Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.06 @ 22:58:22 Player: PerrySimm Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (2285) 2285 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 8836 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 76/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (5) ------- Spear > --- INVENTORY (5) ---- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Advanced Target Analyzer Reaction Control System Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Armored Wheel Impulse Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Signal Interpreter System Shield System Shield Experimental System Shield > --- WEAPON ----------- Improved Arc Projector Nova Cannon Spear Lance > --- INVENTORY -------- Reaction Control System Advanced Shield Generator Flak Gun Spear Lance [Rating: 91] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Impulse Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Slots Evolved 14 | . . 2 . 2 2 2 . 2 2 . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . 2 . 1 . 1 . . . Utility 6 | . . 2 . . 1 1 . . 1 . 1 Weapon 3 | . . . . . 1 . . . 1 . 1 Parts Attached 98 | 6 6 6 15 6 6 1 14 6 6 4 22 Power 14 | 1 1 1 3 . 1 . . 2 . 1 4 Engine 7 | 1 1 1 2 . . . . 1 . . 1 Core 5 | . . . 1 . 1 . . 1 . 1 1 Reactor 2 | . . . . . . . . . . . 2 Propulsion 29 | 2 . . 4 3 1 1 8 2 1 3 4 Treads 5 | . . . . 2 . 1 . . . 1 1 Leg 8 | 2 . . 4 1 1 . . . . . . Wheel 2 | . . . . . . . . . . . 2 Hover 13 | . . . . . . . 8 2 1 1 1 Flight 1 | . . . . . . . . . . 1 . Utility 20 | 1 1 4 1 2 2 . 3 . 3 . 3 Device 8 | . 1 1 . 1 1 . 2 . 1 . 1 Storage 3 | 1 . 1 . . . . . . . . 1 Processor 2 | . . 1 . . . . . . 1 . . Hackware 3 | . . . . . 1 . . . 1 . 1 Protection 4 | . . 1 1 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 4 1 7 1 2 . 3 2 2 . 11 Energy Gun 7 | 1 . . . 1 . . . . 2 . 3 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 10 | 1 2 1 4 . 1 . . . . . 1 Ballistic Cannon 2 | . . . 1 . 1 . . . . . . Launcher 9 | . 2 . 2 . . . 3 1 . . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 . 1 Parts Lost 44 | . . . 1 . . . 2 . . 15 26 Power 8 | . . . 1 . . . . . . 3 4 Propulsion 15 | . . . . . . . 2 . . 7 6 Utility 8 | . . . . . . . . . . 2 6 Weapon 13 | . . . . . . . . . . 3 10 Highest Loss Streak 26 | . . . 1 . . . 2 . . 13 26 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 90 99 99 95 93 95 98 93 55 50 Engine 6 | . 14 11 8 9 5 . . 4 5 2 . Core 2 | . . . 2 . 1 6 6 5 5 2 2 Treads 5 | . . . . 18 15 20 1 . . 2 4 Leg 14 | . 28 22 22 18 15 13 . . . . . Hover 5 | . . . . . . . 28 34 30 12 . Device 9 | . 12 21 11 8 6 6 11 11 11 2 2 Storage 8 | . 14 11 11 9 7 6 6 5 5 5 3 Processor 7 | . . . 11 9 7 6 6 5 7 10 9 Hackware 3 | . . . . . 3 6 6 5 6 10 10 Protection 5 | . . 2 11 9 7 6 5 5 5 1 . Energy Gun 5 | . 14 11 3 3 7 6 6 4 5 2 1 Ballistic Gun 7 | . 13 11 10 9 7 6 6 4 . . . Ballistic Cannon 3 | . . . 7 5 6 6 3 . . . . Launcher 1 | . . . . . . . 2 5 5 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 12 15 20 29 33 40 38 39 47 53 52 58 Greatest Support 60 | 20 20 20 23 40 40 60 60 60 60 60 30 Greatest Overweight (x) 5 | . . . 1 . . . 1 . 1 3 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 8 Most Carried 10 | 4 8 10 10 10 10 9 10 10 10 10 10 Average Carried 8 | 3 7 7 9 9 10 9 9 8 9 8 5 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 10 9 10 9 10 6 5 Class Distribution -------------------- 36% | Scavenger-Mutant 20% | Mutant 17% | Hacker-Mutant 16% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Extension Hacker-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Matter Collected 1692 | 244 117 45 351 132 188 . 246 57 69 6 237 Remotely . | . . . . . . . . . . . . Salvage Created 2034 | . 101 112 403 206 196 . 