Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.18 @ 05:41:02 Player: River Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (59) 295 Value Destroyed (2264) 2264 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 7803 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1000 Matter 54/300 Energy 7/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Target Analyzer > --- WEAPON (5) ------- Lightning Gun > --- INVENTORY (5) ---- Faulty Cooled Airjet Small Matter Pod (0) Advanced Shield Generator Faulty Precision Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Large Matter Pod Visual Processing Unit Advanced Targeting Computer Recalibrator > --- WEAPON ----------- Heavy Ion Cannon Heavy Battle Rifle > --- INVENTORY -------- Cooled Airjet Improved Gravmag System Layered Light Armor Plating Ion Cannon Precision Assault Rifle [Rating: 41] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Makeshift Flight Unit Utility Visual Processing Unit Device Recalibrator Storage Large Matter Pod Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . 2 . . . 2 Power 2 | . . . . . 1 . . . 1 . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 Utility 3 | . . . . . 1 2 . . . . . . . Weapon 3 | . . . . . 1 . . . 1 . . . 1 Parts Attached 96 | 6 1 7 1 . 22 6 4 8 16 . . 5 20 Power 15 | 1 . 1 . . 5 1 . 1 5 . . . 1 Engine 9 | 1 . 1 . . 4 1 . 1 1 . . . . Core 6 | . . . . . 1 . . . 4 . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 25 | 2 . 3 . . 8 2 2 . 1 . . 1 6 Treads 3 | . . . . . 1 . 1 . 1 . . . . Leg 3 | 2 . . . . 1 . . . . . . . . Wheel 2 | . . . . . 2 . . . . . . . . Hover 3 | . . 1 . . . 1 . . . . . 1 . Flight 14 | . . 2 . . 4 1 1 . . . . . 6 Utility 25 | 1 1 . 1 . 4 2 2 3 5 . . 2 4 Device 8 | . . . . . 1 . 1 . 3 . . 1 2 Storage 11 | 1 1 . 1 . 2 1 1 2 1 . . . 1 Processor 3 | . . . . . 1 . . 1 . . . . 1 Hackware 1 | . . . . . . . . . 1 . . . . Protection 2 | . . . . . . 1 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 . 3 . . 5 1 . 4 5 . . 2 9 Energy Gun 9 | 2 . 1 . . 1 . . . . . . . 5 Energy Cannon 3 | . . . . . . . . 1 1 . . 1 . Ballistic Gun 8 | . . 1 . . . . . 1 3 . . 1 2 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher 4 | . . . . . 3 1 . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 3 | . . 1 . . 1 . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . . . . Corrupted Parts 4 | . . . . . 4 . . . . . . . . System Corruption 17 | . . . . . 17 . . . . . . . . Parts Lost 57 | . . 4 . . 11 4 . 10 4 . . 10 14 Power 9 | . . 1 . . 3 . . 2 . . . 2 1 Propulsion 19 | . . 1 . . 5 3 . 2 . . . 2 6 Utility 15 | . . . . . 1 1 . 4 4 . . 4 1 Weapon 14 | . . 2 . . 2 . . 2 . . . 2 6 Highest Loss Streak 10 | . . 4 . . 3 4 . 8 2 . . 10 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . . Average Slot Usage (%) 55 | . 99 98 93 57 50 75 53 39 56 60 60 43 18 Engine 5 | . 14 13 14 14 8 2 7 2 . . . . . Core 2 | . . . . . 1 4 . . 7 13 13 8 2 Treads 2 | . . . . . . . 3 1 4 6 6 4 . Leg 2 | . 28 24 . . . . . . . . . . . Hover 1 | . . 2 14 14 3 . . . . . . . . Flight 2 | . . 1 11 . 3 22 5 . . . . . 7 Device 3 | . . . . . . 6 . 1 4 20 20 14 2 Storage 9 | . 27 28 25 14 11 11 10 4 5 6 6 3 . Processor 5 | . . . . . 2 7 7 8 12 6 6 3 . Protection 1 | . . . . . . 3 7 1 . . . . . Energy Gun 3 | . 28 22 . . 2 . . . . . . . . Energy Cannon 2 | . . . . . . . . 5 5 . . 2 . Ballistic Gun 3 | . . 3 11 . . . . 5 6 6 6 1 . Launcher 2 | . . . . . 3 14 7 1 . . . . . Impact Weapon 3 | . . 1 14 14 8 . . 