Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.26 @ 08:47:32 Player: toad3k Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (6155) 6155 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1185) 1185 TOTAL SCORE: 13030 Bonus ------- High Alert Combat Kills 1185 Cogmind --------- Core Integrity 216/1150 Matter 112/300 Energy 72/100 System Corruption 8% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Propulsion (4) Utility (8) Weapon (5) Inventory (4) Light Antimatter Reactor Layered Heavy Armor Plating KE Penetrator Peak State ------------ Power Reinforced Deuterium Engine Light Antimatter Reactor Propulsion Light Treads Light Treads Improved Treads Medium Treads Utility Coolant Injector Improved Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Core Analyzer Insulated Plating Force Field Weapon Gauss Rifle Flak Gun Coil Gun Heavy Machine Gun Heavy Flak Cannon Inventory Light Antimatter Reactor Improved Light Armor Plating Layered Heavy Armor Plating Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Enhanced Gauss Cannon Rocket Launcher Plasma Cutter [Rating: 74] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Utility Medium Matter Pod Device Cooling System Storage Medium Matter Pod Processor Core Analyzer Protection Insulated Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . 1 Utility 6 | . . 1 . . 2 1 1 1 Weapon 3 | . . 1 . . 1 1 . . Parts Attached 113 | 6 1 9 15 . 28 11 18 25 Power 11 | 1 . 2 1 . 3 . 1 3 Engine 7 | 1 . 2 1 . 3 . . . Core 1 | . . . . . . . 1 . Reactor 3 | . . . . . . . . 3 Propulsion 32 | 2 . 2 4 . 9 5 4 6 Treads 30 | 2 . 2 4 . 9 5 4 4 Leg 1 | . . . . . . . . 1 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 1 2 2 . 7 3 9 5 Device 11 | . . 1 . . 2 . 6 2 Storage 7 | 1 1 1 2 . 1 . . 1 Processor 4 | . . . . . 1 2 1 . Hackware . | . . . . . . . . . Protection 8 | . . . . . 3 1 2 2 Artifact . | . . . . . . . . . Weapon 40 | 2 . 3 8 . 9 3 4 11 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 30 | . . 3 8 . 7 2 3 7 Ballistic Cannon 6 | . . . . . 2 1 1 2 Launcher 2 | . . . . . . . . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 1 . . 2 Parts Lost 24 | . . . . . 3 . 6 15 Power 4 | . . . . . 1 . . 3 Propulsion 8 | . . . . . 1 . 1 6 Utility 6 | . . . . . 1 . 2 3 Weapon 6 | . . . . . . . 3 3 Highest Loss Streak 11 | . . . . . 1 . 2 11 Average Slot Usage (%) 96 | . 95 90 99 100 98 100 95 88 Engine 7 | . 14 11 11 11 7 6 5 4 Treads 20 | . 28 22 22 22 22 20 17 17 Device 10 | . . 2 11 11 12 6 13 13 Storage 15 | . 23 22 22 22 15 13 11 9 Processor 4 | . . . . . 3 6 5 9 Protection 4 | . . . . . 4 12 5 4 Energy Gun 1 | . 28 . . . . . . . Ballistic Gun 25 | . . 32 32 33 27 30 18 14 Ballistic Cannon 3 | . . . . . 1 2 8 8 Naked Turns 20 | . . . . . . . . 20 Heaviest Build 103 | 13 15 24 53 53 82 89 102 103 Greatest Support 91 | 40 40 40 40 40 60 70 70 91 Greatest Overweight (x) 8 | . . . 1 1 1 1 2 8 Average Overweight (x) . | . . . . 1 . 1 1 . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 9 12 12 12 12 11 Most Carried 12 | 3 3 6 12 11 12 12 12 12 Average Carried 9 | 2 3 5 8 10 11 11 10 10 Final Capacity 12 | 6 6 6 12 12 12 12 12 4 Final Carried 12 | 3 3 6 10 11 12 12 12 4 Class Distribution -------------------- 50% | Scavenger-Tank 22% | Scavenger-Gunner 15% | Gunner 5% | Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Matter Collected 5102 | 139 136 420 573 72 1529 492 759 982 Remotely . | . . . . . . . . . Salvage Created 7346 | . 204 422 1141 63 2244 838 974 1460 Parts 404 | . 14 30 70 1 115 52 53 69 Haulers Intercepted 8 | . . . 4 . 2 1 1 . Recyclers Shooed 7 | . . 1 . . . . 2 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Combat Hostiles Destroyed 119 | . 6 7 22 1 34 10 15 24 Guns 96 | . 5 7 22 1 31 7 10 13 Cannons 17 | . . . . . 3 3 5 6 AOE 6 | . 1 . . . . . . 