Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.23 @ 00:58:56 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (742) 742 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 4760 Bonus ------- Follower Combat Kills 83 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -165 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Medium Storage Unit Hacking Drone Bay (1/1) Heavy Battle Rifle Improved Grenade Launcher Field Lobotomy Kit (2) Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Advanced Terrain Scan Processor > --- WEAPON ----------- Chainsword CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Gravmag System Medium Storage Unit Hardened Medium Armor Plating Hacking Drone Bay Heavy Battle Rifle Grenade Launcher Improved Grenade Launcher Field Lobotomy Kit GAL Module [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Hover Unit Leg Makeshift Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . 2 1 . . . Utility 2 | . . . . . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 62 | 7 15 . 7 . 11 2 1 13 6 Power 8 | 1 1 . . . 2 . . 1 3 Engine 5 | 1 . . . . 1 . . 1 2 Core 3 | . 1 . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 18 | 2 6 . . . 2 2 . 5 1 Treads . | . . . . . . . . . . Leg 6 | . . . . . . . . 5 1 Wheel 6 | 2 4 . . . . . . . . Hover 6 | . 2 . . . 2 2 . . . Flight . | . . . . . . . . . . Utility 15 | 2 1 . 3 . 5 . 1 3 . Device 9 | 1 1 . 2 . 3 . . 2 . Storage 2 | 1 . . 1 . . . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 21 | 2 7 . 4 . 2 . . 4 2 Energy Gun 5 | 1 2 . 1 . 1 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 1 1 . 1 . . . . 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 3 . 1 . . . . . . Special Weapon 4 | . 1 . 1 . . . . 2 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 1 1 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . 1 . Parts Lost 22 | . 4 . . . . 2 . 4 12 Power 6 | . 1 . . . . . . 1 4 Propulsion 12 | . 1 . . . . 2 . 3 6 Utility 1 | . . . . . . . . . 1 Weapon 3 | . 2 . . . . . . . 1 Highest Loss Streak 8 | . 2 . . . . 1 . 2 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 98 100 90 75 76 75 80 Engine 3 | . 9 . . . . . . 3 3 Core 8 | . 4 14 14 14 8 7 7 7 9 Leg 6 | . . . . . . . . 6 33 Wheel 5 | . 27 . . . . . . . . Hover 18 | . . 28 28 28 36 29 30 22 . Device 12 | . 13 14 13 14 18 15 15 9 6 Storage 9 | . 14 14 14 14 9 7 7 7 6 Processor 3 | . . . . . 1 7 7 7 7 Energy Gun 6 | . 13 14 13 14 8 . . . . Ballistic Gun 2 | . 10 . . . . . . 1 . Launcher 4 | . 3 14 13 14 8 . . . . Slashing Weapon 2 | . . . . . . 7 7 4 3 Piercing Weapon 1 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 11 15 15 20 20 25 24 31 31 37 Greatest Support 106 | 20 26 14 14 14 28 32 32 106 106 Greatest Overweight (x) 2 | . 2 1 1 1 . 1 . 1 . Average Overweight (x) . | . . 1 . 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 9 Most Carried 10 | 7 8 8 9 10 10 10 10 10 10 Average Carried 8 | 2 7 8 8 9 7 9 10 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 9 10 10 10 10 10 5 Class Distribution -------------------- 43% | Mutant 22% | Scavenger-Mutant 20% | Scavenger-Scout 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 990 | 279 69 . . 13 146 50 184 164 85 Remotely . | . . . . . . . . . . Salvage Created 1075 | 128 222 . . . 127 50 156 124 268 Parts 58 | 12 17 . . . 6 5 1 8 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 2 . 5 Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 16 | . 9 . . . 2 1 . 1 3 Melee 5 | . . . . . 1 1 . . 3 Guns 7 | . 5 . . . 1 . . 1 . AOE 4 | . 4 . . . . . . . . Classes Destroyed 10 | 2 2 . . . 2 1 . 1 2 Tunneler 3 | 3 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 9 | . 6 . . . 1 . . . 2 Brawler 1 | . . . . . . . . . 1 Sentry 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . Zionite 3 | . . . . . . . . 3 . Packrat 2 | . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . 2 Thug 1 | . . . . . . . . 1 . Best Kill Streak 3 | 2 3 . . . 1 1 . 1 2 Combat Bots Only 3 | . 3 . . . 1 1 . 