Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 03:03:42 Player: floyza Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (100) 500 Value Destroyed (5165) 5165 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 13066 Bonus ------- High Alert Combat Kills 77 Entered DSFs 500 Friendly Fire -76 Cogmind --------- Core Integrity 0/1300 Matter 261/300 Energy 522/600 System Corruption 9% Temperature Cool (0) Movement Walking (110) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Leg > --- UTILITY (8) ------ Advanced Energy Well Advanced Trap Scanner Advanced Targeting Computer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Transmission Jammer Improved Phase Shifter Improved Recalibrator Precision Phase Gun Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor Graviton Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Large Storage Unit Advanced Energy Well Advanced Trap Scanner Advanced Targeting Computer Improved Phase Shifter Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Precision Phase Gun Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Advanced VSS Leg Advanced Heat Sink Advanced Force Field Improved System Restoration Module Matter Neutralizer Makeshift Shrapnel Gun Improved KE Penetrator Hardcell Cannon Micro-nuke Launcher Chainsword [Rating: 154] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hardcell Cannon Launcher EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . . 2 . 2 2 . 2 . . 2 2 . . 2 . Power 2 | . . . . . . 1 . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . . 1 . Utility 6 | . . . . . 1 1 . 2 . . 1 . . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 . . . . . Parts Attached 228 | 6 7 2 4 5 8 7 11 16 5 6 22 23 15 3 48 40 Power 22 | 1 . 2 . . 1 1 1 . . 2 2 2 1 . 5 4 Engine 5 | 1 . 2 . . 1 . 1 . . . . . . . . . Core 7 | . . . . . . 1 . . . 2 2 1 1 . . . Reactor 10 | . . . . . . . . . . . . 1 . . 5 4 Propulsion 55 | 2 4 . 4 1 4 2 4 1 . . 3 7 4 . 11 8 Treads . | . . . . . . . . . . . . . . . . . Leg 43 | 2 2 . . . . 1 4 1 . . 3 7 4 . 11 8 Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . . . . 4 1 . . . . . . . . . . Flight 7 | . 2 . 4 1 . . . . . . . . . . . . Utility 73 | 1 1 . . . 1 2 3 6 3 3 11 12 5 1 12 12 Device 50 | . 1 . . . . 1 2 3 2 2 11 8 4 1 9 6 Storage 7 | 1 . . . . . . 1 1 . . . 3 . . 1 . Processor 5 | . . . . . 1 . . 1 . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . Protection 11 | . . . . . . 1 . 1 1 . . 1 1 . 1 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 78 | 2 2 . . 4 2 2 3 9 2 1 6 2 5 2 20 16 Energy Gun 14 | 1 . . . 1 1 1 . . . . . . . . 3 7 Energy Cannon 20 | . . . . 3 . . 3 4 1 . . 1 1 1 6 . Ballistic Gun 18 | 1 1 . . . . . . 2 . 1 1 . 3 1 3 5 Ballistic Cannon 9 | . . . . . 1 . . 1 1 . 2 1 . . 3 . Launcher 4 | . 1 . . . . 1 . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 2 . . 3 . . . 4 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 . . . 2 . . . 2 . . 4 . Parts Lost 69 | . . 2 . 1 2 . 1 3 1 5 3 . 4 . 14 33 Power 14 | . . 2 . . 1 . . . . 2 . . 1 . 1 7 Propulsion 17 | . . . . 1 1 . . . . . 1 . 1 . 4 9 Utility 25 | . . . . . . . . 2 . 2 2 . 2 . 7 10 Weapon 13 | . . . . . . . 1 1 1 1 . . . . 2 7 Highest Loss Streak 17 | . . 2 . 1 2 . 1 2 1 5 1 . 4 . 7 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 98 | . 93 98 100 100 90 92 99 99 99 98 99 99 99 100 99 88 Engine 2 | . 14 12 11 11 9 7 7 6 6 2 . . . . . . Core 6 | . . . . . . 5 7 6 6 9 11 12 9 10 . . Reactor 3 | . . . . . . . . . . . . 2 5 5 13 10 Leg 24 | . 26 28 . . . 1 16 26 26 26 22 26 25 26 27 25 Hover 1 | . . . . . 30 24 12 . . . . . . . . . Flight 1 | . . . 44 44 . . . . . . . . . . . . Device 22 | . 