Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.08 @ 13:53:57 Player: GordnCZ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1090) 1090 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4460 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 274/300 Energy 100/100 System Corruption 4% Temperature Warm (120) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Machine Analyzer Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Weight Redist. System Sensor Array Signal Interpreter Field Recycling Unit (7) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Core Analyzer Cloak of Protection > --- WEAPON ----------- Pulse Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Large Storage Unit Weight Redist. System Sensor Array Signal Interpreter Field Recycling Unit Beam Cannon Light Assault Rifle [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Field Recycling Unit Storage Medium Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Light Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 61 | 6 15 5 1 3 24 7 Power 10 | 1 2 1 . . 4 2 Engine 8 | 1 2 1 . . 2 2 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 14 | 2 3 2 . . 7 . Treads 6 | 2 1 . . . 3 . Leg 3 | . . . . . 3 . Wheel 5 | . 2 2 . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 5 . 1 2 4 2 Device 5 | . 1 . 1 1 1 1 Storage 6 | 1 3 . . 1 . 1 Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 22 | 2 5 2 . 1 9 3 Energy Gun 4 | 1 . . . . 2 1 Energy Cannon 4 | . 1 1 . . 1 1 Ballistic Gun 5 | 1 2 . . 1 . 1 Ballistic Cannon 8 | . 2 . . . 6 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 3 2 . 1 2 13 Power 4 | . . . . . . 4 Propulsion 7 | . 1 1 . . 2 3 Utility 2 | . 1 . . . . 1 Weapon 8 | . 1 1 . 1 . 5 Highest Loss Streak 13 | . 2 2 . 1 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 93 93 100 99 76 88 Engine 12 | . 14 14 14 14 11 2 Treads 9 | . 24 5 . . 7 . Leg 1 | . . . . . . 21 Wheel 13 | . . 16 28 28 14 . Device 9 | . 9 14 14 13 4 6 Storage 12 | . 14 14 14 14 9 10 Processor 3 | . . . . . 11 18 Energy Gun 1 | . 2 . . . 3 7 Energy Cannon 6 | . 3 8 14 14 . 2 Ballistic Gun 3 | . 8 . . 11 . . Ballistic Cannon 12 | . 13 14 14 2 13 4 Peak Build Rating 35 | 6 12 12 18 18 32 35 Average Rating 14 | 4 8 10 12 17 23 28 On Entrance 13 | . 6 9 11 18 18 30 Naked Turns . | . . . . . . . Heaviest Build 40 | 10 31 32 31 40 34 39 Greatest Support 46 | 40 40 24 24 24 46 41 Greatest Overweight (x) 12 | . 1 1 1 1 1 12 Average Overweight (x) . | . . 1 1 1 . 1 Largest Inventory Capacity 15 | 8 15 10 10 15 10 15 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 1 10 10 7 8 10 9 Average Carried 7 | . 6 7 6 7 9 7 Final Capacity 15 | 8 10 10 10 10 10 15 Final Carried 9 | 1 9 6 7 7 9 4 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1219 | 214 328 155 . 53 375 94 Remotely . | . . . . . . . Salvage Created 957 | . 287 146 . 46 288 190 Parts 68 | . 28 14 . 5 13 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled 11 | . 11 . . . . . Retrieved Matter 63 | . 63 . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 37 | . 14 10 . 3 6 4 Guns 4 | . 1 . . . . 3 Cannons 26 | . 13 4 . 2 6 1 AOE 6 | . . 6 . . . . Classes Destroyed 6 | . 3 . . . 2 1 Worker 1 | . . . . . 1 . Watcher 4 | . 2 . . . 2 . Swarmer 18 | . 9 6 . 3 . . Grunt 14 | . 5 4 . . 2 3 Duelist 1 | . . . . . . 1 Sentry 4 | . . . . . 4 . Best Kill Streak 7 | . 3 7 . 3 3 3 Combat Bots Only 7 | . 3 7 . 3 3 3 Max Kills in Single Turn 3 | . 1 3 . 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 276 | . 72 24 . 23 44 113 Missed 72 | . 17 7 . 7 10 31 Damage Taken 3294 | . 771 306 . 122 606 1489 Core 699 | . 90 37 . 17 217 338 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 . . . 42 . . Volleys Fired 113 | . 47 13 . 9 28 16 Largest 2 | . 2 2 . 2 2 2 Hottest 125 | . 95 95 . 95 111 125 Shots Fired 195 | . 93 25 . 10 43 24 Gun 59 | . 29 . . . 14 16 Cannon 130 | . 64 19 . 10 29 8 Launcher 6 | . . 6 . . . . Special . | . . . . . . . Kinetic 113 | . 63 13 . 1 29 7 Thermal 76 | . 30 6 . 9 14 17 Explosive 6 | . . 6 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 5 4 . 5 6 10 Robot Miss Streak 6 | . 6 4 . 3 6 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 109 | . 52 11 . 5 28 13 Core Hits 62 | . 24 14 . 2 12 10 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 1 . . 