Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.15 @ 01:26:10 Player: Cogchaaaan Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (185) 925 Value Destroyed (6328) 6328 Prototype IDs (48) 960 Alien Tech Used (13) 2600 Bonus (24572) 24572 TOTAL SCORE: 45885 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1526 Follower Combat Kills 307 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -161 Cogmind --------- Core Integrity 0/1600 Matter 403/425 Energy 288/340 System Corruption 4% Temperature Cool (9) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ 2N-1CE's Frost Array Medium Storage Unit Advanced Targeting Computer Advanced Phase Shifter > --- WEAPON (3) ------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY (12) --- Micro Antimatter Reactor Energy Well (350) Improved Transmission Jammer Advanced Point Defense System High-powered Transdimensional Reconstructor Microwarp Drive Sigix Sheargun Cooled Nova Cannon Sigix Shearcannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Advanced Targeting Computer Advanced Phase Shifter > --- WEAPON ----------- Cooled Nova Cannon Sigix Shearcannon > --- INVENTORY -------- Micro Antimatter Reactor Energy Well Improved Transmission Jammer Advanced Point Defense System High-powered Transdimensional Reconstructor Microwarp Drive Sigix Sheargun Sigix Sheargun Sigix Shearcannon [Rating: 247] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Artifact Microwarp Drive Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Cooled Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . Utility 11 | . . . 1 . 2 . . . 2 . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 159 | 7 12 1 16 1 29 17 . 1 13 . 1 . . 4 . . 4 . 1 1 . 2 1 4 4 6 10 9 1 14 Power 21 | 1 3 . 1 . 4 2 . . 1 . . . . . . . 1 . . 1 . 1 . . . 2 1 . . 3 Engine 10 | 1 3 . . . 3 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . Core 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 1 . . 3 Propulsion 48 | 2 4 1 7 . 10 6 . 1 4 . . . . 2 . . 2 . . . . 1 . . . 2 1 5 . . Treads 25 | . 2 1 7 . 9 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . 1 1 . . 4 . . . . 2 . . 2 . . . . 1 . . . 2 1 5 . . Utility 66 | 2 4 . 5 . 10 7 . . 7 . . . . 1 . . 1 . 1 . . . 1 4 2 2 7 3 . 9 Device 25 | 1 2 . . . 4 1 . . 2 . . . . 1 . . . . . . . . . 2 1 1 4 1 . 5 Storage 4 | 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . 1 . 3 1 . . 2 . . . . . . . 1 . . . . . . . . . . . . 1 Hackware 9 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 1 1 . . 3 Protection 17 | . . . 4 . 3 4 . . 2 . . . . . . . . . . . . . 1 1 . . 1 1 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 24 | 2 1 . 3 1 5 2 . . 1 . 1 . . 1 . . . . . . . . . . 2 . 1 1 1 2 Energy Gun 7 | 2 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Cannon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . 1 Ballistic Gun 8 | . . . 2 1 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 3 1 . . . . . . . . . . 2 . . . . 2 . . 2 1 8 2 . 3 Parts Lost 31 | . 2 . 5 . 5 6 . . . . . . . . . . . . . 1 . . 1 1 1 4 . 5 . . Power 6 | . 1 . . . 1 2 . . . . . . . . . . . . . 1 . . . . . 1 . . . . Propulsion 6 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 2 . . Utility 14 | . . . 3 . 1 3 . . . . . . . . . . . . . . . . 1 1 1 1 . 3 . . Weapon 5 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 4 | . 2 . 4 . 1 2 . . . . . . . . . . . . . 1 . . 1 2 1 2 . 1 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 2 11 13 18 20 19 19 18 19 10 10 10 10 10 9 10 9 10 10 8 9 9 9 10 8 8 8 8 8 9 8 Power 1 | . 1 2 1 1 1 1 1 1 . 1 1 1 1 1 2 2 1 1 . 1 1 1 1 1 1 1 . . . . Propulsion 4 | 1 2 1 5 5 5 7 7 6 1 1 1 1 1 . 1 1 1 2 1 1 1 1 2 2 3 1 1 1 . . Utility 7 | . 4 6 8 9 9 8 8 9 7 6 6 6 6 5 5 5 5 5 4 5 5 5 5 2 2 2 3 2 5 4 Weapon 2 | . 1 3 3 4 3 2 2 2 1 2 2 2 2 1 2 1 2 2 2 2 2 2 2 2 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 1 8 1 9 . . . 4 . . . . 1 . . 1 . 1 . . 1 . 2 1 1 . 1 . 4 Power 7 | . . 1 2 . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 Propulsion 6 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . 1 . . 1 . . 1 . . Utility 14 | . 1 . 1 . 4 . . . 3 . . . . 1 . . . . . . . . . 2 . . . . . 2 Weapon 9 | . . . 5 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 99 99 100 96 96 100 100 91 93 93 93 93 92 94 94 97 98 93 93 89 89 89 86 90 81 85 80 72 73 Engine 5 | . 13 14 1 . 3 6 9 9 5 6 6 6 6 4 5 5 5 5 10 8 . . . . . . . . . . Core 2 | . . . 9 11 5 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 19 | . 11 27 32 33 26 26 27 27 . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 Flight 6 | . . . . . . . . . 32 33 33 33 33 34 35 35 35 35 31 31 31 31 31 28 28 30 29 22 . . Device 8 | . 14 14 4 . 7 . . . 12 13 13 13 13 16 17 17 17 17 15 15 15 15 15 17 19 17 23 18 18 9 Storage 9 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 5 9 9 Processor 9 | . . . . 11 17 24 18 18 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 . 1 Hackware 4 | . . . . . . 1 9 9 6 6 6 6 6 5 5 5 5 5 9 10 10 10 10 12 13 10 13 8 . 12 Protection 7 | . . . 16 11 9 8 9 9 12 13 13 13 13 11 11 11 11 11 10 10 10 10 9 9 9 5 4 3 . . Energy Gun 7 | . 27 28 10 . . . . . . . . . . . . . 3 4 . . . . . . . . . 4 26 22 Ballistic Gun 9 | . . . 11 22 17 17 18 18 . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 247 | 7 8 9 19 21 39 39 33 37 55 55 55 55 55 65 70 70 82 81 85 90 89 93 92 98 117 126 140 220 233 247 Average Rating 46 | 5 7 7 15 19 35 34 33 34 51 55 54 55 54 63 65 65 74 80 84 84 84 84 86 91 103 111 127 161 230 233 On Entrance 68 | . 