5 3 . . . . Peak Build Rating 41 | 6 7 12 12 8 22 30 29 29 41 38 38 39 31 Average Rating 19 | 4 6 7 11 8 10 23 20 17 32 38 38 28 12 On Entrance 17 | . 6 7 12 8 8 19 13 29 23 38 38 38 1 Naked Turns 62 | . . . . . . . . . . . . 52 10 Heaviest Build 33 | 14 17 17 16 8 26 23 25 33 32 25 25 26 12 Greatest Support 28 | 20 20 20 8 8 24 24 28 28 28 28 28 28 14 Greatest Overweight (x) 10 | 1 . 1 1 . 8 6 6 5 10 . . 4 2 Average Overweight (x) . | . . . . . . . 1 3 . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 2 5 3 4 5 5 5 5 5 5 Average Carried 3 | 2 5 7 6 2 1 1 1 3 4 5 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 2 2 1 1 3 4 5 5 5 2 4 Class Distribution -------------------- 86% | Mutant 5% | Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 1679 | 213 191 49 . 10 234 . 344 142 170 2 . 53 271 Remotely . | . . . . . . . . . . . . . . Salvage Created 2110 | . 136 96 . 44 924 23 49 394 271 . . . 173 Parts 113 | . 14 10 . 4 31 3 6 6 24 . . . 15 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 51 | . 4 6 . . 19 2 3 6 5 . . . 6 Melee 8 | . . . . . 6 . . 2 . . . . . Guns 16 | . 4 6 . . 1 . . . 1 . . . 4 Cannons 4 | . . . . . . . . . 3 . . . 1 AOE 15 | . . . . . 6 2 3 3 . . . . 1 Classes Destroyed 11 | . 3 . . 1 4 . . 2 1 . . . . Worker 3 | . . . . . 2 . . . 1 . . . . Builder 1 | . . . . . 1 . . . . . . . . Tunneler 2 | . . . . 2 . . . . . . . . . Watcher 2 | . 1 . . . 1 . . . . . . . . Swarmer 16 | . 3 6 . . . . 3 . . . . . 4 Grunt 17 | . 1 . . . 13 2 . . 1 . . . . Brawler 2 | . . . . . 2 . . . . . . . . Sentry 7 | . . . . . 4 . . 1 2 . . . . Programmer 4 | . . . . . . . . . 2 . . . 2 Samaritan 3 | . . . . . . . . 3 . . . . . Thug 2 | . . . . . . . . 2 . . . . . Savage 2 | . . . . . . . . 2 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 4 | . 4 3 . 2 4 2 3 2 2 . . . 4 Combat Bots Only 4 | . 3 3 . . 4 2 3 2 2 . . . 4 Max Kills in Single Turn 3 | . 2 1 . 1 2 1 3 1 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . Exploded 3 | . . . . . 2 1 3 1 . . . . 1 Melee 1 | . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Hostile Shots Fired 797 | . 20 52 . . 89 123 4 102 51 . . 152 204 Missed 307 | . 2 16 . . 31 63 . 40 27 . . 47 81 Damage Taken 6472 | . 198 238 . . 907 352 45 800 622 . . 1451 1859 Core 2599 | . 43 78 . . 224 76 . 370 73 . . 720 1015 Absorbed by Shields 25 | . . . . . . . . . . . . . 25 Ignored by Resistances 1755 | . 62 76 . . 260 123 14 231 60 . . 399 530 Regen/Repaired (Parts) 94 | . . . . . . . . . 94 . . . . Core Remaining (%) 50 | 100 . . . 51 59 . . 36 . . . 6 . Volleys Fired 187 | . 10 15 . . 25 8 1 25 45 . . 9 49 Largest 3 | . 2 2 . . 2 2 1 2 3 . . 1 1 Hottest 198 | . 80 80 . . 76 60 30 98 198 . . 65 69 Shots Fired 288 | . 20 25 . . 37 16 1 38 92 . . 10 49 Gun 155 | . 20 25 . . 16 . . 16 40 . . 4 34 Cannon 77 | . . . . . . . . 12 44 . . 6 15 Launcher 48 | . . . . . 21 16 1 10 . . . . . Special 8 | . . . . . . . . . 8 . . . . Kinetic 102 | . . 7 . . . . . 16 40 . . 4 35 Thermal 99 | . . 6 . . 16 . . 12 52 . . 6 7 Explosive 33 | . . . . . 6 16 1 10 . . . . . Electromagnetic 54 | . 20 12 . . 15 . . . . . . . 7 Robot Hit Streak 36 | . 8 12 . . 21 11 12 31 36 . . 2 14 Robot Miss Streak 3 | . 2 3 . . 2 . . . 1 . . 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . Shots Hit Robots 216 | . 14 18 . 2 58 6 1 34 40 . . 4 39 Core Hits 107 | . 9 7 . 1 30 9 4 19 18 . . . 10 Critical Kills 3 | . . . . . 2 . . 1 . . . . . Critical Parts Destroyed 6 | . . . . 1 5 . . . . . . . . Critical Strikes 10 | . . . . 