5 Classes Destroyed 16 | . 3 4 1 1 6 . 1 . Worker 9 | . 1 3 1 . 1 . 1 2 Builder 4 | . . . . . 1 . 2 1 Tunneler 1 | . . 1 . . . . . . Hauler 8 | . . . 4 . 2 1 1 . Recycler 8 | . 1 . . . 3 1 . 3 Mechanic 1 | . . . . . . . 1 . Operator 4 | . . . . . 3 1 . . Drone 1 | . . . . 1 . . . . Watcher 8 | . . 1 1 . 1 1 3 1 Swarmer 21 | . 6 . 4 . 3 . 1 7 Grunt 38 | . . 4 10 . 11 4 5 4 Brawler 5 | . . . . . 3 . 1 1 Duelist 2 | . . . . . 1 . 1 . Sentry 26 | . . 3 8 . 9 2 2 2 Hunter 11 | . . . . . 4 2 3 2 Programmer 15 | . . . . . 3 2 2 8 Best Kill Streak 9 | . 5 3 8 1 5 3 3 9 Combat Bots Only 6 | . 3 3 6 1 4 3 3 6 Max Kills in Single Turn 5 | . 2 1 1 1 2 2 2 5 Gunslinging 1 | . . . . . 1 . . . Exploded 5 | . 1 . . . . . . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Damage Taken 7455 | . 160 213 624 . 1606 476 1741 2635 Core 1404 | . 31 . 97 . 145 56 141 934 Absorbed by Shields 738 | . . . . . 209 . 27 502 Core Remaining (%) 86 | 100 87 . . 75 79 93 85 . Volleys Fired 286 | . 16 24 47 4 82 22 41 50 Largest 5 | . 2 3 3 3 4 5 5 5 Hottest 187 | . 90 66 69 69 123 155 185 187 Shots Fired 1093 | . 32 72 141 12 322 110 194 210 Gun 936 | . 32 72 141 12 299 98 126 156 Cannon 152 | . . . . . 23 12 68 49 Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 1056 | . . 72 141 12 322 110 194 205 Thermal 16 | . 16 . . . . . . . Explosive 4 | . . . . . . . . 4 Electromagnetic 17 | . 16 . . . . . . 1 Robot Hit Streak 63 | . 9 23 54 23 63 48 41 18 Robot Miss Streak 4 | . 1 1 2 1 4 1 4 4 Penetration Max 1 | . . . . . 1 . 1 1 Secondary Targets 8 | . 1 . 4 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 843 | . 21 55 107 7 263 82 145 163 Core Hits 512 | . 8 18 43 2 123 61 120 137 Critical Hits 10 | . . . 2 . 1 1 2 4 Critical Kills 4 | . . . 1 . . . 1 2 Critical Parts Destroyed 4 | . . . 1 . . 1 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16962 | . 255 707 1559 90 4921 1535 3213 4682 Guns 13151 | . 209 707 1559 90 4604 1339 1978 2665 Cannons 2545 | . . . . . 313 196 1190 846 Explosions 1226 | . 46 . . . . . 45 1135 Melee . | . . . . . . . . . Ramming 40 | . . . . . 4 . . 36 Kinetic 15487 | . . 707 1559 90 4917 1535 3168 3511 Thermal 686 | . 122 . . . . . . 564 Explosive 433 | . . . . . . . . 433 Electromagnetic 316 | . 133 . . . . . 45 138 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 1 1 1 8 Average Corruption 1 | . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . Effects 21 | . . . . . 7 . 2 12 Message Errors 3 | . . . . . 2 . . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 2 | . . . . . 1 . . 1 Targeting Errors 10 | . . . . . 3 . 1 6 Weapon Failures 3 | . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 131 | . . . . . . 6 . 125 Projectiles 12 | . . . . . . 6 . 6 Explosions 119 | . . . . . . . . 119 Melee . | . . . . . . . . . Knockbacks 47 | . . . . . 1 7 20 19 Impact . | . . . . . . . . . Kinetic 45 | . . . . . 1 7 18 19 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 191 | . 30 . . . . . 20 141 Shots 6 | . 1 . . . . . 1 4 Rammed 13 | . . . . . 1 . . 12 Targets Rammed 13 | . . . . . 1 . . 12 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 408 | . 210 9 . . 134 408 195 198 Average Temperature 91 | . 73 4 . . 21 136 92 100 Received Heat Transfer 1557 | . . 120 285 . 566 111 275 200 Effects 5 | . . . . . . 5 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 622 | . 322 . . . . . . 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Peak Influence 1153 | . 85 223 493 275 1153 861 429 312 Average Influence 448 | . 39 101 285 150 1006 640 223 153 Maximum Alert Level 4 | . . 1 2 1 4 3 2 1 Low Security (%) 38 | . . . . . . . . . Level 1 18 | . . . . . . . . . Level 2 11 | . . . . . . . . . Level 3 27 | . . . . . . . . . Level 4 4 | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . . 2 3 . 