Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.14 @ 19:09:28 // Winter2019/RPGLIKE

Player: Yog-Sothoth

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2700)     2700
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 8585

 Bonus
-------
High Alert Combat Kills    70
Follower Combat Kills      100
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/1000
Matter                     284/400
Energy                     1000/1000
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (55)
Location                   -4/Extension

 Parts 
-------
>               --- POWER (2) --------
                F-cell Engine
                F-cell Engine
>               --- PROPULSION (4) ---
                Antigrav System
                Gyrokinetic Inverter
       Improved Antigrav System
>               --- UTILITY (8) ------
   Experimental Heat Sink
     Long-range Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
   Experimental Terrain Scan Processor
       Improved Transmission Jammer
                Hacking Suite
       Improved System Shield
>               --- WEAPON (4) -------
                KE Penetrator
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
                Lance
>               --- INVENTORY (3) ----
      Precision Matter Filter
       Improved Phase Shifter
       Advanced Shield Generator

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                F-cell Engine
>               --- PROPULSION -------
                Gravmag Array
                Antigrav System
                Gyrokinetic Inverter
>               --- UTILITY ----------
   Experimental Heat Sink
     Long-range Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
   Experimental Terrain Scan Processor
      Precision Matter Filter
                Hacking Suite
       Improved System Shield
>               --- WEAPON -----------
  Hypervelocity Coil Gun
  Hypervelocity Coil Gun
                Mass Driver
                Lance
>               --- INVENTORY --------
       Improved Transmission Jammer
       Advanced Shield Generator
[Rating: 98]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Fission Core
Propulsion                 Aerolev Unit
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Long-range Sensor Array
  Device                   Long-range Sensor Array
  Storage                  Compact Battery
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Slots Evolved              14   | 5   .   3   2   1   1   .   1   1   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   1   .   1   .   .   .   .   .   
  Utility                  7    | 3   .   1   2   .   .   .   .   1   .   
  Weapon                   3    | 1   .   .   .   .   1   .   1   .   .   
Parts Attached             153  | 5   14  14  13  27  40  13  22  3   2   
  Power                    11   | 1   2   2   .   1   5   .   .   .   .   
    Engine                 10   | 1   2   2   .   1   4   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   6   3   8   4   4   6   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   3   6   3   4   6   1   .   
    Flight                 11   | .   2   6   .   2   1   .   .   .   .   
  Utility                  49   | .   8   4   6   4   15  3   7   2   .   
    Device                 35   | .   7   3   3   2   10  2   6   2   .   
    Storage                2    | .   .   .   1   1   .   .   .   .   .   
    Processor              7    | .   1   1   2   1   1   1   .   .   .   
    Hackware               4    | .   .   .   .   .   3   .   1   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   2   4   14  16  6   9   .   2   
    Energy Gun             17   | .   .   2   .   5   8   2   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   1   .   .   
    Ballistic Gun          19   | 2   2   .   2   3   2   2   4   .   2   
    Ballistic Cannon       4    | .   .   .   .   2   .   .   2   .   .   
    Launcher               4    | .   .   .   .   1   .   2   1   .   .   
    Special Weapon         2    | .   .   .   .   1   1   .   .   .   .   
    Impact Weapon          5    | .   .   .   2   2   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   8   4   1   6   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  91  99  99  97  85  87  94  94  
  Engine                   11   | .   11  13  14  13  8   12  11  11  11  
  Hover                    16   | .   .   .   14  25  16  10  12  16  16  
  Flight                   4    | .   16  19  7   .   7   .   .   .   .   
  Device                   23   | .   36  37  32  21  21  18  17  22  22  
  Storage                  4    | .   .   .   2   11  .   .   .   .   .   
  Processor                10   | .   4   3   14  12  10  12  11  11  11  
  Hackware                 4    | .   .   .   .   .   8   12  11  11  11  
  Energy Gun               4    | .   .   14  6   4   4   4   1   .   .   
