Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 23:24:44 Player: WarMechanic Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (112) 560 Value Destroyed (3119) 3119 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 5521 Bonus ------- High Alert Combat Kills 202 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 95/100 System Corruption 8% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Mace > --- INVENTORY (20) --- Armored Wheel Improved Heat Sink Improved Sensor Array Signal Interpreter ECM Suite Relay Coupler [NC] (17) Relay Coupler [Grunt] (17) Field Recycling Unit (0) Heavy EM Pulse Gun Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Minigun Improved Light Cannon Datajack Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector Heavy Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Minigun Mace > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Sensor Array ECM Suite Utility Shielding Improved Light Armor Plating Improved Light Armor Plating System Shield Field Recycling Unit Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Mace Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 63 | 7 8 18 30 Power 13 | 1 1 4 7 Engine 11 | 1 1 4 5 Core 2 | . . . 2 Reactor . | . . . . Propulsion 10 | 2 4 1 3 Treads 5 | . 2 1 2 Leg . | . . . . Wheel 5 | 2 2 . 1 Hover . | . . . . Flight . | . . . . Utility 18 | 2 1 5 10 Device 3 | 1 . 1 1 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware 1 | . . . 1 Protection 11 | . . 4 7 Artifact . | . . . . Weapon 22 | 2 2 8 10 Energy Gun 9 | 1 1 3 4 Energy Cannon . | . . . . Ballistic Gun 8 | 1 1 3 3 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 2 . Parts Lost 36 | . 2 8 26 Power 8 | . 1 1 6 Propulsion 6 | . . 2 4 Utility 9 | . . 2 7 Weapon 13 | . 1 3 9 Highest Loss Streak 9 | . 1 2 9 To Critical Strikes . | . . . . Average Backups 14 | 3 9 14 16 Power . | . . 1 . Propulsion 1 | 1 2 1 1 Utility 5 | . 3 5 6 Weapon 5 | . 3 4 7 Tool/Special . | . . . . Unused Backups 28 | . 4 2 22 Power 2 | . 1 1 . Propulsion 1 | . 1 . . Utility 11 | . 1 1 9 Weapon 13 | . 1 . 12 Tool/Special 1 | . . . 1 Average Slot Usage (%) 94 | . 99 97 88 Engine 10 | . 13 11 9 Core 2 | . . . 6 Treads 9 | . 13 10 6 Wheel 11 | . 14 10 10 Device 10 | . 14 11 7 Storage 11 | . 14 11 10 Protection 7 | . . 9 9 Energy Gun 7 | . 13 5 7 Ballistic Gun 14 | . 14 18 9 Impact Weapon 6 | . . 8 7 Peak Build Rating 28 | 7 10 19 28 Average Rating 17 | 4 8 16 23 On Entrance 8 | . 7 9 19 Avg Prop Armor Cover (%) 7 | . 7 7 7 Naked Turns . | . . . . Heaviest Build 84 | 13 30 40 84 Greatest Support 32 | 32 32 20 24 Greatest Overweight (x) 18 | . 1 3 18 Average Overweight (x) 2 | . . 2 4 Largest Inventory Capacity 20 | 8 15 15 20 Average Capacity 15 | 6 11 15 18 Most Carried 20 | 6 12 15 20 Average Carried 14 | 3 9 14 16 Final Capacity 20 | 8 15 15 20 Final Carried 16 | 6 12 15 16 Class Distribution -------------------- 83% | Mutant 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2070 | 235 240 721 874 Remotely . | . . . . Salvage Created 4118 | 106 340 1547 2125 Parts 251 | 7 26 111 107 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 89 | . 10 40 39 Melee 1 | . . . 1 Guns 84 | . 10 39 35 AOE 1 | . . 1 . Classes Destroyed 11 | 2 5 2 2 Worker 4 | . 1 1 2 Builder 3 | . . 3 . Tunneler 1 | 1 . . . Recycler 5 | 1 . . 4 Operator 5 | . 1 3 1 Watcher 5 | . 1 3 1 Swarmer 33 | . 6 17 10 Grunt 34 | . 4 13 17 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 19 | . . 10 9 Best Kill Streak 10 | 1 6 10 8 Combat Bots Only 9 | . 5 9 7 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 526 | . 36 204 286 Missed 125 | . 9 46 70 Hits 401 | . 27 158 216 Melee 24 | . . . 24 Projectile 377 | . 27 158 192 Critical Strikes 17 | . . 5 12 Damage Taken 5326 | 11 264 1634 3417 Core 824 | 10 35 226 553 Absorbed by Shields 331 | . . 273 58 Redirected to Shielding 12 | . . . 12 Regen/Repaired (Parts) 131 | . . 131 . Core Remaining (%) 73 | 96 82 43 . Volleys Fired 272 | 2 31 118 121 Largest 3 | 2 2 3 2 Hottest 115 | 60 60 115 90 Shots Fired 572 | 4 59 268 241 Gun 570 | 4 59 266 241 Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic 333 | 2 31 175 125 Thermal 64 | . . 64 . Explosive 2 | . . 2 . Electromagnetic 173 | 2 28 27 116 Robot Hit Streak 15 | 2 6 15 15 Robot Miss Streak 5 | 1 5 5 4 Penetration Max . | . . . . Secondary Targets 15 | . . 