Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 18:17:26 // Halloween2019/Abominations

Player: Minty

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (88)      440
Value Destroyed (5352)     5352
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (339)                339
              TOTAL SCORE: 10231

 Bonus
-------
High Alert Combat Kills    292
Follower Combat Kills      97
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/1000
Matter                     235/300
Energy                     30/100
System Corruption          13%
Temperature                Critical (1380)
Movement                   Core (50)
Location                   -1/Lair

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           Biometal Heavy Treads
           Field Propulsion Array
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved VTOL Module
  Improved VTOL Module
           Variable Charge Gun
           Sapper Charge

 Peak State 
------------
>            --- POWER ------------
  Reinforced Quantum Reactor
>            --- PROPULSION -------
    Advanced Heavy Siege Treads
    Improved Airjet
      Cooled Airjet
    Improved Antigrav System
>            --- UTILITY ----------
    Advanced Power Amplifier
    Advanced Heat Sink
    Advanced Heat Sink
       Heavy Armor Plating
    Improved Light Armor Plating
    Advanced Force Field
>            --- WEAPON -----------
             Force Rifle
             Force Rifle
   Precision Phase Gun
             Hardcell Cannon
>            --- INVENTORY --------
    Improved VTOL Module
    Improved VTOL Module
             Variable Charge Gun
    Improved Grenade Launcher
             Sapper Charge
[Rating: 108]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    Light Armor Plating
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   1   .   
  Utility                  5    | .   .   .   2   2   1   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   .   
Parts Attached             108  | .   6   16  20  2   24  23  17  
  Power                    7    | .   1   .   .   1   .   .   5   
    Engine                 1    | .   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   .   .   3   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               31   | .   2   4   8   .   11  2   4   
    Treads                 11   | .   2   3   4   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   11  2   1   
    Flight                 6    | .   .   1   4   .   .   .   1   
  Utility                  33   | .   3   5   5   .   9   8   3   
    Device                 9    | .   1   2   .   .   .   4   2   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              4    | .   .   2   1   .   1   .   .   
    Hackware               4    | .   .   .   .   .   2   1   1   
    Protection             15   | .   1   1   4   .   6   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | .   .   7   7   1   4   13  5   
    Energy Gun             9    | .   .   2   1   .   .   4   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   
    Ballistic Gun          11   | .   .   2   4   1   1   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               13   | .   .   3   2   .   3   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   1   .   3   3   2   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   5   .   .   
Parts Lost                 22   | .   .   3   5   .   2   3   9   
  Power                    2    | .   .   .   1   .   .   .   1   
  Propulsion               5    | .   .   1   1   .   .   .   3   
  Utility                  9    | .   .   1   2   .   2   1   3   
  Weapon                   6    | .   .   1   1   .   .   2   2   
  Highest Loss Streak      9    | .   .   3   2   .   1   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  98  73  61  75  88  71  
  Engine                   6    | .   14  11  2   .   .   .   .   
  Core                     1    | .   .   .   .   7   6   5   .   
  Treads                   15   | .   17  32  17  .   .   .   4   
  Leg                      2    | .   10  .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   17  29  14  
  Flight                   1    | .   .   .   5   23  5   .   .   
  Device                   7    | .   6   4   4   .   .   13  16  
  Storage                  6    | .   14  11  2   .   .   .   .   
  Processor                1    | .   .   1   1   7   8   1   .   
  Hackware                 1    | .   .   .   .   .   5   4   1   
  Protection               9    | .   7   4   15  15  13  10  8   
  Energy Gun               6    | .   .   14  .   .   .   7   11  
  Ballistic Gun            15   | .   28  12  20  7   12  8   1   
  Launcher                 2    | .   .   4   2   .   4   2   .   
Peak Build Rating          108  | .   9   17  26  24  53  82  108 
  Average Rating           32   | .   7   13  17  23  44  70  87  
  On Entrance              25   | 6   6   9   16  20  24  47  76  
Naked Turns                6    | .   .   .   .   .   .   .   6   
Heaviest Build             94   | 12  52  56  60  13  37  44  94  
  Greatest Support         80   | 20  40  60  60  15  40  48  80  
  Greatest Overweight (x)  1    | .   1   1   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  5   5   5   5   
  Average Capacity         11   | .   14  20  9   5   5   5   5   
  Most Carried             18   | .   17  18  16  5   5   5   5   
  Average Carried          9    | .   10  16  8   5   4   4   4   
  Final Capacity           20   | 8   20  20  5   5   5   5   5   
  Final Carried            17   | 6   17  17  5   5   5   5   4   