7 8 8 19 21 30 33 33 37 55 55 55 55 55 65 65 65 81 78 85 84 84 86 83 97 100 96 137 220 231 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 12 49 49 63 61 64 63 61 61 26 26 26 26 26 27 27 27 33 33 36 36 34 34 34 35 48 37 46 47 50 60 Greatest Support 69 | 20 40 40 60 60 69 69 64 66 26 26 26 26 26 31 31 31 37 37 37 37 37 37 37 37 37 53 54 60 60 60 Greatest Overweight (x) 20 | 3 1 1 1 1 18 20 . . . . . . . . . . . . . . . 1 . . 1 . 1 . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Average Capacity 17 | 7 16 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Most Carried 20 | 4 15 15 20 20 20 20 18 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Average Carried 15 | 2 11 13 18 19 19 19 18 19 10 10 10 10 10 9 9 9 9 10 8 9 9 9 9 8 9 9 9 9 11 11 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Final Carried 20 | 4 13 15 20 20 18 18 18 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 7 10 10 12 11 Class Distribution -------------------- 75% | Mutant 7% | Scout 6% | Hacker-Scout 4% | Alien-Sigix 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Scout | -2/Quarantine Hacker-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 5333 | 270 156 33 612 128 1205 1091 104 16 154 42 34 . . 104 . . 103 . 80 55 30 50 . 60 90 57 146 267 75 371 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8865 | 128 559 89 950 39 1684 1701 406 186 61 . . . . 25 . . . . 80 . . 187 . 110 111 245 . 288 75 1941 Parts 430 | 7 23 5 62 9 101 95 20 4 8 . . . . 4 . . . . 2 . . 2 . 8 9 7 . 15 . 49 Haulers Intercepted 16 | . 2 . 3 . 4 5 . . . . . . . . . . . . . . . . . . . 2 . . . . Recyclers Shooed 10 | . . . 3 1 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 116 | . 10 2 18 4 29 34 3 3 . . . . . . . . . . . . . . . . . . . . . 13 Guns 109 | . 10 2 18 4 29 34 3 2 . . . . . . . . . . . . . . . . . . . . . 7 Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Classes Destroyed 21 | 2 6 . 3 . 2 2 . 4 . . . . . . . . . . . . . . . . . . . . 1 1 Worker 9 | . 1 . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . Builder 10 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . 3 2 1 . . . . Tunneler 3 | 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 . 4 5 . . . . . . . . . . . . . . . . . . . 2 . . . . Recycler 10 | 1 . . 1 . 1 1 4 . . . . . . . . . . . . . . . . . . . . 2 . . Operator 7 | . . . 1 . 2 . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . . Watcher 14 | . 1 . 1 . 4 . . . 1 . . . . . . . . . 2 . . . . 1 1 . . 1 1 1 Swarmer 32 | . 3 . 7 4 6 12 . . . . . . . . . . . . . . . . . . . . . . . . Grunt 32 | . 7 2 2 . 11 8 . . . . . . . . . . . . . . . . . . . . . . . 2 Brawler 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 26 | . . . 8 . 6 9 3 . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Explorer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scientist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scrapper 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 2 3 2 5 4 6 7 2 3 2 . . . . 1 . . . . 1 . . . . 3 2 2 . 2 1 7 Combat Bots Only 7 | . 3 2 4 3 3 6 1 3 . . . . . . . . . . . . . . . . . . . . . 7 Max Kills in Single Turn 2 | 1 2 1 2 1 2 2 1 1 1 . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 2 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1250 | . 65 12 80 8 159 150 2 33 16 . . . 6 2 4 1 . 4 . 4 . . 20 9 5 75 6 252 6 331 Missed 506 | . 17 1 19 3 42 51 . 3 10 . . . 4 1 2 1 . . . . . . 14 4 1 43 4 135 3 148 Intercepted 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Damage Taken 13138 | . 599 145 969 41 2090 1344 25 329 37 . . . 39 23 24 . . 159 . 80 . . 89 104 94 858 46 2133 69 3841 Core 2684 | . 76 28 112 . 252 172 . 18 . . . . . . 24 . . 22 . 22 . . . 21 . 169 26 525 7 1210 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 202 | . . . . . . . . . 3 . . . . . . . . 15 . . . . 13 . 30 53 . 88 . . Ignored by Resistances 4839 | . . . . . . 49 3 31 . . . . . . . . . . . . . . . . . . . 752 72 3932 Regen/Repaired (Parts) 118 | . 49 . 38 . . . . . . . . . . 31 . . . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 58 . 72 . . . 19 . . . . 100 . . . . 95 . . . . 98 . 98 . . 50 . . Volleys Fired 560 | 3 49 14 80 6 121 104 5 13 . . 2 . 2 1 1 5 . 3 . 3 3 . 1 1 12 25 26 9 10 61 Largest 3 | 2 2 2 2 2 2 2 2 2 . . 1 . 1 1 1 1 . 1 . 1 1 . 1 1 1 1 1 2 3 3 Hottest 300 | 90 90 90 90 48 53 50 50 50 . . 40 . 40 98 98 98 . 98 . 98 98 . 98 98 50 50 150 200 300 300 Shots Fired 1029 | 6 97 29 156 12 241 208 11 26 . . 2 . 2 1 1 5 . 3 . 3 3 . 1 1 12 25 26 11 18 129 Gun 901 | 6 97 29 156 12 241 208 11 26 . . . . . . . . . . . . . . . . . . . 4 16 95 Cannon 128 | . . . . . . . . . . . 2 . 2 1 1 5 . 3 . 3 3 . 1 1 12 25 26 7 2 34 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 561 | . . . 59 12 241 208 11 26 . . 2 . 2 . . . . . . . . . . . . . . . . . Thermal 320 | 6 97 29 97 . . . . . . . . . . 1 1 5 . 3 . 3 3 . 1 1 12 25 26 7 2 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 16 128 Robot Hit Streak 54 | 1 10 7 11 5 15 14 7 12 . . . . . . . . . . . . . . . . . 2 . . . 54 Robot Miss Streak 5 | 1 3 2 4 4 5 4 1 2 . . . . . . . . . . . . . . . . . 3 . . . 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . . . . 1 5 8 . . . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 661 | 3 63 20 102 7 165 137 9 20 4 . . . . 2 . . . . 6 . . 5 . 7 6 13 . 4 . 88 Core Hits 348 | 3 27 7 44 5 74 68 9 8 2 . . . . . . . . . 2 . . 2 . 2 2 2 . 