Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 00:58:56

Player: Pitt

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (24)      120
Value Destroyed (742)      742
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (518)                518
              TOTAL SCORE: 4760

 Bonus
-------
Follower Combat Kills      83
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Hacking Drone Bay (1/1)
     Heavy Battle Rifle
  Improved Grenade Launcher
           Field Lobotomy Kit (2)

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
            Neutrino Core
>           --- PROPULSION -------
  Makeshift Leg
  Makeshift Leg
  Makeshift Leg
  Makeshift Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Weight Redist. System
   Advanced Terrain Scan Processor
>           --- WEAPON -----------
            Chainsword
            CR-A16's Pointy Stick
>           --- INVENTORY --------
   Improved Ion Engine
            Gravmag System
     Medium Storage Unit
   Hardened Medium Armor Plating
            Hacking Drone Bay
      Heavy Battle Rifle
            Grenade Launcher
   Improved Grenade Launcher
            Field Lobotomy Kit
            GAL Module
[Rating: 49]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Hover Unit
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             62   | 7   15  .   7   .   11  2   1   13  6   
  Power                    8    | 1   1   .   .   .   2   .   .   1   3   
    Engine                 5    | 1   .   .   .   .   1   .   .   1   2   
    Core                   3    | .   1   .   .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   6   .   .   .   2   2   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   5   1   
    Wheel                  6    | 2   4   .   .   .   .   .   .   .   .   
    Hover                  6    | .   2   .   .   .   2   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   1   .   3   .   5   .   1   3   .   
    Device                 9    | 1   1   .   2   .   3   .   .   2   .   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   7   .   4   .   2   .   .   4   2   
    Energy Gun             5    | 1   2   .   1   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   1   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   3   .   1   .   .   .   .   .   .   
    Special Weapon         4    | .   1   .   1   .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   1   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   1   .   
Parts Lost                 22   | .   4   .   .   .   .   2   .   4   12  
  Power                    6    | .   1   .   .   .   .   .   .   1   4   
  Propulsion               12   | .   1   .   .   .   .   2   .   3   6   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   
  Weapon                   3    | .   2   .   .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   2   .   .   .   .   1   .   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  100 98  100 90  75  76  75  80  
  Engine                   3    | .   9   .   .   .   .   .   .   3   3   
  Core                     8    | .   4   14  14  14  8   7   7   7   9   
  Leg                      6    | .   .   .   .   .   .   .   .   6   33  
  Wheel                    5    | .   27  .   .   .   .   .   .   .   .   
  Hover                    18   | .   .   28  28  28  36  29  30  22  .   
  Device                   12   | .   13  14  13  14  18  15  15  9   6   
  Storage                  9    | .   14  14  14  14  9   7   7   7   6   
  Processor                3    | .   .   .   .   .   1   7   7   7   7   
  Energy Gun               6    | .   13  14  13  14  8   .   .   .   .   
  Ballistic Gun            2    | .   10  .   .   .   .   .   .   1   .   
  Launcher                 4    | .   3   14  13  14  8   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   7   7   4   3   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             37   | 11  15  15  20  20  25  24  31  31  37  
  Greatest Support         106  | 20  26  14  14  14  28  32  32  106 106 
  Greatest Overweight (x)  2    | .   2   1   1   1   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  10  10  10  9   
  Most Carried             10   | 7   8   8   9   10  10  10  10  10  10  
  Average Carried          8    | 2   7   8   8   9   7   9   10  9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  5   
  Final Carried            10   | 6   8   8   9   10  10  10  10  10  5   

 Class Distribution 
--------------------
 43% | Mutant
 22% | Scavenger-Mutant
 20% | Scavenger-Scout
 10% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
  Scavenger-Scout | -8/Materials
            Scout | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Matter Collected           990  | 279 69  .   .   13  146 50  184 164 85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1075 | 128 222 .   .   .   127 50  156 124 268 
  Parts                    58   | 12  17  .   .   .   6   5   1   8   9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   2   .   5   
  Prevented                4    | .   .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  16   | .   9   .   .   .   2   1   .   1   3   
  Melee                    5    | .   .   .   .   .   1   1   .   .   3   
  Guns                     7    | .   5   .   .   .   1   .   .   1   .   
