Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.13 @ 16:20:44 Player: EnemyLemon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1416) 1416 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 4533 Bonus ------- High Alert Combat Kills 12 Friendly Fire -50 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Rolling (70) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheeled Gravmag-Gravmag Exoskeleton > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Force Field Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheeled Gravmag-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine System Guard > --- WEAPON ----------- Grenade Launcher Thermal Plasma Construct/G Hammer > --- INVENTORY -------- (None) [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor System Guard Weapon Assault Rifle Energy Gun Constructs Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 25 | 8 6 . 5 6 Power 2 | 2 . . . . Engine 2 | 2 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 . 2 3 Device 6 | 1 1 . 2 2 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 4 . 2 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 1 | . . . 1 . Launcher 3 | . 2 . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . . 1 System Corruption 9 | . . . . 9 Parts Lost 22 | . 2 . 3 17 Power 3 | . 1 . . 2 Propulsion 7 | . . . 2 5 Utility 4 | . . . 1 3 Weapon 8 | . 1 . . 7 Highest Loss Streak 4 | . 1 . 2 4 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 4 8 11 7 . Power . | . 1 1 . . Propulsion 1 | 3 2 2 . . Utility 3 | . 3 6 4 . Weapon 1 | . 1 2 1 . Tool/Special . | . . . . . Unused Backups 19 | 2 5 . 12 . Power . | . . . . . Propulsion 7 | 2 2 . 3 . Utility 12 | . 3 . 9 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 67 | . 95 85 66 26 Engine 8 | . 10 . 9 2 Leg 3 | . . . 6 2 Wheel 15 | . 28 28 13 1 Device 12 | . 14 14 13 5 Storage 7 | . 14 14 6 . Energy Gun 2 | . 5 . . 1 Energy Cannon 1 | . . . 2 2 Ballistic Gun 6 | . 14 14 3 . Ballistic Cannon 1 | . . . 2 . Launcher 1 | . 4 . . . Impact Weapon 5 | . 4 14 6 4 Peak Build Rating 41 | 9 9 7 32 41 Average Rating 17 | 6 7 7 19 28 On Entrance 10 | . 9 7 7 31 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 92 | 14 91 85 92 17 Greatest Support 33 | 20 20 20 22 33 Greatest Overweight (x) 9 | . 4 4 9 2 Average Overweight (x) 1 | . 1 4 1 . Largest Inventory Capacity 25 | 8 25 25 25 5 Average Capacity 12 | 7 16 25 13 5 Most Carried 22 | 8 14 14 22 2 Average Carried 7 | 4 9 14 8 . Final Capacity 25 | 8 25 25 5 5 Final Carried 14 | 6 14 14 2 2 Scrap Engine Consumption 35 | . . . 12 23 Constructs Created 7 | . . . 2 5 Constructs Modified 3 | . . . 1 2 Class Distribution -------------------- 81% | Mutant 18% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 850 | 298 198 15 217 122 Remotely . | . . . . . Salvage Created 1587 | 102 360 . 314 811 Parts 77 | 13 28 . 18 18 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 36 | . 17 . 4 15 Guns 10 | . 10 . . . Cannons 5 | . . . 4 1 AOE 16 | . 7 . . 9 Classes Destroyed 13 | 1 5 . 4 3 Builder 1 | . . . 1 . Tunneler 5 | 5 . . . . Hauler 1 | . 1 . . . Recycler 2 | . . . . 2 Mechanic 2 | . 1 . . 1 Swarmer 16 | . 12 . . 4 Grunt 10 | . 2 . . 8 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 2 | . . . 1 1 Subdweller 3 | . 3 . . . Scientist 2 | . . . 2 . Scrapper 3 | . . . 3 . Best Kill Streak 8 | 5 8 . 2 8 Combat Bots Only 8 | . 8 . 2 6 Max Kills in Single Turn 7 | 1 2 . 1 7 Gunslinging . | . . . . . Exploded 5 | . 2 . . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 443 | . 101 . 12 330 Missed 143 | . 29 . 1 113 Hits 300 | . 72 . 11 217 Melee 7 | . . . . 7 Projectile 293 | . 72 . 11 210 Critical Strikes 11 | . 1 . 1 9 Damage Taken 3890 | . 501 . 207 3182 Core 1010 | . 80 . 69 861 Absorbed by Shields . | . . . . . Ignored by Resistances 1046 | . 165 . 55 826 Regen/Repaired (Parts) 100 | . . . . 100 Core Remaining (%) 70 | 100 . . 40 . Volleys Fired 81 | 6 50 . 11 14 Largest 2 | 2 2 . 