Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 23:07:16 Player: King Curtis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (138) 690 Value Destroyed (4243) 4243 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 10367 Bonus ------- High Alert Combat Kills 256 Follower Combat Kills 263 Aligned with FarCom 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 289/300 Energy 166/310 System Corruption 4% Temperature Cool (286) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Signal Interpreter Particle Charger Improved Utility Shielding Hacking Suite > --- WEAPON (3) ------- Phase Cannon > --- INVENTORY (12) --- Advanced Heat Sink Hardlight Generator Latent Energy Streamer Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Utility Shielding Layered Medium Armor Plating > --- WEAPON ----------- Phase Cannon Phase Cannon Heavy Battle Rifle > --- INVENTORY -------- Nuclear Core Medium Treads Improved Medium Treads Energy Well Improved Medium Armor Plating Layered Medium Armor Plating Hardlight Generator Hacking Suite Latent Energy Streamer Plasma Cannon Heavy Plasma Cannon Missile Launcher [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 Utility 5 | . . . 1 . . . 1 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 140 | 7 9 3 7 24 4 6 14 11 2 8 5 2 38 Power 18 | 1 2 1 . 4 . . 2 1 . 2 2 . 3 Engine 15 | 1 2 1 . 3 . . 2 1 . 2 2 . 1 Core 3 | . . . . 1 . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 3 1 . 3 4 . 2 . 4 . 1 . . 9 Treads 21 | 2 1 . 3 1 . . . 4 . 1 . . 9 Leg . | . . . . . . . . . . . . . . Wheel 6 | 1 . . . 3 . 2 . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 42 | 1 3 . 3 6 . . 6 3 . 2 1 . 17 Device 14 | . 1 . 1 3 . . 1 2 . 1 . . 5 Storage 8 | 1 2 . 2 . . . 1 . . . . . 2 Processor 8 | . . . . 1 . . 3 1 . . . . 3 Hackware 1 | . . . . . . . . . . . . . 1 Protection 11 | . . . . 2 . . 1 . . 1 1 . 6 Artifact . | . . . . . . . . . . . . . . Weapon 53 | 2 3 2 1 10 4 4 6 3 2 3 2 2 9 Energy Gun 15 | 1 1 . 1 3 2 . 2 1 . 1 . . 3 Energy Cannon 12 | . 2 . . 1 1 1 . 1 1 1 1 . 3 Ballistic Gun 15 | 1 . 1 . 3 1 2 3 . . 1 1 . 2 Ballistic Cannon 4 | . . . . 1 . . 1 1 . . . 1 . Launcher 4 | . . . . 1 . 1 . . 1 . . . 1 Special Weapon 3 | . . 1 . 1 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . 1 . . . Parts Lost 46 | . 5 2 1 14 . . 4 2 . 1 1 . 16 Power 8 | . 1 1 . 4 . . 1 . . 1 . . . Propulsion 10 | . 1 . 1 2 . . . 1 . . . . 5 Utility 7 | . . . . 1 . . 1 . . . . . 5 Weapon 21 | . 3 1 . 7 . . 2 1 . . 1 . 6 Highest Loss Streak 7 | . 5 2 1 7 . . 1 1 . 1 1 . 7 Average Slot Usage (%) 95 | . 98 99 100 92 99 97 83 81 100 98 99 100 97 Engine 8 | . 14 14 11 9 11 11 9 7 7 5 7 7 5 Treads 17 | . 26 28 22 8 . . . 13 23 23 23 23 25 Wheel 5 | . . . . 10 22 22 18 6 . . . . . Device 8 | . 13 14 22 16 11 11 4 . 7 7 7 7 5 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 Processor 13 | . . . . 5 11 11 13 15 23 23 23 23 14 Protection 6 | . . . . . . . 4 7 7 6 7 7 15 Energy Gun 5 | . 13 3 11 6 10 . 7 6 . 6 1 . 4 Energy Cannon 4 | . 1 14 11 . . . . . 2 . 5 7 8 Ballistic Gun 10 | . 12 9 11 19 21 26 11 7 7 6 8 10 3 Ballistic Cannon 3 | . . . . 3 . . 6 7 7 7 6 3 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 11 40 40 42 47 47 44 54 65 65 65 70 70 86 Greatest Support 98 | 40 40 40 40 40 20 26 26 66 66 72 72 72 98 Greatest Overweight (x) 18 | . 1 . 1 2 2 2 2 3 . . . . 18 Average Overweight (x) . | . . . 1 1 1 1 1 . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 11 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 4 10 8 12 12 12 12 12 12 11 12 12 12 12 Average Carried 10 | 3 6 7 8 9 11 11 11 11 10 11 11 11 10 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 4 7 8 8 11 11 12 10 10 11 12 12 12 4 Class Distribution -------------------- 37% | Gunner 28% | Scavenger-Skirmisher 13% | Mutant 9% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Matter Collected 3243 | 223 163 25 72 417 . 168 406 281 . 205 265 131 887 Remotely . | . . . . . . . . . . . . . . Salvage Created 4511 | . 520 45 211 424 . 120 494 414 . 205 32 27 2019 Parts 223 | . 36 4 8 16 . 15 14 28 . 10 3 1 88 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 6 1 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 116 | . 16 3 2 18 . 8 9 10 . 5 2 1 42 Guns 61 | . 12 2 1 9 . 4 7 4 . 4 1 . 17 Cannons 40 | . 4 1 1 9 . . 2 3 . 1 1 1 17 AOE 13 | . . . . . . 4 . 3 . . . . 6 Classes Destroyed 16 | . 5 . 2 3 . 1 1 2 . 1 . . 1 Worker 3 | . . . . . . . . 1 . . . . 2 Builder 2 | . . . . . . . . . . 1 . . 1 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 1 | . 1 . . . . . . . . . . . . Recycler 4 | . . . 1 1 . . . 1 . . . . 1 Operator 3 | . 1 . . . . . . . . . . . 2 Watcher 8 | . 1 . 1 . . . 2 1 . . . . 3 Swarmer 46 | . 8 3 . 3 . 7 . 4 . 2 2 . 17 Grunt 30 | . 8 . . 2 . . 6 3 . 1 . . 10 Brawler 2 | . . . . . . . 1 . . . . . 1 Duelist 5 | . . . . 1 . . . 1 . . . . 3 Sentry 10 | . . . 2 . . . 2 . . 1 . . 5 Demolisher 1 | . . . . 1 . . . . . . . . . Hunter 3 | . . . . . . 1 . . . . . . 2 Programmer 8 | . . . . . . . . 2 . 1 . 1 4 Assembled 11 | . . . . 11 . . . . . . . . . Best Kill Streak 5 | . 5 3 2 4 . 4 3 4 . 2 2 1 5 Combat Bots Only 5 | . 5 3 1 4 . 4 3 3 . 2 2 1 5 Max Kills in Single Turn 4 | . 2 1 1 2 . 3 1 4 . 1 1 1 3 Gunslinging 1 | . 1 . . 1 . . . . . . . . . Exploded 3 | . . . . . . 3 . 3 . . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Damage Taken 9033 | . 813 292 105 1449 . 248 319 505 34 442 304 74 4448 Core 1559 | . 140 60 42 220 . 55 35 30 . 62 32 14 869 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 20 . . . 20 93 . . . . 80 . Volleys Fired 354 | . 59 9 9 52 . 18 30 16 9 20 7 6 119 Largest 3 | . 2 2 3 3 . 3 3 3 1 3 3 3 3 Hottest 255 | . 100 100 120 160 . 96 134 156 36 132 156 156 255 Shots Fired 907 | . 110 14 27 127 . 48 89 48 9 47 18 17 353 Gun 545 | . 97 5 18 90 . 45 64 30 . 33 8 11 144 Cannon 339 | . 13 5 9 33 . . 25 18 . 14 10 6 206 Launcher 19 | . . . . 4 . 3 . . 9 . . . 3 Special 4 | . . 4 . . . . . . . . . . . Kinetic 438 | . 51 . 9 87 . 42 58 32 . 27 14 11 107 Thermal 420 | . 59 14 18 36 . 3 3 14 . 20 4 6 243 Explosive 19 | . . . . 4 . 3 . . 9 . . . 3 Electromagnetic 30 | . . . . . . . 28 2 . . . . . Robot Hit Streak 20 | . 11 6 10 10 . 11 6 9 . 7 7 6 20 Robot Miss Streak 7 | . 6 2 3 7 . 3 4 5 . 3 2 1 5 Penetration Max 1 | . . . . . . . 1 1 . . . . 1 Secondary Targets 9 | . 4 . . 5 . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 2 . . . . . . . . . Shots Hit Robots 541 | . 62 6 16 73 . 23 43 37 . 30 11 11 229 Core Hits 255 | . 31 3 9 40 . 10 20 24 . 9 3 2 104 Critical Hits 16 | . . . . . . . 1 1 . 1 2 . 11 Critical Kills 10 | . . . . . . . . 1 . . 2 . 7 Critical Parts Destroyed 5 | . . . . . . . 1 . . 1 . . 3 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11808 | . 811 78 240 958 . 414 876 1202 . 593 209 260 6167 Guns 5345 | . 618 43 118 610 . 117 653 456 . 417 107 132 2074 Cannons 4881 | . 193 35 122 348 . . 179 227 . 176 102 128 3371 Explosions 1582 | . . . . . . 297 44 519 . . . . 722 Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 4062 | . 245 . 38 624 . 87 551 406 . 380 168 132 1431 Thermal 6323 | . 566 78 202 334 . 30 87 225 . 213 41 128 4419 Explosive 1029 | . . . . . . 297 . 519 . . . . 213 Electromagnetic 394 | . . . . . . . 238 52 . . . . 