Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 13:03:44

Player: LauraPalmer

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1132)     1132
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 4308

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      33
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     84/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Potential Leg
>           --- UTILITY (6) ------
   Improved Heat Sink
   Advanced Heat Sink
      Large Storage Unit
            Armor Integrity Analyzer
>           --- WEAPON (2) -------
   Improved Light Cannon
>           --- INVENTORY (15) ---
            Ion Engine
            Deuterium Engine
  Makeshift Leg
            Potential Leg
   Improved Heat Sink
            Weight Redist. System
            Weight Redist. System
      Heavy EM Shotgun
      Heavy EM Shotgun
   Improved Medium Laser
   Improved Spread Laser
   Improved Spread Laser

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
            Potential Leg
            Potential Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Armor Integrity Analyzer
            Armor Integrity Analyzer
      Light Armor Plating
   Hardened Light Armor Plating
>           --- WEAPON -----------
      Heavy EM Shotgun
   Improved Spread Laser
>           --- INVENTORY --------
            Ion Engine
      Light Nuclear Core
            Carbon-fiber Leg
  Makeshift Leg
  Makeshift Leg
   Improved Heat Sink
   Advanced Heat Sink
            Weight Redist. System
            Weight Redist. System
   Improved Spread Laser
   Improved Light Cannon
   Improved Light Cannon
   Improved Light Cannon
   Improved Light Cannon
[Rating: 51]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 3   4   7   .   .   31  
  Power                    2    | .   .   .   .   .   2   
    Engine                 2    | .   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   2   6   .   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   2   .   .   .   3   
    Wheel                  8    | 2   .   6   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   .   1   .   .   15  
    Device                 7    | 1   .   1   .   .   5   
    Storage                1    | .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | .   2   .   .   .   11  
    Energy Gun             5    | .   .   .   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       8    | .   2   .   .   .   6   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   
Parts Lost                 14   | .   .   .   .   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  8    | .   .   .   .   .   8   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 100 100 91  
  Engine                   11   | .   14  14  14  14  8   
  Leg                      9    | .   10  4   .   .   15  
  Wheel                    12   | .   17  23  28  28  1   
  Device                   11   | .   14  14  14  14  9   
  Storage                  11   | .   14  14  14  14  9   
  Processor                6    | .   .   .   .   .   12  
  Protection               8    | .   .   .   .   .   16  
  Energy Gun               3    | .   .   .   .   .   7   
  Ballistic Cannon         18   | .   24  28  28  28  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 12  17  17  17  17  50  
  Greatest Support         60   | 26  26  20  20  20  60  
  Greatest Overweight (x)  5    | .   .   5   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         11   | 8   8   8   8   8   14  
  Most Carried             15   | 8   8   8   8   8   15  
  Average Carried          10   | 6   7   7   7   8   12  
  Final Capacity           15   | 8   8   8   8   8   15  
  Final Carried            12   | 8   8   8   8   8   12  