2 2 Hottest 117 | 60 60 . 117 101 Shots Fired 126 | 12 78 . 13 23 Gun 89 | 12 70 . 2 5 Cannon 22 | . . . 11 11 Launcher 15 | . 8 . . 7 Special . | . . . . . Kinetic 80 | 6 50 . 11 13 Thermal 31 | 6 20 . 2 3 Explosive 15 | . 8 . . 7 Electromagnetic . | . . . . . Robot Hit Streak 16 | 9 16 . 11 13 Robot Miss Streak 2 | . 2 . 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 116 | 9 46 . 15 46 Core Hits 69 | 5 30 . 9 25 Critical Kills . | . . . . . Critical Parts Destroyed 8 | 1 1 . . 6 Critical Strikes 9 | 1 1 . 1 6 Burn 1 | . . . 1 . Destroy 2 | 1 1 . . . Smash 6 | . . . . 6 Melee Attacks 45 | . 3 4 5 33 Impact 45 | . 3 4 5 33 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 4233 | 106 1249 . 421 2457 Guns 748 | 106 530 . 44 68 Cannons 397 | . . . 237 160 Explosions 2165 | . 711 . . 1454 Melee 915 | . . . 140 775 Ramming 8 | . 8 . . . Kinetic 882 | 39 402 . 237 204 Thermal 1368 | 67 128 . 44 1129 Explosive 1060 | . 711 . . 349 Electromagnetic . | . . . . . Impact 915 | . . . 140 775 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . 1 1 1 13 Average Corruption 2 | . 1 1 1 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . 10 . 13 13 Message Errors 12 | . 3 . 7 2 Matter Fused 6 | . 3 . 1 2 Energy Discharges 5 | . . . 3 2 Data Loss (minor) 9 | . 4 . 1 4 Data Loss (major) 2 | . . . 1 1 Misdirections 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 251 | . 1 . 39 211 Projectiles 7 | . . . 7 . Explosions 33 | . 1 . . 32 Melee 211 | . . . 32 179 Knockbacks 11 | . . . 3 8 Impact 9 | . . . 1 8 Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 434 | . 4 . . 430 Shots 9 | . . . . 9 Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 156 | . 20 . 156 104 Average Temperature 40 | . 17 . 52 39 Received Heat Transfer 892 | . 18 . 127 747 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 1 5 Combat Hostiles 5 | . . . . 5 Parts Fried 5 | . . . 1 4 Impact Corruptions 10 | . . . 1 9 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1198 | 150 300 . 148 600 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 84 | 100 100 . 100 32 Level 1 14 | . . . . 63 Level 2 . | . . . . 4 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 411 | 10 109 . 26 411 Initial . | . . . . . Average 61 | 2 44 . . 213 Influence Increases 1113 | 25 380 . 57 651 Destroy 0b10 Robot/C 600 | . 280 . 20 300 Destroy 0b10 Robot/NC 55 | 25 10 . 5 15 Destroy Leader 112 | . 52 . . 60 Successful Hack 48 | . 18 . 30 . Disable Machine 126 | . 9 . . 117 Destroy Structure 142 | . 11 . 2 129 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 872 | 25 380 . 57 410 Time Decay 684 | 25 362 . 57 240 Lost Part 188 | . 18 . . 170 Squads Dispatched 8 | . . . . 8 Investigation 2 | . . . . 2 Extermination 1 | . . . . 1 Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 25 . 4 26 Peak Tracking Total 8 | . 8 . 4 6 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 16 | . 2 . 1 13 Max in Single Turn 5 | . 1 . 1 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 17 | . 8 . 6 3 Terminals 14 | . 7 . 5 2 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 42 | . 24 . 12 6 Successful 24 | . 18 . 6 . Failed 18 | . 6 . 6 6 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 17 | . 12 . 2 3 Terminals 35 | . 22 . 10 3 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 12 | . 6 . 6 . Part Schematic 2 | . . . 2 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 2 | . 2 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . . . 1 . Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 11 . . . Terminals 11 | . 11 . . . Botnet 5 | . 5 . . . Skim 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 . 5 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1528 | 52 865 84 527 . Terrain 179 | 52 127 . . . Structural 177 | . . . 177 . Seismic 1172 | . 738 84 350 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2913 | 125 865 84 1207 632 Spaces Moved 2245 | 109 642 53 890 551 Core 188 | 1 . . . 