Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.13 @ 17:01:39 Player: almaliemand Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1830) 1830 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 4561 Bonus ------- Pacifist 200 Friendly Fire -59 Cogmind --------- Core Integrity 358/700 Matter 280/300 Energy 200/200 System Corruption 1% Temperature Cool (132) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Visual Processing Unit Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Kinecellerator Improved Utility Shielding > --- WEAPON ----------- EM Pulse Cannon Improved Light Cannon Advanced Assault Cannon Katana > --- INVENTORY -------- (None) [Rating: 33] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Matter Pod Device Improved Sensor Array Storage Large Matter Pod Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 2 | . . . 1 1 Parts Attached 53 | 6 2 7 22 16 Power 12 | 1 . 3 6 2 Engine 8 | 1 . 3 4 . Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 10 | 2 . . 6 2 Treads 3 | . . . 3 . Leg 7 | 2 . . 3 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 2 2 4 Device 2 | . 1 . . 1 Storage 5 | 1 1 . 2 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 20 | 2 . 2 8 8 Energy Gun 8 | 1 . 1 3 3 Energy Cannon 3 | . . . 1 2 Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . . 6 14 12 Power 8 | . . 2 4 2 Propulsion 7 | . . 1 3 3 Utility 4 | . . 1 2 1 Weapon 13 | . . 2 5 6 Highest Loss Streak 7 | . . 4 7 5 Average Slot Usage (%) 82 | . 99 91 72 82 Engine 6 | . 14 19 12 . Core 10 | . . . . 19 Treads 1 | . . . 8 . Leg 14 | . 28 19 7 14 Device 2 | . 3 11 . . Storage 16 | . 23 11 23 14 Protection 3 | . . 10 . 3 Energy Gun 5 | . 14 9 5 3 Energy Cannon 2 | . . . . 4 Ballistic Gun 3 | . 14 10 5 . Ballistic Cannon 3 | . . . . 6 Launcher 2 | . . . 2 4 Slashing Weapon 5 | . . . 5 7 Naked Turns . | . . . . . Heaviest Build 61 | 10 14 26 43 61 Greatest Support 40 | 20 20 20 40 30 Greatest Overweight (x) 15 | . . 2 3 15 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 10 | 6 6 6 6 10 Average Capacity 7 | 5 6 6 6 9 Most Carried 4 | 4 3 3 4 3 Average Carried . | 1 2 1 . . Final Capacity 10 | 6 6 6 6 10 Final Carried 2 | 2 2 1 2 . Class Distribution -------------------- 47% | Mutant 26% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Tank 6% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1697 | 210 . 149 700 638 Remotely . | . . . . . Salvage Created 2188 | . . 346 815 1027 Parts 116 | . . 22 44 50 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | . . . . 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . . 10 14 15 Melee 2 | . . . 1 1 Guns 24 | . . 10 11 3 Cannons 9 | . . . . 9 AOE 3 | . . . 2 1 Classes Destroyed 10 | . . 4 3 3 Worker 5 | . . . 2 3 Builder 4 | . . . . 4 Recycler 4 | . . . . 4 Watcher 6 | . . 1 1 4 Swarmer 7 | . . 4 . 3 Grunt 14 | . . 4 5 5 Brawler 1 | . . . 1 . Sentry 10 | . . 2 7 1 Hunter 3 | . . . 1 2 Programmer 4 | . . . . 4 Best Kill Streak 8 | . . 4 3 8 Combat Bots Only 4 | . . 4 3 4 Max Kills in Single Turn 3 | . . 1 2 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3654 | . . 719 1461 1474 Core 681 | . . 107 232 342 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 100 73 57 . Volleys Fired 181 | . 1 56 57 67 Largest 3 | . 1 2 3 3 Hottest 201 | . 20 70 135 201 Shots Fired 322 | . 1 71 99 151 Gun 189 | . 1 71 94 23 Cannon 110 | . . . . 110 Launcher 23 | . . . 5 18 Special . | . . . . . Kinetic 203 | . 1 48 70 84 Thermal 69 | . . 23 24 22 Explosive . | . . . . . Electromagnetic 50 | . . . 5 45 Robot Hit Streak 49 | . 1 22 49 14 Robot Miss Streak 5 | . . 5 1 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 257 | . 1 52 92 112 Core Hits 107 | . 1 23 37 46 Critical Hits 1 | . . 1 . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 14 | . . . 4 10 Impact . | . . . . . Slashing 14 | . . . 4 10 Piercing . | . . . . . Sneak Attacks 8 | . . . 3 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5638 | . 6 507 1758 3367 Guns 1972 | . 6 507 1215 244 Cannons 1906 | . . . . 1906 Explosions 863 | . . . 253 610 Melee 897 | . . . 290 607 Ramming . | . . . . . Kinetic 2520 | . 6 270 912 1332 Thermal 1128 | . . 237 303 588 Explosive . | . . . . . Electromagnetic 1093 | . . . 253 840 Impact . | . . . . . Slashing 897 | . . . 290 607 Piercing . | . . . . . Highest Corruption 5 | . . . 5 1 Average Corruption 3 | . . . 4 1 Corruption Purged . | . . . . . Effects 15 | . . . 14 1 Message Errors 1 | . . . 1 . Matter Fused 7 | . . . 7 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . . 1 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 455 | . . . 41 414 Projectiles 97 | . . . . 97 Explosions 63 | . . . . 63 Melee 295 | . . . 41 254 Knockbacks 13 | . . . . 13 Impact . | . . . . . Kinetic 13 | . . . . 13 Secondary . | . . . . . Self-Inflicted Damage 69 | . . . 42 27 Shots 7 | . . . 4 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 649 | . . 389 365 649 Average Temperature 147 | . . 132 73 175 Received Heat Transfer 1158 | . . 447 459 252 Effects 37 | . . 4 . 33 Shutdowns 16 | . . 1 . 15 Energy Bleed 4 | . . 2 . 2 Interference 8 | . . . . 8 Matter Decay 5 | . . . . 5 Short Circuit 2 | . . 1 . 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . 2 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2280 | . . 