316 101 69 . 530 Parts 128 | . 11 9 34 12 9 . 15 6 6 . 26 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Combat Hostiles Destroyed 46 | . 2 4 12 5 6 . 6 3 . . 8 Melee 6 | . . . . . . . . . . . 6 Guns 21 | . 2 4 7 3 3 . 2 . . . . Cannons 11 | . . . 5 2 3 . . . . . 1 AOE 7 | . . . . . . . 4 3 . . . Classes Destroyed 10 | . 3 2 . . 1 . 2 1 . . 1 Worker 1 | . . . . . . . . . . . 1 Builder 5 | . 2 . 1 . . . . . 1 . 1 Watcher 4 | . 1 1 1 . . . . . 1 . . Swarmer 10 | . . 3 2 . . . 3 . . . 2 Grunt 19 | . 2 . 6 4 4 . . . . . 3 Sentry 7 | . . 1 4 1 . . . 1 . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 3 | . . . . . . . . 2 . . 1 Programmer 4 | . . . . . 2 . . . . . 2 Heavy 1 | . . . . . . . 1 . . . . Best Kill Streak 6 | . 2 4 4 2 2 . 6 2 1 . 4 Combat Bots Only 6 | . 1 4 4 2 2 . 6 2 . . 3 Max Kills in Single Turn 3 | . 1 1 2 1 1 . 3 1 1 . 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . . . . . 3 1 . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Damage Taken 7148 | . 83 162 427 157 182 . 391 470 . 1727 3549 Core 2052 | . 9 16 98 10 . . 51 22 . 538 1308 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 61 | . . . . 16 11 . . . 34 . . Core Remaining (%) 88 | 100 96 . 71 98 100 . 94 97 . 53 . Volleys Fired 121 | . 14 11 36 13 13 . 9 7 3 . 15 Largest 3 | . 2 2 2 2 3 . 3 1 2 . 2 Hottest 178 | . 60 60 70 88 141 . 123 30 111 . 178 Shots Fired 240 | . 25 22 71 26 39 . 24 7 5 . 21 Gun 160 | . 22 22 45 15 26 . 16 . 3 . 11 Cannon 55 | . . . 22 11 13 . . . . . 9 Launcher 24 | . 3 . 4 . . . 8 7 2 . . Special 1 | . . . . . . . . . . . 1 Kinetic 136 | . 11 11 54 24 26 . 8 . . . 2 Thermal 72 | . 11 11 13 2 13 . 8 . 3 . 11 Explosive 22 | . 3 . 4 . . . 8 7 . . . Electromagnetic 9 | . . . . . . . . . 2 . 7 Robot Hit Streak 54 | . 11 12 54 34 12 . 29 5 6 . 5 Robot Miss Streak 5 | . 1 2 1 2 4 . 5 . 1 . 4 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 207 | . 17 14 60 21 31 . 17 5 6 . 36 Core Hits 126 | . 9 7 19 11 23 . 30 9 3 . 15 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 7 | . . 1 1 . 1 . . . . . 4 Burn 1 | . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . Impale 3 | . . . . . . . . . . . 3 Melee Attacks 37 | . . . . . . . . 1 8 . 28 Impact . | . . . . . . . . . . . . Slashing 9 | . . . . . . . . 1 8 . . Piercing 28 | . . . . . . . . . . . 28 Sneak Attacks 2 | . . . . . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 Damage Inflicted 5441 | . 268 137 945 369 769 . 934 429 374 . 1216 Guns 1801 | . 163 137 432 203 472 . 241 . 16 . 137 Cannons 1032 | . . . 375 166 297 . 13 . . . 181 Explosions 1461 | . 105 . 138 . . . 680 429 109 . . Melee 1147 | . . . . . . . . . 249 . 898 Ramming . | . . . . . . . . . . . . Kinetic 1908 | . 63 36 670 351 583 . 180 . . . 25 Thermal 950 | . 100 101 137 18 186 . 61 112 16 . 219 Explosive 1240 | . 105 . 138 . . . 680 317 . . . Electromagnetic 183 | . . . . . . . . . 109 . 74 Impact 13 | . . . . . . . 13 . . . . Slashing 249 | . . . . . . . . . 249 . . Piercing 898 | . . . . . . . . . . . 898 Highest Corruption 18 | . . . . . 1 . . . . 1 18 Average Corruption 8 | . . . . . 1 . . . . 1 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . 8 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 78 | . . . . . 7 . 5 7 43 . 16 Projectiles 7 | . . . . . 7 . . . . . . Explosions 12 | . . . . . . . 5 7 . . . Melee 59 | . . . . . . . . . 43 . 16 Knockbacks 3 | . . . 1 . 2 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . 1 . 2 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 57 | . . . . . . . 57 . . . . Shots 2 | . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 198 | . 64 41 132 9 198 . . 2 50 4 189 Average Temperature 42 | . 27 15 33 4 72 . . 2 24 4 63 Received Heat Transfer 1081 | . 60 45 210 90 72 . 27 12 . 