Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 14:15:37 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1521) 1521 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3476 Bonus ------- None Cogmind --------- Core Integrity 408/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cooling System Medium Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Pulse Rifle Beam Cannon > --- INVENTORY (10) --- Light Nuclear Core Light Angular Momentum Engine Cooling System Structural Scanner Improved Sensor Array Hacking Suite Beam Cannon Improved Assault Rifle Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle Beam Cannon > --- INVENTORY -------- Light Nuclear Core Cooling System Structural Scanner Sensor Array Hardened Medium Armor Plating Hacking Suite Beam Cannon Improved Assault Rifle Grenade Launcher Katana [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 55 | 7 16 20 12 Power 7 | 1 3 2 1 Engine 6 | 1 3 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 17 | 2 6 7 2 Treads . | . . . . Leg 17 | 2 6 7 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 1 5 5 Device 6 | 1 1 2 2 Storage 3 | 1 . 2 . Processor 2 | . . . 2 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 18 | 2 6 6 4 Energy Gun 8 | 2 1 3 2 Energy Cannon 3 | . 2 . 1 Ballistic Gun 4 | . 1 3 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 6 | . 2 1 3 Power 2 | . 1 1 . Propulsion 3 | . . . 3 Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 3 | . 2 1 3 To Critical Strikes . | . . . . Average Backups 9 | 5 7 9 9 Power . | . . . . Propulsion 1 | 3 3 . . Utility 4 | . 2 5 5 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 25 | 1 11 7 6 Power 5 | . 1 1 3 Propulsion 9 | 1 7 1 . Utility 7 | . 2 2 3 Weapon 3 | . 1 2 . Tool/Special 1 | . . 1 . Average Slot Usage (%) 99 | . 99 99 99 Engine 8 | . 13 11 1 Core 2 | . . . 7 Leg 35 | . 28 43 35 Device 13 | . 14 10 16 Storage 11 | . 14 11 9 Processor 3 | . . . 8 Energy Gun 12 | . 17 13 7 Energy Cannon 7 | . 9 4 8 Ballistic Gun 1 | . 1 4 . Peak Build Rating 23 | 8 9 15 23 Average Rating 14 | 6 7 13 21 On Entrance 7 | . 8 8 14 Avg Prop Armor Cover (%) 6 | . . 6 . Naked Turns . | . . . . Heaviest Build 33 | 13 17 26 33 Greatest Support 43 | 20 20 43 43 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 8 8 10 10 Average Carried 9 | 5 7 9 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 8 8 10 10 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1126 | 270 270 361 225 Remotely . | . . . . Salvage Created 2211 | 84 778 794 555 Parts 132 | 6 51 55 20 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 7 | 1 2 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 14 14 8 Guns 19 | . 5 10 4 Cannons 9 | . 5 1 3 AOE 6 | . 3 3 . Classes Destroyed 11 | 2 6 3 . Worker 3 | . 3 . . Builder 4 | . 3 1 . Tunneler 1 | 1 . . . Hauler 2 | . . 2 . Recycler 6 | 1 2 1 2 Operator 2 | . 1 1 . Watcher 5 | . 2 3 . Swarmer 6 | . 3 3 . Grunt 23 | . 11 5 7 Duelist 1 | . . 1 . Sentry 6 | . . 5 1 Best Kill Streak 6 | 1 5 6 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 4 | 1 4 2 1 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 143 | . 43 60 40 Missed 35 | . 15 14 6 Hits 108 | . 28 46 34 Melee 1 | . . 1 . Projectile 107 | . 28 45 34 Damage Taken 1490 | . 376 582 532 Core 247 | . 79 26 142 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 68 93 . Volleys Fired 179 | 14 62 69 34 Largest 2 | 1 2 2 2 Hottest 125 | 50 125 121 125 Shots Fired 322 | 14 109 131 68 Gun 248 | 14 82 118 34 Cannon 68 | . 23 11 34 Launcher 5 | . 3 2 . Special 1 | . 1 . . Kinetic 38 | . 6 32 . Thermal 251 | 14 72 97 68 Explosive 5 | . 3 2 . Electromagnetic 28 | . 28 . . Robot Hit Streak 18 | 6 17 15 18 Robot Miss Streak 5 | 3 5 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 194 | 10 58 74 52 Core Hits 89 | 3 33 35 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 3 . Burn 4 | . 1 3 . Melee Attacks 5 | . . . 5 Impact . | . . . . Slashing 5 | . . . 5 Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3690 | 137 1156 1366 1031 Guns 2213 | 137 632 1003 441 Cannons 758 | . 194 140 424 Explosions 550 | . 330 220 . Melee 166 | . . . 166 Ramming 3 | . . 3 . Kinetic 279 | . 18 261 . Thermal 2467 | 137 583 882 865 Explosive 520 | . 300 220 . Electromagnetic 255 | . 255 . . Impact . | . . . . Slashing 166 | . . . 166 Piercing . | . . . . Highest Corruption 5 | . 5 5 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 30 | . 14 16 . Message Errors 10 | . 3 7 . Matter Fused 6 | . 4 2 . Heat Flow Errors 3 | . 2 1 . Energy Discharges 6 | . 3 3 . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 1 | . 1 . . Alerts 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 52 | . 7 10 35 Projectiles 1 | . . . 1 Explosions 17 | . 7 10 . Melee 34 | . . . 34 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . 4 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 402 | 70 363 402 85 Average Temperature 88 | 26 86 119 37 Received Heat Transfer 645 | . 153 231 261 Effects 8 | . 1 7 . Shutdowns 3 | . 1 2 . Energy Bleed 3 | . . 3 . Interference 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . 1 . 1 Combat Hostiles 2 | . 1 . 1 Parts Melted 15 | 2 1 4 8 Heat Transferred 6155 | 407 1567 2331 1850 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 88 100 Level 1 3 | . . 11 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 234 | 5 141 234 72 Initial 72 | . . 56 72 Average 45 | . 34 100 15 Influence Increases 1277 | 10 500 518 249 Destroy 0b10 Robot/C 720 | . 280 280 160 Destroy 0b10 Robot/NC 115 | 10 55 40 10 Destroy Leader 204 | . 74 100 30 Successful Hack 5 | . 5 . . Disable Machine 90 | . 45 30 15 Destroy Structure 53 | . 26 23 4 Lose Combat Pursuer 90 | . 15 45 30 Influence Decreases 1233 | 10 366 481 376 Entered New Map 177 | . . 78 99 Time Decay 1020 | 10 366 393 251 Lost Part 36 | . . 10 26 Squads Dispatched 7 | . 4 2 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . 2 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 3 4 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 24 22 16 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 6 | . 1 3 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 5 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 3 2 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 5 2 1 Successful 3 | . 2 . 1 Failed 5 | . 3 2 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 8 | . 5 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Part Schematic 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3358 | 91 1387 667 1213 Sensors 1213 | . . . 1213 Seismic 2145 | 91 1387 667 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4349 | 145 1387 1279 1538 Spaces Moved 2059 | 85 702 827 445 Core 4 | 4 . . . Treads . | . . . . Legs 2055 | 81 702 827 445 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 116 120 120 124 Slowest Speed 190 | 120 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 72 44 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . 3 . . Terrain Destroyed 43 | . 21 22 . Melee . | . . . . Projectile . | . . . . AOE 43 | . 21 22 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3604 | 118 1147 990 1349 Wait 1193 | 1 326 38 828 Move 2056 | 84 701 826 445 Hop . | . . . . Pick Up 42 | 10 14 13 5 Fast Attach 11 | 7 2 1 1 Attach 9 | . 2 4 3 Detach . | . . . . Swap 57 | . 17 20 20 Drop 51 | 2 23 18 8 Fire 179 | 14 62 69 34 Melee 5 | . . . 5 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 16) 1246 | -10/Materials | Discovered new exit (range 10) 1514 | -10/Materials | Discovered new exit (range 16) 1533 | -10/Materials | Entered another Materials area 1533 | -9/Materials | Evolved 2 slots: Propulsion x2 1833 | -9/Materials | Build established: Scavenger-Mutant 1937 | -9/Materials | Discovered new exit (range 7) 1954 | -9/Materials | Discovered new exit (range 16) 2622 | -9/Materials | Discovered new exit (range 13) 2812 | -9/Materials | Entered another Materials area 2812 | -8/Materials | Evolved 2 slots: Utility x2 4304 | -8/Materials | Lost 3 parts (3n) 4350 | -8/Materials | Self-destructed Last Messages --------------- 04260_ G-50 Soldier destroyed. 04265_ Aluminum Leg destroyed. 04267_ Imp. Aluminum Leg destroyed. 04273_ Aluminum Leg destroyed. 04275_ G-47 Trooper heat short circuits Aluminum Leg. 04276_ Melted Aluminum Leg. 04276_ G-47 Trooper critical meltdown. 04276_ Imp. Heat Sink melted. 04282_ G-47 Trooper destroyed. 04289_ Acquired Aluminum Leg. 04291_ Acquired 35 matter. 04294_ Acquired Lgt. Nuclear Core. 04301_ Dropped Lgt. Nuclear Core. 04301_ Acquired Lgt. Angular Momentum Engine. 04331_ W-25 Informer sends out distress signal. 04346_ C-30 ARC bursts open, deploying its payload. 04349_ K-01 Serf cleans the Terminal. 04350_ Slug penetrates Wall. 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T #???????????????????? | | ?# ####% #?# """ !# #???????????????????? | | ?# ### """[| # #???????????????????? | | %+ """ ## ###########??????????? | | ?# ### !%[! ## # #??????????? | | ?###+## #?########### %# #??????????? | | ??????###+####??????????# %+ #??????????? | | ??????# #??????????# # #??????????? | | ??????#""" #??????????# ###########??????????? | | ??????#""" #?????????## ##???????????????????? | | ??????#""" #?????????# ###############?????? | | ??????# #?????????# #?????? | | ??????# #?????????# ! #?????? | | ???????????????????????# % [ #?????? | | ???????????????????????# ###*###########?????? | | ???????????????????????####### %% #?????????? | | ?????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticGrenadeTelecube Manual? 0 Play Time 00:59:17 Cumulative 50.2 hours Start 2026.01.07 @ 09:24:38 End 2026.01.07 @ 14:15:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ef7ad88-4af5-4129-95ed-1feee49c17fd