620 777 883 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 267 | . 45 128 256 267 Average Influence 63 | . 19 42 113 59 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 93 | 100 100 100 76 97 Level 1 6 | . . . 23 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 2 4 7 Investigation 3 | . . 1 1 1 Extermination 5 | . . . . 5 Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 3 16 20 28 Peak Tracking Total 5 | . 2 5 4 4 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . . 1 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . . 2 . 2 Terminals 3 | . . 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . 4 . 2 Successful 5 | . . 3 . 2 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 2 . 2 Record 4 | . . 2 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Recycle Component 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3897 | 176 174 668 850 2029 Spaces Moved 1872 | 78 140 341 370 943 Core 32 | 9 . . 22 1 Treads 189 | . . . 189 . Legs 1651 | 69 140 341 159 942 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 125 150 Average Speed 168 | 111 120 147 172 185 Slowest Speed 800 | 120 120 180 210 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 7 19 30 24 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 19 | . . . . 19 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 15 | . . . . 15 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2315 | 166 145 444 482 1078 Wait 130 | 75 . 34 . 21 Move 1868 | 77 139 340 369 943 Hop . | . . . . . Pick Up 55 | 8 2 7 24 14 Fast Attach . | . . . . . Attach 52 | 6 2 7 22 15 Detach . | . . . . . Swap 1 | . . . . 1 Drop 14 | . 1 . 6 7 Fire 181 | . 1 56 57 67 Melee 14 | . . . 4 10 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 15) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 905 | -9/Materials | Lost 4 parts (2p1n1u) 927 | -9/Materials | Discovered new exit (range 15) 1019 | -9/Materials | Entered another Materials area 1019 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1061 | -8/Materials | Garrison activated, responded to threat 1137 | -8/Materials | Lost 5 parts (1p1n2u1w) 1382 | -8/Materials | Lost 7 parts (2p2n3w) 1735 | -8/Materials | Build established: Scavenger-Mutant 1821 | -8/Materials | Discovered new exit (range 15) 1869 | -8/Materials | Entered Factory 1869 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3898 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Chain reaction triggered in Lgt. Angular Momentum Engine. Destroyed Shock Rifle. Aluminum Leg destroyed. Overheating: Matter decay (-45). System corrupted: Component data lost. Destroyed Gravmag System. P-60 Hacker destroyed. Acquired Adv. Visual Processing Unit. ALERT: Rogue bot located, Programmers report to Factory Zone 7Q. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Aluminum Leg destroyed. Door malfunctions. Plasma Cannon destroyed. Shock Bomb Launcher destroyed. Shock Rifle destroyed. Katana destroyed. Map ----- +----------------------------------------------------+ | ????# ###### #????????#######?# # | | ????# #????????????????# # | | ????## #????????????????# # | | ?????# #????????????????# # | | ?????# #????????????????# # | | ?????# #????????????????# # | | ?????+ #????????????????# # | | ?????# ########+######???????????# # | | ?????# ?# [ #???????????# # | | ?????# ??# #???????????# | | ?????# ???# """" """" #???????????+ | | ?????# ????# """" """" #???????????# | | ?????#?????+ """" """" #???????????# | | ???????????# """" """" #???????????# | | ???????????# """" """" #???????????# | | ???????????# """" """" #???????????# | | ???????????# """" """" #???????????# | | ???????????# #???????????# | | ???????????#* ! #???????????# | | ???????????# #???????????# | | ???????????#######/################## | | ???????????????# % | | ???????????????# % % | | ???????????????# s | | ????????# ###### l % | | ????????# g @ | | ????????################# ###### #### | | ????????????????????????# #????# #??# | | ????????????????????????# #????# #??# | | ????????????????????????#+#???##+#### | | ???????????????????????? + ! " | | ??????????????????????????? """" # " | | ??????????????????????????????"""" # " | | ???????????????????????????????"""??# " | | ????????????????????????????????????# " | | ????????????????????????????????????# " | | ????????????????????????????????????# " | | ????????????????????????????????????# | | ????????????????????????????????????+ " | | ????????????????????????????????????# " | | ????????????????????????????????????# " | | ????????????????????????????????????# " | | ??????????##############????????????# | | ??????????# #????????????# | | ??????????# #????????????# | | ??????????# """ """ #????????????# | | ??????????# """ """ #??########### | | ??????????# """ """ #??# # # | | ??????????# #??# # # | | ??????????# """ """ #??# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 35 Energy Capacity 430 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Made in Tau Ceti IV Power Corrupts Challenges ------------ None Game ------ Seed BoreMetafieldTrap Manual? 0 Play Time 00:37:06 Cumulative 2.2 hours Start 2020.05.13 @ 16:26:17 End 2020.05.13 @ 17:01:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5e67dfc3-2b99-48f1-b53d-3daf27263e04