 Class Distribution 
--------------------
 49% | Tank
 25% | Mutant
 18% | Gunner
  5% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -6/Factory
   Tank | -5/Factory
   Tank | -1/Lair

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Matter Collected           3929 | 186  260  640  788  .    847  992  216  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4170 | .    553  931  759  .    454  1354 119  
  Parts                    230  | .    25   71   52   .    16   58   8    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Combat Hostiles Destroyed  75   | .   8   23  14  .   8   21  1   
  Guns                     54   | .   8   18  12  .   3   12  1   
  AOE                      21   | .   .   5   2   .   5   9   .   
Classes Destroyed          12   | .   7   1   1   .   1   2   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  3    | .   2   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  2    | .   2   .   .   .   .   .   .   
  Grunt                    11   | .   3   3   .   .   .   5   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   1   .   .   1   .   
  Abomination              59   | .   3   20  13  .   8   14  1   
  Anomaly                  4    | .   .   1   .   .   2   1   .   
Best Kill Streak           9    | .   6   3   6   .   3   9   1   
  Combat Bots Only         9    | .   4   3   5   .   3   9   1   
Max Kills in Single Turn   2    | .   2   2   1   .   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Lai  
Hostile Shots Fired        903   | .    44   259  214  .    67   217  102  
  Missed                   251   | .    15   52   59   .    17   95   13   
Damage Taken               13332 | .    300  3322 2922 .    1020 2374 3394 
  Core                     2019  | .    62   390  499  .    43   130  895  
  Absorbed by Shields      96    | .    .    .    .    .    .    .    96   
  Reduced by Siege Mode    356   | .    .    .    .    .    .    .    356  
  Redirected to Shielding  114   | .    .    .    113  .    1    .    .    
  Regen/Repaired (Parts)   212   | .    .    .    .    .    .    212  .    
Core Remaining (%)         63    | 100  75   2    9    100  94   .    .    
Volleys Fired              322   | .    31   109  60   2    33   73   14   
  Largest                  4     | .    2    3    3    1    3    4    4    
  Hottest                  319   | .    40   160  80   25   86   275  319  
Shots Fired                802   | .    62   273  158  2    76   202  29   
  Gun                      715   | .    62   256  149  2    58   174  14   
  Cannon                   14    | .    .    .    .    .    .    .    14   
  Launcher                 73    | .    .    17   9    .    18   28   1    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  499   | .    62   118  149  2    58   96   14   
  Thermal                  230   | .    .    138  .    .    .    78   14   
  Explosive                73    | .    .    17   9    .    18   28   1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    11   19   14   1    15   24   9    
  Robot Miss Streak        4     | .    4    4    2    1    3    3    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        10    | .    3    1    5    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    
Shots Hit Robots           560   | .    38   193  120  1    59   127  22   
  Core Hits                272   | .    25   75   44   1    42   75   10   
  Critical Kills           2     | .    .    .    1    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    2    .    
  Critical Strikes         15    | .    .    7    2    .    .    3    3    
    Burn                   9     | .    .    7    .    .    .    .    2    
    Destroy                5     | .    .    .    2    .    .    3    .    
    Blast                  1     | .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14011 | .    473  3628 2419 16   1995 4757 723  
  Guns                     8939  | .    473  2830 1965 16   757  2606 292  
  Cannons                  379   | .    .    .    .    .    .    .    379  
  Explosions               4665  | .    .    795  439  .    1238 2141 52   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  28    | .    .    3    15   .    .    10   .    
  Kinetic                  5848  | .    473  943  1965 16   757  1315 379  
  Thermal                  3778  | .    .    1887 .    .    217  1382 292  
  Explosive                4357  | .    .    795  439  .    1021 2050 52   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    30   16   .    6    7    13   
  Average Corruption       11    | .    .    19   10   .    5    4    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  73    | .    .    31   9    .    2    23   8    
    Message Errors         13    | .    .    4    2    .    .    5    2    
    Matter Fused           14    | .    .    7    1    .    2    3    1    
    Heat Flow Errors       10    | .    .    3    3    .    .    3    1    
    Energy Discharges      8     | .    .    4    .    .    .    3    1    
    Parts Rejected         2     | .    .    1    .    .    .    1    .    
    Parts Fused            1     | .    .    1    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    2    1    .    .    1    3    
    Data Loss (major)      3     | .    .    2    1    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    
    Misdirections          1     | .    .    .    1    .    .    .    .    
    Weapon Failures        12    | .    .    7    .    .    .    5    .    
Overload Shots             3     | .    .    .    .    .    .    3    .    
  Effects                  1     | .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    
Overflow Damage            115   | .    .    .    7    .    68   40   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               115   | .    .    .    7    .    68   40   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    1    .    .    .    5    
  Impact                   1     | .    .    .    1    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      170   | .    .    125  40   .    .    5    .    
  Shots                    5     | .    .    4    1    .    .    .    .    
  Rammed                   14    | .    .    1    12   .    .    1    .    
Targets Rammed             14    | .    .    1    12   .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        1380  | .    24   306  182  10   260  526  1380 
  Average Temperature      131   | .    12   92   47   7    94   130  500  
  Received Heat Transfer   3473  | .    102  402  1113 .    387  861  608  
