Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.18 @ 23:02:40

Player: deadnoob

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (128)     640
Value Destroyed (4038)     4038
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (-371)               -371
              TOTAL SCORE: 8007

 Bonus
-------
High Alert Combat Kills    204
Follower Combat Kills      35
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Friendly Fire              -2410

 Cogmind 
---------
Core Integrity             0/700
Matter                     53/300
Energy                     700/700
System Corruption          5%
Temperature                Critical (544)
Movement                   Walking (123)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
       Zionite Light DM Reactor
>              --- PROPULSION (4) ---
      Improved Titanium Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY (5) ------
      Advanced Heat Sink
         Large Storage Unit
       Zionite Biocell
               Powered Armor
>              --- WEAPON (2) -------
               Neutron Cannon
>              --- INVENTORY (15) ---
      Improved Sensor Array
               Transmission Jammer
       Layered Medium Armor Plating
               Powered Armor
  Experimental Thermal Shield
               Mobile Refinery Mk. CCLXVII
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
      Enhanced Autogun
      Enhanced Autogun
               Flak Gun
               Remote Datajack
               Katana

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
      Improved Titanium Leg
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
       Zionite Biocell
  Experimental Targeting Computer
       Zionite Light Carapace
>              --- WEAPON -----------
               Neutron Cannon
               Katana
>              --- INVENTORY --------
      Improved Sensor Array
               Transmission Jammer
       Layered Medium Armor Plating
               Powered Armor
               Powered Armor
  Experimental Thermal Shield
               Mobile Refinery Mk. CCLXVII
      Improved EM Pulse Cannon
      Improved EM Pulse Cannon
      Enhanced Autogun
      Enhanced Autogun
               Flak Gun
      Improved Grenade Launcher
     Precision Grenade Launcher
               Remote Datajack
[Rating: 77]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Powered Armor
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Precision Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             195  | 3   4   19  13  22  81  10  6   19  18  
  Power                    18   | .   1   2   2   2   8   .   .   1   2   
    Engine                 10   | .   1   2   2   2   3   .   .   .   .   
    Core                   6    | .   .   .   .   .   5   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               50   | .   .   5   5   8   25  3   .   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    49   | .   .   4   5   8   25  3   .   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  68   | 3   2   3   3   7   26  3   2   12  7   
    Device                 35   | 2   1   1   3   4   17  1   .   5   1   
    Storage                5    | 1   1   1   .   .   1   .   .   .   1   
    Processor              7    | .   .   .   .   1   1   .   .   5   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   1   .   2   7   2   2   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   1   9   3   5   22  4   4   5   6   
    Energy Gun             14   | .   1   2   1   .   9   .   .   .   1   
    Energy Cannon          8    | .   .   1   1   1   3   .   .   1   1   
    Ballistic Gun          11   | .   .   3   .   3   2   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   2   .   1   4   2   .   2   3   
    Special Weapon         3    | .   .   1   .   .   1   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        8    | .   .   .   1   .   3   .   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   .   .   .   3   4   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   9   .   .   .   .   
Parts Lost                 36   | .   .   1   5   4   17  7   .   .   2   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   
  Propulsion               15   | .   .   .   .   1   9   4   .   .   1   
  Utility                  12   | .   .   .   3   3   4   2   .   .   .   
  Weapon                   7    | .   .   1   2   .   2   1   .   .   1   
  Highest Loss Streak      7    | .   .   1   3   2   4   7   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  86  99  99  98  91  91  91  96  
  Engine                   7    | .   14  11  11  9   5   7   7   7   2   
  Core                     5    | .   .   .   .   .   8   7   7   7   2   
  Leg                      27   | .   28  23  33  35  29  22  23  24  28  
  Device                   12   | .   10  11  21  20  14  12  15  6   8   
  Storage                  8    | .   14  11  11  9   7   7   7   7   13  
  Processor                8    | .   .   .   .   .   9   7   7   17  6   
  Protection               4    | .   .   8   .   5   4   9   6   3   7   
  Energy Gun               2    | .   14  10  10  1   3   .   .   .   .   
