Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.17 @ 17:18:31 Player: ID-34L Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (3883) 3883 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 6974 Bonus ------- High Alert Combat Kills 71 Cogmind --------- Core Integrity 158/700 Matter 113/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Light Armor Plating Shock Absorption System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Nuclear Core Light Treads Light Treads Improved Treads Advanced Visual Processing Unit Light Armor Plating Shock Absorption System Hardlight Generator Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 2 | . . . 1 1 Parts Attached 77 | 6 8 21 15 27 Power 17 | 1 1 3 7 5 Engine 10 | 1 1 3 5 . Core 7 | . . . 2 5 Reactor . | . . . . . Propulsion 28 | 2 1 13 4 8 Treads 15 | 2 1 8 4 . Leg 8 | . . . . 8 Wheel 5 | . . 5 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 1 1 6 Device 4 | . 1 . . 3 Storage 4 | 1 1 . . 2 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 20 | 2 3 4 3 8 Energy Gun 6 | 2 1 1 . 2 Energy Cannon 4 | . 1 3 . . Ballistic Gun 4 | . . . 3 1 Ballistic Cannon 4 | . . . . 4 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 46 | . . 6 7 33 Power 10 | . . . 2 8 Propulsion 15 | . . 2 3 10 Utility 8 | . . 1 1 6 Weapon 13 | . . 3 1 9 Highest Loss Streak 8 | . . 2 2 8 To Critical Strikes 1 | . . . . 1 Average Backups 10 | 2 7 14 14 5 Power 2 | . 1 2 3 1 Propulsion 2 | 1 2 4 3 . Utility 2 | . 1 1 3 2 Weapon 3 | . 3 5 4 1 Tool/Special . | . . . . . Unused Backups 12 | 1 2 4 3 2 Power . | . . . . . Propulsion 4 | 1 2 1 . . Utility 5 | . . 1 2 2 Weapon 3 | . . 2 1 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 93 96 97 83 Engine 9 | . 14 11 10 4 Core 3 | . . . 6 6 Treads 18 | . 28 11 26 7 Leg 2 | . . . . 9 Wheel 4 | . . 19 . . Device 3 | . 5 2 . 7 Storage 10 | . 14 11 8 9 Processor 6 | . . 8 9 7 Protection 5 | . 1 11 8 1 Energy Gun 6 | . 19 5 . 3 Energy Cannon 8 | . 7 16 10 2 Ballistic Gun 6 | . . . 16 7 Ballistic Cannon 3 | . . . . 12 Peak Build Rating 34 | 6 9 19 34 34 Average Rating 20 | 4 6 14 29 27 On Entrance 11 | . 6 9 19 25 Naked Turns . | . . . . . Heaviest Build 56 | 11 31 34 56 56 Greatest Support 69 | 40 40 69 69 63 Greatest Overweight (x) 12 | 1 . 1 2 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 6 10 15 14 11 Most Carried 15 | 4 14 15 15 11 Average Carried 10 | 2 7 14 14 5 Final Capacity 15 | 8 15 15 15 10 Final Carried 15 | 4 14 15 12 2 Class Distribution -------------------- 49% | Mutant 24% | Gunner 12% | Scavenger-Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2255 | 194 166 285 633 977 Remotely . | . . . . . Salvage Created 4429 | . 605 1632 1168 1024 Parts 252 | . 31 99 68 54 Haulers Intercepted 12 | . 2 4 4 2 Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 92 | . 12 33 20 27 Melee 2 | . . 1 1 . Guns 33 | . 8 4 12 9 Cannons 46 | . 3 22 7 14 AOE 11 | . 1 6 . 4 Classes Destroyed 14 | . 5 4 3 2 Worker 3 | . 2 . . 1 Builder 2 | . . 1 . 1 Tunneler 3 | . . . 3 . Hauler 12 | . 2 4 4 2 Operator 1 | . . . 1 . Watcher 7 | . 3 3 1 . Swarmer 16 | . 3 8 . 5 Grunt 51 | . 9 15 11 16 Brawler 2 | . . 1 1 . Duelist 1 | . . 1 . . Sentry 14 | . . 8 6 . Specialist 1 | . . . . 1 Hunter 4 | . . . 2 2 Programmer 3 | . . . . 3 Best Kill Streak 10 | . 5 7 6 10 Combat Bots Only 9 | . 4 7 5 9 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 2 . 2 Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 631 | . 60 131 130 310 Missed 160 | . 12 35 23 90 Hits 471 | . 48 96 107 220 Melee 2 | . . 2 . . Projectile 469 | . 48 94 107 220 Critical Strikes 13 | . 1 3 4 5 Damage Taken 6935 | . 552 1379 1933 3071 Core 1421 | . 134 205 540 542 Absorbed by Shields 32 | . . . . 32 Redirected to Shielding 55 | . . 40 15 . Regen/Repaired (Parts) 239 | . . . 239 . Core Remaining (%) 48 | 100 46 48 1 . Volleys Fired 285 | . 49 92 69 75 Largest 4 | . 2 2 3 4 Hottest 175 | . 100 136 159 175 Shots Fired 694 | . 98 173 194 229 Gun 308 | . 68 37 108 95 Cannon 373 | . 28 130 86 129 Launcher 13 | . 