8 14 11 11 9 8 20 21 26 25 28 25 25 26 21 15 Storage 7 | . 14 14 11 11 9 7 7 7 6 6 5 5 5 5 9 8 Processor 2 | . . . . . 7 7 1 4 . 2 5 2 . . 1 4 Protection 2 | . . . . . . 4 . 4 6 2 . 2 5 5 3 3 Energy Gun 1 | . 10 . . . 7 4 . . . . . . . . 4 6 Energy Cannon 6 | . . . . 4 3 . 12 18 18 9 5 5 2 5 3 1 Ballistic Gun 6 | . 14 14 11 11 9 7 1 . . 2 9 10 11 10 5 2 Ballistic Cannon 4 | . . . . . 5 7 7 1 1 6 5 5 5 5 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 152 | 11 16 16 16 16 20 29 62 66 67 67 67 152 104 100 122 118 Greatest Support 136 | 20 20 20 16 16 36 35 80 80 76 76 76 96 98 98 136 136 Greatest Overweight (x) 5 | . 3 . . . 5 1 2 . . . 1 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 15 15 15 15 15 25 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 8 8 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 8 7 8 8 8 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 7 7 5 7 7 7 10 13 14 13 14 14 14 13 14 11 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 7 5 7 8 8 15 15 14 15 15 15 11 15 8 5 Class Distribution -------------------- 32% | Scavenger-Tank 16% | Tank 16% | Gunner 14% | Mutant 6% | Skirmisher 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Skirmisher | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Matter Collected 4072 | 198 108 138 . 117 10 . 365 115 146 150 256 325 398 77 937 732 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4972 | . 127 221 . 170 . . 287 373 . 205 312 402 386 . 1301 1188 Parts 227 | . 11 15 . 11 . . 24 11 . 2 12 10 19 . 66 46 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 4 2 . . 18 . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 84 | . 2 7 . 2 . . 8 5 . 4 6 4 11 . 16 19 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 45 | . . 5 . . . . . . . . 2 1 8 . 14 15 Cannons 24 | . . . . . . . 8 4 . 3 2 2 2 . 1 2 AOE 8 | . 2 2 . 2 . . . . . . 2 . . . . . Classes Destroyed 16 | . 3 1 . 2 . . 3 2 . . . 1 2 . 2 . Worker 2 | . . . . . . . . 1 . . . . . . 1 . Builder 5 | . 1 . . . . . . . . . 1 . . . 3 . Hauler 1 | . . . . 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . 1 . . 1 . Operator 1 | . . . . . . . . . . . . . . . 1 . Watcher 5 | . 1 . . . . . . 1 . . 1 . . . 1 1 Swarmer 16 | . . 3 . . . . 3 . . . 2 . 5 . . 3 Grunt 39 | . 2 4 . 1 . . 2 4 . 4 2 3 3 . 6 8 Brawler 2 | . . . . . . . . 1 . . 1 . . . . . Duelist 3 | . . . . . . . . . . . . . 1 . . 2 Sentry 5 | . . . . 1 . . . . . . 1 1 1 . 1 . Specialist 4 | . . . . . . . 1 . . . . . . . 2 1 Hunter 6 | . . . . . . . 1 . . . . . . . 3 2 Programmer 7 | . . . . . . . . . . . . . . . 4 3 Heavy 1 | . . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 3 3 . 3 . . 3 3 . 2 5 2 5 . 4 6 Combat Bots Only 5 | . 2 3 . 2 . . 3 2 . 2 3 2 5 . 3 5 Max Kills in Single Turn 3 | . 3 2 . 1 . . 1 2 . 1 2 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 1 . 1 . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Damage Taken 11842 | . 24 272 . 214 130 . 536 668 61 915 360 453 754 . 2505 4950 Core 1892 | . 10 39 . 48 29 . 93 70 1 153 84 10 46 . 160 1149 Absorbed by Shields 2443 | . . . . . . . 173 47 . . . 132 240 . 1364 487 Core Remaining (%) 88 | 100 . 80 . 88 94 . 86 . . 73 91 . . 95 . . Volleys Fired 241 | . 5 22 . 11 2 . 23 20 . 14 10 14 24 . 56 40 Largest 4 | . 2 2 . 2 2 . 3 3 . 3 4 4 4 . 4 4 Hottest 310 | . 60 56 . 91 67 . 209 240 . 213 196 228 252 . 310 261 Shots Fired 747 | . 10 27 . 17 4 . 47 60 . 43 35 56 96 . 206 146 Gun 402 | . 8 22 . 11 2 . 6 . . 9 15 28 57 . 130 114 Cannon 325 | . . . . 2 2 . 41 60 . 34 20 28 32 . 74 32 Launcher 20 | . 2 5 . 4 . . . . . . . . 7 . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 419 | . 5 22 . 11 4 . 27 6 . 