  Ballistic Gun            6    | .   22  1   2   2   4   11  14  11  15  
  Ballistic Cannon         1    | .   .   .   .   2   .   .   1   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 9   14  25  29  37  45  46  55  57  53  
  Greatest Support         75   | 20  26  34  49  54  59  71  75  75  64  
  Greatest Overweight (x)  2    | 2   .   1   .   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   3   3   3   3   3   3   3   3   
  Average Capacity         2    | .   1   1   3   3   3   3   3   3   3   
  Most Carried             3    | 1   1   3   3   3   3   3   3   3   3   
  Average Carried          2    | .   .   1   2   2   2   2   2   2   3   
  Final Capacity           3    | 1   1   3   3   3   3   3   3   3   3   
  Final Carried            3    | 1   1   3   3   3   3   1   3   3   3   

 Class Distribution 
--------------------
 38% | Mutant
 27% | Hacker-Scout
 10% | Hacker-Ninja
  5% | Ninja
  5% | Scavenger-Mutant
  3% | Hacker-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
     Hacker-Scout | -7/Factory
     Hacker-Scout | -6/Factory
     Hacker-Scout | -5/Factory
     Hacker-Scout | -4/Factory
     Hacker-Ninja | -4/Extension

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  
Matter Collected           2997 | 250  206  174  .    883  524  178  359  .    423  
  Remotely                 20   | .    20   .    .    .    .    .    .    .    .    
Salvage Created            3968 | .    145  776  30   873  1109 273  261  .    501  
  Parts                    229  | .    15   63   3    52   38   19   7    .    32   
Haulers Intercepted        14   | .    1    4    .    6    1    .    2    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Combat Hostiles Destroyed  53   | .   3   17  .   12  10  4   1   .   6   
  Melee                    4    | .   .   .   .   1   2   .   .   .   1   
  Guns                     41   | .   3   15  .   8   6   4   .   .   5   
  Cannons                  4    | .   .   .   .   1   2   .   1   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   4   3   .   1   2   .   .   .   1   
  Worker                   2    | .   .   .   .   2   .   .   .   .   .   
  Builder                  3    | .   .   1   .   2   .   .   .   .   .   
  Hauler                   14   | .   1   4   .   6   1   .   2   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   1   4   1   1   3   1   .   .   .   
  Swarmer                  8    | .   3   3   .   2   .   .   .   .   .   
  Grunt                    21   | .   .   12  .   3   2   3   .   .   1   
  Sentry                   20   | .   .   2   .   7   5   1   1   .   4   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   3   12  1   8   3   5   1   .   2   
  Combat Bots Only         8    | .   3   8   .   6   2   4   1   .   2   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  
Damage Taken               2509 | .    74   405  26   676  613  69   66   .    580  
  Core                     1940 | .    56   326  19   531  446  59   52   .    451  
  Absorbed by Shields      111  | .    .    .    .    .    .    .    .    .    111  
  Redirected to Core       1683 | .    44   249  19   450  400  35   52   .    434  
Core Remaining (%)         58   | 100  100  98   .    50   12   26   21   .    .    
Volleys Fired              227  | .    12   45   2    89   36   12   5    1    25   
  Largest                  3    | .    2    2    2    2    3    3    3    3    3    
  Hottest                  149  | .    46   90   50   109  122  124  149  127  103  
Shots Fired                459  | .    24   90   4    134  87   27   15   3    75   
  Gun                      394  | .    24   90   4    95   73   23   8    2    75   
  Cannon                   44   | .    .    .    .    22   14   .    7    1    .    
  Launcher                 6    | .    .    .    .    2    .    4    .    .    .    
  Special                  15   | .    .    .    .    15   .    .    .    .    .    
  Kinetic                  253  | .    24   10   4    73   36   15   13   3    75   
  Thermal                  75   | .    .    .    .    59   16   .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    4    .    .    .    
  Electromagnetic          127  | .    .    80   .    2    35   8    2    .    .    
