Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.16 @ 12:49:53 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (164) 820 Value Destroyed (6593) 6593 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 13452 Bonus ------- High Alert Combat Kills 19 Met Zhirov 300 Cogmind --------- Core Integrity 690/1150 Matter 183/600 Energy 26/380 System Corruption 5% Temperature Cool (22) Movement Core (1200) Ox23 Location -4/Factory Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Large Matter Pod Large Matter Pod Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Disruptor Cannon Disruptor Cannon > --- INVENTORY (12) --- Micro Fission Core Myomer Leg Myomer Leg Myomer Leg Energy Well (500) Long-range Sensor Array System Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Target Analyzer Improved Target Analyzer Hacking Suite Hacking Suite Makeshift System Shield System Backup Module > --- WEAPON ----------- Coil Gun Coil Gun Railgun Improved Plasma Cutter > --- INVENTORY -------- Fission Core Micro Fission Core Myomer Leg Myomer Leg Myomer Leg Energy Well Large Matter Pod Long-range Sensor Array Improved Phase Shifter System Shield Coil Gun Heavy Rocket Launcher [Rating: 103] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon Heavy Flak Cannon Energy Gun Arc Projector Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Slots Evolved 13 | . 1 2 2 2 2 . . 2 . . . . 2 Power 1 | . . 1 . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 8 | . 1 1 . 2 2 . . . . . . . 2 Weapon 2 | . . . . . . . . 2 . . . . . Parts Attached 135 | 7 5 14 2 19 10 4 3 4 3 4 4 14 42 Power 23 | 1 1 3 . 5 4 . . 1 . 1 2 . 5 Engine 15 | 1 1 3 . 5 3 . . . . . 1 . 1 Core 8 | . . . . . 1 . . 1 . 1 1 . 4 Reactor . | . . . . . . . . . . . . . . Propulsion 37 | 2 2 3 2 6 2 . . . 3 1 . 5 11 Treads . | . . . . . . . . . . . . . . Leg 37 | 2 2 3 2 6 2 . . . 3 1 . 5 11 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | 2 2 3 . 5 4 2 . 1 . 1 2 4 7 Device 13 | . 1 2 . 3 2 2 . . . . 1 . 2 Storage 7 | 1 1 1 . . . . . . . . . 1 3 Processor 6 | . . . . 2 . . . . . . . 3 1 Hackware 3 | . . . . . 1 . . . . 1 . . 1 Protection 4 | 1 . . . . 1 . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 . 5 . 3 . 2 3 2 . 1 . 5 19 Energy Gun 8 | . . . . 1 . 1 . . . 1 . . 5 Energy Cannon 4 | . . . . . . 1 1 . . . . . 2 Ballistic Gun 17 | 2 . 4 . 1 . . . . . . . 3 7 Ballistic Cannon 5 | . . 1 . . . . 2 2 . . . . . Launcher 6 | . . . . . . . . . . . . 2 4 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . 1 . . Parts Lost 46 | . . 1 . 9 . 2 . . . 1 8 4 21 Power 7 | . . . . 4 . . . . . . 2 . 1 Propulsion 8 | . . . . 2 . . . . . . 2 . 4 Utility 13 | . . . . 1 . 1 . . . 1 1 3 6 Weapon 18 | . . 1 . 2 . 1 . . . . 3 1 10 Highest Loss Streak 14 | . . 1 . 4 . 2 . . . 1 8 1 14 Average Slot Usage (%) 96 | . 100 99 100 95 99 99 100 100 100 99 72 88 98 Engine 8 | . 12 20 16 13 6 6 6 5 5 5 4 5 4 Core 3 | . . . . . 5 6 6 5 5 5 4 5 5 Leg 22 | . 25 20 33 27 25 25 25 22 22 22 11 17 19 Device 13 | . 12 9 8 12 13 21 25 20 16 16 12 13 3 Storage 10 | . 12 20 16 14 12 8 6 5 5 5 5 8 13 Processor 9 | . . . . 8 12 12 12 11 11 11 9 7 17 Hackware 5 | . . . . . 6 6 6 5 5 5 11 11 14 Protection 4 | . 12 10 8 7 4 . . . 5 4 4 1 . Energy Gun 3 | . . . . 1 6 9 2 . . . 5 3 4 Ballistic Gun 5 | . 25 11 8 6 6 . . . . . . 5 13 Ballistic Cannon 6 | . . 8 8 3 . . . 22 22 21 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 97 | 16 43 58 56 63 69 70 76 93 93 97 92 86 82 Greatest Support 100 | 20 20 34 68 70 80 80 80 80 80 80 80 90 100 Greatest Overweight (x) 5 | . 