23 25 42 81 . 101 72 Thermal 244 | . . . . 2 . . 18 54 . 20 10 14 8 . 44 74 Explosive 9 | . . . . . . . . . . . . . 7 . 2 . Electromagnetic 75 | . 5 5 . 4 . . 2 . . . . . . . 59 . Robot Hit Streak 18 | . 3 4 . 4 . . 4 9 . 9 6 9 7 . 18 16 Robot Miss Streak 9 | . 3 2 . 4 8 . 2 3 . 5 3 2 9 . 3 4 Penetration Max 1 | . . . . . . . . . . . . 1 1 . 1 1 Secondary Targets 4 | . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 Shots Hit Robots 431 | . 6 15 . 5 . . 27 42 . 18 16 29 49 . 130 94 Core Hits 199 | . 5 10 . 3 . . 14 11 . 7 14 14 30 . 47 44 Critical Kills 8 | . . . . . . . . . . 1 . 1 1 . 1 4 Critical Parts Destroyed 6 | . . . . . . . . . . . . . 1 . 1 4 Critical Strikes 28 | . . . . . . . 1 . . 3 2 1 5 . 5 11 Meltdown 3 | . . . . . . . . . . 1 . 1 1 . . . Destroy 11 | . . . . . . . . . . . . . 1 . 2 8 Blast 12 | . . . . . . . 1 . . 2 2 . 3 . 1 3 Corrupt 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 23 | . . . . . . . . 5 . . 4 . . . 8 6 Impact . | . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . 5 . . 4 . . . 8 6 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14191 | . 235 322 . 171 39 . 605 1229 . 576 888 949 1855 . 4641 2681 Guns 6009 | . 65 199 . 61 . . 65 . . 32 101 362 770 . 2376 1978 Cannons 5553 | . . . . . . . 540 1194 . 544 368 580 599 . 1095 633 Explosions 2299 | . 170 123 . 110 . . . . . . 408 . 486 . 1002 . Melee 204 | . . . . . . . . . . . . . . . 134 70 Ramming 126 | . . . . . 39 . . 35 . . 11 7 . . 34 . Kinetic 5639 | . 23 199 . 61 . . 352 68 . 286 245 575 1218 . 1688 924 Thermal 5435 | . 77 . . . . . 233 1126 . 290 224 367 151 . 1280 1687 Explosive 1667 | . . . . . . . . . . . 408 . 486 . 773 . Electromagnetic 1120 | . 135 123 . 110 . . 20 . . . . . . . 732 . Impact . | . . . . . . . . . . . . . . . . . Slashing 204 | . . . . . . . . . . . . . . . 134 70 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 1 . . 2 2 2 . . . . 5 9 Average Corruption 2 | . . . . 2 1 . . 2 2 2 . . . . 3 3 Corruption Purged 4 | . . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 37 | . . . . 1 . . . 3 6 5 . . . . 12 10 Message Errors 6 | . . . . . . . . 1 2 1 . . . . . 2 Matter Fused 7 | . . . . . . . . 1 1 . . . . . 3 2 Heat Flow Errors 4 | . . . . . . . . . 1 . . . . . 1 2 Energy Discharges 6 | . . . . . . . . 1 . . . . . . 3 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . 1 . . . . 2 1 . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . 2 . . . . 1 . Misfires 2 | . . . . . . . . . . 1 . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 189 | . 27 . . . . . . 26 . 16 7 . . . 106 7 Projectiles 71 | . . . . . . . . 26 . 16 7 . . . 15 7 Explosions 54 | . 27 . . . . . . . . . . . . . 27 . Melee 64 | . . . . . . . . . . . . . . . 64 . Knockbacks 30 | . . . . . . . 4 . . 1 1 2 3 . 10 9 Impact 1 | . . . . . . . . . . . 1 . . . . . Kinetic 29 | . . . . . . . 4 . . 1 . 2 3 . 10 9 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . 59 . 24 19 . . . . . . 169 . . 82 . Shots 7 | . . 2 . 2 . . . . . . . 2 . . 1 . Rammed 1 | . . . . . 1 . . . . . . . . . . . Targets Rammed 8 | . . . . . 1 . . 2 . . 2 1 . . 2 . Kicked 7 | . . . . . . . . 2 . . 2 1 . . 2 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 528 | . 39 18 . 74 10 . 364 358 187 216 199 199 364 . 196 528 Average Temperature 121 | . 16 8 . 24 10 . 89 145 102 111 103 121 161 . 102 166 Received Heat Transfer 2165 | . 15 87 . 45 54 . 42 370 27 451 84 70 85 . 216 619 Effects 11 | . . . . . . . 1 . . . . . 3 . . 7 Shutdowns 5 | . . . . . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . 3 . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Fried 2 | . . 1 . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 . 1 . 1 1 . . 1 Combat Hostiles 5 | . . . . . . . . 1 . 1 . 1 1 . . 1 Parts Melted 11 | . 1 . . . . . . 1 . 1 . . 1 . 1 6 Heat Transferred 6867 | . 100 . . . . . 346 1699 . 448 350 370 148 . 1445 1961 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Peak Influence 480 | . 80 214 113 184 94 33 233 221 . . 480 278 . . 331 428 Initial 149 | . . 31 83 47 77 33 23 121 . . 25 138 . . 21 149 Average 166 | . 18 150 92 105 78 33 152 146 . . 202 180 . . 194 252 Maximum Alert Level 2 | . . 1 . . . . 1 1 . . 2 1 . . 1 2 Low Security (%) 61 | 100 100 80 100 100 100 100 64 74 . . 61 72 . . 32 35 Level 1 36 | . . 19 . . . . 35 25 . . 33 27 . . 67 55 Level 2 1 | . . . . . . . . . . . 4 . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . Squads Dispatched 13 | . . . . . . . 1 . . . 1 1 . . 8 2 Investigation 1 | . . . . . . . . . . . . . . . 1 . Extermination 5 | . . . . . . . . . . . . 1 . . 2 2 Reinforcement 7 | . . . . . . . 1 . . . 1 . . . 5 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Distress Signals 5 | . . . . . . . . . . . . . . . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 145 | . 4 8 . 11 1 . 9 12 1 4 18 7 11 . 33 26 Peak Tracking Total 11 | . 2 3 . 8 1 . 3 4 1 4 7 3 5 . 7 11 Tactical Retreats 11 | . . 1 . 2 . . 2 1 . . 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Traps Triggered 3 | . . . . 1 . . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Machines Disabled 19 | . . 1 . . . . . . . . 8 3 . . 4 3 Max in Single Turn 3 | . . 1 . . . . . . . . 3 3 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Machines Accessed 13 | . . . . 2 . 1 . 2 1 2 1 1 . . . 3 Terminals 7 | . . . . 2 . 1 . 1 . . . . . . . 3 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 27 | . . . . 4 . 2 . 4 1 9 1 1 . . . 5 Successful 15 | . . . . 1 . 1 . . 1 9 . 1 . . . 2 Failed 12 | . . . . 3 . 1 . 4 . . 1 . . . . 3 Catastrophic 1 | . . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 12 | . . . . 4 . 2 . 1 . . . . . . . 5 Fabricators 1 | . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . 1 . 1 . . 1 9 . . . . . 2 Record 9 | . . . . 1 . . . . . 8 . . . . . . Open Door 2 | . . . . . . . . . 1 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . 1 . . . 2 . . 1 . . . . 3 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . 2 . . . . . Dakka 1 | . . . . . . . . . . . 1 . . . . . Chimera 1 | . . . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . 1 3 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Turns Passed 6584 | 112 263 158 23 139 109 50 366 626 400 667 561 548 896 153 934 579 Spaces Moved 4300 | 86 175 86 56 222 152 68 246 375 304 475 364 331 501 85 489 285 Core 16 | 12 1 . . . 1 . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . Legs 3667 | 74 172 86 . . . . 128 375 304 475 364 331 501 85 489 283 Wheels . | . . . . . . . . . . . . . . . . . Hover 334 | . . . . . 148 68 118 . . . . . . . . . Flight 283 | . 2 . 56 222 3 . . . . . . . . . . . Fastest Speed 31 | 50 117 120 31 31 31 48 48 127 127 127 127 124 114 116 103 113 Average Speed 117 | 110 120 120 31 31 51 56 101 129 127 127 127 135 148 167 121 115 Slowest Speed 300 | 120 200 120 31 31 300 112 270 130 127 127 200 198 190 190 191 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 6 33 16 5 38 17 2 83 8 53 60 15 10 75 19 21 16 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 6 | . . . . . . . . . 1 4 . . 1 . . . Known Exits Taken 3 | . . . . . . 1 . . 1 . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 . 1 . 1 1 1 1 . Scrap Searched 8 | . . . . . . . . . . 3 . . 2 3 . . Spaces Dug 15 | . . . . . . . . 2 . . 4 . . . 6 3 Terrain Destroyed 336 | . 2 3 . . 