Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 14:39:19 Player: Bardic Entropy Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (48) 240 Value Destroyed (1486) 1486 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 8392 Bonus ------- Follower Combat Kills 566 Aligned with FarCom 300 Cogmind --------- Core Integrity 943/1150 Matter 38/300 Energy 226/450 System Corruption 24% Temperature Cool (0) Movement Walking (105) Location -4/Cetus Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg Armored Leg Potential Leg Potential Leg > --- UTILITY (9) ------ Cooling System Large Storage Unit Energy Well > --- WEAPON (4) ------- Advanced Assault Cannon Mini Assault Cannon Hardcell Cannon Heavy Mace > --- INVENTORY (15) --- Angular Momentum Engine Light Antimatter Reactor Advanced Power Amplifier Improved Armor Integrity Analyzer Improved Particle Charger Kinecellerator Advanced Transmission Jammer Improved Medium Armor Plating Heavy Ion Cannon Heavy Machine Gun Advanced Assault Cannon Heavy Flak Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Targeting Computer Kinecellerator Advanced Transmission Jammer Improved Reaction Control System Hardened Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Machine Gun Advanced Assault Cannon Mini Assault Cannon Hardcell Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Advanced Power Amplifier Advanced Cryofiber Web Cooling System Energy Well High-capacity Matter Pod Improved Particle Charger Heavy Ion Cannon Assault Rifle Assault Rifle Advanced Assault Cannon Heavy Flak Cannon Improved Remote Datajack Heavy Mace [Rating: 107] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Slots Evolved 12 | . . . . . 4 2 2 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . 1 . . Utility 7 | . . . . . 2 2 1 1 1 . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 75 | 7 5 . 2 . 18 7 10 . 7 16 3 Power 10 | 1 . . . . 3 . . . 1 5 . Engine 7 | 1 . . . . 3 . . . 1 2 . Core 3 | . . . . . . . . . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 7 | 2 1 . 2 . . . 1 . 1 . . Treads 2 | 1 1 . . . . . . . . . . Leg 4 | . . . 2 . . . 1 . 1 . . Wheel 1 | 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 2 1 . . . 4 5 4 . 4 4 2 Device 13 | 1 . . . . 3 1 2 . 3 2 1 Storage 4 | 1 1 . . . . . . . . 1 1 Processor 3 | . . . . . . 1 1 . 1 . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . . 1 3 1 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 3 . . . 11 2 5 . 1 7 1 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 9 | 1 1 . . . 5 . 2 . . . . Ballistic Cannon 13 | . 2 . . . 3 1 2 . 1 4 . Launcher 1 | . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . . . . 2 1 1 . . 1 1 Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . 1 . . Parts Lost 13 | . . . . . 2 . . . 1 . 10 Power 3 | . . . . . 1 . . . . . 2 Propulsion . | . . . . . . . . . . . . Utility 10 | . . . . . 1 . . . 1 . 8 Weapon . | . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 1 . . . 1 . 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 85 99 99 88 98 100 87 Engine 7 | . 14 14 14 14 6 7 6 5 9 6 3 Core 1 | . . . . . . . . . . 3 4 Treads 1 | . 14 14 6 . . . . . . . . Leg 17 | . . . 14 28 18 15 19 17 20 21 21 Wheel 1 | . 14 14 6 . . . . . . . . Device 18 | . 14 14 14 14 10 22 20 17 20 21 16 Storage 8 | . 14 14 14 14 9 7 6 5 5 6 11 Processor 6 | . . . . . . 7 6 5 9 10 3 Protection 7 | . . . . . 5 7 12 11 10 8 3 Ballistic Gun 9 | . 14 14 14 14 24 20 10 5 5 3 . Ballistic Cannon 12 | . 12 14 14 14 6 7 13 11 10 14 17 Impact Weapon 1 | . . . . . 1 1 1 5 5 1 2 Peak Build Rating 107 | 7 7 7 26 26 37 54 75 73 104 107 106 Average Rating 69 | 5 6 7 17 26 31 46 68 73 98 102 92 On Entrance 43 | . 7 7 7 26 26 37 54 73 73 104 106 Naked Turns . | . . . . . . . . . . . . Heaviest Build 98 | 15 31 31 31 31 47 58 76 71 90 93 98 Greatest Support 92 | 20 20 10 60 60 60 60 76 76 92 92 92 Greatest Overweight (x) 3 | 2 3 3 3 . . . . . . 