Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.14 @ 15:32:37 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (5) 25 Value Destroyed (141) 141 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4806 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/1100 Matter 295/300 Energy 194/200 System Corruption 0% Temperature Cool (12) Movement Flying (27) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (7) --- Flight Unit Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY (3) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Mining Claw Ripper > --- INVENTORY (2) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Mining Claw Ripper > --- INVENTORY -------- Light Ion Engine [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Cold Fusion Reactor Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Improved Signal Interpreter Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Slots Evolved 9 | 3 . 2 . . 2 . 1 . 1 . Power . | . . . . . . . . . . . Propulsion 6 | 1 . 2 . . 2 . 1 . . . Utility 2 | 1 . . . . . . . . 1 . Weapon 1 | 1 . . . . . . . . . . Parts Attached 20 | 5 2 4 1 2 3 . 1 . 1 1 Power 3 | 1 . . . 1 1 . . . . . Engine 2 | 1 . . . 1 . . . . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . 1 . . . . . Propulsion 9 | 2 . 4 . . 2 . 1 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . 4 . . 2 . 1 . . . Utility 4 | . 2 . 1 . . . . . 1 . Device 3 | . 2 . 1 . . . . . . . Storage . | . . . . . . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 4 | 2 . . . 1 . . . . . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . Parts Lost 3 | . . . . . . . 1 1 . 1 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 1 . 1 Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 83 93 92 92 89 90 85 81 75 78 Engine 6 | . 14 12 11 11 4 . . . . . Reactor 3 | . . . . . 5 9 8 8 8 7 Wheel 8 | . 28 9 . . . . . . . . Flight 32 | . . 26 44 44 52 54 52 47 41 36 Device 16 | . 12 19 14 22 18 18 16 16 16 15 Ballistic Gun 11 | . 28 24 22 7 . . . . . . Slashing Weapon 4 | . . . . 7 9 9 8 8 8 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 19 | 7 9 9 9 14 16 16 16 16 16 19 Greatest Support 32 | 26 26 26 16 16 27 27 32 28 24 24 Greatest Overweight (x) 2 | 1 . 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 Most Carried 2 | . 2 2 2 2 2 2 2 2 2 1 Average Carried 1 | . 1 2 2 1 1 2 1 2 1 1 Final Capacity 2 | 2 2 2 2 2 2 2 2 2 2 2 Final Carried 2 | . 2 2 2 2 2 2 2 2 1 1 Class Distribution -------------------- 33% | Mutant 30% | Scavenger-Sprinter 24% | Sprinter 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Storage Scavenger-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Scout | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Matter Collected 421 | 171 53 23 . . 55 . 109 . . 10 Remotely . | . . . . . . . . . . . Salvage Created 335 | . 135 23 . . . . 177 . . . Parts 13 | . 5 7 . . . . 1 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 1 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 5 | . 2 3 . . . . . . . . Guns 5 | . 2 3 . . . . . . . . Classes Destroyed 2 | . 1 1 . . . . . . . . Swarmer 3 | . . 3 . . . . . . . . Grunt 2 | . 2 . . . . . . . . . Best Kill Streak 3 | . 1 3 . . . . . . . . Combat Bots Only 3 | . 1 3 . . . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Damage Taken 1412 | . 157 101 14 . 311 . 62 171 . 596 Core 1201 | . 129 81 11 . 259 . 57 147 . 517 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 709 | . 98 58 11 . 169 . 19 83 . 271 Core Remaining (%) 71 | 100 78 75 73 . 30 . . . . . Volleys Fired 18 | . 10 8 . . . . . . . . Largest 2 | . 2 2 . . . . . . . . Hottest 40 | . 40 40 . . . . . . . . Shots Fired 36 | . 20 16 . . . . . . . . Gun 36 | . 20 16 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 36 | . 20 16 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 5 | . 5 4 . . . . . . . . Robot Miss Streak 2 | . 2 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 27 | . 14 9 . . . . 4 . . . Core Hits 13 | . 7 4 . . . . 2 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 10 | . . . . . 6 . 4 . . . Impact . | . . . . . . . . . . . Slashing 10 | . . . . . 6 . 4 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 388 | . 107 75 . . . . 206 . . . Guns 182 | . 107 75 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 206 | . . . . . . . 