Gun 7 | . . 12 . 1 . 10 16 14 15 5 2 Ballistic Cannon 1 | . 6 4 . . . . . . . . 5 Launcher 1 | . . . . 2 6 2 . . . . . Impact Weapon 3 | . . . 12 3 5 3 1 . . . 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 11 16 21 21 32 31 41 47 51 48 34 59 Greatest Support 73 | 20 20 20 20 37 52 55 47 67 67 45 73 Greatest Overweight (x) 2 | 2 . 1 1 1 1 1 2 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 5 7 7 7 7 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 1 8 8 7 8 8 8 8 8 7 8 4 Class Distribution -------------------- 40% | Scavenger-Mutant 23% | Mutant 22% | Scavenger-Gunner 8% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 4872 | 260 350 657 268 590 286 685 597 500 435 25 219 Remotely . | . . . . . . . . . . . . Salvage Created 8927 | . 267 1211 1405 1532 325 954 1100 875 871 113 274 Parts 422 | . 11 76 63 72 19 30 45 34 47 6 19 Haulers Intercepted 20 | . 2 6 4 4 1 1 2 . . . . Recyclers Shooed 9 | . . 1 1 3 . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . 35 6 . Prevented 7 | . . . . . . . . . 7 . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 134 | . 6 21 19 23 4 12 11 16 14 4 4 Melee 14 | . . . 12 1 . . . . . . 1 Guns 72 | . 4 18 3 3 3 12 9 5 11 4 . Cannons 34 | . 2 3 . 11 . . 1 11 3 . 3 AOE 9 | . . . 1 6 1 . 1 . . . . Classes Destroyed 14 | . 3 5 2 2 1 . . . 1 . . Worker 8 | . . . 3 2 . 2 1 . . . . Builder 8 | . . 2 . 2 . 1 . 1 . . 2 Hauler 20 | . 2 6 4 4 1 1 2 . . . . Recycler 11 | . . 1 2 3 1 2 2 . . . . Operator 2 | . . . 1 1 . . . . . . . Watcher 4 | . . 2 1 1 . . . . . . . Swarmer 30 | . 3 7 . 2 . . 3 4 7 4 . Grunt 42 | . 3 7 8 11 2 5 . . 5 . 1 Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . 1 . . . . . . . . 1 Sentry 33 | . . 6 11 7 1 1 2 4 1 . . Hunter 12 | . . . . 2 . 3 1 4 . . 2 Programmer 13 | . . . . . 1 3 5 4 . . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 5 | . 3 5 5 5 3 5 4 5 5 4 4 Combat Bots Only 5 | . 3 4 3 3 2 2 2 5 5 4 2 Max Kills in Single Turn 4 | . 1 1 1 4 1 2 2 2 2 2 1 Gunslinging 1 | . . . . . . 1 . . 1 1 . Exploded 2 | . . . 1 2 1 . 1 . . . . Melee 1 | . . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Damage Taken 14233 | . 192 1075 992 939 230 1899 1144 1699 1855 63 4145 Core 2281 | . 38 184 195 196 . 122 95 150 301 . 1000 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 73 | 100 84 . 5 64 100 85 90 . . 60 . Volleys Fired 366 | . 20 91 13 59 16 45 31 36 35 3 17 Largest 4 | . 2 2 2 2 3 4 4 4 4 2 4 Hottest 300 | . 100 85 90 130 191 206 197 229 243 110 300 Shots Fired 921 | . 40 182 26 104 34 136 122 135 92 6 44 Gun 686 | . 30 145 26 18 32 121 119 101 75 6 13 Cannon 222 | . 10 37 . 78 . 12 3 34 17 . 31 Launcher 13 | . . . . 8 2 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 557 | . 10 145 6 12 . 86 100 93 68 3 34 Thermal 270 | . 30 37 . 84 32 13 8 34 19 3 10 Explosive 13 | . . . . 8 2 3 . . . . . Electromagnetic 81 | . . . 20 . . 34 14 8 5 . . Robot Hit Streak 21 | . 8 15 14 12 17 21 18 16 13 4 5 Robot Miss Streak 5 | . 2 2 2 2 1 2 4 5 2 1 5 Penetration Max 1 | . . . . . . . 1 1 . . . Secondary Targets 8 | . 1 . . . 1 1 . . 3 2 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . 1 1 . Shots Hit Robots 729 | . 28 139 75 91 30 110 82 81 63 4 26 Core Hits 307 | . 10 48 30 49 10 41 31 36 27 4 21 Critical Hits 28 | . 1 1 2 . . 2 13 7 2 . . Critical Kills 10 | . 1 1 . . . 2 5 . 1 . . Critical Parts Destroyed 16 | . . . 1 . . . 7 7 1 . . Melee Attacks 189 | . . . 100 30 7 30 8 4 . . 10 Impact 152 | . . . 63 30 7 30 8 4 . . 10 Slashing 37 | . . . 37 . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 20 | . . . 