3 1 87 Critical Kills 6 | . . . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 2 1 4 . 1 6 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 3 Burn 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 8 | . . . . . 1 6 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 166 | . . . . . 2 5 . . 22 . 1 . 2 8 1 5 . 2 9 6 4 5 1 16 22 25 . 30 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 136 | . . . . . 2 5 . . 22 . 1 . 2 8 1 5 . 2 9 6 4 5 1 16 22 25 . . . . Piercing 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . Sneak Attacks 15 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 5 2 2 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25270 | 38 810 266 1565 131 3102 2471 252 349 221 . . . . 158 . . . . 350 . . 508 . 449 455 706 . 359 226 12854 Guns 12694 | 38 809 266 1565 114 2993 2450 150 329 . . . . . . . . . . . . . . . . . . . . . 3980 Cannons 9000 | . . . . . . . . . . . . . . . . . . . . . . . . . . 168 . . . 8832 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 3009 | . . . . . . . . . 221 . . . . 158 . . . . 350 . . 508 . 449 455 538 . 330 . . Ramming 567 | . 1 . . 17 109 21 102 20 . . . . . . . . . . . . . . . . . . . 29 226 42 Kinetic 6821 | . . . 785 114 2993 2450 150 329 . . . . . . . . . . . . . . . . . . . . . . Thermal 2061 | 38 809 266 780 . . . . . . . . . . . . . . . . . . . . . . 168 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15491 | . . . . . . . . . 221 . . . . 158 . . . . 350 . . 508 . 449 455 538 . . . 12812 Piercing 330 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330 . . Highest Corruption 4 | . 2 2 . . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . 2 . 4 Average Corruption 1 | . 1 2 . . . 1 1 1 . . . . . . . . . . . . . . . . 1 . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 62 | . 8 31 . . . 3 11 . . . . . . . . . . . . . . . . . . . . 6 . 3 Message Errors 14 | . 1 10 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Matter Fused 14 | . . 5 . . . 1 5 . . . . . . . . . . . . . . . . . . . . 2 . 1 Heat Flow Errors 8 | . 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 11 | . 1 5 . . . 2 1 . . . . . . . . . . . . . . . . . . . . 2 . . Parts Rejected 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 1 Overflow Damage 1010 | . . . . . . . 8 . . . . . . 103 . . . . 96 . . 110 . 133 175 101 . 138 122 24 Projectiles 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . 24 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 965 | . . . . . . . 8 . . . . . . 103 . . . . 96 . . 110 . 133 175 80 . 138 122 . Knockbacks 4 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Impact 4 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Rammed 27 | . . 1 . 3 11 2 7 3 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 40 | . 2 1 . 4 11 2 11 3 . . . . . . . . . . . . . . . . . . . 1 3 2 Kicked 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 Crushed 5 | . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | 30 202 351 180 24 106 68 190 44 6 5 5 5 18 16 16 16 . 78 . 32 24 . . . . 28 56 211 . 233 Average Temperature 42 | 14 55 116 32 11 42 21 53 24 6 5 5 5 15 12 12 12 . 40 . 14 18 . . . . 7 42 40 . 19 Received Heat Transfer 2778 | . 234 81 219 . 504 378 9 120 6 . . . 18 9 . . . 9 . 21 . . . 18 . 27 . 117 9 999 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions 7 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 5 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 5 1 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5479 | 99 2194 732 2306 . . . . . . . . . . . . . . . . . . . . . . 148 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Maximum Alert Level 5 | . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . 1 1 5 5 5 Low Security (%) 82 | 100 100 100 100 100 86 38 92 . 100 . . . . 100 . . . . 100 . . . . 100 100 64 75 7 . . Level 1 7 | . . . . . 13 14 7 . . . . . . . . . . . . . . . . . . 35 24 52 . . Level 2 4 | . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . 23 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 99 . Peak Influence 1851 | 5 60 50 164 77 327 589 228 . 58 . . . . 45 . . . . 20 . . . . 108 188 318 323 1837 1851 1703 Initial 1113 | . 3 . . 53 . 59 228 . . . . . . . . . . . . . . . . . 54 85 87 175 1113 1100 Average 162 | 1 9 1 72 18 84 304 63 . 18 . . . . 9 . . . . 5 . . . . 71 135 164 169 540 1722 1363 Influence Increases 7607 | 10 293 55 788 140 939 1107 173 . 183 . . . . 76 . 30 . . 36 75 . 15 30 148 238 543 406 955 401 966 Destroy 0b10 Robot/C 2600 | . 200 40 440 80 580 740 60 . . . . . . . . . . . . . . . . . . . . . 120 340 Destroy 0b10 Robot/NC 400 | 10 25 5 65 5 70 45 25 . 10 . . . . 5 . . . . 10 . . 15 . 20 20 20 . 20 20 10 Destroy Leader 686 | . 56 10 164 10 166 200 . . 2 . . . . . . . . . 4 . . . . 2 2 4 . 2 12 52 Allied During Kill 74 | . . . 34 . . 16 . . . . . . . . . . . . . . . . . . . . . . 24 . Successful Hack 377 | . 12 . 39 . 13 . 28 . 64 . . . . 16 . . . . 20 . . . . 7 75 18 28 33 . 24 Select Force Hacks 60 | . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 525 | . . . . . . 75 . . . . . . . 15 . . . . . . . . . . 75 . 75 165 60 60 Destroy Structure 620 | . . . 1 . 5 1 . . 17 . . . . 10 . . . . 2 . . . . 14 36 81 63 180 75 135 Partial Spotted 180 | . . . . . . . . . 15 . . . . 15 . . . . . . . . . 30 . 30 30 45 . 15 Lose Combat Pursuer 2085 | . . . 45 45 105 30 . . 75 . . . . 15 . 30 . . . 75 . . 30 75 30 390 210 510 90 330 Influence Decreases 5235 | 5 296 55 651 193 798 581 401 . 