13 1 3 8 Investigation 6 | . . 2 2 . 1 . 1 . Extermination 7 | . . . . . 2 1 1 3 Reinforcement 4 | . . . 1 . 1 . . 2 Assault 4 | . . . . . 3 . 1 . Garrison 9 | . . . . . 6 . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Distress Signals 6 | . 1 . 1 . . 2 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 8 8 29 4 45 17 25 46 Peak Tracking Total 11 | . 4 2 5 2 8 4 5 11 Tactical Retreats 6 | . . . 2 . 2 . 1 1 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Traps Triggered 11 | . . . 2 . 2 1 2 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Machines Disabled 10 | . 1 2 . 1 1 . 2 3 Max in Single Turn 3 | . 1 1 . . 1 . 1 3 Garrison Access 2 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Machines Accessed 39 | . 4 5 6 3 6 5 6 4 Terminals 28 | . 4 5 5 3 4 1 5 1 Fabricators 3 | . . . . . . 2 . 1 Repair Stations 2 | . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . Garrison Access 4 | . . . 1 . 2 . . 1 Total Hacks 101 | . 11 14 16 9 11 11 23 6 Successful 52 | . 5 8 8 6 2 9 12 2 Failed 49 | . 6 6 8 3 9 2 11 4 Catastrophic 6 | . 2 . . 1 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 17 | . . 1 2 3 1 1 9 . Terminals 79 | . 11 14 15 9 7 2 20 1 Fabricators 5 | . . . . . . 3 . 2 Repair Stations 5 | . . . . . . 2 3 . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 4 | . . . . . . 4 . . Garrison Access 7 | . . . 1 . 4 . . 2 Terminal Hacks 39 | . 5 8 7 6 1 1 10 1 Record 4 | . . 1 . 1 . . 2 . Part Schematic 3 | . . . 1 . . . 2 . Robot Schematic 2 | . . . 1 . . . . 1 Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . . 1 2 1 . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 2 | . 1 . . 1 . . . . Alert Level 3 | . . . . 1 . . 2 . Unreport Threat 5 | . 3 1 . . . . 1 . Locate Traps 3 | . . . . . 1 1 1 . Dispatch Records 1 | . . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 4 | . . 2 . 1 . . 1 . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 3 | . . . . . . 1 2 . Scan Component 2 | . . . . . . 1 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . . . . . 4 . . Insert Component 2 | . . . . . . 2 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . . 3 . . . Used 1 | . . . . . 1 . . . Hacking Detections 32 | . 4 5 3 3 5 4 5 3 Full Trace Events 5 | . . 3 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . 1 . . . . 1 Robots Built 2 | . . . . . . 2 . . Matter 285 | . . . . . . 285 . . Time 76 | . . . . . . 76 . . Total Robot Build Rating 10 | . . . . . . 10 . . Part Schematics Acquired 4 | . . . 1 . . 1 2 . Parts Built 2 | . . . . . . 2 . . Matter 146 | . . . . . . 146 . . Time 36 | . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 1 | . . . . . . . 1 . Time 38 | . . . . . . . 38 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . 3 . . 3 Programmers 6 | . . . . . 3 . . 3 Robots Rewired 10 | . . . . 10 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Total Allies 12 | . . . . 10 . 2 . . Largest Group 10 | . . . . 10 3 2 . . Highest-Rated Group 138 | . . . . 138 38 28 . . Highest-Rated Ally 34 | . . . . 34 24 14 . . Total Orders 4 | . . . . . . 4 . . FOLLOW 1 | . . . . . . 1 . . EXPLORE 3 | . . . . . . 3 . . Ally Attacks 109 | . . . . 104 3 2 . . Total Damage 921 | . . . . 907 14 . . . Kills 20 | . . . . 20 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Turns Passed 7675 | 64 277 626 909 436 1908 1006 1434 1015 Spaces Moved 3568 | 38 134 330 380 192 833 487 657 517 Core 131 | 7 . . . . . . . 124 Treads 3431 | 31 134 330 380 192 833 487 657 387 Legs . | . . . . . . . . . Wheels 6 | . . . . . . . . 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 180 180 50 Average Speed 171 | 139 160 160 168 180 179 180 180 147 Slowest Speed 450 | 160 160 160 180 180 180 180 200 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 32 29 64 47 30 19 20 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 59 | . 