1 2 Max Kills in Single Turn 2 | 1 2 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 2825 | . 536 . . 40 53 229 . 435 1532 Core 853 | . 135 . . . 9 121 . 25 563 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 18 | . 18 . . . . . . . . Core Remaining (%) 81 | 100 . . . 46 98 . . . . Volleys Fired 64 | 9 36 . . . 5 . . 14 . Largest 2 | 2 2 . . . 1 . . 1 . Hottest 60 | 60 60 . . . 40 . . 33 . Shots Fired 96 | 18 59 . . . 5 . . 14 . Gun 82 | 18 50 . . . 3 . . 11 . Cannon . | . . . . . . . . . . Launcher 11 | . 9 . . . 2 . . . . Special 3 | . . . . . . . . 3 . Kinetic 47 | 9 27 . . . . . . 11 . Thermal 35 | 9 23 . . . 3 . . . . Explosive 11 | . 9 . . . 2 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 3 11 . . . 2 . . 5 . Robot Miss Streak 4 | 1 4 . . . 1 . . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 95 | 10 38 . . . 4 2 2 11 28 Core Hits 46 | 6 19 . . . 4 1 . 5 11 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . . 1 . . . 4 Sever 4 | . . . . . 1 . . . 3 Impale 1 | . . . . . . . . . 1 Melee Attacks 58 | . . . . . 5 10 2 4 37 Impact . | . . . . . . . . . . Slashing 28 | . . . . . 5 10 2 4 7 Piercing 30 | . . . . . . . . . 30 Sneak Attacks 4 | . . . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . 7 Damage Inflicted 2741 | 113 690 . . . 330 95 230 287 996 Guns 570 | 113 290 . . . 21 . . 146 . Cannons . | . . . . . . . . . . Explosions 609 | . 400 . . . 209 . . . . Melee 1562 | . . . . . 100 95 230 141 996 Ramming . | . . . . . . . . . . Kinetic 339 | 33 160 . . . . . . 146 . Thermal 231 | 80 130 . . . 21 . . . . Explosive 609 | . 400 . . . 209 . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 808 | . . . . . 100 95 230 141 242 Piercing 754 | . . . . . . . . . 754 Highest Corruption 3 | . . . . . . 3 3 3 2 Average Corruption 2 | . . . . . . 2 3 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . 1 . 6 14 Message Errors 6 | . . . . . . 1 . . 5 Matter Fused 5 | . . . . . . . . 3 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 208 | . 4 . . . 4 4 168 22 6 Projectiles . | . . . . . . . . . . Explosions 8 | . 4 . . . 4 . . . . Melee 200 | . . . . . . 4 168 22 6 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 107 | . 107 . . . . . . . . Shots 5 | . 5 . . . . . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 250 | 20 137 . . . 1 . . 16 250 Average Temperature 50 | 15 54 . . . 1 . . 8 90 Received Heat Transfer 969 | . 207 . . . 27 . . 141 594 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 525 | 175 300 . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 292 | 20 292 . . . 147 30 . . . Initial 14 | . 13 . . . . 14 . . . Average 35 | 9 77 . . . 16 15 . . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 94 | 100 82 100 . 100 100 100 . . . Level 1 5 | . 17 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 1 | . 1 . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 3 | . 2 . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 14 . . 2 8 1 . 39 11 Peak Tracking Total 19 | . 6 . . 2 3 1 . 19 3 Tactical Retreats 12 | . 1 . . . . . . 10 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 5 | . 1 . . . 4 . . . . Max in Single Turn 2 | . 1 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 8 | . 4 . 1 . 3 . . . . Terminals 5 | . 2 . . . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 16 . 4 . 7 . . . . Successful 18 | . 10 . 4 . 4 . . . . Failed 9 | . 6 . . . 3 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . 7 . 1 . 6 . . . . Terminals 15 | . 8 . . . 7 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 6 | . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 4 . 4 . 2 . . . . Record 4 | . . . 4 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . 2 . . . . Terminals 2 | . . . . . 2 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Monitor 1 | . 1 . . . . . . . . Reject 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 3 . . . 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 38 | . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Total Allies 6 | . . . . 