Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 22:42:56 Player: Exp. Geonium Core Result: Destroyed by as-58798 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (2926) 2926 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 7996 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Friendly Fire -402 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Experimental Heat Sink Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Experimental Heat Sink Experimental Targeting Computer Hacking Suite Heavy Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Shotgun Charged Riot Construct/G Chainsword > --- INVENTORY -------- Structural Scanner Experimental Targeting Computer Advanced Hacking Suite Heavy Missile Launcher Fire Trap [Rating: 87] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 . . 3 . . . . Weapon . | . . . . . . . . . . . Parts Attached 81 | . 14 . 4 18 1 8 6 3 5 22 Power 5 | . 1 . . 2 . . . . . 2 Engine 2 | . . . . 2 . . . . . . Core 1 | . 1 . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 18 | . 6 . 3 5 . . . . . 4 Treads 7 | . 3 . . 4 . . . . . . Leg 7 | . 2 . 3 1 . . . . . 1 Wheel 1 | . 1 . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 34 | . 4 . 1 3 1 7 3 . 3 12 Device 16 | . 1 . 1 2 1 3 3 . . 5 Storage 5 | . 3 . . . . . . . . 2 Processor 6 | . . . . 1 . 1 . . 3 1 Hackware 2 | . . . . . . 2 . . . . Protection 5 | . . . . . . 1 . . . 4 Artifact . | . . . . . . . . . . . Weapon 24 | . 3 . . 8 . 1 3 3 2 4 Energy Gun 5 | . . . . 3 . . . . . 2 Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 6 | . 3 . . 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . . . 1 2 3 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 4 | . . . . 1 . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 3 . . . . 3 11 Parts Lost 32 | . 6 . 1 2 . 1 4 7 . 11 Power 6 | . . . 1 . . . 1 1 . 3 Propulsion 14 | . 3 . . 2 . . 1 2 . 6 Utility 4 | . . . . . . 1 2 1 . . Weapon 8 | . 3 . . . . . . 3 . 2 Highest Loss Streak 5 | . 4 . 1 2 . 1 4 5 . 3 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 73 | . 97 100 90 96 83 67 68 54 56 65 Engine 2 | . 7 . . 10 9 3 . . . . Core 3 | . 6 14 10 . . 3 7 . 2 . Treads 6 | . 16 14 4 10 32 5 . . . . Leg 4 | . 7 . 20 22 . . . . 3 5 Wheel 1 | . 3 14 4 . . . . . . . Flight 2 | . . . . . . 2 7 7 3 . Device 16 | . 12 14 17 19 11 12 29 27 17 13 Storage 8 | . 14 14 11 11 11 7 7 7 7 2 Processor 6 | . . . . 1 . 6 . . 10 20 Protection 1 | . . . . . . 6 . . . . Energy Gun 1 | . . . . 7 . . . . . 4 Ballistic Gun 9 | . 27 28 22 12 19 13 . . . . Launcher 1 | . . . . . . 1 10 3 . . Slashing Weapon 3 | . . . . 2 . . 2 7 9 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 12 29 29 30 33 32 53 49 30 40 42 Greatest Support 63 | 20 40 10 30 60 60 63 31 30 18 38 Greatest Overweight (x) 13 | . 2 2 2 2 . 1 1 3 7 13 Average Overweight (x) 1 | . . 2 . . . . 1 . 2 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 8 Most Carried 15 | . 15 15 15 15 14 15 15 15 15 15 Average Carried 11 | . 8 15 14 13 11 11 10 11 14 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 14 12 15 11 15 14 5 Scrap Engine Consumption 122 | . . . . . 29 45 2 3 6 37 Constructs Created 11 | . . . . . 3 1 . . 2 5 Constructs Modified 33 | . . . . . 1 23 . 2 2 5 Class Distribution -------------------- 46% | Mutant 23% | Construct 21% | Infiltrator-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Infiltrator-Mutant | -7/Lower Caves Infiltrator-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 1848 | 200 370 15 . 274 97 201 80 200 68 343 Remotely . | . . . . . . . . . . . Salvage Created 3682 | . 691 . . 446 540 1025 198 229 . 553 Parts 213 | . 46 . . 42 24 49 11 9 . 32 Haulers Intercepted 3 | . 1 . . . . 2 . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 7 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | . 18 . . 12 2 16 8 7 . 14 Melee 8 | . 1 . . . . . . . . 7 Guns 46 | . 17 . . 12 2 9 . . . 6 Cannons 4 | . . . . . . . 4 . . . AOE 19 | . . . . . . 7 4 7 . 1 Classes Destroyed 18 | . 7 . . 1 1 3 2 2 . 2 Worker 1 | . 1 . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . Hauler 3 | . 1 . . . . 2 . . . . Recycler 7 | . . . . . 5 2 . . . . Minesweeper 1 | . . . . . . . . 1 . . Mechanic 2 | . 1 . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . 1 . 1 . . . . Swarmer 19 | . 6 . . 7 . . 4 2 . . Grunt 30 | . 12 . . . . 11 3 4 . . Brawler 1 | . . . . . . . 1 . . . Sentry 9 | . . . . 5 2 1 . 1 . . Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . . . Z-Light 9 | . . . . . . . . . . 9 Samaritan 2 | . . . . . . . . 2 . . Assembled 5 | . . . . . . . . . . 5 Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 3 . . 5 6 9 4 3 . 4 Combat Bots Only 8 | . 3 . . 5 1 8 4 3 . 4 Max Kills in Single Turn 2 | . 1 . . 2 1 2 1 2 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . . 2 1 2 . 1 Melee 1 | . 1 . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Damage Taken 6437 | . 1041 . 58 697 14 1323 619 782 . 1903 Core 1015 | . 172 . . 129 . 66 93 161 . 394 Absorbed by Shields 267 | . . . . . . 132 135 . . . Redirected to Shielding 114 | . . . . . . . . . . 114 Regen/Repaired (Parts) 1183 | . . . . . . 445 . 73 100 565 Core Remaining (%) 66 | 100 . 31 . . 67 . . . . . Volleys Fired 270 | . 109 . . 33 11 58 24 14 . 21 Largest 2 | . 2 . . 2 2 2 2 1 . 2 Hottest 115 | . 40 . . 68 72 72 66 33 . 115 Shots Fired 479 | . 217 . . 65 22 100 31 14 . 30 Gun 426 | . 217 . . 65 22 93 . . . 29 Cannon 19 | . . . . . . . 19 . . . Launcher 34 | . . . . . . 7 12 14 . 1 Special . | . . . . . . . . . . . Kinetic 353 | . 217 . . 46 11 79 . . . . Thermal 39 | . . . . . . . 19 . . 20 Explosive 34 | . . . . . . 7 12 14 . 1 Electromagnetic 53 | . . . . 19 11 14 . . . 9 Robot Hit Streak 22 | . 13 . . 11 22 19 9 6 . 9 Robot Miss Streak 5 | . 5 . . 3 1 3 3 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 346 | . 134 . . 49 21 67 24 16 . 35 Core Hits 198 | . 49 . . 20 13 48 17 20 . 31 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 1 | . . . . 1 . . . . . . Destroy 1 | . . . . 1 . . . . . . Melee Attacks 50 | . . . . 3 . . 4 9 16 18 Impact 12 | . . . . . . . . . 12 . Slashing 38 | . . . . 3 . . 4 9 4 18 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 4 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7875 | . 1190 . . 678 317 2001 1270 1208 . 1211 Guns 3735 | . 1165 . . 678 313 1060 . . . 519 Cannons 380 | . . . . . . . 380 . . . Explosions 2564 | . . . . . . 912 629 839 . 184 Melee 1138 | . . . . . . . 261 369 . 508 Ramming 58 | . 25 . . . 4 29 . . . . Kinetic 2680 | . 1165 . . 451 172 892 . . . . Thermal 1046 | . . . . . . 292 380 . . 374 Explosive 2272 | . . . . . . 620 629 839 . 184 Electromagnetic 681 | . . . . 227 141 168 . . . 145 Impact . | . . . . . . . . . . . Slashing 1138 | . . . . . . . 261 369 . 508 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 6 6 6 . Average Corruption 4 | . . . . . . 2 5 6 6 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . . . . 13 27 12 9 . Message Errors 14 | . . . . . . 5 4 3 2 . Matter Fused 12 | . . . . . . 1 7 3 1 . Heat Flow Errors 11 | . . . . . . 1 7 2 1 . Energy Discharges 4 | . . . . . . 1 2 1 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . 4 3 2 1 . Data Loss (major) 3 | . . . . . . . . 1 2 . Misfires 2 | . . . . . . . 2 . . . Alerts 3 | . . . . . . . 1 . 2 . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 294 | . . . . . . 32 97 151 . 14 Projectiles 33 | . . . . . . . 33 . . . Explosions 98 | . . . . . . 32 19 47 . . Melee 163 | . . . . . . . 45 104 . 14 Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 597 | . . . . . . 101 292 177 . 27 Shots 15 | . . . . . . 2 8 4 . 