Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 22:00:17 Player: Bathcat Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1116) 1116 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (608) 608 TOTAL SCORE: 3449 Bonus ------- High Alert Combat Kills 8 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 274/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Makeshift Leg > --- UTILITY (3) ------ Large Storage Unit Makeshift Armor Plating Hacking Suite > --- WEAPON (2) ------- Makeshift Laser Makeshift Hammer > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Medium Storage Unit Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Armor Plating Hacking Drone Bay Phasing AFG Heavy Assault Rifle Heavy Assault Rifle Enhanced Flamer Makeshift Spear Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Makeshift Armor Plating Hacking Suite > --- WEAPON ----------- Makeshift Laser Makeshift Hammer > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Medium Storage Unit Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Makeshift Armor Plating Hacking Drone Bay Phasing AFG Heavy Assault Rifle Heavy Assault Rifle Enhanced Flamer Makeshift Spear Self-destruct Interrupter [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 42 | . 9 11 13 8 1 Power 5 | . 1 1 1 1 1 Engine 3 | . 1 1 . 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 17 | . 6 4 5 2 . Treads 6 | . . 3 3 . . Leg 9 | . 4 1 2 2 . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 8 | . 2 3 . 3 . Device 3 | . 1 2 . . . Storage 1 | . 1 . . . . Processor 1 | . . 1 . . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 12 | . . 3 7 2 . Energy Gun 3 | . . 1 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 1 3 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon 2 | . . 1 1 . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 3 7 . 2 Power 2 | . . . 1 . 1 Propulsion 5 | . . 2 2 . 1 Utility 1 | . . . 1 . . Weapon 4 | . . 1 3 . . Highest Loss Streak 4 | . . 1 4 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 85 67 98 98 Engine 7 | . 14 11 . 5 1 Core 2 | . . . 1 4 8 Treads 13 | . . 19 5 20 11 Leg 13 | . 23 3 14 12 21 Device 5 | . 12 12 3 . . Storage 11 | . 14 11 11 11 11 Processor 4 | . . 6 11 5 . Hackware 3 | . . . . 5 11 Protection 5 | . . . . 10 11 Energy Gun 12 | . 28 14 . 5 11 Ballistic Gun 6 | . . 7 15 9 . Impact Weapon 3 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 35 | 10 30 33 31 35 34 Greatest Support 40 | 20 26 40 40 40 40 Greatest Overweight (x) 4 | . 4 1 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 10 15 15 15 15 Most Carried 15 | 6 11 15 15 15 15 Average Carried 12 | 6 8 13 11 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 10 15 9 15 14 Class Distribution -------------------- 49% | Mutant 31% | Derelict-Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 782 | 200 90 190 45 151 106 Remotely . | . . . . . . Salvage Created 1333 | . 301 792 134 . 106 Parts 97 | . 18 59 13 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . 1 7 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 10 19 8 . 4 Guns 39 | . 10 19 6 . 4 AOE 2 | . . . 2 . . Classes Destroyed 6 | . 3 3 . . . Worker 1 | . 1 . . . . Tunneler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 19 | . 5 4 6 . 4 Grunt 18 | . 5 11 2 . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 3 6 3 . 4 Combat Bots Only 4 | . 3 4 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2514 | . 517 685 848 . 464 Core 602 | . 192 107 215 . 88 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 23 . . . . Volleys Fired 135 | . 38 55 31 . 11 Largest 2 | . 2 2 2 . 1 Hottest 100 | . 80 80 100 . 50 Shots Fired 240 | . 76 109 44 . 11 Gun 234 | . 76 109 38 . 11 Cannon . | . . . . . . Launcher 5 | . . . 5 . . Special 1 | . . . 1 . . Kinetic 75 | . . 40 35 . . Thermal 160 | . 76 69 4 . 11 Explosive 5 | . . . 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 6 17 10 . 6 Robot Miss Streak 7 | . 3 3 7 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 143 | . 44 72 19 . 8 Core Hits 72 | . 18 36 12 . 6 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 3 | . . 2 . . 1 Burn 1 | . . . . . 1 Destroy 2 | . . 2 . . . Melee Attacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1984 | . 460 949 388 . 187 Guns 1838 | . 460 949 242 . 187 Cannons . | . . . . . . Explosions 138 | . . . 138 . . Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 635 | . . 425 210 . . Thermal 1203 | . 460 524 32 . 187 Explosive 138 | . . . 138 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . 3 . . Projectiles . | . . . . . . Explosions 3 | . . . 3 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . . . 31 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 99 | . 99 16 10 . 59 Average Temperature 24 | . 25 7 10 . 25 Received Heat Transfer 540 | . 162 273 105 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 . . . 3 Heat Transferred 2781 | . 1050 1175 75 . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 427 | . 150 427 359 . . Initial 166 | . . 42 166 . . Average 159 | . 56 222 273 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 61 | 100 100 32 33 . . Level 1 36 | . . 61 66 . . Level 2 2 | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 4 . . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 3 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 22 34 9 . 