1 2 . Meltdown 1 | . . . . 1 . . Destroy 1 | . 1 . . . . . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2332 | . 802 534 . 107 670 219 Guns 442 | . 130 . . . 172 140 Cannons 1537 | . 671 182 . 107 498 79 Explosions 348 | . . 348 . . . . Melee . | . . . . . . . Ramming 5 | . 1 4 . . . . Kinetic 1216 | . 536 130 . . 498 52 Thermal 763 | . 265 52 . 107 172 167 Explosive 348 | . . 348 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 1 1 4 4 Average Corruption 1 | . 1 1 1 1 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . 7 7 4 2 24 4 Message Errors 14 | . . 3 2 2 6 1 Matter Fused 6 | . 1 1 1 . 2 1 Heat Flow Errors 5 | . . 2 1 . 2 . Energy Discharges 10 | . 4 . . . 5 1 Data Loss (minor) 9 | . 1 1 . . 6 1 Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . 17 . . . . Projectiles . | . . . . . . . Explosions 17 | . . 17 . . . . Melee . | . . . . . . . Knockbacks 6 | . 5 . . . 1 . Impact . | . . . . . . . Kinetic 6 | . 5 . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 121 | . . 121 . . . . Shots 3 | . . 3 . . . . Rammed 2 | . 1 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 542 | . 307 236 109 136 530 542 Average Temperature 146 | . 86 91 61 57 162 364 Received Heat Transfer 1188 | . 108 81 . . 225 774 Effects 22 | . . . . . 6 16 Shutdowns 9 | . . . . . 3 6 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . . . 2 1 Damage (major) 2 | . . . . . . 2 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . 1 . . 1 . 1 Heat Transferred 1642 | . 569 111 . 222 370 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Peak Influence 326 | . 163 326 . 75 164 156 Initial 91 | . . 27 . . . 91 Average 61 | . 60 116 . 46 32 107 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 98 | 100 100 89 . 100 100 100 Level 1 1 | . . 10 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . . . 2 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 21 10 . 3 13 9 Peak Tracking Total 7 | . 3 4 . 3 3 7 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 8 | . 2 . . . 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 2 | . . 2 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 10 | . 3 . 5 . 2 . Terminals 4 | . 3 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 55 | . 3 . 50 . 2 . Successful 54 | . 2 . 50 . 2 . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 4 | . 3 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 53 | . 2 . 50 . 1 . Record 50 | . 1 . 49 . . . Alert Level 2 | . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 4923 | 79 1414 783 608 507 1367 165 Spaces Moved 3131 | 45 695 536 577 458 760 60 Core 4 | 2 . . . . . 2 Treads 1247 | 43 695 126 . . 383 . Legs 95 | . . . . . 37 58 Wheels 1785 | . . 410 577 458 340 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 105 105 105 90 120 Average Speed 141 | 155 175 136 105 105 160 196 Slowest Speed 650 | 160 240 240 105 105 240 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 4 68 98 93 73 58 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . 68 . . 8 . Melee . | . . . . . . . Projectile 8 | . . . . . 8 . AOE 68 | . . 68 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3411 | 51 799 561 578 474 863 85 Wait 62 | . 18 5 . 3 34 2 Move 3125 | 44 694 535 576 457 759 60 Hop . | . . . . . . . Pick Up 24 | 1 15 1 1 . 6 . Fast Attach 28 | 6 2 . . 1 18 1 Attach 16 | . 4 4 . 2 1 5 Detach 7 | . 3 . . 2 2 . Swap 17 | . 9 1 1 . 5 1 Drop 17 | . 6 1 . . 10 . Fire 113 | . 47 13 . 9 28 16 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 7) 759 | -10/Materials | Discovered new exit (range 14) 1122 | -10/Materials | Discovered new exit (range 13) 1494 | -10/Materials | Entered Mines 1501 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1527 | -10/Mines | Discovered new exit (range 8) 1613 | -10/Mines | Discovered new exit (range 9) 1649 | -10/Mines | Learned Materials interactive machine intel 1855 | -10/Mines | Core integrity fell below 50% 1876 | -10/Mines | Destroyed 7 combat bots 1932 | -10/Mines | Learned Materials terminal intel 2272 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2272 | -10/Mines | Discovered new exit (range 5) 2277 | -10/Mines | Entered Exiles 2294 | -10/Exiles | Discovered new exit (range 15) 2307 | -10/Exiles | Met 8R-AWN 2326 | -10/Exiles | Met EX-HEX 2405 | -10/Exiles | Met EX-DEC 2430 | -10/Exiles | Visited The Gauntlet 2582 | -10/Exiles | Learned location of Zion (-7) 2637 | -10/Exiles | Discovered new exit (range 10) 2707 | -10/Exiles | Met EX-BIN 2721 | -10/Exiles | Aligned with FarCom system 2722 | -10/Exiles | Given EX-Vault access code 2768 | -10/Exiles | Opened EX-Vault 2773 | -10/Exiles | Found Cloak of Protection 2799 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2885 | -10/Exiles | Left Exiles lab with Cloak of Protection 2885 | -10/Exiles | Entered Mines 2956 | -9/Mines | Discovered new exit (range 12) 3180 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3202 | -9/Mines | Learned Materials garrison access intel 3231 | -9/Mines | Assembled infested the area 3236 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3392 | -9/Mines | Entered Materials 3392 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3393 | -8/Materials | Loaded intel: 18 interactive machine locations 3394 | -8/Materials | Loaded intel: 12 terminal locations 3395 | -8/Materials | Loaded intel: 1 garrison access location 3724 | -8/Materials | Met 7R-MNS 4127 | -8/Materials | Discovered new exit (range 11) 4752 | -8/Materials | Identified exit to Garrison 4759 | -8/Materials | Entered Garrison 4785 | -8/Garrison | Triggered checkpoint 4837 | -8/Garrison | Triggered checkpoint 4849 | -8/Garrison | Triggered checkpoint 4865 | -8/Garrison | Core integrity fell below 50% 4907 | -8/Garrison | Core integrity fell below 20% 4924 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04893_ Beam Cannon destroyed. 04894_ Aluminum Leg destroyed. 04895_ G-47 Trooper destroyed. 04896_ Overheating: Core damaged (-60). 04896_ Nuclear Core destroyed. 04897_ Overheating: Machine Analyzer damaged (-6). 04897_ Overheating: Particle Gun damaged (-1). 04897_ Particle Gun destroyed. 04899_ Overheating: Core damaged (-99). 04899_ Carbon-fiber Leg destroyed. 04903_ Power failure, Lgt. Deuterium Engine shutdown. 04904_ Imp. Ion Engine broken. 04904_ Overheating: Short circuit. 04904_ Lgt. Deuterium Engine destroyed. 04905_ System corrupted: Component data lost. 04913_ Overheating: Lgt. Assault Rifle damaged (-6). 04913_ Lgt. Assault Rifle destroyed. 04915_ Critical hit (Burn: +37). 04918_ Overheating: Energy bleed (-22). 04920_ Broken Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????## #???"?????????????????? | | ???????????????????????# ?? ?? ??????????????? | | ???????????????????????# ?? ?? ??? ??????????? | | ???????????????????????# ? ?? ?? ??????????? | | ???????????????????????# #? ?? #? #??????????? | | ?????????????????????### ## ?? ## #??????????? | | ?????????????????????# ?? "??????????? | | ?????????????????????# ?? "??????????? | | ?????????????????????# % ?? ???????????? | | ?????????????????????? [%= ?? ?????????????? | | ???????????????????????#!*%#? #????#??????????? | | ???###?????????????????# =## ^ ## ####???????? | | ??? ?????????????????# = ??????? | | ??? #????????????????# !* ??????? | | ???# #????????????????# ##?????????? | | ???# #????????????????##g ## ######??????????? | | ???# #?????????????????#g%#? #???????????????? | | ???# #?????????????????# g#??####???????????????? | | ???# ?????????????????# #?????????????????????? | | ???# ?????????????????# #?????????????????????? | | ???# ?????????????????# #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# ###################@ #?????????????????????? | | ???# #?????????????????????? | | ???# g #?????????????????????? | | ???# ######################?????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #?????????????????????????????????g????????? | | ???# #?????????????????????????????????g????????? | | ???# #?????????????????????????????????g????????? | | ???# #??????????????????????????????????????????? | | ???# ###????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# #????????????????????????????????????????? | | ???# ###????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 45 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Librarian Challenges ------------ None Game ------ Seed ReactiveAmuletRouter Manual? 0 Play Time 01:01:58 Cumulative 3.9 hours Start 2024.12.08 @ 00:33:55 End 2024.12.08 @ 13:53:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a944497d-b393-4846-bf10-86b588991d7d