104 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . 4 . 5 5 5 . 1 1 2 2 3 4 Average Corruption 2 | . . 4 . 5 5 5 . 1 1 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 112 | . . 4 . 27 16 12 . 3 1 5 7 19 18 Message Errors 27 | . . 1 . 1 5 4 . 1 1 3 3 2 6 Matter Fused 19 | . . 1 . 7 6 1 . . . . . 3 1 Heat Flow Errors 11 | . . . . 2 3 1 . . . . . 4 1 Energy Discharges 17 | . . 2 . 7 . 1 . 1 . . . 5 1 Data Loss (minor) 20 | . . . . 3 2 4 . . . 1 4 4 2 Misfires 1 | . . . . 1 . . . . . . . . . Targeting Errors 12 | . . . . 5 . . . 1 . 1 . . 5 Weapon Failures 5 | . . . . 1 . 1 . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 402 | . . . . . . . 15 26 . 17 19 38 287 Projectiles 241 | . . . . . . . 13 3 . 17 19 38 151 Explosions 161 | . . . . . . . 2 23 . . . . 136 Melee . | . . . . . . . . . . . . . . Knockbacks 15 | . . . . 5 . . 1 1 . 3 1 . 4 Impact . | . . . . . . . . . . . . . . Kinetic 14 | . . . . 5 . . 1 1 . 2 1 . 4 Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage 254 | . . . . . . . 58 76 34 . . . 86 Shots 4 | . . . . . . . 1 1 1 . . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 852 | . 309 156 42 244 219 177 277 311 . 72 250 163 852 Average Temperature 102 | . 64 51 17 47 96 41 83 119 . 34 111 66 152 Received Heat Transfer 1789 | . 162 . 33 559 . . 153 99 . 63 . . 720 Effects 24 | . . . . . . . . . . . . . 24 Shutdowns 4 | . . . . . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 5 | . . . . . . . . . . . . . 5 Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 21 | . 3 1 1 . . . . 2 . 3 . . 11 Heat Transferred 10103 | . 1257 174 434 805 . 74 161 475 . 444 87 200 5992 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Peak Influence 823 | . 217 97 282 139 . 203 259 246 109 158 . . 823 Initial 86 | . . 27 29 31 . . . 46 86 76 . . . Average 162 | . 81 75 125 37 . 93 97 93 96 70 . . 365 Maximum Alert Level 3 | . 1 . 1 . . 1 1 1 . . . . 3 Low Security (%) 76 | 100 95 100 61 100 . 68 90 91 100 100 . . 40 Level 1 10 | . 4 . 38 . . 31 9 8 . . . . 17 Level 2 8 | . . . . . . . . . . . . . 29 Level 3 3 | . . . . . . . . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . . . . . 1 1 . 5 . . 16 Investigation 4 | . 2 . . . . . . . . . . . 2 Extermination 6 | . . . . . . . . 1 . 1 . . 4 Reinforcement 7 | . 1 . . . . . . . . 1 . . 5 Assault 2 | . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . 1 . . 3 . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Distress Signals 2 | . 1 . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 185 | . 25 3 8 32 . 10 14 12 4 7 3 1 66 Peak Tracking Total 14 | . 7 3 3 14 . 4 4 3 4 2 3 1 6 Tactical Retreats 11 | . 1 1 . 2 . 1 2 . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Traps Triggered 8 | . 2 . . . . . . 2 . 1 . . 3 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Machines Disabled 18 | . . . 1 2 . . 2 4 . . . . 9 Max in Single Turn 2 | . . . 1 1 . . 1 2 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Machines Accessed 22 | . 4 . 3 1 1 . 3 1 . 4 1 . 4 Terminals 12 | . 3 . 2 1 . . 2 1 . 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 2 . . 3 Recycling Units 2 | . 1 . . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 79 | . 9 . 8 2 23 . 6 1 . 12 1 . 17 Successful 54 | . 7 . 5 1 23 . 2 . . 4 1 . 11 Failed 25 | . 2 . 3 1 . . 4 1 . 8 . . 6 Catastrophic 5 | . 1 . . . . . 1 . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 6 . 4 . 1 . 5 1 . 6 . . 2 Terminals 28 | . 7 . 4 2 . . 5 1 . 6 . . 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 20 | . . . . . . . . . . 6 . . 14 Recycling Units 3 | . 2 . . . . . 1 . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 33 | . 