  Energy Cannon            3    | .   .   .   10  5   6   .   .   .   5   
  Ballistic Gun            4    | .   14  11  .   10  2   14  14  .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   1   5   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   5   .   
  Slashing Weapon          2    | .   .   .   .   .   1   .   .   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 15  20  38  37  53  68  68  59  71  71  
  Greatest Support         91   | 20  20  30  33  50  68  68  45  73  91  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   8   13  15  15  15  15  15  15  15  
  Most Carried             15   | 8   10  15  15  15  15  15  15  15  15  
  Average Carried          13   | 3   8   11  14  14  14  12  14  14  14  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 3   9   15  15  15  15  14  15  15  13  

 Class Distribution 
--------------------
 48% | Mutant
 47% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3138 | 230  38   282  196  179  1069 591  78   298  177  
  Remotely                 20   | 20   .    .    .    .    .    .    .    .    .    
Salvage Created            5189 | 174  61   481  603  929  2127 508  47   100  159  
  Parts                    286  | 14   8    40   33   52   109  17   1    4    8    
Haulers Intercepted        2    | .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    5    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    17   4    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  101  | .   3   15  8   15  39  13  1   .   7   
  Melee                    8    | .   .   .   1   .   6   1   .   .   .   
  Guns                     36   | .   3   11  4   3   6   8   1   .   .   
  Cannons                  21   | .   .   .   3   4   14  .   .   .   .   
  AOE                      28   | .   .   4   .   5   8   4   .   .   7   
Classes Destroyed          16   | 2   2   3   3   2   2   .   .   .   2   
  Worker                   7    | .   .   .   1   .   6   .   .   .   .   
  Builder                  4    | .   .   .   1   2   1   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   1   .   .   .   .   
  Recycler                 10   | 1   .   1   2   3   3   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   1   1   .   .   .   .   
  Swarmer                  18   | .   3   8   .   3   3   1   .   .   .   
  Grunt                    52   | .   .   5   8   5   24  9   1   .   .   
  Duelist                  4    | .   .   .   1   1   1   1   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   2   .   3   4   1   .   .   .   
  Hunter                   5    | .   .   .   .   3   1   1   .   .   .   
  Programmer               5    | .   .   .   .   .   5   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   1   1   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                6    | .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           9    | 4   3   5   3   6   9   4   1   .   3   
  Combat Bots Only         6    | .   3   5   3   6   5   4   1   .   3   
Max Kills in Single Turn   4    | 1   1   4   1   2   4   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   2   2   .   .   3   
  Melee                    1    | .   .   .   1   .   1   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               7481  | .    76   458  557  975  3515 1301 .    .    599  
  Core                     1073  | .    10   112  105  116  386  134  .    .    210  
  Absorbed by Shields      1250  | .    .    .    126  235  677  212  .    .    .    
  Redirected to Shielding  13    | .    .    .    .    13   .    .    .    .    .    
Core Remaining (%)         79    | 100  96   .    45   78   .    .    .    .    .    
Volleys Fired              363   | 21   6    41   33   62   134  33   7    10   16   
  Largest                  2     | 1    2    2    2    2    2    2    2    1    2    
  Hottest                  160   | 50   85   85   140  140  160  72   50   90   90   
Shots Fired                641   | 21   12   74   66   112  247  62   16   10   21   
  Gun                      360   | 21   12   67   33   66   91   54   16   .    .    
  Cannon                   237   | .    .    4    33   42   142  .    .    8    8    
  Launcher                 39    | .    .    3    .    4    11   8    .    .    13   
  Special                  5     | .    .    .    .    .    3    .    .    2    .    
  Kinetic                  202   | .    6    44   .    47   35   54   16   .    .    
  Thermal                  380   | 21   6    27   66   61   183  .    .    8    8    
  Explosive                39    | .    .    3    .    4    11   8    .    .    13   
  Electromagnetic          18    | .    .    .    .    .    18   .    .    .    .    