2 6 . 5 Special . | . . . . . Kinetic 292 | . . . 108 184 Thermal 241 | . 61 63 86 31 Explosive 13 | . 2 6 . 5 Electromagnetic 148 | . 35 104 . 9 Robot Hit Streak 19 | . 19 15 17 13 Robot Miss Streak 9 | . 5 4 7 9 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 396 | . 55 114 117 110 Core Hits 207 | . 26 57 75 49 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8817 | . 917 2605 2555 2740 Guns 3004 | . 532 434 1338 700 Cannons 4642 | . 262 1682 1124 1574 Explosions 943 | . 100 397 . 446 Melee . | . . . . . Ramming 228 | . 23 92 93 20 Kinetic 3298 | . . . 1338 1960 Thermal 2626 | . 495 745 1124 262 Explosive 768 | . 75 247 . 446 Electromagnetic 1897 | . 324 1521 . 52 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 . 4 Average Corruption 4 | . . 5 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . 23 . 5 Message Errors 5 | . . 5 . . Matter Fused 9 | . . 8 . 1 Heat Flow Errors 4 | . . 3 . 1 Energy Discharges 4 | . . 2 . 2 Data Loss (minor) 2 | . . 1 . 1 Data Loss (major) 2 | . . 2 . . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 63 | . 9 9 20 25 Projectiles 26 | . . . 20 6 Explosions 37 | . 9 9 . 19 Melee . | . . . . . Knockbacks 19 | . . . 2 17 Impact 2 | . . . 2 . Kinetic 17 | . . . . 17 Secondary . | . . . . . Self-Inflicted Damage 250 | . 47 149 . 54 Shots 8 | . 1 5 . 2 Rammed 34 | . 3 18 11 2 Targets Rammed 38 | . 3 18 14 3 Kicked . | . . . . . Crushed 4 | . . . 3 1 Highest Temperature 595 | . 186 402 595 438 Average Temperature 141 | . 58 107 198 146 Received Heat Transfer 1967 | . 174 471 630 692 Effects 64 | . . 2 56 6 Shutdowns 19 | . . 1 15 3 Energy Bleed 8 | . . 1 7 . Interference 15 | . . . 14 1 Matter Decay 2 | . . . 1 1 Short Circuit 5 | . . . 5 . Damage (minor) 4 | . . . 3 1 Damage (major) 7 | . . . 7 . Damage (core) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 7 | . 1 6 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 . 1 Heat Transferred 5017 | . 1080 1384 2035 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 3 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 84 | 100 100 38 96 97 Level 1 9 | . . 35 3 2 Level 2 6 | . . 26 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 533 | . 100 533 217 214 Initial 217 | . . 30 217 70 Average 116 | . 26 250 122 80 Influence Increases 2851 | . 407 1022 645 777 Destroy 0b10 Robot/C 1840 | . 240 660 400 540 Destroy 0b10 Robot/NC 140 | . 35 40 45 20 Destroy Leader 478 | . 60 174 130 114 Successful Hack 29 | . 4 17 8 . Disable Machine 180 | . 30 60 45 45 Destroy Structure 124 | . 23 56 2 43 Lose Combat Pursuer 60 | . 15 15 15 15 Influence Decreases 2786 | . 334 580 1004 868 Entered New Map 427 | . . 43 298 86 Time Decay 1739 | . 300 477 500 462 Lost Part 450 | . . 60 70 320 Purge Threat 170 | . 34 . 136 . Squads Dispatched 22 | . 3 5 2 12 Investigation 5 | . 2 1 . 2 Extermination 3 | . . . . 3 Reinforcement 9 | . 1 2 2 4 Assault 2 | . . 2 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 139 | . 21 39 27 52 Peak Tracking Total 11 | . 4 6 4 11 Tactical Retreats 10 | . 1 1 1 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 2 4 3 3 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 27 | . 7 11 7 2 Terminals 19 | . 5 9 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . 1 1 Total Hacks 68 | . 15 33 16 4 Successful 30 | . 9 13 8 . Failed 38 | . 6 20 8 4 Catastrophic 8 | . 1 5 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 53 | . 12 28 11 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 5 | . 3 . 2 . Scanalyzers 5 | . . 5 . . Garrison Access 3 | . . . 1 2 Terminal Hacks 19 | . 6 10 3 . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 2 | . 1 . 1 . Scanalyzer Index 1 | . . 1 . . Alert Level 4 | . 1 3 . . Unreport Threat 2 | . 1 . 1 . Disarm Traps 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 5 | . 3 . 2 . Report Inventory 3 | . 2 . 1 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 22 | . 4 10 6 2 Full Trace Events 6 | . 1 2 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2132 | . 502 231 . 