 Class Distribution 
--------------------
 48% | Mutant
 27% | Skirmisher
 16% | Scavenger-Mutant
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           1248 | 274 112 114 .   100 648 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1631 | 125 194 224 .   98  990 
  Parts                    86   | 5   3   10  .   10  58  
Haulers Intercepted        5    | .   .   .   .   .   5   
Recyclers Shooed           2    | 1   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  29   | .   4   3   .   3   19  
  Guns                     7    | .   .   .   .   .   7   
  Cannons                  22   | .   4   3   .   3   12  
Classes Destroyed          12   | 2   1   2   .   1   6   
  Worker                   3    | .   .   1   .   .   2   
  Tunneler                 3    | 1   .   1   .   1   .   
  Hauler                   5    | .   .   .   .   .   5   
  Recycler                 7    | 1   1   2   .   1   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  6    | .   .   .   .   3   3   
  Grunt                    17   | .   4   .   .   .   13  
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                3    | .   .   3   .   .   .   
Best Kill Streak           6    | 2   3   4   .   3   6   
  Combat Bots Only         6    | .   3   2   .   3   6   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2841 | .    90   .    .    48   2703 
  Core                     564  | .    .    .    .    8    556  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  16   | .    .    .    .    .    16   
Core Remaining (%)         98   | 100  .    .    .    96   .    
Volleys Fired              155  | 11   11   8    .    8    117  
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  114  | 40   78   78   .    78   114  
Shots Fired                289  | 22   22   16   .    16   213  
  Gun                      101  | 22   .    .    .    .    79   
  Cannon                   188  | .    22   16   .    16   134  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  210  | 22   22   16   .    16   134  
  Thermal                  79   | .    .    .    .    .    79   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | 8    6    3    .    3    7    
  Robot Miss Streak        10   | 1    3    2    .    2    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           148  | 19   12   7    .    8    102  
  Core Hits                89   | 4    5    7    .    5    68   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    1    2    
    Burn                   1    | .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2965 | 195  251  146  .    169  2204 
  Guns                     1062 | 195  .    .    .    .    867  
  Cannons                  1849 | .    251  146  .    169  1283 
  Explosions               54   | .    .    .    .    .    54   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2044 | 195  251  146  .    169  1283 
  Thermal                  921  | .    .    .    .    .    921  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    10   
  Average Corruption       10   | .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           5    | .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    8    
  Projectiles              8    | .    .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 26   | .    2    .    .    1    23   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  22   | .    2    .    .    1    19   
  Secondary                4    | .    .    .    .    .    4    
Self-Inflicted Damage      32   | .    .    .    .    .    32   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        544  | .    150  74   .    90   544  
  Average Temperature      124  | .    50   25   .    36   153  
  Received Heat Transfer   1101 | .    48   .    .    .    1053 
  Effects                  16   | .    .    .    .    .    16   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    5    
    Matter Decay           2    | .    .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1269 | .    .    .    .    .    1269 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             420  | 10  130 76  .   81  420 
  Initial                  50   | .   6   50  .   .   31  
  Average                  155  | 6   59  69  .   71  229 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         63   | 100 100 100 .   100 35  
  Level 1                  34   | .   .   .   .   .   61  
  Level 2                  1    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   3   .   .   .   6   
  Investigation            6    | .   2   .   .   .   4   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   6   5   .   3   38  
  Peak Tracking Total      9    | .   3   9   .   3   7   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   .   .   .   4   
  Max in Single Turn       3    | .   1   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          12   | .   3   1   2   .   6   
  Terminals                8    | .   1   1   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                38   | .   8   4   5   .   21  
  Successful               14   | .   4   2   5   .   3   
  Failed                   24   | .   4   2   .   .   18  
    Catastrophic           8    | .   .   2   .   .   6   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   .   3   1   .   8   
  Terminals                28   | .   3   4   .   .   21  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   2   2   5   .   3   
  Record                   5    | .   .   1   4   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   .   2   
  Branch Access Points     1    | .   1   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   .   .   6   
  Full Trace Events        7    | .   2   1   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      45   | .   .   .   .   45  45  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   
  Total Damage             60   | .   .   .   .   .   60  
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   .   .   1   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               1880 | 78  181 230 171 262 958 
Spaces Moved               1356 | 38  132 215 210 285 476 
  Core                     1    | .   .   1   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     470  | 17  40  25  .   .   388 
  Wheels                   885  | 21  92  189 210 285 88  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            45   | 90  90  80  80  80  45  
  Average Speed            87   | 103 99  86  80  80  90  
