Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 10:09:36 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (363) 363 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1708 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Matter Pod (200) Light Armor Plating Small Laser Beam Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Transport Network Coupler Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink High-capacity Matter Pod Light Armor Plating Small Laser Beam Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 13 | 3 7 2 1 Power 1 | . 1 . . Engine 1 | . 1 . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 . 1 Device 1 | 1 . . . Storage 3 | . 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 3 | . 2 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | . 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 2 . 1 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . 1 . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . 1 To Critical Strikes . | . . . . Average Backups 11 | 6 11 15 14 Power 1 | 1 1 1 1 Propulsion 2 | 4 2 3 2 Utility 3 | . 3 4 3 Weapon 4 | 1 4 7 8 Tool/Special . | . . . . Unused Backups 14 | . 3 . 11 Power 2 | . 2 . . Propulsion 2 | . . . 2 Utility 4 | . 1 . 3 Weapon 6 | . . . 6 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 100 97 Engine 13 | . 14 14 11 Treads 28 | . 28 28 33 Device 2 | . 3 . . Storage 13 | . 14 14 11 Protection 10 | . 10 14 11 Ballistic Gun 27 | . 27 28 22 Peak Build Rating 10 | 7 8 8 10 Average Rating 7 | 6 7 8 9 On Entrance 7 | 6 7 8 8 Naked Turns . | . . . . Heaviest Build 89 | 15 89 89 89 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . . 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 18 | 8 17 25 25 Most Carried 16 | 7 15 16 15 Average Carried 11 | 6 11 15 14 Final Capacity 25 | 8 25 25 25 Final Carried 16 | 7 15 16 14 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 863 | 262 558 43 . Remotely . | . . . . Salvage Created 869 | 168 674 27 . Parts 58 | 14 41 3 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 5 | . 5 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 12 2 . Guns 14 | . 12 2 . Classes Destroyed 7 | 2 5 . . Worker 1 | . 1 . . Tunneler 3 | 3 . . . Hauler 2 | . 2 . . Recycler 4 | 1 3 . . Operator 1 | . 1 . . Swarmer 8 | . 6 2 . Grunt 6 | . 6 . . Best Kill Streak 4 | 4 4 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | 2 2 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 77 | . 61 14 2 Missed 10 | . 7 3 . Hits 67 | . 54 11 2 Melee 2 | . . . 2 Projectile 65 | . 54 11 . Damage Taken 742 | . 587 90 65 Core 79 | . 69 10 . Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 . 68 . Volleys Fired 68 | 7 55 5 1 Largest 2 | 2 2 2 2 Hottest 40 | 40 40 40 40 Shots Fired 136 | 14 110 10 2 Gun 136 | 14 110 10 2 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 136 | 14 110 10 2 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 4 11 5 . Robot Miss Streak 3 | 2 3 3 2 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 85 | 8 71 6 . Core Hits 41 | 5 34 2 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1079 | 108 896 75 . Guns 1031 | 108 848 75 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 48 | . 48 . . Kinetic 1031 | 108 848 75 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 7 | . 6 . 1 Targets Rammed 9 | . 8 . 1 Kicked . | . . . . Crushed 2 | . 2 . . Highest Temperature 24 | . 24 6 . Average Temperature 6 | . 6 4 . Received Heat Transfer 216 | . 216 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 96 | 10 96 60 . Initial 10 | . . 10 . Average 25 | . 31 10 . Influence Increases 485 | 20 415 50 . Destroy 0b10 Robot/C 280 | . 240 40 . Destroy 0b10 Robot/NC 55 | 20 35 . . Destroy Leader 64 | . 54 10 . Successful Hack 56 | . 56 . . Lose Combat Pursuer 30 | . 30 . . Influence Decreases 485 | 20 386 79 . Entered New Map 19 | . . 19 . Time Decay 446 | 20 366 60 . Lost Part 20 | . 20 . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 24 3 5 Peak Tracking Total 6 | . 6 3 5 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 7 | . 7 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 22 . . Successful 10 | . 10 . . Failed 12 | . 12 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 16 | . 16 . . Terminals 22 | . 22 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 4 | . 4 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 5 . . Terminals 5 | . 5 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 516 | 5 430 . 81 Seismic 435 | 5 430 . . T.N.C. 81 | . . . 81 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2103 | 67 1600 344 92 Spaces Moved 881 | 26 717 103 35 Core . | . . . . Treads 881 | 26 717 103 35 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 160 160 320 240 Average Speed 209 | 160 194 320 240 Slowest Speed 320 | 160 320 320 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 96 29 8 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 998 | 36 814 109 39 Wait 10 | . 10 . . Move 878 | 25 716 102 35 Hop . | . . . . Pick Up 13 | 1 12 . . Fast Attach 1 | 1 . . . Attach 4 | . 2 . 2 Detach . | . . . . Swap 9 | 2 5 2 . Drop 6 | . 6 . . Fire 68 | 7 55 5 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | . 8 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 68 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Discovered new exit (range 4) 695 | -10/Materials | Discovered new exit (range 16) 972 | -10/Materials | Discovered new exit (range 4) 1268 | -10/Materials | Derelicts attacked the area 1270 | -10/Materials | Discovered new exit (range 14) 1425 | -10/Materials | Identified exit to Subcaves 1668 | -10/Materials | Entered Mines 1669 | -10/Mines | Identified exit to Materials 1740 | -10/Mines | Learned location of Storage (-9) 1935 | -10/Mines | Learned Materials interactive machine intel 2012 | -10/Mines | Entered Materials 2012 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -9/Materials | Identified exit to Materials 2014 | -9/Materials | Loaded intel: 18 interactive machine locations 2104 | -9/Materials | Self-destructed Last Messages --------------- 01935_ Acquired derelict log, extracted data. Data stored: Materials interactive machine intel. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Loading 3 Materials entrances... Loading Materials interactive machine intel (x18)... 02073_ T-07 Excavator is excavating. 02077_ Triggered Alarm Trap. 02077_ An alarm sounds. 02077_ ALERT: Alarm triggered, dispatching investigation squad. 02077_ T-07 Excavator is excavating. 02079_ U-05 Engineer lays Concrete. 02081_ W-16 Scout sends out distress signal. 02081_ T-07 Excavator is excavating. 02081_ U-05 Engineer lays Concrete. 02086_ Slammed into W-16 Scout. 02087_ U-05 Engineer builds a Wall. 02087_ U-05 Engineer lays Concrete. 02104_ Lgt. Ion Engine destroyed. 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""" + #????????????????????? | | ????????????# # #????????????????????? | | ????????????# # #????????????????????? | | ????????????# ?# #????????????????????? | | ????????????#########?# #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# """ # #????????????????????? | | ???????????????+ "Y" + #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# ?# #####????????????????? | | ???????????????######?# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ???"T"????????????????#########????????????????? | | ???"""?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeLauncherMesh Manual? 0 Play Time 00:07:55 Cumulative 936.7 hours Start 2025.06.29 @ 09:57:50 End 2025.06.29 @ 10:09:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1565 Rogue 1565 Adventurer 0 Explorer 0 Win Type - Total 92 Types 54/1/16/15/4/0/0/1/0/1 Lore% 92 Gallery% 84 Achievement% 86 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b4980c6-558c-44e2-be07-39221efc708c