2 5 . 1 1 . . 1 1 1 1 2 2 Average Overweight (x) . | . . 1 . . . . . 1 1 1 . . . Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 8 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 4 8 12 10 12 12 12 12 10 12 12 10 8 12 Average Carried 10 | 1 6 8 7 9 11 11 11 8 11 11 7 6 11 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 6 9 10 10 12 11 10 10 12 10 7 8 7 Class Distribution -------------------- 49% | Hacker-Skirmisher 37% | Hacker-Mutant 9% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Matter Collected 4908 | 270 341 695 272 595 140 85 30 . 182 714 3 498 1083 Remotely . | . . . . . . . . . . . . . . Salvage Created 6549 | . 345 1174 319 1139 210 477 48 . 74 377 . 803 1583 Parts 352 | . 25 82 22 45 19 14 5 . 4 17 . 33 86 Haulers Intercepted 6 | . . 1 2 3 . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 126 | . 9 24 10 20 3 7 2 . 2 11 . 15 23 Melee 1 | . . . . 1 . . . . . . . . . Guns 62 | . 9 10 2 13 3 7 . . . . . 3 15 Cannons 42 | . . 14 8 5 . . 2 . 2 11 . . . AOE 19 | . . . . 1 . . . . . . . 11 7 Classes Destroyed 14 | . 4 3 1 4 . . . . . . . 1 1 Worker 9 | . 2 2 . 1 . . . . . . . . 4 Builder 7 | . . . . 1 . . . . . . . . 6 Hauler 6 | . . 1 2 3 . . . . . . . . . Recycler 3 | . . 3 . . . . . . . . . . . Operator 5 | . . . 1 1 1 . . . . . . . 2 Watcher 8 | . 1 4 3 . . . . . . . . . . Swarmer 26 | . 4 7 6 2 . . 2 . . 2 . 3 . Grunt 45 | . 5 8 3 12 1 5 . . . 5 . 2 4 Brawler 1 | . . . . . . . . . . . . 1 . Duelist 3 | . . . . 1 . 1 . . . 1 . . . Sentry 14 | . . 9 1 1 . 1 . . 1 1 . . . Hunter 19 | . . . . 1 . . . . 1 . . 7 10 Programmer 17 | . . . . 3 2 . . . . 2 . 2 8 Behemoth 1 | . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 4 6 6 4 1 3 2 . 1 4 . 9 7 Combat Bots Only 9 | . 3 5 6 3 1 3 2 . 1 4 . 9 5 Max Kills in Single Turn 4 | . 1 1 1 2 1 1 1 . 1 1 . 3 4 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . . 2 2 Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Damage Taken 7496 | . 297 561 217 1204 171 294 . . 50 797 630 530 2745 Core 1189 | . 49 71 26 122 8 27 . . . 270 100 56 460 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 80 82 95 82 . . 95 . . . . 57 . Volleys Fired 429 | . 35 75 56 86 12 21 2 . 4 27 5 24 82 Largest 4 | . 2 2 2 2 2 2 2 . 4 4 4 4 4 Hottest 224 | . 40 62 59 83 83 124 129 . 212 224 224 177 213 Shots Fired 977 | . 70 146 112 124 24 40 4 . 16 100 19 67 255 Gun 649 | . 70 75 56 94 24 40 2 . . 3 4 45 236 Cannon 289 | . . 71 56 30 . . 2 . 16 97 15 . 2 Launcher 37 | . . . . . . . . . . . . 22 15 Special 2 | . . . . . . . . . . . . . 2 Kinetic 798 | . 70 146 112 112 12 7 . . 16 97 15 30 181 Thermal 33 | . . . . . . 12 4 . . . . . 17 Explosive 26 | . . . . . . . . . . . . 14 12 Electromagnetic 120 | . . . . 12 12 21 . . . 3 4 23 45 Robot Hit Streak 38 | . 14 23 24 33 27 38 16 . 13 21 23 15 26 Robot Miss Streak 7 | . 2 1 4 2 2 1 1 . 5 7 3 2 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 Secondary Targets 8 | . 3 . . 1 . 1 . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . 1 Shots Hit Robots 780 | . 56 118 87 119 22 37 3 . 12 63 19 55 189 Core Hits 471 | . 26 50 34 92 23 32 2 . 14 64 12 34 88 Critical Hits 26 | . 1 . 3 1 . . . . . . . 1 20 Critical Kills 12 | . . . 1 1 . . . . . . . 1 9 Critical Parts Destroyed 14 | . 1 . 2 . . . . . . . . . 11 Melee Attacks 4 | . . . . 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 4 | . . . . 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17778 | . 444 1950 1218 2615 601 608 68 . 318 1512 479 2147 5818 Guns 9957 | . 