  Robot Hit Streak         110  | .    4    28   2    32   103  110  10   .    30   
  Robot Miss Streak        4    | .    3    4    1    2    .    1    1    .    2    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        13   | .    1    5    .    5    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    1    
Shots Hit Robots           364  | .    18   71   2    95   80   18   12   .    68   
  Core Hits                153  | .    7    48   2    28   31   12   7    .    18   
  Critical Hits            25   | .    1    .    .    .    1    1    .    .    22   
  Critical Kills           6    | .    1    .    .    .    .    1    .    .    4    
  Critical Parts Destroyed 9    | .    .    .    .    .    1    .    .    .    8    
Melee Attacks              45   | .    .    .    .    33   9    .    .    1    2    
  Impact                   33   | .    .    .    .    33   .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    8    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    1    2    
  Sneak Attacks            11   | .    .    .    .    7    2    .    .    .    2    
    Combat Hostiles        3    | .    .    .    .    2    .    .    .    .    1    
  Follow-up Attacks        9    | .    .    .    .    9    .    .    .    .    .    
Damage Inflicted           8275 | .    215  1404 32   2626 2070 474  309  .    1145 
  Guns                     5053 | .    215  1230 32   1004 1154 373  119  .    926  
  Cannons                  665  | .    .    .    .    153  322  .    190  .    .    
  Explosions               339  | .    .    174  .    .    64   101  .    .    .    
  Melee                    2204 | .    .    .    .    1455 530  .    .    .    219  
  Ramming                  14   | .    .    .    .    14   .    .    .    .    .    
  Kinetic                  3103 | .    215  103  32   644  692  227  264  .    926  
  Thermal                  1157 | .    .    174  .    513  406  64   .    .    .    
  Explosive                37   | .    .    .    .    .    .    37   .    .    .    
  Electromagnetic          1760 | .    .    1127 .    .    442  146  45   .    .    
  Impact                   1455 | .    .    .    .    1455 .    .    .    .    .    
  Slashing                 530  | .    .    .    .    .    530  .    .    .    .    
  Piercing                 219  | .    .    .    .    .    .    .    .    .    219  
Highest Corruption         2    | .    .    .    .    .    2    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    
  Corruption Purged        4    | .    .    .    .    .    4    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    3    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389  | .    .    .    .    222  65   .    .    .    102  
  Projectiles              39   | .    .    .    .    16   23   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    350  | .    .    .    .    206  42   .    .    .    102  
Knockbacks                 2    | .    .    .    .    2    .    .    .    .    .    
  Impact                   2    | .    .    .    .    2    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    29   .    7    .    24   .    .    .    
  Shots                    3    | .    .    2    .    .    .    1    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   795  | .    .    222  .    306  120  27   .    .    120  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16   | .    .    6    .    7    3    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    7    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1854 | .    .    200  .    1110 544  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    3    .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Peak Influence             609  | .   86  609 225 217 241 158 53  60  248 
  Initial                  209  | .   .   7   209 81  .   16  .   20  25  
  Average                  77   | .   45  311 211 54  78  30  23  42  138 
Maximum Alert Level        2    | .   .   2   1   1   1   .   .   .   1   
  Low Security (%)         91   | 100 100 31  .   97  95  100 100 100 71  
  Level 1                  5    | .   .   21  100 2   4   .   .   .   28  
  Level 2                  2    | .   .   47  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   6   .   .   11  5   .   .   .   
  Investigation            9    | .   .   4   .   .   3   2   .   .   .   
  Extermination            4    | .   .   .   .   .   4   .   .   .   .   
  Reinforcement            4    | .   .   2   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   2   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Distress Signals           2    | .   .   .   .   1   1   .   .   .   .   