10 6 1 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 10 | . . . 10 . . . . . . . . Damage Inflicted 19075 | . 417 1907 2696 3619 791 2694 1894 2496 1445 124 992 Guns 9190 | . 325 1534 248 294 547 1858 1694 1364 1086 124 116 Cannons 4448 | . 92 373 . 1463 . 202 88 1132 359 . 739 Explosions 1434 | . . . 59 869 116 278 112 . . . . Melee 3951 | . . . 2389 993 128 356 . . . . 85 Ramming 52 | . . . . . . . . . . . 52 Kinetic 7601 | . 92 1562 . 174 . 1327 1458 1252 938 59 739 Thermal 5193 | . 325 345 59 1583 547 336 277 1132 408 65 116 Explosive 1193 | . . . . 869 116 208 . . . . . Electromagnetic 1085 | . . . 248 . . 467 159 112 99 . . Impact 3198 | . . . 1636 993 128 356 . . . . 85 Slashing 753 | . . . 753 . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 3 . 2 1 9 2 2 2 . Average Corruption 2 | . . . 2 . 2 1 6 1 2 2 . Corruption Purged . | . . . . . . . . . . . . Effects 58 | . . . 2 . 1 6 27 5 17 . . Message Errors 12 | . . . . . . 2 3 1 6 . . Matter Fused 5 | . . . . . . . 5 . . . . Heat Flow Errors 5 | . . . 1 . . . 2 . 2 . . Energy Discharges 8 | . . . . . . 1 5 . 2 . . Data Loss (minor) 9 | . . . . . 1 . 3 2 3 . . Data Loss (major) 1 | . . . . . . . 1 . . . . Targeting Errors 17 | . . . 1 . . 3 7 2 4 . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 980 | . . . 354 296 41 125 94 . 30 . 40 Projectiles 103 | . . . 6 27 . . . . 30 . 40 Explosions 120 | . . . . 12 . 14 94 . . . . Melee 757 | . . . 348 257 41 111 . . . . . Knockbacks 18 | . 2 2 5 4 . 1 . . . . 4 Impact 10 | . . . 4 4 . 1 . . . . 1 Kinetic 7 | . 2 2 . . . . . . . . 3 Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 649 | . . . . 50 32 269 284 . . . 14 Shots 11 | . . . . 2 1 4 4 . . . . Rammed 35 | . . . . . . . . . . . 35 Targets Rammed 36 | . . . . . . . . . . . 36 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 334 | . 264 126 159 324 191 195 221 154 196 . 334 Average Temperature 78 | . 94 42 29 107 86 77 79 59 85 . 126 Received Heat Transfer 2268 | . 48 225 363 279 75 231 27 126 270 . 624 Effects 2 | . . . . 2 . . . . . . . Interference 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 11 | . . . 4 5 . 1 1 . . . . Impact Corruptions 27 | . . . 12 11 1 3 . . . . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 13 | . 1 2 . 3 1 5 . 1 . . . Heat Transferred 7837 | . 962 999 100 2220 999 544 272 905 449 150 237 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 722 | . 107 353 409 722 326 226 486 535 . . 129 Initial 309 | . . 2 105 166 309 91 55 171 . . 96 Average 216 | . 37 155 256 330 199 105 278 401 . . 78 Maximum Alert Level 3 | . . 1 2 3 1 1 2 2 . . . Low Security (%) 54 | 100 100 65 32 30 60 94 25 7 . . 100 Level 1 33 | . . 34 63 37 39 5 56 46 . . . Level 2 10 | . . . 3 23 . . 18 45 . . . Level 3 1 | . . . . 9 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 4 1 2 3 3 9 3 6 . . 1 Investigation 9 | . 4 . 1 1 2 1 . . . . . Extermination 6 | . . . . . 1 3 1 1 . . . Reinforcement 13 | . . 1 1 2 . 4 2 2 . . 1 Assault 3 | . . . . . . . . 3 . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . 1 1 1 . . . Haulers Reinforced 3 | . . . . . . 2 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 11 | . 1 3 1 2 . 2 . 1 . . 1 Communications Jammed 1 | . . . . 1 . . . . . . . Distress Signals 1 | . . . . 1 . . . . . . . Times Spotted 222 | . 6 31 25 45 8 25 18 24 21 7 12 Peak Tracking Total 7 | . 3 4 6 6 4 4 5 6 7 4 6 Tactical Retreats 20 | . . 1 1 11 . 1 1 3 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 13 | . 3 . 2 1 2 3 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 26 | . 1 . 5 1 1 7 6 3 2 . . Max in Single Turn 5 | . 1 . 