444 887 377 1856 400 608 20 . . 80 49 890 4346 Cannons 4749 | . . 1063 841 588 . . 48 . 318 1432 430 . 29 Explosions 2933 | . . . . 42 201 . . . . . . 1257 1433 Melee 129 | . . . . 129 . . . . . . . . . Ramming 10 | . . . . . . . . . . . . . 10 Kinetic 12584 | . 444 1950 1218 2312 323 199 . . 318 1432 430 639 3319 Thermal 1008 | . . . . 42 201 168 68 . . . . 108 421 Explosive 2027 | . . . . . . . . . . . . 883 1144 Electromagnetic 2020 | . . . . 132 77 241 . . . 80 49 517 924 Impact . | . . . . . . . . . . . . . . Slashing 129 | . . . . 129 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 2 1 1 . . . . 3 3 6 Average Corruption 2 | . . . 1 1 1 1 . . . . 2 2 3 Corruption Purged 9 | . . . . . 1 1 . . . . . 3 4 Effects 83 | . . . 5 3 4 3 . . . . 15 6 47 Message Errors 13 | . . . 1 1 2 2 . . . . . 2 5 Matter Fused 23 | . . . . . . . . . . . 7 . 16 Heat Flow Errors 9 | . . . . . . . . . . . 2 1 6 Energy Discharges 11 | . . . 2 . 1 . . . . . 2 3 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . 1 . . . . . . . 4 . 5 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Targeting Errors 14 | . . . 1 1 1 1 . . . . . . 10 Weapon Failures 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 132 | . . . 4 . 54 . . . . 7 . 10 57 Projectiles 11 | . . . 4 . . . . . . 7 . . . Explosions 121 | . . . . . 54 . . . . . . 10 57 Melee . | . . . . . . . . . . . . . . Knockbacks 28 | . . 5 5 6 . . . . . 11 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 28 | . . 5 5 6 . . . . . 11 1 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . . 74 . . . . . . . 12 Shots 2 | . . . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 633 | . 29 171 91 281 72 420 114 . 231 633 592 267 633 Average Temperature 116 | . 9 51 27 72 31 148 61 . 119 243 267 116 154 Received Heat Transfer 1722 | . 177 300 63 567 . 207 . . . 156 63 24 165 Effects 59 | . . . . . . 2 . . . 31 8 . 18 Shutdowns 14 | . . . . . . . . . . 7 . . 7 Energy Bleed 7 | . . . . . . 1 . . . 2 . . 4 Interference 20 | . . . . . . . . . . 10 5 . 5 Matter Decay 4 | . . . . . . 1 . . . 1 1 . 1 Short Circuit 5 | . . . . . . . . . . 2 2 . 1 Damage (minor) 4 | . . . . . . . . . . 4 . . . Damage (major) 3 | . . . . . . . . . . 3 . . . Damage (core) 2 | . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 8 | . . . . . . 1 . . . . . 2 5 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . . . . . 1 Heat Transferred 1138 | . . . . 50 100 333 111 . . . . 50 494 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . . . 3 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Peak Influence 383 | . 130 339 361 179 135 . . . . . . . 383 Average Influence 87 | . 50 126 145 71 44 . . . . . . . 111 Maximum Alert Level 2 | . . 1 1 . . . . . . . . . 2 Low Security (%) 87 | 100 100 78 83 100 100 . . 100 . . . . 68 Level 1 12 | . . 21 16 . . . . . . . . . 31 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 1 5 4 . . . . . . . 9 Investigation 8 | . 2 . 1 2 2 . . . . . . . 1 Extermination 8 | . . . . 2 2 . . . . . . . 4 Reinforcement 6 | . . 1 . 1 . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . 1 2 3 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 178 | . 12 35 22 31 7 7 1 . 2 10 3 16 32 Peak Tracking Total 6 | . 3 5 6 4 4 3 1 . 1 3 3 3 5 Tactical Retreats 7 | . . 1 2 2 1 . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Traps Triggered 3 | . 1 . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Disabled 9 | . . . 2 3 2 . . . . . . . 2 Max in Single Turn 2 | . . . 1 2 2 . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Machines Accessed 29 | . 