Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 16:32:21 Player: SPACEGOAT Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (129) 645 Value Destroyed (4623) 4623 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 13574 Bonus ------- High Alert Combat Kills 6 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 261/300 Energy 30/100 System Corruption 19% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Microactuators Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Structural Scanner Visual Processing Unit Enhanced Optical Array Advanced Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Enhanced Quantum Rifle Phasing Sabre > --- INVENTORY -------- Advanced Signal Interpreter Seismic Detector Microactuators [Rating: 122] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Machine Analyzer Device Structural Scanner Storage Small Battery Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . . . 4 2 . . 2 2 2 . . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . 1 1 1 . . . . 1 . Utility 10 | . . . . 3 2 . . . 1 1 . . 1 . 1 1 Weapon 2 | . . . . . . . . 1 . . . . . . . 1 Parts Attached 169 | 7 . 5 . 31 30 2 1 16 25 2 4 . 4 16 15 11 Power 32 | 1 . 1 . 4 6 . 1 4 4 . . . 1 7 1 2 Engine 12 | 1 . . . 2 4 . . 4 . . . . 1 . . . Core 15 | . . 1 . 2 2 . 1 . 3 . . . . 6 . . Reactor 5 | . . . . . . . . . 1 . . . . 1 1 2 Propulsion 52 | 2 . 2 . 9 12 2 . 4 7 . 1 . . 6 4 3 Treads 8 | 2 . . . 4 . . . 1 . . . . . . . 1 Leg 22 | . . 2 . 3 7 . . 3 5 . 1 . . . . 1 Wheel 4 | . . . . . 4 . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . Flight 16 | . . . . 2 1 . . . 2 . . . . 6 4 1 Utility 46 | 2 . 1 . 7 7 . . 3 9 1 2 . 3 2 5 4 Device 19 | 2 . . . 2 4 . . 2 6 . . . . . 2 1 Storage 2 | . . 1 . . . . . . . 1 . . . . . . Processor 21 | . . . . 3 2 . . 1 3 . 2 . 2 2 3 3 Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 3 | . . . . 2 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 39 | 2 . 1 . 11 5 . . 5 5 1 1 . . 1 5 2 Energy Gun 10 | 2 . . . 1 2 . . 1 . . . . . . 2 2 Energy Cannon 2 | . . . . 1 . . . . 1 . . . . . . . Ballistic Gun 8 | . . 1 . 4 1 . . 2 . . . . . . . . Ballistic Cannon 6 | . . . . . 2 . . 2 1 . . . . . 1 . Launcher 5 | . . . . 5 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 . . . . 1 2 . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . . Parts Lost 108 | . . . . 13 20 1 3 8 9 . 5 . . 12 19 18 Power 21 | . . . . 1 6 1 . 1 2 . 2 . . 3 3 2 Propulsion 20 | . . . . 3 4 . 1 1 1 . 1 . . 2 5 2 Utility 38 | . . . . 4 5 . 2 2 2 . 1 . . 6 5 11 Weapon 29 | . . . . 5 5 . . 4 4 . 1 . . 1 6 3 Highest Loss Streak 15 | . . . . 6 5 1 4 3 5 . 3 . . 6 10 15 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . Average Backups 3 | 3 4 4 6 3 4 5 4 3 4 5 5 5 4 3 2 2 Power . | . 1 1 1 . 1 1 . . . . . . . . . . Propulsion . | 1 . . . . . 2 2 . 1 2 2 2 1 1 . . Utility . | . 1 1 3 . . . . 1 . 1 1 1 . 1 . 1 Weapon 1 | . 1 2 2 1 1 2 2 1 1 2 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 15 | . 2 1 . 2 . . . 1 3 . . . 1 4 . 1 Power 1 | . . 1 . . . . . . . . . . . . . . Propulsion 6 | . 2 . . . . . . . 2 . . . . 2 . . Utility 3 | . . . . . . . . . 1 . . . 1 . . 1 Weapon 4 | . . . . 1 . . . 1 . . . . . 2 . . Tool/Special 1 | . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 99 100 82 85 76 71 77 87 77 65 63 59 60 71 28 Engine 4 | . 14 2 . 6 7 7 . 