5 . 1 1 23 . 1 . . . 1 . 1 Record 24 | . . . . . 23 . . . . . . . 1 Open Door 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . . . . . . . . 4 . . 10 Scan Component 8 | . . . . . . . . . . 2 . . 6 Repair 5 | . . . . . . . . . . 1 . . 4 Refit 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . 1 . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 1 1 . . 3 1 . 4 . . 4 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . . . 1 . . 4 Time 189 | . . . . . . . . . . 44 . . 145 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . . . . 2 . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Total Allies 9 | . . 3 . 3 . . . . . . . . 3 Largest Group 3 | . . 3 3 2 2 . . . . . . . 3 Highest-Rated Group 93 | . . 40 40 41 41 . . . . . . . 93 Highest-Rated Ally 31 | . . 16 16 31 31 . . . . . . . 31 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 57 | . . . 20 29 . . . . . . . . 8 Total Damage 759 | . . . 252 435 . . . . . . . . 72 Kills 14 | . . . 5 8 . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Turns Passed 10820 | 71 816 280 403 1073 724 421 757 758 175 810 1282 952 2298 Spaces Moved 6183 | 42 378 144 193 627 711 353 503 263 106 406 830 610 1017 Core 10 | 9 . . . . . . . . . . . . 1 Treads 4121 | 32 378 144 193 215 . . . 191 106 406 830 610 1016 Legs . | . . . . . . . . . . . . . . Wheels 2052 | 1 . . . 412 711 353 503 72 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 100 90 100 100 100 145 145 150 150 148 Average Speed 137 | 135 160 160 180 128 99 100 100 135 145 147 150 150 156 Slowest Speed 950 | 160 180 160 180 200 100 100 110 177 145 150 150 150 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 48 | 4 63 27 15 99 93 70 38 9 70 12 75 69 31 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . . . . . 5 3 . Spaces Dug 115 | . . 4 . 41 . . 6 . 62 . . . 2 Terrain Destroyed 371 | . . 4 . 41 . 18 37 23 113 1 3 . 131 Melee . | . . . . . . . . . . . . . . Projectile 91 | . . 4 . . . 3 15 3 . 1 3 . 62 AOE 280 | . . . . 41 . 15 22 20 113 . . . 69 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Fac Total 7815 | 54 487 171 233 798 726 387 690 627 117 584 853 635 1453 Wait 909 | . 24 13 . 68 2 1 112 325 . 130 . 12 222 Move 6170 | 41 377 142 192 626 710 352 502 263 105 405 829 609 1017 Hop . | . . . . . . . . . . . . . . Pick Up 148 | 6 15 3 16 23 5 4 17 7 1 9 6 3 33 Fast Attach 25 | 4 2 . 1 . . 1 2 1 . 3 1 . 10 Attach 68 | 2 6 2 4 16 3 1 8 6 . 1 1 1 17 Detach 2 | . . . . . . 1 . . . 1 . . . Swap 47 | 1 1 1 2 8 1 4 4 4 2 4 3 1 11 Drop 91 | . 3 . 9 5 5 5 15 5 . 11 6 3 24 Fire 354 | . 59 9 9 52 . 18 30 16 9 20 7 6 119 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . 1 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Discovered new exit (range 15) 839 | -10/Materials | Core integrity fell below 50% 865 | -10/Materials | Lost 5 parts (1p1n3w) 888 | -10/Materials | Entered Mines 898 | -10/Mines | Learned Materials stockpile data 964 | -10/Mines | Crushed by falling debris 1036 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1093 | -10/Mines | Discovered new exit (range 15) 1168 | -10/Mines | Entered Materials 1168 | -9/Materials | Accompanied by 3 allies 1168 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1291 | -9/Materials | Discovered new exit (range 12) 1334 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Identified exit to Storage 1525 | -9/Materials | Build established: Scavenger-Skirmisher 1571 | -9/Materials | Entered Mines 1571 | -9/Mines | Accompanied by 2 allies 1595 | -9/Mines | Met a Derelict bent on vengeance 1640 | -9/Mines | Identified exit to Materials 1693 | -9/Mines | Assembled infested the area 1769 | -9/Mines | Lost 7 parts (2p1n4w) 1791 | -9/Mines | Received a Mining Laser from a helpful Derelict 1794 | -9/Mines | Core integrity fell below 50% 2083 | -9/Mines | Lost 3 parts (1p2w) 2531 | -9/Mines | Learned Materials interactive machine intel 2629 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2629 | -9/Mines | Discovered new exit (range 5) 2644 | -9/Mines | Entered Exiles 2644 | -9/Exiles | Accompanied by 2 allies 2660 | -9/Exiles | Discovered new exit (range 14) 2674 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2696 | -9/Exiles | Met 8R-AWN 2713 | -9/Exiles | Met EX-HEX 2745 | -9/Exiles | Met EX-BIN 2885 | -9/Exiles | Met EX-DEC 2896 | -9/Exiles | Learned location of Zion (-6) 2990 | -9/Exiles | Visited The Gauntlet 3146 | -9/Exiles | Discovered new exit (range 15) 3225 | -9/Exiles | Aligned with FarCom system 3226 | -9/Exiles | Given EX-Vault access code 3249 | -9/Exiles | Opened EX-Vault 3256 | -9/Exiles | Found Prototype Energy Cannon 3257 | -9/Exiles | Identified Latent Energy Streamer 3261 | -9/Exiles | Found Prototype Energy Gun 3263 | -9/Exiles | Identified AWS/Thermal 3296 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3368 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3368 | -9/Exiles | Entered Mines 3783 | -8/Mines | Discovered exit to Materials (range 6) 3789 | -8/Mines | Entered Materials 3789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3790 | -8/Materials | Loaded intel: 19 interactive machine locations 3932 | -8/Materials | Garrison activated, responded to threat 4494 | -8/Materials | Discovered new exit (range 3) 4526 | -8/Materials | Identified exit to Factory 4546 | -8/Materials | Entered Factory 4546 | -7/Factory | Evolved 2 slots: Utility x2 5148 | -7/Factory | Build established: Skirmisher 5304 | -7/Factory | Sucked down chute 5304 | -7/Factory | Entered Waste 5364 | -7/Waste | Spotted C-40 Crusher 5364 | -7/Waste | Spotted C-40 Crusher 5364 | -7/Waste | Spotted C-40 Crusher 5407 | -7/Waste | Spotted C-40 Crusher 5434 | -7/Waste | Spotted C-40 Crusher 5463 | -7/Waste | Discovered new exit (range 10) 5477 | -7/Waste | Identified exit to Factory 5479 | -7/Waste | Entered Factory 5797 | -7/Factory | Build established: Gunner 5915 | -7/Factory | Repaired Gauss Rifle 6046 | -7/Factory | Garrison activated, responded to threat 6251 | -7/Factory | Discovered new exit (range 16) 6279 | -7/Factory | Identified exit to Lower Caves 6289 | -7/Factory | Entered Lower Caves 6424 | -7/Lower Caves | Learned Factory stockpile data 6535 | -7/Lower Caves | Encountered a Warlord checkpoint 7356 | -7/Lower Caves | Discovered new exit (range 5) 7361 | -7/Lower Caves | Identified exit to Lower Caves 7571 | -7/Lower Caves | Entered another Lower Caves area 7588 | -7/Lower Caves | Discovered new exit (range 12) 7601 | -7/Lower Caves | Identified exit to Factory 8267 | -7/Lower Caves | Learned Factory emergency access door positions 8523 | -7/Lower Caves | Entered Factory 8523 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8609 | -6/Factory | Discovered new exit (range 2) 8611 | -6/Factory | Identified exit to Lower Caves 9140 | -6/Factory | Garrison activated, responded to threat 9248 | -6/Factory | Allied Derelicts emerged from ambush trap array 9287 | -6/Factory | Repaired Adv. Treads 9976 | -6/Factory | Build established: Tank 10273 | -6/Factory | First assault squad dispatched 10301 | -6/Factory | Repaired Med. Treads 10350 | -6/Factory | Repaired Coolant Injector 10390 | -6/Factory | Repaired Imp. Utility Shielding 10656 | -6/Factory | Lost 3 parts (2n1u) 10792 | -6/Factory | Core integrity fell below 50% 10808 | -6/Factory | Core integrity fell below 20% 10821 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10802_ Overheating: Plasma Rifle damaged (-23). 