1 1 Average Overweight (x) . | . 2 3 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 9 9 15 13 12 15 15 15 15 15 15 Average Carried 12 | . 6 9 10 13 10 12 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 9 9 13 13 12 15 15 15 15 15 13 Class Distribution -------------------- 56% | Tank 18% | Mutant 12% | Gunner 6% | Commander-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -4/Extension Skirmisher | -4/Cetus Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Matter Collected 2448 | 282 168 . 27 . 329 283 162 . 37 1160 . Remotely . | . . . . . . . . . . . . Salvage Created 1761 | 82 338 . . . 557 83 . . 77 624 . Parts 94 | 3 16 . . . 35 10 . . 7 23 . Haulers Intercepted 2 | . 1 . . . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Combat Hostiles Destroyed 23 | . 3 . . . 8 . . . 2 10 . Melee 1 | . . . . . 1 . . . . . . Guns 8 | . 2 . . . 5 . . . . 1 . Cannons 12 | . 1 . . . 1 . . . 1 9 . AOE 2 | . . . . . 1 . . . 1 . . Classes Destroyed 14 | 2 5 . . . 4 . . . 1 2 . Worker 3 | . 1 . . . 2 . . . . . . Builder 3 | . . . . . 2 . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . . Recycler 6 | 1 2 . . . 1 . . . . 2 . Mechanic 1 | . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 8 | . 1 . . . 2 2 . . . 3 . Swarmer 5 | . . . . . . . . . . 5 . Grunt 7 | . 3 . . . 2 . . . . 2 . Brawler 1 | . . . . . 1 . . . . . . Sentry 7 | . . . . . 4 . . . . 3 . Hunter 1 | . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . 2 . . Best Kill Streak 7 | 2 7 . . . 7 1 . . 3 4 . Combat Bots Only 5 | . 2 . . . 5 . . . 2 4 . Max Kills in Single Turn 3 | 1 3 . . . 3 1 . . 2 2 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . 1 . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Hostile Shots Fired 129 | . 18 . . . 49 . 1 . 4 52 5 Missed 42 | . 5 . . . 16 . 1 . 3 15 2 Damage Taken 3210 | . 201 . . . 653 . . . 87 564 1705 Core 429 | . 21 . . . 201 . . . . 36 171 Absorbed by Shields 737 | . . . . . . . . . 23 209 505 Regen/Repaired (Parts) 63 | . 63 . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 91 63 100 100 100 . . . Volleys Fired 114 | 4 18 . . . 26 9 . . 3 37 17 Largest 4 | 2 2 . . . 4 4 . . 3 4 4 Hottest 209 | 60 55 . . . 104 112 . . 126 209 209 Shots Fired 367 | 8 36 . . . 78 30 . . 9 138 68 Gun 133 | 8 19 . . . 59 20 . . 3 24 . Cannon 225 | . 17 . . . 10 10 . . 6 114 68 Launcher 9 | . . . . . 9 . . . . . . Special . | . . . . . . . . . . . . Kinetic 352 | 4 36 . . . 69 30 . . 9 136 68 Thermal 2 | . . . . . . . . . . 2 . Explosive 9 | . . . . . 9 . . . . . . Electromagnetic 4 | 4 . . . . . . . . . . . Robot Hit Streak 14 | 4 6 . . . 14 6 . . 2 11 . Robot Miss Streak 9 | 2 5 . . . 4 9 . . 2 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 165 | 6 20 . . . 48 15 . . 5 71 . Core Hits 93 | 3 13 . . . 35 9 . . 3 30 . Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . . . . 3 . Blast 3 | . . . . . . . . . . 3 . Smash 1 | . . . . . 1 . . . . . . Melee Attacks 110 | . . . . . 10 5 7 . 29 15 44 Impact 103 | . . . . . 10 5 7 . 29 8 44 Slashing 7 | . . . . . . . . . . 7 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4544 | 82 697 . . . 898 243 . . 332 2292 . Guns 1284 | 82 167 . . . 467 82 . . 96 390 . Cannons 2209 | . 147 . . . 87 161 . . 73 1741 . Explosions 866 | . 383 . . . 320 . . . 163 . . Melee 153 | . . . . . 24 . . . . 129 . Ramming 32 | . . . . . . . . . . 32 . Kinetic 3395 | 39 314 . . . 554 243 . . 169 2076 . Thermal 218 | . . . . . . . . . 163 55 . Explosive 703 | . 383 . . . 320 . . . . . . Electromagnetic 43 | 43 . . . . . . . . . . . Impact 24 | . . . . . 24 . . . . . . Slashing 129 | . . . . . . . . . . 129 . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . . . 4 1 . . . . 24 Average Corruption 5 | . . . . . 