Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.31 @ 12:14:32 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (140) 700 Value Destroyed (6670) 6670 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (5209) 5209 TOTAL SCORE: 21859 Bonus ------- High Alert Combat Kills 849 Follower Combat Kills 60 Met Zhirov 300 Acquired SGEMP 2000 Delivered SGEMP 2000 Cogmind --------- Core Integrity 939/1600 Matter 289/300 Energy 85/100 System Corruption 42% Temperature Cool (104) Movement Treading (135) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Experimental Biometal Heavy Treads > --- UTILITY (10) ----- Medium Storage Unit High-capacity Storage Unit Triangulator Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Impulse Thruster Transdimensional Reconstructor Katana Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Triangulator Advanced Target Analyzer Advanced Core Analyzer Advanced Phase Shifter Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Heavy Treads Impulse Thruster Transdimensional Reconstructor High-powered Shock Rifle High-powered Shock Rifle Improved Arc Projector Quantum Rifle Enhanced Nova Cannon Railgun Heavy Gauss Cannon Missile Launcher Katana [Rating: 195] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Centrium Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Slots Evolved 19 | . 1 2 2 2 2 . . . . 2 . . . . 2 2 . 2 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Propulsion 8 | . . 1 . 2 . . . . . 1 . . . . 1 . . 1 2 . Utility 8 | . . 1 2 . 1 . . . . 1 . . . . . 2 . 1 . . Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 174 | . 1 20 26 16 6 . . 4 5 3 3 . 4 2 10 4 7 10 31 22 Power 15 | . . 1 2 1 1 . . . . . . . . . 2 . 1 1 6 . Engine 2 | . . . 2 . . . . . . . . . . . . . . . . . Core 6 | . . 1 . 1 1 . . . . . . . . . 2 . 1 . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 6 . Propulsion 58 | . . 11 8 7 . . . 1 3 1 1 . 3 . 3 1 1 4 12 2 Treads 28 | . . 11 8 . . . . . . . . . . . . . . . 7 2 Leg 4 | . . . . . . . . . . . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 7 . . . 1 3 1 1 . 3 . 3 1 1 4 1 . Utility 44 | . . 1 5 4 4 . . 3 . 2 . . 1 1 3 . 4 2 10 4 Device 14 | . . . 1 . 2 . . 1 . 1 . . . . 1 . 1 . 5 2 Storage 9 | . . 1 3 2 . . . . . . . . 1 . . . . . 2 . Processor 9 | . . . 1 1 2 . . . . . . . . 1 1 . . . 2 1 Hackware 5 | . . . . 1 . . . 1 . . . . . . . . . 2 1 . Protection 7 | . . . . . . . . 1 . 1 . . . . 1 . 3 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 57 | . 1 7 11 4 1 . . . 2 . 2 . . 1 2 3 1 3 3 16 Energy Gun 17 | . . 4 . . . . . . . . . . . . . . . . 1 12 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 19 | . . 3 7 4 1 . . . 2 . . . . . . 1 . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . 1 . 2 1 1 Launcher 10 | . . . 4 . . . . . . . 2 . . . 1 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . . . . . . . . . . . . 1 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 3 1 1 1 . . . . . . . 2 . 1 . 2 . 1 4 Parts Lost 66 | . . . 7 2 . . . . 1 . 4 . . . . 1 3 21 1 26 Power 8 | . . . 1 . . . . . . . 1 . . . . 1 . 2 . 3 Propulsion 20 | . . . 2 . . . . . . . 3 . . . . . 1 8 . 6 Utility 20 | . . . 1 . . . . . 1 . . . . . . . 1 10 1 6 Weapon 18 | . . . 3 2 . . . . . . . . . . . . 1 1 . 11 Highest Loss Streak 25 | . . . 2 2 . . . . 1 . 4 . . . . 1 2 17 1 25 Average Slot Usage (%) 76 | . 95 92 86 87 77 81 81 80 77 75 62 44 51 69 83 82 82 57 57 71 Engine 1 | . 12 2 3 . . . . . . . . . . . . . . . . . Core 4 | . . 7 2 6 10 12 12 12 12 11 8 5 5 5 15 10 9 6 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 8 9 Treads 12 | . . 