206 . . . Ramming . | . . . . . . . . . . . Kinetic 182 | . 107 75 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 206 | . . . . . . . 206 . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 65 | . . . . . . . 65 . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 65 | . . . . . . . 65 . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 18 | . 18 9 5 2 2 . 1 . . . Average Temperature 4 | . 9 4 5 2 1 . 1 . . . Received Heat Transfer 171 | . 75 18 9 . 51 . . 18 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Peak Influence 320 | . 76 146 110 64 320 145 . . . . Initial 145 | . . 31 67 49 28 145 . . . . Average 70 | . 30 94 81 51 148 145 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 100 100 70 100 . . . . Level 1 5 | . . . . . 29 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . 3 . . . . . Investigation 4 | . . . 1 . 3 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 58 | . 4 6 3 1 22 . 6 8 . 8 Peak Tracking Total 18 | . 2 5 5 1 18 . 5 7 . 8 Tactical Retreats 7 | . . . . . 2 . 5 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Machines Disabled 3 | . . . . . 3 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Machines Accessed 15 | . 3 1 3 . 4 . . . 4 . Terminals 11 | . 3 1 3 . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 10 3 8 . 8 . . . 27 . Successful 36 | . 3 . 4 . 2 . . . 27 . Failed 20 | . 7 3 4 . 6 . . . . . Catastrophic 4 | . 1 2 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 8 3 7 . 6 . . . . . Terminals 29 | . 10 3 8 . 8 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 34 | . 3 . 2 . 2 . . . 27 . Record 11 | . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . 3 . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . . . Terminals 2 | . . . 2 . . . . . . . Botnet 2 | . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 1 3 . 3 . . . . . Full Trace Events 7 | . 2 1 1 . 3 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 Total Damage 45 | . . . . . . . . . . 45 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Turns Passed 732 | 36 174 98 30 27 92 2 104 79 24 66 Spaces Moved 1836 | 33 155 140 92 64 271 8 408 320 90 255 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 202 | 30 155 17 . . . . . . . . Hover . | . . . . . . . . . . . Flight 1631 | . . 123 92 64 271 8 408 320 90 255 Fastest Speed 19 | 50 90 31 31 31 23 23 19 22 25 25 Average Speed 31 | 86 90 41 31 31 23 23 21 22 25 25 Slowest Speed 200 | 100 90 200 31 31 31 23 23 25 25 27 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 24 | . . . 2 . 14 . 2 4 . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 38 24 14 1 57 . 67 52 74 48 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . . . 1 . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . 4 1 . 1 Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 1 | . . . . . 1 . . . . . Melee 1 | . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Total 1893 | 37 172 166 90 71 272 7 413 321 90 254 Wait 21 | . 4 7 . . 4 . . 6 . . Move 1780 | 32 154 139 87 63 244 7 403 311 89 251 Hop 22 | . . . 2 . 12 . 2 4 . 2 Pick Up 7 | . 2 1 . 2 1 . 1 . . . Fast Attach 17 | 5 2 4 1 1 3 . . . . 1 Attach 2 | . . . . . . . 1 . 1 . Detach . | . . . . . . . . . . . Swap 1 | . . . . 1 . . . . . . Drop 10 | . . 4 . 4 2 . . . . . Fire 18 | . 10 8 . . . . . . . . Melee 10 | . . . . . 6 . 4 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 5 | . . 3 . . . . 2 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 15 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 211 | -10/Materials | Entered another Materials area 213 | -9/Materials | Reached level 2 256 | -9/Materials | Upgraded with Propulsion slot (x2) 304 | -9/Materials | Discovered new exit (range 16) 309 | -9/Materials | Entered another Materials area 311 | -8/Materials | Reached level 3 315 | -8/Materials | Identified exit to Factory 339 | -8/Materials | Entered Factory 341 | -7/Factory | Reached level 4 365 | -7/Factory | Discovered new exit (range 4) 366 | -7/Factory | Entered Storage 368 | -7/Storage | Reached level 5 372 | -7/Storage | Upgraded with Propulsion slot (x1) 374 | -7/Storage | Upgraded with Propulsion slot (x1) 435 | -7/Storage | Core integrity fell below 50% 456 | -7/Storage | Discovered new exit (range 6) 458 | -7/Storage | Entered Factory 458 | -6/Factory | Discovered new exit (range 7) 459 | -6/Factory | Core integrity fell below 50% 460 | -6/Factory | Reached level 6 460 | -6/Factory | Entered Lower Caves 466 | -6/Lower Caves | Learned Factory stockpile data 475 | -6/Lower Caves | Upgraded with Propulsion slot (x1) 497 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 540 | -6/Lower Caves | Discovered new exit (range 15) 564 | -6/Lower Caves | Entered another Lower Caves area 640 | -6/Lower Caves | Core integrity fell below 20% 642 | -6/Lower Caves | Discovered new exit (range 4) 643 | -6/Lower Caves | Entered Data Miner 643 | -6/Data Miner | Discovered new exit (range 6) 645 | -6/Data Miner | Reached level 7 648 | -6/Data Miner | Met Data Miner 656 | -6/Data Miner | Learned location of Section 7 (-3) 656 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 659 | -6/Data Miner | Received God Mode back door access code from Data Miner 661 | -6/Data Miner | Upgraded with Utility slot (x1) 666 | -6/Data Miner | Identified exit to Proximity Caves 667 | -6/Data Miner | Entered Proximity Caves 669 | -5/Proximity Caves | Reached level 8 673 | -5/Proximity Caves | Learned location of 2 exits from Factory 716 | -5/Proximity Caves | Escorted by Enhanced Grunt 733 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- better use than Warlord, so if you see an opportunity, hack it and enter \\6GFP to gain control via the back door I've installed. Now off with you. 00661_ Upgraded: Utility Slot (+1) 00661_ Upgraded: Core Integrity (+450) 00666_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 00669_ Reached level 8. 00673_ Acquired derelict log, extracted data. Data stored: Factory exits (x2). 00674_ Upgraded: Sensor Range (+16) 00708_ Searching scrap... 00708_ Found Ripper. 00708_ Found 10 Matter. 00709_ Acquired 10 matter. 00709_ Acquired Ripper. 00716_ Enhanced Grunt: "Protecting LRC-V3." 00723_ Flight Unit destroyed. 00730_ Dispatcher launches Target Drone into the air. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????# # ??????????????? | | ????????????????????????? # ??????????????? | | ????????????????????????? #???????????? | | ????????????????????????? Y ####??????????? | | ???????????? # ????????"# C##??????????? | | ???????????? # ????????"# C##??????????? | | ???????????? # ???????"# C##??????????? | | ??????? # #"" ""# C##??????????? | | ???????####### ####+#### C##??????????? | | ??????? " " C##??????????? | | ?????? i C##??????????? | | ????? ####??????????? | | ???? d ##????????????? | | ??? @ ##????????????? | | ?? ##????????????? | | ?? ##????????????? | | ? ##????????????? | | ##????????????? | | ##????????????? | | ##????????????? | | #### ##????????????? | | # # ##????????????? | | # ?? ##????????????? | | # ?????????????????? | | # ?????????????????? | | d n " # ?????????????????? | | i # ?????????????????? | | d # ?????????????????? | | # ?????????????????? | | # ?????????????????? | | # ?????????????????? | | ##?????????????????? | | ????????????????????? | | ?????????????????????? | | ??????????????????????? | | ???????????????????????? | | ????????????????????????? | | ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 33 Terrain Scan Density 10 Evasion (%) 66 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Levels Raised 7 | . . 1 1 1 1 1 . . 1 1 XP Earned 13575 | 3000 280 1850 1540 1500 1255 1500 500 500 650 1000 XP Spent 13270 | 2250 . 1900 . . 3610 . 2660 75 1475 1300 Upgrades 36 | 5 . 2 . . 6 . 3 2 10 8 Propulsion Slot 6 | 1 . 2 . . 2 . 1 . . . Utility Slot 2 | 1 . . . . . . . . 1 . Weapon Slot 1 | 1 . . . . . . . . . . Core Integrity 10 | . . . . . . . . 1 9 . Heat Dissipation 4 | . . . . . 3 . 1 . . . Energy Generation 2 | . . . . . 1 . 1 . . . Inventory Capacity 2 | 2 . . . . . . . . . . Sensor Range 9 | . . . . . . . . 1 . 8 Protomatter Created 33 | . . 21 . . . . 12 . . . Integrity Restored 99 | . . 63 . . . . 36 . . . Core 99 | . . 63 . . . . 36 . . . Protomatter Decayed . | . . . . . . . . . . . Game ------ Seed RestorationMetafieldMantle Manual? 0 Play Time 00:16:32 Cumulative 215.5 hours Start 2022.09.14 @ 15:17:46 End 2022.09.14 @ 15:32:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 214 Rogue 201 Adventurer 1 Explorer 12 Win Type - Total 12 Types 10/1/0/1/0/0/0/0/0 Lore% 69 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 042d59a4-a021-4284-bef3-85d9c288b0af