  Effects                  39    | .    .    5    .    .    .    13   21   
    Shutdowns              5     | .    .    .    .    .    .    3    2    
    Energy Bleed           7     | .    .    1    .    .    .    3    3    
    Interference           10    | .    .    4    .    .    .    3    3    
    Short Circuit          2     | .    .    .    .    .    .    1    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    
    Damage (major)         9     | .    .    .    .    .    .    3    6    
    Damage (core)          4     | .    .    .    .    .    .    .    4    
Siege Activations          1     | .    .    .    .    .    .    .    1    
  Total Turns              15    | .    .    .    .    .    .    .    15   
  Longest Duration         15    | .    .    .    .    .    .    .    15   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         2030  | .    .    1048 .    .    36   870  76   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Peak Influence             616  | .   121 190 70  31  179 616 15  
  Initial                  83   | .   .   24  .   31  14  83  .   
  Average                  122  | .   61  70  10  31  125 366 1   
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   
  Low Security (%)         85   | .   100 100 100 100 100 28  100 
  Level 1                  1    | .   .   .   .   .   .   9   .   
  Level 2                  12   | .   .   .   .   .   .   62  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   .   6   3   .   14  21  .   
  Investigation            13   | .   .   3   2   .   1   7   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   1   1   .   5   2   .   
  Assault                  8    | .   .   2   .   .   2   4   .   
  Garrison                 14   | .   .   .   .   .   6   8   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   3   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Distress Signals           17   | .   .   6   2   .   4   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | .   12  24  16  1   10  33  7   
  Peak Tracking Total      7    | .   4   6   7   1   3   5   6   
  Tactical Retreats        8    | .   .   1   .   .   .   7   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Traps Triggered            1    | .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Machines Disabled          13   | .   .   1   .   .   4   8   .   
  Max in Single Turn       4    | .   .   1   .   .   4   4   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Machines Accessed          17   | .   4   3   1   .   2   7   .   
  Terminals                11   | .   3   3   1   .   1   3   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                47   | .   11  8   2   .   5   21  .   
  Successful               16   | .   4   4   2   .   1   5   .   
  Failed                   31   | .   7   4   .   .   4   16  .   
    Catastrophic           7    | .   1   2   .   .   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   8   8   2   .   1   10  .   
  Terminals                26   | .   9   8   2   .   1   6   .   
  Fabricators              8    | .   .   .   .   .   .   8   .   
  Repair Stations          7    | .   .   .   .   .   .   7   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   3   1   1   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   1   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   3   1   .   .   2   .   
  Terminals                4    | .   .   3   1   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   
    Sabotage               1    | .   .   .   1   .   .   .   .   
    Search                 1    | .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   3   1   .   2   7   .   
  Full Trace Events        5    | .   1   1   .   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   169 .   
  Total Robot Build Rating 18   | .   .   .   .   .   .   18  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   
  Time                     19   | .   .   .   .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Total Allies               3    | .   .   .   .   .   .   3   .   
  Largest Group            2    | .   .   .   .   .   .   2   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   60  .   
  Highest-Rated Ally       30   | .   .   .   .   .   .   30  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   5   .   
  Total Damage             191  | .   .   .   .   .   .   191 .   
  Kills                    2    | .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Turns Passed               2908 | .   635 817 372 24  277 597 186 
Spaces Moved               2071 | 1   310 228 217 58  354 792 111 
  Core                     30   | .   .   .   .   .   .   .   30  
  Treads                   468  | .   139 228 58  .   .   .   43  
  Legs                     172  | 1   171 .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    1061 | .   .   .   .   .   231 792 38  
  Flight                   340  | .   .   .   159 58  123 .   .   
  Fastest Speed            30   | 120 120 160 30  30  30  30  34  
  Average Speed            75   | 120 166 162 66  30  38  33  104 
  Slowest Speed            250  | 120 240 240 240 32  106 34  250 
  Overloaded Moves         29   | .   .   .   .   .   .   29  .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   4   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 2   54  38  34  2   19  28  81  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          455  | .   .   122 55  .   101 172 5   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   1   .   .   2   3   
  AOE                      449  | .   .   122 54  .   101 170 2   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Lai 
Total                      2647 | .   370 359 319 61  424 958 156 
  Wait                     61   | .   .   1   .   .   .   54  6   
  Move                     2057 | .   309 227 209 57  353 791 111 
  Hop                      3    | .   .   .   3   .   .   .   .   
  Pick Up                  33   | .   17  3   6   .   3   4   .   
  Fast Attach              45   | .   1   4   6   1   14  12  7   
  Attach                   29   | .   2   4   9   .   7   6   1   
  Detach                   16   | .   .   2   2   .   5   6   1   
  Swap                     34   | .   3   8   5   1   3   5   9   
  Drop                     33   | .   7   .   7   .   6   6   7   
  Fire                     322  | .   31  109 60  2   33  73  14  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    13   | .   .   1   12  .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-1/Lair