187 Treads . | . . . . . Legs 532 | . . . 386 146 Wheels 1384 | 108 642 53 504 77 Hover . | . . . . . Flight 141 | . . . . 141 Fastest Speed 50 | 50 80 140 80 50 Average Speed 110 | 79 106 140 128 90 Slowest Speed 215 | 80 140 140 215 183 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 44 | 4 99 7 93 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 2 2 . Terrain Destroyed 172 | . 12 2 2 156 Melee 4 | . . 2 2 . Projectile . | . . . . . AOE 168 | . 12 . . 156 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 2474 | 131 744 56 936 607 Wait 17 | . 17 . . . Move 2241 | 108 641 52 889 551 Hop . | . . . . . Pick Up 34 | 7 15 . 12 . Fast Attach 14 | 7 1 . 1 5 Attach 9 | . 1 . 5 3 Detach 4 | . . . 1 3 Swap 9 | 1 6 . 2 . Drop 19 | 2 8 . 9 . Fire 81 | 6 50 . 11 14 Melee 43 | . 3 4 5 31 Ram 2 | . 2 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 11) 408 | -10/Materials | Discovered new exit (range 8) 456 | -10/Materials | Discovered new exit (range 9) 614 | -10/Materials | Identified exit to Materials 614 | -10/Materials | Identified exit to Mines 726 | -10/Materials | Derelicts attacked the area 788 | -10/Materials | Loaded intel: 19 non-interactive machine locations 795 | -10/Materials | Destroyed 8 combat bots 823 | -10/Materials | Learned location of 2 exits from Mines 848 | -10/Materials | Learned location of 2 exits from Mines 931 | -10/Materials | Learned Storage trap positions 990 | -10/Materials | Learned location of 2 exits from Subcaves 991 | -10/Materials | Entered Subcaves 992 | -10/Subcaves | Approached by a straggling Scientist 992 | -10/Subcaves | Identified exit to Recycling 993 | -10/Subcaves | Identified exit to Materials 1075 | -10/Subcaves | Entered Recycling 1421 | -8/Recycling | Discovered new exit (range 14) 1460 | -8/Recycling | Scanned before Scraplab entrance 1477 | -8/Recycling | Discovered new exit (range 11) 1481 | -8/Recycling | Entered Scraplab 1538 | -8/Recycling | Angered Scraplab inhabitants 1567 | -8/Recycling | Core integrity fell below 50% 1604 | -8/Recycling | Found Prototype Device 1611 | -8/Recycling | Identified Scrap Engine 2048 | -8/Recycling | Build established: Construct 2282 | -8/Recycling | Entered Factory 2282 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2428 | -6/Factory | Garrison activated, responded to threat 2479 | -6/Factory | Crushed by falling debris 2510 | -6/Factory | Lost 3 parts (1n1u1w) 2585 | -6/Factory | Build established: Mutant 2602 | -6/Factory | Lost 4 parts (2p1n1w) 2602 | -6/Factory | System corruption reached 10% 2643 | -6/Factory | Core integrity fell below 50% 2668 | -6/Factory | Lost 3 parts (2n1w) 2763 | -6/Factory | Lost 3 parts (1u2w) 2783 | -6/Factory | Spotted B-75 Beast 2870 | -6/Factory | Core integrity fell below 20% 2914 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02858_ System corrupted: Energy discharge (-31). 02862_ System corrupted: Kinetic HMG Construct/G failed to cycle. 02866_ Critical hit (Burn: +37). 02866_ Flying Winged-Armored Exoskeleton destroyed. 02866_ Scrap Engine damaged due to network destabilization (-8). 02868_ Scrap Engine constructs Wheeled Gravmag-Gravmag Exoskeleton. 02873_ System corrupted: Matter fused (-9). 02883_ Kinetic HMG Construct/G destroyed. 02883_ Scrap Engine damaged due to network destabilization (-9). 02885_ Scrap Engine destroyed. 02900_ Triggered Heavy Explosive Trap. 02900_ An explosion rips through the floor. 02904_ U-05 Engineer lays Concrete. 02914_ Thermal Plasma Construct/G destroyed. 02914_ U-05 Engineer lays Concrete. 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Machine Gun | -8/Recycling | Hacked Arm. Huge Wheel | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Challenges ------------ None Game ------ Seed DerelictAnalysisDiverter Manual? 0 Play Time 00:57:45 Cumulative 106.2 hours Start 2026.06.13 @ 15:20:31 End 2026.06.13 @ 16:20:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 040ecb8b-c1bc-42a0-849b-347237c62195