  AOE                      4    | .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 2   2   .   .   .   2   1   .   1   2   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   6   .   .   .   1   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Zionite                  3    | .   .   .   .   .   .   .   .   3   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           3    | 2   3   .   .   .   1   1   .   1   2   
  Combat Bots Only         3    | .   3   .   .   .   1   1   .   1   2   
Max Kills in Single Turn   2    | 1   2   .   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Damage Taken               2825 | .    536  .    .    40   53   229  .    435  1532 
  Core                     853  | .    135  .    .    .    9    121  .    25   563  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   18   | .    18   .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    .    46   98   .    .    .    .    
Volleys Fired              64   | 9    36   .    .    .    5    .    .    14   .    
  Largest                  2    | 2    2    .    .    .    1    .    .    1    .    
  Hottest                  60   | 60   60   .    .    .    40   .    .    33   .    
Shots Fired                96   | 18   59   .    .    .    5    .    .    14   .    
  Gun                      82   | 18   50   .    .    .    3    .    .    11   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    9    .    .    .    2    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    3    .    
  Kinetic                  47   | 9    27   .    .    .    .    .    .    11   .    
  Thermal                  35   | 9    23   .    .    .    3    .    .    .    .    
  Explosive                11   | .    9    .    .    .    2    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 3    11   .    .    .    2    .    .    5    .    
  Robot Miss Streak        4    | 1    4    .    .    .    1    .    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           95   | 10   38   .    .    .    4    2    2    11   28   
  Core Hits                46   | 6    19   .    .    .    4    1    .    5    11   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    1    .    .    .    4    
    Sever                  4    | .    .    .    .    .    1    .    .    .    3    
    Impale                 1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              58   | .    .    .    .    .    5    10   2    4    37   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    5    10   2    4    7    
  Piercing                 30   | .    .    .    .    .    .    .    .    .    30   
  Sneak Attacks            4    | .    .    .    .    .    .    .    2    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7    | .    .    .    .    .    .    .    .    .    7    
Damage Inflicted           2741 | 113  690  .    .    .    330  95   230  287  996  
  Guns                     570  | 113  290  .    .    .    21   .    .    146  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               609  | .    400  .    .    .    209  .    .    .    .    
  Melee                    1562 | .    .    .    .    .    100  95   230  141  996  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  339  | 33   160  .    .    .    .    .    .    146  .    
  Thermal                  231  | 80   130  .    .    .    21   .    .    .    .    
  Explosive                609  | .    400  .    .    .    209  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 808  | .    .    .    .    .    100  95   230  141  242  
  Piercing                 754  | .    .    .    .    .    .    .    .    .    754  
Highest Corruption         3    | .    .    .    .    .    .    3    3    3    2    
  Average Corruption       2    | .    .    .    .    .    .    2    3    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    1    .    6    14   
    Message Errors         6    | .    .    .    .    .    .    1    .    .    5    
    Matter Fused           5    | .    .    .    .    .    .    .    .    3    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    1    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            208  | .    4    .    .    .    4    4    168  22   6    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               8    | .    4    .    .    .    4    .    .    .    .    
  Melee                    200  | .    .    .    .    .    .    4    168  22   6    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    107  .    .    .    .    .    .    .    .    
  Shots                    5    | .    5    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        250  | 20   137  .    .    .    1    .    .    16   250  
  Average Temperature      50   | 15   54   .    .    .    1    .    .    8    90   
  Received Heat Transfer   969  | .    207  .    .    .    27   .    .    141  594  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         525  | 175  300  .    .    .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Peak Influence             292  | 20  292 .   .   .   147 30  .   .   .   
  Initial                  14   | .   13  .   .   .   .   14  .   .   .   
  Average                  35   | 9   77  .   .   .   16  15  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         94   | 100 82  100 .   100 100 100 .   .   .   
  Level 1                  5    | .   17  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Distress Signals           3    | .   2   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   14  .   .   2   8   1   .   39  11  
  Peak Tracking Total      19   | .   6   .   .   2   3   1   .   19  3   
  Tactical Retreats        12   | .   1   .   .   .   .   .   .   10  1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Disabled          5    | .   1   .   .   .   4   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Machines Accessed          8    | .   4   .   1   .   3   .   .   .   .   
  Terminals                5    | .   2   .   .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   16  .   4   .   7   .   .   .   .   
  Successful               18   | .   10  .   4   .   4   .   .   .   .   
  Failed                   9    | .   6   .   .   .   3   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   7   .   1   .   6   .   .   .   .   