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  238 | -10/Materials | Discovered new exit (range 16)
  326 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 11)
  636 | -10/Materials | Entered another Materials area
  636 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  859 | -9/Materials  | Discovered new exit (range 16)
  929 | -9/Materials  | System corruption reached 10%
  949 | -9/Materials  | Build established: Tank
 1056 | -9/Materials  | Lost 3 parts (1n1u1w)
 1104 | -9/Materials  | Core integrity fell below 50%
 1255 | -9/Materials  | Core integrity fell below 20%
 1335 | -9/Materials  | System corruption reached 30%
 1348 | -9/Materials  | Build established: Gunner
 1429 | -9/Materials  | Discovered new exit (range 16)
 1453 | -9/Materials  | Entered another Materials area
 1453 | -8/Materials  | Evolved 2 slots: Utility x2
 1627 | -8/Materials  | Core integrity fell below 50%
 1675 | -8/Materials  | System corruption reached 10%
 1715 | -8/Materials  | Core integrity fell below 20%
 1821 | -8/Materials  | Discovered new exit (range 11)
 1825 | -8/Materials  | Entered Factory
 1825 | -7/Factory    | Evolved 2 slots: Utility x2
 1846 | -7/Factory    | Discovered new exit (range 7)
 1849 | -7/Factory    | Entered another Factory area
 1849 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1882 | -6/Factory    | Garrison activated, responded to threat
 1886 | -6/Factory    | Garrison activated, responded to threat
 1923 | -6/Factory    | Hacking Suite fried by hacking feedback
 2026 | -6/Factory    | Found Prototype Processor
 2026 | -6/Factory    | Identified Exp. Targeting Computer
 2035 | -6/Factory    | Garrison activated, responded to threat
 2112 | -6/Factory    | Garrison activated, responded to threat
 2120 | -6/Factory    | Discovered new exit (range 15)
 2126 | -6/Factory    | Entered another Factory area
 2126 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2175 | -5/Factory    | Repaired Hvy. Armor Plating
 2277 | -5/Factory    | Fabricated B-60 Warrior?
 2357 | -5/Factory    | Garrison activated, responded to threat
 2409 | -5/Factory    | Destroyed 9 combat bots
 2439 | -5/Factory    | Detected disturbance from likely dimensional gate
 2449 | -5/Factory    | Garrison activated, responded to threat
 2451 | -5/Factory    | Garrison activated, responded to threat
 2470 | -5/Factory    | Spotted B-75 Beast
 2504 | -5/Factory    | Build established: Tank
 2523 | -5/Factory    | Garrison activated, responded to threat
 2533 | -5/Factory    | Discovered new exit (range 10)
 2719 | -5/Factory    | Discovered exit to Lair (range 12)
 2723 | -5/Factory    | Entered Lair
 2725 | -1/Lair       | Found Prototype Hackware
 2725 | -1/Lair       | Identified Exp. System Shield
 2883 | -1/Lair       | System corruption reached 10%
 2887 | -1/Lair       | Core integrity fell below 50%
 2892 | -1/Lair       | Released all parts (4)
 2898 | -1/Lair       | Core integrity fell below 20%
 2910 | -1/Lair       | Core destroyed