4 1 . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 14 | . . . . . 7 1 . . . . 6 Message Errors 4 | . . . . . 2 . . . . . 2 Matter Fused 3 | . . . . . 1 . . . . . 2 Heat Flow Errors 2 | . . . . . 1 1 . . . . . Energy Discharges 2 | . . . . . 1 . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 151 | . . . . . . . . . 104 47 . Projectiles 45 | . . . . . . . . . . 45 . Explosions 104 | . . . . . . . . . 104 . . Melee 2 | . . . . . . . . . . 2 . Knockbacks 19 | . 2 . . . . 3 . . . 14 . Impact . | . . . . . . . . . . . . Kinetic 19 | . 2 . . . . 3 . . . 14 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 188 | . 65 . . . 31 . . . 92 . . Shots 3 | . 1 . . . 1 . . . 1 . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 571 | . 14 . . . 143 189 . . 187 571 . Average Temperature 109 | . 5 . . . 17 110 . . 96 145 . Received Heat Transfer 372 | . 78 . . . 198 . . . . 96 . Effects 5 | . . . . . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . 2 . Interference 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 174 | . . . . . . . . . 100 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Peak Influence 390 | 10 227 24 . 12 390 189 42 15 123 317 203 Initial 177 | . 6 24 . . 4 177 16 15 7 60 140 Average 97 | 4 142 24 . 2 229 112 27 15 33 109 169 Maximum Alert Level 1 | . 1 . . . 1 . . . . 1 1 Low Security (%) 85 | 100 57 100 . 100 32 100 100 100 100 87 69 Level 1 14 | . 42 . . . 67 . . . . 12 30 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 1 1 4 . 3 2 . Investigation 6 | . 1 . . . 1 . 2 . . 2 . Extermination 2 | . . . . . . . 1 . 1 . . Reinforcement 4 | . . . . . . 1 1 . 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Distress Signals 3 | . . . . . 1 . . . 1 1 . Communications Jammed 71 | . . . . . . . . . . 71 . Distress Signals 71 | . . . . . . . . . . 71 . Times Spotted 67 | . 7 . . . 13 2 4 . 8 28 5 Peak Tracking Total 6 | . 3 . . . 6 2 4 . 3 5 5 Tactical Retreats 5 | . . . . . 1 . . . 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Traps Triggered 5 | . . . . . 1 1 1 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Machines Disabled 7 | . 2 . . . 1 . . . 2 2 . Max in Single Turn 2 | . 2 . . . 1 . . . 2 2 . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Machines Accessed 30 | . 6 . 1 1 4 3 5 . 2 8 . Terminals 21 | . 4 . . 1 2 2 3 . 1 8 . Fabricators 3 | . . . . . . 1 1 . 1 . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 3 | . 1 . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 75 | . 17 . 1 5 11 4 14 . 4 19 . Successful 35 | . 12 . 1 2 5 2 8 . 3 2 . Failed 39 | . 4 . . 3 6 2 6 . 1 17 . Catastrophic 10 | . . . . . . . 2 . . 8 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 23 | . 9 . 1 5 2 . 4 . 1 1 . Terminals 58 | . 11 . . 5 6 3 11 . 3 19 . Fabricators 3 | . . . . . . 1 1 . 1 . . Repair Stations 3 | . 3 . . . . . . . . . . Recycling Units 9 | . 3 . . . 4 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 22 | . 7 . 1 2 2 1 5 . 2 2 . Record 5 | . . . . . . . 4 . 1 . . Robot Analysis 5 | . 2 . . 2 . . . . . 1 . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . Locate Traps 4 | . 1 . . . 2 . 1 . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 1 . 1 . . Network Status 3 | . . . . . . 1 1 . 1 . . Repair Station Hacks 3 | . 3 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 2 . 1 . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 3 | . 1 . . . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Tunnel 2 | . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . 1 . Hacking Detections 23 | . 4 . . . 3 3 4 . 2 7 . Full Trace Events 3 | . . . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 15 | . . . . . 15 . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . 11 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Total Allies 13 | . . . . . . . . . . 