  Robot Hit Streak         14    | 6    9    10   9    9    14   13   12   4    2    
  Robot Miss Streak        5     | 1    1    3    5    3    4    3    3    .    1    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           423   | 17   9    43   38   76   174  40   8    5    13   
  Core Hits                226   | 7    5    23   18   36   89   29   2    2    15   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         11    | 2    .    .    1    4    3    .    .    .    1    
    Burn                   7     | 2    .    .    1    3    1    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    1    .    .    .    .    
    Destroy                1     | .    .    .    .    1    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    1    .    .    .    1    
Melee Attacks              70    | .    .    .    3    .    31   .    .    19   17   
  Impact                   4     | .    .    .    .    .    .    .    .    4    .    
  Slashing                 66    | .    .    .    3    .    31   .    .    15   17   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            19    | .    .    .    .    .    5    .    .    3    11   
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13059 | 214  120  927  865  2292 5466 1250 116  212  1597 
  Guns                     3901  | 214  120  589  262  865  1167 568  116  .    .    
  Cannons                  3599  | .    .    .    543  814  2242 .    .    .    .    
  Explosions               3725  | .    .    338  .    613  1211 668  .    .    895  
  Melee                    1730  | .    .    .    57   .    759  .    .    212  702  
  Ramming                  80    | .    .    .    3    .    63   14   .    .    .    
  Kinetic                  2201  | .    52   385  .    663  417  568  116  .    .    
  Thermal                  5199  | 214  68   204  805  1086 2822 .    .    .    .    
  Explosive                3655  | .    .    338  .    543  1211 668  .    .    895  
  Electromagnetic          194   | .    .    .    .    .    194  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1730  | .    .    .    57   .    759  .    .    212  702  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    12   12   12   12   5    
  Average Corruption       6     | .    .    .    .    .    4    12   12   12   5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    44   23   27   3    8    
    Message Errors         29    | .    .    .    .    .    15   3    9    .    2    
    Matter Fused           22    | .    .    .    .    .    4    9    5    1    3    
    Heat Flow Errors       6     | .    .    .    .    .    4    1    .    .    1    
    Energy Discharges      16    | .    .    .    .    .    6    4    5    .    1    
    Data Loss (minor)      14    | .    .    .    .    .    6    2    4    1    1    
    Data Loss (major)      5     | .    .    .    .    .    1    2    2    .    .    
    Misfires               4     | .    .    .    .    .    2    .    2    .    .    
    Alerts                 7     | .    .    .    .    .    4    2    .    1    .    
    Misdirections          1     | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269   | .    .    20   .    41   120  4    .    27   57   
  Projectiles              16    | .    .    .    .    10   6    .    .    .    .    
  Explosions               139   | .    .    20   .    31   52   4    .    .    32   
  Melee                    114   | .    .    .    .    .    62   .    .    27   25   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      448   | .    .    4    .    90   10   190  .    .    154  
  Shots                    12    | .    .    1    .    3    1    4    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             17    | .    .    .    2    .    13   2    .    .    .    
  Kicked                   17    | .    .    .    2    .    13   2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        611   | 110  96   243  256  310  405  153  .    193  611  
  Average Temperature      93    | 38   38   84   85   76   94   23   .    78   221  
  Received Heat Transfer   2548  | .    .    186  188  237  1394 534  .    .    9    
  Effects                  28    | .    .    .    .    .    7    .    .    .    21   
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    .    .    .    3    .    .    .    5    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    4    
    Short Circuit          3     | .    .    .    .    .    1    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    1    .    .    .    2    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    5    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    .    3    4    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    3    4    .    .    .    .    
  Parts Melted             19    | 1    .    1    1    7    9    .    .    .    .    
  Heat Transferred         10570 | 777  185  481  1480 2024 5623 .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             775  | 30  93  426 324 396 775 .   .   .   .   
  Initial                  179  | .   .   39  165 11  179 .   .   .   .   
  Average                  220  | 10  64  190 166 194 342 .   .   .   .   
Maximum Alert Level        3    | .   .   2   1   1   3   .   .   .   .   
  Low Security (%)         54   | 100 100 56  64  57  30  .   .   .   .   