3 . . . 3 . Largest Group 3 | . . . . 3 2 . . 2 . Highest-Rated Group 154 | . . . . 40 24 . . 154 . Highest-Rated Ally 77 | . . . . 16 16 . . 77 . Total Orders 3 | . . . . 2 1 . . . . ROAM 1 | . . . . 1 . . . . . GUARD 2 | . . . . 1 1 . . . . Ally Attacks 56 | . . . . 4 13 . . 39 . Total Damage 1670 | . . . . 31 82 . . 1557 . Kills 14 | . . . . . 1 . . 13 . Allies Corrupted 2 | . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . 3 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 2 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 4109 | 140 828 60 337 89 970 382 60 571 672 Spaces Moved 2442 | 125 267 52 266 76 250 75 109 788 434 Core 54 | 5 . . . . . . . . 49 Treads . | . . . . . . . . . . Legs 450 | . . . . . . . . 65 385 Wheels 379 | 120 259 . . . . . . . . Hover 1559 | . 8 52 266 76 250 75 109 723 . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 80 116 56 116 48 48 48 48 50 Average Speed 81 | 78 86 116 112 116 48 66 48 58 125 Slowest Speed 185 | 80 185 116 116 116 48 116 48 136 136 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 6 38 14 61 14 24 3 16 71 41 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 5 | . . 2 1 . . . . 1 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 2 3 2 Spaces Dug 6 | . . . . . 1 5 . . . Terrain Destroyed 92 | . 33 . . . 53 5 . 1 . Melee 6 | . . . . . 1 5 . . . Projectile 1 | . . . . . . . . 1 . AOE 85 | . 33 . . . 52 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Pro Total 4341 | 147 809 51 304 77 1084 385 112 874 498 Wait 1666 | . 473 . 23 1 804 297 . 43 25 Move 2433 | 124 266 51 265 75 249 74 108 787 434 Hop . | . . . . . . . . . . Pick Up 29 | 7 10 . 1 1 4 1 . 4 1 Fast Attach 33 | 6 4 . 6 . 3 2 1 7 4 Attach 13 | 1 3 . . . 5 . . 3 1 Detach 6 | . . . 1 . 2 . . 3 . Swap 16 | . 8 . 1 . 3 . . 3 1 Drop 29 | . 8 . 7 . 4 1 1 6 2 Fire 64 | 9 36 . . . 5 . . 14 . Melee 51 | . . . . . 5 10 2 4 30 Ram 1 | . 1 . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 141 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 820 | -10/Materials | Repaired Imp. Terrain Scanner? 825 | -10/Materials | Core integrity fell below 50% 907 | -10/Materials | Discovered new exit (range 9) 969 | -10/Materials | Entered Mines 982 | -10/Mines | Learned location of Storage (-9) 987 | -10/Mines | Met a Derelict bent on vengeance 1023 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1023 | -10/Mines | Discovered new exit (range 5) 1029 | -10/Mines | Entered Exiles 1058 | -10/Exiles | Met 8R-AWN 1079 | -10/Exiles | Met EX-HEX 1112 | -10/Exiles | Met EX-BIN 1129 | -10/Exiles | Aligned with FarCom system 1130 | -10/Exiles | Given EX-Vault access code 1157 | -10/Exiles | Opened EX-Vault 1163 | -10/Exiles | Found Prototype Device 1163 | -10/Exiles | Identified PSU Rigger 1166 | -10/Exiles | Found Prototype Ballistic Gun 1166 | -10/Exiles | Identified AWS/Gauss 1171 | -10/Exiles | Found Prototype Special Weapon 1171 | -10/Exiles | Identified Field Lobotomy Kit 1225 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1258 | -10/Exiles | Met EX-DEC 1265 | -10/Exiles | Learned location of Zion (-7) 1351 | -10/Exiles | Discovered new exit (range 14) 1366 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1366 | -10/Exiles | Entered Mines 1384 | -9/Mines | Discovered new exit (range 12) 1392 | -9/Mines | Assembled infested the area 1397 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1418 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1455 | -9/Mines | Entered Materials 1455 | -8/Materials | Accompanied by 2 allies 1455 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1767 | -8/Materials | Build established: Scavenger-Scout 2284 | -8/Materials | Discovered new exit (range 14) 2425 | -8/Materials | Entered Factory 2425 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2608 | -7/Factory | Build established: Scout 2733 | -7/Factory | Discovered new exit (range 8) 2807 | -7/Factory | Entered Lower Caves 2864 