181 . . . . 65 6 10 . . 29 33 30 10 30 52 140 471 180 380 280 358 Time Decay 3685 | 5 276 55 512 193 448 481 401 . 181 . . . . 65 6 10 . . 29 33 30 10 30 52 120 150 180 180 . 238 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . Lost Part 255 | . 20 . 25 . 50 60 . . . . . . . . . . . . . . . . . . 10 40 . 50 . . Lost Ally 490 | . . . 40 . . 40 . . . . . . . . . . . . . . . . . . 10 . . . 280 120 Purge Threat 655 | . . . 74 . 300 . . . . . . . . . . . . . . . . . . . . 281 . . . . Squads Dispatched 53 | . 3 . . 1 5 7 . . 2 . . . . 2 . . . . . . . . . . 2 3 . 10 15 3 Investigation 7 | . . . . 1 1 1 . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . Extermination 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 Reinforcement 18 | . 3 . . . 4 1 . . . . . . . 1 . . . . . . . . . . . 3 . 3 2 1 Assault 21 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 6 12 1 Garrison 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 31 | . 1 . 2 . 5 3 . . 1 . . . . 1 . . . 2 . . . . . . . 3 2 7 1 3 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 1 Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 1 Times Spotted 424 | . 12 2 34 4 51 49 2 7 6 . . . 5 4 5 1 2 3 2 4 . . 9 8 9 36 17 85 13 54 Peak Tracking Total 31 | . 3 2 4 4 4 5 . 4 3 . . . 5 2 5 2 1 3 1 3 . . 8 5 4 12 7 31 8 13 Tactical Retreats 54 | . . . 2 1 6 1 . . 3 . . . . 1 . 1 . . . 3 . . 1 1 1 7 4 10 2 10 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 12 | . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 35 | . . . . . . 5 . . . . . . . 1 . . . . . . . . . . 5 . 5 11 4 4 Max in Single Turn 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 2 Garrison Access 4 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 117 | . 9 1 12 1 11 7 9 7 8 . 1 4 . 5 . . 2 . 4 1 . 4 . 1 5 7 9 5 . 4 Terminals 73 | . 6 . 8 . 8 6 5 . 4 . . . . 4 . . . . 2 . . . . 1 5 7 8 5 . 4 Fabricators 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 2 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 1 . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . Total Hacks 346 | . 22 1 36 1 30 13 19 46 21 . 1 31 . 9 . . 8 . 14 1 . 17 . 4 15 15 24 11 . 7 Successful 230 | . 12 1 21 1 13 4 13 46 12 . 1 31 . 3 . . 8 . 9 1 . 17 . 3 8 7 10 3 . 6 Failed 116 | . 10 . 15 . 17 9 6 . 9 . . . . 6 . . . . 5 . . . . 1 7 8 14 8 . 1 Catastrophic 23 | . 1 . . . 5 3 2 . 2 . . . . 2 . . . . 2 . . . . . 1 . 3 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 134 | . 12 . 19 . 22 6 14 . 8 . . . . 7 . . 1 . 10 . . . . 4 8 5 9 5 . 4 Terminals 194 | . 17 . 25 . 26 9 12 . 13 . . . . 7 . . . . 11 . . . . 4 15 15 22 11 . 7 Fabricators 6 | . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 6 | . 2 . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 20 | . 3 . 7 . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 4 . . 4 . . . . . . . . . 1 . . . . . . . 2 . . . Terminal Hacks 163 | . 5 1 10 1 7 3 4 46 4 . 1 31 . . . . 8 . 4 1 . 17 . 2 3 5 6 1 . 3 Record 72 | . . . . . . . . 46 . . . 11 . . . . 8 . . . . 5 . . . . 2 . . . Part Schematic 18 | . . . . . . . 3 . . . . 11 . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 10 | . . 1 . 1 . 2 . . . . 1 . . . . . . . . 1 . . . . . 1 1 1 . 1 Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Unreport Threat 6 | . . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Locate Traps 17 | . 1 . 5 . 2 1 . . 1 . . . . . . . . . 1 . . . . 1 1 1 1 . . 2 Hauler Manifests 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 8 | . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . 1 . 2 . . . Fabricator Hacks 5 | . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 2 . 2 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 10 | . 2 . 2 . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Seal Access 4 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 40 | . 3 . 5 . 3 . 5 . 3 . . . . 1 . . . . 4 . . . . 1 5 2 3 2 . 3 Terminals 36 | . 3 . 3 . 3 . 3 . 3 . . . . 1 . . . . 4 . . . . 1 5 2 3 2 . 3 Track 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Botnet 31 | . 3 . 3 . 3 . 3 . 3 . . . . . . . . . 2 . . . . 1 3 2 3 2 . 3 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Skim 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 6 . 8 . 8 5 4 . 7 . . . . 4 . . . . 3 . . . . . 3 6 6 4 . 4 Full Trace Events 5 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 1 . . . 3 . . . . 11 . . . . . . . . . 4 . . . . . . . . Parts Built 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 135 | . . . . . . . . . 135 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 90 | . 26 . 26 . . . . . . . . . . 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 55 | . 13 . 20 . 11 . 11 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 48 | . . 3 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . 30 12 Largest Group 9 | . . 3 3 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . 9 6 Highest-Rated Group 127 | . . 40 40 . . 62 . . . . . . . . . . . . . . . . . . 26 . . . 127 86 Highest-Rated Ally 31 | . . 16 16 . . 31 . . . . . . . . . . . . . . . . . . 26 . . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 180 | . . 5 55 . . 17 . . . . . . . . . . . . . . . . . . . . . . 57 46 Total Damage 2927 | . . 74 628 . . 294 . . . . . . . . . . . . . . . . . . . . . . 1116 815 Kills 28 | . . . 9 . . 4 . . . . . . . . . . . . . . . . . . . . . . 10 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Active Infowar (turns) 8024 | 12 1529 1733 713 . . . . . 