Communications Jammed      15   | .   .   .   .   .   .   .   .   .   15  
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   15  
Times Spotted              92   | .   4   31  4   18  17  7   1   1   9   
  Peak Tracking Total      9    | .   3   9   4   5   3   3   1   1   4   
  Tactical Retreats        6    | .   .   1   .   3   2   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Traps Triggered            13   | .   .   2   .   1   7   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   4   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Machines Disabled          9    | .   .   2   1   3   2   .   .   .   1   
  Max in Single Turn       2    | .   .   1   1   2   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Machines Accessed          55   | .   4   6   1   9   18  4   4   2   7   
  Terminals                37   | .   4   4   1   7   8   2   2   2   7   
  Fabricators              4    | .   .   .   .   .   3   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          6    | .   .   1   .   2   3   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   3   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   
Total Hacks                118  | .   9   12  2   22  39  8   8   4   14  
  Successful               79   | .   7   7   .   16  29  5   4   2   9   
  Failed                   39   | .   2   5   2   6   10  3   4   2   5   
    Catastrophic           3    | .   .   .   .   1   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   2   11  2   7   4   1   1   4   .   
  Terminals                85   | .   9   9   2   16  21  6   4   4   14  
  Fabricators              7    | .   .   .   .   .   6   1   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   
  Recycling Units          12   | .   .   2   .   6   4   .   .   .   .   
  Scanalyzers              6    | .   .   1   .   .   5   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   1   1   .   .   
Terminal Hacks             38   | .   5   .   .   7   13  3   1   .   9   
  Record                   3    | .   .   .   .   .   2   .   .   .   1   
  Part Schematic           3    | .   .   .   .   1   1   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   2   2   .   .   .   .   
  Open Door                7    | .   .   .   .   2   .   .   .   .   5   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   .   .   .   
  Locate Traps             5    | .   1   .   .   .   3   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   5   1   .   .   .   
  Load Schematic           3    | .   .   .   .   .   3   .   .   .   .   
  Build                    3    | .   .   .   .   .   2   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       9    | .   .   1   .   4   4   .   .   .   .   
  Report Inventory         6    | .   .   1   .   2   3   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   2   1   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   2   6   .   5   3   1   .   2   .   
  Terminals                15   | .   2   4   .   5   2   .   .   2   .   
    Assimilate             6    | .   .   2   .   .   2   .   .   2   .   
    Botnet                 9    | .   2   2   .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   
    Extract                2    | .   .   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   3   4   1   7   13  2   4   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   5   .   1   3   .   1   .   .   
  Parts Built              4    | .   .   .   .   .   3   1   .   .   .   
    Matter                 687  | .   .   .   .   .   475 212 .   .   .   
    Time                   224  | .   .   .   .   .   171 53  .   .   .   
  Total Part Build Rating  21   | .   .   .   .   .   15  6   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     22   | .   .   .   .   .   .   .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   5   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  
Total Allies               13   | .    .    2    .    .    .    1    .    1    9    
  Largest Group            9    | .    .    2    .    .    .    1    1    1    9    
  Highest-Rated Group      491  | .    .    20   .    .    .    29   29   26   491  
  Highest-Rated Ally       156  | .    .    10   .    .    .    29   29   26   156  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               45   | .    .    .    .    .    .    2    .    .    43   
  Total Damage             1433 | .    .    .    .    .    .    18   .    .    1415 
  Kills                    5    | .    .    .    .    .    .    .    .    .    5    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  
Turns Passed               7607 | 58   594  482  92   2835 2001 528  500  208  309  
Spaces Moved               5646 | 45   430  515  94   797  2128 448  646  252  291  
  Core                     16   | 16   .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   142  | 29   113  .    .    .    .    .    .    .    .    
  Hover                    4634 | .    .    .    72   797  2128 448  646  252  291  
  Flight                   854  | .    317  515  22   .    .    .    .    .    .    
  Fastest Speed            34   | 50   37   34   34   38   42   43   55   55   55   
  Average Speed            50   | 90   48   38   47   39   52   60   55   55   55   
  Slowest Speed            150  | 150  80   117  52   56   106  110  61   55   55   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    2    4    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    54   61   13   68   50   11   22   8    42   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 38   | .    .    .    .    .    1    36   .    1    .    
Terrain Destroyed          85   | .    .    12   .    3    1    67   1    1    .    
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    
  Projectile               8    | .    .    .    .    3    1    3    1    .    .    