7 4 . . . . . . . Core 4 | . . 11 14 6 3 . 7 1 3 10 1 . . 4 6 . Treads 3 | . 28 5 . 7 5 . . 1 . . . . . . . . Leg 6 | . . 22 28 4 4 . . 16 14 . . . . . . 1 Flight 2 | . . . . 1 . . . . 3 10 6 5 4 7 12 1 Device 11 | . 28 24 14 8 9 7 7 8 13 15 10 10 8 5 12 3 Processor 25 | . . . . 25 29 30 27 22 29 26 30 31 28 26 29 18 Protection 1 | . . . . 3 4 7 5 . . . . . . . . . Energy Gun 4 | . 28 15 14 4 1 . . 5 2 . . . . . 1 . Ballistic Gun 4 | . . 12 14 9 8 . . 3 2 . . . . . . . Ballistic Cannon 2 | . . . . . 3 7 7 6 3 . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . 1 9 5 5 4 3 2 . Peak Build Rating 122 | 9 9 11 11 28 34 22 25 57 70 72 75 56 64 83 122 67 Average Rating 40 | 5 9 10 11 20 26 21 23 38 60 69 58 56 59 70 104 39 On Entrance 34 | . 9 9 11 11 27 21 20 20 46 69 70 56 56 61 76 27 Avg Prop Armor Cover (%) 7 | . . . . 7 3 . . 7 . . 15 . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 44 | 10 10 15 15 26 28 12 17 40 44 25 25 12 14 30 41 17 Greatest Support 70 | 40 40 40 20 46 43 14 14 50 64 26 26 13 15 31 53 70 Greatest Overweight (x) 6 | . . 1 . 3 6 . 2 . . . 3 . . 1 1 . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 5 6 6 8 5 5 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 6 3 4 5 4 3 4 5 4 5 4 4 3 2 Final Capacity 8 | 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 5 4 6 6 5 5 5 4 5 5 5 5 5 5 5 4 1 Class Distribution -------------------- 40% | Scavenger-Mutant 21% | Scavenger-Skirmisher 15% | Mutant 11% | Scavenger-Gladiator 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gladiator | -4/Factory Scavenger-Gladiator | -4/Upper Caves Gladiator | -4/Upper Caves Gladiator | -3/Research Gladiator | -3/DSF Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Matter Collected 3556 | 270 . 86 . 859 900 58 . 324 648 . 95 7 35 144 130 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4823 | 224 . 127 . 863 838 . . 523 731 . 188 50 342 470 349 118 Parts 262 | 14 . 10 . 59 45 . . 24 30 . 11 5 18 19 15 12 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . Recyclers Shooed 8 | . . . . 3 2 . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 1 . . . . 9 5 . . . . Prevented 1 | . . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 86 | . . 2 . 23 20 . . 9 13 . 2 1 . 6 6 4 Melee 13 | . . . . . . . . . . . 1 1 . 6 5 . Guns 40 | . . 2 . 17 11 . . 5 3 . . . . . 1 1 Cannons 20 | . . . . . 8 . . 2 10 . . . . . . . AOE 12 | . . . . 6 1 . . 2 . . . . . . . 3 Classes Destroyed 16 | 2 . 2 . 8 3 . . . . . . . . 1 . . Worker 9 | . . . . 3 2 . . . 1 . . . 3 . . . Builder 12 | . . 2 . 1 6 . . . 1 . . . 2 . . . Tunneler 7 | 7 . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . Recycler 9 | 1 . . . 2 1 . . 1 2 . . . 2 . . . Operator 1 | . . . . 1 . . . . . . . . . . . . Watcher 4 | . . . . 2 1 . . . 1 . . . . . . . Swarmer 23 | . . . . 8 3 . . 2 4 . . . . . 3 3 Grunt 37 | . . 2 . 7 14 . . 5 4 . . . . 3 2 . Brawler 1 | . . . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . 1 . . . . . . . . . . . Sentry 8 | . . . . 4 1 . . 1 1 . . . . . 1 . Specialist 3 | . . . . 2 . . . . . . . . . 1 . . Hunter 2 | . . . . 1 . . . . 1 . . . . . . . Programmer 9 | . . . . . 1 . . 1 3 . 2 1 . . . 1 Heavy 2 | . . . . 1 . . . . . . . . . 1 . . Best Kill Streak 6 | 2 . 2 . 5 6 . . 3 4 . 1 1 4 4 4 3 Combat Bots Only 5 | . . 2 . 4 5 . . 2 4 . 1 1 . 4 4 3 Max Kills in Single Turn 4 | 1 . 