Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 18:57:40

Player: Hilbert

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (1055)     1055
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 4192

 Bonus
-------
Follower Combat Kills      422
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     192/200
System Corruption          2%
Temperature                Cool (13)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
           Cold Fusion Reactor
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Signal Interpreter
>          --- WEAPON (2) -------
           Particle Gun
           Longsword +1
>          --- INVENTORY (5) ----
           Aluminum Leg
           Carbon-fiber Leg
  Improved Terrain Scan Processor
           Melee Analysis Suite
           Proton Bomb Trap

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
               Carbon-fiber Leg
       Compact Wheel
>              --- UTILITY ----------
      Improved Heat Sink
         Small Storage Unit
        Medium Storage Unit
      Improved Signal Interpreter
>              --- WEAPON -----------
      Advanced Beam Rifle
               Longsword +1
>              --- INVENTORY --------
       Armored Treads
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
  Experimental Sensor Array
      Improved Terrain Scan Processor
               Melee Analysis Suite
               Proton Bomb Trap
               Proton Bomb Trap
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             38   | 1   6   5   1   1   14  10  
  Power                    6    | .   2   1   1   .   1   1   
    Engine                 4    | .   2   .   1   .   1   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               18   | 1   1   2   .   .   9   5   
    Treads                 8    | 1   1   1   .   .   5   .   
    Leg                    8    | .   .   1   .   .   2   5   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   1   3   1   
    Device                 3    | .   .   1   .   .   1   1   
    Storage                2    | .   .   .   .   1   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | .   3   1   .   .   1   3   
    Energy Gun             4    | .   1   1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   2   
Parts Lost                 20   | .   1   6   .   .   3   10  
  Power                    4    | .   .   2   .   .   1   1   
  Propulsion               8    | .   .   2   .   .   1   5   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   5    | .   1   2   .   .   1   1   
  Highest Loss Streak      9    | .   1   5   .   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   83  73  76  85  94  77  
  Engine                   8    | .   14  .   5   14  7   5   
  Core                     1    | .   .   5   .   .   .   .   
  Treads                   13   | .   13  13  14  14  13  11  
  Leg                      11   | .   14  12  14  14  3   8   
  Wheel                    2    | .   .   .   .   .   17  7   
  Device                   10   | .   .   12  14  14  12  6   
  Storage                  14   | .   14  14  14  14  17  11  
  Processor                1    | .   .   .   .   .   4   9   
  Energy Gun               11   | .   11  12  14  14  7   4   
  Ballistic Gun            2    | .   15  1   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   8   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 12  13  14  12  17  34  38  
  Greatest Support         50   | 20  20  20  10  10  40  50  
  Greatest Overweight (x)  2    | 1   1   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  
  Average Capacity         8    | 8   8   8   8   9   10  8   
  Most Carried             10   | 6   7   8   8   9   9   10  
  Average Carried          7    | 6   6   6   7   8   7   8   
  Final Capacity           10   | 8   8   8   8   10  10  5   
  Final Carried            9    | 6   7   8   7   9   9   5   

