Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.18 @ 23:02:40 Player: deadnoob Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (4038) 4038 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (-371) -371 TOTAL SCORE: 8007 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 35 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -2410 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 700/700 System Corruption 5% Temperature Critical (544) Movement Walking (123) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Zionite Biocell Powered Armor > --- WEAPON (2) ------- Neutron Cannon > --- INVENTORY (15) --- Improved Sensor Array Transmission Jammer Layered Medium Armor Plating Powered Armor Experimental Thermal Shield Mobile Refinery Mk. CCLXVII Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Flak Gun Remote Datajack Katana Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Zionite Biocell Experimental Targeting Computer Zionite Light Carapace > --- WEAPON ----------- Neutron Cannon Katana > --- INVENTORY -------- Improved Sensor Array Transmission Jammer Layered Medium Armor Plating Powered Armor Powered Armor Experimental Thermal Shield Mobile Refinery Mk. CCLXVII Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Flak Gun Improved Grenade Launcher Precision Grenade Launcher Remote Datajack [Rating: 77] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Powered Armor Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 195 | 3 4 19 13 22 81 10 6 19 18 Power 18 | . 1 2 2 2 8 . . 1 2 Engine 10 | . 1 2 2 2 3 . . . . Core 6 | . . . . . 5 . . 1 . Reactor 2 | . . . . . . . . . 2 Propulsion 50 | . . 5 5 8 25 3 . 1 3 Treads . | . . . . . . . . . . Leg 49 | . . 4 5 8 25 3 . 1 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Utility 68 | 3 2 3 3 7 26 3 2 12 7 Device 35 | 2 1 1 3 4 17 1 . 5 1 Storage 5 | 1 1 1 . . 1 . . . 1 Processor 7 | . . . . 1 1 . . 5 . Hackware . | . . . . . . . . . . Protection 21 | . . 1 . 2 7 2 2 2 5 Artifact . | . . . . . . . . . . Weapon 59 | . 1 9 3 5 22 4 4 5 6 Energy Gun 14 | . 1 2 1 . 9 . . . 1 Energy Cannon 8 | . . 1 1 1 3 . . 1 1 Ballistic Gun 11 | . . 3 . 3 2 2 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 14 | . . 2 . 1 4 2 . 2 3 Special Weapon 3 | . . 1 . . 1 . . 1 . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 8 | . . . 1 . 3 . 2 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . 3 4 Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 9 | . . . . . 9 . . . . Parts Lost 36 | . . 1 5 4 17 7 . . 2 Power 2 | . . . . . 2 . . . . Propulsion 15 | . . . . 1 9 4 . . 1 Utility 12 | . . . 3 3 4 2 . . . Weapon 7 | . . 1 2 . 2 1 . . 1 Highest Loss Streak 7 | . . 1 3 2 4 7 . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 96 86 99 99 98 91 91 91 96 Engine 7 | . 14 11 11 9 5 7 7 7 2 Core 5 | . . . . . 8 7 7 7 2 Leg 27 | . 28 23 33 35 29 22 23 24 28 Device 12 | . 10 11 21 20 14 12 15 6 8 Storage 8 | . 14 11 11 9 7 7 7 7 13 Processor 8 | . . . . . 9 7 7 17 6 Protection 4 | . . 8 . 5 4 9 6 3 7 Energy Gun 2 | . 14 10 10 1 3 . . . . Energy Cannon 3 | . . . 10 5 6 . . . 5 Ballistic Gun 4 | . 14 11 . 10 2 14 14 . . Launcher 1 | . . . . . . . . 1 5 Impact Weapon 1 | . . . . . . . . 5 . Slashing Weapon 2 | . . . . . 1 . . 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 15 20 38 37 53 68 68 59 71 71 Greatest Support 91 | 20 20 30 33 50 68 68 45 73 91 Greatest Overweight (x) 1 | . . 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . 1 . . . 1 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 13 15 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 11 14 14 14 12 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Final Carried 15 | 3 9 15 15 15 15 14 15 15 13 Class Distribution -------------------- 48% | Mutant 47% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 3138 | 230 38 282 196 179 1069 591 78 298 177 Remotely 20 | 20 . . . . . . . . . Salvage Created 5189 | 174 61 481 603 929 2127 508 47 100 159 Parts 286 | 14 8 40 33 52 109 17 1 4 8 Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed 5 | . . . . . 