1 . 4 1 . . 3 2 . 1 1 1 1 1 3 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . Exploded 4 | . . . . 4 1 . . 2 . . . . . . . 3 Melee 1 | . . . . . . . . . . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 1334 | . 6 24 7 158 322 7 27 92 141 . 36 6 . 75 186 247 Missed 497 | . 1 7 1 46 123 4 5 30 39 . 16 3 . 36 81 105 Hits 837 | . 5 17 6 112 199 3 22 62 102 . 20 3 . 39 105 142 Melee 6 | . . . . . 2 . . . . . . . . 4 . . Projectile 831 | . 5 17 6 112 197 3 22 62 102 . 20 3 . 35 105 142 AOE 3 | . . . . . 1 . . . . . . . . 2 . . Critical Strikes 57 | . . 2 1 7 8 . 1 1 8 . 1 . . 6 5 17 Part Disruptions 2 | . . . . . . . . . . . . . . . 1 1 Damage Taken 15334 | . 72 240 136 2057 2002 46 356 983 2050 . 456 66 . 1112 2363 3395 Core 3945 | . 12 38 22 290 425 . 117 123 321 . 81 20 . 281 608 1607 Absorbed by Shields 440 | . . . . 132 308 . . . . . . . . . . . Redirected to Shielding 34 | . . . . . 10 . 24 . . . . . . . . . Regen/Repaired (Parts) 76 | . . . . . 76 . . . . . . . . . . . Core Remaining (%) 68 | 100 . . 71 47 . . 22 85 67 . . 91 . 78 58 . Volleys Fired 310 | 24 . 19 . 83 84 . . 24 59 . 4 . . . 6 7 Largest 3 | 2 . 2 . 2 2 . . 3 3 . 1 . . . 1 2 Hottest 157 | 90 . 90 . 93 130 . . 143 157 . 7 . . . 65 130 Shots Fired 536 | 48 . 30 . 119 157 . . 56 107 . 4 . . . 6 9 Gun 353 | 48 . 30 . 101 98 . . 33 28 . . . . . 6 9 Cannon 158 | . . . . . 56 . . 23 79 . . . . . . . Launcher 21 | . . . . 18 3 . . . . . . . . . . . Special 4 | . . . . . . . . . . . 4 . . . . . Kinetic 297 | . . 12 . 69 125 . . 32 59 . . . . . . . Thermal 214 | 48 . 18 . 32 29 . . 24 48 . . . . . 6 9 Explosive 21 | . . . . 18 3 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 6 . 9 . 13 10 . . 11 13 . 3 . . . 6 7 Robot Miss Streak 6 | 3 . 1 . 3 4 . . 3 6 . 1 . . . . 1 Penetration Max 1 | . . . . 1 1 . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . 1 Shots Hit Robots 437 | 27 . 26 . 85 105 . . 37 72 . 11 1 7 28 32 6 Core Hits 237 | 9 . 7 . 58 55 . . 20 46 . 4 1 3 14 15 5 Critical Kills 3 | . . . . . 1 . . 1 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . Critical Strikes 36 | . . . . . 12 . . 3 1 . 1 . 2 3 14 . Burn 1 | . . . . . 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . Destroy 3 | . . . . . 2 . . 1 . . . . . . . . Blast 11 | . . . . . 9 . . 2 . . . . . . . . Sever 14 | . . . . . . . . . . . 1 . . . 13 . Impale 6 | . . . . . . . . . . . . . 2 3 1 . Melee Attacks 101 | . . . . . . . . . 1 . 17 1 9 30 43 . Impact 1 | . . . . . . . . . 1 . . . . . . . Slashing 59 | . . . . . . . . . . . 7 . 6 4 42 . Piercing 41 | . . . . . . . . . . . 10 1 3 26 1 . Sneak Attacks 8 | . . . . . . . . . . . . 1 7 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . Follow-up Attacks 7 | . . . . . . . . . . . 2 . . 4 1 . Damage Inflicted 12333 | 345 2 309 . 2410 2530 . 6 1194 1937 . 465 95 508 963 914 655 Guns 4582 | 345 . 309 . 1348 1368 . . 427 373 . . . . . 153 259 Cannons 2854 | . . . . 6 955 . . 350 1543 . . . . . . . Explosions 2011 | . . . . 1026 180 . . 409 . . . . . . . 396 Melee 2792 | . . . . . . . . . . . 465 95 508 963 761 . Ramming 94 | . 2 . . 30 27 . 6 8 21 . . . . . . . Kinetic 4962 | . . 130 . 1021 2134 . . 507 1170 . . . . . . . Thermal 2877 | 345 . 179 . 327 189 . . 679 746 . . . . . 153 259 Explosive 1602 | . . . . 1026 180 . . . . . . . . . . 