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2867 | -7/Lower Caves | Entered Zion 2898 | -7/Zion | Found GAL Module 2915 | -7/Zion | Identified exit to Deep Caves 2938 | -7/Zion | System corruption cleaned by Quarantine Array 2963 | -7/Zion | Found CR-A16's Pointy Stick 2984 | -7/Zion | Given the Hacking Drone Bay 2987 | -7/Zion | Found Prototype Device 2994 | -7/Zion | Identified Hacking Drone Bay 3088 | -7/Zion | Learned location of 1 exit from Proximity Caves 3160 | -7/Zion | Rebuked by Imprinter 3165 | -7/Zion | Build established: Mutant 3170 | -7/Zion | Attempted to imprint without authorization 3170 | -7/Zion | Attacked by Zionites 3181 | -7/Zion | Assimilated 8H-U2M(M) with FLK Orb 3273 | -7/Zion | Spotted 4C-QXY(B) 3276 | -7/Zion | Spotted WB-YFI(B) 3277 | -7/Zion | Assimilated 4C-QXY(B) with FLK Orb 3280 | -7/Zion | Assimilated WB-YFI(B) with FLK Orb 3395 | -7/Zion | Discovered new exit (range 15) 3438 | -7/Zion | Entered Proximity Caves 3439 | -6/Proximity Caves | Identified exit to Factory 3443 | -6/Proximity Caves | Learned 8 Factory zone layouts 3619 | -6/Proximity Caves | Build established: Scavenger-Mutant 3940 | -6/Proximity Caves | Lost 4 parts (2p2n) 4067 | -6/Proximity Caves | Core integrity fell below 50% 4084 | -6/Proximity Caves | Core integrity fell below 20% 4110 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03968_ System corrupted: Energy discharge (-100). 03978_ 2H-476(k) breaks down the debris. 04016_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 04023_ System corrupted: Energy discharge (-94). 04039_ System corrupted: IFF burst signal emitted. 04048_ Critical hit (Burn: +37). 04060_ Flexi-carbon Leg destroyed. 04060_ Chainsword follow-up attack on G-67 Veteran. 04060_ G-67 Veteran Lgt. Antimatter Reactor severed. 04066_ Weight Redist. System destroyed. 04067_ Imp. Ion Engine destroyed. 04069_ Carbon-fiber Leg destroyed. 04071_ Chainsword follow-up attack on G-67 Veteran. 04072_ Mak. Leg destroyed. 04079_ Chainsword destroyed. 04081_ Lgt. Angular Momentum Engine destroyed. 04083_ Dropped Med. Storage Unit. 04084_ Dropped Gravmag System. 04085_ Acquired Med. Storage Unit. Map ----- +----------------------------------------------------+ | #????????????# ##%% % #??????????????????? | | ##?????????### #? % #??????????????????? | | ##???????## ### =% #??????????????????? | | ##???#### % % #??????????????????? | | ##### % #### #??????????????????? | | % %% ##?????????????????? | | ## % ## = #?????????????????? | | ########### ###*&###### ##?????????????????? | | #?????????# ##?#! #???# #??????????????????? | | #?????????####??#]!#???## #??????????????????? | | ???????????????# ###??### #??????????????????? | | ???????????????# ## ????# #####??????????????? | | ???????????????# #???# ##?????????????? | | ???????????????#### #### ##????????????? | | ??????????????????# #????????????? | | ##??????????????????## # ### #????????????? | | ????????????????????# ### ##?# #????????????? | | ????????????????????## #### #?# #????????????? | | ?????????????????????#### #?# #????????????? | | ????????????????????????# # #?#####????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ####??????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ??????????????????????### #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ?????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????? g #????????????????????? | | ????????????????? ## ????????????????????? | | ??????????????? ggg ?# ???????????????????? | | ??????????????# #####? #??????????????????? | | ??????????????# ??????? ##??????????????????? | | ??????????????# ???????? #???????????????????? | | ??????????????#????????? #???????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? #??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularAbsorptionModule Manual? 0 Play Time 00:46:53 Cumulative 176.1 hours Start 2023.10.22 @ 23:57:51 End 2023.10.23 @ 00:58:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2e5bab7-c642-4086-a94e-20aa0a26f935