5 . . . 2 . 12 40 Melee . | . . . . . . . . . Projectile 20 | . . . . . 2 . 12 6 AOE 39 | . 5 . . . . . . 34 Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac Fac Total 4490 | 46 164 375 548 274 1066 572 797 648 Wait 310 | . 14 5 80 6 85 35 70 15 Move 3560 | 37 133 329 379 191 832 486 656 517 Hop . | . . . . . . . . . Pick Up 42 | 3 . 1 7 1 13 5 6 6 Fast Attach 60 | 6 1 5 7 . 10 5 8 18 Attach 23 | . . 1 1 . 6 3 7 5 Detach 18 | . . 3 3 . 2 2 2 6 Swap 30 | . . 3 7 . 12 3 3 2 Drop 75 | . . 4 17 . 23 10 4 17 Fire 286 | . 16 24 47 4 82 22 41 50 Melee . | . . . . . . . . . Ram 12 | . . . . . . . . 12 Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 72 | . . . . 72 . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 9) 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 417 | -9/Materials | Discovered new exit (range 15) 634 | -9/Materials | Build established: Gunner 968 | -9/Materials | Entered Storage 1304 | -9/Storage | Identified exit to Recycling 1519 | -9/Storage | Build established: Scavenger-Gunner 1595 | -9/Storage | Discovered new exit (range 13) 1872 | -9/Storage | Used back door to open Recycling access 1877 | -9/Storage | Entered Recycling 2029 | -9/Recycling | Spotter reported a threat 2031 | -9/Recycling | Spotter reported a threat 2065 | -9/Recycling | Spotter reported a threat 2076 | -9/Recycling | Spotter reported a threat 2084 | -9/Recycling | Spotter reported a threat 2084 | -9/Recycling | Spotter reported a threat 2089 | -9/Recycling | Spotter reported a threat 2118 | -9/Recycling | Spotter reported a threat 2148 | -9/Recycling | Spotter reported a threat 2157 | -9/Recycling | Spotter reported a threat 2157 | -9/Recycling | Spotter reported a threat 2158 | -9/Recycling | Spotter reported a threat 2206 | -9/Recycling | Spotter reported a threat 2207 | -9/Recycling | Spotter reported a threat 2223 | -9/Recycling | Spotter reported a threat 2239 | -9/Recycling | Build established: Commander-Gunner 2251 | -9/Recycling | Spotter reported a threat 2252 | -9/Recycling | Spotter reported a threat 2252 | -9/Recycling | Spotter reported a threat 2278 | -9/Recycling | Discovered new exit (range 16) 2303 | -9/Recycling | Spotter reported a threat 2313 | -9/Recycling | Entered Factory 2313 | -7/Factory | Accompanied by 3 allies 2313 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2647 | -7/Factory | Build established: Scavenger-Tank 2841 | -7/Factory | Garrison activated, responded to threat 3288 | -7/Factory | Garrison activated, responded to threat 3513 | -7/Factory | First assault squad dispatched 4175 | -7/Factory | Discovered new exit (range 13) 4221 | -7/Factory | Entered another Factory area 4221 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4333 | -6/Factory | Discovered new exit (range 15) 4391 | -6/Factory | Fabricated E-15 Imp? 4439 | -6/Factory | Fabricated Adv. Signal Interpreter? 4508 | -6/Factory | Identified exit to Lower Caves 4711 | -6/Factory | Local fabrication network quarantined 5144 | -6/Factory | Discovered new exit (range 10) 5227 | -6/Factory | Entered another Factory area 5227 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5527 | -5/Factory | First assault squad dispatched 5572 | -5/Factory | Build established: Scavenger-Gunner 5654 | -5/Factory | Identified exit to Upper Caves 6256 | -5/Factory | Repaired Insulated Plating 6627 | -5/Factory | Discovered new exit (range 14) 6659 | -5/Factory | Identified exit to Factory 6661 | -5/Factory | Entered another Factory area 6661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6740 | -4/Factory | Build established: Scavenger-Tank 6761 | -4/Factory | Garrison activated, responded to threat 7188 | -4/Factory | Discovered new exit (range 4) 7197 | -4/Factory | Identified exit to Upper Caves 7622 | -4/Factory | Lost 11 parts (2p5n2u2w) 7640 | -4/Factory | Core integrity fell below 50% 7650 | -4/Factory | Found Prototype Launcher 7650 | -4/Factory | Identified Tesla Bomb Launcher 7665 | -4/Factory | Core integrity fell below 20% 7676 | -4/Factory | Self-destructed Last Messages --------------- 07653_ S-27 Virus destroyed. 