26 22 . . . . . . . . . . . . . . . 12 16 Leg 2 | . 25 1 . . . . . . . . . . . . . . . . 7 . Flight 9 | . . . . 34 31 31 31 31 31 33 27 22 27 33 30 27 26 20 . . Device 5 | . . . 4 7 12 12 12 8 3 4 2 . . . 3 4 7 . 5 12 Storage 11 | . 12 14 23 14 12 12 12 12 12 11 11 11 12 16 11 9 9 6 2 7 Processor 5 | . . . 4 8 8 12 12 8 6 5 5 5 5 9 13 13 13 11 5 8 Hackware 1 | . . . . 4 1 . . . . . . . . . . . . 3 1 2 Protection 3 | . 12 10 1 . . . . 5 6 10 6 . . . 3 4 7 6 . . Energy Gun 2 | . . 8 1 . . . . . . . . . . . . . . . 2 3 Ballistic Gun 7 | . 25 18 15 11 . . . . 5 . . . . . . 3 3 . . 1 Slashing Weapon 1 | . 8 1 . . . . . . . . . . . 4 4 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 17 19 33 68 59 30 30 30 38 33 42 48 23 27 29 57 65 64 57 137 138 Greatest Support 375 | 20 20 66 63 40 32 32 32 34 36 42 42 26 44 29 63 65 65 68 375 375 Greatest Overweight (x) 8 | . . . 2 1 1 . . 1 1 . 1 . . . . . . 8 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | . 8 12 24 22 12 12 12 12 12 12 12 12 12 12 12 12 12 12 16 16 Average Capacity 12 | . 8 9 20 12 12 12 12 12 12 12 12 12 12 12 12 12 12 10 8 16 Most Carried 22 | . 8 11 22 22 12 12 12 12 12 11 12 11 12 12 12 12 12 12 14 16 Average Carried 11 | . 7 9 19 12 11 12 12 11 11 10 11 11 11 12 11 11 11 10 6 14 Final Capacity 22 | 8 8 12 22 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 16 16 Final Carried 22 | 7 8 11 22 12 12 12 12 12 12 11 11 11 12 12 12 11 12 4 14 6 Class Distribution -------------------- 20% | Generator-Gunner 18% | Hacker-Sprinter 15% | Hacker-Tank 13% | Hacker-Mutant 10% | Hacker-Scout 8% | Hauler-Mutant 5% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Generator-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Sprinter | -2/Research Generator-Gunner | -1/Access Generator-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Matter Collected 3629 | 191 35 469 495 136 131 . . . 74 . 236 27 . 64 181 . 23 161 882 524 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7181 | . 88 1292 919 88 . . . . 58 . 175 . . . 115 95 . 28 2560 1763 Parts 392 | . 6 97 61 4 . . . . 4 . 10 . . . 20 6 . 2 113 69 Haulers Intercepted 5 | . 1 2 2 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Combat Hostiles Destroyed 113 | . 2 27 19 1 . . . . 1 . 7 . . . 4 3 . . 35 14 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Guns 51 | . 2 26 19 1 . . . . 1 . . . . . . . . . 1 1 Cannons 42 | . . . . . . . . . . . . . . . . . . . 33 9 AOE 15 | . . 1 . . . . . . . . 7 . . . 3 3 . . 1 . Classes Destroyed 14 | . 2 6 1 . . . . . 1 . . . . . 1 . . . 3 . Worker 2 | . . 1 . . . . . . . . . . . . . . . . 1 . Builder 5 | . . 2 1 . . . . . . . . . . . 1 . . . 1 . Tunneler 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Hauler 5 | . 1 2 2 . . . . . . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Operator 3 | . . 1 . 1 . . . . . . . . . . . . . 1 . . Watcher 8 | . . 4 . 1 . . . . . . . . . . . . . . . 3 Swarmer 30 | . 2 10 7 . . . . . . . 3 . . . 4 3 . . . 1 Grunt 38 | . . 9 7 1 . . . . . . . . . . . . . . 18 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 16 | . . 8 5 . . . . . . . . . . . . . . . 3 . Hunter 8 | . . . . . . . . . . . . . . . . . . . 4 4 Programmer 13 | . . . . . . . . . 1 . . . . . . . . . 8 4 M Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 Thug 4 | . . . . . . . . . . . 4 . . . . . . . . . Best Kill Streak 9 | . 3 6 7 1 . . . . 1 . 4 . . . 5 3 . 1 9 7 Combat Bots Only 7 | . 1 4 7 1 . . . . 1 . 4 . . . 4 3 . . 7 6 Max Kills in Single Turn 4 | . 1 2 1 1 . . . . 1 . 2 . . . 4 2 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . . . . . . . 2 . . . 3 2 . . 