  Terminals                15   | .   8   .   .   .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   4   .   4   .   2   .   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   2   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     38   | .   38  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Total Allies               6    | .    .    .    .    3    .    .    .    3    .    
  Largest Group            3    | .    .    .    .    3    2    .    .    2    .    
  Highest-Rated Group      154  | .    .    .    .    40   24   .    .    154  .    
  Highest-Rated Ally       77   | .    .    .    .    16   16   .    .    77   .    
Total Orders               3    | .    .    .    .    2    1    .    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    
  GUARD                    2    | .    .    .    .    1    1    .    .    .    .    
Ally Attacks               56   | .    .    .    .    4    13   .    .    39   .    
  Total Damage             1670 | .    .    .    .    31   82   .    .    1557 .    
  Kills                    14   | .    .    .    .    .    1    .    .    13   .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           3    | .    .    .    .    .    .    .    .    3    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Jun Mat Min Exi Min Mat Fac Low Zio Pro 
Turns Passed               4109 | 140 828 60  337 89  970 382 60  571 672 
Spaces Moved               2442 | 125 267 52  266 76  250 75  109 788 434 
  Core                     54   | 5   .   .   .   .   .   .   .   .   49  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     450  | .   .   .   .   .   .   .   .   65  385 
  Wheels                   379  | 120 259 .   .   .   .   .   .   .   .   
  Hover                    1559 | .   8   52  266 76  250 75  109 723 .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            48   | 50  80  116 56  116 48  48  48  48  50  
  Average Speed            81   | 78  86  116 112 116 48  66  48  58  125 
  Slowest Speed            185  | 80  185 116 116 116 48  116 48  136 136 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 6   38  14  61  14  24  3   16  71  41  
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     5    | .   .   2   1   .   .   .   .   1   1   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   
Scrap Searched             7    | .   .   .   .   .   .   .   2   3   2   
Spaces Dug                 6    | .   .   .   .   .   1   5   .   .   .   
Terrain Destroyed          92   | .   33  .   .   .   53  5   .   1   .   
  Melee                    6    | .   .   .   .   .   1   5   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   1   .   
  AOE                      85   | .   33  .   .   .   52  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Pro  
Total                      4341 | 147  809  51   304  77   1084 385  112  874  498  
  Wait                     1666 | .    473  .    23   1    804  297  .    43   25   
  Move                     2433 | 124  266  51   265  75   249  74   108  787  434  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  29   | 7    10   .    1    1    4    1    .    4    1    
  Fast Attach              33   | 6    4    .    6    .    3    2    1    7    4    
  Attach                   13   | 1    3    .    .    .    5    .    .    3    1    
  Detach                   6    | .    .    .    1    .    2    .    .    3    .    
  Swap                     16   | .    8    .    1    .    3    .    .    3    1    
  Drop                     29   | .    8    .    7    .    4    1    1    6    2    
  Fire                     64   | 9    36   .    .    .    5    .    .    14   .    
  Melee                    51   | .    .    .    .    .    5    10   2    4    30   
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
   12 | -11/Junkyard       | Discovered new exit (range 16)
  141 | -11/Junkyard       | Entered Materials
  313 | -10/Materials      | Build established: Mutant
  820 | -10/Materials      | Repaired Imp. Terrain Scanner?