1 7 . . 1 1 . . . . Burn 1 | . . . . . . . . . 1 . . . . Smash 9 | . . . . 1 7 . . 1 . . . . . Melee Attacks 51 | . . . . 2 34 . . 15 . . . . . Impact 44 | . . . . 2 34 . . 8 . . . . . Slashing 7 | . . . . . . . . 7 . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 2 2 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . Damage Inflicted 7004 | . 197 181 . 137 2622 391 153 1560 888 . . 106 769 Guns 1435 | . 182 181 . . 144 . . 121 355 . . 46 406 Cannons 973 | . . . . . . . . 179 442 . . 57 295 Explosions 2334 | . . . . . 1020 391 153 705 . . . . 65 Melee 2150 | . . . . 137 1458 . . 555 . . . . . Ramming 43 | . 15 . . . . . . . 22 . . 3 3 Kinetic 1122 | . . 57 . . . . . 121 355 . . 46 543 Thermal 1147 | . . 57 . . 144 . . 179 511 . . 57 199 Explosive 1864 | . . . . . 615 391 153 705 . . . . . Electromagnetic 678 | . 182 67 . . 405 . . . . . . . 24 Impact 1947 | . . . . 137 1458 . . 352 . . . . . Slashing 203 | . . . . . . . . 203 . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 21 . . 8 7 7 7 7 8 Average Corruption 6 | . . . . . 7 . . 7 2 7 7 7 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 94 | . . . . . 15 . . 34 19 10 1 13 2 Message Errors 23 | . . . . . 3 . . 9 4 4 . 3 . Matter Fused 27 | . . . . . 3 . . 7 8 3 1 3 2 Heat Flow Errors 10 | . . . . . 2 . . 4 1 1 . 2 . Energy Discharges 13 | . . . . . 1 . . 7 3 . . 2 . Data Loss (minor) 9 | . . . . . 2 . . 3 1 2 . 1 . Data Loss (major) 4 | . . . . . 2 . . 1 . . . 1 . Misfires 3 | . . . . . 1 . . 1 . . . 1 . Alerts 3 | . . . . . . . . 2 1 . . . . Misdirections 1 | . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 608 | . . . . 78 450 . . 76 4 . . . . Projectiles 36 | . . . . . . . . 32 4 . . . . Explosions 73 | . . . . . 73 . . . . . . . . Melee 499 | . . . . 78 377 . . 44 . . . . . Knockbacks 14 | . . . . 1 6 . . 2 . . . . 5 Impact 8 | . . . . 1 5 . . 2 . . . . . Kinetic 5 | . . . . . . . . . . . . . 5 Secondary 1 | . . . . . 1 . . . . . . . . Self-Inflicted Damage 322 | . . . . . 182 . . . . . . 1 139 Shots 16 | . . . . . 14 . . . . . . . 2 Rammed 6 | . . . . . . . . 1 2 . . 1 2 Targets Rammed 11 | . 5 . . . . . . 1 2 . . 1 2 Kicked 5 | . 5 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 251 | . 99 72 . . 248 30 . 217 225 192 . 251 22 Average Temperature 52 | . 36 29 . . 58 10 . 69 53 106 . 106 7 Received Heat Transfer 1588 | . 36 . . . 459 150 . 171 45 . . 478 249 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . 1 7 . . 1 . . . . . Combat Hostiles 7 | . . . . . 6 . . 1 . . . . . Parts Fried 17 | . 1 . . 2 13 . . 1 . . . . . Impact Corruptions 22 | . . . . 3 16 . . 3 . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 2 | . . 1 . . . . . . 1 . . . . Heat Transferred 2287 | . . 125 . . 325 . . 222 1232 . . 74 309 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Peak Influence 846 | . 126 100 . 10 386 246 . . 68 . . . 846 Initial 754 | . . 41 . . 3 150 . . . . . . 754 Average 132 | . 66 44 . 3 98 193 . . 19 . . . 737 Maximum Alert Level 3 | . . . . . 1 1 . . . . . . 3 Low Security (%) 81 | 100 100 100 . 100 76 44 . . 100 . . . . Level 1 6 | . . . . . 23 55 . . . . . . . Level 2 3 | . . . . . . . . . . . . . 32 Level 3 8 | . . . . . . . . . . . . . 67 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 3 2 . . 2 . . . 1 Investigation 2 | . 1 . . . 1 . . . . . . . . Extermination 3 | . . . . . . . . . 2 . . . 1 Reinforcement 1 | . . . . . 1 . . . . . . . . Assault 1 | . . . . . 1 . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals 2 | . . . . . . . . . . . . . 2 Communications Jammed 1 | . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 104 | . 6 6 . 1 24 4 3 8 7 . . 26 19 Peak Tracking Total 13 | . 3 3 . 2 6 2 3 6 2 . . 13 7 Tactical Retreats 12 | . . . . . 2 . . . . . . 6 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 4 | . 2 . . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 11 | . . . . . 5 3 . . . . . . 3 Max in Single Turn 3 | . . . . . 3 2 . . . . . . 3 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 13 | . 1 1 1 1 2 . 1 1 5 . . . . Terminals 6 | . 1 . . 1 1 . 1 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . 3 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 47 | . 5 1 23 1 4 . 1 1 11 . . . . Successful 39 | . 3 1 23 1 3 . 1 1 6 . . . . Failed 8 | . 2 . . . 1 . . . 5 . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 11 | . 5 . . 1 1 . 1 1 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 3 . . . 7 . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 32 | . 3 1 23 1 1 . 1 1 1 . . . . Record 27 | . . . 23 1 1 . 1 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . 4 . . . . Scan Component 3 | . . . . . 1 . . . 2 . . . . Repair 3 | . . . . . 1 . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Process 1 | . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 1 . . . 5 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . Time 80 | . . . . . 26 . . . 54 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Total Allies 2 | . . . . 2 . . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . . Highest-Rated Group 41 | . . . . 41 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . 3 . . . . . Drone Launches 5 | . . . . . . . . . 2 . . 3 . Drone Recoveries 2 | . . . . . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 8252 | 99 184 738 194 319 861 178 1473 1402 1410 381 16 485 512 Spaces Moved 5201 | 83 118 510 182 488 578 219 735 508 593 239 11 389 548 Core 773 | 25 . . . . 20 1 69 350 60 . . 147 101 Treads 1611 | . . . . . 7 . 459 158 533 239 11 204 . Legs 616 | 58 118 430 . . 10 . . . . . . . . Wheels 91 | . . . . . 91 . . . . . . . . Hover 1030 | . . 80 182 488 242 . . . . . . 38 . Flight 1080 | . . . . . 208 218 207 . . . . . 447 Fastest Speed 29 | 50 120 120 60 60 29 29 160 50 160 160 160 50 30 Average Speed 132 | 101 120 120 102 60 71 33 198 253 192 160 160 113 62 Slowest Speed 550 | 120 120 130 120 60 450 350 350 300 550 160 160 250 195 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 2 | . . . . . . . . . 2 . . . . Exploration Rate (%) 38 | 5 23 81 52 87 26 7 72 55 13 27 24 59 14 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . 2 . . . . . Known Exits Taken 3 | . . 1 . . 1 . . . 1 . . . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . . . . 3 2 . . . 1 . Spaces Dug 21 | . . . . . . . . 3 16 . . . 2 Terrain Destroyed 149 | . . . . . 44 18 4 30 17 . . 1 35 Melee . | . . . . . . . . . . . . . . Projectile 24 | . . . . . . . . 3 17 . . 1 3 AOE 125 | . . . . . 44 18 4 27 . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Total 6192 | 97 140 609 192 509 920 311 745 562 766 238 10 423 670 Wait 552 | . . 72 . 20 241 72 . . 97 . . 16 34 Move 5186 | 82 117 509 181 487 577 218 734 507 592 238 10 388 546 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 76 | 9 6 3 1 . 17 4 6 8 6 . . . 16 Fast Attach 20 | 1 . 3 . . 1 . . 1 9 . . 1 4 Attach 67 | 5 1 3 1 . 18 4 4 7 6 . . 3 15 Detach 4 | . . . . . 1 . . . 2 . . . 1 Swap 9 | . . 1 . . 