Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 06:19:39 Player: Ev Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (724) 724 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1779 Bonus ------- None Cogmind --------- Core Integrity 378/400 Matter 290/300 Energy 125/125 System Corruption 2% Temperature Cool (20) Movement Flying (195) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- VTOL Module > --- UTILITY (3) ------ Sensor Array Signal Interpreter Utility Shielding > --- WEAPON (3) ------- Heavy EM Pulse Gun Advanced Beam Cannon > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Cooling System Small Storage Unit Sensor Array Signal Interpreter ECM Suite Utility Shielding Utility Shielding [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 42 | 7 11 24 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 3 4 Treads 5 | 2 3 . Leg . | . . . Wheel . | . . . Hover 3 | . . 3 Flight 1 | . . 1 Utility 11 | 1 3 7 Device 5 | . 2 3 Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 18 | 3 3 12 Energy Gun 10 | 2 1 7 Energy Cannon 2 | . . 2 Ballistic Gun 5 | 1 2 2 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Corrupted Parts 2 | . . 2 System Corruption 2 | . . 2 Parts Lost 3 | . 1 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 99 94 Engine 12 | . 13 11 Treads 22 | . 27 11 Hover 3 | . . 9 Device 12 | . 13 9 Storage 11 | . 14 5 Processor 1 | . . 4 Protection 3 | . . 10 Energy Gun 14 | . 13 15 Energy Cannon 1 | . . 4 Ballistic Gun 10 | . 14 4 Launcher 1 | . . 4 Naked Turns . | . . . Heaviest Build 64 | 14 50 64 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 20 Average Capacity 15 | 7 17 13 Most Carried 14 | 5 10 14 Average Carried 6 | 1 6 6 Final Capacity 20 | 8 20 5 Final Carried 8 | 1 8 1 Class Distribution -------------------- 72% | Mutant 11% | Scavenger-Skirmisher 9% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 781 | 236 178 367 Remotely . | . . . Salvage Created 914 | . 381 533 Parts 69 | . 25 44 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 19 | . 8 11 Guns 15 | . 8 7 Cannons 2 | . . 2 AOE 2 | . . 2 Classes Destroyed 4 | . 3 1 Worker 2 | . . 2 Watcher 6 | . 3 3 Swarmer 3 | . 3 . Grunt 16 | . 5 11 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 864 | . 519 345 Core 110 | . 88 22 Absorbed by Shields . | . . . Redirected to Shielding 4 | . . 4 Regen/Repaired (Parts) 29 | . . 29 Core Remaining (%) 82 | 100 64 . Volleys Fired 62 | . 38 24 Largest 3 | . 2 3 Hottest 158 | . 60 158 Shots Fired 140 | . 76 64 Gun 128 | . 76 52 Cannon 8 | . . 8 Launcher 4 | . . 4 Special . | . . . Kinetic 51 | . 38 13 Thermal 13 | . . 13 Explosive 4 | . . 4 Electromagnetic 72 | . 38 34 Robot Hit Streak 14 | . 11 14 Robot Miss Streak 6 | . 6 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 80 | . 43 37 Core Hits 40 | . 19 21 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1401 | . 598 803 Guns 1077 | . 598 479 Cannons 125 | . . 125 Explosions 199 | . . 199 Melee . | . . . Ramming . | . . . Kinetic 307 | . 242 65 Thermal 161 | . . 161 Explosive 153 | . . 153 Electromagnetic 780 | . 356 424 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . . 2 Matter Fused 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 28 | . . 28 Shots 2 | . . 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 270 | . 17 270 Average Temperature 86 | . 8 90 Received Heat Transfer 372 | . 234 138 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 285 | . . 285 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 267 | . 190 267 Initial . | . . . Average 63 | . 42 104 Maximum Alert Level 1 | . . 1 Low Security (%) 96 | 100 100 90 Level 1 3 | . . 9 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 16 18 Peak Tracking Total 4 | . 3 4 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 4 3 Successful 5 | . 2 3 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 32 | . . 32 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 2143 | 63 1318 762 Spaces Moved 875 | 41 494 340 Core 14 | 14 . . Treads 670 | 27 494 149 Legs . | . . . Wheels . | . . . Hover 188 | . . 188 Flight 3 | . . 3 Fastest Speed 50 | 50 160 56 Average Speed 184 | 122 217 142 Slowest Speed 320 | 160 320 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 81 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 41 | . . 41 Melee . | . . . Projectile . | . . . AOE 41 | . . 41 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 1282 | 52 659 571 Wait 247 | . 100 147 Move 873 | 40 493 340 Hop . | . . . Pick Up 42 | 5 15 22 Fast Attach 2 | 2 . . Attach 24 | 4 6 14 Detach . | . . . Swap 16 | 1 5 10 Drop 16 | . 2 14 Fire 62 | . 38 24 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 64 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 16) 952 | -10/Materials | Discovered new exit (range 9) 1331 | -10/Materials | Discovered new exit (range 10) 1382 | -10/Materials | Entered another Materials area 1382 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1920 | -9/Materials | Repaired Hvy. EM Pulse Gun 2033 | -9/Materials | Discovered new exit (range 15) 2144 | -9/Materials | Self-destructed Last Messages --------------- Acquired EM Shotgun. U-05 Engineer builds a Wall. K-01 Serf cleans the Terminal. K-01 Serf collects debris. G-34 Mercenary destroyed. Door malfunctions. K-01 Serf collects debris. System corrupted: Matter fused (-9). G-34 Mercenary destroyed. Acquired 47 matter. K-01 Serf collects debris. U-05 Engineer repairs door. K-01 Serf cleans the Terminal. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Acquired 2 matter. W-16 Scout sends out distress signal. Dropped EM Shotgun. Hover Unit destroyed. U-05 Engineer builds a Door. 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