Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.17 @ 17:43:55 Player: notme Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (949) 949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 3578 Bonus ------- Follower Combat Kills 257 Met Imprinter 300 Was Imprinted 300 Friendly Fire -183 Cogmind --------- Core Integrity 0/400 Matter 257/300 Energy 290/290 System Corruption 0% Temperature Cool (54) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Improved Utility Shielding > --- WEAPON (2) ------- Ripper Phasing Sabre > --- INVENTORY (8) ---- Reinforced Deuterium Engine Tactical Coordination Suite Layered Medium Armor Plating Improved Assault Rifle GAL Module Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Phasing AFG > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Tactical Coordination Suite Hacking Drone Bay Heavy Riot Gun Slug Cannon Ripper Phasing Sabre GAL Module [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 40 | 6 6 1 13 . 7 7 Power 7 | 1 1 . 3 . 1 1 Engine 7 | 1 1 . 3 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 8 . . . Treads 2 | . . . 2 . . . Leg 10 | 2 2 . 6 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 1 1 . . 4 1 Device 5 | . . 1 . . 4 . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 13 | 2 2 . 2 . 2 5 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 2 . 2 . 2 . Ballistic Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . Parts Lost 10 | . 2 . 1 . . 7 Power 1 | . 1 . . . . . Propulsion 6 | . 1 . 1 . . 4 Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 4 | . 1 . 1 . . 4 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 7 8 7 8 7 6 Power 1 | . 1 2 2 2 1 1 Propulsion . | 1 3 3 . . . . Utility 1 | . . 1 1 3 2 1 Weapon 3 | . 1 2 3 3 4 3 Tool/Special . | . . . . . . . Unused Backups 14 | . 2 . 5 . 5 2 Power 4 | . . . 2 . 1 1 Propulsion 2 | . 1 . 1 . . . Utility 5 | . 1 . . . 3 1 Weapon 3 | . . . 2 . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 89 100 99 100 99 88 Engine 11 | . 12 14 11 11 11 11 Leg 37 | . 25 28 39 44 44 33 Device 7 | . . 14 11 11 11 4 Storage 13 | . 22 14 11 11 11 11 Protection 1 | . . . . . . 6 Energy Gun 1 | . . . . . . 6 Ballistic Gun 20 | . 27 28 22 22 21 7 Ballistic Cannon 1 | . . . . . . 6 Peak Build Rating 30 | 6 7 7 12 12 30 26 Average Rating 14 | 5 6 7 10 12 17 22 On Entrance 9 | . 6 7 7 12 12 19 Avg Prop Armor Cover (%) 9 | . . . 9 . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 13 15 13 20 20 26 28 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 1 | 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 7 8 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 5 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1156 | 268 240 . 416 . 71 161 Remotely . | . . . . . . . Salvage Created 1540 | 83 378 . 613 . . 466 Parts 85 | 1 31 . 39 . . 14 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 6 | . 4 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 14 | . . . . . . 14 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 12 . 8 . . 6 Melee 1 | . . . . . . 1 Guns 22 | . 12 . 8 . . 2 Cannons 2 | . . . . . . 2 AOE 1 | . . . . . . 1 Classes Destroyed 12 | 1 4 . 5 . . 2 Worker 4 | . 1 . 3 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 2 | 1 . . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 7 | . 6 . . . . 1 Grunt 15 | . 6 . 6 . . 3 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . . 2 Sentry 1 | . . . 1 . . . Mutant 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 . 4 . . 2 Combat Bots Only 4 | . 4 . 2 . . 2 Max Kills in Single Turn 2 | 1 1 . 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 178 | . 62 . 39 . . 77 Missed 41 | . 11 . 8 . . 22 Hits 137 | . 51 . 31 . . 55 Melee 10 | . . . 4 . . 6 Projectile 127 | . 51 . 27 . . 49 Critical Strikes 11 | . 3 . 3 . . 5 Damage Taken 2189 | . 444 . 515 . . 1230 Core 468 | . 60 . 88 . . 320 Absorbed by Shields . | . . . . . . . Redirected to Shielding 59 | . . . . . . 59 Regen/Repaired (Parts) 312 | . 97 . . . 215 . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 137 | 2 55 . 55 . . 25 Largest 2 | 2 2 . 2 . . 2 Hottest 100 | 40 40 . 43 . . 100 Shots Fired 272 | 4 110 . 110 1 . 47 Gun 250 | 4 110 . 110 1 . 25 Cannon 22 | . . . . . . 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 255 | 4 110 . 110 1 . 30 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 11 | 3 11 . 7 . . 5 Robot Miss Streak 6 | . 6 . 3 1 . 6 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 163 | 3 64 . 68 . . 28 Core Hits 75 | 1 27 1 28 . . 18 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . . 1 . . 2 Destroy 3 | . . . 1 . . 2 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 2351 | 36 633 4 863 . . 815 Guns 1909 | 36 627 . 853 . . 393 Cannons 272 | . . . . . . 272 Explosions 52 | . . . . . . 52 Melee 98 | . . . . . . 98 Ramming 20 | . 6 4 10 . . . Kinetic 1882 | 36 627 . 