3 2 . . 1 . . 1 1 Drop 27 | . 1 3 9 . 3 3 . . 6 . . 1 1 Fire 187 | . 10 15 . . 25 8 1 25 45 . . 9 49 Melee 49 | . . . . 2 34 . . 13 . . . . . Ram 4 | . . . . . . . . 1 . . . 1 2 Kick 5 | . 5 . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / [*Ext]) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 13) 284 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 317 | -10/Mines | Learned 8 Materials zone layouts 844 | -10/Mines | Discovered new exit (range 8) 903 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 921 | -10/Mines | Lost 4 parts (1p1n2w) 988 | -10/Mines | Discovered new exit (range 14) 992 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1000 | -10/Mines | Identified exit to Exiles 1017 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1022 | -10/Mines | Entered Exiles 1043 | -10/Exiles | Discovered new exit (range 14) 1057 | -10/Exiles | Met 8R-AWN 1079 | -10/Exiles | Met EX-HEX 1129 | -10/Exiles | Met EX-DEC 1140 | -10/Exiles | Learned location of Zion (-7) 1210 | -10/Exiles | Discovered new exit (range 10) 1216 | -10/Exiles | Entered Mines 1326 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1464 | -9/Mines | Discovered new exit (range 9) 1481 | -9/Mines | Discovered new exit (range 11) 1535 | -9/Mines | Entered Materials 1535 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1536 | -8/Materials | Identified exit to Factory 2219 | -8/Materials | System corruption reached 10% 2235 | -8/Materials | Lost 3 parts (2p1n) 2396 | -8/Materials | Entered Factory 2396 | -7/Factory | Evolved 2 slots: Utility x2 2397 | -7/Factory | Identified exit to Storage 2471 | -7/Factory | Garrison activated, responded to threat 2526 | -7/Factory | Discovered new exit (range 18) 2574 | -7/Factory | Entered Lower Caves 2604 | -7/Lower Caves | Lost 4 parts (3n1u) 4044 | -7/Lower Caves | Discovered new exit (range 2) 4047 | -7/Lower Caves | Entered another Lower Caves area 4049 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4216 | -7/Lower Caves | Learned location of 1 exit from Factory 4344 | -7/Lower Caves | Attacked by a faux Warlord 4402 | -7/Lower Caves | Core integrity fell below 50% 4436 | -7/Lower Caves | Lost 8 parts (2p1n3u2w) 4741 | -7/Lower Caves | Learned location of Extension (-6) 5347 | -7/Lower Caves | Discovered new exit (range 3) 5449 | -7/Lower Caves | Entered Factory 5449 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5450 | -6/Factory | Identified exit to Lower Caves 5525 | -6/Factory | Repaired Hvy. Battle Rifle 5800 | -6/Factory | Crushed by falling debris 5884 | -6/Factory | Discovered new exit (range 17) 6088 | -6/Factory | Build established: Gunner 6653 | -6/Factory | Crushed by falling debris 6859 | -6/Factory | Entered Lower Caves 6918 | -6/Lower Caves | Encountered a Warlord checkpoint 6941 | -6/Lower Caves | Build established: Mutant 7192 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7240 | -6/Lower Caves | Entered Data Miner 7240 | -6/Data Miner | Discovered new exit (range 6) 7256 | -6/Data Miner | Entered Proximity Caves 7259 | -5/Proximity Caves | Spotter reported a threat 7368 | -5/Proximity Caves | Spotted B-75 Beast 7429 | -5/Proximity Caves | Spotter reported a threat 7531 | -5/Proximity Caves | Spotter reported a threat 7584 | -5/Proximity Caves | Spotter reported a threat 7638 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7644 | -5/Proximity Caves | Core integrity fell below 50% 7682 | -5/Proximity Caves | Core integrity fell below 