6 7 3 5 3 . 1 . 1 . . . 3 Terminals 25 | . 6 6 3 4 3 . . . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 79 | . 19 14 6 15 10 . 1 . 3 . . . 11 Successful 61 | . 10 14 6 8 8 . 1 . 3 . . . 11 Failed 18 | . 9 . . 7 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 5 6 3 3 4 . . . 1 . . . 4 Terminals 67 | . 19 11 6 12 10 . . . 3 . . . 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . 3 . . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . Terminal Hacks 34 | . 9 5 4 4 5 . 1 . 2 . . . 4 Record 2 | . . . . . . . . . 2 . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . Emergency Access Points 4 | . . . 1 . 2 . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . . . . . . 1 Locate Traps 4 | . 1 1 . 1 . . . . . . . . 1 Surveillance Status 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 14 | . 1 4 3 2 3 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . 3 . . . . . . . . . . 5 Scan Component 5 | . . 2 . . . . . . . . . . 3 Repair 3 | . . 1 . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 18 | . 1 6 2 3 3 . . . 1 . . . 2 Terminals 18 | . 1 6 2 3 3 . . . 1 . . . 2 Track 14 | . 1 3 2 3 2 . . . 1 . . . 2 Assimilate 2 | . . 2 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . 1 Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 18 | . 6 3 2 3 2 . . . . . . . 2 Full Trace Events 10 | . 3 1 1 2 2 . . . . . . . 1 Feedback Events 3 | . . . 1 1 1 . . . . . . . . Corruption 3 | . . . 1 1 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . . . . . . . . . . 2 Time 113 | . . 13 . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 1 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . . . 33 Traps 5 | . . . . . . . . . . . . . 5 Emergency Access 4 | . . . . . . . . . . . . . 4 Items 19 | . . . . . . . . . . . . . 19 Machines 2 | . . . . . . . . . . . . . 2 Patrols 1 | . . . . . . . . . . . . . 1 Guards 2 | . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Turns Passed 15256 | 73 827 1406 610 1465 967 2427 499 320 1360 1559 865 1102 1776 Spaces Moved 5646 | 64 380 615 327 751 377 649 128 81 427 330 341 409 767 Core 25 | 25 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5621 | 39 380 615 327 751 377 649 128 81 427 330 341 409 767 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 130 122 125 125 125 155 152 152 120 120 120 Average Speed 137 | 92 133 167 130 128 125 125 125 155 154 152 149 139 126 Slowest Speed 270 | 120 180 270 130 160 156 125 125 155 156 153 152 180 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 67 75 31 18 9 90 20 2 69 48 95 64 21 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . . 1 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . 3 1 . 1 3 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 292 | . . 6 2 . 30 . . . . . . 149 105 Melee . | . . . . . . . . . . . . . . Projectile 21 | . . 6 2 . . . . . . . . 1 12 AOE 271 | . . . . . 30 . . . . . . 148 93 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Fac Total 12306 | 74 647 849 411 1118 849 2225 464 275 1118 1323 685 883 1385 Wait 5999 | . 217 130 24 253 439 1547 323 190 684 955 335 434 468 Move 5633 | 63 379 614 326 750 376 648 127 80 426 329 340 408 767 Hop . | . . . . . . . . . . . . . . Pick Up 46 | 4 5 7 3 2 5 2 3 1 . 3 . 2 9 Fast Attach 36 | 7 . 1 . 7 2 2 2 . . 1 1 5 8 Attach 39 | . 1 3 2 6 2 1 . 2 . 2 3 5 12 Detach 4 | . . . . 1 . . . . . . . 1 2 Swap 60 | . 4 10 . 6 6 1 1 2 3 1 . 4 22 Drop 55 | . 6 9 . 3 7 3 6 . 1 5 1 . 14 Fire 429 | . 35 75 56 86 12 21 2 . 4 27 5 24 82 Melee 4 | . . . . 