Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 18:17:26 // Halloween2019/Abominations Player: Minty Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (5352) 5352 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 10231 Bonus ------- High Alert Combat Kills 292 Follower Combat Kills 97 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 30/100 System Corruption 13% Temperature Critical (1380) Movement Core (50) Location -1/Lair Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Biometal Heavy Treads Field Propulsion Array > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved VTOL Module Improved VTOL Module Variable Charge Gun Sapper Charge Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Improved Airjet Cooled Airjet Improved Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Heavy Armor Plating Improved Light Armor Plating Advanced Force Field > --- WEAPON ----------- Force Rifle Force Rifle Precision Phase Gun Hardcell Cannon > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Variable Charge Gun Improved Grenade Launcher Sapper Charge [Rating: 108] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility Light Armor Plating Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . Utility 5 | . . . 2 2 1 . . Weapon 2 | . . 1 . . . 1 . Parts Attached 108 | . 6 16 20 2 24 23 17 Power 7 | . 1 . . 1 . . 5 Engine 1 | . 1 . . . . . . Core 4 | . . . . 1 . . 3 Reactor 2 | . . . . . . . 2 Propulsion 31 | . 2 4 8 . 11 2 4 Treads 11 | . 2 3 4 . . . 2 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 14 | . . . . . 11 2 1 Flight 6 | . . 1 4 . . . 1 Utility 33 | . 3 5 5 . 9 8 3 Device 9 | . 1 2 . . . 4 2 Storage 1 | . 1 . . . . . . Processor 4 | . . 2 1 . 1 . . Hackware 4 | . . . . . 2 1 1 Protection 15 | . 1 1 4 . 6 3 . Artifact . | . . . . . . . . Weapon 37 | . . 7 7 1 4 13 5 Energy Gun 9 | . . 2 1 . . 4 2 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 11 | . . 2 4 1 1 3 . Ballistic Cannon 2 | . . . . . . . 2 Launcher 13 | . . 3 2 . 3 4 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . 3 3 2 Corrupted Parts 1 | . . . . . 1 . . System Corruption 5 | . . . . . 5 . . Parts Lost 22 | . . 3 5 . 2 3 9 Power 2 | . . . 1 . . . 1 Propulsion 5 | . . 1 1 . . . 3 Utility 9 | . . 1 2 . 2 1 3 Weapon 6 | . . 1 1 . . 2 2 Highest Loss Streak 9 | . . 3 2 . 1 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 99 98 73 61 75 88 71 Engine 6 | . 14 11 2 . . . . Core 1 | . . . . 7 6 5 . Treads 15 | . 17 32 17 . . . 4 Leg 2 | . 10 . . . . . . Hover 8 | . . . . . 17 29 14 Flight 1 | . . . 5 23 5 . . Device 7 | . 6 4 4 . . 13 16 Storage 6 | . 14 11 2 . . . . Processor 1 | . . 1 1 7 8 1 . Hackware 1 | . . . . . 5 4 1 Protection 9 | . 7 4 15 15 13 10 8 Energy Gun 6 | . . 14 . . . 7 11 Ballistic Gun 15 | . 28 12 20 7 12 8 1 Launcher 2 | . . 4 2 . 4 2 . Peak Build Rating 108 | . 9 17 26 24 53 82 108 Average Rating 32 | . 7 13 17 23 44 70 87 On Entrance 25 | 6 6 9 16 20 24 47 76 Naked Turns 6 | . . . . . . . 6 Heaviest Build 94 | 12 52 56 60 13 37 44 94 Greatest Support 80 | 20 40 60 60 15 40 48 80 Greatest Overweight (x) 1 | . 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 5 5 5 5 Average Capacity 11 | . 14 20 9 5 5 5 5 Most Carried 18 | . 17 18 16 5 5 5 5 Average Carried 9 | . 10 16 8 5 4 4 4 Final Capacity 20 | 8 20 20 5 5 5 5 5 Final Carried 17 | 6 17 17 5 5 5 5 4 Class Distribution -------------------- 49% | Tank 25% | Mutant 18% | Gunner 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Matter Collected 3929 | 186 260 640 788 . 847 992 216 Remotely . | . . . . . . . . Salvage Created 4170 | . 553 931 759 . 454 1354 119 Parts 230 | . 25 71 52 . 16 58 8 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 2 | . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Combat Hostiles Destroyed 75 | . 8 23 14 . 8 21 1 Guns 54 | . 8 18 12 . 3 12 1 AOE 21 | . . 5 2 . 5 9 . Classes Destroyed 12 | . 7 1 1 . 1 2 . Worker 1 | . . . . . . 1 . Builder 3 | . 2 1 . . . . . Hauler 2 | . 1 . 1 . . . . Recycler 1 | . 1 . . . . . . Mechanic 1 | . 1 . . . . . . Watcher 1 | . . . . . 1 . . Swarmer 2 | . 2 . . . . . . Grunt 11 | . 3 3 . . . 