1 1 1 5 5 2 1 . . Garrison Access 4 | . . . 1 1 . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 57 | . 7 8 11 11 5 5 5 2 1 . 2 Terminals 30 | . 4 3 7 7 1 1 3 1 1 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 1 2 1 1 1 1 . . . . . Recycling Units 12 | . 2 1 2 2 2 1 1 1 . . . Scanalyzers 4 | . . 2 . . 1 . 1 . . . . Garrison Access 4 | . . . 1 1 . 2 . . . . . Total Hacks 157 | . 17 26 37 30 14 8 12 7 1 . 5 Successful 92 | . 9 18 15 22 10 3 10 2 1 . 2 Failed 65 | . 8 8 22 8 4 5 2 5 . . 3 Catastrophic 4 | . . 1 1 . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 1 1 3 3 . . 2 . 1 . . Terminals 88 | . 10 6 25 22 3 2 9 5 1 . 5 Fabricators . | . . . . . . . . . . . . Repair Stations 26 | . 2 9 3 4 6 2 . . . . . Recycling Units 23 | . 5 3 6 2 3 1 1 2 . . . Scanalyzers 12 | . . 8 . . 2 . 2 . . . . Garrison Access 8 | . . . 3 2 . 3 . . . . . Terminal Hacks 50 | . 7 3 11 16 2 . 7 1 1 . 2 Record 15 | . 3 . 4 3 . . 4 . 1 . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 4 | . 1 1 . 2 . . . . . . . Prototype ID Bank 10 | . 1 1 2 3 1 . 1 . . . 1 Emergency Access Points 2 | . . . . 2 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . Locate Traps 10 | . . . 3 4 . . 1 1 . . 1 Security Status 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 18 | . 1 7 2 2 6 . . . . . . Scan Component 10 | . 1 4 1 1 3 . . . . . . Repair 8 | . . 3 1 1 3 . . . . . . Recycling Unit Hacks 8 | . 1 . 1 2 1 1 1 1 . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Components 7 | . 1 . 1 2 1 1 . 1 . . . Scanalyzer 11 | . . 8 . . 1 . 2 . . . . Insert Component 6 | . . 4 . . 1 . 1 . . . . Analyze 5 | . . 4 . . . . 1 . . . . Garrison Access Hacks 4 | . . . 1 1 . 2 . . . . . Seal Access 4 | . . . 1 1 . 2 . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . Terminals 1 | . . . . 1 . . . . . . . Track 1 | . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 45 | . 5 7 10 8 5 3 4 1 . . 2 Full Trace Events 7 | . . 1 1 3 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 1 . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 8 | . . 3 1 1 3 . . . . . . Time 299 | . . 78 51 26 144 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 33 | . 3 . 7 9 2 9 . 3 . . . Parts Scanalyzed 5 | . . 3 . . 1 . 1 . . . . Part Schematics Acquired 4 | . . 3 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Total Allies 3 | . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . 3 . . Highest-Rated Group 87 | . . . . . . . . . 87 . . Highest-Rated Ally 29 | . . . . . . . . . 29 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . 14 . . Total Damage 209 | . . . . . . . . . 209 . . Kills 2 | . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total 4 | . 1 1 . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 12450 | 65 698 1612 1500 2103 1008 1716 974 852 1261 120 541 Spaces Moved 7370 | 46 496 880 753 1227 600 1082 604 480 854 88 260 Core 16 | 13 . . . . . . . . . . 3 Treads 14 | . . . . . . . . . . . 14 Legs 7340 | 33 496 880 753 1227 600 1082 604 480 854 88 243 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 123 123 122 120 120 50 Average Speed 124 | 121 120 120 130 122 123 127 123 126 121 120 138 Slowest Speed 190 | 150 120 150 150 150 150 155 180 190 150 120 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 57 53 87 72 14 22 20 13 94 9 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . . . 5 2 . Spaces Dug 67 | . . . 12 10 4 23 8 4 . . 6 Terrain Destroyed 393 | . . . 16 107 22 95 67 55 13 3 15 Melee 65 | . . . 12 8 4 23 8 4 . . 6 Projectile 66 | . . . . 18 . . 4 19 13 3 9 AOE 262 | . . . 