  AOE                      76   | .    .    12   .    .    .    64   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  
Total                      9947 | 59   789  709  140  3164 2933 681  775  316  381  
  Wait                     3630 | 9    320  105  12   2185 636  187  72   54   50   
  Move                     5625 | 44   425  506  93   796  2127 447  645  251  291  
  Hop                      6    | .    2    4    .    .    .    .    .    .    .    
  Pick Up                  58   | 1    1    6    8    9    18   3    11   1    .    
  Fast Attach              79   | 5    12   5    6    10   21   5    13   1    1    
  Attach                   32   | .    1    3    5    4    8    2    8    1    .    
  Detach                   10   | .    1    1    .    1    6    .    1    .    .    
  Swap                     42   | .    1    6    2    13   11   6    1    1    1    
  Drop                     124  | .    10   11   12   20   35   14   19   1    2    
  Fire                     227  | .    12   45   2    89   36   12   5    1    25   
  Melee                    34   | .    .    .    .    22   9    .    .    1    2    
  Ram                      1    | .    .    .    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    26   .    .    4    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            49   | .    4    17   .    14   .    5    .    .    9    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory (discovered 2 exits: Res / *Ext)
-4/Extension (discovered 2 exits: Res x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    3 | -11/Scrapyard | Upgraded with Utility slot (x3)
    3 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   11 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 14)
  497 | -10/Materials | Discovered new exit (range 15)
  653 | -10/Materials | Entered another Materials area
  655 | -9/Materials  | Reached level 2
  655 | -9/Materials  | Reached level 3
  655 | -9/Materials  | Upgraded with Power slot (x1)
  655 | -9/Materials  | Upgraded with Propulsion slot (x1)
  655 | -9/Materials  | Upgraded with Utility slot (x1)
  677 | -9/Materials  | Build established: Mutant
  790 | -9/Materials  | Discovered new exit (range 8)
  859 | -9/Materials  | Reached level 4
  941 | -9/Materials  | Destroyed 8 combat bots
 1058 | -9/Materials  | Reached level 5
 1130 | -9/Materials  | Discovered new exit (range 9)
 1135 | -9/Materials  | Identified exit to Materials
 1135 | -9/Materials  | Entered another Materials area
 1137 | -8/Materials  | Reached level 6
 1137 | -8/Materials  | Reached level 7
 1138 | -8/Materials  | Upgraded with Utility slot (x2)
 1154 | -8/Materials  | Discovered new exit (range 16)
 1226 | -8/Materials  | Identified exit to Storage
 1227 | -8/Materials  | Entered Storage
 1335 | -8/Storage    | Reached level 8
 1336 | -8/Storage    | Upgraded with Propulsion slot (x1)
 2109 | -8/Storage    | Discovered new exit (range 9)
 3576 | -8/Storage    | Reached level 9
 3932 | -8/Storage    | Build established: Ninja
 3965 | -8/Storage    | Discovered new exit (range 17)
 4061 | -8/Storage    | Identified exit to Factory
 4062 | -8/Storage    | Entered Factory
 4064 | -7/Factory    | Reached level 10
 4146 | -7/Factory    | Discovered new exit (range 7)
 4148 | -7/Factory    | Identified exit to Lower Caves
 4178 | -7/Factory    | Reached level 11
 4184 | -7/Factory    | Upgraded with Weapon slot (x1)
 4411 | -7/Factory    | Build established: Hacker-Ninja
 4491 | -7/Factory    | Fabricated Fission Core (x2)
 4505 | -7/Factory    | Garrison activated, responded to threat
 4979 | -7/Factory    | Garrison activated, responded to threat
 4993 | -7/Factory    | Core integrity fell below 50%
 5111 | -7/Factory    | Discovered exit to Lower Caves (range 14)
 5435 | -7/Factory    | Build established: Hacker-Scout
 5498 | -7/Factory    | Discovered new exit (range 19)
 5512 | -7/Factory    | Identified exit to Factory
 5628 | -7/Factory    | Fabricated F-cell Engine?