396 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 6 | . . . . 6 . . . . . . . . . . . . Slashing 1222 | . . . . . . . . . . . 67 . 298 130 727 . Piercing 1570 | . . . . . . . . . . . 398 95 210 833 34 . Highest Corruption 19 | . . . . 5 1 1 1 5 6 . 3 3 . 12 6 19 Average Corruption 3 | . . . . 4 1 1 1 2 5 . 2 3 . 10 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 87 | . . . . 31 8 3 . 9 16 . 7 3 . 5 2 3 Message Errors 25 | . . . . 10 2 2 . 1 5 . 3 . . 1 . 1 Matter Fused 24 | . . . . 8 4 . . 3 4 . . 1 . 2 1 1 Heat Flow Errors 16 | . . . . 3 . 1 . 3 3 . 3 . . 1 1 1 Energy Discharges 9 | . . . . 4 1 . . 1 2 . . . . 1 . . Parts Rejected 3 | . . . . 1 . . . 1 1 . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 5 | . . . . 3 . . . . . . 1 1 . . . . Data Loss (major) 2 | . . . . 1 . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 497 | . . . . 19 21 . . 110 84 . 10 . 170 . . 83 Projectiles 34 | . . . . . 21 . . . 13 . . . . . . . Explosions 283 | . . . . 19 . . . 110 71 . . . . . . 83 Melee 180 | . . . . . . . . . . . 10 . 170 . . . Knockbacks 27 | . . . . . 5 . . 7 15 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . Kinetic 25 | . . . . . 4 . . 7 14 . . . . . . . Secondary 1 | . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 603 | . . . . 205 12 . 2 84 197 . . . . . . 103 Shots 11 | . . . . 6 . . . 1 3 . . . . . . 1 Rammed 10 | . 1 . . 3 3 . 3 . . . . . . . . . Targets Rammed 14 | . 1 . . 3 4 . 3 2 1 . . . . . . . Kicked 4 | . . . . . 1 . . 2 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 615 | 150 . 329 . 481 198 160 . 268 615 . 199 . . 236 194 198 Average Temperature 125 | 46 . 174 . 109 43 89 . 77 220 . 96 . . 135 99 120 Received Heat Transfer 2527 | . 39 171 9 271 938 27 216 204 327 . 27 . . 100 180 18 Effects 43 | . . . . 6 . . . . 37 . . . . . . . Shutdowns 14 | . . . . 3 . . . . 11 . . . . . . . Energy Bleed 4 | . . . . 1 . . . . 3 . . . . . . . Interference 6 | . . . . . . . . . 6 . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . Short Circuit 2 | . . . . 1 . . . . 1 . . . . . . . Damage (minor) 7 | . . . . 1 . . . . 6 . . . . . . . Damage (major) 9 | . . . . . . . . . 9 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 . . . . . . . . 4 . . . . . . . Heat Transferred 5352 | 893 . 483 . 765 518 . . 942 1307 . . . . . 185 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Maximum Alert Level 2 | . . . . 1 1 . . . 2 . . . . . . . Low Security (%) 91 | 100 100 100 . 99 95 . . 100 57 100 . . 100 100 100 100 Level 1 5 | . . . . . 4 . . . 25 . . . . . . . Level 2 3 | . . . . . . . . . 16 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 441 | 5 5 40 . 206 306 . . 177 441 193 . . 31 90 105 191 Initial 193 | . . . . . 72 . . 23 73 193 . . 24 18 50 . Average 88 | 1 . 7 . 126 73 . . 71 155 170 . . 18 50 54 69 Influence Increases 4262 | 40 10 60 . 915 731 60 . 447 726 . 220 30 60 175 450 338 Destroy 0b10 Robot/C 1720 | . . 40 . 460 400 . . 180 260 . 40 20 . 120 120 80 Destroy 0b10 Robot/NC 220 | 40 . 10 . 45 55 . . 5 25 . 5 . 35 . . . Destroy Leader 340 | . . 10 . 104 74 . . 40 62 . 10 10 . 10 20 . Successful Hack 86 | . 10 . . 12 5 . . 5 5 . . . 6 . 31 12 Disable Machine 330 | . . . . 75 120 . . 45 75 . . . . . . 15 Destroy Structure 366 | . . . . 114 32 . . 37 104 . . . 4 . 9 66 Partial Spotted 105 | . . . . . . . . . 30 . . . . . 