13 . Largest Group 10 | . . . . . . . . . . 10 . Highest-Rated Group 420 | . . . . . . . . . . 420 . Highest-Rated Ally 51 | . . . . . . . . . . 51 . Total Orders 5 | . . . . . . . . . . 5 . ROAM 2 | . . . . . . . . . . 2 . FOLLOW 3 | . . . . . . . . . . 3 . Ally Attacks 72 | . . . . . . . . . . 72 . Total Damage 2198 | . . . . . . . . . . 2198 . Kills 15 | . . . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Robot Analysis Total 5 | . 2 . . 2 . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Turns Passed 5979 | 65 495 73 337 130 396 674 850 45 631 1998 285 Spaces Moved 4327 | 33 354 59 317 113 266 632 664 46 412 1350 81 Core 6 | 6 . . . . . . . . . . . Treads 8 | 1 7 . . . . . . . . . . Legs 3757 | . . . 193 113 266 632 664 46 412 1350 81 Wheels 556 | 26 347 59 124 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 125 90 90 90 90 90 100 100 105 105 Average Speed 105 | 97 114 125 103 90 90 90 99 100 104 116 123 Slowest Speed 180 | 160 160 125 125 90 90 90 100 100 105 180 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 8 | . . . . . 1 . . . . . 7 Exploration Rate (%) 29 | 4 61 22 74 25 31 15 18 2 10 79 14 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . 1 1 . . . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 146 | . . . . . 5 5 6 . 27 22 81 Terrain Destroyed 287 | . 47 . . . 44 6 6 . 51 50 83 Melee 80 | . . . . . 5 5 6 . 27 9 28 Projectile 100 | . . . . . . 1 . . 3 41 55 AOE 107 | . 47 . . . 39 . . . 21 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Ext Cet Total 5285 | 54 409 58 324 141 342 706 845 45 554 1662 145 Wait 497 | 10 21 . . 29 17 45 142 . 96 137 . Move 4314 | 32 353 58 316 112 265 631 663 45 411 1349 79 Hop . | . . . . . . . . . . . . Pick Up 44 | 1 9 . 5 . 2 5 11 . 5 6 . Fast Attach 20 | 7 . . . . 8 2 1 . 2 . . Attach 12 | . 1 . . . 2 1 2 . 4 . 2 Detach 1 | . . . . . . . 1 . . . . Swap 43 | . 4 . 2 . 8 4 7 . 1 16 1 Drop 34 | . 3 . 1 . 4 4 11 . 3 8 . Fire 114 | 4 18 . . . 26 9 . . 3 37 17 Melee 110 | . . . . . 10 5 7 . 29 15 44 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . 10 2 Rewire 83 | . . . . . . . . . . 83 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Extension (discovered 2 exits: [*Res] / [*Cet]) -4/Cetus History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 8) 238 | -10/Materials | Repaired Lgt. Cannon 255 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Central database locked down 312 | -10/Materials | Build established: Mutant 561 | -10/Materials | Entered Mines 576 | -10/Mines | Learned location of Zion (-7) 629 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 629 | -10/Mines | Discovered new exit (range 5) 634 | -10/Mines | Entered Exiles 663 | -10/Exiles | Met 8R-AWN 684 | -10/Exiles | Met EX-HEX 722 | -10/Exiles | Met EX-BIN 739 | -10/Exiles | Aligned with FarCom system 741 | -10/Exiles | Given EX-Vault access code 771 | -10/Exiles | Opened EX-Vault 783 | -10/Exiles | Found Army-in-a-Box 790 | -10/Exiles | Found Potential Leg 792 | -10/Exiles | Found Potential Leg 819 | -10/Exiles | Warned to stay clear of 0b10 Research branches 848 | -10/Exiles | Met EX-DEC 881 | -10/Exiles | Visited The Gauntlet 961 | -10/Exiles | Discovered new exit (range 12) 971 | -10/Exiles | Left Exiles lab with Potential Leg 971 | -10/Exiles | Entered Mines 1048 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1093 | -9/Mines | Discovered new exit (range 9) 1101 | -9/Mines | Entered Materials 1101 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1224 | -8/Materials | Crushed by falling debris 1493 | -8/Materials | Discovered new exit (range 3) 1497 | -8/Materials | Entered Factory 1497 | -7/Factory | Evolved 2 slots: Utility x2 1800 | -7/Factory | Build established: Gunner 2142 | -7/Factory | Discovered new exit (range 15) 2171 | -7/Factory | Entered