Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 22:48:41 Player: Duduxx Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1460) 1460 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4205 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Hacking Suite Hacking Suite > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Light Nuclear Core Aluminum Leg Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Cooled Ion Engine Cesium-ion Thruster Flak Cannon Flak Cannon Improved Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Flak Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Great Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 55 | 7 7 4 9 4 13 11 Power 9 | 1 1 1 2 1 2 1 Engine 6 | 1 1 1 1 1 1 . Core 3 | . . . 1 . 1 1 Reactor . | . . . . . . . Propulsion 16 | 2 2 1 2 . 5 4 Treads 2 | 1 1 . . . . . Leg 4 | . . . . . . 4 Wheel 5 | 1 1 1 2 . . . Hover . | . . . . . . . Flight 5 | . . . . . 5 . Utility 16 | 2 1 2 3 1 5 2 Device 6 | 1 . . . 1 2 2 Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware 3 | . . . 1 . 2 . Protection 5 | . 1 2 1 . 1 . Artifact . | . . . . . . . Weapon 14 | 2 3 . 2 2 1 4 Energy Gun 5 | 1 1 . . 2 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 2 . . . . 1 Ballistic Cannon 3 | . . . 2 . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Corrupted Parts 1 | . . . 1 . . . System Corruption 2 | . . . 2 . . . Parts Lost 26 | . 5 . 2 5 4 10 Power 6 | . 1 . 1 2 1 1 Propulsion 6 | . 1 . 1 . 2 2 Utility 6 | . 1 . . 2 . 3 Weapon 8 | . 2 . . 1 1 4 Highest Loss Streak 6 | . 5 . 1 2 2 6 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 6 8 8 13 5 3 Power 1 | . . 1 1 1 1 1 Propulsion 3 | 1 1 3 3 6 1 . Utility . | . . 1 1 2 . . Weapon 2 | . 3 3 3 3 3 2 Tool/Special . | . . . . . . . Unused Backups 8 | . 1 1 3 . 2 1 Power . | . . . . . . . Propulsion 3 | . . . 1 . 2 . Utility . | . . . . . . . Weapon 5 | . 1 1 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 98 99 97 93 68 63 Engine 9 | . 13 14 6 8 . 3 Core 2 | . . . 4 1 8 2 Treads 5 | . 21 . . . . . Wheel 15 | . 5 28 21 22 . . Flight 2 | . . . . . 21 7 Device 5 | . 11 . . 5 5 8 Storage 10 | . 14 14 11 11 1 . Hackware 7 | . . . 11 11 13 20 Protection 9 | . 1 13 20 12 6 . Energy Gun 8 | . 20 . . 11 5 1 Ballistic Gun 7 | . 7 28 2 . . 2 Ballistic Cannon 6 | . . . 19 9 4 . Peak Build Rating 29 | 7 8 12 23 23 29 27 Average Rating 14 | 5 7 8 21 20 23 18 On Entrance 13 | . 7 8 12 21 22 24 Naked Turns . | . . . . . . . Heaviest Build 67 | 12 15 22 67 65 16 14 Greatest Support 40 | 20 40 26 26 20 16 30 Greatest Overweight (x) 3 | . . . 3 3 1 . Average Overweight (x) . | . . . 1 2 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 5 Average Capacity 11 | 7 8 8 14 20 6 5 Most Carried 16 | 4 8 8 11 15 16 5 Average Carried 8 | 3 6 7 8 13 5 3 Final Capacity 20 | 8 8 8 20 20 5 5 Final Carried 14 | 4 8 8 11 14 5 3 Class Distribution -------------------- 90% | Mutant 6% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Matter Collected 1460 | 297 92 183 97 476 128 187 Remotely . | . . . . . . . Salvage Created 1561 | 191 422 69 139 331 258 151 Parts 103 | 10 32 3 17 20 13 8 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Combat Hostiles Destroyed 43 | . 13 3 9 8 5 5 Melee 1 | . . . . . . 1 Guns 17 | . 11 3 . 1 . 2 Cannons 21 | . . . 9 6 4 2 AOE 2 | . . . . 1 1 . Classes Destroyed 13 | 3 4 1 3 . 1 1 Worker 2 | 1 . 1 . . . . Builder 1 | . . . . . 1 . Tunneler 4 | 3 . 1 . . . . Hauler 2 | . . . 1 1 . . Recycler 1 | 1 . . . . . . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 10 | . 6 . 4 . . . Cutter 1 | . . . . . . 1 Grunt 21 | . 7 . 3 4 3 4 Duelist 1 | . . . 1 . . . Sentry 7 | . . . 1 4 2 . Assembled 3 | . . 3 . . . . Best Kill Streak 8 | 3 8 2 4 3 5 4 Combat Bots Only 7 | . 7 2 4 3 4 4 Max Kills in Single Turn 3 | 1 2 1 1 1 3 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Hostile Shots Fired 410 | . 116 19 49 34 84 108 Missed 141 | . 39 9 13 7 40 33 Hits 269 | . 77 10 36 27 44 75 Melee 13 | . . 8 . . . 5 Projectile 256 | . 77 2 36 27 44 70 AOE 2 | . . . . . . 2 Critical Strikes 7 | . . 1 1 . 2 3 Damage Taken 3686 | . 742 293 443 467 633 1108 Core 936 | . 129 118 52 82 212 343 Absorbed by Shields . | . . . . . . . Redirected to Shielding 160 | . . . 18 56 86 . Core Remaining (%) 55 | 100 . 1 . 66 . . Volleys Fired 155 | 27 40 14 24 24 8 18 Largest 2 | 2 2 2 2 2 2 2 Hottest 90 | 60 80 40 74 90 82 90 Shots Fired 291 | 54 78 28 48 43 13 27 Gun 201 | 54 78 28 . 