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Arm) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 86 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Hacker-Mutant 848 | -10/Materials | Identified exit to Materials 848 | -10/Materials | Discovered exit to Materials (range 13) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1020 | -9/Materials | Repaired Terrain Scanner 1203 | -9/Materials | Identified exit to Mines 1203 | -9/Materials | Discovered exit to Mines (range 11) 1995 | -9/Materials | Discovered exit to Mines (range 15) 2213 | -9/Materials | Identified exit to Materials 2213 | -9/Materials | Discovered exit to Materials (range 3) 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Propulsion x2 2912 | -8/Materials | Identified exit to Factory 2912 | -8/Materials | Discovered exit to Factory (range 4) 2917 | -8/Materials | Entered Factory 2917 | -7/Factory | Evolved 2 slots: Utility x2 3651 | -7/Factory | Lost 4 parts (2p2w) 4248 | -7/Factory | Identified exit to Factory 4248 | -7/Factory | Discovered exit to Factory (range 19) 4284 | -7/Factory | Identified exit to Storage 4284 | -7/Factory | Identified exit to Lower Caves 4382 | -7/Factory | Entered another Factory area 4382 | -6/Factory | Evolved 2 slots: Utility x2 4664 | -6/Factory | Build established: Hacker-Skirmisher 5107 | -6/Factory | Identified exit to Lower Caves 5107 | -6/Factory | Discovered exit to Lower Caves (range 17) 5349 | -6/Factory | Entered Lower Caves 5827 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5862 | -6/Lower Caves | Encountered a Warlord checkpoint 6254 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6343 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6976 | -6/Lower Caves | Identified exit to Lower Caves 6976 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 7776 | -6/Lower Caves | Entered another Lower Caves area 8178 | -6/Lower Caves | Learned Factory stockpile data 8190 | -6/Lower Caves | Identified exit to Factory 8190 | -6/Lower Caves | Discovered exit to Factory (range 12) 8203 | -6/Lower Caves | Encountered a Warlord checkpoint 8275 | -6/Lower Caves | Entered Factory 8275 | -5/Factory | Evolved 2 slots: Weapon x2 8398 | -5/Factory | Identified exit to Upper Caves 8398 | -5/Factory | Discovered exit to Upper Caves (range 16) 8595 | -5/Factory | Entered Upper Caves 8777 | -5/Upper Caves | Learned 8 Factory zone layouts 9166 | -5/Upper Caves | Learned location of Armory (-4) 9461 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9859 | -5/Upper Caves | Identified exit to Upper Caves 9859 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 9955 | -5/Upper Caves | Entered another Upper Caves area 10330 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 10728 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11455 | -5/Upper Caves | Identified exit to Zhirov 11455 | -5/Upper Caves | Discovered exit to Zhirov (range 10) 11514 | -5/Upper Caves | Entered Zhirov 11514 | -5/Zhirov | Identified exit to Proximity Caves 11514 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 11542 | -5/Zhirov | Met Zhirov 11556 | -5/Zhirov | Attacked by Zhirov 11563 | -5/Zhirov | Zhirov warped through subspace 11572 | -5/Zhirov | Zhirov detonated his lab 11572 | -5/Zhirov | Cloak Generator disabled 11603 | -5/Zhirov | Lost 8 parts (2p2n1u3w) 11876 | -5/Zhirov | Build established: Hacker-Mutant 12379 | -5/Zhirov | Entered Proximity Caves 12380 | -4/Proximity Caves | Identified exit to Factory 13060 | -4/Proximity Caves | Learned