  Level 1                  28   | .   .   41  35  42  32  .   .   .   .   
  Level 2                  13   | .   .   1   .   .   30  .   .   .   .   
  Level 3                  2    | .   .   .   .   .   6   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   2   .   2   13  .   .   .   .   
  Investigation            5    | .   .   1   .   .   4   .   .   .   .   
  Extermination            4    | .   .   .   .   .   4   .   .   .   .   
  Reinforcement            8    | .   1   1   .   2   4   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           12   | .   .   4   .   4   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   4   23  7   23  53  13  2   .   13  
  Peak Tracking Total      13   | .   3   7   3   6   5   5   2   .   13  
  Tactical Retreats        6    | .   .   1   1   .   2   1   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          13   | .   .   .   .   4   4   .   .   3   2   
  Max in Single Turn       4    | .   .   .   .   2   4   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          22   | .   .   6   .   2   11  .   3   .   .   
  Terminals                10   | .   .   5   .   1   4   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   .   1   .   1   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                57   | .   .   25  .   3   22  .   7   .   .   
  Successful               30   | .   .   13  .   1   9   .   7   .   .   
  Failed                   27   | .   .   12  .   2   13  .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   .   16  .   2   7   .   .   1   .   
  Terminals                32   | .   .   22  .   2   8   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   
  Recycling Units          8    | .   .   3   .   1   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             17   | .   .   7   .   .   3   .   7   .   .   
  Record                   5    | .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           2    | .   .   1   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   6   .   1   4   .   .   .   .   
  Terminals                5    | .   .   5   .   .   .   .   .   .   .   
    Track                  3    | .   .   3   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   1   .   1   3   .   .   .   .   
    Reject                 5    | .   .   1   .   1   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   6   .   1   11  .   .   .   .   
  Full Trace Events        6    | .   .   2   .   1   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Total Allies               5    | .   .   .   1   .   .   .   2   2   .   
  Largest Group            2    | .   .   .   1   .   .   .   2   2   1   
  Highest-Rated Group      192  | .   .   .   16  .   .   .   51  192 96  
  Highest-Rated Ally       96   | .   .   .   16  .   .   .   31  96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   .   3   .   20  
  Total Damage             610  | .   .   .   .   .   .   .   64  .   546 
  Kills                    7    | .   .   .   .   .   .   .   1   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   .   1   .   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               10839 | 1001 236  488  1036 700  2759 675  660  2384 900  
Spaces Moved               5172  | 123  171  192  472  376  1362 304  328  1281 563  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     5172  | 123  171  192  472  376  1362 304  328  1281 563  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            112   | 120  120  120  190  112  112  122  193  122  120  
  Average Speed            158   | 120  120  167  190  116  149  191  193  174  122  
  Slowest Speed            195   | 120  120  190  190  190  193  195  193  193  123  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 9    26   30   97   42   37   50   54   84   78   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4     | .    .    .    1    .    .    1    1    1    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             5     | .    .    .    1    .    .    1    1    2    .    
Spaces Dug                 35    | .    .    31   .    .    4    .    .    .    .    
Terrain Destroyed          287   | .    .    31   12   59   33   56   .    .    96   
  Melee                    4     | .    .    .    .    .    4    .    .    .    .    
  Projectile               23    | .    .    4    12   7    .    .    .    .    .    
  AOE                      260   | .    .    27   .    52   29   56   .    .    96   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      7092 | 957  191  279  542  534  1773 352  346  1390 728  
  Wait                     1099 | 804  1    16   9    35   88   1    1    48   96   
  Move                     5163 | 122  170  191  471  375  1361 303  327  1280 563  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | .    6    6    3    18   25   3    1    5    1    
  Fast Attach              68   | 3    1    4    3    6    24   2    4    10   11   
  Attach                   31   | .    1    1    4    6    14   4    .    .    1    
  Detach                   14   | 2    1    2    1    2    5    .    .    1    .    