  825 | -10/Materials      | Core integrity fell below 50%
  907 | -10/Materials      | Discovered new exit (range 9)
  969 | -10/Materials      | Entered Mines
  982 | -10/Mines          | Learned location of Storage (-9)
  987 | -10/Mines          | Met a Derelict bent on vengeance
 1023 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1023 | -10/Mines          | Discovered new exit (range 5)
 1029 | -10/Mines          | Entered Exiles
 1058 | -10/Exiles         | Met 8R-AWN
 1079 | -10/Exiles         | Met EX-HEX
 1112 | -10/Exiles         | Met EX-BIN
 1129 | -10/Exiles         | Aligned with FarCom system
 1130 | -10/Exiles         | Given EX-Vault access code
 1157 | -10/Exiles         | Opened EX-Vault
 1163 | -10/Exiles         | Found Prototype Device
 1163 | -10/Exiles         | Identified PSU Rigger
 1166 | -10/Exiles         | Found Prototype Ballistic Gun
 1166 | -10/Exiles         | Identified AWS/Gauss
 1171 | -10/Exiles         | Found Prototype Special Weapon
 1171 | -10/Exiles         | Identified Field Lobotomy Kit
 1225 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1258 | -10/Exiles         | Met EX-DEC
 1265 | -10/Exiles         | Learned location of Zion (-7)
 1351 | -10/Exiles         | Discovered new exit (range 14)
 1366 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
 1366 | -10/Exiles         | Entered Mines
 1384 | -9/Mines           | Discovered new exit (range 12)
 1392 | -9/Mines           | Assembled infested the area
 1397 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1418 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1455 | -9/Mines           | Entered Materials
 1455 | -8/Materials       | Accompanied by 2 allies
 1455 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1767 | -8/Materials       | Build established: Scavenger-Scout
 2284 | -8/Materials       | Discovered new exit (range 14)
 2425 | -8/Materials       | Entered Factory
 2425 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 2608 | -7/Factory         | Build established: Scout
 2733 | -7/Factory         | Discovered new exit (range 8)
 2807 | -7/Factory         | Entered Lower Caves
 2864 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2867 | -7/Lower Caves     | Entered Zion
 2898 | -7/Zion            | Found GAL Module
 2915 | -7/Zion            | Identified exit to Deep Caves
 2938 | -7/Zion            | System corruption cleaned by Quarantine Array
 2963 | -7/Zion            | Found CR-A16's Pointy Stick
 2984 | -7/Zion            | Given the Hacking Drone Bay
 2987 | -7/Zion            | Found Prototype Device
 2994 | -7/Zion            | Identified Hacking Drone Bay
 3088 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 3160 | -7/Zion            | Rebuked by Imprinter
 3165 | -7/Zion            | Build established: Mutant
 3170 | -7/Zion            | Attempted to imprint without authorization
 3170 | -7/Zion            | Attacked by Zionites
 3181 | -7/Zion            | Assimilated 8H-U2M(M) with FLK Orb
 3273 | -7/Zion            | Spotted 4C-QXY(B)
 3276 | -7/Zion            | Spotted WB-YFI(B)
 3277 | -7/Zion            | Assimilated 4C-QXY(B) with FLK Orb
 3280 | -7/Zion            | Assimilated WB-YFI(B) with FLK Orb
 3395 | -7/Zion            | Discovered new exit (range 15)
 3438 | -7/Zion            | Entered Proximity Caves
 3439 | -6/Proximity Caves | Identified exit to Factory
 3443 | -6/Proximity Caves | Learned 8 Factory zone layouts
 3619 | -6/Proximity Caves | Build established: Scavenger-Mutant
 3940 | -6/Proximity Caves | Lost 4 parts (2p2n)
 4067 | -6/Proximity Caves | Core integrity fell below 50%
 4084 | -6/Proximity Caves | Core integrity fell below 20%
 4110 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03968_ System corrupted: Energy discharge (-100).
03978_ 2H-476(k) breaks down the debris. <x2>
04016_ Acquired derelict log, extracted data.
World map confirmed: -7/Zion.
04023_ System corrupted: Energy discharge (-94).
04039_ System corrupted: IFF burst signal emitted.
04048_ Critical hit (Burn: +37).
04060_ Flexi-carbon Leg destroyed.
04060_ Chainsword follow-up attack on G-67 Veteran.
04060_ G-67 Veteran Lgt. Antimatter Reactor severed.
04066_ Weight Redist. System destroyed.
04067_ Imp. Ion Engine destroyed.
04069_ Carbon-fiber Leg destroyed.
04071_ Chainsword follow-up attack on G-67 Veteran.
04072_ Mak. Leg destroyed. <x2>
04079_ Chainsword destroyed.
04081_ Lgt. Angular Momentum Engine destroyed.
04083_ Dropped Med. Storage Unit.
04084_ Dropped Gravmag System.
04085_ Acquired Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
|      #????????????#  ##%%  %  #??????????????????? |
|      ##?????????###  #?    %  #??????????????????? |
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| ???????????????    ggg ?#     ???????????????????? |
| ??????????????#   #####?      #??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             225
Phase Shifting             5
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularAbsorptionModule
  Manual?         0
Play Time         00:46:53
  Cumulative      176.1 hours
  Start           2023.10.22 @ 23:57:51
  End             2023.10.23 @ 00:58:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          265
  Rogue           265
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e2e5bab7-c642-4086-a94e-20aa0a26f935