Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 23:25:06

Player: TheGreatBorealis

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (42)      210
Value Destroyed (1121)     1121
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2651

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     152/300
Energy                     39/265
System Corruption          4%
Temperature                Cool (18)
Movement                   Walking (180) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
  Improved Treads
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
     Large Storage Unit
    Medium Matter Pod (100)
           Terrain Scanner
           Terrain Scan Processor

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
     Light Treads
  Improved Treads
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
     Large Storage Unit
     Heavy Assault Rifle
      Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | .   3   5   15  14  
  Power                    7    | .   1   2   2   2   
    Engine                 2    | .   .   .   1   1   
    Core                   5    | .   1   2   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | .   .   1   6   8   
    Treads                 2    | .   .   .   .   2   
    Leg                    13   | .   .   1   6   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   1   .   2   .   
    Device                 1    | .   .   .   1   .   
    Storage                2    | .   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   1   2   5   4   
    Energy Gun             2    | .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | .   1   2   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 16   | .   1   1   2   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   1   6   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   1   1   1   3   
  Highest Loss Streak      4    | .   1   1   2   4   
Average Slot Usage (%)     92   | .   92  86  98  89  
  Engine                   1    | .   3   .   1   .   
  Core                     10   | .   10  14  9   10  
  Leg                      37   | .   28  28  43  41  
  Device                   5    | .   .   .   10  6   
  Storage                  13   | .   21  15  11  11  
  Ballistic Gun            22   | .   25  27  20  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             27   | 13  20  20  26  27  
  Greatest Support         46   | 20  20  20  40  46  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  
  Average Capacity         8    | .   8   8   8   10  
  Most Carried             10   | .   10  10  9   10  
  Average Carried          8    | .   7   8   7   9   
  Final Capacity           10   | 6   10  8   10  10  
  Final Carried            10   | 6   10  8   8   7   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           1109 | 200 89  130 334 356 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1484 | .   142 202 472 668 
  Parts                    99   | .   5   21  27  46  
Haulers Intercepted        2    | .   .   .   1   1   
Recyclers Shooed           4    | .   .   .   1   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  35   | .   3   8   12  12  
  Guns                     33   | .   3   8   12  10  
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          9    | .   1   2   2   4   
  Worker                   2    | .   .   1   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   2    | .   .   .   1   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  10   | .   .   6   4   .   
  Grunt                    17   | .   3   2   6   6   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   .   2   5   
Best Kill Streak           4    | .   1   3   4   4   
  Combat Bots Only         4    | .   1   3   4   4   
Max Kills in Single Turn   2    | .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               2612 | .    219  383  506  1504 
  Core                     563  | .    77   75   127  284  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         69   | 100  .    39   .    .    
Volleys Fired              171  | .    19   22   51   79   
  Largest                  2    | .    2    2    2    2    
  Hottest                  79   | .    60   40   79   46   
Shots Fired                313  | .    36   40   101  136  
  Gun                      303  | .    36   40   101  126  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 10   | .    .    .    .    10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  277  | .    26   40   85   126  
  Thermal                  16   | .    .    .    16   .    
  Explosive                10   | .    .    .    .    10   
  Electromagnetic          10   | .    10   .    .    .    
  Robot Hit Streak         20   | .    7    6    12   20   
  Robot Miss Streak        4    | .    1    2    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           214  | .    26   25   68   95   
  Core Hits                78   | .    7    12   22   37   
  Critical Hits            3    | .    .    2    .    1    
  Critical Kills           2    | .    .    1    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2812 | .    287  262  835  1428 
  Guns                     2456 | .    287  262  835  1072 
  Cannons                  .    | .    .    .    .    .    
  Explosions               356  | .    .    .    .    356  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2206 | .    181  262  691  1072 
  Thermal                  144  | .    .    .    144  .    
  Explosive                356  | .    .    .    .    356  
  Electromagnetic          106  | .    106  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Targeting Errors       4    | .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    45   
  Projectiles              .    | .    .    .    .    .    
  Explosions               45   | .    .    .    .    45   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      158  | .    .    .    .    158  
  Shots                    4    | .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        96   | .    96   39   10   6    
  Average Temperature      22   | .    37   10   4    4    
  Received Heat Transfer   936  | .    123  90   165  558  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         370  | .    .    .    370  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             360  | .   100 240 360 358 
  Initial                  89   | .   .   2   15  89  