  Swap                     96   | .    2    14   6    10   43   4    2    9    6    
  Drop                     107  | 5    3    4    7    20   35   .    4    12   17   
  Fire                     363  | 21   6    41   33   62   134  33   7    10   16   
  Melee                    66   | .    .    .    3    .    31   .    .    15   17   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     17   | .    .    .    2    .    13   2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
  1002 | -11/Scrapyard  | Entered Materials
  1003 | -10/Materials  | Build established: Mutant
  1144 | -10/Materials  | Discovered new exit (range 5)
  1238 | -10/Materials  | Entered another Materials area
  1238 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1603 | -9/Materials   | Discovered new exit (range 16)
  1726 | -9/Materials   | Entered Mines
  1773 | -9/Mines       | Lost 3 parts (2u1w)
  1964 | -9/Mines       | Build established: Scavenger-Mutant
  1990 | -9/Mines       | Discovered new exit (range 9)
  2073 | -9/Mines       | Core integrity fell below 50%
  2155 | -9/Mines       | Discovered new exit (range 14)
  2240 | -9/Mines       | Learned location of Zion (-7)
  2299 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  2762 | -9/Mines       | Entered Materials
  2762 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3313 | -8/Materials   | Discovered new exit (range 14)
  3461 | -8/Materials   | Identified exit to Factory
  3462 | -8/Materials   | Entered Factory
  3462 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  3701 | -7/Factory     | Lost 3 parts (2n1w)
  3882 | -7/Factory     | Lost 3 parts (2n1u)
  4725 | -7/Factory     | Lost 4 parts (1p3n)
  5185 | -7/Factory     | Found Powered Armor
  5189 | -7/Factory     | Found Powered Armor
  5194 | -7/Factory     | Found Powered Armor
  5199 | -7/Factory     | Found Powered Armor
  5203 | -7/Factory     | Found Powered Armor
  5798 | -7/Factory     | System corruption reached 10%
  5862 | -7/Factory     | First assault squad dispatched
  5938 | -7/Factory     | Core integrity fell below 50%
  6102 | -7/Factory     | Discovered new exit (range 14)
  6118 | -7/Factory     | Identified exit to Factory
  6153 | -7/Factory     | Discovered new exit (range 15)
  6215 | -7/Factory     | Identified exit to Lower Caves
  6221 | -7/Factory     | Entered Lower Caves
  6312 | -7/Lower Caves | Lost 7 parts (4n2u1w)
  6522 | -7/Lower Caves | Build established: Mutant
  6610 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  6810 | -7/Lower Caves | Encountered a Warlord checkpoint
  6875 | -7/Lower Caves | Discovered new exit (range 14)
  6894 | -7/Lower Caves | Identified exit to Lower Caves
  6896 | -7/Lower Caves | Entered another Lower Caves area
  7189 | -7/Lower Caves | A Commander dispatched an escort
  7213 | -7/Lower Caves | Learned location of Extension (-4)
  7213 | -7/Lower Caves | Learned Factory security intel
  7213 | -7/Lower Caves | Learned Research security intel
  7435 | -7/Lower Caves | Discovered new exit (range 15)
  7551 | -7/Lower Caves | Identified exit to Zion
  7556 | -7/Lower Caves | Entered Zion
  7556 | -7/Zion        | Accompanied by 2 allies
  7557 | -7/Zion        | Commander's escort returned to base
  7557 | -7/Zion        | Commander's escort returned to base
  7630 | -7/Zion        | Given the Hacking Drone Bay
  7653 | -7/Zion        | System corruption cleaned by Quarantine Array
  7717 | -7/Zion        | Found Prototype Processor
  7717 | -7/Zion        | Identified Exp. Targeting Computer
  7721 | -7/Zion        | Found Exp. Targeting Computer
  8104 | -7/Zion        | Learned location of Armory (-3)
  8115 | -7/Zion        | Learned Factory terminal intel
  8392 | -7/Zion        | Received a visual enhancement algorithm
  8531 | -7/Zion        | Found Prototype Device
  8531 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
  8638 | -7/Zion        | Given A8's code to call for help
  9395 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9397 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9471 | -7/Zion        | Found Exp. Thermal Shield
  9675 | -7/Zion        | Discovered new exit (range 3)
  9675 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
  9940 | -7/Zion        | Entered Deep Caves
  9940 | -7/Deep Caves  | Accompanied by 1 ally
 10070 | -7/Deep Caves  | Z-Facility disabled
 10117 | -7/Deep Caves  | Attacked by Z-Imprinter
 10124 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 10451 | -7/Deep Caves  | Build established: Scavenger-Mutant
 10510 | -7/Deep Caves  | Discovered new exit (range 6)
 10794 | -7/Deep Caves  | Exposed GOLEM chamber
 10830 | -7/Deep Caves  | Core integrity fell below 20%
 10841 | -7/Deep Caves  | Core destroyed

 Last Messages 
---------------
10820_ Powered Armor temporarily disabled. <x3>
10822_ Overheating: Matter decay (-13).