8 7 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 400 | 3 32 173 192 Core Hits 172 | 4 19 73 76 Critical Kills . | . . . . Critical Parts Destroyed 4 | . . . 4 Critical Strikes 8 | . 1 2 5 Burn 2 | . . 2 . Corrupt 2 | . 1 . 1 Smash 4 | . . . 4 Melee Attacks 40 | . . . 40 Impact 39 | . . . 39 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6564 | 39 430 2462 3633 Guns 5393 | 36 430 2385 2542 Cannons . | . . . . Explosions 252 | . . 77 175 Melee 916 | . . . 916 Ramming 3 | 3 . . . Kinetic 2988 | 23 205 1400 1360 Thermal 966 | . . 791 175 Explosive 17 | . . 17 . Electromagnetic 1674 | 13 225 254 1182 Impact 916 | . . . 916 Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . . 8 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 20 | . . . 20 Message Errors 7 | . . . 7 Matter Fused 4 | . . . 4 Heat Flow Errors 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 3 | . . . 3 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 245 | . . 3 242 Projectiles . | . . . . Explosions 41 | . . 3 38 Melee 204 | . . . 204 Knockbacks 9 | . . . 9 Impact 8 | . . . 8 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage 148 | 1 . 101 46 Shots 4 | . . 3 1 Rammed 1 | 1 . . . Targets Rammed 1 | 1 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 500 | . 37 264 500 Average Temperature 84 | . 22 66 101 Received Heat Transfer 1864 | . 90 483 1291 Effects 15 | . . . 15 Shutdowns 2 | . . . 2 Energy Bleed 6 | . . . 6 Interference 1 | . . . 1 Matter Decay 3 | . . . 3 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 4 | . . . 4 Combat Hostiles 3 | . . . 3 Parts Fried 6 | . . 2 4 Impact Corruptions 8 | . . . 8 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 2335 | . . 2135 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 2 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 2 3 Low Security (%) 44 | 100 100 18 50 Level 1 16 | . . 15 25 Level 2 37 | . . 65 20 Level 3 1 | . . . 3 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 726 | 5 152 602 726 Initial 197 | . . 3 197 Average 291 | 1 52 403 266 Influence Increases 2820 | 10 310 1169 1331 Destroy 0b10 Robot/C 1780 | . 200 800 780 Destroy 0b10 Robot/NC 115 | 10 15 50 40 Destroy Leader 430 | . 42 196 192 Successful Hack 66 | . 23 21 22 Disable Machine 150 | . 15 75 60 Anti-Garrison Action 150 | . . . 150 Destroy Structure 39 | . . 27 12 Lose Combat Pursuer 90 | . 15 . 75 Influence Decreases 2192 | 10 301 710 1171 Entered New Map 277 | . . 6 271 Time Decay 1565 | 10 291 624 640 Lost Part 350 | . 10 80 260 Squads Dispatched 18 | . 1 7 10 Investigation 8 | . . 5 3 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . . 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 144 | . 17 56 71 Peak Tracking Total 12 | . 5 6 12 Tactical Retreats 5 | . 1 . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 3 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 11 | . 1 5 5 Max in Single Turn 1 | . 1 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 31 | . 7 11 13 Terminals 21 | . 5 7 9 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 2 | . 2 . . Scanalyzers 4 | . . 2 2 Garrison Access 1 | . . . 1 Total Hacks 91 | . 18 34 39 Successful 37 | . 7 18 12 Failed 54 | . 11 16 27 Catastrophic 16 | . 1 6 9 Database Lockouts . | . . . . Manual 61 | . 16 16 29 Terminals 60 | . 16 16 28 Fabricators . | . . . . Repair Stations 7 | . . 6 1 Recycling Units 2 | . 2 . . Scanalyzers 18 | . . 12 6 Garrison Access 4 | . . . 4 Terminal Hacks 12 | . 5 2 5 Part Schematic 5 | . 1 . 4 Terminal Index 3 | . 1 1 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Security Status 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . 6 . Scan Component 3 | . . 3 . Repair 3 | . . 3 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 16 | . . 10 6 Insert Component 8 | . . 5 3 Analyze 8 | . . 5 3 Garrison Access Hacks 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used 1 | . . 1 . Hacking Detections 29 | . 5 11 13 Full Trace Events 7 | . . 4 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 11 | . 1 5 5 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 3 | . . 3 . Time 100 | . . 100 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 8 | . . 5 3 Part Schematics Acquired 7 | . . 5 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3364 | 3 932 884 1545 Seismic 3364 | 3 932 884 1545 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5951 | 67 932 2655 2297 Spaces Moved 2161 | 46 450 851 814 Core 4 | 3 . . 