274 291 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 3 | . . 1 1 . . . . . . . 1 Heat Transferred 1750 | . 225 225 325 37 481 . 148 50 37 . 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Peak Influence 403 | . 103 188 403 164 162 13 215 201 220 97 147 Initial 97 | . . 36 67 39 11 13 10 97 83 92 2 Average 94 | . 32 105 208 71 33 13 73 144 148 38 65 Maximum Alert Level 2 | . . . 2 . . . 1 1 1 . . Low Security (%) 83 | 100 100 100 31 100 100 100 91 99 79 100 100 Level 1 16 | . . . 68 . . . 8 . 20 . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 4 . 2 1 2 . 3 Investigation 1 | . 1 . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 6 | . . . . . 1 . 2 1 2 . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Distress Signals 7 | . . . 2 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 5 7 17 11 9 . 12 8 8 12 24 Peak Tracking Total 11 | . 2 5 5 5 4 . 3 3 8 11 11 Tactical Retreats 15 | . 1 1 1 1 1 . 3 1 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Traps Triggered 2 | . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Machines Disabled 7 | . . . 3 . . . . 4 . . . Max in Single Turn 4 | . . . 2 . . . . 4 . . . Garrison Access 2 | . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Machines Accessed 29 | . 2 . 7 6 3 2 . 4 3 . 2 Terminals 21 | . 2 . 6 3 . 2 . 4 2 . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . 1 2 . . . 1 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . Total Hacks 69 | . 6 . 16 14 5 6 . 12 5 . 5 Successful 37 | . 3 . 8 8 2 1 . 10 3 . 2 Failed 32 | . 3 . 8 6 3 5 . 2 2 . 3 Catastrophic 4 | . . . 1 . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 35 | . 6 . 10 4 . 5 . 5 2 . 3 Terminals 53 | . 6 . 15 6 . 6 . 12 3 . 5 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . . . . 2 4 . . . 2 . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . Garrison Access 3 | . . . 1 2 . . . . . . . Terminal Hacks 19 | . 1 . 5 1 . 1 . 9 1 . 1 Record 2 | . . . . . . . . 1 1 . . Open Door 3 | . . . 3 . . . . . . . . Open DSF 3 | . . . . . . 1 . 2 . . . Level Access Points 5 | . 1 . 1 1 . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . . 2 . . . Unreport Threat 1 | . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 2 . . . 2 . . Scan Component 3 | . . . . 1 1 . . . 1 . . Repair 3 | . . . . 1 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 2 | . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . Unauthorized Hacks 6 | . 2 . 2 . . . . 1 . . 1 Terminals 6 | . 2 . 2 . . . . 1 . . 1 Track 6 | . 2 . 2 . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 . 5 4 2 1 . 2 2 . 2 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . . . 1 . . Time 77 | . . . . 26 26 . . . 25 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Turns Passed 3987 | 167 484 147 851 501 534 166 203 209 250 117 358 Spaces Moved 2772 | 80 267 83 359 245 244 104 225 413 363 190 199 Core 63 | 8 . . . . . . . . . 2 53 Treads 623 | . . . . 245 244 104 10 . . . 20 Legs 781 | 72 267 83 359 . . . . . . . . Wheels 98 | . . . . . . . . . . . 98 Hover 1207 | . . . . . . . 215 413 363 188 28 Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 160 160 160 44 40 40 40 50 Average Speed 103 | 113 120 120 177 160 160 160 51 40 40 59 109 Slowest Speed 300 | 120 120 120 190 160 160 160 160 44 94 210 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 8 36 6 54 28 7 5 96 14 10 46 9 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 31 | . 25 . . . . . . 1 4 . 1 Terrain Destroyed 116 | . 25 . 13 . 2 . 17 50 4 . 5 Melee 5 | . . . . . . . . 1 4 . . Projectile 8 | . . . 1 . 2 . . . . . 5 AOE 103 | . 25 . 12 . . . 17 49 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Ext Res Total 3623 | 154 406 110 509 329 357 104 293 447 446 193 275 Wait 521 | 64 115 5 83 58 92 . 