2 . . 9 . 12 74 42 76 . 77 39 Melee 12 | . . . . . . . . 2 . . 4 . . . 6 . Projectile 89 | . . . . . 2 . . 7 . 12 6 11 20 . 13 18 AOE 231 | . 2 3 . . . . . . . . 64 31 56 . 58 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Sto Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Arm Total 5289 | 100 219 113 61 272 179 76 328 462 320 516 435 406 608 95 677 422 Wait 273 | 3 17 4 . 28 4 . 21 33 . 12 14 13 61 6 37 20 Move 4280 | 85 174 85 55 217 151 67 245 374 303 474 363 330 500 84 488 285 Hop 2 | . . . . 2 . . . . . . . . . . . . Pick Up 109 | 6 6 . . 4 5 1 12 6 5 6 9 7 2 2 16 22 Fast Attach 69 | 6 5 1 . 4 6 2 6 2 1 1 6 5 2 . 7 15 Attach 64 | . . 1 4 1 2 2 1 6 2 4 5 3 4 . 15 14 Detach 24 | . 2 . 2 . 1 1 5 3 1 . 2 4 1 . . 2 Swap 95 | . 2 . . . . 3 4 8 2 1 11 15 9 3 26 11 Drop 98 | . 8 . . 5 7 . 11 3 6 1 9 14 5 . 22 7 Fire 241 | . 5 22 . 11 2 . 23 20 . 14 10 14 24 . 56 40 Melee 23 | . . . . . . . . 5 . . 4 . . . 8 6 Ram 1 | . . . . . 1 . . . . . . . . . . . Kick 7 | . . . . . . . . 2 . . 2 1 . . 2 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 16) 113 | -11/Junkyard | Entered Materials 342 | -10/Materials | Discovered new exit (range 14) 353 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 448 | -10/Mines | Learned Materials emergency access door positions 526 | -10/Mines | Discovered new exit (range 8) 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Propulsion x2 540 | -9/Materials | Discovered new exit (range 9) 557 | -9/Materials | Entered Storage 692 | -9/Storage | Discovered new exit (range 10) 696 | -9/Storage | Entered Materials 696 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -8/Materials | Discovered new exit (range 7) 805 | -8/Materials | Entered Factory 805 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 853 | -7/Factory | Identified exit to DSF 855 | -7/Factory | Entered DSF 882 | -7/DSF | Discovered new exit (range 16) 898 | -7/DSF | Additional patrols routed to DSF 1114 | -7/DSF | Sterilization system engaged 1134 | -7/DSF | Ambient heat levels rising (+10) 1149 | -7/DSF | Ambient heat levels rising (+10) 1164 | -7/DSF | Ambient heat levels rising (+10) 1179 | -7/DSF | Ambient heat levels rising (+10) 1194 | -7/DSF | Ambient heat levels rising (+10) 1209 | -7/DSF | Ambient heat levels rising (+10) 1221 | -7/DSF | Entered Factory 1221 | -6/Factory | Evolved 2 slots: Utility x2 1737 | -6/Factory | Discovered new exit (range 6) 1847 | -6/Factory | Entered Lower Caves 1909 | -6/Lower Caves | Encountered a Warlord checkpoint 1926 | -6/Lower Caves | Build established: Tank 1968 | -6/Lower Caves | Met a Warlord Commander 1969 | -6/Lower Caves | Learned location of Warlord (-5) 1976 | -6/Lower Caves | Found Encrypted Comm Array 2025 | -6/Lower Caves | Identified exit to Lower Caves 2247 | -6/Lower Caves | Entered another Lower Caves area 2621 | -6/Lower Caves | Lost 5 parts (2p2u1w) 2807 | -6/Lower Caves | Learned location of Extension (-5) 2853 | -6/Lower Caves | Discovered new exit (range 13) 2856 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2862 | -6/Lower Caves | Build established: Gunner 2887 | -6/Lower Caves | Learned Research trap positions 2887 | -6/Lower Caves | Learned Extension security intel 2914 | -6/Lower Caves | Entered Factory 2914 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2915 | -5/Factory | Identified exit to Factory 3108 | -5/Factory | Joined by Warlord Chimera squad 3386 | -5/Factory | Joined by Warlord Dakka squad 3475 | -5/Factory | Entered another Factory area 3475 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3781 | -4/Factory | Discovered new exit (range 10) 4023 | -4/Factory | Entered Upper