  Slowest Speed            300  | 120 120 300 80  80  115 
  Overloaded Moves         17   | .   .   .   .   .   17  
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   
Exploration Rate (%)       39   | 3   24  55  61  56  40  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .   .   .   1   3   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 8    | .   .   .   .   .   8   
Terrain Destroyed          36   | .   2   .   .   1   33  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               13   | .   2   .   .   1   10  
  AOE                      23   | .   .   .   .   .   23  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1780 | 57  164 245 213 302 799 
  Wait                     143  | 2   .   4   .   10  127 
  Move                     1351 | 37  131 214 209 284 476 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 2   8   2   2   .   21  
  Fast Attach              20   | 1   2   6   .   .   11  
  Attach                   25   | 2   2   1   .   .   20  
  Detach                   16   | 2   .   2   .   .   12  
  Swap                     .    | .   .   .   .   .   .   
  Drop                     35   | .   10  8   2   .   15  
  Fire                     155  | 11  11  8   .   8   117 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
   79 | -11/Junkyard  | Entered Materials
  119 | -10/Materials | Identified exit to Mines
  260 | -10/Materials | Entered Mines
  289 | -10/Mines     | Discovered new exit (range 12)
  290 | -10/Mines     | Learned Materials terminal intel
  322 | -10/Mines     | Assembled infested the area
  332 | -10/Mines     | Build established: Mutant
  391 | -10/Mines     | Discovered new exit (range 13)
  426 | -10/Mines     | Learned Materials stockpile data
  487 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  487 | -10/Mines     | Discovered new exit (range 5)
  490 | -10/Mines     | Entered Exiles
  503 | -10/Exiles    | Discovered new exit (range 15)
  510 | -10/Exiles    | Met 8R-AWN
  523 | -10/Exiles    | Met EX-HEX
  549 | -10/Exiles    | Met EX-BIN
  558 | -10/Exiles    | Aligned with FarCom system
  559 | -10/Exiles    | Given EX-Vault access code
  577 | -10/Exiles    | Opened EX-Vault
  585 | -10/Exiles    | Found Potential Leg
  587 | -10/Exiles    | Found Potential Leg
  603 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  625 | -10/Exiles    | Met EX-DEC
  629 | -10/Exiles    | Learned location of Zion (-7)
  652 | -10/Exiles    | Discovered new exit (range 14)
  661 | -10/Exiles    | Left Exiles lab with Potential Leg
  661 | -10/Exiles    | Entered Mines
  662 | -9/Mines      | Learned location of Storage (-7)
  904 | -9/Mines      | Discovered new exit (range 9)
  923 | -9/Mines      | Entered Materials
  923 | -8/Materials  | Accompanied by 2 allies
  923 | -8/Materials  | Evolved 4 slots: Utility x4
  925 | -8/Materials  | Loaded intel: 12 terminal locations
  928 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1573 | -8/Materials  | Crushed by falling debris
 1573 | -8/Materials  | System corruption reached 10%
 1604 | -8/Materials  | Lost 3 parts (1p2u)
 1840 | -8/Materials  | Core integrity fell below 50%
 1864 | -8/Materials  | Core integrity fell below 20%
 1881 | -8/Materials  | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
01851_ Overheating: System interference.
01851_ Imp. Light Cannon temporarily disabled.
01851_ Imp. Heat Sink temporarily disabled.
01854_ G-47 Trooper destroyed.
01864_ System corrupted: Matter fused (-8).
01864_ X-62 Marksman knocked back.
01865_ Critical hit (Burn: +37).
01868_ Penetrated by Slug.
01871_ Slug penetrates Wall.
01871_ Critical hit (Burn: +37).
01873_ Imp. Light Cannon destroyed.
01874_ G-47 Trooper destroyed.
01876_ K-01 Serf collects debris.
01877_ Penetrated by Slug.
01878_ X-62 Marksman knocked back.
01879_ Penetrated by Slug.
01879_ K-01 Serf collects debris.
01880_ X-62 Marksman knocked back.
01881_ Slug penetrates Wall.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????############????????????????????????????????? |
| ?????           #????????????????????????????????? |
| ???#  """" """" #????????????????????????????????? |
| ???#  """" """" #????????????????????????????????? |
| ???#  """" """" #????????????????????????????????? |
| ???#!           #############????????????????????? |
| ???########+#####    #      #????????????????????? |
| ??????#              #    % #????????????????????? |
| ??????#              #%""*% #????????????????????? |
| ???######+#          #%%= % #????????????????????? |
| ???#      #          #kx%!%=#????????????????????? |
| ???#      #          #x%%@= #????????????????????? |
| ???#"""   #          #/########??????????????????? |
| ???#"""   #           %              ??H?????????? |
| ???#"""   #                          ????????????? |
| ???#      #     *             "      ????????????? |
| ???########               ]   T   ???????????????? |
| ??????????#                   "   ???????????????? |
| ??????????#                       ???????????????? |
| ??????????#                       ???????????????? |
| ??????????#***                     ??????????????? |
| ??????????#**                      ??????????????? |
| ??????????# *        """""        ???????????????? |
| ??????????#         """""""""     ????????????   ? |
| ???########*         """ """     ?????????????   ? |
| ##?#                             #???????????#   # |
|    #                             #???????????#   # |
| "  #                             #???????????#   # |
| "  /   #########"T"####          #???????????#   # |
| "  # ! #??????####### #          ????????????#   # |
|   !#* =#?????#####  ###?#########????????????#   # |
|   ?# ! #?????#########???????????????????????#   # |
| ##?#   #?????# """  #????????????????????????#   # |
| ???#%  #?????# """  #????????????????????????#   + |
| ???#!  #?????# """  #????????????????????????#   # |
| ???#[[ #?????#      #????????????????????????#   # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          14
Energy Capacity            140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             750
Power Shielding            33
Evasion (%)                57
Armor Integrity Analysis   30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              StorageFireDeconstructor
  Manual?         0
Play Time         01:04:27
  Cumulative      31.1 hours
  Start           2023.10.05 @ 01:42:51
  End             2023.10.05 @ 13:03:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a45b1485-d90b-4c34-8de3-07b3f15bd5ce