5 . Duelist 1 | . . . . . . 1 . Hunter 2 | . . . 1 . . 1 . Abomination 59 | . 3 20 13 . 8 14 1 Anomaly 4 | . . 1 . . 2 1 . Best Kill Streak 9 | . 6 3 6 . 3 9 1 Combat Bots Only 9 | . 4 3 5 . 3 9 1 Max Kills in Single Turn 2 | . 2 2 1 . 2 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 1 1 . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Hostile Shots Fired 903 | . 44 259 214 . 67 217 102 Missed 251 | . 15 52 59 . 17 95 13 Damage Taken 13332 | . 300 3322 2922 . 1020 2374 3394 Core 2019 | . 62 390 499 . 43 130 895 Absorbed by Shields 96 | . . . . . . . 96 Reduced by Siege Mode 356 | . . . . . . . 356 Redirected to Shielding 114 | . . . 113 . 1 . . Regen/Repaired (Parts) 212 | . . . . . . 212 . Core Remaining (%) 63 | 100 75 2 9 100 94 . . Volleys Fired 322 | . 31 109 60 2 33 73 14 Largest 4 | . 2 3 3 1 3 4 4 Hottest 319 | . 40 160 80 25 86 275 319 Shots Fired 802 | . 62 273 158 2 76 202 29 Gun 715 | . 62 256 149 2 58 174 14 Cannon 14 | . . . . . . . 14 Launcher 73 | . . 17 9 . 18 28 1 Special . | . . . . . . . . Kinetic 499 | . 62 118 149 2 58 96 14 Thermal 230 | . . 138 . . . 78 14 Explosive 73 | . . 17 9 . 18 28 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 11 19 14 1 15 24 9 Robot Miss Streak 4 | . 4 4 2 1 3 3 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 10 | . 3 1 5 . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . Shots Hit Robots 560 | . 38 193 120 1 59 127 22 Core Hits 272 | . 25 75 44 1 42 75 10 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 3 | . . . 1 . . 2 . Critical Strikes 15 | . . 7 2 . . 3 3 Burn 9 | . . 7 . . . . 2 Destroy 5 | . . . 2 . . 3 . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14011 | . 473 3628 2419 16 1995 4757 723 Guns 8939 | . 473 2830 1965 16 757 2606 292 Cannons 379 | . . . . . . . 379 Explosions 4665 | . . 795 439 . 1238 2141 52 Melee . | . . . . . . . . Ramming 28 | . . 3 15 . . 10 . Kinetic 5848 | . 473 943 1965 16 757 1315 379 Thermal 3778 | . . 1887 . . 217 1382 292 Explosive 4357 | . . 795 439 . 1021 2050 52 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . 30 16 . 6 7 13 Average Corruption 11 | . . 19 10 . 5 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 73 | . . 31 9 . 2 23 8 Message Errors 13 | . . 4 2 . . 5 2 Matter Fused 14 | . . 7 1 . 2 3 1 Heat Flow Errors 10 | . . 3 3 . . 3 1 Energy Discharges 8 | . . 4 . . . 3 1 Parts Rejected 2 | . . 1 . . . 1 . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 7 | . . 2 1 . . 1 3 Data Loss (major) 3 | . . 2 1 . . . . Misfires 2 | . . . . . . 2 . Misdirections 1 | . . . 1 . . . . Weapon Failures 12 | . . 7 . . . 5 . Overload Shots 3 | . . . . . . 3 . Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Overflow Damage 115 | . . . 7 . 68 40 . Projectiles . | . . . . . . . . Explosions 115 | . . . 7 . 68 40 . Melee . | . . . . . . . . Knockbacks 6 | . . . 1 . . . 5 Impact 1 | . . . 1 . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 170 | . . 125 40 . . 5 . Shots 5 | . . 4 1 . . . . Rammed 14 | . . 1 12 . . 1 . Targets Rammed 14 | . . 1 12 . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1380 | . 24 306 182 10 260 526 1380 Average Temperature 131 | . 12 92 47 7 94 130 500 Received Heat Transfer 3473 | . 102 402 1113 . 387 861 608 Effects 39 | . . 5 . . . 13 21 Shutdowns 5 | . . . . . . 3 2 Energy Bleed 7 | . . 1 . . . 3 3 Interference 10 | . . 4 . . . 3 3 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 9 | . . . . . . 3 6 Damage (core) 4 | . . . . . . . 4 Siege Activations 1 | . . . . . . . 1 Total Turns 15 | . . . . . . . 15 Longest Duration 15 | . . . . . . . 15 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2030 | . . 1048 . . 36 870 76 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Peak Influence 616 | . 121 190 70 31 179 616 15 Initial 83 | . . 24 . 31 14 83 . Average 122 | . 61 70 10 31 125 366 1 Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 85 | . 100 100 100 100 100 28 100 Level 1 1 | . . . . . . 9 . Level 2 12 | . . . . . . 62 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . . 6 3 . 14 21 . Investigation 13 | . . 3 2 . 1 7 . Extermination . | . . . . . . . . Reinforcement 9 | . . 