1 Rammed 11 | . 6 . . . 1 4 . . . . Targets Rammed 13 | . 7 . . . 1 5 . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . 1 . . . . 1 . . . . Highest Temperature 391 | . 12 . . 9 9 214 234 257 140 391 Average Temperature 88 | . 6 . . 9 4 34 90 125 72 112 Received Heat Transfer 1970 | . 402 . 27 180 . 523 90 114 . 634 Effects 1 | . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . 1 . . 2 Heat Transferred 1125 | . . . . . . 200 407 . . 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 457 | . 294 100 69 346 267 457 . . . . Initial 359 | . . 100 39 24 134 359 . . . . Average 209 | . 159 100 54 105 160 351 . . . . Maximum Alert Level 2 | . 1 . . 1 1 2 . . . . Low Security (%) 55 | . 78 100 100 82 86 . . . . . Level 1 30 | . 21 . . 17 13 59 . . . . Level 2 13 | . . . . . . 40 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 5 . . 1 . 5 . . . . Investigation 4 | . 4 . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 4 | . 1 . . . . 3 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 3 | . 2 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 36 . 4 14 2 23 8 7 . 18 Peak Tracking Total 5 | . 4 . 4 4 1 5 4 3 . 5 Tactical Retreats 6 | . 4 . . . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 10 | . 4 . . 3 . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . Reused 4 | . 3 . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 4 | . 3 . . . . . . 1 . . Most Traps Carried 6 | . . . . . . . . 6 6 2 Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 3 | . . . . 1 . . . . . 2 Max in Single Turn 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 23 | . 7 . . 4 8 3 . . 1 . Terminals 17 | . 5 . . 4 5 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 74 | . 27 . . 6 29 5 . . 7 . Successful 39 | . 11 . . 4 16 1 . . 7 . Failed 35 | . 16 . . 2 13 4 . . . . Catastrophic 4 | . 1 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 15 . . 4 10 . . . 1 . Terminals 49 | . 19 . . 6 19 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 18 | . 8 . . . 10 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 5 . . 4 9 1 . . 7 . Record 1 | . . . . . 1 . . . . . Part Schematic 12 | . . . . . 5 . . . 7 . Robot Schematic 2 | . . . . . 2 . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . Terminal Index 2 | . 1 . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 7 | . 3 . . . 4 . . . . . Report Inventory 4 | . 1 . . . 3 . . . . . Retrieve Components 3 | . 2 . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . Tunnel 5 | . 2 . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 6 . . 2 6 3 . . . . Full Trace Events 3 | . . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 5 . . . 7 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 10 . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . . . . . . . 40 Total Damage 1304 | . . . . . . . . . . 1304 Kills 8 | . . . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . . . 1 . . . . . Derelict Logs Recovered 6 | . . 2 . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 9577 | . 1501 303 125 671 481 1575 1037 578 1943 1363 Spaces Moved 4270 | 1 779 275 98 277 268 556 327 200 730 759 Core 34 | . . . . . . . . . 16 18 Treads 994 | . 320 . . 37 268 369 . . . . Legs 1512 | 1 179 . 56 240 . 33 . . 471 532 Wheels 597 | . 280 275 42 . . . . . . . Hover 209 | . . . . . . . . . . 209 Flight 924 | . . . . . . 154 327 200 243 . Fastest Speed 56 | 120 110 110 110 120 153 168 292 203 167 56 Average Speed 191 | 120 143 110 115 178 156 244 292 258 259 130 Slowest Speed 700 | 120 260 110 120 260 168 292 292 377 400 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 2 95 69 14 54 74 13 59 44 78 58 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . 2 . . . 3 . . . 1 . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . . . 1 1 3 . Spaces Dug 20 | . . . . . . . . 