10802_ Overheating: Adv. Signal Interpreter damaged (-12). 10802_ Overheating: Phase Cannon damaged (-10). 10803_ Overheating: Hacking Suite damaged (-5). 10804_ Overheating: Energy bleed (-1). 10805_ Particle Charger permanently disabled. 10805_ Overheating: Short circuit. 10805_ Lyr. Medium Armor Plating destroyed. 10806_ Power failure, Angular Momentum Engine shutdown. 10807_ Plasma Rifle destroyed. 10808_ Overheating: Core damaged (-136). 10809_ Imp. Medium Treads permanently disabled. 10809_ Overheating: Short circuit. 10809_ Imp. Medium Armor Plating destroyed. 10812_ Broken Med. Treads destroyed. 10815_ Broken Hvy. Plasma Cannon destroyed. 10817_ Dropped Angular Momentum Engine. 10817_ U-05 Engineer builds a Wall. 10818_ Dropped Fission Core. 10818_ Dropped Energy Well. Map ----- +----------------------------------------------------+ | ###????????????????????? | | ???????????????? | | ?????????????? | | ?????????????? | | ####### % ??????????????? | | ??????# !%??????????????? | | ??????# *??????????????? | | ??????# ############ ???????????????? | | ??????# !! #??????????? ???????????????? | | ####### ] #?????????????????????????????? | | # % [ #?????????????????????????????? | | """" # ########?????????????????????????????? | | """" # #????????????????????????????????????? | | """" # #????????????????????????????????????? | | """" # %#????????????????????????????????????? | | """" / =%!#????????????????????? ??????????????? | | """" # ! #????????????????????? ??????????????? | | # #????????????????????? ??????????????? | | ##### #????????????????????? ??????????????? | | ###?# #####????????????????? ??????????????? | | #???# ????????????w????? ??????????????? | | #???# ###########???????? ??????????????? | | #####+#???# # #???????# #?????????????? | | ????# #???# /u g #???????# #?????????????? | | ????# #???# # "" "" ######### # ! """?????? | | ????# ##### # "" "" !@** g uA/ ! """?????? | | ????# + """ """ ###% g### # #???? | | #####+#####+## # """ """ ### #?# #?????????????? | | # # # """ """ #?# #?# #?????????????? | | # # # #?# #?# #?????????????? | | # # ########+##?# i #?#+#########?????? | | # # # # #??# #?# # ?????? | | # + + """ # #?## ### " " ######## | | ######+###+### # """ # #?# ## "T #=%! #? | | ?????# ?????? # """ # #?# ## %* [# [ = ## | | ????? ?????? # # #?# + *+%%*% | | ????####?????? # # #?# =## "" #%==% ## | | ?????????????? #####+## #?# ## """"" #%% % ## | | ?????????????? ????# #?### #### """"" ### #### | | ?????????????? ????# #???# #??# !# # ##?# | | ?????????????? ????# #???# #??############ #### | | ???????????????????# #???# #?????????????# % + | | ???????????????????# ##??# #?????????????# # | | ?????????????????### ##### #???###########+## # | | ?????????????????# # / #???# # # | | ?????????????????# # #???# ""# # | | ???????????? ???# # #???# """" T"# # | | ?????????? ??# # ] #???# """" ""# | | ????????? ??# # #???# """" # | | ????????? #####% #???# """" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Oops Challenges ------------ None Game ------ Seed IonicHardenedApparatus Manual? 0 Play Time 02:20:03 Cumulative 36.8 hours Start 2020.10.01 @ 22:57:06 End 2020.10.08 @ 23:07:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 3 Adventurer 0 Explorer 5 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 33 Gallery% 37 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94708831-17f3-4fbc-8b15-e9432fc4a5a7