 Last Messages 
---------------
02900_ System corrupted: Component data lost.
02900_ 15 Matter blinks away.
02900_ Hacking Suite blinks away.
02901_ Final Abomination forced to warp away.
02901_ Adv. Power Amplifier blinks away.
02901_ Imp. Launcher Guidance Computer blinks away.
02901_ Acquired Field Propulsion Array.
02903_ Biometal Medium Treads blinks away.
02903_ 27 Matter blinks away.
02905_ Overheating: Biometal Heavy Treads damaged (-201).
02905_ Overheating: Field Propulsion Array damaged (-65).
02906_ Overheating: Energy bleed (-3).
02906_ Knocked back.
02906_ Critical hit (Meltdown: +400).
02907_ Acquired 41 matter.
02908_ Matter Anomaly forced to warp away.
02908_ Forced to warp away.
02908_ Penetrated by Slug.
02909_ Knocked back.
02910_ Overheating: Core damaged (-180).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????   ! ???????????????????? |
|                      ???#   % = ?????????????????? |
|                      ??##/ !      ???????????????? |
|                      ??#%!   [    ?! ????????????? |
|                      ??#!!  ]         ]??????????? |
|                      ??#!%             !?????????? |
|                      ?##!!!  ]%      !!#?????????? |
|                      ?#%[=! !% ##   % #??????????? |
|                      ?#%=!     ##%    #????????  ? |
|                      ?#!=]       [    #???????   % |
|                      ?#!   =     !  |#####??? =    |
|                      ?#%   %   /   =%%#  #?##! !   |
|                      ##   /        ==!%%=##=! %    |
|                      #;       ![ %   /]   /[=[     |
|                      #;        %n         ]   / !! |
|                      ?#] @ %  [     ]! !   %/%/=   |
|                      ?#           n=       %   %   |
|                      ?#         %=   !             |
|                      ?#    /      ![%[[    !=%     |
|                      ?##        [ ! ]=    = %[     |
|                      ??#!  AAA    ]=   %#%!=       |
|                      ??#   AAA     !#   ### !      |
|                      ??#   AAA     A ####???       |
|                      ??#[    !  % = ##??????       |
|                      ??#!         !!#??????#       |
|                      ??# !]      % ##????##        |
|                      ??#         n=##?####         |
|                      ??#!   %      ]### #          |
|                      ?#% [ !                       |
|                      ?##!=   ##                    |
|                      ??#!    ##              ]     |
|                      ??#  [  =!        %           |
|                      ??#!!=         !              |
|                      ??#!     =/         %       # |
|                      ??##  ![                    # |
|                      ???#  =!=        %!           |
|                      ???#  !  !           !        |
|                      ???##! ! /= = %  %!      !    |
|                      ????######% !          %# ### |
|                      ?????????########   #######?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             750
Core Shielding             20
Evasion (%)                64
Targeting Accuracy         20
Recoil Reduction           8
Offensive Hacking          10
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-60 Warrior | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructRiotArchive
  Manual?         0
Play Time         00:40:12
  Cumulative      960.7 hours
  Start           2024.10.09 @ 17:35:27
  End             2024.10.09 @ 18:17:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          1174
  Rogue           894
  Adventurer      124
  Explorer        156
Win Type          -
  Total           41
  Types           28/0/8/3/1/0/0/1/0
Lore%             85
Gallery%          90
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 502db608-2f49-41f8-a715-bbb99a827f31