  Average                  158  | .   31  166 182 195 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         63   | .   100 50  60  53  
  Level 1                  36   | .   .   49  39  46  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           4    | .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   6   9   29  17  
  Peak Tracking Total      6    | .   3   3   6   4   
  Tactical Retreats        5    | .   .   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          7    | .   1   1   2   3   
  Terminals                6    | .   1   1   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                19   | .   7   1   4   7   
  Successful               8    | .   2   1   2   3   
  Failed                   11   | .   5   .   2   4   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   1   .   .   
  Terminals                17   | .   7   1   4   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             7    | .   2   1   2   2   
  Open Door                1    | .   .   .   .   1   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   1   1   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          2    | .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Sto 
Turns Passed               2166 | .   350 407 761 648 
Spaces Moved               1243 | 1   220 272 434 316 
  Core                     .    | .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     1243 | 1   220 272 434 316 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 
  Average Speed            120  | 120 120 120 120 120 
  Slowest Speed            150  | 120 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       36   | 2   37  54  36  51  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          46   | .   .   .   .   46  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      46   | .   .   .   .   46  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      1626 | .   272 318 582 454 
  Wait                     140  | .   22  12  68  38  
  Move                     1239 | .   219 271 433 316 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | .   6   1   3   4   
  Fast Attach              15   | .   2   1   7   5   
  Attach                   9    | .   1   .   3   5   
  Detach                   3    | .   1   .   2   .   
  Swap                     13   | .   .   4   5   4   
  Drop                     22   | .   2   7   10  3   
  Fire                     171  | .   19  22  51  79  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 6)
  240 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  300 | -10/Materials | Discovered new exit (range 14)
  351 | -10/Materials | Entered Mines
  423 | -10/Mines     | Core integrity fell below 50%
  503 | -10/Mines     | Learned Materials security intel
  513 | -10/Mines     | Discovered new exit (range 12)
  758 | -10/Mines     | Entered Materials
  758 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1135 | -9/Materials  | Build established: Scavenger-Mutant
 1484 | -9/Materials  | Discovered new exit (range 5)
 1510 | -9/Materials  | Discovered new exit (range 9)
 1519 | -9/Materials  | Entered Storage
 1984 | -9/Storage    | Lost 4 parts (1p1n2w)
 2106 | -9/Storage    | Core integrity fell below 50%
 2136 | -9/Storage    | Discovered new exit (range 15)
 2159 | -9/Storage    | Core integrity fell below 20%
 2167 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
02116_ Component Storage disabled.
02116_ U-05 Engineer lays Concrete. <x6>
02121_ R-06 Scavenger collects Lgt. Ion Engine.
02121_ U-05 Engineer lays Concrete. <x5>
02124_ R-06 Scavenger collects Wheel.
02124_ U-05 Engineer lays Concrete.
02126_ U-05 Engineer builds a Wall.
02126_ U-05 Engineer lays Concrete. <x4>
02130_ The unstable cave ceiling collapses.
02136_ EXIT=FOUND
02147_ Y-45 Defender destroyed.
02149_ Aluminum Leg destroyed.
02149_ Imp. Aluminum Leg destroyed.
02149_ Destroyed Imp. Aluminum Leg.
02152_ Aluminum Leg destroyed.
02157_ U-05 Engineer lays Concrete.
02158_ The unstable cave ceiling collapses.
02159_ U-05 Engineer lays Concrete. <x8>
02165_ System corrupted: Energy discharge (-23).
02165_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
|                  ???#            %#  ########+#### |
|                  ?????###+###    =       #         |
|                  ??????#          # """  #    """  |
|                  ??????#             ""  #    """  |
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|                  ??????#^  """    + """  #         |
|                  ??????#   """    # """  #    """  |
|                  ??????#          +      #    """? |
|                  ??????#          #      #    ""?? |
|                  ??????+          #      #      ?? |
|                  ??????#   ##### ###### ## ####??? |
|                  ??????#   #####/####??####??????? |
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|                  ?????##         """#????????????? |
|                  ?????#    Y        #????????????? |
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|                  ?????#          """#????????????? |
|                  ?#??## Y      u """#????????????? |
|                  ## ##              #????????????? |
|                  #     #       ######????????????? |
|                  # """              +????????????? |
|                  # """              #????????????? |
|                  # """         """  #????????????? |
|                  #       @     """  #????????????? |
|                  # """ ;       """  #????????????? |
|                  # """ #   #   """ ??????????????? |
|                  ? """ #   #   """ ??????????????? |
|                  ?    ?#   #       ??????????????? |
|                  #    ?# < #        ?????????????? |
|                  ? "Y??#   ##"Y"### #????????????? |
|                  # "???#####?"""#???#????????????? |
|                  ????????????#???????????????????? |
|                  ????????????????????????????????? |
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|                  ????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FusionCoilDoublenader
  Manual?         0
Play Time         00:19:36
  Cumulative      105.4 hours
  Start           2021.10.23 @ 23:06:14
  End             2021.10.23 @ 23:25:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          61
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40ad777d-f75d-406b-89cf-d70872505152