853 . . 366 Thermal 52 | . . . . . . 52 Explosive . | . . . . . . . Electromagnetic 299 | . . . . . . 299 Impact . | . . . . . . . Slashing 98 | . . . . . . 98 Piercing . | . . . . . . . Highest Corruption 3 | . 2 2 3 3 3 . Average Corruption 2 | . 2 2 3 3 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 4 2 2 3 1 . Message Errors 4 | . 1 . 1 1 1 . Matter Fused 2 | . 1 1 . . . . Energy Discharges 3 | . 1 1 . 1 . . Data Loss (major) 2 | . 1 . 1 . . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . . 14 Projectiles 14 | . . . . . . 14 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . . . . . 70 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 7 | . 2 1 4 . . . Kicked 7 | . 2 1 4 . . . Crushed . | . . . . . . . Highest Temperature 294 | . 22 . 48 5 . 294 Average Temperature 75 | . 10 . 7 5 . 109 Received Heat Transfer 783 | . 111 . 210 . . 462 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 83 | 100 59 100 100 100 . . Level 1 16 | . 40 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 266 | 5 266 66 160 . . . Initial 66 | . . 66 9 . . . Average 85 | . 125 48 68 . . . Influence Increases 1265 | 5 461 . 469 . . 330 Destroy 0b10 Robot/C 680 | . 240 . 220 . . 220 Destroy 0b10 Robot/NC 75 | 5 10 . 45 . . 15 Destroy Leader 178 | . 52 . 86 . . 40 Allied During Kill 58 | . . . 18 . . 40 Successful Hack 33 | . 24 . 9 . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 1 | . . . 1 . . . Lose Combat Pursuer 225 | . 135 . 75 . . 15 Influence Decreases 1235 | 5 290 145 495 . . 300 Entered New Map 122 | . . 105 17 . . . Time Decay 814 | 5 270 40 278 . . 221 Lost Part 51 | . 20 . 10 . . 21 Lost Ally 98 | . . . 40 . . 58 Purge Threat 150 | . . . 150 . . . Squads Dispatched 5 | . 2 . 3 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 10 | . 4 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 25 . 29 2 . 16 Peak Tracking Total 7 | . 7 . 5 2 . 4 Tactical Retreats 9 | . 4 . 4 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 10 | . 4 . 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 8 . 5 1 . . Terminals 9 | . 5 . 3 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 26 . 14 5 . . Successful 31 | . 19 . 9 3 . . Failed 13 | . 7 . 4 2 . . Catastrophic 3 | . . . 2 1 . . Database Lockouts 1 | . . . 1 . . . Manual 9 | . 1 . 4 4 . . Terminals 30 | . 15 . 10 5 . . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units 6 | . 5 . 1 . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 9 . 6 3 . . Record 3 | . 2 . 1 . . . Robot Analysis 3 | . 2 . 1 . . . Branch Access Points 2 | . 1 . . 1 . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 3 | . 1 . 1 1 . . Transport Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 5 . . . . . Scan Component 3 | . 3 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 6 | . 5 . 1 . . . Process 1 | . 1 . . . . . Report Inventory 3 | . 2 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 17 | . 17 . . . . . Retrieved Matter 17 | . 17 . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 . 4 4 Highest-Rated Group 157 | . . 43 43 . 157 157 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 53 | . . . 14 . . 39 Total Damage 1157 | . . . 245 . . 912 Kills 10 | . . . 3 . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2641 | . . 86 821 75 1658 1 Terrain 564 | . . . . . 563 1 Structural 2077 | . . 86 821 75 1095 . Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4546 | 97 780 86 821 75 1897 790 Spaces Moved 2968 | 63 403 48 489 63 1439 463 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2963 | 58 403 48 489 63 1439 463 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 116 125 120 120 120 120 144 Slowest Speed 190 | 120 190 120 120 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 53 13 35 11 91 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . . . . 13 Melee . | . . . . . . . Projectile 10 | . . . . . . 10 AOE 3 | . . . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3572 | 80 577 75 633 62 1613 532 Wait 345 | 6 97 26 44 . 145 27 Move 2962 | 62 402 47 488 62 1438 463 Hop . | . . . . . . . Pick Up 35 | 4 8 . 10 . 10 3 Fast Attach 14 | 6 3 . 3 . 1 1 Attach 11 | . 2 . 2 . 3 4 Detach 2 | . . . . . 2 . Swap 20 | . 4 1 9 . 3 3 Drop 37 | . 4 . 18 . 11 4 Fire 137 | 2 55 . 55 . . 25 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 7 | . 