18 2 . Terrain Destroyed 185 | . . . . . . 40 78 60 2 5 Melee 3 | . . . . . . . . 1 2 . Projectile 6 | . . . . . . . 5 . . 1 AOE 176 | . . . . . . 40 73 59 . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Total 5193 | . 979 276 111 390 312 668 376 235 767 1079 Wait 347 | . 51 . . 24 16 19 14 3 1 219 Move 4258 | . 778 274 97 276 267 553 326 199 729 759 Hop 1 | . . . . . . 1 . . . . Pick Up 81 | . 16 1 6 15 4 8 1 7 8 15 Fast Attach 39 | . 4 . . 9 1 4 . . 4 17 Attach 27 | . 8 . 3 4 . 2 5 3 . 2 Detach 4 | . . . . . . 1 . . . 3 Swap 15 | . 2 . 1 5 . 2 1 . 1 3 Drop 85 | . 4 1 4 21 12 9 1 . 12 21 Fire 270 | . 109 . . 33 11 58 24 14 . 21 Melee 46 | . . . . 3 . . 4 9 12 18 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 13 | . 7 . . . 1 5 . . . . Escape Stasis 6 | . . . . . . 6 . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Discovered new exit (range 15) 895 | -10/Materials | Discovered new exit (range 4) 1065 | -10/Materials | Core integrity fell below 50% 1125 | -10/Materials | Discovered new exit (range 15) 1130 | -10/Materials | Lost 4 parts (2n2w) 1354 | -10/Materials | Discovered new exit (range 14) 1502 | -10/Materials | Entered Mines 1535 | -10/Mines | Learned Materials stockpile data 1601 | -10/Mines | Learned 4 Materials zone layouts 1633 | -10/Mines | Discovered new exit (range 15) 1636 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1774 | -10/Mines | Assembled infested the area 1805 | -10/Mines | Entered Materials 1805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1806 | -9/Materials | Identified exit to Mines 1923 | -9/Materials | Discovered new exit (range 8) 1930 | -9/Materials | Entered Storage 2393 | -9/Storage | Build established: Scavenger-Mutant 2450 | -9/Storage | Identified exit to Recycling 2468 | -9/Storage | Garrison activated, responded to threat 2595 | -9/Storage | Used back door to open Recycling access 2601 | -9/Storage | Entered Recycling 2602 | -9/Recycling | Found Scrap Engine 2977 | -9/Recycling | Build established: Construct 2978 | -9/Recycling | Discovered new exit (range 16) 3082 | -9/Recycling | Entered Factory 3082 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 3130 | -7/Factory | Discovered new exit (range 11) 3825 | -7/Factory | Identified exit to Lower Caves 4356 | -7/Factory | Destroyed 8 combat bots 4657 | -7/Factory | Entered Lower Caves 4762 | -7/Lower Caves | Lost 4 parts (1p1n2u) 5028 | -7/Lower Caves | Build established: Infiltrator-Mutant 5060 | -7/Lower Caves | Learned location of 1 exit from Factory 5255 | -7/Lower Caves | Encountered a Warlord checkpoint 5662 | -7/Lower Caves | Discovered new exit (range 12) 5694 | -7/Lower Caves | Entered another Lower Caves area 5695 | -7/Lower Caves | Encountered a Warlord checkpoint 5738 | -7/Lower Caves | Spotted B-75 Beast 6044 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6087 | -7/Lower Caves | Lost 5 parts (2n1u2w) 6246 | -7/Lower Caves | Discovered new exit (range 9) 6272 | -7/Lower Caves | Entered Zion 6605 | -7/Zion | System corruption cleaned by Quarantine Array 6699 | -7/Zion | Discovered new exit (range 13) 6820 | -7/Zion | Found Prototype Processor 6820 | -7/Zion | Identified Exp. Core Analyzer 6825 | -7/Zion | Found Prototype Processor 6825 | -7/Zion | Identified Exp. Melee Analysis Suite 6835 | -7/Zion | Found Prototype Processor 6835 | -7/Zion | Identified Exp. Targeting Computer 6842 | -7/Zion | Found Exp. Targeting Computer 7116 | -7/Zion | Build established: Mutant 7294 | -7/Zion | Learned Factory terminal intel 7376 | -7/Zion | Given A8's code to call for help 7597 | -7/Zion | Learned location of Warlord (-5) 7732 | -7/Zion | Found Prototype Device 8158 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8161 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8201 | -7/Zion | Discovered new exit (range 5) 8204 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8215 | -7/Zion | Entered Deep Caves 8215 | -7/Deep Caves | Accompanied by 2 allies 8356 | -7/Deep Caves | Identified Phasing AFG 8362 | -7/Deep Caves | Attacked by Z-Imprinter 8366 | -7/Deep Caves | Core integrity fell below 50% 8386 | -7/Deep Caves | Allies destroyed Z-Imprinter 8418 | -7/Deep Caves | Found Prototype Protection 8418 | -7/Deep Caves | Identified Zio. Weapon Casing 8463 | -7/Deep Caves | Z-Facility disabled 8577 | -7/Deep Caves | Core integrity fell below 20% 8699 | -7/Deep Caves | Lost 3 parts (1p1n1w) 9578 | -7/Deep Caves | Destroyed by as-58798 with Assembled Heavy Rifle Last Messages --------------- 09285_ Acquired Exp. Targeting Computer. 09288_ Acquired Structural Scanner. 09289_ Extracted 2 energy. 09291_ Dropped Zio. Light Carapace. 09292_ Acquired Zio. Biocell. 09294_ Arm. Scrap Engine consumes Zio. Light Carapace. 09365_ Acquired 10 matter. 09483_ Arm. Scrap Engine reinforces its armored shell (+30). 09483_ as-00433 destroyed. 09500_ as-52104 destroyed. 09504_ as-59331 destroyed. 09538_ as-48932 destroyed. 09548_ Composite-Glidesys Exoskeleton destroyed. 09548_ Arm. Scrap Engine damaged due to network destabilization (-7). 09557_ Dark-DM Reactor destroyed. 09557_ Dark-DM Reactor core remains intact and functional. 09566_ Dark-DM Reactor destroyed. 09566_ Arm. Scrap Engine damaged due to network destabilization (-9). 09570_ as-04985 destroyed. 09572_ Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????########### | | ???????????????????#####???????????????# ! ! ! | | ??????????????????## ??##??????????# !% | | ?????????????????## ##????????# ### ### | | ????????????????? "? #???????## ######### | | ?????????????????? ""? ?????### ###### | | ??????????????????? ""? #?????# # | | ???????????????????? ? #?????# | | ???????????????????? ?# #?????## | | ????????????????????? ### #??????### | | ?????????????????????? ## #????????## | | ??????????????????????# # #????????# | | ????????????????####### # #?????#### | | ????????????# # #????## # | | ????????????????####### #% #????# | | ??????????????????????# ##???# # | | ??????????????????????# a@ ##??##### | | ?????????????????????## !!##????## | | ????????????????????## &!!!#????# | | ???????????????????## !!!%#????## | | ??????#???????????## !! #??#### | | ??????# ### ?????# ### ##?## # | | ??????# ????# #####??# | | ????? #### #?????# | | ????????????# % #?????# | | ????????????# #?????## | | ????????????######% #??????### | | ?????????????????# ##????????# | | ?????????????????## ##?????????## | | ??????????????????## #???????????# | | ???????????????????# % #????????##### | | ??????????????????## #??####### ## | | ??????????????????# #??# ## ## | | ??????????????????# #??# ## # | | ??????????????????## ##??# ## | | ???????????????????## #### # | | ????????????????????## ## | | ?????????????????????## | | ??????????????????????# | | ??????????????????# ### ### | | ?????????????????# ##?####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 51 Energy Capacity 467 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 58 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Lightning Gun | -9/Recycling | Hacked Carbon-fiber Leg | -9/Recycling | Hacked Imp. Light Cannon | -9/Recycling | Hacked Imp. Treads | -9/Recycling | Hacked Lrn. Tractor Beam | -9/Recycling | Hacked Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked M-13 Machinist | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderInsulatedNanovents Manual? 0 Play Time 01:01:25 Cumulative 384.2 hours Start 2023.04.05 @ 19:39:57 End 2023.04.05 @ 22:42:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 424 Rogue 424 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdb5af0f-1088-4554-a5d0-2cc3f47b3ca8