16 5 20 Cannon 90 | . . . 48 27 8 7 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 190 | 27 33 28 48 27 8 19 Thermal 8 | . . . . . . 8 Explosive . | . . . . . . . Electromagnetic 93 | 27 45 . . 16 5 . Robot Hit Streak 8 | 4 8 6 5 7 7 5 Robot Miss Streak 13 | 5 4 6 13 7 3 10 Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 203 | 32 53 12 37 33 12 24 Core Hits 129 | 11 19 7 31 28 16 17 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 5 | 1 1 . . . . 3 Destroy 1 | . . . . . . 1 Corrupt 2 | 1 1 . . . . . Smash 2 | . . . . . . 2 Melee Attacks 5 | . . . . . . 5 Impact 4 | . . . . . . 4 Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3564 | 323 717 185 707 612 512 508 Guns 1691 | 323 717 181 . 142 54 274 Cannons 1333 | . . . 678 332 219 104 Explosions 406 | . . . 29 138 239 . Melee 130 | . . . . . . 130 Ramming 4 | . . 4 . . . . Kinetic 2135 | 174 260 181 678 332 219 291 Thermal 483 | . . . 29 128 239 87 Explosive 10 | . . . . 10 . . Electromagnetic 802 | 149 457 . . 142 54 . Impact 130 | . . . . . . 130 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 Average Corruption 2 | . . . 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . 5 5 . . Message Errors 2 | . . . 1 1 . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . Parts Rejected 1 | . . . . 1 . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 3 | . . . 1 2 . . Overload Shots . | . . . . . . . Overflow Damage 158 | . . . 58 15 40 45 Projectiles . | . . . . . . . Explosions 113 | . . . 58 15 40 . Melee 45 | . . . . . . 45 Knockbacks 36 | . . . 15 8 5 8 Impact 1 | . . . . . . 1 Kinetic 33 | . . . 15 7 5 6 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 231 | . . 2 74 102 53 . Shots 5 | . . . 1 3 1 . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 189 | 80 186 . 126 189 156 86 Average Temperature 46 | 32 56 . 43 28 75 40 Received Heat Transfer 1242 | . 225 9 159 147 234 468 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Fried 4 | 1 3 . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 585 | . . . 50 100 250 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . 3 1 . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Maximum Alert Level 1 | . . . 1 . 1 1 Low Security (%) 85 | 100 100 100 68 100 72 . Level 1 14 | . . . 31 . 27 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 381 | 10 111 39 239 157 381 277 Initial 247 | . . 39 . 86 38 247 Average 85 | 1 33 5 144 107 138 256 Influence Increases 1615 | 25 350 10 386 261 473 110 Destroy 0b10 Robot/C 800 | . 260 . 180 160 100 100 Destroy 0b10 Robot/NC 65 | 25 10 10 10 5 5 . Destroy Leader 168 | . 52 . 44 42 20 10 Successful Hack 25 | . 12 . . 13 . . Disable Machine 105 | . . . 90 15 . . Destroy Structure 32 | . 1 . 2 26 3 . Partial Spotted 75 | . . . 30 . 45 . Lose Combat Pursuer 345 | . 15 . 30 . 300 . Influence Decreases 1358 | 25 247 113 180 376 183 234 Entered New Map 371 | . . 64 . 120 53 134 Time Decay 728 | 25 198 49 160 206 90 . Lost Part 259 | . 49 . 20 50 40 100 Squads Dispatched 7 | . 2 . 2 . 3 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 17 6 21 10 31 13 Peak Tracking Total 16 | . 7 6 6 3 16 7 Tactical Retreats 8 | . 1 1 1 . 5 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Traps Triggered 7 | . 1 . . 3 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Machines Disabled 7 | . . . 6 1 . . Max in Single Turn 6 | . . . 6 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Machines Accessed 7 | . 1 1 1 3 1 . Terminals 5 | . 1 . 1 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 13 | . 5 1 1 5 1 . Successful 8 | . 2 1 . 4 1 . Failed 5 | . 3 . 1 1 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 4 . 1 4 . . Terminals 11 | . 5 . 1 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 2 1 . 4 . . Part Schematic 2 | . 1 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . 1 . 1 . . Fabricator Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Active Infowar (turns) 448 | 15 433 . . . . . Seismic 448 | 15 433 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Turns Passed 2141 | 155 507 345 373 425 186 150 Spaces Moved 1581 | 66 270 325 241 284 304 91 Core 5 | 5 . . . . . . Treads 173 | 2 171 . . . . . Legs 30 | . . . . . . 30 Wheels 1008 | 59 99 325 241 284 . . Hover . | . . . . . . . Flight 365 | . . . . . 304 61 Fastest Speed 29 | 50 90 90 90 110 29 32 Average Speed 94 | 98 136 90 112 111 42 61 Slowest Speed 160 | 160 160 90 125 125 109 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . 5 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 60 77 26 47 40 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . 2 24 3 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . 2 24 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Total 1922 | 104 332 350 296 347 350 143 Wait 28 | . . . 4 13 7 4 Move 1567 | 65 269 324 240 283 295 91 Hop 4 | . . . . . 4 . Pick Up 32 | 5 10 1 9 4 3 . Fast Attach 31 | 6 2 3 4 4 4 8 Attach 24 | 1 5 . 3 2 10 3 Detach 12 | . 2 . 3 1 6 . Swap 7 | . 1 2 2 . 1 1 Drop 27 | . 3 5 7 . 12 . Fire 155 | 27 40 14 24 24 8 18 Melee 5 | . . . . . . 5 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 29 | . . . . 16 . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat / *Min x2 / *Sto) -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 5) 616 | -10/Materials | Core integrity fell below 50% 628 | -10/Materials | Lost 5 parts (1p1n1u2w) 643 | -10/Materials | Destroyed 7 combat bots 649 | -10/Materials | Discovered new exit (range 16) 663 | -10/Materials | Entered Mines 664 | -10/Mines | Assembled infested the area 665 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 669 | -10/Mines | Assisted by a Guerilla fighting off Assembled 874 | -10/Mines | Learned 8 Materials zone layouts 917 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 953 | -10/Mines | Discovered new exit (range 7) 964 | -10/Mines | Core integrity fell below 20% 1008 | -10/Mines | Entered Materials 1008 | -9/Materials | Evolved 2 slots: Utility x2 1009 | -9/Materials | Identified exit to Materials 1009 | -9/Materials | Identified exit to Mines 1119 | -9/Materials | Discovered new exit (range 6) 1381 | -9/Materials | Entered Storage 1792 | -9/Storage | Discovered exit to Materials (range 6) 1806 | -9/Storage | Entered Materials 1806 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1992 | -8/Materials | Identified exit to Garrison 1992 | -8/Materials | Entered Garrison 2022 | -8/Garrison | Triggered checkpoint 2026 | -8/Garrison | Triggered checkpoint 2032 | -8/Garrison | Core integrity fell below 50% 2071 | -8/Garrison | Lost 6 parts (1p1n3u1w) 2087 | -8/Garrison | Core integrity fell below 20% 2112 | -8/Garrison | Lost 3 parts (1n2w) 2126 | -8/Garrison | Triggered checkpoint 2142 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 02081_ Particle Gun destroyed. 02084_ Acquired 52 matter. 02087_ Acquired Aluminum Leg. 02089_ G-47 Trooper suffers critical hit (Smash). 02089_ G-47 Trooper destroyed. 02092_ Acquired 31 matter. 02098_ Acquired Blade Saw. 02101_ Acquired Lgt. Nuclear Core. 02110_ Acquired Aluminum Leg. 02114_ Acquired Imp. Heat Sink. 02120_ Acquired 37 matter. 02126_ Beams of light sweep through the air. An alarm sounds. 02136_ L-31 Rogue suffers critical hit (Smash). 02136_ Destroyed Imp. Ion Engine. 02136_ L-31 Rogue system corrupted by crushing effect. 02136_ L-31 Rogue knocked back. 02137_ Blade Saw destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ???????????????????????T###??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??####????????????????? | | ???????????????????????# #? #????????????????? | | ??????????????????????## @## ###+##???????????? | | ?????????????# ####### lls ##??????????? | | ?????????????# s ???????? | | ?????????????# ![ s ???????? | | ?????????????########## * ## ## ###?????????? | | ????????????????????###% [## ## #???????????? | | ????????????????????# * "???????????? | | ????????????????????# [ ^ "???????????? | | ????????????????????# ^ "???????????? | | ????????????????????# ^ "???????????? | | ????????????????????### ## ## #???????????? | | ????????????########### ## #? #???????????? | | ????????????# % % ?????????? | | ????????????# ?????????? | | ????????????# ######## ?????????? | | ????????????# #??????## ### #######??????????? | | ????????????# #???????# #?? #????????????????? | | ????????????# #???????# #???####????????????????? | | ????????????# #???????# #???????????????????????? | | ????????????# #??????? #???????????????????????? | | ????????????# #???????###???????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ???########## #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Evasion (%) 72 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidInsulationShifter Manual? 0 Play Time 00:24:50 Cumulative 101.9 hours Start 2025.05.28 @ 22:26:05 End 2025.05.28 @ 22:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ce5180-57d5-4386-bcfd-9c3418654177