5 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 17 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 101 | . 3 15 8 15 39 13 1 . 7 Melee 8 | . . . 1 . 6 1 . . . Guns 36 | . 3 11 4 3 6 8 1 . . Cannons 21 | . . . 3 4 14 . . . . AOE 28 | . . 4 . 5 8 4 . . 7 Classes Destroyed 16 | 2 2 3 3 2 2 . . . 2 Worker 7 | . . . 1 . 6 . . . . Builder 4 | . . . 1 2 1 . . . . Tunneler 6 | 5 . . . . 1 . . . . Hauler 2 | . . . . 1 1 . . . . Recycler 10 | 1 . 1 2 3 3 . . . . Operator 1 | . 1 . . . . . . . . Watcher 3 | . . 1 . 1 1 . . . . Swarmer 18 | . 3 8 . 3 3 1 . . . Grunt 52 | . . 5 8 5 24 9 1 . . Duelist 4 | . . . 1 1 1 1 . . . Protector 1 | . . . . . 1 . . . . Sentry 10 | . . 2 . 3 4 1 . . . Hunter 5 | . . . . 3 1 1 . . . Programmer 5 | . . . . . 5 . . . . Enhanced Grunt 2 | . . . . . . . . 1 1 Z-Light 1 | . . . . . . . . . 1 Assembled 6 | . . . . . . . . . 6 Best Kill Streak 9 | 4 3 5 3 6 9 4 1 . 3 Combat Bots Only 6 | . 3 5 3 6 5 4 1 . 3 Max Kills in Single Turn 4 | 1 1 4 1 2 4 2 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . 2 2 2 . . 3 Melee 1 | . . . 1 . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 7481 | . 76 458 557 975 3515 1301 . . 599 Core 1073 | . 10 112 105 116 386 134 . . 210 Absorbed by Shields 1250 | . . . 126 235 677 212 . . . Redirected to Shielding 13 | . . . . 13 . . . . . Core Remaining (%) 79 | 100 96 . 45 78 . . . . . Volleys Fired 363 | 21 6 41 33 62 134 33 7 10 16 Largest 2 | 1 2 2 2 2 2 2 2 1 2 Hottest 160 | 50 85 85 140 140 160 72 50 90 90 Shots Fired 641 | 21 12 74 66 112 247 62 16 10 21 Gun 360 | 21 12 67 33 66 91 54 16 . . Cannon 237 | . . 4 33 42 142 . . 8 8 Launcher 39 | . . 3 . 4 11 8 . . 13 Special 5 | . . . . . 3 . . 2 . Kinetic 202 | . 6 44 . 47 35 54 16 . . Thermal 380 | 21 6 27 66 61 183 . . 8 8 Explosive 39 | . . 3 . 4 11 8 . . 13 Electromagnetic 18 | . . . . . 18 . . . . Robot Hit Streak 14 | 6 9 10 9 9 14 13 12 4 2 Robot Miss Streak 5 | 1 1 3 5 3 4 3 3 . 1 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 2 | . . . . . . 1 1 . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . Shots Hit Robots 423 | 17 9 43 38 76 174 40 8 5 13 Core Hits 226 | 7 5 23 18 36 89 29 2 2 15 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 11 | 2 . . 1 4 3 . . . 1 Burn 7 | 2 . . 1 3 1 . . . . Meltdown 1 | . . . . . 1 . . . . Destroy 1 | . . . . 1 . . . . . Sever 2 | . . . . . 1 . . . 1 Melee Attacks 70 | . . . 3 . 31 . . 19 17 Impact 4 | . . . . . . . . 4 . Slashing 66 | . . . 3 . 31 . . 15 17 Piercing . | . . . . . . . . . . Sneak Attacks 19 | . . . . . 5 . . 3 11 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13059 | 214 120 927 865 2292 5466 1250 116 212 1597 Guns 3901 | 214 120 589 262 865 1167 568 116 . . Cannons 3599 | . . . 543 814 2242 . . . . Explosions 3725 | . . 338 . 613 1211 668 . . 895 Melee 1730 | . . . 57 . 759 . . 212 702 Ramming 80 | . . . 3 . 63 14 . . . Kinetic 2201 | . 52 385 . 663 417 568 116 . . Thermal 5199 | 214 68 204 805 1086 2822 . . . . Explosive 3655 | . . 338 . 543 1211 668 . . 895 Electromagnetic 194 | . . . . . 194 . . . . Impact . | . . . . . . . . . . Slashing 1730 | . . . 57 . 759 . . 212 702 Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . 12 12 12 12 5 Average Corruption 6 | . . . . . 4 12 12 12 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 105 | . . . . . 44 23 27 3 8 Message Errors 29 | . . . . . 15 3 9 . 2 Matter Fused 22 | . . . . . 4 9 5 1 3 Heat Flow Errors 6 | . . . . . 4 1 . . 1 Energy Discharges 16 | . . . . . 6 4 5 . 1 Data Loss (minor) 14 | . . . . . 6 2 4 1 1 Data Loss (major) 5 | . . . . . 1 2 2 . . Misfires 4 | . . . . . 