 5696 | -7/Factory    | Reached level 12
 5804 | -7/Factory    | Discovered exit to Factory (range 18)
 5820 | -7/Factory    | Core integrity fell below 20%
 6063 | -7/Factory    | Entered another Factory area
 6064 | -6/Factory    | Core integrity fell below 50%
 6064 | -6/Factory    | Core integrity fell below 20%
 6065 | -6/Factory    | Reached level 13
 6204 | -6/Factory    | Found Prototype Processor
 6204 | -6/Factory    | Identified Exp. Terrain Scan Processor
 6223 | -6/Factory    | Garrison activated, responded to threat
 6236 | -6/Factory    | Reached level 14
 6355 | -6/Factory    | Discovered new exit (range 10)
 6450 | -6/Factory    | Identified exit to Factory
 6452 | -6/Factory    | Discovered exit to Factory (range 22)
 6518 | -6/Factory    | Fabricated Tesla Rifle (x1)
 6591 | -6/Factory    | Entered another Factory area
 6591 | -5/Factory    | Accompanied by 1 ally
 6592 | -5/Factory    | Core integrity fell below 50%
 6593 | -5/Factory    | Reached level 15
 6603 | -5/Factory    | Reached level 16
 6625 | -5/Factory    | Repaired Lrn. Sensor Array
 6980 | -5/Factory    | Discovered new exit (range 20)
 6991 | -5/Factory    | Found Prototype Launcher
 6991 | -5/Factory    | Identified Scatter Rocket Array
 7012 | -5/Factory    | Upgraded with Weapon slot (x1)
 7076 | -5/Factory    | Identified exit to Factory
 7091 | -5/Factory    | Entered another Factory area
 7092 | -4/Factory    | Core integrity fell below 50%
 7093 | -4/Factory    | Reached level 17
 7093 | -4/Factory    | Reached level 18
 7093 | -4/Factory    | Upgraded with Utility slot (x1)
 7212 | -4/Factory    | Discovered new exit (range 24)
 7244 | -4/Factory    | Discovered new exit (range 18)
 7293 | -4/Factory    | Identified exit to Extension
 7299 | -4/Factory    | Entered Extension
 7299 | -4/Extension  | Accompanied by 1 ally
 7301 | -4/Extension  | Reached level 19
 7327 | -4/Extension  | Rescued A7
 7372 | -4/Extension  | Identified exit to Research
 7387 | -4/Extension  | Rescued a captive Derelict
 7388 | -4/Extension  | Rescued a captive Derelict
 7394 | -4/Extension  | Rescued a captive Derelict
 7394 | -4/Extension  | Rescued a captive Derelict
 7437 | -4/Extension  | Core integrity fell below 20%
 7455 | -4/Extension  | Rescued a captive Derelict
 7455 | -4/Extension  | Rescued a captive Derelict
 7496 | -4/Extension  | Rescued a captive Derelict
 7497 | -4/Extension  | Rescued a captive Derelict
 7502 | -4/Extension  | Spotted B-86 Titan
 7535 | -4/Extension  | Build established: Hacker-Ninja
 7540 | -4/Extension  | Spotted B-86 Titan
 7573 | -4/Extension  | Reached level 20
 7573 | -4/Extension  | Destroyed B-86 Titan
 7578 | -4/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 7608 | -4/Extension  | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
07578_ Acquired data core, extracted ID and sensor data for
  unrecognized location.
07579_ Slug penetrates B-86 Titan.
07579_ HV Slug penetrates B-86 Titan.
07579_ B-86 Titan suffers critical hit.
07579_ HV Slug penetrates B-86 Titan.
07579_ B-86 Titan suffers critical hit.
07580_ Penetrated by Slug.
07580_ Slug penetrates Wall.
07583_ Acquired 20 matter.
07583_ U-05 Engineer builds a Wall.
07583_ Acquired 88 matter.
07584_ Slug penetrates B-86 Titan.
07584_ HV Slug penetrates B-86 Titan.
07584_ B-86 Titan suffers critical hit.
07584_ HV Slug penetrates B-86 Titan. <x5>
07587_ U-05 Engineer builds a Wall.