Caves 4025 | -4/Upper Caves | Learned location of Armory (-3) 4035 | -4/Upper Caves | Build established: Scavenger-Tank 4252 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4736 | -4/Upper Caves | Spotted B-86 Titan 4764 | -4/Upper Caves | Destroyed B-86 Titan 4793 | -4/Upper Caves | Lost 4 parts (1p1n2u) 4915 | -4/Upper Caves | Discovered new exit (range 5) 4919 | -4/Upper Caves | Entered another Upper Caves area 4979 | -4/Upper Caves | Discovered new exit (range 10) 5072 | -4/Upper Caves | Entered Research 5072 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5073 | -3/Research | Loaded intel: 87 trap records 5751 | -3/Research | Spotted B-86 Titan 5910 | -3/Research | Discovered new exit (range 16) 6006 | -3/Research | Entered Armory 6036 | -3/Armory | Lost 7 parts (1p3n3u) 6257 | -3/Armory | Build established: Scavenger-Skirmisher 6306 | -3/Armory | Found Antimissile System 6392 | -3/Armory | Lost 14 parts (4p3n5u2w) 6560 | -3/Armory | Core integrity fell below 50% 6580 | -3/Armory | Core integrity fell below 20% 6585 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06568_ HV Slug penetrates G-73 Enforcer. 06568_ G-73 Enforcer suffers critical hit (Destroy). 06568_ G-73 Enforcer destroyed. 06568_ HV Slug penetrates Compression Vault. 06569_ Adv. Cooling System destroyed. 06571_ HV Slug penetrates P-80 Master. 06571_ Hyp. Railgun destroyed. 06573_ Enh. Quantum Rifle destroyed. 06573_ G-67 Veteran suffers critical hit (Burn). 06575_ G4GI5ZSS3IPBYLMMSPGWHEBZG8POY0Y 06575_ Dropped Lrg. Storage Unit. 06575_ Acquired 83 matter. 06576_ Critical hit (Burn: +37). 06577_ Slug penetrates Reinforced Shell. 06577_ W-44 Eye sends out distress signal. 06579_ G-67 Veteran heat damages Flexi-carbon Leg. 06580_ Penetrated by Slug. 06580_ Slug penetrates Reinforced Shell. 06581_ P-80 Master destroyed. 06583_ Acquired Biometal Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ????? | | ????????????????????????????????????????? #???? | | ????????????????????????????????????????? #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ???????????????????????????????????????## #???? | | ?????????????????????????#########+####?# #???? | | ?????????????????????????#[ ? #?# #???? | | ???????????????#""""?????#[] """" #?# #???? | | ???????????## #"" F"#####!!["[[" #?# #???# | | ???????????# Y%[%[[ "[ " ### #???? | | ?????????? + !![=@[!!" #?# ##### | | ???????????# *%p/=g*"""" ### # | | ???????????# w""" """!*!#g![ ## # """ | | ??????????????""" """ %##=g + % + | | ???????????????"" """ ?#! # # | | ?????????????????? = ?# ### # """ | | ????????????????? %= ??+ ### # | | ?????????????????##;## ??# ## [%##### | | ??????????????????;#?#+?#########;;!;;###^ = #### | | ????????????????? ????? ?????# = ] ![ [* | | ????????????????; ????? ??????# ! ! ! #######]# | | ????????????????#??????????##?# !! #?????#### | | ?????????????????????? ?????#?# !#?????#??? | | ??????????????????????? ??????#### # ####???#????? | | ????????????????????????????????? #####??????#??? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 80 Energy Generation 77 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Power Amplification 30 Armor Coverage 675 Resistance: EX 50 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 6 Matter Filtering 50 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This More Power To You Omniscient Cartographer Rockin' Loadout Tank Challenges ------------ None Game ------ Seed CloakingPowerTrap Manual? 0 Play Time 02:27:09 Cumulative 22.1 hours Start 2023.05.11 @ 04:35:08 End 2023.05.12 @ 03:03:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66c9a87f-c9d0-4a6a-a5c6-3a52afcd4a14