2 . 2 . . Alerts 7 | . . . . . 4 2 . 1 . Misdirections 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 269 | . . 20 . 41 120 4 . 27 57 Projectiles 16 | . . . . 10 6 . . . . Explosions 139 | . . 20 . 31 52 4 . . 32 Melee 114 | . . . . . 62 . . 27 25 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 448 | . . 4 . 90 10 190 . . 154 Shots 12 | . . 1 . 3 1 4 . . 3 Rammed . | . . . . . . . . . . Targets Rammed 17 | . . . 2 . 13 2 . . . Kicked 17 | . . . 2 . 13 2 . . . Crushed . | . . . . . . . . . . Highest Temperature 611 | 110 96 243 256 310 405 153 . 193 611 Average Temperature 93 | 38 38 84 85 76 94 23 . 78 221 Received Heat Transfer 2548 | . . 186 188 237 1394 534 . . 9 Effects 28 | . . . . . 7 . . . 21 Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . 1 Interference 8 | . . . . . 3 . . . 5 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 3 | . . . . . 1 . . . 2 Damage (minor) 3 | . . . . . 1 . . . 2 Damage (major) 5 | . . . . . . . . . 5 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . . 3 4 . . . . Combat Hostiles 7 | . . . . 3 4 . . . . Parts Melted 19 | 1 . 1 1 7 9 . . . . Heat Transferred 10570 | 777 185 481 1480 2024 5623 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 775 | 30 93 426 324 396 775 . . . . Initial 179 | . . 39 165 11 179 . . . . Average 220 | 10 64 190 166 194 342 . . . . Maximum Alert Level 3 | . . 2 1 1 3 . . . . Low Security (%) 54 | 100 100 56 64 57 30 . . . . Level 1 28 | . . 41 35 42 32 . . . . Level 2 13 | . . 1 . . 30 . . . . Level 3 2 | . . . . . 6 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 2 . 2 13 . . . . Investigation 5 | . . 1 . . 4 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 8 | . 1 1 . 2 4 . . . . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 12 | . . 4 . 4 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 4 23 7 23 53 13 2 . 13 Peak Tracking Total 13 | . 3 7 3 6 5 5 2 . 13 Tactical Retreats 6 | . . 1 1 . 2 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 13 | . . . . 4 4 . . 3 2 Max in Single Turn 4 | . . . . 2 4 . . 1 1 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 22 | . . 6 . 2 11 . 3 . . Terminals 10 | . . 5 . 1 4 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 5 | . . 1 . 1 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 57 | . . 25 . 3 22 . 7 . . Successful 30 | . . 13 . 1 9 . 7 . . Failed 27 | . . 12 . 2 13 . . . . Catastrophic 4 | . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . Manual 26 | . . 16 . 2 7 . . 1 . Terminals 32 | . . 22 . 2 8 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 8 | . . 3 . 1 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 17 | . . 7 . . 3 . 7 . . Record 5 | . . . . . . . 5 . . Robot Analysis 2 | . . 1 . . 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . . . Open Door 2 | . . . . . . . 2 . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . . 6 . 1 4 . . . . Terminals 5 | . . 5 . . . . . . . Track 3 | . . 3 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . . 1 . 1 3 . . . . Reject 5 | . . 1 . 1 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . . 6 . 1 11 . . . . Full Trace Events 6 | . . 2 . 1 3 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . . 2 . parse_system 2 | . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 5 | . . . 1 . . . 2 2 . Largest Group 2 | . . . 1 . . . 2 2 1 Highest-Rated Group 192 | . . . 16 . . . 51 192 96 Highest-Rated Ally 96 | . . . 16 . . . 31 96 96 Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . . . . . . 3 . 20 Total Damage 610 | . . . . . . . 64 . 546 Kills 7 | . . . . . . . 1 . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . . 1 . . 1 . . . . Derelict Logs Recovered 4 | . . . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 10839 | 1001 236 488 1036 700 2759 675 660 2384 900 Spaces Moved 5172 | 123 171 192 472 376 1362 304 328 1281 563 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 5172 | 123 171 192 472 376 1362 304 328 1281 563 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 112 | 120 120 120 190 112 112 122 193 122 120 Average Speed 158 | 120 120 167 190 116 149 191 193 174 122 Slowest Speed 195 | 120 120 190 190 190 193 195 193 193 123 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 9 26 30 97 42 37 50 54 84 78 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . 1 1 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched 5 | . . . 1 . . 1 1 2 . Spaces Dug 35 | . . 31 . . 4 . . . . Terrain Destroyed 287 | . . 31 12 59 33 56 . . 96 Melee 4 | . . . . . 4 . . . . Projectile 23 | . . 4 12 7 . . . . . AOE 260 | . . 27 . 52 29 56 . . 96 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total 7092 | 957 191 279 542 534 1773 352 346 1390 728 Wait 1099 | 804 1 16 9 35 88 1 1 48 96 Move 5163 | 122 170 191 471 375 1361 303 327 1280 563 Hop . | . . . . . . . . . . Pick Up 68 | . 6 6 3 18 25 3 1 5 1 Fast Attach 68 | 3 1 4 3 6 24 2 4 10 11 Attach 31 | . 1 1 4 6 14 4 . . 1 Detach 14 | 2 1 2 1 2 5 . . 1 . Swap 96 | . 2 14 6 10 43 4 2 9 6 Drop 107 | 5 3 4 7 20 35 . 4 12 17 Fire 363 | 21 6 41 33 62 134 33 7 10 16 Melee 66 | . . . 3 . 31 . . 15 17 Ram . | . . . . . . . . . . Kick 17 | . . . 2 . 13 2 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 1002 | -11/Scrapyard | Entered Materials 1003 | -10/Materials | Build established: Mutant 1144 | -10/Materials | Discovered new exit (range 5) 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -9/Materials | Discovered new exit (range 16) 1726 | -9/Materials | Entered Mines 1773 | -9/Mines | Lost 3 parts (2u1w) 1964 | -9/Mines | Build established: Scavenger-Mutant 1990 | -9/Mines | Discovered new exit (range 9) 2073 | -9/Mines | Core integrity fell below 50% 2155 | -9/Mines | Discovered new exit (range 14) 2240 | -9/Mines | Learned location of Zion (-7) 2299 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2762 | -9/Mines | Entered Materials 2762 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3313 | -8/Materials | Discovered new exit (range 14) 3461 | -8/Materials | Identified exit to Factory 3462 | -8/Materials | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3701 | -7/Factory | Lost 3 parts (2n1w) 3882 | -7/Factory | Lost 3 parts (2n1u) 4725 | -7/Factory | Lost 4 parts (1p3n) 5185 | -7/Factory | Found Powered Armor 5189 | -7/Factory | Found Powered Armor 5194 | -7/Factory | Found Powered Armor 5199 | -7/Factory | Found Powered Armor 5203 | -7/Factory | Found Powered Armor 5798 | -7/Factory | System corruption reached 10% 5862 | -7/Factory | First assault squad dispatched 5938 | -7/Factory | Core integrity fell below 50% 6102 | -7/Factory | Discovered new exit (range 14) 6118 | -7/Factory | Identified exit to Factory 6153 | -7/Factory | Discovered new exit (range 15) 6215 | -7/Factory | Identified exit to Lower Caves 6221 | -7/Factory | Entered Lower Caves 6312 | -7/Lower Caves | Lost 7 parts (4n2u1w) 6522 | -7/Lower Caves | Build established: Mutant 6610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6810 | -7/Lower Caves | Encountered a Warlord checkpoint 6875 | -7/Lower Caves | Discovered new exit (range 14) 6894 | -7/Lower Caves | Identified exit to Lower Caves 6896 | -7/Lower Caves | Entered another Lower Caves area 7189 | -7/Lower Caves | A Commander dispatched an escort 7213 | -7/Lower Caves | Learned location of Extension (-4) 7213 | -7/Lower Caves | Learned Factory security intel 7213 | -7/Lower Caves | Learned Research security intel 7435 | -7/Lower Caves | Discovered new exit (range 15) 7551 | -7/Lower Caves | Identified exit to Zion 7556 | -7/Lower Caves | Entered Zion 7556 | -7/Zion | Accompanied by 2 allies 7557 | -7/Zion | Commander's escort returned to base 