1399 Optics 1344 | . . . . 1344 Sensors 733 | . 502 231 . . ECM 911 | . . . . 911 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5431 | 98 1219 1242 1438 1434 Spaces Moved 2463 | 57 637 743 614 412 Core 41 | 9 . . . 32 Treads 1666 | 48 637 174 614 193 Legs 187 | . . . . 187 Wheels 569 | . . 569 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 160 120 Average Speed 151 | 147 160 112 160 195 Slowest Speed 650 | 160 160 240 320 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 90 77 48 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 122 | . 22 57 . 43 Melee . | . . . . . Projectile 28 | . . . . 28 AOE 94 | . 22 57 . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3547 | 69 737 977 906 858 Wait 574 | 1 24 68 156 325 Move 2459 | 56 636 742 613 412 Hop . | . . . . . Pick Up 53 | 5 11 13 20 4 Fast Attach 36 | 6 2 3 7 18 Attach 25 | . . 11 5 9 Detach 5 | . 1 4 . . Swap 32 | . 6 10 10 6 Drop 37 | 1 5 13 12 6 Fire 285 | . 49 92 69 75 Melee . | . . . . . Ram 7 | . . 6 . 1 Kick . | . . . . . Crush 31 | . 3 12 14 2 Escape Stasis . | . . . . . Rewire 3 | . . 3 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 12) 463 | -10/Materials | Discovered new exit (range 7) 670 | -10/Materials | Discovered new exit (range 12) 898 | -10/Materials | Discovered new exit (range 10) 1237 | -10/Materials | Core integrity fell below 50% 1247 | -10/Materials | Discovered new exit (range 16) 1318 | -10/Materials | Entered another Materials area 1318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1747 | -9/Materials | Discovered new exit (range 10) 1777 | -9/Materials | Discovered new exit (range 10) 1952 | -9/Materials | Discovered new exit (range 12) 2101 | -9/Materials | Discovered new exit (range 9) 2197 | -9/Materials | Destroyed 7 combat bots 2240 | -9/Materials | Discovered new exit (range 16) 2479 | -9/Materials | Core integrity fell below 50% 2518 | -9/Materials | First assault squad dispatched 2526 | -9/Materials | Discovered new exit (range 9) 2560 | -9/Materials | Entered another Materials area 2560 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2848 | -8/Materials | Core integrity fell below 50% 2856 | -8/Materials | Build established: Gunner 3298 | -8/Materials | Discovered new exit (range 15) 3626 | -8/Materials | Identified exit to Garrison 3686 | -8/Materials | Repaired Lrg. Storage Unit 3883 | -8/Materials | Core integrity fell below 20% 3950 | -8/Materials | Discovered new exit (range 11) 3998 | -8/Materials | Entered Factory 3998 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4333 | -7/Factory | Garrison activated, responded to threat 4522 | -7/Factory | Lost 8 parts (2p3n3w) 4653 | -7/Factory | Lost 3 parts (1n2w) 4676 | -7/Factory | Destroyed 9 combat bots 4744 | -7/Factory | Lost 4 parts (1p1n1u1w) 5055 | -7/Factory | Build established: Scavenger-Skirmisher 5278 | -7/Factory | Core integrity fell below 50% 5308 | -7/Factory | Lost 5 parts (2p3n) 5380 | -7/Factory | Cargo convoy interrupted 5432 | -7/Factory | Self-destructed Last Messages --------------- 05408_ U-05 Engineer builds a Wall. 05408_ Slug penetrates Wall. 05410_ Acquired 1 matter. 05411_ Acquired 6 matter. 05413_ Aluminum Leg destroyed. 05414_ Penetrated by Slug. 05417_ U-05 Engineer builds a Wall. 05418_ Aluminum Leg destroyed. 05418_ Mni. Grenade Launcher destroyed. 05420_ Penetrated by Slug. 05420_ Hardlight Generator destroyed. 05421_ System corrupted: Heat flow error (+260). 05421_ U-05 Engineer builds a Wall. 05421_ Penetrated by Slug. 05423_ Acquired 67 matter. 05426_ Slug penetrates Wall. 05427_ Penetrated by Slug. 05427_ Slug penetrates Wall. 05431_ Mni. Assault Cannon destroyed. 05431_ Slug penetrates Wall. 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Storage Unit | 31% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed AutogunGravitonPrototype Manual? 0 Play Time 00:42:19 Cumulative 7.9 hours Start 2025.09.01 @ 17:17:14 End 2025.09.17 @ 17:18:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 443b0628-7964-43c2-b547-b10bedee9749