406 66 95 20 57 257 93 169 238 146 106 281 73 66 165 129 252 315 362 435 241 65 Sensors 3644 | . . . . . . . . . 406 66 95 20 57 257 93 169 238 146 106 281 73 66 165 129 252 309 361 355 . . Terrain 860 | . . . . . . . . . . . . . . . . . . . . . . . . 54 249 315 242 . . . Structural 3019 | . . . . . . . . . 402 66 95 20 57 257 93 169 238 146 106 281 73 66 165 20 . 48 362 355 . . Seismic 3987 | 12 1529 1733 713 . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 559 | . . . . . . . . . . . . . . . . . . . . . . . . 32 105 36 . 80 241 65 ECM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 2 . . . . . . 3 . . . 2 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 18625 | 76 1633 1733 2171 837 2779 1245 1397 2181 426 66 95 20 57 257 93 169 238 146 106 281 73 66 165 129 252 315 362 451 241 565 Spaces Moved 18306 | 45 697 565 915 420 1462 523 911 1431 990 261 341 79 158 413 219 278 562 338 352 691 237 179 475 342 558 815 999 1361 664 1025 Core 17 | 15 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Treads 6507 | . 282 565 915 420 1461 522 911 1431 . . . . . . . . . . . . . . . . . . . . . . Legs 2385 | 30 415 . . . . . . . . . . . . . . . . . . . . . . . . . . 251 664 1025 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9397 | . . . . . . . . . 990 261 341 79 158 413 219 278 562 338 352 691 237 179 475 342 558 815 999 1110 . . Fastest Speed 7 | 50 120 240 160 160 150 150 150 145 25 25 25 25 25 21 21 21 21 21 21 21 21 20 20 20 20 7 7 12 30 30 Average Speed 79 | 110 197 240 197 170 160 176 150 148 25 25 25 25 25 21 21 21 21 21 21 21 21 20 20 20 20 16 18 20 30 30 Slowest Speed 1050 | 200 240 240 240 240 950 1050 150 150 25 25 25 25 25 21 21 21 21 21 21 21 21 90 20 20 86 17 84 30 30 30 Overloaded Moves 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 13 143 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped 71 | . . . . . . . . . 5 . . . . 2 . . . 2 . 4 . . 2 1 3 24 12 16 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 97 91 89 87 88 85 99 90 26 48 56 68 28 11 42 40 75 43 10 53 41 62 57 14 54 26 93 83 24 42 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 10 | . . . . . . . 2 . . . 3 1 . . . 1 . . . . . 3 . . . . . . . . Known Exits Taken 21 | . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 12 | . . 1 . 1 . . . 3 . 1 1 . . . 1 1 . . . . 3 . . . . . . . . . Spaces Dug 271 | . . . . . 2 . . . 17 . 3 . 4 5 2 10 . 5 1 9 7 . 2 7 22 30 20 72 29 24 Terrain Destroyed 313 | . . . . . 2 . . . 17 . 3 . 4 5 2 10 . 5 1 9 7 . 2 7 22 35 21 73 29 59 Melee 86 | . . . . . 2 . . . 17 . 1 . 2 4 1 5 . 2 1 6 4 . 1 6 11 14 . 9 . . Projectile 171 | . . . . . . . . . . . 2 . 2 1 1 5 . 3 . 3 3 . 1 1 11 21 21 8 29 59 AOE 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 21169 | 62 851 914 1132 528 1715 705 930 1472 1137 260 345 78 168 566 263 377 681 403 370 812 251 199 540 376 651 909 1145 1449 692 1188 Wait 1596 | 4 58 329 77 95 34 29 4 20 87 . . . 5 134 41 80 107 60 3 108 2 3 63 7 41 39 84 8 10 64 Move 18143 | 44 696 564 914 419 1461 522 910 1431 980 260 340 78 157 408 218 277 561 333 351 682 236 178 470 339 552 768 974 1332 663 1025 Hop 64 | . . . . . . . . . 4 . . . . 2 . . . 2 . 4 . . 2 1 2 22 12 13 . . Pick Up 117 | 4 18 4 21 1 15 3 . 3 9 . . . . 4 . . 1 . 3 1 . 2 . 3 1 3 3 11 3 4 Fast Attach 129 | 7 6 . 12 1 24 14 . . 3 . . . . 2 . . 5 . . . . 5 . 3 4 3 12 19 . 9 Attach 90 | . 2 1 7 . 3 3 . . 12 . . . . 2 1 5 . . 2 4 3 . 2 2 5 12 12 5 1 6 Detach 54 | . . . . . 1 1 . . . . . . . . 1 5 . . . 3 3 1 1 1 6 8 14 5 . 4 Swap 46 | . 8 . 2 . 8 9 . 1 1 . 2 . 2 2 . . 1 2 . . . . . . 1 1 . 1 2 3 Drop 161 | . 12 1 19 2 35 9 . 1 19 . . . . 3 . . 6 1 2 1 . 5 . 3 5 3 8 16 . 10 Fire 560 | 3 49 14 80 6 121 104 5 13 . . 2 . 2 1 1 5 . 3 . 3 3 . 1 1 12 25 26 9 10 61 Melee 166 | . . . . . 2 5 . . 22 . 1 . 2 8 1 5 . 2 9 6 4 5 1 16 22 25 . 30 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Crush 31 | . . 1 . 4 11 2 11 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 3 exits: [*Acc] / *Frg / *Sec) -2/Section 7 -1/Access -1/Command (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 7) 690 | -10/Materials | Discovered new exit (range 5) 821 | -10/Materials | Repaired Med. Laser 834 | -10/Materials | Discovered new exit (range 8) 1055 | -10/Materials | Discovered new exit (range 5) 1520 | -10/Materials | Discovered new exit (range 16) 1710 | -10/Materials | Entered Mines 1744 | -10/Mines | Met a Derelict bent on vengeance 1794 | -10/Mines | Discovered new exit (range 5) 1865 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2254 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2311 | -10/Mines | Learned Materials trap positions 2316 | -10/Mines | Discovered new exit (range 5) 2690 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2784 | -10/Mines | Discovered new exit (range 5) 3087 | -10/Mines | Learned Materials interactive machine intel 3116 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3443 | -10/Mines | Entered Materials 3443 | -9/Materials | Accompanied by 3 allies 3443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3444 | -9/Materials | Loaded intel: 21 trap records 3445 | -9/Materials | Loaded intel: 16 interactive machine locations 3692 | -9/Materials | Discovered new exit (range 16) 3755 | -9/Materials | Discovered new exit (range 15) 4098 | -9/Materials | Repaired Lgt. Treads 4113 | -9/Materials | Discovered new exit (range 15) 4334 | -9/Materials | Lost 4 parts (1n2u1w) 4542 | -9/Materials | Discovered