another Factory area 2171 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2474 | -6/Factory | Build established: Tank 2975 | -6/Factory | Discovered new exit (range 16) 3021 | -6/Factory | Entered another Factory area 3021 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3061 | -5/Factory | Discovered new exit (range 5) 3066 | -5/Factory | Entered another Factory area 3066 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -4/Factory | Discovered new exit (range 3) 3697 | -4/Factory | Entered Extension 4294 | -4/Extension | Rescued a captive Derelict 4295 | -4/Extension | Rescued a captive Derelict 4367 | -4/Extension | Spotted B-86 Titan 4453 | -4/Extension | Lost 7 allies 4934 | -4/Extension | Spotted B-86 Titan 5629 | -4/Extension | Discovered new exit (range 10) 5630 | -4/Extension | Discovered new exit (range 6) 5656 | -4/Extension | Disrupted transfer network 5695 | -4/Extension | Entered Cetus 5711 | -4/Cetus | Spotted Cetus Guard 5711 | -4/Cetus | Spotted Cetus Guard 5711 | -4/Cetus | Spotted Cetus Guard 5711 | -4/Cetus | Spotted Cetus Guard 5732 | -4/Cetus | Crushed by falling debris 5763 | -4/Cetus | Crushed by falling debris 5851 | -4/Cetus | Crushed by falling debris 5871 | -4/Cetus | Crushed by falling debris 5872 | -4/Cetus | System corruption reached 10% 5902 | -4/Cetus | Lost 5 parts (1p4u) 5964 | -4/Cetus | Crushed by falling debris 5969 | -4/Cetus | Crushed by falling debris 5978 | -4/Cetus | Crushed by falling debris 5980 | -4/Cetus | Self-destructed Last Messages --------------- 05871_ System corrupted by crushing effect (+2). 05880_ System corrupted: Energy discharge (-168). 05889_ The unstable cave ceiling collapses. 05899_ System corrupted: Component data lost. 05901_ The unstable cave ceiling collapses. 05921_ System corrupted: Matter fused (-6). 05938_ P4WDH04NQ F&XL7>28WQBXD8G6RPOQ 05947_ The unstable cave ceiling collapses. 05964_ Crushed by falling debris. 05969_ System corrupted: Matter fused (-9). 05969_ The unstable cave ceiling collapses. 05969_ Crushed by falling debris. 05969_ Adv. Cryofiber Web destroyed. 05969_ System corrupted by crushing effect (+1). 05978_ The unstable cave ceiling collapses. 05978_ Crushed by falling debris. 05978_ Adv. Shield Generator destroyed. 05978_ System corrupted by crushing effect (+5). 05978_ Neutrino Core destroyed. 05978_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##?####??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | # ##??????????????????????????????????????????? | | # # #???????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??# ##??????????????????????????????????????????? | | ??## #??????????????????????????????????????????? | | ??# ###??????????????????????????????????????????? | | ??## #??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ????# #??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ???# ##??????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ???# ##??????????????????????????????????????????? | | ???## #??????????????????????????????????????????? | | ????# ###?#################??????????????????????? | | ????## ### ## # # #@#??????????????????????? | | ?????#### ###############??????????????????????? | | ???????######????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 28 Energy Capacity 845 Matter Stores 300 Matter Capacity 500 Sight Range 23 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 450 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 1 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Leap Before You Look Total Silence Challenges ------------ None Game ------ Seed NuclearSuperquantumBiocell Manual? 0 Play Time 02:13:38 Cumulative 34.0 hours Start 2024.08.30 @ 11:53:28 End 2024.08.30 @ 14:39:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbb26f89-a25e-4344-b4b5-b76d0cb24f94