 Class Distribution 
--------------------
 72% | Mutant
 19% | Scavenger-Mutant
  4% | Assassin
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
         Assassin | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Sto 
Matter Collected           597  | 210 72  45  .   39  122 109 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1210 | .   200 104 .   .   274 632 
  Parts                    66   | .   13  5   .   .   16  32  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  24   | .   4   2   .   .   5   13  
  Melee                    16   | .   .   1   .   .   5   10  
  Guns                     6    | .   4   1   .   .   .   1   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          8    | .   1   .   .   .   2   5   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   .   .   3   
  Grunt                    16   | .   4   2   .   .   3   7   
  Duelist                  3    | .   .   .   .   .   .   3   
  Sentry                   1    | .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           5    | .   4   1   .   .   3   5   
  Combat Bots Only         4    | .   4   1   .   .   3   4   
Max Kills in Single Turn   4    | .   1   1   .   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Damage Taken               3375 | .    330  594  .    .    703  1748 
  Core                     786  | .    81   140  .    .    118  447  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    11   .    .    
Volleys Fired              51   | .    19   23   .    .    .    9    
  Largest                  2    | .    2    2    .    .    .    1    
  Hottest                  61   | .    60   60   .    .    .    61   
Shots Fired                70   | .    36   25   .    .    .    9    
  Gun                      68   | .    36   25   .    .    .    7    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  40   | .    17   23   .    .    .    .    
  Thermal                  7    | .    .    .    .    .    .    7    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          21   | .    19   2    .    .    .    .    
  Robot Hit Streak         11   | .    6    9    .    .    .    11   
  Robot Miss Streak        3    | .    2    3    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           84   | .    24   18   .    .    18   24   
  Core Hits                44   | .    9    7    .    .    6    22   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    1    1    
    Burn                   1    | .    .    .    .    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              40   | .    .    .    .    .    19   21   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    .    19   21   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2432 | .    275  186  .    .    651  1320 
  Guns                     557  | .    275  154  .    .    .    128  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               398  | .    .    .    .    .    .    398  
  Melee                    1445 | .    .    .    .    .    651  794  
  Ramming                  32   | .    .    32   .    .    .    .    
  Kinetic                  216  | .    77   139  .    .    .    .    
  Thermal                  128  | .    .    .    .    .    .    128  
  Explosive                398  | .    .    .    .    .    .    398  
  Electromagnetic          213  | .    198  15   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1445 | .    .    .    .    .    651  794  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    1    1    1    .    2    
  Average Corruption       1    | .    .    1    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  18   | .    .    2    4    7    .    5    
    Message Errors         3    | .    .    1    1    1    .    .    
    Matter Fused           5    | .    .    .    2    1    .    2    
    Heat Flow Errors       6    | .    .    1    1    2    .    2    
    Energy Discharges      3    | .    .    .    .    2    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            96   | .    .    .    .    .    53   43   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    .    .    10   
  Melee                    86   | .    .    .    .    .    53   33   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    10   .    .    .    86   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   16   | .    .    16   .    .    .    .    
Targets Rammed             18   | .    .    18   .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        213  | .    213  98   192  99   .    141  
  Average Temperature      67   | .    97   25   108  55   .    34   
  Received Heat Transfer   1425 | .    183  297  .    .    117  828  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    .    .    .    296  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Peak Influence             678  | .   105 91  .   .   175 678 
  Initial                  73   | .   .   40  .   .   .   73  
  Average                  87   | .   48  50  .   .   79  325 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         87   | 100 100 100 .   100 100 31  
  Level 1                  7    | .   .   .   .   .   .   38  
  Level 2                  5    | .   .   .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   .   1   7   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   1   
  Assault                  3    | .   .   .   .   .   .   3   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Distress Signals           2    | .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   5   6   .   .   13  34  
  Peak Tracking Total      10   | .   4   3   .   .   8   10  
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Sto 
Machines Disabled          6    | .   .   .   .   .   2   4   
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Machines Accessed          4    | .   .   .   .   .   1   3   
  Terminals                3    | .   .   .   .   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                9    | .   .   .   .   .   4   5   
  Successful               5    | .   .   .   .   .   3   2   
  Failed                   4    | .   .   .   .   .   1   3   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   4   2   
  Terminals                6    | .   .   .   .   .   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             4    | .   .   .   .   .   2   2   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   
  Terminals                1    | .   .   .   .   .   1   .   
    Botnet                 1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  
Total Allies               15   | .    .    3    .    .    .    12   
  Largest Group            10   | .    .    3    2    2    2    10   
  Highest-Rated Group      173  | .    .    40   32   32   32   173  