10823_ Overheating: System interference.
10823_ Neutron Cannon temporarily disabled.
10823_ Adv. Heat Sink temporarily disabled.
10825_ Overheating: Lrg. Storage Unit damaged (-80).
10829_ Overheating: Zio. Light DM Reactor damaged (-53).
10830_ Overheating: Core damaged (-119).
10831_ Overheating: Energy bleed (-84).
10833_ Exp. Targeting Computer broken.
10833_ Overheating: Short circuit.
10834_ Overheating: Powered Armor damaged (-29).
10834_ Overheating: Adv. Heat Sink damaged (-18).
10836_ Zio. Light DM Reactor broken.
10836_ Overheating: Short circuit.
10837_ Overheating: Matter decay (-15).
10837_ Discarded Broken Exp. Targeting Computer.
10838_ Dropped Broken Zio. Light DM Reactor.
10841_ Overheating: Core damaged (-91).
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#       ##       #????#       |
| ?????????????????????#                #????#       |
| ??????????????????????#               ##???#       |
| ??????????????????????#                ##??#       |
| ??????????????????????#                 ####       |
| ??????????   ?????????##  ###            ##        |
| ???????      ??????????# ##?#  ###                 |
| ?????        ??????????# #??#  ####                |
| ???          ??????????# #?##                      |
| ?            ??###?????# ###                       |
| ?    ]     ! ??# #?????# ##      ###               |
|              ### ##????# ##      #?##              |
|               #   ?????# ##      #??###     ###    |
|      ]           ##????# ###    ##????##   ##?#    |
|                   ###??# #?##   #??????########    |
|                     ???# #??#   #????### #   <##   |
|      ]   *        #????# #####  #????#        ##   |
|    ==             ##???#  ]     #????#     ######  |
|             *      #???#### ##  #????##  ###????## |
|               *    #???#### ##  ##????#  #???????? |
|           = !      #???#    ##   ####?#  #???????? |
|                    #???#            #?#  #???????? |
|                    #???#            #?#  #?????### |
|          !         #???#            ###  #????##   |
|                    #???#             ##  #????#    |
| !           !!     ##??##@            #  #????#    |
| "      *            #???##               #????#    |
|      *  *           #???##     ##        ##???##   |
|              !      #####      ##         ###??#   |
|          !    !     #          ##           ####   |
| ?     *                        ###                 |
| ?"                             #?#######           |
| ???                    ###     #???????#      ##   |
| ????                ####?###  ##??????##     ##### |
| ?????               #??????####???????#     ##???? |
| ?????              ##?????????????????#     ###### |
| ?????        # #   #??????????????????#            |
| ?????? #### ## ## #???????????????????##           |
| ??????????# ?# ?##?????????????????????########### |
| ??????????#??#???????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          49
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             800
Resistance: TH             30
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         12
Melee Accuracy             8
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collector

 Challenges 
------------
None

 Game 
------
Seed              AlloyShadingSheargun
  Manual?         0
Play Time         01:13:43
  Cumulative      141.1 hours
  Start           2022.10.18 @ 21:49:34
  End             2022.10.18 @ 23:02:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          170
  Rogue           170
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             74
Gallery%          75
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 160777bd-3395-48fe-95b0-247f7598f1ee