4 81 18 72 55 32 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp Res Total 9638 | 52 568 1251 1112 1683 828 1292 744 627 1009 96 376 Wait 1171 | . 15 241 222 253 178 44 50 70 65 4 29 Move 7359 | 45 495 879 752 1226 599 1081 603 479 853 87 260 Hop . | . . . . . . . . . . . . Pick Up 87 | 1 11 5 9 18 4 18 10 5 4 . 2 Fast Attach 102 | 6 4 14 5 12 7 9 13 12 12 1 7 Attach 52 | . . 3 5 6 3 16 5 4 6 . 4 Detach 32 | . 2 1 1 4 2 9 3 2 4 1 3 Swap 109 | . 7 4 15 37 6 22 9 8 . . 1 Drop 130 | . 14 13 10 38 6 18 12 7 5 . 7 Fire 366 | . 20 91 13 59 16 45 31 36 35 3 17 Melee 169 | . . . 80 30 7 30 8 4 . . 10 Ram 6 | . . . . . . . . . . . 6 Kick 3 | . . . . . . . . . . . 3 Crush 27 | . . . . . . . . . . . 27 Escape Stasis . | . . . . . . . . . . . . Rewire 25 | . . . . . . . . . 25 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 9) 520 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Build established: Scavenger-Mutant 1013 | -9/Materials | Repaired Lgt. Cannon 1039 | -9/Materials | Repaired Lgt. Ion Engine 1570 | -9/Materials | Discovered new exit (range 10) 1816 | -9/Materials | Repaired Lgt. Ion Engine 1858 | -9/Materials | Discovered new exit (range 10) 2088 | -9/Materials | Discovered new exit (range 7) 2103 | -9/Materials | Identified exit to Mines 2333 | -9/Materials | Identified exit to Storage 2376 | -9/Materials | Entered Storage 2714 | -9/Storage | Core integrity fell below 50% 3074 | -9/Storage | Core integrity fell below 20% 3107 | -9/Storage | Lost 4 parts (1p3n) 3405 | -9/Storage | Repaired Imp. EM Shotgun 3604 | -9/Storage | Discovered new exit (range 12) 3873 | -9/Storage | Identified exit to Materials 3876 | -9/Storage | Entered Materials 3876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4079 | -8/Materials | Repaired Aluminum Leg 5069 | -8/Materials | Build established: Mutant 5798 | -8/Materials | Build established: Scavenger-Mutant 5934 | -8/Materials | Discovered new exit (range 16) 5979 | -8/Materials | Entered Factory 5979 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6273 | -7/Factory | Build established: Mutant 6459 | -7/Factory | Repaired Shock Maul 6497 | -7/Factory | Repaired Imp. Heat Sink 6528 | -7/Factory | Repaired Aluminum Leg 6878 | -7/Factory | Discovered new exit (range 6) 6987 | -7/Factory | Entered another Factory area 6987 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7742 | -6/Factory | Lost 4 parts (1p1n2w) 8323 | -6/Factory | Build established: Gunner 8468 | -6/Factory | Garrison activated, responded to threat 8555 | -6/Factory | Discovered new exit (range 5) 8703 | -6/Factory | Entered another Factory area 8703 | -5/Factory | Evolved 2 slots: Utility x2 9002 | -5/Factory | Build established: Hacker-Gunner 9169 | -5/Factory | Spotted B-75 Beast 9476 | -5/Factory | Build established: Scavenger-Gunner 9506 | -5/Factory | Discovered new exit (range 21) 9677 | -5/Factory | Entered another Factory area 9677 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9772 | -4/Factory | Discovered new exit (range 7) 9912 | -4/Factory | Discovered new exit (range 12) 10269 | -4/Factory | Lost 4 parts (2n2w) 10427 | -4/Factory | First assault squad dispatched 10529 | -4/Factory | Entered Upper Caves 10530 | -4/Upper Caves | Encountered a Warlord checkpoint 10670 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11074 | -4/Upper Caves | Discovered new exit (range 5) 11323 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11375 | -4/Upper Caves | Lost 6 parts (1u5w) 11618 | -4/Upper Caves | Lost 4 parts (2n2w) 11628 | -4/Upper Caves | Learned 8 Research zone layouts 11790 | -4/Upper Caves | Entered another Upper Caves area 11795 | -4/Upper Caves | Discovered new exit (range 5) 11910 | -4/Upper Caves | Entered Research 11910 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11943 | -3/Research | Build established: Scavenger-Mutant 12254 | -3/Research | Found Prototype Processor 12254 | -3/Research | Identified Exp. Signal Interpreter 12429 | -3/Research | Core integrity fell below 50% 12451 | -3/Research | Self-destructed Last Messages --------------- 12432_ Slammed into G-73 Enforcer. 