1 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Damage Taken 15072 | . 69 611 802 393 . . 26 . 182 13 379 93 . 187 93 307 947 2708 2248 6014 Core 2663 | . 4 63 95 114 . . . . 40 . 98 10 . 97 26 57 165 1233 98 563 Absorbed by Shields 94 | . . . . 26 . . . . . . . . . . . . . 68 . . Reduced by Siege Mode 550 | . . . . . . . . . . . . . . . . . . . . 550 Core Remaining (%) 81 | 100 98 84 82 83 . . . . 95 . . . . 79 97 . 82 14 . . Volleys Fired 304 | . 4 57 61 26 . . . . 6 . 6 . . . 1 2 . 2 84 55 Largest 3 | . 2 3 3 3 . . . . 2 . 1 . . . 1 2 . 1 3 3 Hottest 246 | . 40 91 91 70 . . . . 58 . 36 . . . 36 69 . 66 246 246 Shots Fired 734 | . 8 145 127 42 . . . . 12 . 6 . . . 1 3 . 2 238 150 Gun 486 | . 8 145 124 41 . . . . 12 . . . . . . 1 . . 71 84 Cannon 234 | . . . . . . . . . . . . . . . . . . 2 167 65 Launcher 14 | . . . 3 1 . . . . . . 6 . . . 1 2 . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 444 | . 8 106 122 41 . . . . 12 . . . . . . 1 . 2 83 69 Thermal 121 | . . . . . . . . . . . . . . . . . . . 84 37 Explosive 10 | . . . 2 1 . . . . . . 6 . . . . . . . . 1 Electromagnetic 159 | . . 39 3 . . . . . . . . . . . 1 2 . . 71 43 Robot Hit Streak 91 | . 6 36 52 25 . . . . 11 . 13 . . . 4 6 . 2 71 91 Robot Miss Streak 2 | . . 2 1 2 . . . . 1 . 1 . . . . 1 . . 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . 5 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 629 | . 6 117 106 36 . . . . 11 . 5 . . . 4 2 . 3 213 126 Core Hits 306 | . 4 59 41 12 . . . . 2 . 15 . . . 7 4 . 3 103 56 Critical Hits 27 | . . 2 . 1 . . . . 1 . . . . . . . . 1 10 12 Critical Kills 11 | . . 2 . . . . . . . . . . . . . . . 1 4 4 Critical Parts Destroyed 11 | . . . . 1 . . . . 1 . . . . . . . . . 5 4 Melee Attacks 6 | . 2 . . . . . . . . . . . . . 3 . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . 2 . . . . . . . . . . . . . 3 . . 1 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16613 | . 68 1846 1656 396 . . . . 307 . 828 . . . 403 323 . 94 7211 3481 Guns 6021 | . 68 1700 1575 349 . . . . 307 . . . . . . 6 . . 763 1253 Cannons 7884 | . . . . . . . . . . . . . . . . . . 46 5676 2162 Explosions 2300 | . . 139 47 47 . . . . . . 828 . . . 204 316 . . 711 8 Melee 230 | . . . . . . . . . . . . . . . 199 . . 31 . . Ramming 178 | . . 7 34 . . . . . . . . . . . . 1 . 17 61 58 Kinetic 7043 | . 68 955 1535 349 . . . . 307 . . . . . . 6 . 46 2231 1546 Thermal 5693 | . . 139 . . . . . . . . . . . . . 173 . . 4110 1271 Explosive 1035 | . . . . 47 . . . . . . 828 . . . 106 . . . 46 8 Electromagnetic 2434 | . . 745 87 . . . . . . . . . . . 98 143 . . 763 598 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 230 | . . . . . . . . . . . . . . . 199 . . 31 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . 2 . . . . . . . . . . . . 2 8 3 42 Average Corruption 5 | . . . . 1 . . . . . . . . . . . . 1 1 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 58 | . . . . 1 . . . . . . . . . . . . . 1 9 47 Message Errors 6 | . . . . 1 . . . . . . . . . . . . . . 1 4 Matter Fused 7 | . . . . . . . . . . . . . . . . . . . 1 6 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . . . . . 7 Energy Discharges 5 | . . . . . . . . . . . . . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 5 Targeting Errors 15 | . . . . . . . . . . . . . . . . . . . 3 12 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 292 | . . 20 . . . . . . . . . . . . . . . . 258 14 Projectiles 174 | . . . . . . . . . . . . . . . . . . . 160 14 Explosions 118 | . . 20 . . . . . . . . . . . . . . . . 98 . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . . . . . . . . . . . . . 18 6 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . . . . . . . 16 6 Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 132 | . . 30 13 17 . . . . . . 28 . . . . . . 8 . 36 Shots 5 | . . 1 1 1 . . . . . . 1 . . . . . . . . 1 Rammed 29 | . . 3 3 . . . . . . . . . . . . 1 . 8 3 11 Targets Rammed 30 | . . 3 4 . . . . . . . . . . . . 1 . 8 3 11 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 12 156 40 14 416 170 208 195 351 351 358 1 . . 90 106 2 4 345 129 Average Temperature 107 | . 6 49 11 5 104 95 90 93 204 155 156 1 . . 39 45 2 4 131 43 Received Heat Transfer 2295 | . 30 279 522 81 . . 12 . . 9 207 39 . . . 72 102 402 432 108 Effects 15 | . . . . . 1 . . . 6 2 2 . . . . . . . 4 . Shutdowns 5 | . . . . . . . . . 3 1 1 . . . . . . . . . Energy Bleed 4 | . . . . . . . . . . 1 1 . . . . . . . 2 . Interference 5 | . . . . . . . . . 3 . . . . . . . . . 2 . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Turns 34 | . . . . . . . . . . . . . . . . . . . . 34 Longest Duration 34 | . . . . . . . . . . . . . . . . . . . . 34 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . 4 Parts Fried 7 | . . . . . . . . . . . . . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . 3 1 Heat Transferred 4329 | . . 200 . . . . . . . . . . . . . 100 . . 3249 780 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 . . . . . . . . . . . . 2 1 . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Peak Influence 879 | . 62 415 359 95 117 . . . . 44 . . . . 260 359 587 765 879 696 Initial 322 | . . . 11 1 32 . . . . 14 . . . . . 42 163 247 286 322 Average 270 | . 8 165 157 49 54 . . . . 29 . . . . 74 152 314 496 445 462 Maximum Alert Level 3 | . . 2 1 . . . . . . . . . . . 1 1 2 3 3 2 Low Security (%) 40 | . 100 63 62 100 100 . . . . 100 . . . . 80 65 11 . 1 1 Level 1 36 | . . 30 37 . . . . . . . . . . . 19 34 60 34 54 38 Level 2 21 | . . 6 . . . . . . . . . . . . . . 27 54 35 60 Level 3 2 | . . . . . . . . . . . . . . . . . . 10 9 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 3 1 2 1 . . . . . . . . . 1 2 7 1 8 4 Investigation 10 | . . 2 . . . . . . . . . . . . 1 2 3 . . 2 Extermination 7 | . . . . . . . . . . . . . . . . . 1 . 4 2 Reinforcement 12 | . . 1 1 2 1 . . . . . . . . . . . 3 1 3 . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Distress Signals 19 | . . 9 1 1 . . . . . . . . . 1 . 1 . 2 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 311 | . 6 48 27 11 5 2 4 . 1 4 11 5 . 6 11 23 34 39 45 29 Peak Tracking Total 22 | . 2 5 6 9 4 2 4 . 1 3 6 3 . 6 10 15 22 18 7 7 Tactical Retreats 29 | . . . 2 . 1 . . . . . 3 1 . . . 4 3 5 5 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Traps Triggered 15 | . . 3 5 3 . . . . . . . . . . . 2 1 1 . . Indirectly 2 | . . . . . . . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . 6 . . . . . . . . . . . . . . . . 5 Reused 3 | . . . . . . . . . . . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . 1 . . . . 1 . . . 6 . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Machines Disabled 6 | . . 1 . 1 . . . . . . . . . . 1 . . . 2 1 Max in Single Turn 1 | . . 1 . 1 . . . . . . . . . . 1 . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Machines Accessed 48 | . 3 6 6 3 1 . 2 . . . . 1 4 . 2 4 6 2 4 4 Terminals 33 | . 3 4 4 2 . . . . . . . 1 . . 2 3 4 2 4 4 Fabricators 3 | . . . . . 1 . . . . . . . . . . 1 1 . . . Repair Stations 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 126 | . 13 20 15 5 2 . 6 . . . . 1 17 . 4 9 15 3 5 11 Successful 89 | . 8 15 13 3 2 . 6 . . . . 1 17 . 2 3 8 1 4 6 Failed 37 | . 5 5 2 2 . . . . . . . . . . 