Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 16:22:00 Player: Judas Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1885) 1885 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4895 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 224/300 Energy 91/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Matter Filter Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Medium Storage Unit Matter Filter Hacking Suite Electrolaser Heavy Assault Rifle High-powered Shotgun Katana [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 61 | 1 2 15 13 24 6 Power 6 | . 1 . 1 3 1 Engine 2 | . . . . 1 1 Core 4 | . 1 . 1 2 . Reactor . | . . . . . . Propulsion 11 | . 1 3 2 4 1 Treads 10 | . . 3 2 4 1 Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 . 3 1 5 . Device 5 | 1 . 1 1 2 . Storage 1 | . . 1 . . . Processor 3 | . . 1 . 2 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 34 | . . 9 9 12 4 Energy Gun 5 | . . 1 3 1 . Energy Cannon 2 | . . . 1 1 . Ballistic Gun 23 | . . 8 4 7 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 3 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 24 | . 1 2 . 5 16 Power 4 | . . . . 2 2 Propulsion 5 | . . 1 . . 4 Utility 5 | . . . . 2 3 Weapon 10 | . 1 1 . 1 7 Highest Loss Streak 12 | . 1 1 . 2 12 Average Slot Usage (%) 95 | . 99 99 99 97 80 Engine 3 | . 12 . . 2 6 Core 5 | . 1 11 9 4 . Treads 15 | . . 11 18 23 15 Leg 5 | . 28 9 . . . Device 14 | . 14 13 17 13 11 Storage 9 | . 14 11 9 7 6 Processor 8 | . . 8 9 13 7 Protection 1 | . . . . 1 5 Energy Gun 6 | . 27 7 3 . 5 Ballistic Gun 21 | . . 25 29 24 18 Naked Turns . | . . . . . . Heaviest Build 47 | 12 14 29 38 47 45 Greatest Support 60 | 20 20 40 40 60 60 Greatest Overweight (x) 11 | . . 2 . . 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 6 6 9 10 10 9 Most Carried 10 | 6 6 10 10 10 8 Average Carried 8 | 6 5 6 9 9 7 Final Capacity 10 | 6 6 10 10 10 4 Final Carried 10 | 6 6 10 10 8 4 Class Distribution -------------------- 32% | Scavenger-Skirmisher 21% | Scavenger-Gunner 17% | Mutant 9% | Gunner 9% | Scavenger-Assassin 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1574 | 210 20 273 255 658 158 Remotely . | . . . . . . Salvage Created 2409 | 82 454 509 356 689 319 Parts 154 | 4 36 39 23 35 17 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 48 | . 12 11 5 12 8 Guns 46 | . 11 11 5 11 8 Cannons 1 | . . . . 1 . AOE 1 | . 1 . . . . Classes Destroyed 12 | 2 3 3 2 2 . Worker 2 | . . . 1 1 . Builder 2 | . 1 . . 1 . Tunneler 1 | 1 . . . . . Hauler 3 | . . 2 1 . . Recycler 1 | 1 . . . . . Watcher 1 | . . . 1 . . Swarmer 11 | . 3 4 . . 4 Grunt 21 | . 9 3 2 5 2 Brawler 2 | . . 1 . 1 . Duelist 2 | . . . . 2 . Sentry 11 | . . 3 3 3 2 Programmer 1 | . . . . 1 . Best Kill Streak 4 | 2 3 4 4 4 3 Combat Bots Only 4 | . 3 4 2 3 3 Max Kills in Single Turn 2 | 1 2 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4202 | . 333 522 254 1249 1844 Core 935 | . 48 97 82 190 518 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 80 75 85 . . Volleys Fired 144 | 3 37 29 18 39 18 Largest 4 | 2 2 3 4 4 4 Hottest 172 | 90 90 93 172 151 139 Shots Fired 441 | 6 69 87 72 147 60 Gun 429 | 6 69 87 71 136 60 Cannon 12 | . . . 1 11 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 310 | . . 68 58 134 50 Thermal 87 | 3 32 15 14 13 10 Explosive . | . . . . . . Electromagnetic 44 | 3 37 4 . . . Robot Hit Streak 20 | 3 8 20 15 17 9 Robot Miss Streak 10 | 1 2 4 4 3 10 Penetration Max . | . . . . . . Secondary Targets 12 | . 4 2 . 2 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 301 | 4 48 65 37 110 37 Core Hits 135 | 3 21 23 17 45 26 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 11 | . . . 3 8 . Impact . | . . . . . . Slashing 11 | . . . 3 8 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4369 | 49 692 723 480 1707 718 Guns 4149 | 49 634 723 480 1545 718 Cannons 162 | . . . . 162 . Explosions 58 | . 58 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3080 | . . 578 357 1513 632 Thermal 872 | 24 343 102 123 194 86 Explosive . | . . . . . . Electromagnetic 417 | 25 349 43 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . 2 2 Average Corruption 1 | . 1 . . 1 2 Corruption Purged . | . . . . . . Effects 16 | . 1 . . 9 6 Message Errors 6 | . . . . 4 2 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . 1 . . 1 1 Data Loss (minor) 1 | . . . . 1 . Targeting Errors 4 | . . . . 3 1 Overload Shots . | . . . . . . Overflow Damage 10 | . 3 . . 7 . Projectiles 7 | . . . . 7 . Explosions 3 | . 3 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 490 | 90 384 216 232 490 168 Average Temperature 104 | 40 123 57 82 158 54 Received Heat Transfer 849 | . 156 102 72 309 210 Effects 9 | . 3 . . 6 . Shutdowns 2 | . 1 . . 1 . Energy Bleed 2 | . 