1 1 . 5 2 . Assault 8 | . . 2 . . 2 4 . Garrison 14 | . . . . . 6 8 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 4 | . . . . . 3 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Distress Signals 17 | . . 6 2 . 4 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 12 24 16 1 10 33 7 Peak Tracking Total 7 | . 4 6 7 1 3 5 6 Tactical Retreats 8 | . . 1 . . . 7 . Traps | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Machines Disabled 13 | . . 1 . . 4 8 . Max in Single Turn 4 | . . 1 . . 4 4 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Machines Accessed 17 | . 4 3 1 . 2 7 . Terminals 11 | . 3 3 1 . 1 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 11 8 2 . 5 21 . Successful 16 | . 4 4 2 . 1 5 . Failed 31 | . 7 4 . . 4 16 . Catastrophic 7 | . 1 2 . . 1 3 . Database Lockouts . | . . . . . . . . Manual 29 | . 8 8 2 . 1 10 . Terminals 26 | . 9 8 2 . 1 6 . Fabricators 8 | . . . . . . 8 . Repair Stations 7 | . . . . . . 7 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 3 1 1 . . . . Robot Analysis 1 | . 1 . . . . . . Alert Level 3 | . 1 1 1 . . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 6 | . . 3 1 . . 2 . Terminals 4 | . . 3 1 . . . . Track 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Sabotage 1 | . . . 1 . . . . Search 1 | . . 1 . . . . . Fabricators 1 | . . . . . . 1 . Prioritize 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Patch 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 3 1 . 2 7 . Full Trace Events 5 | . 1 1 . . 1 2 . Feedback Events 1 | . . . . . 1 . . Hackware Fried 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . 3 . Authchips . | . . . . . . . . Time 169 | . . . . . . 169 . Total Robot Build Rating 18 | . . . . . . 18 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 19 | . . . . . . 19 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Total Allies 3 | . . . . . . 3 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 60 | . . . . . . 60 . Highest-Rated Ally 30 | . . . . . . 30 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 191 | . . . . . . 191 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Turns Passed 2908 | . 635 817 372 24 277 597 186 Spaces Moved 2071 | 1 310 228 217 58 354 792 111 Core 30 | . . . . . . . 30 Treads 468 | . 139 228 58 . . . 43 Legs 172 | 1 171 . . . . . . Wheels . | . . . . . . . . Hover 1061 | . . . . . 231 792 38 Flight 340 | . . . 159 58 123 . . Fastest Speed 30 | 120 120 160 30 30 30 30 34 Average Speed 75 | 120 166 162 66 30 38 33 104 Slowest Speed 250 | 120 240 240 240 32 106 34 250 Overloaded Moves 29 | . . . . . . 29 . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 2 54 38 34 2 19 28 81 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 455 | . . 122 55 . 101 172 5 Melee . | . . . . . . . . Projectile 6 | . . . 1 . . 2 3 AOE 449 | . . 122 54 . 101 170 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Lai Total 2647 | . 370 359 319 61 424 958 156 Wait 61 | . . 1 . . . 54 6 Move 2057 | . 309 227 209 57 353 791 111 Hop 3 | . . . 3 . . . . Pick Up 33 | . 17 3 6 . 3 4 . Fast Attach 45 | . 1 4 6 1 14 12 7 Attach 29 | . 2 4 9 . 7 6 1 Detach 16 | . . 2 2 . 5 6 1 Swap 34 | . 3 8 5 1 3 5 9 Drop 33 | . 7 . 7 . 6 6 7 Fire 322 | . 31 109 60 2 33 73 14 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush 13 | . . 1 12 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -1/Lair History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 11) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 859 | -9/Materials | Discovered new exit (range 16) 929 | -9/Materials | System corruption reached 10% 949 | -9/Materials | Build established: Tank 1056 | -9/Materials | Lost 3 parts (1n1u1w) 1104 | -9/Materials | Core integrity fell below 50% 1255 | -9/Materials | Core integrity fell below 20% 1335 | -9/Materials | System corruption reached 30% 1348 | -9/Materials | Build established: Gunner 1429 | -9/Materials | Discovered new exit (range 16) 1453 | -9/Materials | Entered another Materials area 1453 | -8/Materials | Evolved 2 slots: Utility x2 1627 | -8/Materials | Core integrity fell below 