2 6 7 2 1 5 Catastrophic 8 | . . . . . . . . . . . . . . . 1 2 3 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 48 | . 7 10 9 4 1 . . . . . . . . . . 5 1 2 2 7 Terminals 82 | . 13 16 10 4 . . . . . . . 1 . . 4 6 9 3 5 11 Fabricators 9 | . . . . . 2 . . . . . . . . . . 3 4 . . . Repair Stations 4 | . . 2 . . . . . . . . . . . . . . 2 . . . Recycling Units 5 | . . . 5 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Hacks 60 | . 6 6 7 1 . . 6 . . . . 1 17 . 2 2 3 1 3 5 Record 12 | . . . . . . . 5 . . . . 1 5 . . . . . . 1 Part Schematic 6 | . . . . . . . . . . . . . 4 . . 1 1 . . . Robot Analysis 5 | . . 1 . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . . 1 . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . 1 . . . . . . . . . 1 . 3 . Level Access Points 5 | . 1 . 1 1 . . . . . . . . . . 1 . . 1 . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Unreport Threat 8 | . 1 4 2 . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . . . . . 1 2 . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 1 . . . Build 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Repair 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 2 5 4 1 1 . . . . . . . . . . . 1 . 1 1 Terminals 12 | . 2 5 2 1 . . . . . . . . . . . . . . 1 1 Track 4 | . 1 2 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 7 | . 1 3 1 . . . . . . . . . . . . . . . 1 1 Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Prioritize 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . Mask 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 29 | . 2 5 3 2 1 . . . . . . . . . 2 3 5 1 1 4 Full Trace Events 11 | . 1 2 . . . . . . . . . . . . 1 2 3 . . 2 Feedback Events 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . . . . . . . . 4 . . 1 1 . . . Parts Built 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Matter 534 | . . . . . 256 . . . . . . . . . . . 278 . . . Time 133 | . . . . . 64 . . . . . . . . . . . 69 . . . Total Part Build Rating 17 | . . . . . 8 . . . . . . . . . . . 9 . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Time 59 | . . 26 . . . . . . . . . . . . . . 33 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . 17 . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Total Allies 5 | . . . . 1 1 . . . . . . . . . . . . . 3 . Largest Group 3 | . . . . 1 1 . . . . . . . . . . . . . 3 . Highest-Rated Group 368 | . . . . 26 29 . . . . . . . . . . . . . 368 . Highest-Rated Ally 131 | . . . . 26 29 . . . . . . . . . . . . . 131 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . . . . . . . . . . 22 . Total Damage 1173 | . . . . . . . . . . . . . . . . . . . 1173 . Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Robot Analysis Total 5 | . . 1 . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Turns Passed 6781 | . 188 1139 1002 321 167 48 83 133 137 86 334 65 61 56 87 171 376 216 1300 811 Spaces Moved 6799 | 1 141 534 432 324 400 181 259 307 227 143 434 195 153 180 268 483 656 554 642 285 Core 121 | . . . . . . . . . . . . . . . . . . 12 109 . Treads 1617 | . . 478 432 2 . . . . . . . . . . . . . . 420 285 Legs 305 | 1 141 56 . . . . . . . . . . . . . . . . 107 . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 4756 | . . . . 322 400 181 259 307 227 143 434 195 153 180 268 483 656 542 6 . Fastest Speed 16 | 120 120 120 160 23 23 23 23 23 24 21 21 26 20 26 16 19 19 21 50 135 Average Speed 62 | 120 120 155 168 26 23 23 23 34 24 21 26 26 25 26 20 19 21 28 133 171 Slowest Speed 450 | 120 120 160 200 180 96 23 23 97 104 21 97 26 26 26 26 20 26 450 173 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . 12 11 . . . . 1 . 1 . . 5 15 24 23 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 35 60 40 17 16 44 55 37 49 5 69 53 62 45 10 21 71 30 19 14 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 3 . . . . . . . Known Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . 1 5 . . 2 . 3 . . . . . . Spaces Dug 2 | . 2 . . . . . . . . . . . . . . . . . . . Terrain Destroyed 181 | . 2 4 13 5 . . . . . . 45 . . . 27 . . . 74 11 Melee 2 | . 2 . . . . . . . . . . . . . . . . . . . Projectile 31 | . . . . . . . . . . . . . . . . . . . 21 10 AOE 148 | . . 4 13 5 . . . . . . 45 . . . 27 . . . 53 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Total 8576 | . 148 721 578 521 465 186 284 334 296 197 650 207 172 187 287 544 867 565 886 481 Wait 1182 | . . 88 33 113 57 6 22 16 54 51 201 14 13 6 6 68 223 . 109 102 Move 6609 | . 140 533 431 303 379 180 258 306 226 140 433 192 152 179 258 454 610 509 641 285 Hop 79 | . . . . 8 9 . . . . 1 . 1 . . 4 14 21 21 . . Pick Up 57 | . 1 6 14 6 4 . 2 1 . 2 1 . 1 . 1 . 1 4 10 3 Fast Attach 111 | . 1 16 21 7 6 . . 3 2 . . . 4 2 5 1 7 6 25 5 Attach 38 | . . . 1 9 . . . . 2 3 3 . . . 3 2 . 3 2 10 Detach 17 | . . . 3 2 . . . 1 2 . 3 . . . 2 1 . 1 1 1 Swap 26 | . . 4 4 . . . . 1 1 . . . 1 . 2 1 . 1 4 7 Drop 79 | . . 14 6 16 8 . 2 6 3 . 3 . 1 . 2 1 5 4 7 1 Fire 304 | . 4 57 61 26 . . . . 6 . 6 . . . 1 2 . 2 84 55 Melee 6 | . 2 . . . . . . . . . . . . . 3 . . 1 . . Ram 8 | . . . . . . . . . . . . . . . . . . 7 . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . 3 4 . . . . . . . . . . . . . . . 3 11 Escape Stasis 37 | . . . . 31 . . . . . . . . . . . . . 6 . . Rewire 2 | . . . . . 2 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 120 | -10/Materials | Identified exit to Materials 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 336 | -9/Materials | Build established: Hacker-Mutant 539 | -9/Materials | Identified exit to Mines 539 | -9/Materials | Discovered exit to Mines (range 9) 665 | -9/Materials | Repaired Grenade Launcher? 708 | -9/Materials | Discovered exit to Mines (range 16) 740 | -9/Materials | Build established: Hacker-Tank 1259 | -9/Materials | Identified exit to Materials 1259 | -9/Materials | Discovered exit to Materials (range 12) 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Evolved 2 slots: Utility x2 1362 | -8/Materials | Identified exit to Storage 1615 | -8/Materials | Destroyed 7 combat bots 1998 | -8/Materials | Build established: Hauler-Mutant 2146 | -8/Materials | Identified exit to Factory 2330 | -8/Materials | Entered Factory 2330 | -7/Factory | Evolved 2 slots: Propulsion x2 2475 | -7/Factory | Identified exit to Factory 2651 | -7/Factory | Entered another Factory area 2651 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2713 | -6/Factory | Found Prototype Processor 2713 | -6/Factory | Identified Exp. Signal Interpreter 2813 | -6/Factory | Fabricated Com. HERF Cannon? 2817 | -6/Factory | Identified exit to Lower Caves 2817 | -6/Factory | Discovered exit to Lower Caves (range 6) 2818 | -6/Factory | Entered Lower Caves 2842 | -6/Lower Caves | Encountered a Warlord checkpoint 2863 | -6/Lower Caves | Identified exit to Lower Caves 2863 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 2866 | -6/Lower Caves | Entered another Lower Caves area 2935 | -6/Lower Caves | Learned Factory emergency access door positions 2935 | -6/Lower Caves | Learned Factory stockpile data 2935 | -6/Lower Caves | Learned Research stockpile data 2935 | -6/Lower Caves | Learned Research terminal intel 2946 | -6/Lower Caves | Identified exit to Zion 2946 | -6/Lower Caves | Discovered exit to Zion (range 13) 2949 | -6/Lower Caves | Entered Zion 2974 | -6/Zion | Found CR-A16's Pointy Stick 3077 | -6/Zion | Identified exit to Proximity Caves 3077 | -6/Zion | Discovered exit to Proximity Caves (range 19) 3082 | -6/Zion | Entered Proximity Caves 3138 | -5/Proximity Caves | Learned Factory interactive machine intel 3155 | -5/Proximity Caves | Learned Factory terminal intel 3217 | -5/Proximity Caves | Identified exit to Factory 3217 | -5/Proximity Caves | Discovered exit to Factory (range 10) 3219 | -5/Proximity Caves | Entered Factory 3219 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3222 | -5/Factory | Loaded intel: 45 interactive machine locations 3223 | -5/Factory | Loaded intel: 20 terminal locations 3303 | -5/Factory | Identified exit to Upper Caves 3303 | -5/Factory | Discovered exit to Upper Caves (range 12) 3305 | -5/Factory | Entered Upper Caves 3321 | -5/Upper Caves | Learned Factory security intel 3486 | -5/Upper Caves | Attacked by a faux Warlord 3528 | -5/Upper Caves | Encountered a Warlord checkpoint 3529 | -5/Upper Caves | Lost 4 parts (1p3n) 3532 | -5/Upper Caves | Build established: Hacker-Sprinter 3636 | -5/Upper Caves | Identified exit to Upper Caves 3636 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 3639 | -5/Upper Caves | Entered another Upper Caves area 3642 | -5/Upper Caves | Identified exit to Factory 3642 | -5/Upper Caves | Discovered exit to Factory (range 8) 3694 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3703 | -5/Upper Caves | Identified exit to Zhirov 3703 | -5/Upper Caves | Discovered exit to Zhirov (range 5) 3704 | -5/Upper Caves | Entered Zhirov 3704 | -5/Zhirov | Identified exit to Proximity Caves 3704 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 3709 | -5/Zhirov | Met Zhirov 3715 | -5/Zhirov | Learned location of Quarantine (-2) 3715 | -5/Zhirov | Learned location of Testing (-3) 3715 | -5/Zhirov | Learned location of Command (-1) 3719 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3723 | -5/Zhirov | Found Alien Artifact 3723 | -5/Zhirov | Identified Integrated Dissipator 3723 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3729 | -5/Zhirov | Found Alien Artifact 3765 | -5/Zhirov | Entered Proximity Caves 3817 | -4/Proximity Caves | Discovered exit to Factory (range 19) 3821 | -4/Proximity Caves | Entered Factory 3821 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3870 | -4/Factory | Identified exit to Research 3908 | -4/Factory | Entered Research 3908 | -3/Research | Evolved 2 slots: Utility x2 3910 | -3/Research | Loaded intel: 19 terminal locations 3966 | -3/Research | Identified exit to Testing 3979 | -3/Research | Identified exit to Research 3979 | -3/Research | Discovered exit to Research (range 8) 4079 | -3/Research | Entered Testing 4118 | -3/Testing | Fabricated Adv. Reaction Control System (x1) 4156 | -3/Testing | Repaired Diametric Drive 4242 | -3/Testing | Spotted Striker 4242 | -3/Testing | Spotted Striker 4259 | -3/Testing | Spotted Alpha 7 4260 | -3/Testing | Stole the SGEMP Prototype 4272 | -3/Testing | Spotted PL-JXBY2ROY7T 4454 | -3/Testing | Discovered exit to Research (range 5) 4455 | -3/Testing | Entered Research 4455 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4492 | -2/Research | Spotted B-90 Cyclops 4530 | -2/Research | Identified exit to Access 4544 | -2/Research | Identified exit to Quarantine 4544 | -2/Research | Discovered exit to Quarantine (range 18) 4553 | -2/Research | Spotted B-90 Cyclops 4560 | -2/Research | Spotted B-90 Cyclops 4660 | -2/Research | Core integrity fell below 