Research stockpile data 13101 | -4/Proximity Caves | Build established: Hacker-Skirmisher 13196 | -4/Proximity Caves | Destroyed 9 combat bots 13481 | -4/Proximity Caves | Entered Factory 13481 | -4/Factory | Evolved 2 slots: Utility x2 13482 | -4/Factory | Identified exit to Armory 13587 | -4/Factory | Build established: Hacker-Gunner 14078 | -4/Factory | Repaired Angular Momentum Engine 14130 | -4/Factory | Repaired Coil Gun 14475 | -4/Factory | Lost 3 parts (1u2w) 15035 | -4/Factory | Build established: Scavenger-Gunner 15135 | -4/Factory | Spotted B-86 Titan 15254 | -4/Factory | Destroyed B-86 Titan 15257 | -4/Factory | Self-destructed Last Messages --------------- 15249_ Penetrated by Slug. 15252_ Acquired Disruptor Cannon. 15252_ Penetrated by Slug. 15252_ Slug penetrates Wall. 15252_ R-10 Processor collects Arm. Huge Wheel. 15252_ Penetrated by Slug. 15252_ Slug penetrates Wall. 15253_ U-05 Engineer builds a Wall. 15253_ Hacking Suite destroyed. 15253_ System corrupted: Disruptor Cannon targeting data glitched. 15254_ The unstable cave ceiling collapses. 15254_ B-86 Titan crushed by falling debris. 15254_ B-86 Titan destroyed. 15254_ 66 Matter crushed. 15255_ Myomer Leg destroyed. 15256_ Penetrated by Slug. 15256_ Hacking Suite destroyed. 15256_ R-10 Processor collects Imp. Particle Charger. 15257_ Imp. Phase Shifter destroyed. 15257_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# ##### ####????????????????? | | ????????# """ !! +????????????????? | | ????????# """ ! ########## ""????????????? | | ????????# """ #????????# ""????????????? | | ????????# ##????????# ""????????????? | | ????????# """ !!! #?????????# ????????????? | | ????????# """ ^!!! ###############????????????? | | ######### """ ^!!! # ????????????? | | ^ # ????????????? | | """ """ # ????????????? | | """ """ # """ """ ????????????? | | """ """ t# """ """ ????????????? | | # """ """ ????????????? | | #####+### # ????????????? | | ## # ! ????????????? | | = ######+###### ####+#####????????????? | | ## # #????????????? | | ## # #????????????? | | """ ## # #????????????? | | """ ## # #?#??????????? | | """ ## # #? ?##???????? | | "" ## # |* #? ? #???????? | | "" ## # !%! ## # #???????? | | ## ######;###%! ## # #???????? | | ## # # ##########???? | | ## # @ # #???? | | ######### # ] ; ! #???? | | ????????# # ; #???? | | ????????# # ; R #???? | | ????????# # ; ???? | | ????????# # # hh uu ???? | | ????????############ # h u % ???? | | ???????????????????# ####; ## ???? | | ???????????????????# #???# # #! #???? | | ???????????????????# """" #????# ;% % | | ???????????????????# """" #?????####! ! | | ???????????????????# """" #????????# | | ???????????????????# """" #????????# """ """ | | ???????????????????# """" #????????# """ """ | | ???????????????????# """" #????????# """ ""?? | | ???????????????????# """" #???????? ? ?? | | ???????????????????# #???????? =! ????? | | ???????????????????##########????????#%[ =????? | | ??????????????????????????????????????[!""" ????? | | ?????????????????????????????????????? "F" ????? | | ?????????????????????????????????????? "??? ????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 525 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisLinearAutocannon Manual? 0 Play Time 01:39:56 Cumulative 782.9 hours Start 2020.05.16 @ 11:13:22 End 2020.05.16 @ 12:49:53 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 614 Rogue 62 Adventurer 0 Explorer 552 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a3c5cb1-870b-44ae-98d2-53048831a0f2