20% 7728 | -5/Proximity Caves | Lost 10 parts (2p2n4u2w) 7737 | -5/Proximity Caves | Discovered new exit (range 9) 7741 | -5/Proximity Caves | Entered Factory 7741 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7922 | -5/Factory | Lost 6 parts (3n1u2w) 8041 | -5/Factory | Search patrols dispatched 8054 | -5/Factory | Spotted B-75 Beast 8134 | -5/Factory | Core integrity fell below 50% 8224 | -5/Factory | Core integrity fell below 20% 8253 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Backup Power I tumbles out of repair station. Backup Propulsion I tumbles out of repair station. Slug penetrates Wall. Lightning Gun destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Chain reaction triggered in Mic. Fission Core. P-70 Sage destroyed. Acquired Lightning Gun. Slug penetrates Wall. Wall collapses. Terminal disabled. Penetrated by Slug. Lightning Gun destroyed. Penetrated by Slug. Acquired Lightning Gun. Penetrated by Slug. System corrupted: Matter fused (-9). Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Transmission Jammer severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ????????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????##########+## ?????????????????????????? | | ?????????# ] "%"???????????????????????????? | | ?????????# ####?????????????????????????? | | ?????????#"" [% ="""#?????????????????????????? | | ?????????#"T !! *= "#?????????????????????????? | | ?????????#" %%= """#?????????????????????????? | | ?????????# #######??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# "####### # """ #??????????????????????? | | ?????????# #??????# # "Y" #??????????????????????? | | ?????????# ###????# # #??????????????????????? | | ?????????# # ??#!# #??????????????????????? | | ?????????# # """ # # #??????????????????????? | | ?????????# # """ + + """ #??????????????????????? | | ?????????# # """ # # """@#??????????????????????? | | ?????????# # ??# # """p#??????????????????????? | | ?????????# # ????# + h #??????????????????????? | | ?????????# #??????# # #??????????????????????? | | ###### #??????# # #??????????????????????? | | / #??????# #######??????????????????????? | | ###### #??????# #????????????????????????????? | | ????# ! # ######## #????????????????????????????? | | ????# # #???? #??????????????????????? | | ????# # #??"" #??????????????????????? | | ????# =# # """ #??????????????????????? | | ????# / + #??????????????????????? | | ????# !########## # [#??????????????????????? | | ????# #????????# #?? #??????????????????????? | | ????# #????????# #???? #??????????????????????? | | ????# #???????##+#####????????????????????????? | | ????######???????# #????????????????????????? | | ?????????????????#"" !!#????????????????????????? | | ?????????????????#"T !!#????????????????????????? | | ?????????????????#"" #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????# #????????????????????????? | | ?????????????????####/###???????? ??????????????? | | ???????????????????# ##### ?????????????? | | ???????????????????# ! ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 710 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! It's Just You Leap Before You Look Librarian Power Corrupts Universal Adapter Challenges ------------ None Game ------ Seed PointCargoProjector Manual? 0 Play Time 01:50:47 Cumulative 8.1 hours Start 2024.11.18 @ 03:51:46 End 2024.11.18 @ 05:41:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 69635f65-8162-46f4-bae0-624601d7ab68