50% 1675 | -8/Materials | System corruption reached 10% 1715 | -8/Materials | Core integrity fell below 20% 1821 | -8/Materials | Discovered new exit (range 11) 1825 | -8/Materials | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Utility x2 1846 | -7/Factory | Discovered new exit (range 7) 1849 | -7/Factory | Entered another Factory area 1849 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1882 | -6/Factory | Garrison activated, responded to threat 1886 | -6/Factory | Garrison activated, responded to threat 1923 | -6/Factory | Hacking Suite fried by hacking feedback 2026 | -6/Factory | Found Prototype Processor 2026 | -6/Factory | Identified Exp. Targeting Computer 2035 | -6/Factory | Garrison activated, responded to threat 2112 | -6/Factory | Garrison activated, responded to threat 2120 | -6/Factory | Discovered new exit (range 15) 2126 | -6/Factory | Entered another Factory area 2126 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2175 | -5/Factory | Repaired Hvy. Armor Plating 2277 | -5/Factory | Fabricated B-60 Warrior? 2357 | -5/Factory | Garrison activated, responded to threat 2409 | -5/Factory | Destroyed 9 combat bots 2439 | -5/Factory | Detected disturbance from likely dimensional gate 2449 | -5/Factory | Garrison activated, responded to threat 2451 | -5/Factory | Garrison activated, responded to threat 2470 | -5/Factory | Spotted B-75 Beast 2504 | -5/Factory | Build established: Tank 2523 | -5/Factory | Garrison activated, responded to threat 2533 | -5/Factory | Discovered new exit (range 10) 2719 | -5/Factory | Discovered exit to Lair (range 12) 2723 | -5/Factory | Entered Lair 2725 | -1/Lair | Found Prototype Hackware 2725 | -1/Lair | Identified Exp. System Shield 2883 | -1/Lair | System corruption reached 10% 2887 | -1/Lair | Core integrity fell below 50% 2892 | -1/Lair | Released all parts (4) 2898 | -1/Lair | Core integrity fell below 20% 2910 | -1/Lair | Core destroyed Last Messages --------------- 02900_ System corrupted: Component data lost. 02900_ 15 Matter blinks away. 02900_ Hacking Suite blinks away. 02901_ Final Abomination forced to warp away. 02901_ Adv. Power Amplifier blinks away. 02901_ Imp. Launcher Guidance Computer blinks away. 02901_ Acquired Field Propulsion Array. 02903_ Biometal Medium Treads blinks away. 02903_ 27 Matter blinks away. 02905_ Overheating: Biometal Heavy Treads damaged (-201). 02905_ Overheating: Field Propulsion Array damaged (-65). 02906_ Overheating: Energy bleed (-3). 02906_ Knocked back. 02906_ Critical hit (Meltdown: +400). 02907_ Acquired 41 matter. 02908_ Matter Anomaly forced to warp away. 02908_ Forced to warp away. 02908_ Penetrated by Slug. 02909_ Knocked back. 02910_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???? ! ???????????????????? | | ???# % = ?????????????????? | | ??##/ ! ???????????????? | | ??#%! [ ?! ????????????? | | ??#!! ] ]??????????? | | ??#!% !?????????? | | ?##!!! ]% !!#?????????? | | ?#%[=! !% ## % #??????????? | | ?#%=! ##% #???????? ? | | ?#!=] [ #??????? % | | ?#! = ! |#####??? = | | ?#% % / =%%# #?##! ! | | ## / ==!%%=##=! % | | #; ![ % /] /[=[ | | #; %n ] / !! | | ?#] @ % [ ]! ! %/%/= | | ?# n= % % | | ?# %= ! | | ?# / ![%[[ !=% | | ?## [ ! ]= = %[ | | ??#! AAA ]= %#%!= | | ??# AAA !# ### ! | | ??# AAA A ####??? | | ??#[ ! % = ##?????? | | ??#! !!#??????# | | ??# !] % ##????## | | ??# n=##?#### | | ??#! % ]### # | | ?#% [ ! | | ?##!= ## | | ??#! ## ] | | ??# [ =! % | | ??#!!= ! | | ??#! =/ % # | | ??## ![ # | | ???# =!= %! | | ???# ! ! ! | | ???##! ! /= = % %! ! | | ????######% ! %# ### | | ?????????######## #######?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 750 Core Shielding 20 Evasion (%) 64 Targeting Accuracy 20 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructRiotArchive Manual? 0 Play Time 00:40:12 Cumulative 960.7 hours Start 2024.10.09 @ 17:35:27 End 2024.10.09 @ 18:17:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 1174 Rogue 894 Adventurer 124 Explorer 156 Win Type - Total 41 Types 28/0/8/3/1/0/0/1/0 Lore% 85 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 502db608-2f49-41f8-a715-bbb99a827f31