2 1 4 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 7) 656 | -10/Materials | Discovered new exit (range 11) 701 | -10/Materials | Repaired Aluminum Leg 729 | -10/Materials | Repaired Lgt. Assault Rifle 759 | -10/Materials | Identified exit to Mines 848 | -10/Materials | Discovered new exit (range 11) 878 | -10/Materials | Entered Mines 939 | -10/Mines | Discovered new exit (range 8) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Accompanied by 2 allies 964 | -9/Materials | Evolved 2 slots: Propulsion x2 969 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1024 | -9/Materials | Build established: Scavenger-Mutant 1765 | -9/Materials | Discovered new exit (range 7) 1775 | -9/Materials | Central database locked down 1785 | -9/Materials | Entered Mines 1805 | -9/Mines | Met a Derelict bent on vengeance 1807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1860 | -9/Mines | Entered Zion 1914 | -7/Zion | System corruption cleaned by Quarantine Array 2325 | -7/Zion | Given the Hacking Drone Bay 2330 | -7/Zion | Found Prototype Device 2420 | -7/Zion | Met Imprinter 2455 | -7/Zion | Imprinted 2457 | -7/Zion | Declared Zion's savior 2664 | -7/Zion | Learned Factory garrison access intel 2738 | -7/Zion | Found GAL Module 2809 | -7/Zion | Visited the Megawrench Repair Shop 2809 | -7/Zion | Megawrench repaired 6 parts 2956 | -7/Zion | Identified Hacking Drone Bay 2958 | -7/Zion | Found Prototype Device 2958 | -7/Zion | Identified Phasing AFG 3716 | -7/Zion | Discovered new exit (range 15) 3757 | -7/Zion | Entered Proximity Caves 3757 | -6/Proximity Caves | Accompanied by 4 allies 3826 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3998 | -6/Proximity Caves | Spotted B-75 Beast 4037 | -6/Proximity Caves | Allies destroyed B-75 Beast 4188 | -6/Proximity Caves | Core integrity fell below 50% 4371 | -6/Proximity Caves | Learned Factory stockpile data 4471 | -6/Proximity Caves | Build established: Mutant 4542 | -6/Proximity Caves | Core integrity fell below 20% 4547 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Factory stockpile data. 04424_ Dropped Rnf. Ion Engine. 04425_ Acquired Rnf. Deuterium Engine. 04431_ Dropped Imp. Assault Rifle. 04432_ Acquired Bore Cannon. 04442_ HO-1DZ(g) suffers critical hit (Destroy). 04442_ Destroyed Imp. Heat Sink. 04442_ HO-1DZ(g) destroyed. 04445_ Slug penetrates Wall. 04448_ B-48 Gladiator destroyed. 04454_ Acquired 24 matter. 04531_ Hvy. Riot Gun destroyed. 04533_ Slug Cannon severed. 04534_ Critical hit (Burn: +37). 04536_ HV Slug penetrates L-41 Fighter. 04536_ L-41 Fighter knocked back. 04539_ Bore Cannon destroyed. 04539_ Aluminum Leg destroyed. 04542_ Ripper follow-up attack on L-41 Fighter. 04544_ L-41 Fighter destroyed. Map ----- +----------------------------------------------------+ | ???? #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | # ### #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?##### #????????????????????????????????????????? | | ?????# ##???????????????????????????????????????? | | ????## #????#####??????????????????????????????? | | ????# #???## ##?????????????????????????????? | | ????# #??## % #?????????????????????????????? | | #### #??# [ #?????????????????????????????? | | ]%[ #??# % [#?????????????????????????????? | | ####/ #??# [ ##?????????????????????????????? | | ???## #??# %###?????????????????????????????? | | ????## #??# #" #?????????????????????????????? | | ?????# ##### * ##????????????????????????????? | | ?????# #?# ### ####?????????????????????????? | | ?????# #?## ##????????????????????????? | | ?????# #??# ##???????????????????????? | | ?????# #### ###?????????????????????? | | ???### ## #?????????????????????? | | ?### # ##?????????????????????? | | ## ### ##?????????????????????? | | #### #?????????????????????? | | ### ##?# ##???? ###???????????? | | ##?# ##?## @=;# #???????????? | | ##?# #??# =%!g #???????? | | #??# ! g ???????? | | ##?# ## ### ! ???????? | | ####?? ### ##???? !%* #????????? | | #????# #?# #???????### #????????? | | # ##???# ###?###;##?????????????????????? | | " ""#???# ##?????###??????????????????????? | | "##????? ##???????????????????????????????? | | % #####???##?????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #### #??????????????????????????????????????? | | ??# #??????????????????????????????????????? | | #?# #??????????????????????????????????????? | | ##?# #??????????????????????????????????????? | | ### ##??# #??????????????????????????????????????? | | ??###???# #??????????????????????????????????????? | | ????????# #????##????????????????????????????????? | | ????????# #???# ##???????????????????????????????? | | ????????# #?## #######?????????????????????????? | | #########%### #?????????????????????????? | | #"""## % #?????????????????????????? | | *% = #?????????????????????????? | | ! !% ###### ##?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 28% | -10/Materials Lgt. Assault Rifle | 58% | -10/Materials Studied --------- Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Have A Map? Look Less Dangerous Next Time Safety First The One Challenges ------------ None Game ------ Seed LaserAerolevField Manual? 0 Play Time 01:04:12 Cumulative 7.5 hours Start 2026.01.17 @ 16:38:15 End 2026.01.17 @ 17:43:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 234d51dc-856c-4dac-9f70-5af48c5ef248