  Highest-Rated Ally       31   | .    .    16   16   16   16   31   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               106  | .    .    22   .    .    13   71   
  Total Damage             1354 | .    .    212  .    .    128  1014 
  Kills                    14   | .    .    4    .    .    1    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Sto 
Turns Passed               2838 | 18  317 587 469 737 279 431 
Spaces Moved               1592 | 12  141 324 331 366 161 257 
  Core                     59   | .   .   3   .   .   .   56  
  Treads                   148  | .   63  8   .   .   34  43  
  Legs                     1161 | 12  78  313 331 366 .   61  
  Wheels                   224  | .   .   .   .   .   127 97  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 100 120 190 100 50  
  Average Speed            150  | 149 176 145 141 190 120 114 
  Slowest Speed            250  | 190 190 190 190 190 250 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       42   | 2   26  92  43  73  18  41  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   2   
Terrain Destroyed          16   | .   .   .   .   .   .   16  
  Melee                    2    | .   .   .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   14  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Sto 
Total                      1927 | 13  175 415 333 408 224 359 
  Wait                     181  | .   9   44  .   41  28  59  
  Move                     1586 | 11  140 323 330 365 160 257 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  9    | .   1   2   1   1   2   2   
  Fast Attach              17   | .   3   4   .   .   1   9   
  Attach                   11   | 1   1   1   1   .   7   .   
  Detach                   2    | 1   .   .   .   .   1   .   
  Swap                     10   | .   2   .   .   1   6   1   
  Drop                     2    | .   .   .   1   .   .   1   
  Fire                     51   | .   19  23  .   .   .   9   
  Melee                    40   | .   .   .   .   .   19  21  
  Ram                      13   | .   .   13  .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    4    | .   .   4   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   19 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Entered Mines
  385 | -10/Mines     | Core integrity fell below 50%
  423 | -10/Mines     | Lost 5 parts (1p2n2w)
  610 | -10/Mines     | Discovered new exit (range 5)
  629 | -10/Mines     | Core integrity fell below 20%
  649 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  650 | -10/Mines     | Learned Materials garrison access intel
  721 | -10/Mines     | Identified exit to Exiles
  794 | -10/Mines     | Discovered new exit (range 5)
  897 | -10/Mines     | Found a hidden stash of uninstalled traps
  911 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  923 | -10/Mines     | Entered Exiles
  923 | -10/Exiles    | Accompanied by 2 allies
  952 | -10/Exiles    | Met 8R-AWN
  971 | -10/Exiles    | Met EX-HEX
 1015 | -10/Exiles    | Met EX-BIN
 1160 | -10/Exiles    | Aligned with FarCom system
 1161 | -10/Exiles    | Given EX-Vault access code
 1189 | -10/Exiles    | Opened EX-Vault
 1200 | -10/Exiles    | Found Prototype Slashing Weapon
 1242 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1365 | -10/Exiles    | Discovered new exit (range 14)
 1392 | -10/Exiles    | Left Exiles lab with Longsword +1
 1392 | -10/Exiles    | Entered Mines
 1392 | -9/Mines      | Accompanied by 2 allies
 1435 | -9/Mines      | Met a Derelict bent on vengeance
 1636 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1640 | -9/Mines      | Found Prototype Device
 1940 | -9/Mines      | Learned Materials stockpile data
 2114 | -9/Mines      | Discovered new exit (range 8)
 2129 | -9/Mines      | Entered Materials
 2129 | -8/Materials  | Accompanied by 2 allies
 2129 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2131 | -8/Materials  | Loaded intel: 1 garrison access location
 2131 | -8/Materials  | Identified Longsword +1
 2133 | -8/Materials  | Identified Exp. Sensor Array
 2257 | -8/Materials  | Discovered new exit (range 15)
 2407 | -8/Materials  | Identified exit to Storage
 2408 | -8/Materials  | Entered Storage
 2437 | -8/Storage    | Met a pair of Derelict thieves
 2497 | -8/Storage    | Garrison activated, responded to threat
 2668 | -8/Storage    | Core integrity fell below 50%
 2688 | -8/Storage    | Core integrity fell below 20%
 2719 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2730 | -8/Storage    | Lost 9 parts (1p4n3u1w)
 2808 | -8/Storage    | First assault squad dispatched
 2839 | -8/Storage    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02812_ R-06 Scavenger collects Aluminum Leg.
02819_ R-06 Scavenger collects Lgt. Nuclear Core.
02823_ G-47 Trooper unfolds itself.
02825_ K-01 Serf collects debris.
02825_ K-01 Serf destroyed.
02829_ K-01 Serf collects debris.
02829_ Trooper 3e destroyed.
02829_ Trooper 3g destroyed.
02829_ K-01 Serf destroyed.
02830_ Trooper 3h destroyed.
02832_ Trooper 3b destroyed.
02832_ Trooper 3d destroyed.
02832_ Trooper 3f destroyed.
02832_ Trooper 3c destroyed.
02835_ Transfer Shaft disabled.
02835_ R-06 Scavenger inserts Imp. Ion Engine into recycling unit.
02835_ R-06 Scavenger collects Adv. Beam Rifle.
02837_ The unstable cave ceiling collapses.
02838_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit.
02839_ Recycling unit begins recycling process.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#      #####+######???? |
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| ?????????????????????????????# ??##  =% !]] #????? |
| ?????????????????????????????# ??#  !%* !=& #????? |
| ?????????????????????????????# ??#  %   !]%|#????? |
| ??????????????????Y???Y?????##/###  #     ###????? |
| ????????????????????????????#       %# ## #??????? |
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| ????????????????????????????#   "!/" #???????????? |
| ???????????????????#######??#  r"[%" #???????????? |
| ???????????????????#!!!!#T###   "**" #???????????? |
| ???????????????????#    "   #   """" #???????????? |
| ???????????????????#!!!!             #???????????? |
| ????????????????????##               #?????????### |
| ?????????????+####### g  =     ##+##+###########   |
| ????????????? "       d                     % %%%% |
| ???????????? "%"    gmgd                      !% % |
| ????????????? "       g=                    %      |
| ?????????????????######        ##+##############   |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatFactoryThrower
  Manual?         0
Play Time         00:32:16
  Cumulative      41.0 hours
  Start           2022.10.27 @ 17:48:25
  End             2022.10.27 @ 18:57:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd72b11e-c983-4b4d-a253-8eab5113a217