07590_ Knocked back.
07590_ Penetrated by Slug.
07595_ B-86 Titan exits siege mode.

 Map 
-----
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 Best States
-------------
Heat Dissipation           105
Coolant Potential          65
Energy Generation          43
Energy Capacity            1000
Matter Stores              400
Matter Capacity            450
Sight Range                20
Robot Scan Range           38
Terrain Scan Range         24
Terrain Scan Density       1810
ECM Strength               2
Jamming Range              12
Additional Mass Support    12
Armor Coverage             150
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          35
Defensive Hacking          17

 Item Schematics 
-----------------
   Adv. Beam Cannon | -9/Materials | Extracted
              Wheel | -9/Materials | Extracted
 Targeting Computer | -9/Materials | Extracted
    Rnf. Ion Engine | -9/Materials | Extracted
         Ion Engine | -9/Materials | Extracted
 Enh. Optical Array | -8/Storage   | Hacked
       Fission Core | -7/Factory   | Hacked
      F-cell Engine | -7/Factory   | Scanalyzed
       Hpw. Shotgun | -7/Factory   | Extracted
  Enh. Gauss Cannon | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Fission Core | x2 | -7/Factory 
 F-cell Engine | x1 | -7/Factory 
   Tesla Rifle | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Prolific Hacker

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  
Levels Raised              19    | .    .    4    2    2    3    2    2    2    2    
  XP Earned                32730 | 4000 420  6333 2613 3555 4374 2634 2959 3343 2499 
  XP Spent                 32470 | 3970 .    5270 3700 1520 6025 2940 2600 3395 3050 
Upgrades                   81    | 10   .    12   2    4    23   13   4    4    9    
  Power Slot               1     | .    .    1    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    1    .    1    .    .    .    .    .    
  Utility Slot             7     | 3    .    1    2    .    .    .    .    1    .    
  Weapon Slot              3     | 1    .    .    .    .    1    .    1    .    .    
  Core Integrity           8     | .    .    .    .    .    5    2    .    1    .    
  Heat Dissipation         9     | 4    .    1    .    2    2    .    .    .    .    
  Energy Generation        2     | .    .    1    .    .    .    1    .    .    .    
  Energy Storage           2     | .    .    .    .    .    .    2    .    .    .    
  Matter Storage           2     | .    .    .    .    .    .    2    .    .    .    
  Mass Support             3     | .    .    2    .    .    1    .    .    .    .    
  Inventory Capacity       3     | 1    .    2    .    .    .    .    .    .    .    
  Sight Range              4     | .    .    .    .    1    3    .    .    .    .    
  Sensor Range             9     | .    .    1    .    .    8    .    .    .    .    
  Terrain Scan Density     8     | .    .    2    .    .    .    6    .    .    .    
  Ranged Accuracy          5     | .    .    .    .    .    .    .    3    .    2    
  Melee Accuracy           2     | .    .    .    .    .    2    .    .    .    .    
  Hack Attack %            3     | .    .    .    .    .    1    .    .    2    .    
  Hack Defense %           1     | .    .    .    .    .    .    .    .    .    1    
  KI Resistance %          2     | .    .    .    .    .    .    .    .    .    2    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    2    
  EX Resistance %          2     | .    .    .    .    .    .    .    .    .    2    
Protomatter Created        708   | .    21   336  .    172  .    51   .    .    128  
  Integrity Restored       1018  | .    62   348  .    302  .    111  .    .    195  
    Core                   938   | .    56   317  .    259  .    111  .    .    195  
    Parts                  80    | .    6    31   .    43   .    .    .    .    .    
Protomatter Decayed        314   | .    .    115  .    76   .    .    .    .    123  

 Game 
------
Seed              IonicChainTerminator
  Manual?         0
Play Time         02:32:56
  Cumulative      43.5 hours
  Start           2021.01.14 @ 15:24:10
  End             2021.01.14 @ 19:09:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          48
  Rogue           0
  Adventurer      44
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 834e7be9-318b-41a8-a9e5-2a390b3ea5c7