07653_ Destroyed Unknown Ballistic Gun. 07653_ Power Conduit explodes. 07653_ VTOL Module fried. 07653_ S-27 Virus destroyed. 07653_ Power Conduit explodes. 07653_ P-70 Sage destroyed. 07656_ K-01 Serf collects debris. 07658_ Tesla Bomb Launcher destroyed. 07659_ System corrupted: Energy discharge (-10). 07659_ K-01 Serf collects debris. 07659_ Slug penetrates Wall. 07661_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Y. 07661_ K-01 Serf collects debris. 07663_ Slug penetrates Recycling Unit. 07663_ Recycling Unit disabled. 07663_ Com. Wheel tumbles out of recycling unit. 07663_ Slug penetrates Recycling Unit. 07663_ Slug penetrates Wall. 07664_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??########/#### #??????????? | | """ # # = #??????????? | | """ # """" [! # # """"####??????????? | | R" # """" [! # + """ ???????????? | | """ #?? """" + # " #??????????? | | "" #?"T" """" # # """" = #??????????? | | #?????? # # """" #??????????? | | ################ # """" #??????????? | | "" ## # # """" #??????????? | | "" ## ! # # #??????????? | | "" ## #!= + """ """" #??????????? | | "" ##! #= # """ """" #??????????? | | ??? ## # """ """ # """ ""??????????????? | | ????##== #? """ """ # ""??????????????? | | ###### """" #???""" """ # ??????????????? | | + """" # """ """ ##########??????????????? | | ###### """" # #???????????????????????? | | ?????# """" # """ """ #???"""?????????????????? | | ?????# """" # """ """ #??? ??????????????? | | ?????# """" # """ """ #??""""""""?????????????? | | ##???# # """ """ #?? ?????????????? | | #???####+### #?""""""""" #??????????? | | #???# """ """ #? #??????????? | | #???# """ """ # ==#??????????? | | #???# """ """ # ==#??????????? | | #???# """ """ @ #??????????? | | #???# # ! #??????????? | | #???# """ """ # #??????????? | | #???# """ """ ###########+##??????????? | | #???# """ """ ??????????????? | | #???# """ """ ???????????????? | | #???# ???????????????? | | #???# ????????????????? | | ##???# ????????????????? | | ?????# #####+### #????????????????? | | ?????# #?? # #????????????????? | | ?????# ## # """ #????????????????? | | ?????# ## ]/ # """ #????????????????? | | ?????# ## / # """ #????????????????? | | ###### ## # == [#????????????????? | | # ## # == #????????????????? | | # ## # == ##########???????? | | # ######### # #???????? | | # "F "" # """ #???????? | | """ # """"" #! """ #???????? | | """ + """"" # """ #???????? | | """ # + #???????? | | # =! # """ #???????? | | """ ##### ############+### [ # """ #???????? | | """ #???# #?# """ #|! # """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 145 Energy Generation 32 Energy Capacity 505 Matter Stores 400 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Adv. Signal Interpreter | -9/Storage | Hacked Cold Fusion Reactor | -6/Factory | Scanalyzed Adv. Hardlight Generator | -5/Factory | Hacked Med. Treads | -5/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -9/Storage | Hacked G-50 Soldier | -4/Factory | Hacked Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Adv. Signal Interpreter | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First \\IAMDERELICT Challenges ------------ None Game ------ Seed PowerGravityScreen Manual? 0 Play Time 01:24:32 Cumulative 33.7 hours Start 2019.11.25 @ 18:21:38 End 2019.11.26 @ 08:47:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue -15 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 557244cc-206a-45b6-b7c8-5c0a4c68cb41