12433_ Adv. Targeting Computer destroyed. 12434_ Slammed into G-73 Enforcer. 12435_ K-01 Serf collects debris. 12435_ Slammed into G-73 Enforcer. 12438_ K-01 Serf collects debris. 12439_ Slammed into G-73 Enforcer. 12441_ K-01 Serf destroyed. 12441_ K-01 Serf collects debris. 12442_ Slammed into G-73 Enforcer. 12442_ K-01 Serf collects debris. 12444_ Slammed into G-73 Enforcer. 12445_ K-01 Serf collects debris. 12445_ Hacking Suite destroyed. 12446_ Slammed into G-73 Enforcer. 12446_ K-01 Serf collects debris. 12448_ Arm. Heavy Treads destroyed. 12448_ Adv. Targeting Computer destroyed. 12449_ Slammed into G-67 Veteran. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # # #?????????# #??# ## # | | # # ########### #### ## "" # ! | | # # # """ # + "T + | | ####+### # """" # ###"###### # | | ?# # # """" # ! #????????# ###+# | | ## " # # """ " ! #????????### ###?# # | | "T + # #######??######### #???# # | | ## # # #????????# # ##### # | | ?# # # #????????# + + | | ?### ### # ! #????????# # ##### # | | ???# #?# ##+##+########?????##+###### #???# # | | ???# #?########?????? #??????# #????#+#???# # | | ??? ???????? ?????? #??????# #???? ???# # | | ???#+#????????? ?????? ########+##??? ???# # | | ???????????????? ????? # !* #??? ???+ # | | ????????????????# ????# # !* #???[[[???# # | | ????????????#+###+##??# # ! * #???[[ ???# # | | ????????????? ?# # #???[[ ???# # | | ??????????????? ?# # ! #??#####??# # | | ????????????????? "" # # #?????????# # | | ???????????????????" # # #?????????? ? | | ????????????????????? k + =#?????????? ? | | ??????????????????????# #####+#####?######??? ? | | ??????????????????????# %%%#???# #??? #??? ? | | ???????????????###+#### %%%##### ## #??? ? | | ???????????????# %%@%= # !! #??? ? | | ???????????????# %%gg%k %*# !| ???? ? | | ???????????????# %gug!g # ! ????#? | | ???????????????# =k=u #??????????????? | | ???????????????###########+###kk #??????????????? | | ????????????????## ## #??????????????? | | ????????????????## ## #??????????????? | | ?????????????????# ## ^ ?????????????? | | ?????????????????# // ## ^ ???????????? | | ?????????????????# // ## ^ ??????????? | | ?????????????????# // ## ^ ????????? | | ?????????????????# #####+########???????? | | ?????????????????#####"######????????????????????? | | ?????????????????????" ??????????????????????????? | | ????????????????????"" ??????????????????????????? | | ????????????????????""???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 225 Reclamation Efficiency 20 Evasion (%) 40 Targeting Accuracy 24 Melee Accuracy 6 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 5 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Storage | Hacked Titanium Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Close Call Dangerous Findings Part-time Excavator Prolific Hacker Remodeling Respectable Loadout Treasure Hunter Challenges ------------ None Game ------ Seed MissileAlphaSheargun Manual? 0 Play Time 03:26:02 Cumulative 8.8 hours Start 2021.07.29 @ 23:59:41 End 2021.07.31 @ 19:03:07 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e12682c-4fe6-4b5c-a63c-9e7e729df06f