75 . Lose Combat Pursuer 1095 | . . . . 105 45 60 . 135 165 . 165 . 15 45 195 165 Influence Decreases 4121 | 40 10 60 . 754 624 220 71 333 482 252 317 40 72 109 540 197 Entered New Map 625 | . . . . . 89 100 21 14 78 202 53 10 12 6 40 . Time Decay 2266 | 40 10 60 . 484 335 110 20 239 324 50 214 30 60 . 220 70 Lost Part 985 | . . . . 120 200 10 30 80 80 . 50 . . 103 185 127 Purge Threat 245 | . . . . 150 . . . . . . . . . . 95 . Squads Dispatched 26 | . . . . 3 4 . . 3 3 . . . . 2 7 4 Investigation 4 | . . . . 1 . . . . . . . . . . 1 2 Extermination 7 | . . . . . 1 . . 1 2 . . . . . 2 1 Reinforcement 13 | . . . . 2 3 . . 2 1 . . . . 2 2 1 Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Distress Signals 10 | . . . . 5 . . . . 1 . . . . . 4 . Communications Jammed 20 | . . . . . . . . . 20 . . . . . . . Distress Signals 20 | . . . . . . . . . 20 . . . . . . . Times Spotted 253 | . 4 2 2 35 30 8 4 23 37 1 13 2 1 22 43 26 Peak Tracking Total 17 | . 3 2 2 8 6 4 4 5 9 1 8 2 1 7 16 17 Tactical Retreats 37 | . . . . 4 3 1 . 5 4 . 4 . 1 3 8 4 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . . . 4 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 10 | . . . . 6 . . . 1 . . . . 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 22 | . . . . 5 8 . . 3 5 . . . . . . 1 Max in Single Turn 6 | . . . . 2 6 . . 2 5 . . . . . . 1 Garrison Access 3 | . . . . 1 . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 44 | . 2 . . 7 3 . . 3 13 . 1 . 3 . 9 3 Terminals 27 | . 2 . . 6 2 . . 2 7 . . . 2 . 4 2 Fabricators 3 | . . . . . . . . . 2 . . . . . 1 . Repair Stations 3 | . . . . . 1 . . 1 . . . . . . 1 . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . 1 . 2 . Garrison Access 4 | . . . . 1 . . . . 1 . . . . . 1 1 Total Hacks 92 | . 5 . . 14 11 . . 3 28 . 1 . 5 . 19 6 Successful 49 | . 4 . . 6 5 . . 1 16 . 1 . 5 . 10 1 Failed 41 | . 1 . . 8 6 . . 2 11 . . . . . 8 5 Catastrophic 11 | . . . . 1 1 . . . 4 . . . . . 3 2 Database Lockouts 2 | . . . . . . . . . 1 . . . . . 1 . Manual . | . . . . . . . . . . . . . . . . . Terminals 59 | . 5 . . 13 8 . . 2 19 . . . 2 . 6 4 Fabricators 4 | . . . . . . . . . 2 . . . . . 2 . Repair Stations 5 | . . . . . 3 . . 1 . . . . . . 1 . Recycling Units 4 | . . . . . . . . . 4 . . . . . . . Scanalyzers 13 | . . . . . . . . . 2 . . . 3 . 8 . Garrison Access 6 | . . . . 1 . . . . 1 . . . . . 2 2 Terminal Hacks 29 | . 4 . . 5 2 . . 1 11 . 1 . 2 . 2 1 Record 10 | . . . . . . . . . 8 . . . 1 . . 1 Prototype ID Bank 2 | . . . . 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . 1 . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . Alert Level 4 | . 1 . . 1 1 . . . 1 . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . . . 1 . Disarm Traps 1 | . . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 2 . . . . . 1 . Network Status 2 | . . . . . . . . . 1 . . . . . 1 . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . 3 . . . . . . . . . 1 . Scan Component 3 | . . . . . 2 . . . . . . . . . 1 . Repair 1 | . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer 9 | . . . . . . . . . 1 . . . 3 . 5 . Retrieve Study 9 | . . . . . . . . . 1 . . . 3 . 5 . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . . . . . 1 . Seal Access 3 | . . . . 1 . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . . 5 3 . . 2 10 . . . 3 . 8 3 Full Trace Events 3 | . . . . . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . 128 . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . . . Part Studies Acquired 9 | . . . . . . . . . 1 . . . 3 . 5 . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Total Allies 1 | . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . Highest-Rated Group 167 | . . . . . . . 167 . . . . . . . . . Highest-Rated Ally 167 | . . . . . . . 167 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Active Infowar (turns) 7180 | 196 238 307 41 1406 1166 227 45 615 1219 106 451 62 124 292 488 197 Optics 4992 | . . . . . 1166 227 45 615 1219 106 451 62 124 292 488 197 Terrain 1652 | 24 238 307 41 473 569 . . . . . . . . . . . Structural 2701 | . . . . . 329 227 36 . 489 106 451 62 124 292 488 97 Seismic 1699 | 196 238 221 . 458 . . . . 340 106 3 . . . . 137 Machine Analysis 5396 | . . . . 1239 1099 227 45 615 1219 106 451 62 124 209 . . Cloaking 648 | . . . . . . . . . 213 106 99 . . 99 131 . Jamming 626 | . . . . . . . . . 626 . . . . . . . ECM 41 | . . . . . . . . . . . . . . . 41 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Turns Passed 7350 | 301 238 307 41 1406 1166 227 45 615 1219 106 451 62 124 292 488 262 Spaces Moved 6683 | 137 147 98 29 657 566 400 32 390 1168 105 955 148 217 376 854 404 Core 144 | 7 . . . 16 10 . . . . . 15 . . . . 96 Treads 818 | 130 147 4 . 282 250 . . . . . . . . . . 5 Legs 1523 | . . 94 29 219 214 . . 390 552 . . . . . . 25 Wheels 77 | . . . . . 77 . . . . . . . . . . . Hover 432 | . . . . . . 400 32 . . . . . . . . . Flight 3689 | . . . . 140 15 . . . 616 105 940 148 217 376 854 278 Fastest Speed 34 | 50 160 120 120 37 80 56 116 120 37 37 37 40 40 37 34 45 Average Speed 77 | 154 160 122 120 139 140 56 124 121 76 37 41 40 40 38 36 52 Slowest Speed 350 | 160 160 190 120 250 350 56 180 125 123 37 200 40 40 120 119 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 44 | . . . . . . . . . 2 . . . . . 31 11 Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 6 33 16 6 56 15 60 12 11 34 4 93 26 7 98 32 15 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . . . . . 3 . . . . . Spaces Dug 11 | . . . . . . . . . 1 . 5 . 2 . 3 . Terrain Destroyed 317 | . . . . 142 33 . . 46 57 . 5 . 2 . 3 29 Melee 11 | . . . . . . . . . 1 . 5 . 2 . 3 . Projectile 29 | . . . . . 19 . . 3 7 . . . . . . . AOE 277 | . . . . 142 14 . . 43 49 . . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Fac Fac Fac Upp Upp Res DSF Res Acc Total 8083 | 178 150 255 35 1031 779 401 35 480 1394 171 979 148 236 469 908 434 Wait 604 | . . 126 7 190 56 . . 18 99 63 . . . 28 4 13 Move 6591 | 136 146 97 28 656 565 399 31 389 1163 104 954 147 217 375 800 384 Hop 34 | . . . . . . . . . 2 . . . . . 23 9 Pick Up 151 | 11 1 5 . 35 24 . . 16 21 . . . 3 11 15 9 Fast Attach 44 | 1 . . . 1 7 . . 6 12 2 3 . 3 9 . . Attach 126 | 6 . 2 . 32 21 . 1 13 14 . 2 . . 8 15 12 Detach 12 | . . . . 6 1 . . . . . 2 . . 2 1 . Swap 22 | . . 3 . 8 6 2 . 1 1 . . . 1 . . . Drop 78 | . 2 3 . 17 11 . . 6 21 2 1 . 3 10 2 . Fire 310 | 24 . 19 . 83 84 . . 24 59 . 4 . . . 6 7 Melee 92 | . . . . . . . . . 1 . 13 1 9 26 42 . Ram 6 | . . . . . 3 . 3 . . . . . . . . . Kick 4 | . . . . . 1 . . 2 1 . . . . . . . Crush 4 | . 1 . . 3 . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 302 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 20) 540 | -10/Materials | Entered Mines 583 | -10/Mines | Discovered new exit (range 8) 663 | -10/Mines | Met a Derelict bent on vengeance 807 | -10/Mines | Assembled infested the area 847 | -10/Mines | Entered Subcaves 878 | -10/Subcaves | Discovered new exit (range 12) 888 | -10/Subcaves | Entered Materials 888 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 913 | -8/Materials | Build established: Scavenger-Mutant 1401 | -8/Materials | Lost 6 parts (1p1n1u3w) 2069 | -8/Materials | Core integrity fell below 50% 2236 | -8/Materials | Discovered new exit (range 16) 2294 | -8/Materials | Entered Factory 2294 | -7/Factory | Evolved 2 slots: Utility x2 2529 | -7/Factory | Repaired Lgt. Armor Plating 2589 | -7/Factory | Build established: Scavenger-Skirmisher 2822 | -7/Factory | Lost 5 parts (2p1n2u) 3128 | -7/Factory | Core integrity fell below 50% 3162 | -7/Factory | Lost 5 parts (1p2n2w) 3446 | -7/Factory | Discovered new exit (range 13) 3460 | -7/Factory | Entered Lower Caves 3483 | -7/Lower Caves | Build established: Scavenger-Mutant 3582 | -7/Lower Caves | Learned Factory interactive machine intel 3678 | -7/Lower Caves | Discovered new exit (range 17) 3687 | -7/Lower Caves | Entered another Lower Caves area 3706 | -7/Lower Caves | Discovered new exit (range 18) 3732 | -7/Lower Caves | Entered Factory 3732 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3733 | -6/Factory | Loaded intel: 52 interactive machine locations 3759 | -6/Factory | Lost 4 parts (1p1n2u) 3895 | -6/Factory | Lost 3 parts (1n2w) 4286 | -6/Factory | Discovered new exit (range 5) 4293 | -6/Factory | Build established: Scavenger-Skirmisher 4347 | -6/Factory | Entered another Factory area 4347 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4713 | -5/Factory | Spotted B-75 Beast 5097 | -5/Factory | Lost 5 parts (2p1n1u1w) 5231 | -5/Factory | Central database locked down 5300 | -5/Factory | Build established: Scavenger-Mutant 5483 | -5/Factory | Fabricated Adv. Point Defense System? 5559 | -5/Factory | Discovered new exit (range 16) 5566 | -5/Factory | Entered another Factory area 5566 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5638 | -4/Factory | Build established: Scavenger-Gladiator 5670 | -4/Factory | Discovered new exit (range 5) 5672 | -4/Factory | Entered Upper Caves 5701 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5766 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5786 | -4/Upper Caves | Learned Research emergency access door positions 5799 | -4/Upper Caves | Lost 3 parts (1p1n1w) 6110 | -4/Upper Caves | Discovered new exit (range 8) 6123 | -4/Upper Caves | Entered another Upper Caves area 6181 | -4/Upper Caves | Discovered new exit (range 13) 6185 | -4/Upper Caves | Entered Research 6185 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6279 | -3/Research | Build established: Gladiator 6309 | -3/Research | Identified exit to DSF 6309 | -3/Research | Entered DSF 6310 | -3/DSF | Joined Warlord attack on 0b10 via DSF 6327 | -3/DSF | Discovered new exit (range 21) 6330 | -3/DSF | Additional patrols routed to DSF 6390 | -3/DSF | Lost 9 allies 6403 | -3/DSF | Lost 5 parts (2p3u) 6519 | -3/DSF | System corruption reached 10% 6554 | -3/DSF | Lost 6 parts (1p2n2u1w) 6601 | -3/DSF | Entered Research 6601 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6760 | -2/Research | Garrison activated, responded to threat 6956 | -2/Research | Central database locked down 6958 | -2/Research | Lost 3 parts (1p1n1w) 7083 | -2/Research | Discovered new exit (range 15) 7089 | -2/Research | Entered Access 7089 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7119 | -1/Access | Lost 10 parts (2p3n4u1w) 7199 | -1/Access | Spotted B-99 Colossus 7265 | -1/Access | Core integrity fell below 50% 7295 | -1/Access | Core integrity fell below 20% 7326 | -1/Access | System corruption reached 10% 7345 | -1/Access | Lost 15 parts (2p1n11u1w) 7348 | -1/Access | Build established: Mutant 7351 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- help for more info. Acquired Enh. Quantum Rifle. Mic. Antimatter Reactor destroyed. C,GJPI<333QTVI3IIJ5BRA7#B%I Acquired Enh. Quantum Rifle. R-10 Processor collects Xenon Bombardment Thruster. P-80 Master destroyed. Switching to secondary target: P-80 Master. R-10 Processor collects Hvy. Machine Gun. R-10 Processor collects Xenon Bombardment Thruster. R-10 Processor collects Imp. Antigrav System. Destroyed Imp. Antigrav System. R-10 Processor collects Adv. Remote Datajack. System corrupted: Matter fused (-8). R-10 Processor collects Gamma Rifle. Enh. Quantum Rifle destroyed. Hvy. Siege Treads destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #????#######??????????????????? | | ???#+## #????# #??????????????????? | | ???+ ## ! ###### T" #??????????????????? | | ???# ##= / "" +??????????????????? | | ???# ##%* ## ### #??????????????????? | | ???+ /= * ## #?# #??????????????????? | | ???# ## ## #?###%###??????????????????? | | ???# ## ] ## #####+###??????????????????? | | #### ## ## # @ #??????????????????? | | ## ## # p !#??????????????????? | | ## *## #! #??????????????????? | | ########+####### #pp #??????????????????? | | #??????????????? +=! * #??????????????????? | | #???????????????+#########??????????????????? | | #### #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# #???????????????????????????????????????????? | | ???# ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ????+##??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 36 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Armor Coverage 225 Core Shielding 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 41 Target Analysis 8 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Point Defense System | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 15% | -7/Factory Studied --------- Arm. Leg | -5/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Force Lance | -3/Research | Hacked Chainsword | -3/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Mic. Fission Core | -2/Research | Hacked Carbide Saw | -2/Research | Hacked Hardcell Cannon | -2/Research | Hacked Field Propulsion Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Botjacking Bumper Bots Cya! Dangerous Findings Denied? Heavy Suspicion I Have A Map? Infodabbler Item+ Novice Programmer Overwhelming Respectable Loadout Spot Them First Throw Away The Key We Love MA Well Done Window Shopping Challenges ------------ None Game ------ Seed RecoilExplosiveScrapsphere Manual? 0 Play Time 03:42:52 Cumulative 30.6 hours Start 2026.06.02 @ 09:56:29 End 2026.06.02 @ 16:32:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb995585-3b50-4f48-93fe-f64ec8d86dd2