new exit (range 11) 4931 | -9/Materials | Discovered new exit (range 10) 5614 | -9/Materials | Entered Mines 5831 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5853 | -9/Mines | Discovered new exit (range 8) 5924 | -9/Mines | Discovered new exit (range 5) 6096 | -9/Mines | Learned location of 1 exit from Lower Caves 6273 | -9/Mines | Met a Derelict shopkeep closing up shop 6451 | -9/Mines | Entered Materials 6451 | -8/Materials | Evolved 2 slots: Utility x2 7217 | -8/Materials | Discovered new exit (range 16) 7342 | -8/Materials | Identified exit to Storage 7622 | -8/Materials | Discovered new exit (range 16) 8587 | -8/Materials | Discovered new exit (range 8) 9230 | -8/Materials | Entered Storage 9231 | -8/Storage | Identified exit to Recycling 9469 | -8/Storage | Core integrity fell below 50% 9562 | -8/Storage | Garrison activated, responded to threat 9606 | -8/Storage | Met a pair of Derelict thieves 9853 | -8/Storage | Discovered new exit (range 16) 10471 | -8/Storage | Used back door to open Recycling access 10475 | -8/Storage | Entered Recycling 10718 | -8/Recycling | Discovered new exit (range 15) 11395 | -8/Recycling | Scanned before Scraplab entrance 11855 | -8/Recycling | Entered Scraplab 11867 | -8/Recycling | Discovered new exit (range 3) 11872 | -8/Recycling | Entered Scraptown 11881 | -8/Scraptown | System corruption cleaned by C-Scrubber 12148 | -8/Scraptown | Discovered new exit (range 7) 12280 | -8/Scraptown | Visited Junk Repository 12322 | -8/Scraptown | Visited CR-KLE's Repair Center 12361 | -8/Scraptown | Visited Cyclists 12417 | -8/Scraptown | Visited Symbiants 12849 | -8/Scraptown | Visited Awakened 12923 | -8/Scraptown | Visited The Evicted 12982 | -8/Scraptown | Visited UFD Registry 12982 | -8/Scraptown | Registered with UFD as "Spikepod" 13037 | -8/Scraptown | Visited LU-1G1's Boring Crew 13114 | -8/Scraptown | Visited Curators Association 13189 | -8/Scraptown | Visited Scrap Suit Storage 13235 | -8/Scraptown | Visited Modified Component R&D 13324 | -8/Scraptown | Visited Infowarlord's Domain 13338 | -8/Scraptown | Found Exp. Sensor Array 13382 | -8/Scraptown | Visited Scrapoid Research Area 13415 | -8/Scraptown | Visited Botcube Research 13447 | -8/Scraptown | Visited Scrapoid Pod Storage 13843 | -8/Scraptown | Met Optimus 13843 | -8/Scraptown | Accepted into 0bPrime 13940 | -8/Scraptown | Discovered new exit (range 5) 14002 | -8/Scraptown | Civil war broke out across Scraptown 14052 | -8/Scraptown | Core integrity fell below 20% 14053 | -8/Scraptown | Entered Factory 14053 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 14085 | -6/Factory | Identified exit to Factory 14198 | -6/Factory | Fabricated Cesium-ion Thruster (x2) 14321 | -6/Factory | Fabricated Imp. Flight Unit? 14430 | -6/Factory | Build established: Scout 14444 | -6/Factory | Discovered new exit (range 2) 14444 | -6/Factory | Identified exit to Lower Caves 14479 | -6/Factory | Entered Lower Caves 14480 | -6/Lower Caves | Identified exit to Lower Caves 14545 | -6/Lower Caves | Entered another Lower Caves area 14576 | -6/Lower Caves | Entered a destroyed Warlord outpost 14609 | -6/Lower Caves | Encountered a Warlord checkpoint 14620 | -6/Lower Caves | Discovered new exit (range 10) 14640 | -6/Lower Caves | Identified exit to Data Miner 14640 | -6/Lower Caves | Entered Data Miner 14640 | -6/Data Miner | Discovered new exit (range 6) 14645 | -6/Data Miner | Met Data Miner 14650 | -6/Data Miner | Learned location of Section 7 (-2) 14650 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14654 | -6/Data Miner | Received God Mode back door access code from Data Miner 14660 | -6/Data Miner | Identified exit to Proximity Caves 14660 | -6/Data Miner | Entered Proximity Caves 14714 | -5/Proximity Caves | Discovered exit to Factory (range 11) 14717 | -5/Proximity Caves | Entered Factory 14717 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14761 | -5/Factory | Repaired Lgt. Deuterium Engine 14808 | -5/Factory | Discovered new exit (range 10) 14815 | -5/Factory | Identified exit to Upper Caves 14974 | -5/Factory | Entered Upper Caves 15003 | -5/Upper Caves | Encountered a Warlord checkpoint 15004 | -5/Upper Caves | Learned Factory trap positions 15064 | -5/Upper Caves | Discovered new exit (range 11) 15067 | -5/Upper Caves | Identified exit to Upper Caves 15067 | -5/Upper Caves | Entered another Upper Caves area 15068 | -5/Upper Caves | Identified exit to Warlord 15101 | -5/Upper Caves | Encountered a Warlord checkpoint 15126 | -5/Upper Caves | Learned 4 Factory zone layouts 15236 | -5/Upper Caves | Entered Warlord 15333 | -5/Warlord | Opened Warlord's prototype stash 15343 | -5/Warlord | Found Prototype Processor 15343 | -5/Warlord | Identified Exp. Targeting Computer 15422 | -5/Warlord | Rebuked by Warlord 15447 | -5/Warlord | Warlord's base attacked by MAIN.C 15464 | -5/Warlord | Discovered new exit (range 12) 15474 | -5/Warlord | Identified exit to Proximity Caves 15474 | -5/Warlord | Entered Proximity Caves 15618 | -4/Proximity Caves | Discovered new exit (range 10) 15620 | -4/Proximity Caves | Identified exit to Factory 15620 | -4/Proximity Caves | Entered Factory 15620 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15622 | -4/Factory | Loaded intel: 103 trap records 15668 | -4/Factory | Discovered new exit (range 9) 15681 | -4/Factory | Identified exit to Research 15688 | -4/Factory | Identified exit to Upper Caves 15688 | -4/Factory | Identified exit to Extension 15726 | -4/Factory | Entered Upper Caves 15749 | -4/Upper Caves | Entered a destroyed Warlord outpost 15888 | -4/Upper Caves | Build established: Hacker-Scout 15987 | -4/Upper Caves | Discovered new exit (range 15) 15992 | -4/Upper Caves | Identified exit to Upper Caves 16007 | -4/Upper Caves | Entered another Upper Caves area 16076 | -4/Upper Caves | Discovered new exit (range 12) 16079 | -4/Upper Caves | Identified exit to Zhirov 16080 | -4/Upper Caves | Entered Zhirov 16080 | -4/Zhirov | Discovered new exit (range 3) 16084 | -4/Zhirov | Met Zhirov 16088 | -4/Zhirov | Learned location of Quarantine (-2) 16088 | -4/Zhirov | Learned location of Testing (-3) 16088 | -4/Zhirov | Learned location of Command (-1) 16092 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16096 | -4/Zhirov | Found Alien Artifact 16096 | -4/Zhirov | Identified Integrated Dissipator 16096 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16146 | -4/Zhirov | Identified exit to Proximity Caves 16146 | -4/Zhirov | Entered Proximity Caves 16167 | -3/Proximity Caves | Spotted B-86 Titan 16311 | -3/Proximity Caves | Discovered exit to Research (range 2) 16311 | -3/Proximity Caves | Entered Research 16311 | -3/Research | Evolved 2 slots: Utility x2 16338 | -3/Research | Identified exit to Armory 16338 | -3/Research | Identified exit to Testing 16440 | -3/Research | Entered Testing 16454 | -3/Testing | Found Prototype Energy Cannon 16454 | -3/Testing | Identified Cld. Nova Cannon 16492 | -3/Testing | Spotted PY-U2ZQUDSN3K 16511 | -3/Testing | Found Prototype Device 16511 | -3/Testing | Identified 2N-1CE's Frost Array 16527 | -3/Testing | Found Prototype Hackware 16620 | -3/Testing | Discovered new exit (range 15) 16625 | -3/Testing | Identified exit to Research 16692 | -3/Testing | Entered Research 16692 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16713 | -2/Research | Build established: Hacker-Ninja 16794 | -2/Research | Spotted B-90 Cyclops 16813 | -2/Research | Identified exit to Quarantine 16861 | -2/Research | Identified Ghost Barrier 17007 | -2/Research | Entered Quarantine 17025 | -2/Quarantine | Found Alien Energy Cannon 17025 | -2/Quarantine | Identified Core Cannon 17045 | -2/Quarantine | Found Alien Reactor 17045 | -2/Quarantine | Identified Matter Drive 17053 | -2/Quarantine | Found Prototype Device 17053 | -2/Quarantine | Identified Exp. Shield Generator 17055 | -2/Quarantine | Found Prototype Device 17055 | -2/Quarantine | Identified Exp. ECM Suite 17066 | -2/Quarantine | Found Alien Artifact 17109 | -2/Quarantine | Discovered new exit (range 15) 17129 | -2/Quarantine | Found Alien Artifact 17129 | -2/Quarantine | Identified Subatomic Replicator 17144 | -2/Quarantine | Spotted Alpha 7 17249 | -2/Quarantine | Found Alien Artifact 17249 | -2/Quarantine | Identified Phase Redirector 17304 | -2/Quarantine | Build established: Hacker-Scout 17353 | -2/Quarantine | Spotted Fortress 17364 | -2/Quarantine | Discovered new exit (range 6) 17364 | -2/Quarantine | Discovered new exit (range 7) 17366 | -2/Quarantine | Identified exit to Section 7 17367 | -2/Quarantine | Identified exit to Protoforge 17369 | -2/Quarantine | Entered Section 7 17399 | -2/Section 7 | Found Alien Artifact 17399 | -2/Section 7 | Identified Core Reset Matrix 17399 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 17399 | -2/Section 7 | Used Core Reset Matrix 17403 | -2/Section 7 | Detected hypermatrix surge 17403 | -2/Section 7 | Sensed 19 artifacts in vicinity 17430 | -2/Section 7 | Found Integrated Dissipator 17430 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17469 | -2/Section 7 | Found Microwarp Drive 17517 | -2/Section 7 | Spotted Alpha 7 17544 | -2/Section 7 | Discovered new exit (range 8) 17554 | -2/Section 7 | Found Integrated Reactor 17554 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 17589 | -2/Section 7 | Spotted Executioner 17600 | -2/Section 7 | Spotted Executioner 17611 | -2/Section 7 | Spotted Striker 17611 | -2/Section 7 | Spotted Striker 17619 | -2/Section 7 | Search patrols dispatched 17656 | -2/Section 7 | Spotted Striker 17656 | -2/Section 7 | Spotted Striker 17658 | -2/Section 7 | Found Sigix Shearcannon 17662 | -2/Section 7 | Found Sigix Sheargun 17669 | -2/Section 7 | Spotted Executioner 17669 | -2/Section 7 | Spotted Executioner 17680 | -2/Section 7 | Spotted B-99 Colossus 17692 | -2/Section 7 | Found LRC Matter Compressor 17692 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 17695 | -2/Section 7 | Found LRC Storage 17695 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 17724 | -2/Section 7 | Integrated with Sigix Exoskeleton 17767 | -2/Section 7 | Spotted Alpha 7 17820 | -2/Section 7 | Entered Access 17820 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 17825 | -1/Access | Emitted hypermatrix ping 17830 | -1/Access | Assembled emerged from beneath the floor 17899 | -1/Access | Assembled emerged from beneath the floor 17956 | -1/Access | Assembled emerged from beneath the floor 18031 | -1/Access | Build established: Alien-Sigix 18039 | -1/Access | Discovered new exit (range 18) 18045 | -1/Access | Assembled emerged from beneath the floor 18050 | -1/Access | Garrison activated, responded to threat 18061 | -1/Access | Entered Command 18066 | -1/Command | Emitted hypermatrix ping 18071 | -1/Command | Assembled emerged from beneath the floor 18083 | -1/Command | Lost 4 allies 18175 | -1/Command | Discovered new exit (range 17) 18198 | -1/Command | Assembled emerged from beneath the floor 18340 | -1/Command | Spotted M Guard 18340 | -1/Command | Spotted Combat Programmer 18341 | -1/Command | Spotted Combat Programmer 18363 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 18365 | -1/Command | Destroyed Combat Programmer 18365 | -1/Command | Destroyed Combat Programmer 18371 | -1/Command | Used Subatomic Replicator to replicate Sigix Shearcannon 18401 | -1/Command | Spotted Striker 18408 | -1/Command | Spotted M Guard 18510 | -1/Command | Destroyed M Guard 18520 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 18527 | -1/Command | Destroyed M Guard 18527 | -1/Command | All MAIN.C guards destroyed 18542 | -1/Command | Found Prototype Device 18542 | -1/Command | Identified Thermal Barrier 18548 | -1/Command | Destroyed 7 combat bots 18550 | -1/Command | Found Prototype Reactor 18550 | -1/Command | Identified Zero-point Reactor 18558 | -1/Command | Met MAIN.C 18561 | -1/Command | First assault squad dispatched 18570 | -1/Command | 0b10 Conduit disabled 18572 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 18572 | -1/Command | Destroyed MAIN.C Shell 18573 | -1/Command | Spotted M Shell/Def 18573 | -1/Command | Spotted M Shell/Atk 18573 | -1/Command | Spotted M Shell/Def 18573 | -1/Command | Spotted M Shell/Atk 18573 | -1/Command | Spotted M Shell/Atk 18573 | -1/Command | Spotted M Shell/Def 18573 | -1/Command | Spotted M Shell/Atk 18573 | -1/Command | Spotted M Shell/Def 18575 | -1/Command | MAIN.C activated Command garrisons 18581 | -1/Command | Destroyed M Shell/Def 18582 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 18586 | -1/Command | Core integrity fell below 50% 18591 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 18626 | -1/Command | Exoskeleton Destroyed Last Messages --------------- 18591_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 18596_ M Shell/Atk Prototype Protection blasted off. 18608_ Quantum Shear penetrates Heavy Barrier. 18610_ Critical hit (Meltdown: +300). 18610_ Knocked back. 18617_ System corrupted: Matter fused (-7). 18617_ Quantum Shear penetrates MAIN.C. 18617_ Quantum Shear penetrates 0b10 Conduit. 18617_ Quantum Shear penetrates MAIN.C. 18617_ Quantum Shear penetrates 0b10 Conduit. 18617_ Quantum Shear penetrates MAIN.C. 18623_ Quantum Shear penetrates M Shell/Atk. 18623_ Quantum Shear penetrates MAIN.C. 18625_ Quantum Shear penetrates M Shell/Atk. 18625_ Quantum Shear penetrates MAIN.C. 18626_ Sigix Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ??????????????????################################ | | ?????????????????################################# | | ?????????????????################################# | | ????????????????################################## | | ???????????????################################### | | ??????????????#######""""""" "" " ######## | | ????????????? #####"" "" ######## | | ???????????? #####""""" "" ######## | | ??????????? #####""""""" """ " %% | | ?????????? #####" " """ "% % | | ????????? #####"" """ " % *!= % % | | ????????+ #####"" """ " =%! !######## | | ??????? # ##### " "" !! !%! ######## | | ???????## ##### " !%! ! ######## | | ??????### ##### " =*! ""######## | | ?????#### #####"""""" """""######## | | ?????#### #####"" """""""######## | | ?????################ i """"""""######## | | ???? ################ i " " " ######## | | ???? ################ YYY " " " " ######## | | ???? """% " " " """" " ######## | | ???? """ Yi"" " " """" ######## | | ???? """% M" " " " ######## | | ???#### ########### """"""" " ######## | | ????### ########### "" " """"""""######## | | ????### ########### % X "" " " " ######## | | ????### k ######################################## | | ???? ######################################## | | ????####+##################################????#?? | | ?????# *############################??????? | | ?????# ############################??????? | | ?????# = ###########################???????? | | ?????? =###########################???????? | | ??????? ###########################???????? | | ???????+#################################????????? | | ???????? ##########################?????????? | | ????????? ##########################?????????? | | ?????????? #########################??????????? | | ??????????? ########################???????????? | | ????????????? #######################????????????? | | ??????????????#####################??????????????? | | ?????????????????#################???????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 262 Energy Generation 85 Energy Capacity 395 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -6/Factory Imp. Flight Unit | x1 | -6/Factory Repaired ---------- Med. Laser | 30% | -10/Materials Lgt. Treads | 72% | -9/Materials Lgt. Deuterium Engine | 38% | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Cannon Matter Drive Subatomic Replicator Phase Redirector Core Reset Matrix Microwarp Drive Integrated Reactor LRC Matter Compressor LRC Storage Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- Corridor Of Doom Meet Your Maker No Explosion For You Challenges ------------ None Game ------ Seed AssembledGravitonAxe Manual? 0 Play Time 04:07:17 Cumulative 155.7 hours Start 2025.03.14 @ 01:13:50 End 2025.03.15 @ 01:26:10 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 11 Types 10/0/1/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f443bdb-3fc4-4822-832e-bffa45455450