1 Treads 445 | . 235 209 1 Legs . | . . . . Wheels 1712 | 43 215 642 812 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 135 Average Speed 158 | 96 168 157 157 Slowest Speed 950 | 100 240 240 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 3 76 85 76 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 17 | . . 17 . Terrain Destroyed 33 | . . 25 8 Melee . | . . . . Projectile . | . . . . AOE 33 | . . 25 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4111 | 61 566 1942 1542 Wait 1455 | . 55 918 482 Move 2158 | 45 449 850 814 Hop . | . . . . Pick Up 64 | 6 11 19 28 Fast Attach 24 | 7 6 2 9 Attach 28 | . 2 11 15 Detach 3 | . . 2 1 Swap 28 | . 5 12 11 Drop 37 | . 7 9 21 Fire 272 | 2 31 118 121 Melee 40 | . . . 40 Ram 1 | 1 . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . 1 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 491 | -10/Materials | Discovered new exit (range 13) 863 | -10/Materials | Discovered new exit (range 14) 1000 | -10/Materials | Entered another Materials area 1000 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1307 | -9/Materials | Build established: Tank 1629 | -9/Materials | Discovered new exit (range 12) 1729 | -9/Materials | Discovered new exit (range 11) 1766 | -9/Materials | Repaired Corrupted Datajack 1955 | -9/Materials | Destroyed 9 combat bots 2012 | -9/Materials | Build established: Mutant 2064 | -9/Materials | Discovered new exit (range 16) 2118 | -9/Materials | Repaired Autogun 2152 | -9/Materials | Repaired Shield Generator 2416 | -9/Materials | Discovered new exit (range 8) 2515 | -9/Materials | Core integrity fell below 50% 3655 | -9/Materials | Entered another Materials area 3655 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4156 | -8/Materials | Destroyed 7 combat bots 4377 | -8/Materials | Discovered new exit (range 13) 4843 | -8/Materials | Garrison activated, responded to threat 5355 | -8/Materials | Lost 3 parts (1p1n1w) 5414 | -8/Materials | Lost 4 parts (1p1u2w) 5932 | -8/Materials | Core integrity fell below 50% 5948 | -8/Materials | Core integrity fell below 20% 5952 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05935_ G-50 Soldier unfolds itself. 05935_ G-47 Trooper unfolds itself. 05935_ M-28 Smith unfolds itself. 05937_ Lgt. Treads destroyed. 05939_ Imp. Treads destroyed. 05945_ M-28 Smith repairs G-47 Trooper Imp. Heat Sink. 05945_ Imp. Light Armor Plating destroyed. 05945_ Critical hit (Burn: +37). 05945_ G-47 Trooper suffers critical hit (Burn). 05946_ M-28 Smith repairs M-28 Smith. 05946_ Imp. Ion Engine destroyed. 05948_ Imp. Datajack destroyed. 05949_ G-47 Trooper suffers critical hit (Smash). 05949_ Destroyed Lgt. Nuclear Core. 05949_ G-47 Trooper system corrupted by crushing effect. 05952_ System corrupted: Matter fused (-10). 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""" ## # # ""??????????####+### [ + | | + ## # # ???????????? #% # | | # ## ########### ????????? ##= # | | # !! ## # #??# =??????? !!= ## ## | | # ! !## # """ #??######??????# !== # # | | # ## # "Y" #########??????# !== # = # | | ########### + " "! + + #??????# #=%T # | | #?????????# # ## # " ###????# # # | | #?????????# #! ! ## # T # ????# # # | | #???????### #####+### # %#! ????# ###%### | | ????????# ### ### # # ???############# #?? | | ????????# # * # """ #????????T" # #?? | | #?##????# %+[= # "" #???????? # #?? | | #????# ! ! ####%*] # """ #???????? # ### | | = #????# ## ######### "" #???????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Evasion (%) 42 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked ECM Suite | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed EMP Blaster | -8/Materials | Hacked Datajack | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Datajack | 99% | -9/Materials | Corrupted Autogun | 9% | -9/Materials Shield Generator | 10% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% Deductive Reasoning Dynamic Key For Emergencies Only Organ Harvest Overwhelming There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed WeaponSupercompositeRipteeth Manual? 0 Play Time 01:06:02 Cumulative 20.1 hours Start 2025.10.29 @ 22:01:54 End 2025.10.29 @ 23:24:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d66b921-41b9-445e-af49-2f134c33b626