1 . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . 1 . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 2 . . . Heat Transferred 2024 | 74 914 296 259 296 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 359 | 10 322 359 283 227 263 Average Influence 152 | 8 146 212 175 85 199 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 67 | 100 63 45 64 92 48 Level 1 32 | . 36 54 36 7 51 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . 4 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 17 14 10 13 13 Peak Tracking Total 5 | . 4 4 4 3 5 Tactical Retreats 4 | . 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 6 | . 1 . 1 4 . Terminals 3 | . 1 . 1 1 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . 3 . 3 4 . Successful 6 | . 2 . 2 2 . Failed 4 | . 1 . 1 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 8 | . 3 . 3 2 . Terminals 7 | . 3 . 3 1 . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . 1 . 1 . . Robot Analysis 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 3 | . 1 . 1 1 . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators 1 | . . . . 1 . Overload 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 3 . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2363 | 28 294 490 450 759 342 Spaces Moved 1124 | 15 143 239 211 335 181 Core 49 | . . . . . 49 Treads 797 | . . 119 211 335 132 Legs 278 | 15 143 120 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 160 160 50 Average Speed 151 | 120 120 153 160 160 152 Slowest Speed 600 | 120 120 180 160 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 2 23 20 24 8 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . 3 8 . Terrain Destroyed 17 | . 6 . 3 8 . Melee 11 | . . . 3 8 . Projectile . | . . . . . . AOE 6 | . 6 . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1460 | 18 198 303 275 459 207 Wait 78 | . 11 6 19 42 . Move 1120 | 14 142 238 210 335 181 Hop . | . . . . . . Pick Up 18 | . 2 8 3 4 1 Fast Attach 17 | 1 1 1 4 8 2 Attach 15 | . . 5 1 6 3 Detach . | . . . . . . Swap 29 | . 1 9 8 10 1 Drop 28 | . 4 7 9 7 1 Fire 144 | 3 37 29 18 39 18 Melee 11 | . . . 3 8 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 705 | -9/Materials | Discovered new exit (range 7) 813 | -9/Materials | Entered another Materials area 813 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1187 | -8/Materials | Discovered new exit (range 13) 1263 | -8/Materials | Entered Factory 1263 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1713 | -7/Factory | Garrison activated, responded to threat 1899 | -7/Factory | Build established: Scavenger-Skirmisher 2022 | -7/Factory | Identified exit to Garrison 2022 | -7/Factory | Entered Garrison 2114 | -7/Garrison | Triggered checkpoint 2173 | -7/Garrison | Discovered new exit (range 12) 2245 | -7/Garrison | Build established: Scavenger-Gunner 2280 | -7/Garrison | Triggered checkpoint 2280 | -7/Garrison | Triggered checkpoint 2318 | -7/Garrison | Core integrity fell below 50% 2343 | -7/Garrison | Lost 12 parts (1p2n3u6w) 2345 | -7/Garrison | Core integrity fell below 20% 2363 | -7/Garrison | Discovered new exit (range 10) 2364 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02293_ Lgt. Treads destroyed. 02295_ Lyr. Light Armor Plating destroyed. 02296_ Hpw. Shotgun destroyed. 02298_ Y-54 Guardian destroyed. 02298_ Switching to secondary target: S-27 Virus. 02299_ Adv. Terrain Scanner destroyed. 02304_ Flak Gun destroyed. 02307_ S-27 Virus destroyed. 02307_ Imp. Deuterium Engine destroyed. 02310_ Autogun destroyed. 02315_ Acquired Imp. Deuterium Engine. 02321_ Acquired Lgt. Treads. 02327_ Slug penetrates Wall. 02334_ Penetrated by Slug. 02340_ Dropped Lrg. Storage Unit. 02343_ Penetrated by Slug. 02344_ Imp. Deuterium Engine destroyed. 02346_ Penetrated by Slug. 02356_ System corrupted: Energy discharge (-31). 02363_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????# #??# #?????? ??#! % ##?? | | ??????????????????????# #??# #???#?????######?? | | ??????????????????????# #??# #??#?????????? #?#? | | ??????????????????????# #??# #??#??????? ?#????? | | ????????????????####### #### #????????#???#????? | | ???????????????# #??#?????????#?#??? | | ???????????????# ###### ######?????????????????? | | ??????????????????????# #?????????????????#????? | | ??????????????????????# #??????????#???????#???? | | ??????????????????????# +??????????????????#?#?? | | ??????????????????????# s#?????????????????????#? | | ??????????????????????# #????????#????#????????? | | ??????????????????????# #????????????????#???#?? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????#???? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????##Y #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????#