50% 4671 | -2/Research | Core integrity fell below 20% 4671 | -2/Research | Entered Access 4671 | -1/Access | Evolved 2 slots: Propulsion x2 4672 | -1/Access | Loaded intel: 105 machine locations 4672 | -1/Access | Loaded intel: 94 trap records 4672 | -1/Access | Identified exit to Surface 4672 | -1/Access | Discovered exit to Surface (range 156) 4672 | -1/Access | Identified exit to Command 4672 | -1/Access | Discovered exit to Command (range 208) 4672 | -1/Access | Delivered the SGEMP Prototype to Zhirov 4672 | -1/Access | Zhirov transferred Access data 4700 | -1/Access | Lost 17 parts (2p6n8u1w) 5390 | -1/Access | Destroyed 7 combat bots 5595 | -1/Access | Build established: Generator-Gunner 5717 | -1/Access | First assault squad dispatched 5971 | -1/Access | Entered Command 6651 | -1/Command | Spotted M Guard 6659 | -1/Command | Spotted M Guard 6663 | -1/Command | System corruption reached 10% 6671 | -1/Command | Spotted Combat Programmer 6686 | -1/Command | Spotted Combat Programmer 6688 | -1/Command | Destroyed M Guard 6731 | -1/Command | System corruption reached 30% 6746 | -1/Command | Found Prototype Protection 6746 | -1/Command | Identified Hvy. Regenerative Plating 6770 | -1/Command | Destroyed M Guard 6782 | -1/Command | Self-destructed Last Messages --------------- 06758_ Penetrated by EMDS Slug. 06761_ Slammed into M Guard. 06764_ Penetrated by EMDS Slug. 06764_ Slammed into M Guard. 06766_ Combat Programmer resets P-80 Master, system corruption cleaned. 06767_ Slammed into M Guard. 06768_ Penetrated by EMDS Slug. 06769_ Critical hit. 06769_ EMDS Slug penetrates M Guard. 06769_ Slammed into M Guard. 06770_ M Guard system terminally corrupted. 06772_ Penetrated by EMDS Slug. 06772_ Hvy. Regenerative Plating destroyed. 06773_ Penetrated by EMDS Slug. 06775_ The unstable cave ceiling collapses. 06775_ Slammed into Combat Programmer. 06777_ Imp. Hacking Suite destroyed. 06777_ Penetrated by EMDS Slug. 06781_ EMDS Slug penetrates Sealed Barrier. 06782_ System corrupted: Heat flow error (+104). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# ##?????##??????? | | ????????????????????????????### ###### ###????? | | ????????????????????????????# # #????? | | ???????????????????????#"""### ## ### # ###?## | | ???????????????????????# % # # # #?#% | | ???????????????????????# @p## # ## # ###! | | ???????????????????????# p | | ???????????????????????# pp | | ???????????????????????# | | ???????????????????????# ! | | ???????????????????????# * | | ???????????????????????# ### W ###= | | ???????????????????????######## # #?#% | | ???????????????????????????# ## ###########?## | | ???????????????????????????## ###????????????? | | ????????????????????????????### #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 69 Energy Capacity 690 Matter Stores 368 Matter Capacity 600 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 8 Core Analysis 10 Recoil Reduction 10 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Reaction Control System | -3/Research | Hacked Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Adv. Reaction Control System | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Special Delivery Challenges ------------ None Game ------ Seed GatlingHelicalMapper Manual? 0 Play Time 01:28:55 Cumulative 203.3 hours Start 2020.12.31 @ 10:25:31 End 2020.12.31 @ 12:14:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 171 Rogue 54 Adventurer 58 Explorer 59 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 78 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 47df27d2-5f48-40ff-aec0-0a98c9ba376c