7557 | -7/Zion | Commander's escort returned to base 7630 | -7/Zion | Given the Hacking Drone Bay 7653 | -7/Zion | System corruption cleaned by Quarantine Array 7717 | -7/Zion | Found Prototype Processor 7717 | -7/Zion | Identified Exp. Targeting Computer 7721 | -7/Zion | Found Exp. Targeting Computer 8104 | -7/Zion | Learned location of Armory (-3) 8115 | -7/Zion | Learned Factory terminal intel 8392 | -7/Zion | Received a visual enhancement algorithm 8531 | -7/Zion | Found Prototype Device 8531 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8638 | -7/Zion | Given A8's code to call for help 9395 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9397 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9471 | -7/Zion | Found Exp. Thermal Shield 9675 | -7/Zion | Discovered new exit (range 3) 9675 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9940 | -7/Zion | Entered Deep Caves 9940 | -7/Deep Caves | Accompanied by 1 ally 10070 | -7/Deep Caves | Z-Facility disabled 10117 | -7/Deep Caves | Attacked by Z-Imprinter 10124 | -7/Deep Caves | Allies destroyed Z-Imprinter 10451 | -7/Deep Caves | Build established: Scavenger-Mutant 10510 | -7/Deep Caves | Discovered new exit (range 6) 10794 | -7/Deep Caves | Exposed GOLEM chamber 10830 | -7/Deep Caves | Core integrity fell below 20% 10841 | -7/Deep Caves | Core destroyed Last Messages --------------- 10820_ Powered Armor temporarily disabled. 10822_ Overheating: Matter decay (-13). 10823_ Overheating: System interference. 10823_ Neutron Cannon temporarily disabled. 10823_ Adv. Heat Sink temporarily disabled. 10825_ Overheating: Lrg. Storage Unit damaged (-80). 10829_ Overheating: Zio. Light DM Reactor damaged (-53). 10830_ Overheating: Core damaged (-119). 10831_ Overheating: Energy bleed (-84). 10833_ Exp. Targeting Computer broken. 10833_ Overheating: Short circuit. 10834_ Overheating: Powered Armor damaged (-29). 10834_ Overheating: Adv. Heat Sink damaged (-18). 10836_ Zio. Light DM Reactor broken. 10836_ Overheating: Short circuit. 10837_ Overheating: Matter decay (-15). 10837_ Discarded Broken Exp. Targeting Computer. 10838_ Dropped Broken Zio. Light DM Reactor. 10841_ Overheating: Core damaged (-91). [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?????????????????????# ## #????# | | ?????????????????????# #????# | | ??????????????????????# ##???# | | ??????????????????????# ##??# | | ??????????????????????# #### | | ?????????? ?????????## ### ## | | ??????? ??????????# ##?# ### | | ????? ??????????# #??# #### | | ??? ??????????# #?## | | ? ??###?????# ### | | ? ] ! ??# #?????# ## ### | | ### ##????# ## #?## | | # ?????# ## #??### ### | | ] ##????# ### ##????## ##?# | | ###??# #?## #??????######## | | ???# #??# #????### # <## | | ] * #????# ##### #????# ## | | == ##???# ] #????# ###### | | * #???#### ## #????## ###????## | | * #???#### ## ##????# #???????? | | = ! #???# ## ####?# #???????? | | #???# #?# #???????? | | #???# #?# #?????### | | ! #???# ### #????## | | #???# ## #????# | | ! !! ##??##@ # #????# | | " * #???## #????# | | * * #???## ## ##???## | | ! ##### ## ###??# | | ! ! # ## #### | | ? * ### | | ?" #?####### | | ??? ### #???????# ## | | ???? ####?### ##??????## ##### | | ????? #??????####???????# ##???? | | ????? ##?????????????????# ###### | | ????? # # #??????????????????# | | ?????? #### ## ## #???????????????????## | | ??????????# ?# ?##?????????????????????########### | | ??????????#??#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Resistance: TH 30 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collector Challenges ------------ None Game ------ Seed AlloyShadingSheargun Manual? 0 Play Time 01:13:43 Cumulative 141.1 hours Start 2022.10.18 @ 21:49:34 End 2022.10.18 @ 23:02:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 160777bd-3395-48fe-95b0-247f7598f1ee