28 16 55 . 5 Move 2761 | 79 266 82 358 244 243 103 224 412 362 189 199 Hop . | . . . . . . . . . . . . Pick Up 43 | 5 4 2 4 3 . . 7 1 6 . 11 Fast Attach 47 | 5 1 3 5 3 5 . 8 . 4 1 12 Attach 31 | 1 . 2 1 2 . 1 4 5 2 3 10 Detach 5 | . . 2 . . . . . 3 . . . Swap 20 | . 5 1 9 1 1 . 2 1 . . . Drop 42 | . 1 2 13 5 3 . 11 1 6 . . Fire 121 | . 14 11 36 13 13 . 9 7 3 . 15 Melee 32 | . . . . . . . . 1 8 . 23 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 398 | -10/Materials | Identified exit to Materials 652 | -10/Materials | Entered another Materials area 652 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Identified exit to Storage 799 | -9/Materials | Entered Storage 1053 | -9/Storage | Found Prototype Launcher 1073 | -9/Storage | Build established: Scavenger-Mutant 1417 | -9/Storage | Identified exit to Materials 1650 | -9/Storage | Entered Materials 1650 | -8/Materials | Evolved 2 slots: Propulsion x2 1694 | -8/Materials | Repaired Sensor Array 2108 | -8/Materials | Identified exit to Factory 2151 | -8/Materials | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2476 | -7/Factory | Garrison activated, responded to threat 2483 | -7/Factory | Build established: Scavenger-Skirmisher 2635 | -7/Factory | Repaired Sensor Array 2667 | -7/Factory | Discovered new exit (range 12) 2683 | -7/Factory | Identified exit to Factory 2685 | -7/Factory | Entered another Factory area 2685 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2851 | -6/Factory | Identified exit to DSF 2851 | -6/Factory | Entered DSF 2888 | -6/DSF | Additional patrols routed to DSF 3019 | -6/DSF | Discovered new exit (range 14) 3054 | -6/DSF | Identified exit to Factory 3054 | -6/DSF | Entered Factory 3054 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3197 | -5/Factory | Identified exit to Factory 3263 | -5/Factory | Entered another Factory area 3263 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3315 | -4/Factory | Build established: Hacker-Mutant 3420 | -4/Factory | Found Prototype Hackware 3448 | -4/Factory | Repaired Imp. Gravmag System 3451 | -4/Factory | Identified Exp. System Shield 3510 | -4/Factory | Discovered new exit (range 9) 3513 | -4/Factory | Identified exit to Extension 3513 | -4/Factory | Entered Extension 3542 | -4/Extension | Spotted B-86 Titan 3545 | -4/Extension | Spotted B-86 Titan 3594 | -4/Extension | Lost 13 parts (2p6n2u3w) 3612 | -4/Extension | Discovered new exit (range 20) 3612 | -4/Extension | Discovered new exit (range 20) 3627 | -4/Extension | Disrupted transfer network 3628 | -4/Extension | Identified exit to Research 3630 | -4/Extension | Entered Research 3630 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3746 | -3/Research | Identified Gui. Missile Launcher 3757 | -3/Research | Garrison activated, responded to threat 3894 | -3/Research | System corruption reached 10% 3910 | -3/Research | Core integrity fell below 50% 3943 | -3/Research | Identified exit to Research 3961 | -3/Research | Core integrity fell below 20% 3988 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03952_ Critical hit (Burn: +50). 03954_ System corrupted: Component data lost. 03955_ Flak Gun destroyed. 03955_ Penetrated by Slug. 03955_ Slug penetrates Wall. 03956_ Imp. Antigrav System destroyed. 03962_ Slug penetrates Terminal. 03962_ Slug penetrates Wall. 03965_ G-67 Veteran destroyed. 03966_ Slug penetrates Wall. 03966_ Spear destroyed. 03966_ Slug penetrates Wall. 03967_ Wall collapses. 03969_ Q#:7HTWEHU6LRMD=3GJPJIOP&&2QETI 03969_ Slug penetrates Wall. 03969_ Penetrated by Slug. 03969_ Lance destroyed. 03972_ Penetrated by Slug. 03984_ System corrupted: Energy discharge (-40). 03985_ Acquired Unknown Hover Unit. 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