5 Peak Tracking Total 6 | . 5 6 3 . 4 Tactical Retreats 8 | . 1 6 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 5 | . 2 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 1 . . Terminals 5 | . 2 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 4 5 . . Successful 5 | . 1 2 2 . . Failed 6 | . 1 2 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals 11 | . 2 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 2 2 . . Record 2 | . 1 1 . . . Emergency Access Points 1 | . . 1 . . . Patrol Status 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 154 | . . . . 154 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4981 | 4 1051 1065 372 2060 429 Spaces Moved 2964 | 4 676 509 194 1303 278 Core 2 | . 2 . . . . Treads 1548 | . . 444 48 1056 . Legs 1279 | 4 539 65 146 247 278 Wheels . | . . . . . . Hover 135 | . 135 . . . . Flight . | . . . . . . Fastest Speed 56 | 120 56 120 120 140 140 Average Speed 148 | 120 133 156 142 156 143 Slowest Speed 260 | 120 250 240 260 160 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 94 41 55 91 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 19 | . . . 19 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 18 | . . . 18 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3294 | 3 753 668 245 1329 296 Wait 102 | . 12 78 6 2 4 Move 2959 | 3 675 508 193 1302 278 Hop . | . . . . . . Pick Up 25 | . 7 9 . 9 . Fast Attach 14 | . 5 4 1 4 . Attach 13 | . . 3 7 2 1 Detach 6 | . 1 2 1 2 . Swap 15 | . 4 4 5 2 . Drop 22 | . 11 5 . 6 . Fire 135 | . 38 55 31 . 11 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 12) 298 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Discovered new exit (range 11) 639 | -10/Materials | Core integrity fell below 50% 1056 | -10/Materials | Entered another Materials area 1056 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Discovered new exit (range 16) 2120 | -9/Materials | Identified exit to Mines 2121 | -9/Materials | Entered Mines 2180 | -9/Mines | Lost 4 parts (1p1n2w) 2238 | -9/Mines | Discovered new exit (range 15) 2285 | -9/Mines | Identified exit to Materials 2360 | -9/Mines | Core integrity fell below 50% 2418 | -9/Mines | Core integrity fell below 20% 2481 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2492 | -9/Mines | Identified exit to Zion 2493 | -9/Mines | Entered Zion 2637 | -7/Zion | Learned 4 Factory zone layouts 2744 | -7/Zion | Build established: Scavenger-Mutant 2883 | -7/Zion | Learned location of Armory (-3) 2886 | -7/Zion | Learned location of Data Miner (-6) 2998 | -7/Zion | Imprinted 3000 | -7/Zion | Declared Zion's savior 3484 | -7/Zion | Found Prototype Device 3713 | -7/Zion | Build established: Derelict-Mutant 4052 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4367 | -7/Zion | Discovered new exit (range 13) 4376 | -7/Zion | Given the Hacking Drone Bay 4377 | -7/Zion | Found Prototype Device 4553 | -7/Zion | Entered Proximity Caves 4982 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04613_ Mak. Power Source destroyed. 04615_ VTOL Module fries itself beyond repair. 04621_ S-27 Virus suffers critical hit (Burn). 04621_ Lgt. Nuclear Core melted. 04621_ VTOL Module melted. 04621_ S-27 Virus destroyed. 04627_ VTOL Module fries itself beyond repair. 04628_ Autogun fries itself beyond repair. 04629_ VTOL Module melted. 04629_ S-27 Virus destroyed. 04632_ Autogun fries itself beyond repair. 04632_ Acquired 24 matter. 04634_ Acquired 30 matter. 04640_ VTOL Module fries itself beyond repair. 04641_ Acquired 26 matter. 04926_ Slug penetrates Wall. 04926_ Penetrated by Slug. 04947_ Slug penetrates Wall. 04954_ Mak. Leg destroyed. 04954_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ##?????????????????? | | ????????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ?????????????????????????### #???????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????####? ?????????????????? | | ???????????????????## ## ??????????????????? | | ##????????????????## ????????????????????? | | #????############# #??????????????????????? | | #???## # ##?????????????????????? | | ?#### ##????????????????????? | | ### #?# ##??##???????????????? | | ?# #### ### ## #???????????????? | | ?# ### #?## #???????????????? | | ?# #??## ##???????????????? | | ?### #???## #????????????????? | | ##?## ######## #????#@ ##????????????????? | | ##?# ###??????# #????# ####?????????????????? | | ### #????????# #????## #????????????????????? | | # ##???# #?????? #????????????????????? | | #?# #?????? ????????????????????? | | #### ### #?## ?????? ##???????????????????? | | ???## #??????? ?????? #????????????????????? | | ????#### #?????? ?????? #????????????????????? | | ???????? #??????# ????? #????????????????????? | | ???????? #??????? ?????$ ????????????????????? | | ???????? ??????##?????? ????????????????????? | | ????????? ### ????????????? ????????????????????? | | ?????????##???#???????????? ???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Arm. Leg | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Greatsword | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayThrusterTreads Manual? 0 Play Time 01:24:33 Cumulative 18.0 hours Start 2022.04.04 @ 19:03:42 End 2022.04.05 @ 22:00:17 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3ad1a8e-0b83-4916-841f-95091563868c